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* VERSION: 1.20.5\n * DATE: 2018-05-21\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2018, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\n(function(window, moduleName) {\n\n\t\t\"use strict\";\n\t\tvar _exports = {},\n\t\t\t_doc = window.document,\n\t\t\t_globals = window.GreenSockGlobals = window.GreenSockGlobals || window;\n\t\tif (_globals.TweenLite) {\n\t\t\treturn _globals.TweenLite; //in case the core set of classes is already loaded, don't instantiate twice.\n\t\t}\n\t\tvar _namespace = function(ns) {\n\t\t\t\tvar a = ns.split(\".\"),\n\t\t\t\t\tp = _globals, i;\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\tp[a[i]] = p = p[a[i]] || {};\n\t\t\t\t}\n\t\t\t\treturn p;\n\t\t\t},\n\t\t\tgs = _namespace(\"com.greensock\"),\n\t\t\t_tinyNum = 0.0000000001,\n\t\t\t_slice = function(a) { //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++])) {}\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_emptyFunc = function() {},\n\t\t\t_isArray = (function() { //works around issues in iframe environments where the Array global isn't shared, thus if the object originates in a different window/iframe, \"(obj instanceof Array)\" will evaluate false. We added some speed optimizations to avoid Object.prototype.toString.call() unless it's absolutely necessary because it's VERY slow (like 20x slower)\n\t\t\t\tvar toString = Object.prototype.toString,\n\t\t\t\t\tarray = toString.call([]);\n\t\t\t\treturn function(obj) {\n\t\t\t\t\treturn obj != null && (obj instanceof Array || (typeof(obj) === \"object\" && !!obj.push && toString.call(obj) === array));\n\t\t\t\t};\n\t\t\t}()),\n\t\t\ta, i, p, _ticker, _tickerActive,\n\t\t\t_defLookup = {},\n\n\t\t\t/**\n\t\t\t * @constructor\n\t\t\t * Defines a GreenSock class, optionally with an array of dependencies that must be instantiated first and passed into the definition.\n\t\t\t * This allows users to load GreenSock JS files in any order even if they have interdependencies (like CSSPlugin extends TweenPlugin which is\n\t\t\t * inside TweenLite.js, but if CSSPlugin is loaded first, it should wait to run its code until TweenLite.js loads and instantiates TweenPlugin\n\t\t\t * and then pass TweenPlugin to CSSPlugin's definition). This is all done automatically and internally.\n\t\t\t *\n\t\t\t * Every definition will be added to a \"com.greensock\" global object (typically window, but if a window.GreenSockGlobals object is found,\n\t\t\t * it will go there as of v1.7). For example, TweenLite will be found at window.com.greensock.TweenLite and since it's a global class that should be available anywhere,\n\t\t\t * it is ALSO referenced at window.TweenLite. However some classes aren't considered global, like the base com.greensock.core.Animation class, so\n\t\t\t * those will only be at the package like window.com.greensock.core.Animation. Again, if you define a GreenSockGlobals object on the window, everything\n\t\t\t * gets tucked neatly inside there instead of on the window directly. This allows you to do advanced things like load multiple versions of GreenSock\n\t\t\t * files and put them into distinct objects (imagine a banner ad uses a newer version but the main site uses an older one). In that case, you could\n\t\t\t * sandbox the banner one like:\n\t\t\t *\n\t\t\t * <script>\n\t\t\t *     var gs = window.GreenSockGlobals = {}; //the newer version we're about to load could now be referenced in a \"gs\" object, like gs.TweenLite.to(...). Use whatever alias you want as long as it's unique, \"gs\" or \"banner\" or whatever.\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.7/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     window.GreenSockGlobals = window._gsQueue = window._gsDefine = null; //reset it back to null (along with the special _gsQueue variable) so that the next load of TweenMax affects the window and we can reference things directly like TweenLite.to(...)\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.6/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     gs.TweenLite.to(...); //would use v1.7\n\t\t\t *     TweenLite.to(...); //would use v1.6\n\t\t\t * </script>\n\t\t\t *\n\t\t\t * @param {!string} ns The namespace of the class definition, leaving off \"com.greensock.\" as that's assumed. For example, \"TweenLite\" or \"plugins.CSSPlugin\" or \"easing.Back\".\n\t\t\t * @param {!Array.<string>} dependencies An array of dependencies (described as their namespaces minus \"com.greensock.\" prefix). For example [\"TweenLite\",\"plugins.TweenPlugin\",\"core.Animation\"]\n\t\t\t * @param {!function():Object} func The function that should be called and passed the resolved dependencies which will return the actual class for this definition.\n\t\t\t * @param {boolean=} global If true, the class will be added to the global scope (typically window unless you define a window.GreenSockGlobals object)\n\t\t\t */\n\t\t\tDefinition = function(ns, dependencies, func, global) {\n\t\t\t\tthis.sc = (_defLookup[ns]) ? _defLookup[ns].sc : []; //subclasses\n\t\t\t\t_defLookup[ns] = this;\n\t\t\t\tthis.gsClass = null;\n\t\t\t\tthis.func = func;\n\t\t\t\tvar _classes = [];\n\t\t\t\tthis.check = function(init) {\n\t\t\t\t\tvar i = dependencies.length,\n\t\t\t\t\t\tmissing = i,\n\t\t\t\t\t\tcur, a, n, cl;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif ((cur = _defLookup[dependencies[i]] || new Definition(dependencies[i], [])).gsClass) {\n\t\t\t\t\t\t\t_classes[i] = cur.gsClass;\n\t\t\t\t\t\t\tmissing--;\n\t\t\t\t\t\t} else if (init) {\n\t\t\t\t\t\t\tcur.sc.push(this);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (missing === 0 && func) {\n\t\t\t\t\t\ta = (\"com.greensock.\" + ns).split(\".\");\n\t\t\t\t\t\tn = a.pop();\n\t\t\t\t\t\tcl = _namespace(a.join(\".\"))[n] = this.gsClass = func.apply(func, _classes);\n\n\t\t\t\t\t\t//exports to multiple environments\n\t\t\t\t\t\tif (global) {\n\t\t\t\t\t\t\t_globals[n] = _exports[n] = cl; //provides a way to avoid global namespace pollution. By default, the main classes like TweenLite, Power1, Strong, etc. are added to window unless a GreenSockGlobals is defined. So if you want to have things added to a custom object instead, just do something like window.GreenSockGlobals = {} before loading any GreenSock files. You can even set up an alias like window.GreenSockGlobals = windows.gs = {} so that you can access everything like gs.TweenLite. Also remember that ALL classes are added to the window.com.greensock object (in their respective packages, like com.greensock.easing.Power1, com.greensock.TweenLite, etc.)\n\t\t\t\t\t\t\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\t\t\t\t\t\t\tif (ns === moduleName) {\n\t\t\t\t\t\t\t\t\tmodule.exports = _exports[moduleName] = cl;\n\t\t\t\t\t\t\t\t\tfor (i in _exports) {\n\t\t\t\t\t\t\t\t\t\tcl[i] = _exports[i];\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t} else if (_exports[moduleName]) {\n\t\t\t\t\t\t\t\t\t_exports[moduleName][n] = cl;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if (typeof(define) === \"function\" && define.amd){ //AMD\n\t\t\t\t\t\t\t\tdefine((window.GreenSockAMDPath ? window.GreenSockAMDPath + \"/\" : \"\") + ns.split(\".\").pop(), [], function() { return cl; });\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tfor (i = 0; i < this.sc.length; i++) {\n\t\t\t\t\t\t\tthis.sc[i].check();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t\tthis.check(true);\n\t\t\t},\n\n\t\t\t//used to create Definition instances (which basically registers a class that has dependencies).\n\t\t\t_gsDefine = window._gsDefine = function(ns, dependencies, func, global) {\n\t\t\t\treturn new Definition(ns, dependencies, func, global);\n\t\t\t},\n\n\t\t\t//a quick way to create a class that doesn't have any dependencies. Returns the class, but first registers it in the GreenSock namespace so that other classes can grab it (other classes might be dependent on the class).\n\t\t\t_class = gs._class = function(ns, func, global) {\n\t\t\t\tfunc = func || function() {};\n\t\t\t\t_gsDefine(ns, [], function(){ return func; }, global);\n\t\t\t\treturn func;\n\t\t\t};\n\n\t\t_gsDefine.globals = _globals;\n\n\n\n/*\n * ----------------------------------------------------------------\n * Ease\n * ----------------------------------------------------------------\n */\n\t\tvar _baseParams = [0, 0, 1, 1],\n\t\t\tEase = _class(\"easing.Ease\", function(func, extraParams, type, power) {\n\t\t\t\tthis._func = func;\n\t\t\t\tthis._type = type || 0;\n\t\t\t\tthis._power = power || 0;\n\t\t\t\tthis._params = extraParams ? _baseParams.concat(extraParams) : _baseParams;\n\t\t\t}, true),\n\t\t\t_easeMap = Ease.map = {},\n\t\t\t_easeReg = Ease.register = function(ease, names, types, create) {\n\t\t\t\tvar na = names.split(\",\"),\n\t\t\t\t\ti = na.length,\n\t\t\t\t\tta = (types || \"easeIn,easeOut,easeInOut\").split(\",\"),\n\t\t\t\t\te, name, j, type;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tname = na[i];\n\t\t\t\t\te = create ? _class(\"easing.\"+name, null, true) : gs.easing[name] || {};\n\t\t\t\t\tj = ta.length;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\ttype = ta[j];\n\t\t\t\t\t\t_easeMap[name + \".\" + type] = _easeMap[type + name] = e[type] = ease.getRatio ? ease : ease[type] || new ease();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\tp = Ease.prototype;\n\t\tp._calcEnd = false;\n\t\tp.getRatio = function(p) {\n\t\t\tif (this._func) {\n\t\t\t\tthis._params[0] = p;\n\t\t\t\treturn this._func.apply(null, this._params);\n\t\t\t}\n\t\t\tvar t = this._type,\n\t\t\t\tpw = this._power,\n\t\t\t\tr = (t === 1) ? 1 - p : (t === 2) ? p : (p < 0.5) ? p * 2 : (1 - p) * 2;\n\t\t\tif (pw === 1) {\n\t\t\t\tr *= r;\n\t\t\t} else if (pw === 2) {\n\t\t\t\tr *= r * r;\n\t\t\t} else if (pw === 3) {\n\t\t\t\tr *= r * r * r;\n\t\t\t} else if (pw === 4) {\n\t\t\t\tr *= r * r * r * r;\n\t\t\t}\n\t\t\treturn (t === 1) ? 1 - r : (t === 2) ? r : (p < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t};\n\n\t\t//create all the standard eases like Linear, Quad, Cubic, Quart, Quint, Strong, Power0, Power1, Power2, Power3, and Power4 (each with easeIn, easeOut, and easeInOut)\n\t\ta = [\"Linear\",\"Quad\",\"Cubic\",\"Quart\",\"Quint,Strong\"];\n\t\ti = a.length;\n\t\twhile (--i > -1) {\n\t\t\tp = a[i]+\",Power\"+i;\n\t\t\t_easeReg(new Ease(null,null,1,i), p, \"easeOut\", true);\n\t\t\t_easeReg(new Ease(null,null,2,i), p, \"easeIn\" + ((i === 0) ? \",easeNone\" : \"\"));\n\t\t\t_easeReg(new Ease(null,null,3,i), p, \"easeInOut\");\n\t\t}\n\t\t_easeMap.linear = gs.easing.Linear.easeIn;\n\t\t_easeMap.swing = gs.easing.Quad.easeInOut; //for jQuery folks\n\n\n/*\n * ----------------------------------------------------------------\n * EventDispatcher\n * ----------------------------------------------------------------\n */\n\t\tvar EventDispatcher = _class(\"events.EventDispatcher\", function(target) {\n\t\t\tthis._listeners = {};\n\t\t\tthis._eventTarget = target || this;\n\t\t});\n\t\tp = EventDispatcher.prototype;\n\n\t\tp.addEventListener = function(type, callback, scope, useParam, priority) {\n\t\t\tpriority = priority || 0;\n\t\t\tvar list = this._listeners[type],\n\t\t\t\tindex = 0,\n\t\t\t\tlistener, i;\n\t\t\tif (this === _ticker && !_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (list == null) {\n\t\t\t\tthis._listeners[type] = list = [];\n\t\t\t}\n\t\t\ti = list.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tlistener = list[i];\n\t\t\t\tif (listener.c === callback && listener.s === scope) {\n\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t} else if (index === 0 && listener.pr < priority) {\n\t\t\t\t\tindex = i + 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tlist.splice(index, 0, {c:callback, s:scope, up:useParam, pr:priority});\n\t\t};\n\n\t\tp.removeEventListener = function(type, callback) {\n\t\t\tvar list = this._listeners[type], i;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (list[i].c === callback) {\n\t\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.dispatchEvent = function(type) {\n\t\t\tvar list = this._listeners[type],\n\t\t\t\ti, t, listener;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\tif (i > 1) { \n\t\t\t\t\tlist = list.slice(0); //in case addEventListener() is called from within a listener/callback (otherwise the index could change, resulting in a skip)\n\t\t\t\t}\n\t\t\t\tt = this._eventTarget;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tlistener = list[i];\n\t\t\t\t\tif (listener) {\n\t\t\t\t\t\tif (listener.up) {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t, {type:type, target:t});\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * Ticker\n * ----------------------------------------------------------------\n */\n \t\tvar _reqAnimFrame = window.requestAnimationFrame,\n\t\t\t_cancelAnimFrame = window.cancelAnimationFrame,\n\t\t\t_getTime = Date.now || function() {return new Date().getTime();},\n\t\t\t_lastUpdate = _getTime();\n\n\t\t//now try to determine the requestAnimationFrame and cancelAnimationFrame functions and if none are found, we'll use a setTimeout()/clearTimeout() polyfill.\n\t\ta = [\"ms\",\"moz\",\"webkit\",\"o\"];\n\t\ti = a.length;\n\t\twhile (--i > -1 && !_reqAnimFrame) {\n\t\t\t_reqAnimFrame = window[a[i] + \"RequestAnimationFrame\"];\n\t\t\t_cancelAnimFrame = window[a[i] + \"CancelAnimationFrame\"] || window[a[i] + \"CancelRequestAnimationFrame\"];\n\t\t}\n\n\t\t_class(\"Ticker\", function(fps, useRAF) {\n\t\t\tvar _self = this,\n\t\t\t\t_startTime = _getTime(),\n\t\t\t\t_useRAF = (useRAF !== false && _reqAnimFrame) ? \"auto\" : false,\n\t\t\t\t_lagThreshold = 500,\n\t\t\t\t_adjustedLag = 33,\n\t\t\t\t_tickWord = \"tick\", //helps reduce gc burden\n\t\t\t\t_fps, _req, _id, _gap, _nextTime,\n\t\t\t\t_tick = function(manual) {\n\t\t\t\t\tvar elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\t\toverlap, dispatch;\n\t\t\t\t\tif (elapsed > _lagThreshold) {\n\t\t\t\t\t\t_startTime += elapsed - _adjustedLag;\n\t\t\t\t\t}\n\t\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\t\t_self.time = (_lastUpdate - _startTime) / 1000;\n\t\t\t\t\toverlap = _self.time - _nextTime;\n\t\t\t\t\tif (!_fps || overlap > 0 || manual === true) {\n\t\t\t\t\t\t_self.frame++;\n\t\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n\t\t\t\t\t\tdispatch = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (manual !== true) { //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\t\t\t_id = _req(_tick);\n\t\t\t\t\t}\n\t\t\t\t\tif (dispatch) {\n\t\t\t\t\t\t_self.dispatchEvent(_tickWord);\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\tEventDispatcher.call(_self);\n\t\t\t_self.time = _self.frame = 0;\n\t\t\t_self.tick = function() {\n\t\t\t\t_tick(true);\n\t\t\t};\n\n\t\t\t_self.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t\tif (!arguments.length) { //if lagSmoothing() is called with no arguments, treat it like a getter that returns a boolean indicating if it's enabled or not. This is purposely undocumented and is for internal use.\n\t\t\t\t\treturn (_lagThreshold < 1 / _tinyNum);\n\t\t\t\t}\n\t\t\t\t_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n\t\t\t};\n\n\t\t\t_self.sleep = function() {\n\t\t\t\tif (_id == null) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_useRAF || !_cancelAnimFrame) {\n\t\t\t\t\tclearTimeout(_id);\n\t\t\t\t} else {\n\t\t\t\t\t_cancelAnimFrame(_id);\n\t\t\t\t}\n\t\t\t\t_req = _emptyFunc;\n\t\t\t\t_id = null;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = false;\n\t\t\t\t}\n\t\t\t};\n\n\t\t\t_self.wake = function(seamless) {\n\t\t\t\tif (_id !== null) {\n\t\t\t\t\t_self.sleep();\n\t\t\t\t} else if (seamless) {\n\t\t\t\t\t_startTime += -_lastUpdate + (_lastUpdate = _getTime());\n\t\t\t\t} else if (_self.frame > 10) { //don't trigger lagSmoothing if we're just waking up, and make sure that at least 10 frames have elapsed because of the iOS bug that we work around below with the 1.5-second setTimout().\n\t\t\t\t\t_lastUpdate = _getTime() - _lagThreshold + 5;\n\t\t\t\t}\n\t\t\t\t_req = (_fps === 0) ? _emptyFunc : (!_useRAF || !_reqAnimFrame) ? function(f) { return setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0); } : _reqAnimFrame;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = true;\n\t\t\t\t}\n\t\t\t\t_tick(2);\n\t\t\t};\n\n\t\t\t_self.fps = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _fps;\n\t\t\t\t}\n\t\t\t\t_fps = value;\n\t\t\t\t_gap = 1 / (_fps || 60);\n\t\t\t\t_nextTime = this.time + _gap;\n\t\t\t\t_self.wake();\n\t\t\t};\n\n\t\t\t_self.useRAF = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _useRAF;\n\t\t\t\t}\n\t\t\t\t_self.sleep();\n\t\t\t\t_useRAF = value;\n\t\t\t\t_self.fps(_fps);\n\t\t\t};\n\t\t\t_self.fps(fps);\n\n\t\t\t//a bug in iOS 6 Safari occasionally prevents the requestAnimationFrame from working initially, so we use a 1.5-second timeout that automatically falls back to setTimeout() if it senses this condition.\n\t\t\tsetTimeout(function() {\n\t\t\t\tif (_useRAF === \"auto\" && _self.frame < 5 && (_doc || {}).visibilityState !== \"hidden\") {\n\t\t\t\t\t_self.useRAF(false);\n\t\t\t\t}\n\t\t\t}, 1500);\n\t\t});\n\n\t\tp = gs.Ticker.prototype = new gs.events.EventDispatcher();\n\t\tp.constructor = gs.Ticker;\n\n\n/*\n * ----------------------------------------------------------------\n * Animation\n * ----------------------------------------------------------------\n */\n\t\tvar Animation = _class(\"core.Animation\", function(duration, vars) {\n\t\t\t\tthis.vars = vars = vars || {};\n\t\t\t\tthis._duration = this._totalDuration = duration || 0;\n\t\t\t\tthis._delay = Number(vars.delay) || 0;\n\t\t\t\tthis._timeScale = 1;\n\t\t\t\tthis._active = (vars.immediateRender === true);\n\t\t\t\tthis.data = vars.data;\n\t\t\t\tthis._reversed = (vars.reversed === true);\n\n\t\t\t\tif (!_rootTimeline) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_tickerActive) { //some browsers (like iOS 6 Safari) shut down JavaScript execution when the tab is disabled and they [occasionally] neglect to start up requestAnimationFrame again when returning - this code ensures that the engine starts up again properly.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\n\t\t\t\tvar tl = this.vars.useFrames ? _rootFramesTimeline : _rootTimeline;\n\t\t\t\ttl.add(this, tl._time);\n\n\t\t\t\tif (this.vars.paused) {\n\t\t\t\t\tthis.paused(true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t_ticker = Animation.ticker = new gs.Ticker();\n\t\tp = Animation.prototype;\n\t\tp._dirty = p._gc = p._initted = p._paused = false;\n\t\tp._totalTime = p._time = 0;\n\t\tp._rawPrevTime = -1;\n\t\tp._next = p._last = p._onUpdate = p._timeline = p.timeline = null;\n\t\tp._paused = false;\n\n\n\t\t//some browsers (like iOS) occasionally drop the requestAnimationFrame event when the user switches to a different tab and then comes back again, so we use a 2-second setTimeout() to sense if/when that condition occurs and then wake() the ticker.\n\t\tvar _checkTimeout = function() {\n\t\t\t\tif (_tickerActive && _getTime() - _lastUpdate > 2000 && ((_doc || {}).visibilityState !== \"hidden\" || !_ticker.lagSmoothing())) { //note: if the tab is hidden, we should still wake if lagSmoothing has been disabled.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\tvar t = setTimeout(_checkTimeout, 2000);\n\t\t\t\tif (t.unref) {\n\t\t\t\t\t// allows a node process to exit even if the timeout’s callback hasn't been invoked. Without it, the node process could hang as this function is called every two seconds.\n\t\t\t\t\tt.unref();\n\t\t\t\t}\n\t\t\t};\n\t\t_checkTimeout();\n\n\n\t\tp.play = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(false).paused(false);\n\t\t};\n\n\t\tp.pause = function(atTime, suppressEvents) {\n\t\t\tif (atTime != null) {\n\t\t\t\tthis.seek(atTime, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.resume = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(false);\n\t\t};\n\n\t\tp.seek = function(time, suppressEvents) {\n\t\t\treturn this.totalTime(Number(time), suppressEvents !== false);\n\t\t};\n\n\t\tp.restart = function(includeDelay, suppressEvents) {\n\t\t\treturn this.reversed(false).paused(false).totalTime(includeDelay ? -this._delay : 0, (suppressEvents !== false), true);\n\t\t};\n\n\t\tp.reverse = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek((from || this.totalDuration()), suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(true).paused(false);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\t//stub - we override this method in subclasses.\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\tthis._initted = this._gc = false;\n\t\t\tthis._rawPrevTime = -1;\n\t\t\tif (this._gc || !this.timeline) {\n\t\t\t\tthis._enabled(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.isActive = function() {\n\t\t\tvar tl = this._timeline, //the 2 root timelines won't have a _timeline; they're always active.\n\t\t\t\tstartTime = this._startTime,\n\t\t\t\trawTime;\n\t\t\treturn (!tl || (!this._gc && !this._paused && tl.isActive() && (rawTime = tl.rawTime(true)) >= startTime && rawTime < startTime + this.totalDuration() / this._timeScale - 0.0000001));\n\t\t};\n\n\t\tp._enabled = function (enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tthis._gc = !enabled;\n\t\t\tthis._active = this.isActive();\n\t\t\tif (ignoreTimeline !== true) {\n\t\t\t\tif (enabled && !this.timeline) {\n\t\t\t\t\tthis._timeline.add(this, this._startTime - this._delay);\n\t\t\t\t} else if (!enabled && this.timeline) {\n\t\t\t\t\tthis._timeline._remove(this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n\t\tp._kill = function(vars, target) {\n\t\t\treturn this._enabled(false, false);\n\t\t};\n\n\t\tp.kill = function(vars, target) {\n\t\t\tthis._kill(vars, target);\n\t\t\treturn this;\n\t\t};\n\n\t\tp._uncache = function(includeSelf) {\n\t\t\tvar tween = includeSelf ? this : this.timeline;\n\t\t\twhile (tween) {\n\t\t\t\ttween._dirty = true;\n\t\t\t\ttween = tween.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._swapSelfInParams = function(params) {\n\t\t\tvar i = params.length,\n\t\t\t\tcopy = params.concat();\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (params[i] === \"{self}\") {\n\t\t\t\t\tcopy[i] = this;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn copy;\n\t\t};\n\n\t\tp._callback = function(type) {\n\t\t\tvar v = this.vars,\n\t\t\t\tcallback = v[type],\n\t\t\t\tparams = v[type + \"Params\"],\n\t\t\t\tscope = v[type + \"Scope\"] || v.callbackScope || this,\n\t\t\t\tl = params ? params.length : 0;\n\t\t\tswitch (l) { //speed optimization; call() is faster than apply() so use it when there are only a few parameters (which is by far most common). Previously we simply did var v = this.vars; v[type].apply(v[type + \"Scope\"] || v.callbackScope || this, v[type + \"Params\"] || _blankArray);\n\t\t\t\tcase 0: callback.call(scope); break;\n\t\t\t\tcase 1: callback.call(scope, params[0]); break;\n\t\t\t\tcase 2: callback.call(scope, params[0], params[1]); break;\n\t\t\t\tdefault: callback.apply(scope, params);\n\t\t\t}\n\t\t};\n\n//----Animation getters/setters --------------------------------------------------------\n\n\t\tp.eventCallback = function(type, callback, params, scope) {\n\t\t\tif ((type || \"\").substr(0,2) === \"on\") {\n\t\t\t\tvar v = this.vars;\n\t\t\t\tif (arguments.length === 1) {\n\t\t\t\t\treturn v[type];\n\t\t\t\t}\n\t\t\t\tif (callback == null) {\n\t\t\t\t\tdelete v[type];\n\t\t\t\t} else {\n\t\t\t\t\tv[type] = callback;\n\t\t\t\t\tv[type + \"Params\"] = (_isArray(params) && params.join(\"\").indexOf(\"{self}\") !== -1) ? this._swapSelfInParams(params) : params;\n\t\t\t\t\tv[type + \"Scope\"] = scope;\n\t\t\t\t}\n\t\t\t\tif (type === \"onUpdate\") {\n\t\t\t\t\tthis._onUpdate = callback;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.delay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._delay;\n\t\t\t}\n\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\tthis.startTime( this._startTime + value - this._delay );\n\t\t\t}\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tthis._dirty = false;\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tthis._duration = this._totalDuration = value;\n\t\t\tthis._uncache(true); //true in case it's a TweenMax or TimelineMax that has a repeat - we'll need to refresh the totalDuration.\n\t\t\tif (this._timeline.smoothChildTiming) if (this._time > 0) if (this._time < this._duration) if (value !== 0) {\n\t\t\t\tthis.totalTime(this._totalTime * (value / this._duration), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tthis._dirty = false;\n\t\t\treturn (!arguments.length) ? this._totalDuration : this.duration(value);\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\treturn this.totalTime((value > this._duration) ? this._duration : value, suppressEvents);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._totalTime;\n\t\t\t}\n\t\t\tif (this._timeline) {\n\t\t\t\tif (time < 0 && !uncapped) {\n\t\t\t\t\ttime += this.totalDuration();\n\t\t\t\t}\n\t\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\t\tif (this._dirty) {\n\t\t\t\t\t\tthis.totalDuration();\n\t\t\t\t\t}\n\t\t\t\t\tvar totalDuration = this._totalDuration,\n\t\t\t\t\t\ttl = this._timeline;\n\t\t\t\t\tif (time > totalDuration && !uncapped) {\n\t\t\t\t\t\ttime = totalDuration;\n\t\t\t\t\t}\n\t\t\t\t\tthis._startTime = (this._paused ? this._pauseTime : tl._time) - ((!this._reversed ? time : totalDuration - time) / this._timeScale);\n\t\t\t\t\tif (!tl._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t\t\t\t\tthis._uncache(false);\n\t\t\t\t\t}\n\t\t\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The startTime of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\t\t\tif (tl._timeline) {\n\t\t\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\t\t\tif (tl._timeline._time !== (tl._startTime + tl._totalTime) / tl._timeScale) {\n\t\t\t\t\t\t\t\ttl.totalTime(tl._totalTime, true);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this._gc) {\n\t\t\t\t\tthis._enabled(true, false);\n\t\t\t\t}\n\t\t\t\tif (this._totalTime !== time || this._duration === 0) {\n\t\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tthis.render(time, suppressEvents, false);\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.progress = p.totalProgress = function(value, suppressEvents) {\n\t\t\tvar duration = this.duration();\n\t\t\treturn (!arguments.length) ? (duration ? this._time / duration : this.ratio) : this.totalTime(duration * value, suppressEvents);\n\t\t};\n\n\t\tp.startTime = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._startTime;\n\t\t\t}\n\t\t\tif (value !== this._startTime) {\n\t\t\t\tthis._startTime = value;\n\t\t\t\tif (this.timeline) if (this.timeline._sortChildren) {\n\t\t\t\t\tthis.timeline.add(this, value - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.endTime = function(includeRepeats) {\n\t\t\treturn this._startTime + ((includeRepeats != false) ? this.totalDuration() : this.duration()) / this._timeScale;\n\t\t};\n\n\t\tp.timeScale = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._timeScale;\n\t\t\t}\n\t\t\tvar pauseTime, t;\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\tif (this._timeline && this._timeline.smoothChildTiming) {\n\t\t\t\tpauseTime = this._pauseTime;\n\t\t\t\tt = (pauseTime || pauseTime === 0) ? pauseTime : this._timeline.totalTime();\n\t\t\t\tthis._startTime = t - ((t - this._startTime) * this._timeScale / value);\n\t\t\t}\n\t\t\tthis._timeScale = value;\n\t\t\tt = this.timeline;\n\t\t\twhile (t && t.timeline) { //must update the duration/totalDuration of all ancestor timelines immediately in case in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n\t\t\t\tt._dirty = true;\n\t\t\t\tt.totalDuration();\n\t\t\t\tt = t.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.reversed = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._reversed;\n\t\t\t}\n\t\t\tif (value != this._reversed) {\n\t\t\t\tthis._reversed = value;\n\t\t\t\tthis.totalTime(((this._timeline && !this._timeline.smoothChildTiming) ? this.totalDuration() - this._totalTime : this._totalTime), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._paused;\n\t\t\t}\n\t\t\tvar tl = this._timeline,\n\t\t\t\traw, elapsed;\n\t\t\tif (value != this._paused) if (tl) {\n\t\t\t\tif (!_tickerActive && !value) {\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\traw = tl.rawTime();\n\t\t\t\telapsed = raw - this._pauseTime;\n\t\t\t\tif (!value && tl.smoothChildTiming) {\n\t\t\t\t\tthis._startTime += elapsed;\n\t\t\t\t\tthis._uncache(false);\n\t\t\t\t}\n\t\t\t\tthis._pauseTime = value ? raw : null;\n\t\t\t\tthis._paused = value;\n\t\t\t\tthis._active = this.isActive();\n\t\t\t\tif (!value && elapsed !== 0 && this._initted && this.duration()) {\n\t\t\t\t\traw = tl.smoothChildTiming ? this._totalTime : (raw - this._startTime) / this._timeScale;\n\t\t\t\t\tthis.render(raw, (raw === this._totalTime), true); //in case the target's properties changed via some other tween or manual update by the user, we should force a render.\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._gc && !value) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * SimpleTimeline\n * ----------------------------------------------------------------\n */\n\t\tvar SimpleTimeline = _class(\"core.SimpleTimeline\", function(vars) {\n\t\t\tAnimation.call(this, 0, vars);\n\t\t\tthis.autoRemoveChildren = this.smoothChildTiming = true;\n\t\t});\n\n\t\tp = SimpleTimeline.prototype = new Animation();\n\t\tp.constructor = SimpleTimeline;\n\t\tp.kill()._gc = false;\n\t\tp._first = p._last = p._recent = null;\n\t\tp._sortChildren = false;\n\n\t\tp.add = p.insert = function(child, position, align, stagger) {\n\t\t\tvar prevTween, st;\n\t\t\tchild._startTime = Number(position || 0) + child._delay;\n\t\t\tif (child._paused) if (this !== child._timeline) { //we only adjust the _pauseTime if it wasn't in this timeline already. Remember, sometimes a tween will be inserted again into the same timeline when its startTime is changed so that the tweens in the TimelineLite/Max are re-ordered properly in the linked list (so everything renders in the proper order).\n\t\t\t\tchild._pauseTime = this.rawTime() - (child._timeline.rawTime() - child._pauseTime);\n\t\t\t}\n\t\t\tif (child.timeline) {\n\t\t\t\tchild.timeline._remove(child, true); //removes from existing timeline so that it can be properly added to this one.\n\t\t\t}\n\t\t\tchild.timeline = child._timeline = this;\n\t\t\tif (child._gc) {\n\t\t\t\tchild._enabled(true, true);\n\t\t\t}\n\t\t\tprevTween = this._last;\n\t\t\tif (this._sortChildren) {\n\t\t\t\tst = child._startTime;\n\t\t\t\twhile (prevTween && prevTween._startTime > st) {\n\t\t\t\t\tprevTween = prevTween._prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (prevTween) {\n\t\t\t\tchild._next = prevTween._next;\n\t\t\t\tprevTween._next = child;\n\t\t\t} else {\n\t\t\t\tchild._next = this._first;\n\t\t\t\tthis._first = child;\n\t\t\t}\n\t\t\tif (child._next) {\n\t\t\t\tchild._next._prev = child;\n\t\t\t} else {\n\t\t\t\tthis._last = child;\n\t\t\t}\n\t\t\tchild._prev = prevTween;\n\t\t\tthis._recent = child;\n\t\t\tif (this._timeline) {\n\t\t\t\tthis._uncache(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tif (tween.timeline === this) {\n\t\t\t\tif (!skipDisable) {\n\t\t\t\t\ttween._enabled(false, true);\n\t\t\t\t}\n\n\t\t\t\tif (tween._prev) {\n\t\t\t\t\ttween._prev._next = tween._next;\n\t\t\t\t} else if (this._first === tween) {\n\t\t\t\t\tthis._first = tween._next;\n\t\t\t\t}\n\t\t\t\tif (tween._next) {\n\t\t\t\t\ttween._next._prev = tween._prev;\n\t\t\t\t} else if (this._last === tween) {\n\t\t\t\t\tthis._last = tween._prev;\n\t\t\t\t}\n\t\t\t\ttween._next = tween._prev = tween.timeline = null;\n\t\t\t\tif (tween === this._recent) {\n\t\t\t\t\tthis._recent = this._last;\n\t\t\t\t}\n\n\t\t\t\tif (this._timeline) {\n\t\t\t\t\tthis._uncache(true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar tween = this._first,\n\t\t\t\tnext;\n\t\t\tthis._totalTime = this._time = this._rawPrevTime = time;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\tif (tween._active || (time >= tween._startTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t};\n\n\t\tp.rawTime = function() {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\treturn this._totalTime;\n\t\t};\n\n/*\n * ----------------------------------------------------------------\n * TweenLite\n * ----------------------------------------------------------------\n */\n\t\tvar TweenLite = _class(\"TweenLite\", function(target, duration, vars) {\n\t\t\t\tAnimation.call(this, duration, vars);\n\t\t\t\tthis.render = TweenLite.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\n\t\t\t\tif (target == null) {\n\t\t\t\t\tthrow \"Cannot tween a null target.\";\n\t\t\t\t}\n\n\t\t\t\tthis.target = target = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\n\t\t\t\tvar isSelector = (target.jquery || (target.length && target !== window && target[0] && (target[0] === window || (target[0].nodeType && target[0].style && !target.nodeType)))),\n\t\t\t\t\toverwrite = this.vars.overwrite,\n\t\t\t\t\ti, targ, targets;\n\n\t\t\t\tthis._overwrite = overwrite = (overwrite == null) ? _overwriteLookup[TweenLite.defaultOverwrite] : (typeof(overwrite) === \"number\") ? overwrite >> 0 : _overwriteLookup[overwrite];\n\n\t\t\t\tif ((isSelector || target instanceof Array || (target.push && _isArray(target))) && typeof(target[0]) !== \"number\") {\n\t\t\t\t\tthis._targets = targets = _slice(target);  //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\t\tthis._propLookup = [];\n\t\t\t\t\tthis._siblings = [];\n\t\t\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\t\t\ttarg = targets[i];\n\t\t\t\t\t\tif (!targ) {\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\ttarg = targets[i--] = TweenLite.selector(targ); //in case it's an array of strings\n\t\t\t\t\t\t\tif (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\t\ttargets.splice(i+1, 1); //to avoid an endless loop (can't imagine why the selector would return a string, but just in case)\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (targ.length && targ !== window && targ[0] && (targ[0] === window || (targ[0].nodeType && targ[0].style && !targ.nodeType))) { //in case the user is passing in an array of selector objects (like jQuery objects), we need to check one more level and pull things out if necessary. Also note that <select> elements pass all the criteria regarding length and the first child having style, so we must also check to ensure the target isn't an HTML node itself.\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tthis._targets = targets = targets.concat(_slice(targ));\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._siblings[i] = _register(targ, this, false);\n\t\t\t\t\t\tif (overwrite === 1) if (this._siblings[i].length > 1) {\n\t\t\t\t\t\t\t_applyOverwrite(targ, this, null, 1, this._siblings[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tthis._propLookup = {};\n\t\t\t\t\tthis._siblings = _register(target, this, false);\n\t\t\t\t\tif (overwrite === 1) if (this._siblings.length > 1) {\n\t\t\t\t\t\t_applyOverwrite(target, this, null, 1, this._siblings);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this.vars.immediateRender || (duration === 0 && this._delay === 0 && this.vars.immediateRender !== false)) {\n\t\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\t\tthis.render(Math.min(0, -this._delay)); //in case delay is negative\n\t\t\t\t}\n\t\t\t}, true),\n\t\t\t_isSelector = function(v) {\n\t\t\t\treturn (v && v.length && v !== window && v[0] && (v[0] === window || (v[0].nodeType && v[0].style && !v.nodeType))); //we cannot check \"nodeType\" if the target is window from within an iframe, otherwise it will trigger a security error in some browsers like Firefox.\n\t\t\t},\n\t\t\t_autoCSS = function(vars, target) {\n\t\t\t\tvar css = {},\n\t\t\t\t\tp;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tif (!_reservedProps[p] && (!(p in target) || p === \"transform\" || p === \"x\" || p === \"y\" || p === \"width\" || p === \"height\" || p === \"className\" || p === \"border\") && (!_plugins[p] || (_plugins[p] && _plugins[p]._autoCSS))) { //note: <img> elements contain read-only \"x\" and \"y\" properties. We should also prioritize editing css width/height rather than the element's properties.\n\t\t\t\t\t\tcss[p] = vars[p];\n\t\t\t\t\t\tdelete vars[p];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tvars.css = css;\n\t\t\t};\n\n\t\tp = TweenLite.prototype = new Animation();\n\t\tp.constructor = TweenLite;\n\t\tp.kill()._gc = false;\n\n//----TweenLite defaults, overwrite management, and root updates ----------------------------------------------------\n\n\t\tp.ratio = 0;\n\t\tp._firstPT = p._targets = p._overwrittenProps = p._startAt = null;\n\t\tp._notifyPluginsOfEnabled = p._lazy = false;\n\n\t\tTweenLite.version = \"1.20.5\";\n\t\tTweenLite.defaultEase = p._ease = new Ease(null, null, 1, 1);\n\t\tTweenLite.defaultOverwrite = \"auto\";\n\t\tTweenLite.ticker = _ticker;\n\t\tTweenLite.autoSleep = 120;\n\t\tTweenLite.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t_ticker.lagSmoothing(threshold, adjustedLag);\n\t\t};\n\n\t\tTweenLite.selector = window.$ || window.jQuery || function(e) {\n\t\t\tvar selector = window.$ || window.jQuery;\n\t\t\tif (selector) {\n\t\t\t\tTweenLite.selector = selector;\n\t\t\t\treturn selector(e);\n\t\t\t}\n\t\t\tif (!_doc) { //in some dev environments (like Angular 6), GSAP gets loaded before the document is defined! So re-query it here if/when necessary.\n\t\t\t\t_doc = window.document;\n\t\t\t}\n\t\t\treturn (!_doc) ? e : (_doc.querySelectorAll ? _doc.querySelectorAll(e) : _doc.getElementById((e.charAt(0) === \"#\") ? e.substr(1) : e));\n\t\t};\n\n\t\tvar _lazyTweens = [],\n\t\t\t_lazyLookup = {},\n\t\t\t_numbersExp = /(?:(-|-=|\\+=)?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t\t\t_relExp = /[\\+-]=-?[\\.\\d]/,\n\t\t\t//_nonNumbersExp = /(?:([\\-+](?!(\\d|=)))|[^\\d\\-+=e]|(e(?![\\-+][\\d])))+/ig,\n\t\t\t_setRatio = function(v) {\n\t\t\t\tvar pt = this._firstPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = !pt.blob ? pt.c * v + pt.s : (v === 1 && this.end != null) ? this.end : v ? this.join(\"\") : this.start;\n\t\t\t\t\tif (pt.m) {\n\t\t\t\t\t\tval = pt.m.call(this._tween, val, this._target || pt.t, this._tween);\n\t\t\t\t\t} else if (val < min) if (val > -min && !pt.blob) { //prevents issues with converting very small numbers to strings in the browser\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.f) {\n\t\t\t\t\t\tpt.t[pt.p] = val;\n\t\t\t\t\t} else if (pt.fp) {\n\t\t\t\t\t\tpt.t[pt.p](pt.fp, val);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.t[pt.p](val);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t},\n\t\t\t//compares two strings (start/end), finds the numbers that are different and spits back an array representing the whole value but with the changing values isolated as elements. For example, \"rgb(0,0,0)\" and \"rgb(100,50,0)\" would become [\"rgb(\", 0, \",\", 50, \",0)\"]. Notice it merges the parts that are identical (performance optimization). The array also has a linked list of PropTweens attached starting with _firstPT that contain the tweening data (t, p, s, c, f, etc.). It also stores the starting value as a \"start\" property so that we can revert to it if/when necessary, like when a tween rewinds fully. If the quantity of numbers differs between the start and end, it will always prioritize the end value(s). The pt parameter is optional - it's for a PropTween that will be appended to the end of the linked list and is typically for actually setting the value after all of the elements have been updated (with array.join(\"\")).\n\t\t\t_blobDif = function(start, end, filter, pt) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\ts = \"\",\n\t\t\t\t\tcolor = 0,\n\t\t\t\t\tstartNums, endNums, num, i, l, nonNumbers, currentNum;\n\t\t\t\ta.start = start;\n\t\t\t\ta.end = end;\n\t\t\t\tstart = a[0] = start + \"\"; //ensure values are strings\n\t\t\t\tend = a[1] = end + \"\";\n\t\t\t\tif (filter) {\n\t\t\t\t\tfilter(a); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\t\t\t\t\tstart = a[0];\n\t\t\t\t\tend = a[1];\n\t\t\t\t}\n\t\t\t\ta.length = 0;\n\t\t\t\tstartNums = start.match(_numbersExp) || [];\n\t\t\t\tendNums = end.match(_numbersExp) || [];\n\t\t\t\tif (pt) {\n\t\t\t\t\tpt._next = null;\n\t\t\t\t\tpt.blob = 1;\n\t\t\t\t\ta._firstPT = a._applyPT = pt; //apply last in the linked list (which means inserting it first)\n\t\t\t\t}\n\t\t\t\tl = endNums.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tcurrentNum = endNums[i];\n\t\t\t\t\tnonNumbers = end.substr(charIndex, end.indexOf(currentNum, charIndex)-charIndex);\n\t\t\t\t\ts += (nonNumbers || !i) ? nonNumbers : \",\"; //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\tcharIndex += nonNumbers.length;\n\t\t\t\t\tif (color) { //sense rgba() values and round them.\n\t\t\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t\t\t} else if (nonNumbers.substr(-5) === \"rgba(\") {\n\t\t\t\t\t\tcolor = 1;\n\t\t\t\t\t}\n\t\t\t\t\tif (currentNum === startNums[i] || startNums.length <= i) {\n\t\t\t\t\t\ts += currentNum;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (s) {\n\t\t\t\t\t\t\ta.push(s);\n\t\t\t\t\t\t\ts = \"\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tnum = parseFloat(startNums[i]);\n\t\t\t\t\t\ta.push(num);\n\t\t\t\t\t\ta._firstPT = {_next: a._firstPT, t:a, p: a.length-1, s:num, c:((currentNum.charAt(1) === \"=\") ? parseInt(currentNum.charAt(0) + \"1\", 10) * parseFloat(currentNum.substr(2)) : (parseFloat(currentNum) - num)) || 0, f:0, m:(color && color < 4) ? Math.round : 0};\n\t\t\t\t\t\t//note: we don't set _prev because we'll never need to remove individual PropTweens from this list.\n\t\t\t\t\t}\n\t\t\t\t\tcharIndex += currentNum.length;\n\t\t\t\t}\n\t\t\t\ts += end.substr(charIndex);\n\t\t\t\tif (s) {\n\t\t\t\t\ta.push(s);\n\t\t\t\t}\n\t\t\t\ta.setRatio = _setRatio;\n\t\t\t\tif (_relExp.test(end)) { //if the end string contains relative values, delete it so that on the final render (in _setRatio()), we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t\t\t\ta.end = null;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t//note: \"funcParam\" is only necessary for function-based getters/setters that require an extra parameter like getAttribute(\"width\") and setAttribute(\"width\", value). In this example, funcParam would be \"width\". Used by AttrPlugin for example.\n\t\t\t_addPropTween = function(target, prop, start, end, overwriteProp, mod, funcParam, stringFilter, index) {\n\t\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\t\tend = end(index || 0, target);\n\t\t\t\t}\n\t\t\t\tvar type = typeof(target[prop]),\n\t\t\t\t\tgetterName = (type !== \"function\") ? \"\" : ((prop.indexOf(\"set\") || typeof(target[\"get\" + prop.substr(3)]) !== \"function\") ? prop : \"get\" + prop.substr(3)),\n\t\t\t\t\ts = (start !== \"get\") ? start : !getterName ? target[prop] : funcParam ? target[getterName](funcParam) : target[getterName](),\n\t\t\t\t\tisRelative = (typeof(end) === \"string\" && end.charAt(1) === \"=\"),\n\t\t\t\t\tpt = {t:target, p:prop, s:s, f:(type === \"function\"), pg:0, n:overwriteProp || prop, m:(!mod ? 0 : (typeof(mod) === \"function\") ? mod : Math.round), pr:0, c:isRelative ? parseInt(end.charAt(0) + \"1\", 10) * parseFloat(end.substr(2)) : (parseFloat(end) - s) || 0},\n\t\t\t\t\tblob;\n\n\t\t\t\tif (typeof(s) !== \"number\" || (typeof(end) !== \"number\" && !isRelative)) {\n\t\t\t\t\tif (funcParam || isNaN(s) || (!isRelative && isNaN(end)) || typeof(s) === \"boolean\" || typeof(end) === \"boolean\") {\n\t\t\t\t\t\t//a blob (string that has multiple numbers in it)\n\t\t\t\t\t\tpt.fp = funcParam;\n\t\t\t\t\t\tblob = _blobDif(s, (isRelative ? (parseFloat(pt.s) + pt.c) + (pt.s + \"\").replace(/[0-9\\-\\.]/g, \"\") : end), stringFilter || TweenLite.defaultStringFilter, pt);\n\t\t\t\t\t\tpt = {t: blob, p: \"setRatio\", s: 0, c: 1, f: 2, pg: 0, n: overwriteProp || prop, pr: 0, m: 0}; //\"2\" indicates it's a Blob property tween. Needed for RoundPropsPlugin for example.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.s = parseFloat(s);\n\t\t\t\t\t\tif (!isRelative) {\n\t\t\t\t\t\t\tpt.c = (parseFloat(end) - pt.s) || 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pt.c) { //only add it to the linked list if there's a change.\n\t\t\t\t\tif ((pt._next = this._firstPT)) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t\treturn pt;\n\t\t\t\t}\n\t\t\t},\n\t\t\t_internals = TweenLite._internals = {isArray:_isArray, isSelector:_isSelector, lazyTweens:_lazyTweens, blobDif:_blobDif}, //gives us a way to expose certain private values to other GreenSock classes without contaminating tha main TweenLite object.\n\t\t\t_plugins = TweenLite._plugins = {},\n\t\t\t_tweenLookup = _internals.tweenLookup = {},\n\t\t\t_tweenLookupNum = 0,\n\t\t\t_reservedProps = _internals.reservedProps = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, onCompleteScope:1, useFrames:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, onUpdateScope:1, onStart:1, onStartParams:1, onStartScope:1, onReverseComplete:1, onReverseCompleteParams:1, onReverseCompleteScope:1, onRepeat:1, onRepeatParams:1, onRepeatScope:1, easeParams:1, yoyo:1, immediateRender:1, repeat:1, repeatDelay:1, data:1, paused:1, reversed:1, autoCSS:1, lazy:1, onOverwrite:1, callbackScope:1, stringFilter:1, id:1, yoyoEase:1},\n\t\t\t_overwriteLookup = {none:0, all:1, auto:2, concurrent:3, allOnStart:4, preexisting:5, \"true\":1, \"false\":0},\n\t\t\t_rootFramesTimeline = Animation._rootFramesTimeline = new SimpleTimeline(),\n\t\t\t_rootTimeline = Animation._rootTimeline = new SimpleTimeline(),\n\t\t\t_nextGCFrame = 30,\n\t\t\t_lazyRender = _internals.lazyRender = function() {\n\t\t\t\tvar i = _lazyTweens.length,\n\t\t\t\t\ttween;\n\t\t\t\t_lazyLookup = {};\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\ttween = _lazyTweens[i];\n\t\t\t\t\tif (tween && tween._lazy !== false) {\n\t\t\t\t\t\ttween.render(tween._lazy[0], tween._lazy[1], true);\n\t\t\t\t\t\ttween._lazy = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_lazyTweens.length = 0;\n\t\t\t};\n\n\t\t_rootTimeline._startTime = _ticker.time;\n\t\t_rootFramesTimeline._startTime = _ticker.frame;\n\t\t_rootTimeline._active = _rootFramesTimeline._active = true;\n\t\tsetTimeout(_lazyRender, 1); //on some mobile devices, there isn't a \"tick\" before code runs which means any lazy renders wouldn't run before the next official \"tick\".\n\n\t\tAnimation._updateRoot = TweenLite.render = function() {\n\t\t\t\tvar i, a, p;\n\t\t\t\tif (_lazyTweens.length) { //if code is run outside of the requestAnimationFrame loop, there may be tweens queued AFTER the engine refreshed, so we need to ensure any pending renders occur before we refresh again.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\t_rootTimeline.render((_ticker.time - _rootTimeline._startTime) * _rootTimeline._timeScale, false, false);\n\t\t\t\t_rootFramesTimeline.render((_ticker.frame - _rootFramesTimeline._startTime) * _rootFramesTimeline._timeScale, false, false);\n\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tif (_ticker.frame >= _nextGCFrame) { //dump garbage every 120 frames or whatever the user sets TweenLite.autoSleep to\n\t\t\t\t\t_nextGCFrame = _ticker.frame + (parseInt(TweenLite.autoSleep, 10) || 120);\n\t\t\t\t\tfor (p in _tweenLookup) {\n\t\t\t\t\t\ta = _tweenLookup[p].tweens;\n\t\t\t\t\t\ti = a.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i]._gc) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (a.length === 0) {\n\t\t\t\t\t\t\tdelete _tweenLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//if there are no more tweens in the root timelines, or if they're all paused, make the _timer sleep to reduce load on the CPU slightly\n\t\t\t\t\tp = _rootTimeline._first;\n\t\t\t\t\tif (!p || p._paused) if (TweenLite.autoSleep && !_rootFramesTimeline._first && _ticker._listeners.tick.length === 1) {\n\t\t\t\t\t\twhile (p && p._paused) {\n\t\t\t\t\t\t\tp = p._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!p) {\n\t\t\t\t\t\t\t_ticker.sleep();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t_ticker.addEventListener(\"tick\", Animation._updateRoot);\n\n\t\tvar _register = function(target, tween, scrub) {\n\t\t\t\tvar id = target._gsTweenID, a, i;\n\t\t\t\tif (!_tweenLookup[id || (target._gsTweenID = id = \"t\" + (_tweenLookupNum++))]) {\n\t\t\t\t\t_tweenLookup[id] = {target:target, tweens:[]};\n\t\t\t\t}\n\t\t\t\tif (tween) {\n\t\t\t\t\ta = _tweenLookup[id].tweens;\n\t\t\t\t\ta[(i = a.length)] = tween;\n\t\t\t\t\tif (scrub) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i] === tween) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn _tweenLookup[id].tweens;\n\t\t\t},\n\t\t\t_onOverwrite = function(overwrittenTween, overwritingTween, target, killedProps) {\n\t\t\t\tvar func = overwrittenTween.vars.onOverwrite, r1, r2;\n\t\t\t\tif (func) {\n\t\t\t\t\tr1 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\tfunc = TweenLite.onOverwrite;\n\t\t\t\tif (func) {\n\t\t\t\t\tr2 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\treturn (r1 !== false && r2 !== false);\n\t\t\t},\n\t\t\t_applyOverwrite = function(target, tween, props, mode, siblings) {\n\t\t\t\tvar i, changed, curTween, l;\n\t\t\t\tif (mode === 1 || mode >= 4) {\n\t\t\t\t\tl = siblings.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif ((curTween = siblings[i]) !== tween) {\n\t\t\t\t\t\t\tif (!curTween._gc) {\n\t\t\t\t\t\t\t\tif (curTween._kill(null, target, tween)) {\n\t\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else if (mode === 5) {\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn changed;\n\t\t\t\t}\n\t\t\t\t//NOTE: Add 0.0000000001 to overcome floating point errors that can cause the startTime to be VERY slightly off (when a tween's time() is set for example)\n\t\t\t\tvar startTime = tween._startTime + _tinyNum,\n\t\t\t\t\toverlaps = [],\n\t\t\t\t\toCount = 0,\n\t\t\t\t\tzeroDur = (tween._duration === 0),\n\t\t\t\t\tglobalStart;\n\t\t\t\ti = siblings.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif ((curTween = siblings[i]) === tween || curTween._gc || curTween._paused) {\n\t\t\t\t\t\t//ignore\n\t\t\t\t\t} else if (curTween._timeline !== tween._timeline) {\n\t\t\t\t\t\tglobalStart = globalStart || _checkOverlap(tween, 0, zeroDur);\n\t\t\t\t\t\tif (_checkOverlap(curTween, globalStart, zeroDur) === 0) {\n\t\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (curTween._startTime <= startTime) if (curTween._startTime + curTween.totalDuration() / curTween._timeScale > startTime) if (!((zeroDur || !curTween._initted) && startTime - curTween._startTime <= 0.0000000002)) {\n\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\ti = oCount;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tcurTween = overlaps[i];\n\t\t\t\t\tif (mode === 2) if (curTween._kill(props, target, tween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (mode !== 2 || (!curTween._firstPT && curTween._initted)) {\n\t\t\t\t\t\tif (mode !== 2 && !_onOverwrite(curTween, tween)) {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (curTween._enabled(false, false)) { //if all property tweens have been overwritten, kill the tween.\n\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn changed;\n\t\t\t},\n\t\t\t_checkOverlap = function(tween, reference, zeroDur) {\n\t\t\t\tvar tl = tween._timeline,\n\t\t\t\t\tts = tl._timeScale,\n\t\t\t\t\tt = tween._startTime;\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tt += tl._startTime;\n\t\t\t\t\tts *= tl._timeScale;\n\t\t\t\t\tif (tl._paused) {\n\t\t\t\t\t\treturn -100;\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t\tt /= ts;\n\t\t\t\treturn (t > reference) ? t - reference : ((zeroDur && t === reference) || (!tween._initted && t - reference < 2 * _tinyNum)) ? _tinyNum : ((t += tween.totalDuration() / tween._timeScale / ts) > reference + _tinyNum) ? 0 : t - reference - _tinyNum;\n\t\t\t};\n\n\n//---- TweenLite instance methods -----------------------------------------------------------------------------\n\n\t\tp._init = function() {\n\t\t\tvar v = this.vars,\n\t\t\t\top = this._overwrittenProps,\n\t\t\t\tdur = this._duration,\n\t\t\t\timmediate = !!v.immediateRender,\n\t\t\t\tease = v.ease,\n\t\t\t\ti, initPlugins, pt, p, startVars, l;\n\t\t\tif (v.startAt) {\n\t\t\t\tif (this._startAt) {\n\t\t\t\t\tthis._startAt.render(-1, true); //if we've run a startAt previously (when the tween instantiated), we should revert it so that the values re-instantiate correctly particularly for relative tweens. Without this, a TweenLite.fromTo(obj, 1, {x:\"+=100\"}, {x:\"-=100\"}), for example, would actually jump to +=200 because the startAt would run twice, doubling the relative change.\n\t\t\t\t\tthis._startAt.kill();\n\t\t\t\t}\n\t\t\t\tstartVars = {};\n\t\t\t\tfor (p in v.startAt) { //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, 1, from, to).fromTo(e, 1, to, from);\n\t\t\t\t\tstartVars[p] = v.startAt[p];\n\t\t\t\t}\n\t\t\t\tstartVars.data = \"isStart\";\n\t\t\t\tstartVars.overwrite = false;\n\t\t\t\tstartVars.immediateRender = true;\n\t\t\t\tstartVars.lazy = (immediate && v.lazy !== false);\n\t\t\t\tstartVars.startAt = startVars.delay = null; //no nesting of startAt objects allowed (otherwise it could cause an infinite loop).\n\t\t\t\tstartVars.onUpdate = v.onUpdate;\n\t\t\t\tstartVars.onUpdateParams = v.onUpdateParams;\n\t\t\t\tstartVars.onUpdateScope = v.onUpdateScope || v.callbackScope || this;\n\t\t\t\tthis._startAt = TweenLite.to(this.target || {}, 0, startVars);\n\t\t\t\tif (immediate) {\n\t\t\t\t\tif (this._time > 0) {\n\t\t\t\t\t\tthis._startAt = null; //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in TimelineLite/Max instances where immediateRender was false (which is the default in the convenience methods like from()).\n\t\t\t\t\t} else if (dur !== 0) {\n\t\t\t\t\t\treturn; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a TimelineLite or TimelineMax, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (v.runBackwards && dur !== 0) {\n\t\t\t\t//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n\t\t\t\tif (this._startAt) {\n\t\t\t\t\tthis._startAt.render(-1, true);\n\t\t\t\t\tthis._startAt.kill();\n\t\t\t\t\tthis._startAt = null;\n\t\t\t\t} else {\n\t\t\t\t\tif (this._time !== 0) { //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\t\t\t\t\t\timmediate = false;\n\t\t\t\t\t}\n\t\t\t\t\tpt = {};\n\t\t\t\t\tfor (p in v) { //copy props into a new object and skip any reserved props, otherwise onComplete or onUpdate or onStart could fire. We should, however, permit autoCSS to go through.\n\t\t\t\t\t\tif (!_reservedProps[p] || p === \"autoCSS\") {\n\t\t\t\t\t\t\tpt[p] = v[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt.overwrite = 0;\n\t\t\t\t\tpt.data = \"isFromStart\"; //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n\t\t\t\t\tpt.lazy = (immediate && v.lazy !== false);\n\t\t\t\t\tpt.immediateRender = immediate; //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n\t\t\t\t\tthis._startAt = TweenLite.to(this.target, 0, pt);\n\t\t\t\t\tif (!immediate) {\n\t\t\t\t\t\tthis._startAt._init(); //ensures that the initial values are recorded\n\t\t\t\t\t\tthis._startAt._enabled(false); //no need to have the tween render on the next cycle. Disable it because we'll always manually control the renders of the _startAt tween.\n\t\t\t\t\t\tif (this.vars.immediateRender) {\n\t\t\t\t\t\t\tthis._startAt = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (this._time === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._ease = ease = (!ease) ? TweenLite.defaultEase : (ease instanceof Ease) ? ease : (typeof(ease) === \"function\") ? new Ease(ease, v.easeParams) : _easeMap[ease] || TweenLite.defaultEase;\n\t\t\tif (v.easeParams instanceof Array && ease.config) {\n\t\t\t\tthis._ease = ease.config.apply(ease, v.easeParams);\n\t\t\t}\n\t\t\tthis._easeType = this._ease._type;\n\t\t\tthis._easePower = this._ease._power;\n\t\t\tthis._firstPT = null;\n\n\t\t\tif (this._targets) {\n\t\t\t\tl = this._targets.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tif ( this._initProps( this._targets[i], (this._propLookup[i] = {}), this._siblings[i], (op ? op[i] : null), i) ) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tinitPlugins = this._initProps(this.target, this._propLookup, this._siblings, op, 0);\n\t\t\t}\n\n\t\t\tif (initPlugins) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onInitAllProps\", this); //reorders the array in order of priority. Uses a static TweenPlugin method in order to minimize file size in TweenLite\n\t\t\t}\n\t\t\tif (op) if (!this._firstPT) if (typeof(this.target) !== \"function\") { //if all tweening properties have been overwritten, kill the tween. If the target is a function, it's probably a delayedCall so let it live.\n\t\t\t\tthis._enabled(false, false);\n\t\t\t}\n\t\t\tif (v.runBackwards) {\n\t\t\t\tpt = this._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tpt.s += pt.c;\n\t\t\t\t\tpt.c = -pt.c;\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._onUpdate = v.onUpdate;\n\t\t\tthis._initted = true;\n\t\t};\n\n\t\tp._initProps = function(target, propLookup, siblings, overwrittenProps, index) {\n\t\t\tvar p, i, initPlugins, plugin, pt, v;\n\t\t\tif (target == null) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tif (_lazyLookup[target._gsTweenID]) {\n\t\t\t\t_lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\t\t\t}\n\n\t\t\tif (!this.vars.css) if (target.style) if (target !== window && target.nodeType) if (_plugins.css) if (this.vars.autoCSS !== false) { //it's so common to use TweenLite/Max to animate the css of DOM elements, we assume that if the target is a DOM element, that's what is intended (a convenience so that users don't have to wrap things in css:{}, although we still recommend it for a slight performance boost and better specificity). Note: we cannot check \"nodeType\" on the window inside an iframe.\n\t\t\t\t_autoCSS(this.vars, target);\n\t\t\t}\n\t\t\tfor (p in this.vars) {\n\t\t\t\tv = this.vars[p];\n\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\tif (v) if ((v instanceof Array) || (v.push && _isArray(v))) if (v.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tthis.vars[p] = v = this._swapSelfInParams(v, this);\n\t\t\t\t\t}\n\n\t\t\t\t} else if (_plugins[p] && (plugin = new _plugins[p]())._onInitTween(target, this.vars[p], this, index)) {\n\n\t\t\t\t\t//t - target \t\t[object]\n\t\t\t\t\t//p - property \t\t[string]\n\t\t\t\t\t//s - start\t\t\t[number]\n\t\t\t\t\t//c - change\t\t[number]\n\t\t\t\t\t//f - isFunction\t[boolean]\n\t\t\t\t\t//n - name\t\t\t[string]\n\t\t\t\t\t//pg - isPlugin \t[boolean]\n\t\t\t\t\t//pr - priority\t\t[number]\n\t\t\t\t\t//m - mod           [function | 0]\n\t\t\t\t\tthis._firstPT = pt = {_next:this._firstPT, t:plugin, p:\"setRatio\", s:0, c:1, f:1, n:p, pg:1, pr:plugin._priority, m:0};\n\t\t\t\t\ti = plugin._overwriteProps.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tpropLookup[plugin._overwriteProps[i]] = this._firstPT;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._priority || plugin._onInitAllProps) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._onDisable || plugin._onEnable) {\n\t\t\t\t\t\tthis._notifyPluginsOfEnabled = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup[p] = _addPropTween.call(this, target, p, \"get\", v, p, 0, null, this.vars.stringFilter, index);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (overwrittenProps) if (this._kill(overwrittenProps, target)) { //another tween may have tried to overwrite properties of this tween before init() was called (like if two tweens start at the same time, the one created second will run first)\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._overwrite > 1) if (this._firstPT) if (siblings.length > 1) if (_applyOverwrite(target, this, propLookup, this._overwrite, siblings)) {\n\t\t\t\tthis._kill(propLookup, target);\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._firstPT) if ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration)) { //zero duration tweens don't lazy render by default; everything else does.\n\t\t\t\t_lazyLookup[target._gsTweenID] = true;\n\t\t\t}\n\t\t\treturn initPlugins;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar prevTime = this._time,\n\t\t\t\tduration = this._duration,\n\t\t\t\tprevRawPrevTime = this._rawPrevTime,\n\t\t\t\tisComplete, callback, pt, rawPrevTime;\n\t\t\tif (time >= duration - 0.0000001 && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tthis._totalTime = this._time = duration;\n\t\t\t\tthis.ratio = this._ease._calcEnd ? this._ease.getRatio(1) : 1;\n\t\t\t\tif (!this._reversed ) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tforce = (force || this._timeline.autoRemoveChildren); //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t}\n\t\t\t\tif (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\tif (this._startTime === this._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (prevRawPrevTime < 0 || (time <= 0 && time >= -0.0000001) || (prevRawPrevTime === _tinyNum && this.data !== \"isPause\")) if (prevRawPrevTime !== time) { //note: when this.data is \"isPause\", it's a callback added by addPause() on a timeline that we should not be triggered when LEAVING its exact start time. In other words, tl.addPause(1).play(1) shouldn't pause.\n\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tthis._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t}\n\n\t\t\t} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tthis._totalTime = this._time = 0;\n\t\t\t\tthis.ratio = this._ease._calcEnd ? this._ease.getRatio(0) : 0;\n\t\t\t\tif (prevTime !== 0 || (duration === 0 && prevRawPrevTime > 0)) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = this._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tthis._active = false;\n\t\t\t\t\tif (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\t\tif (prevRawPrevTime >= 0 && !(prevRawPrevTime === _tinyNum && this.data === \"isPause\")) {\n\t\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!this._initted || (this._startAt && this._startAt.progress())) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately. Also, we check progress() because if startAt has already rendered at its end, we should force a render at its beginning. Otherwise, if you put the playhead directly on top of where a fromTo({immediateRender:false}) starts, and then move it backwards, the from() won't revert its values.\n\t\t\t\t\tforce = true;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tthis._totalTime = this._time = time;\n\n\t\t\t\tif (this._easeType) {\n\t\t\t\t\tvar r = time / duration, type = this._easeType, pow = this._easePower;\n\t\t\t\t\tif (type === 1 || (type === 3 && r >= 0.5)) {\n\t\t\t\t\t\tr = 1 - r;\n\t\t\t\t\t}\n\t\t\t\t\tif (type === 3) {\n\t\t\t\t\t\tr *= 2;\n\t\t\t\t\t}\n\t\t\t\t\tif (pow === 1) {\n\t\t\t\t\t\tr *= r;\n\t\t\t\t\t} else if (pow === 2) {\n\t\t\t\t\t\tr *= r * r;\n\t\t\t\t\t} else if (pow === 3) {\n\t\t\t\t\t\tr *= r * r * r;\n\t\t\t\t\t} else if (pow === 4) {\n\t\t\t\t\t\tr *= r * r * r * r;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (type === 1) {\n\t\t\t\t\t\tthis.ratio = 1 - r;\n\t\t\t\t\t} else if (type === 2) {\n\t\t\t\t\t\tthis.ratio = r;\n\t\t\t\t\t} else if (time / duration < 0.5) {\n\t\t\t\t\t\tthis.ratio = r / 2;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.ratio = 1 - (r / 2);\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tthis.ratio = this._ease.getRatio(time / duration);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this._time === prevTime && !force) {\n\t\t\t\treturn;\n\t\t\t} else if (!this._initted) {\n\t\t\t\tthis._init();\n\t\t\t\tif (!this._initted || this._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that overwriting occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.\n\t\t\t\t\treturn;\n\t\t\t\t} else if (!force && this._firstPT && ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration))) {\n\t\t\t\t\tthis._time = this._totalTime = prevTime;\n\t\t\t\t\tthis._rawPrevTime = prevRawPrevTime;\n\t\t\t\t\t_lazyTweens.push(this);\n\t\t\t\t\tthis._lazy = [time, suppressEvents];\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.\n\t\t\t\tif (this._time && !isComplete) {\n\t\t\t\t\tthis.ratio = this._ease.getRatio(this._time / duration);\n\t\t\t\t} else if (isComplete && this._ease._calcEnd) {\n\t\t\t\t\tthis.ratio = this._ease.getRatio((this._time === 0) ? 0 : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._lazy !== false) { //in case a lazy render is pending, we should flush it because the new render is occurring now (imagine a lazy tween instantiating and then immediately the user calls tween.seek(tween.duration()), skipping to the end - the end render would be forced, and then if we didn't flush the lazy render, it'd fire AFTER the seek(), rendering it at the wrong time.\n\t\t\t\tthis._lazy = false;\n\t\t\t}\n\t\t\tif (!this._active) if (!this._paused && this._time !== prevTime && time >= 0) {\n\t\t\t\tthis._active = true;  //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.\n\t\t\t}\n\t\t\tif (prevTime === 0) {\n\t\t\t\tif (this._startAt) {\n\t\t\t\t\tif (time >= 0) {\n\t\t\t\t\t\tthis._startAt.render(time, true, force);\n\t\t\t\t\t} else if (!callback) {\n\t\t\t\t\t\tcallback = \"_dummyGS\"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this.vars.onStart) if (this._time !== 0 || duration === 0) if (!suppressEvents) {\n\t\t\t\t\tthis._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.f) {\n\t\t\t\t\tpt.t[pt.p](pt.c * this.ratio + pt.s);\n\t\t\t\t} else {\n\t\t\t\t\tpt.t[pt.p] = pt.c * this.ratio + pt.s;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\n\t\t\tif (this._onUpdate) {\n\t\t\t\tif (time < 0) if (this._startAt && time !== -0.0001) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tthis._startAt.render(time, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents) if (this._time !== prevTime || isComplete || force) {\n\t\t\t\t\tthis._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (callback) if (!this._gc || force) { //check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (time < 0 && this._startAt && !this._onUpdate && time !== -0.0001) { //-0.0001 is a special value that we use when looping back to the beginning of a repeated TimelineMax, in which case we shouldn't render the _startAt values.\n\t\t\t\t\tthis._startAt.render(time, true, force);\n\t\t\t\t}\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (this._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tthis._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && this.vars[callback]) {\n\t\t\t\t\tthis._callback(callback);\n\t\t\t\t}\n\t\t\t\tif (duration === 0 && this._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the \"time\" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.\n\t\t\t\t\tthis._rawPrevTime = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._kill = function(vars, target, overwritingTween) {\n\t\t\tif (vars === \"all\") {\n\t\t\t\tvars = null;\n\t\t\t}\n\t\t\tif (vars == null) if (target == null || target === this.target) {\n\t\t\t\tthis._lazy = false;\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\ttarget = (typeof(target) !== \"string\") ? (target || this._targets || this.target) : TweenLite.selector(target) || target;\n\t\t\tvar simultaneousOverwrite = (overwritingTween && this._time && overwritingTween._startTime === this._startTime && this._timeline === overwritingTween._timeline),\n\t\t\t\ti, overwrittenProps, p, pt, propLookup, changed, killProps, record, killed;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (this._kill(vars, target[i], overwritingTween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (this._targets) {\n\t\t\t\t\ti = this._targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (target === this._targets[i]) {\n\t\t\t\t\t\t\tpropLookup = this._propLookup[i] || {};\n\t\t\t\t\t\t\tthis._overwrittenProps = this._overwrittenProps || [];\n\t\t\t\t\t\t\toverwrittenProps = this._overwrittenProps[i] = vars ? this._overwrittenProps[i] || {} : \"all\";\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if (target !== this.target) {\n\t\t\t\t\treturn false;\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup = this._propLookup;\n\t\t\t\t\toverwrittenProps = this._overwrittenProps = vars ? this._overwrittenProps || {} : \"all\";\n\t\t\t\t}\n\n\t\t\t\tif (propLookup) {\n\t\t\t\t\tkillProps = vars || propLookup;\n\t\t\t\t\trecord = (vars !== overwrittenProps && overwrittenProps !== \"all\" && vars !== propLookup && (typeof(vars) !== \"object\" || !vars._tempKill)); //_tempKill is a super-secret way to delete a particular tweening property but NOT have it remembered as an official overwritten property (like in BezierPlugin)\n\t\t\t\t\tif (overwritingTween && (TweenLite.onOverwrite || this.vars.onOverwrite)) {\n\t\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\t\tif (propLookup[p]) {\n\t\t\t\t\t\t\t\tif (!killed) {\n\t\t\t\t\t\t\t\t\tkilled = [];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tkilled.push(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ((killed || !vars) && !_onOverwrite(this, overwritingTween, target, killed)) { //if the onOverwrite returned false, that means the user wants to override the overwriting (cancel it).\n\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\tif ((pt = propLookup[p])) {\n\t\t\t\t\t\t\tif (simultaneousOverwrite) { //if another tween overwrites this one and they both start at exactly the same time, yet this tween has already rendered once (for example, at 0.001) because it's first in the queue, we should revert the values to where they were at 0 so that the starting values aren't contaminated on the overwriting tween.\n\t\t\t\t\t\t\t\tif (pt.f) {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p](pt.s);\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p] = pt.s;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (pt.pg && pt.t._kill(killProps)) {\n\t\t\t\t\t\t\t\tchanged = true; //some plugins need to be notified so they can perform cleanup tasks first\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!pt.pg || pt.t._overwriteProps.length === 0) {\n\t\t\t\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\t\t\t} else if (pt === this._firstPT) {\n\t\t\t\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt._next = pt._prev = null;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tdelete propLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (record) {\n\t\t\t\t\t\t\toverwrittenProps[p] = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!this._firstPT && this._initted) { //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tif (this._notifyPluginsOfEnabled) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onDisable\", this);\n\t\t\t}\n\t\t\tthis._firstPT = this._overwrittenProps = this._startAt = this._onUpdate = null;\n\t\t\tthis._notifyPluginsOfEnabled = this._active = this._lazy = false;\n\t\t\tthis._propLookup = (this._targets) ? {} : [];\n\t\t\tAnimation.prototype.invalidate.call(this);\n\t\t\tif (this.vars.immediateRender) {\n\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\tthis.render(Math.min(0, -this._delay)); //in case delay is negative.\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (enabled && this._gc) {\n\t\t\t\tvar targets = this._targets,\n\t\t\t\t\ti;\n\t\t\t\tif (targets) {\n\t\t\t\t\ti = targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tthis._siblings[i] = _register(targets[i], this, true);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis._siblings = _register(this.target, this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\tAnimation.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t\tif (this._notifyPluginsOfEnabled) if (this._firstPT) {\n\t\t\t\treturn TweenLite._onPluginEvent((enabled ? \"_onEnable\" : \"_onDisable\"), this);\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n//----TweenLite static methods -----------------------------------------------------\n\n\t\tTweenLite.to = function(target, duration, vars) {\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.from = function(target, duration, vars) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.fromTo = function(target, duration, fromVars, toVars) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, toVars);\n\t\t};\n\n\t\tTweenLite.delayedCall = function(delay, callback, params, scope, useFrames) {\n\t\t\treturn new TweenLite(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, callbackScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, immediateRender:false, lazy:false, useFrames:useFrames, overwrite:0});\n\t\t};\n\n\t\tTweenLite.set = function(target, vars) {\n\t\t\treturn new TweenLite(target, 0, vars);\n\t\t};\n\n\t\tTweenLite.getTweensOf = function(target, onlyActive) {\n\t\t\tif (target == null) { return []; }\n\t\t\ttarget = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\t\t\tvar i, a, j, t;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\ta = [];\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\ta = a.concat(TweenLite.getTweensOf(target[i], onlyActive));\n\t\t\t\t}\n\t\t\t\ti = a.length;\n\t\t\t\t//now get rid of any duplicates (tweens of arrays of objects could cause duplicates)\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tt = a[i];\n\t\t\t\t\tj = i;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\tif (t === a[j]) {\n\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (target._gsTweenID) {\n\t\t\t\ta = _register(target).concat();\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (a[i]._gc || (onlyActive && !a[i].isActive())) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a || [];\n\t\t};\n\n\t\tTweenLite.killTweensOf = TweenLite.killDelayedCallsTo = function(target, onlyActive, vars) {\n\t\t\tif (typeof(onlyActive) === \"object\") {\n\t\t\t\tvars = onlyActive; //for backwards compatibility (before \"onlyActive\" parameter was inserted)\n\t\t\t\tonlyActive = false;\n\t\t\t}\n\t\t\tvar a = TweenLite.getTweensOf(target, onlyActive),\n\t\t\t\ti = a.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\ta[i]._kill(vars, target);\n\t\t\t}\n\t\t};\n\n\n\n/*\n * ----------------------------------------------------------------\n * TweenPlugin   (could easily be split out as a separate file/class, but included for ease of use (so that people don't need to include another script call before loading plugins which is easy to forget)\n * ----------------------------------------------------------------\n */\n\t\tvar TweenPlugin = _class(\"plugins.TweenPlugin\", function(props, priority) {\n\t\t\t\t\tthis._overwriteProps = (props || \"\").split(\",\");\n\t\t\t\t\tthis._propName = this._overwriteProps[0];\n\t\t\t\t\tthis._priority = priority || 0;\n\t\t\t\t\tthis._super = TweenPlugin.prototype;\n\t\t\t\t}, true);\n\n\t\tp = TweenPlugin.prototype;\n\t\tTweenPlugin.version = \"1.19.0\";\n\t\tTweenPlugin.API = 2;\n\t\tp._firstPT = null;\n\t\tp._addTween = _addPropTween;\n\t\tp.setRatio = _setRatio;\n\n\t\tp._kill = function(lookup) {\n\t\t\tvar a = this._overwriteProps,\n\t\t\t\tpt = this._firstPT,\n\t\t\t\ti;\n\t\t\tif (lookup[this._propName] != null) {\n\t\t\t\tthis._overwriteProps = [];\n\t\t\t} else {\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (lookup[a[i]] != null) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (lookup[pt.n] != null) {\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\tpt._prev = null;\n\t\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp._mod = p._roundProps = function(lookup) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tval;\n\t\t\twhile (pt) {\n\t\t\t\tval = lookup[this._propName] || (pt.n != null && lookup[ pt.n.split(this._propName + \"_\").join(\"\") ]);\n\t\t\t\tif (val && typeof(val) === \"function\") { //some properties that are very plugin-specific add a prefix named after the _propName plus an underscore, so we need to ignore that extra stuff here.\n\t\t\t\t\tif (pt.f === 2) {\n\t\t\t\t\t\tpt.t._applyPT.m = val;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.m = val;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t};\n\n\t\tTweenLite._onPluginEvent = function(type, tween) {\n\t\t\tvar pt = tween._firstPT,\n\t\t\t\tchanged, pt2, first, last, next;\n\t\t\tif (type === \"_onInitAllProps\") {\n\t\t\t\t//sorts the PropTween linked list in order of priority because some plugins need to render earlier/later than others, like MotionBlurPlugin applies its effects after all x/y/alpha tweens have rendered on each frame.\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tpt = tween._firstPT = first;\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.pg) if (typeof(pt.t[type]) === \"function\") if (pt.t[type]()) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tTweenPlugin.activate = function(plugins) {\n\t\t\tvar i = plugins.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (plugins[i].API === TweenPlugin.API) {\n\t\t\t\t\t_plugins[(new plugins[i]())._propName] = plugins[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\t\t//provides a more concise way to define plugins that have no dependencies besides TweenPlugin and TweenLite, wrapping common boilerplate stuff into one function (added in 1.9.0). You don't NEED to use this to define a plugin - the old way still works and can be useful in certain (rare) situations.\n\t\t_gsDefine.plugin = function(config) {\n\t\t\tif (!config || !config.propName || !config.init || !config.API) { throw \"illegal plugin definition.\"; }\n\t\t\tvar propName = config.propName,\n\t\t\t\tpriority = config.priority || 0,\n\t\t\t\toverwriteProps = config.overwriteProps,\n\t\t\t\tmap = {init:\"_onInitTween\", set:\"setRatio\", kill:\"_kill\", round:\"_mod\", mod:\"_mod\", initAll:\"_onInitAllProps\"},\n\t\t\t\tPlugin = _class(\"plugins.\" + propName.charAt(0).toUpperCase() + propName.substr(1) + \"Plugin\",\n\t\t\t\t\tfunction() {\n\t\t\t\t\t\tTweenPlugin.call(this, propName, priority);\n\t\t\t\t\t\tthis._overwriteProps = overwriteProps || [];\n\t\t\t\t\t}, (config.global === true)),\n\t\t\t\tp = Plugin.prototype = new TweenPlugin(propName),\n\t\t\t\tprop;\n\t\t\tp.constructor = Plugin;\n\t\t\tPlugin.API = config.API;\n\t\t\tfor (prop in map) {\n\t\t\t\tif (typeof(config[prop]) === \"function\") {\n\t\t\t\t\tp[map[prop]] = config[prop];\n\t\t\t\t}\n\t\t\t}\n\t\t\tPlugin.version = config.version;\n\t\t\tTweenPlugin.activate([Plugin]);\n\t\t\treturn Plugin;\n\t\t};\n\n\n\t\t//now run through all the dependencies discovered and if any are missing, log that to the console as a warning. This is why it's best to have TweenLite load last - it can check all the dependencies for you.\n\t\ta = window._gsQueue;\n\t\tif (a) {\n\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\ta[i]();\n\t\t\t}\n\t\t\tfor (p in _defLookup) {\n\t\t\t\tif (!_defLookup[p].func) {\n\t\t\t\t\twindow.console.log(\"GSAP encountered missing dependency: \" + p);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t_tickerActive = false; //ensures that the first official animation forces a ticker.tick() to update the time when it is instantiated\n\n})((typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || window, \"TweenLite\");\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/gsap/TweenLite.js\n// module id = 4\n// module chunks = 0 1","/*! Magnific Popup - v1.1.0 - 2016-02-20\r\n* http://dimsemenov.com/plugins/magnific-popup/\r\n* Copyright (c) 2016 Dmitry Semenov; */\r\n;(function (factory) {\r\n\tif (typeof define === 'function' && define.amd) {\r\n\t\t// AMD. Register as an anonymous module.\r\n\t\tdefine(['jquery'], factory);\r\n\t} else if (typeof exports === 'object') {\r\n\t\t// Node/CommonJS\r\n\t\tfactory(require('jquery'));\r\n\t} else {\r\n\t\t// Browser globals\r\n\t\tfactory(window.jQuery || window.Zepto);\r\n\t}\r\n}(function($) {\r\n\r\n\t/*>>core*/\r\n\t/**\r\n\t *\r\n\t * Magnific Popup Core JS file\r\n\t *\r\n\t */\r\n\r\n\r\n\t/**\r\n\t * Private static constants\r\n\t */\r\n\tvar CLOSE_EVENT = 'Close',\r\n\t\tBEFORE_CLOSE_EVENT = 'BeforeClose',\r\n\t\tAFTER_CLOSE_EVENT = 'AfterClose',\r\n\t\tBEFORE_APPEND_EVENT = 'BeforeAppend',\r\n\t\tMARKUP_PARSE_EVENT = 'MarkupParse',\r\n\t\tOPEN_EVENT = 'Open',\r\n\t\tCHANGE_EVENT = 'Change',\r\n\t\tNS = 'mfp',\r\n\t\tEVENT_NS = '.' + NS,\r\n\t\tREADY_CLASS = 'mfp-ready',\r\n\t\tREMOVING_CLASS = 'mfp-removing',\r\n\t\tPREVENT_CLOSE_CLASS = 'mfp-prevent-close';\r\n\r\n\r\n\t/**\r\n\t * Private vars\r\n\t */\r\n\t/*jshint -W079 */\r\n\tvar mfp, // As we have only one instance of MagnificPopup object, we define it locally to not to use 'this'\r\n\t\tMagnificPopup = function(){},\r\n\t\t_isJQ = !!(window.jQuery),\r\n\t\t_prevStatus,\r\n\t\t_window = $(window),\r\n\t\t_document,\r\n\t\t_prevContentType,\r\n\t\t_wrapClasses,\r\n\t\t_currPopupType;\r\n\r\n\r\n\t/**\r\n\t * Private functions\r\n\t */\r\n\tvar _mfpOn = function(name, f) {\r\n\t\t\tmfp.ev.on(NS + name + EVENT_NS, f);\r\n\t\t},\r\n\t\t_getEl = function(className, appendTo, html, raw) {\r\n\t\t\tvar el = document.createElement('div');\r\n\t\t\tel.className = 'mfp-'+className;\r\n\t\t\tif(html) {\r\n\t\t\t\tel.innerHTML = html;\r\n\t\t\t}\r\n\t\t\tif(!raw) {\r\n\t\t\t\tel = $(el);\r\n\t\t\t\tif(appendTo) {\r\n\t\t\t\t\tel.appendTo(appendTo);\r\n\t\t\t\t}\r\n\t\t\t} else if(appendTo) {\r\n\t\t\t\tappendTo.appendChild(el);\r\n\t\t\t}\r\n\t\t\treturn el;\r\n\t\t},\r\n\t\t_mfpTrigger = function(e, data) {\r\n\t\t\tmfp.ev.triggerHandler(NS + e, data);\r\n\r\n\t\t\tif(mfp.st.callbacks) {\r\n\t\t\t\t// converts \"mfpEventName\" to \"eventName\" callback and triggers it if it's present\r\n\t\t\t\te = e.charAt(0).toLowerCase() + e.slice(1);\r\n\t\t\t\tif(mfp.st.callbacks[e]) {\r\n\t\t\t\t\tmfp.st.callbacks[e].apply(mfp, $.isArray(data) ? data : [data]);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t},\r\n\t\t_getCloseBtn = function(type) {\r\n\t\t\tif(type !== _currPopupType || !mfp.currTemplate.closeBtn) {\r\n\t\t\t\tmfp.currTemplate.closeBtn = $( mfp.st.closeMarkup.replace('%title%', mfp.st.tClose ) );\r\n\t\t\t\t_currPopupType = type;\r\n\t\t\t}\r\n\t\t\treturn mfp.currTemplate.closeBtn;\r\n\t\t},\r\n\t\t// Initialize Magnific Popup only when called at least once\r\n\t\t_checkInstance = function() {\r\n\t\t\tif(!$.magnificPopup.instance) {\r\n\t\t\t\t/*jshint -W020 */\r\n\t\t\t\tmfp = new MagnificPopup();\r\n\t\t\t\tmfp.init();\r\n\t\t\t\t$.magnificPopup.instance = mfp;\r\n\t\t\t}\r\n\t\t},\r\n\t\t// CSS transition detection, http://stackoverflow.com/questions/7264899/detect-css-transitions-using-javascript-and-without-modernizr\r\n\t\tsupportsTransitions = function() {\r\n\t\t\tvar s = document.createElement('p').style, // 's' for style. better to create an element if body yet to exist\r\n\t\t\t\tv = ['ms','O','Moz','Webkit']; // 'v' for vendor\r\n\r\n\t\t\tif( s['transition'] !== undefined ) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\r\n\t\t\twhile( v.length ) {\r\n\t\t\t\tif( v.pop() + 'Transition' in s ) {\r\n\t\t\t\t\treturn true;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\treturn false;\r\n\t\t};\r\n\r\n\r\n\r\n\t/**\r\n\t * Public functions\r\n\t */\r\n\tMagnificPopup.prototype = {\r\n\r\n\t\tconstructor: MagnificPopup,\r\n\r\n\t\t/**\r\n\t\t * Initializes Magnific Popup plugin.\r\n\t\t * This function is triggered only once when $.fn.magnificPopup or $.magnificPopup is executed\r\n\t\t */\r\n\t\tinit: function() {\r\n\t\t\tvar appVersion = navigator.appVersion;\r\n\t\t\tmfp.isLowIE = mfp.isIE8 = document.all && !document.addEventListener;\r\n\t\t\tmfp.isAndroid = (/android/gi).test(appVersion);\r\n\t\t\tmfp.isIOS = (/iphone|ipad|ipod/gi).test(appVersion);\r\n\t\t\tmfp.supportsTransition = supportsTransitions();\r\n\r\n\t\t\t// We disable fixed positioned lightbox on devices that don't handle it nicely.\r\n\t\t\t// If you know a better way of detecting this - let me know.\r\n\t\t\tmfp.probablyMobile = (mfp.isAndroid || mfp.isIOS || /(Opera Mini)|Kindle|webOS|BlackBerry|(Opera Mobi)|(Windows Phone)|IEMobile/i.test(navigator.userAgent) );\r\n\t\t\t_document = $(document);\r\n\r\n\t\t\tmfp.popupsCache = {};\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Opens popup\r\n\t\t * @param  data [description]\r\n\t\t */\r\n\t\topen: function(data) {\r\n\r\n\t\t\tvar i;\r\n\r\n\t\t\tif(data.isObj === false) {\r\n\t\t\t\t// convert jQuery collection to array to avoid conflicts later\r\n\t\t\t\tmfp.items = data.items.toArray();\r\n\r\n\t\t\t\tmfp.index = 0;\r\n\t\t\t\tvar items = data.items,\r\n\t\t\t\t\titem;\r\n\t\t\t\tfor(i = 0; i < items.length; i++) {\r\n\t\t\t\t\titem = items[i];\r\n\t\t\t\t\tif(item.parsed) {\r\n\t\t\t\t\t\titem = item.el[0];\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif(item === data.el[0]) {\r\n\t\t\t\t\t\tmfp.index = i;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t} else {\r\n\t\t\t\tmfp.items = $.isArray(data.items) ? data.items : [data.items];\r\n\t\t\t\tmfp.index = data.index || 0;\r\n\t\t\t}\r\n\r\n\t\t\t// if popup is already opened - we just update the content\r\n\t\t\tif(mfp.isOpen) {\r\n\t\t\t\tmfp.updateItemHTML();\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\tmfp.types = [];\r\n\t\t\t_wrapClasses = '';\r\n\t\t\tif(data.mainEl && data.mainEl.length) {\r\n\t\t\t\tmfp.ev = data.mainEl.eq(0);\r\n\t\t\t} else {\r\n\t\t\t\tmfp.ev = _document;\r\n\t\t\t}\r\n\r\n\t\t\tif(data.key) {\r\n\t\t\t\tif(!mfp.popupsCache[data.key]) {\r\n\t\t\t\t\tmfp.popupsCache[data.key] = {};\r\n\t\t\t\t}\r\n\t\t\t\tmfp.currTemplate = mfp.popupsCache[data.key];\r\n\t\t\t} else {\r\n\t\t\t\tmfp.currTemplate = {};\r\n\t\t\t}\r\n\r\n\r\n\r\n\t\t\tmfp.st = $.extend(true, {}, $.magnificPopup.defaults, data );\r\n\t\t\tmfp.fixedContentPos = mfp.st.fixedContentPos === 'auto' ? !mfp.probablyMobile : mfp.st.fixedContentPos;\r\n\r\n\t\t\tif(mfp.st.modal) {\r\n\t\t\t\tmfp.st.closeOnContentClick = false;\r\n\t\t\t\tmfp.st.closeOnBgClick = false;\r\n\t\t\t\tmfp.st.showCloseBtn = false;\r\n\t\t\t\tmfp.st.enableEscapeKey = false;\r\n\t\t\t}\r\n\r\n\r\n\t\t\t// Building markup\r\n\t\t\t// main containers are created only once\r\n\t\t\tif(!mfp.bgOverlay) {\r\n\r\n\t\t\t\t// Dark overlay\r\n\t\t\t\tmfp.bgOverlay = _getEl('bg').on('click'+EVENT_NS, function() {\r\n\t\t\t\t\tmfp.close();\r\n\t\t\t\t});\r\n\r\n\t\t\t\tmfp.wrap = _getEl('wrap').attr('tabindex', -1).on('click'+EVENT_NS, function(e) {\r\n\t\t\t\t\tif(mfp._checkIfClose(e.target)) {\r\n\t\t\t\t\t\tmfp.close();\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\tmfp.container = _getEl('container', mfp.wrap);\r\n\t\t\t}\r\n\r\n\t\t\tmfp.contentContainer = _getEl('content');\r\n\t\t\tif(mfp.st.preloader) {\r\n\t\t\t\tmfp.preloader = _getEl('preloader', mfp.container, mfp.st.tLoading);\r\n\t\t\t}\r\n\r\n\r\n\t\t\t// Initializing modules\r\n\t\t\tvar modules = $.magnificPopup.modules;\r\n\t\t\tfor(i = 0; i < modules.length; i++) {\r\n\t\t\t\tvar n = modules[i];\r\n\t\t\t\tn = n.charAt(0).toUpperCase() + n.slice(1);\r\n\t\t\t\tmfp['init'+n].call(mfp);\r\n\t\t\t}\r\n\t\t\t_mfpTrigger('BeforeOpen');\r\n\r\n\r\n\t\t\tif(mfp.st.showCloseBtn) {\r\n\t\t\t\t// Close button\r\n\t\t\t\tif(!mfp.st.closeBtnInside) {\r\n\t\t\t\t\tmfp.wrap.append( _getCloseBtn() );\r\n\t\t\t\t} else {\r\n\t\t\t\t\t_mfpOn(MARKUP_PARSE_EVENT, function(e, template, values, item) {\r\n\t\t\t\t\t\tvalues.close_replaceWith = _getCloseBtn(item.type);\r\n\t\t\t\t\t});\r\n\t\t\t\t\t_wrapClasses += ' mfp-close-btn-in';\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif(mfp.st.alignTop) {\r\n\t\t\t\t_wrapClasses += ' mfp-align-top';\r\n\t\t\t}\r\n\r\n\r\n\r\n\t\t\tif(mfp.fixedContentPos) {\r\n\t\t\t\tmfp.wrap.css({\r\n\t\t\t\t\toverflow: mfp.st.overflowY,\r\n\t\t\t\t\toverflowX: 'hidden',\r\n\t\t\t\t\toverflowY: mfp.st.overflowY\r\n\t\t\t\t});\r\n\t\t\t} else {\r\n\t\t\t\tmfp.wrap.css({\r\n\t\t\t\t\ttop: _window.scrollTop(),\r\n\t\t\t\t\tposition: 'absolute'\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t\tif( mfp.st.fixedBgPos === false || (mfp.st.fixedBgPos === 'auto' && !mfp.fixedContentPos) ) {\r\n\t\t\t\tmfp.bgOverlay.css({\r\n\t\t\t\t\theight: _document.height(),\r\n\t\t\t\t\tposition: 'absolute'\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\r\n\r\n\t\t\tif(mfp.st.enableEscapeKey) {\r\n\t\t\t\t// Close on ESC key\r\n\t\t\t\t_document.on('keyup' + EVENT_NS, function(e) {\r\n\t\t\t\t\tif(e.keyCode === 27) {\r\n\t\t\t\t\t\tmfp.close();\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t_window.on('resize' + EVENT_NS, function() {\r\n\t\t\t\tmfp.updateSize();\r\n\t\t\t});\r\n\r\n\r\n\t\t\tif(!mfp.st.closeOnContentClick) {\r\n\t\t\t\t_wrapClasses += ' mfp-auto-cursor';\r\n\t\t\t}\r\n\r\n\t\t\tif(_wrapClasses)\r\n\t\t\t\tmfp.wrap.addClass(_wrapClasses);\r\n\r\n\r\n\t\t\t// this triggers recalculation of layout, so we get it once to not to trigger twice\r\n\t\t\tvar windowHeight = mfp.wH = _window.height();\r\n\r\n\r\n\t\t\tvar windowStyles = {};\r\n\r\n\t\t\tif( mfp.fixedContentPos ) {\r\n\t\t\t\tif(mfp._hasScrollBar(windowHeight)){\r\n\t\t\t\t\tvar s = mfp._getScrollbarSize();\r\n\t\t\t\t\tif(s) {\r\n\t\t\t\t\t\twindowStyles.marginRight = s;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif(mfp.fixedContentPos) {\r\n\t\t\t\tif(!mfp.isIE7) {\r\n\t\t\t\t\twindowStyles.overflow = 'hidden';\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// ie7 double-scroll bug\r\n\t\t\t\t\t$('body, html').css('overflow', 'hidden');\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\r\n\r\n\t\t\tvar classesToadd = mfp.st.mainClass;\r\n\t\t\tif(mfp.isIE7) {\r\n\t\t\t\tclassesToadd += ' mfp-ie7';\r\n\t\t\t}\r\n\t\t\tif(classesToadd) {\r\n\t\t\t\tmfp._addClassToMFP( classesToadd );\r\n\t\t\t}\r\n\r\n\t\t\t// add content\r\n\t\t\tmfp.updateItemHTML();\r\n\r\n\t\t\t_mfpTrigger('BuildControls');\r\n\r\n\t\t\t// remove scrollbar, add margin e.t.c\r\n\t\t\t$('html').css(windowStyles);\r\n\r\n\t\t\t// add everything to DOM\r\n\t\t\tmfp.bgOverlay.add(mfp.wrap).prependTo( mfp.st.prependTo || $(document.body) );\r\n\r\n\t\t\t// Save last focused element\r\n\t\t\tmfp._lastFocusedEl = document.activeElement;\r\n\r\n\t\t\t// Wait for next cycle to allow CSS transition\r\n\t\t\tsetTimeout(function() {\r\n\r\n\t\t\t\tif(mfp.content) {\r\n\t\t\t\t\tmfp._addClassToMFP(READY_CLASS);\r\n\t\t\t\t\tmfp._setFocus();\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// if content is not defined (not loaded e.t.c) we add class only for BG\r\n\t\t\t\t\tmfp.bgOverlay.addClass(READY_CLASS);\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Trap the focus in popup\r\n\t\t\t\t_document.on('focusin' + EVENT_NS, mfp._onFocusIn);\r\n\r\n\t\t\t}, 16);\r\n\r\n\t\t\tmfp.isOpen = true;\r\n\t\t\tmfp.updateSize(windowHeight);\r\n\t\t\t_mfpTrigger(OPEN_EVENT);\r\n\r\n\t\t\treturn data;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Closes the popup\r\n\t\t */\r\n\t\tclose: function() {\r\n\t\t\tif(!mfp.isOpen) return;\r\n\t\t\t_mfpTrigger(BEFORE_CLOSE_EVENT);\r\n\r\n\t\t\tmfp.isOpen = false;\r\n\t\t\t// for CSS3 animation\r\n\t\t\tif(mfp.st.removalDelay && !mfp.isLowIE && mfp.supportsTransition )  {\r\n\t\t\t\tmfp._addClassToMFP(REMOVING_CLASS);\r\n\t\t\t\tsetTimeout(function() {\r\n\t\t\t\t\tmfp._close();\r\n\t\t\t\t}, mfp.st.removalDelay);\r\n\t\t\t} else {\r\n\t\t\t\tmfp._close();\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Helper for close() function\r\n\t\t */\r\n\t\t_close: function() {\r\n\t\t\t_mfpTrigger(CLOSE_EVENT);\r\n\r\n\t\t\tvar classesToRemove = REMOVING_CLASS + ' ' + READY_CLASS + ' ';\r\n\r\n\t\t\tmfp.bgOverlay.detach();\r\n\t\t\tmfp.wrap.detach();\r\n\t\t\tmfp.container.empty();\r\n\r\n\t\t\tif(mfp.st.mainClass) {\r\n\t\t\t\tclassesToRemove += mfp.st.mainClass + ' ';\r\n\t\t\t}\r\n\r\n\t\t\tmfp._removeClassFromMFP(classesToRemove);\r\n\r\n\t\t\tif(mfp.fixedContentPos) {\r\n\t\t\t\tvar windowStyles = {marginRight: ''};\r\n\t\t\t\tif(mfp.isIE7) {\r\n\t\t\t\t\t$('body, html').css('overflow', '');\r\n\t\t\t\t} else {\r\n\t\t\t\t\twindowStyles.overflow = '';\r\n\t\t\t\t}\r\n\t\t\t\t$('html').css(windowStyles);\r\n\t\t\t}\r\n\r\n\t\t\t_document.off('keyup' + EVENT_NS + ' focusin' + EVENT_NS);\r\n\t\t\tmfp.ev.off(EVENT_NS);\r\n\r\n\t\t\t// clean up DOM elements that aren't removed\r\n\t\t\tmfp.wrap.attr('class', 'mfp-wrap').removeAttr('style');\r\n\t\t\tmfp.bgOverlay.attr('class', 'mfp-bg');\r\n\t\t\tmfp.container.attr('class', 'mfp-container');\r\n\r\n\t\t\t// remove close button from target element\r\n\t\t\tif(mfp.st.showCloseBtn &&\r\n\t\t\t\t(!mfp.st.closeBtnInside || mfp.currTemplate[mfp.currItem.type] === true)) {\r\n\t\t\t\tif(mfp.currTemplate.closeBtn)\r\n\t\t\t\t\tmfp.currTemplate.closeBtn.detach();\r\n\t\t\t}\r\n\r\n\r\n\t\t\tif(mfp.st.autoFocusLast && mfp._lastFocusedEl) {\r\n\t\t\t\t$(mfp._lastFocusedEl).focus(); // put tab focus back\r\n\t\t\t}\r\n\t\t\tmfp.currItem = null;\r\n\t\t\tmfp.content = null;\r\n\t\t\tmfp.currTemplate = null;\r\n\t\t\tmfp.prevHeight = 0;\r\n\r\n\t\t\t_mfpTrigger(AFTER_CLOSE_EVENT);\r\n\t\t},\r\n\r\n\t\tupdateSize: function(winHeight) {\r\n\r\n\t\t\tif(mfp.isIOS) {\r\n\t\t\t\t// fixes iOS nav bars https://github.com/dimsemenov/Magnific-Popup/issues/2\r\n\t\t\t\tvar zoomLevel = document.documentElement.clientWidth / window.innerWidth;\r\n\t\t\t\tvar height = window.innerHeight * zoomLevel;\r\n\t\t\t\tmfp.wrap.css('height', height);\r\n\t\t\t\tmfp.wH = height;\r\n\t\t\t} else {\r\n\t\t\t\tmfp.wH = winHeight || _window.height();\r\n\t\t\t}\r\n\t\t\t// Fixes #84: popup incorrectly positioned with position:relative on body\r\n\t\t\tif(!mfp.fixedContentPos) {\r\n\t\t\t\tmfp.wrap.css('height', mfp.wH);\r\n\t\t\t}\r\n\r\n\t\t\t_mfpTrigger('Resize');\r\n\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Set content of popup based on current index\r\n\t\t */\r\n\t\tupdateItemHTML: function() {\r\n\t\t\tvar item = mfp.items[mfp.index];\r\n\r\n\t\t\t// Detach and perform modifications\r\n\t\t\tmfp.contentContainer.detach();\r\n\r\n\t\t\tif(mfp.content)\r\n\t\t\t\tmfp.content.detach();\r\n\r\n\t\t\tif(!item.parsed) {\r\n\t\t\t\titem = mfp.parseEl( mfp.index );\r\n\t\t\t}\r\n\r\n\t\t\tvar type = item.type;\r\n\r\n\t\t\t_mfpTrigger('BeforeChange', [mfp.currItem ? mfp.currItem.type : '', type]);\r\n\t\t\t// BeforeChange event works like so:\r\n\t\t\t// _mfpOn('BeforeChange', function(e, prevType, newType) { });\r\n\r\n\t\t\tmfp.currItem = item;\r\n\r\n\t\t\tif(!mfp.currTemplate[type]) {\r\n\t\t\t\tvar markup = mfp.st[type] ? mfp.st[type].markup : false;\r\n\r\n\t\t\t\t// allows to modify markup\r\n\t\t\t\t_mfpTrigger('FirstMarkupParse', markup);\r\n\r\n\t\t\t\tif(markup) {\r\n\t\t\t\t\tmfp.currTemplate[type] = $(markup);\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// if there is no markup found we just define that template is parsed\r\n\t\t\t\t\tmfp.currTemplate[type] = true;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif(_prevContentType && _prevContentType !== item.type) {\r\n\t\t\t\tmfp.container.removeClass('mfp-'+_prevContentType+'-holder');\r\n\t\t\t}\r\n\r\n\t\t\tvar newContent = mfp['get' + type.charAt(0).toUpperCase() + type.slice(1)](item, mfp.currTemplate[type]);\r\n\t\t\tmfp.appendContent(newContent, type);\r\n\r\n\t\t\titem.preloaded = true;\r\n\r\n\t\t\t_mfpTrigger(CHANGE_EVENT, item);\r\n\t\t\t_prevContentType = item.type;\r\n\r\n\t\t\t// Append container back after its content changed\r\n\t\t\tmfp.container.prepend(mfp.contentContainer);\r\n\r\n\t\t\t_mfpTrigger('AfterChange');\r\n\t\t},\r\n\r\n\r\n\t\t/**\r\n\t\t * Set HTML content of popup\r\n\t\t */\r\n\t\tappendContent: function(newContent, type) {\r\n\t\t\tmfp.content = newContent;\r\n\r\n\t\t\tif(newContent) {\r\n\t\t\t\tif(mfp.st.showCloseBtn && mfp.st.closeBtnInside &&\r\n\t\t\t\t\tmfp.currTemplate[type] === true) {\r\n\t\t\t\t\t// if there is no markup, we just append close button element inside\r\n\t\t\t\t\tif(!mfp.content.find('.mfp-close').length) {\r\n\t\t\t\t\t\tmfp.content.append(_getCloseBtn());\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\tmfp.content = newContent;\r\n\t\t\t\t}\r\n\t\t\t} else {\r\n\t\t\t\tmfp.content = '';\r\n\t\t\t}\r\n\r\n\t\t\t_mfpTrigger(BEFORE_APPEND_EVENT);\r\n\t\t\tmfp.container.addClass('mfp-'+type+'-holder');\r\n\r\n\t\t\tmfp.contentContainer.append(mfp.content);\r\n\t\t},\r\n\r\n\r\n\t\t/**\r\n\t\t * Creates Magnific Popup data object based on given data\r\n\t\t * @param  {int} index Index of item to parse\r\n\t\t */\r\n\t\tparseEl: function(index) {\r\n\t\t\tvar item = mfp.items[index],\r\n\t\t\t\ttype;\r\n\r\n\t\t\tif(item.tagName) {\r\n\t\t\t\titem = { el: $(item) };\r\n\t\t\t} else {\r\n\t\t\t\ttype = item.type;\r\n\t\t\t\titem = { data: item, src: item.src };\r\n\t\t\t}\r\n\r\n\t\t\tif(item.el) {\r\n\t\t\t\tvar types = mfp.types;\r\n\r\n\t\t\t\t// check for 'mfp-TYPE' class\r\n\t\t\t\tfor(var i = 0; i < types.length; i++) {\r\n\t\t\t\t\tif( item.el.hasClass('mfp-'+types[i]) ) {\r\n\t\t\t\t\t\ttype = types[i];\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\titem.src = item.el.attr('data-mfp-src');\r\n\t\t\t\tif(!item.src) {\r\n\t\t\t\t\titem.src = item.el.attr('href');\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\titem.type = type || mfp.st.type || 'inline';\r\n\t\t\titem.index = index;\r\n\t\t\titem.parsed = true;\r\n\t\t\tmfp.items[index] = item;\r\n\t\t\t_mfpTrigger('ElementParse', item);\r\n\r\n\t\t\treturn mfp.items[index];\r\n\t\t},\r\n\r\n\r\n\t\t/**\r\n\t\t * Initializes single popup or a group of popups\r\n\t\t */\r\n\t\taddGroup: function(el, options) {\r\n\t\t\tvar eHandler = function(e) {\r\n\t\t\t\te.mfpEl = this;\r\n\t\t\t\tmfp._openClick(e, el, options);\r\n\t\t\t};\r\n\r\n\t\t\tif(!options) {\r\n\t\t\t\toptions = {};\r\n\t\t\t}\r\n\r\n\t\t\tvar eName = 'click.magnificPopup';\r\n\t\t\toptions.mainEl = el;\r\n\r\n\t\t\tif(options.items) {\r\n\t\t\t\toptions.isObj = true;\r\n\t\t\t\tel.off(eName).on(eName, eHandler);\r\n\t\t\t} else {\r\n\t\t\t\toptions.isObj = false;\r\n\t\t\t\tif(options.delegate) {\r\n\t\t\t\t\tel.off(eName).on(eName, options.delegate , eHandler);\r\n\t\t\t\t} else {\r\n\t\t\t\t\toptions.items = el;\r\n\t\t\t\t\tel.off(eName).on(eName, eHandler);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t},\r\n\t\t_openClick: function(e, el, options) {\r\n\t\t\tvar midClick = options.midClick !== undefined ? options.midClick : $.magnificPopup.defaults.midClick;\r\n\r\n\r\n\t\t\tif(!midClick && ( e.which === 2 || e.ctrlKey || e.metaKey || e.altKey || e.shiftKey ) ) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\tvar disableOn = options.disableOn !== undefined ? options.disableOn : $.magnificPopup.defaults.disableOn;\r\n\r\n\t\t\tif(disableOn) {\r\n\t\t\t\tif($.isFunction(disableOn)) {\r\n\t\t\t\t\tif( !disableOn.call(mfp) ) {\r\n\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t}\r\n\t\t\t\t} else { // else it's number\r\n\t\t\t\t\tif( _window.width() < disableOn ) {\r\n\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif(e.type) {\r\n\t\t\t\te.preventDefault();\r\n\r\n\t\t\t\t// This will prevent popup from closing if element is inside and popup is already opened\r\n\t\t\t\tif(mfp.isOpen) {\r\n\t\t\t\t\te.stopPropagation();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\toptions.el = $(e.mfpEl);\r\n\t\t\tif(options.delegate) {\r\n\t\t\t\toptions.items = el.find(options.delegate);\r\n\t\t\t}\r\n\t\t\tmfp.open(options);\r\n\t\t},\r\n\r\n\r\n\t\t/**\r\n\t\t * Updates text on preloader\r\n\t\t */\r\n\t\tupdateStatus: function(status, text) {\r\n\r\n\t\t\tif(mfp.preloader) {\r\n\t\t\t\tif(_prevStatus !== status) {\r\n\t\t\t\t\tmfp.container.removeClass('mfp-s-'+_prevStatus);\r\n\t\t\t\t}\r\n\r\n\t\t\t\tif(!text && status === 'loading') {\r\n\t\t\t\t\ttext = mfp.st.tLoading;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tvar data = {\r\n\t\t\t\t\tstatus: status,\r\n\t\t\t\t\ttext: text\r\n\t\t\t\t};\r\n\t\t\t\t// allows to modify status\r\n\t\t\t\t_mfpTrigger('UpdateStatus', data);\r\n\r\n\t\t\t\tstatus = data.status;\r\n\t\t\t\ttext = data.text;\r\n\r\n\t\t\t\tmfp.preloader.html(text);\r\n\r\n\t\t\t\tmfp.preloader.find('a').on('click', function(e) {\r\n\t\t\t\t\te.stopImmediatePropagation();\r\n\t\t\t\t});\r\n\r\n\t\t\t\tmfp.container.addClass('mfp-s-'+status);\r\n\t\t\t\t_prevStatus = status;\r\n\t\t\t}\r\n\t\t},\r\n\r\n\r\n\t\t/*\r\n\t\t\t\"Private\" helpers that aren't private at all\r\n\t\t */\r\n\t\t// Check to close popup or not\r\n\t\t// \"target\" is an element that was clicked\r\n\t\t_checkIfClose: function(target) {\r\n\r\n\t\t\tif($(target).hasClass(PREVENT_CLOSE_CLASS)) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\tvar closeOnContent = mfp.st.closeOnContentClick;\r\n\t\t\tvar closeOnBg = mfp.st.closeOnBgClick;\r\n\r\n\t\t\tif(closeOnContent && closeOnBg) {\r\n\t\t\t\treturn true;\r\n\t\t\t} else {\r\n\r\n\t\t\t\t// We close the popup if click is on close button or on preloader. Or if there is no content.\r\n\t\t\t\tif(!mfp.content || $(target).hasClass('mfp-close') || (mfp.preloader && target === mfp.preloader[0]) ) {\r\n\t\t\t\t\treturn true;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// if click is outside the content\r\n\t\t\t\tif(  (target !== mfp.content[0] && !$.contains(mfp.content[0], target))  ) {\r\n\t\t\t\t\tif(closeOnBg) {\r\n\t\t\t\t\t\t// last check, if the clicked element is in DOM, (in case it's removed onclick)\r\n\t\t\t\t\t\tif( $.contains(document, target) ) {\r\n\t\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t} else if(closeOnContent) {\r\n\t\t\t\t\treturn true;\r\n\t\t\t\t}\r\n\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t},\r\n\t\t_addClassToMFP: function(cName) {\r\n\t\t\tmfp.bgOverlay.addClass(cName);\r\n\t\t\tmfp.wrap.addClass(cName);\r\n\t\t},\r\n\t\t_removeClassFromMFP: function(cName) {\r\n\t\t\tthis.bgOverlay.removeClass(cName);\r\n\t\t\tmfp.wrap.removeClass(cName);\r\n\t\t},\r\n\t\t_hasScrollBar: function(winHeight) {\r\n\t\t\treturn (  (mfp.isIE7 ? _document.height() : document.body.scrollHeight) > (winHeight || _window.height()) );\r\n\t\t},\r\n\t\t_setFocus: function() {\r\n\t\t\t(mfp.st.focus ? mfp.content.find(mfp.st.focus).eq(0) : mfp.wrap).focus();\r\n\t\t},\r\n\t\t_onFocusIn: function(e) {\r\n\t\t\tif( e.target !== mfp.wrap[0] && !$.contains(mfp.wrap[0], e.target) ) {\r\n\t\t\t\tmfp._setFocus();\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t},\r\n\t\t_parseMarkup: function(template, values, item) {\r\n\t\t\tvar arr;\r\n\t\t\tif(item.data) {\r\n\t\t\t\tvalues = $.extend(item.data, values);\r\n\t\t\t}\r\n\t\t\t_mfpTrigger(MARKUP_PARSE_EVENT, [template, values, item] );\r\n\r\n\t\t\t$.each(values, function(key, value) {\r\n\t\t\t\tif(value === undefined || value === false) {\r\n\t\t\t\t\treturn true;\r\n\t\t\t\t}\r\n\t\t\t\tarr = key.split('_');\r\n\t\t\t\tif(arr.length > 1) {\r\n\t\t\t\t\tvar el = template.find(EVENT_NS + '-'+arr[0]);\r\n\r\n\t\t\t\t\tif(el.length > 0) {\r\n\t\t\t\t\t\tvar attr = arr[1];\r\n\t\t\t\t\t\tif(attr === 'replaceWith') {\r\n\t\t\t\t\t\t\tif(el[0] !== value[0]) {\r\n\t\t\t\t\t\t\t\tel.replaceWith(value);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t} else if(attr === 'img') {\r\n\t\t\t\t\t\t\tif(el.is('img')) {\r\n\t\t\t\t\t\t\t\tel.attr('src', value);\r\n\t\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\t\tel.replaceWith( $('<img>').attr('src', value).attr('class', el.attr('class')) );\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\tel.attr(arr[1], value);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t} else {\r\n\t\t\t\t\ttemplate.find(EVENT_NS + '-'+key).html(value);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t},\r\n\r\n\t\t_getScrollbarSize: function() {\r\n\t\t\t// thx David\r\n\t\t\tif(mfp.scrollbarSize === undefined) {\r\n\t\t\t\tvar scrollDiv = document.createElement(\"div\");\r\n\t\t\t\tscrollDiv.style.cssText = 'width: 99px; height: 99px; overflow: scroll; position: absolute; top: -9999px;';\r\n\t\t\t\tdocument.body.appendChild(scrollDiv);\r\n\t\t\t\tmfp.scrollbarSize = scrollDiv.offsetWidth - scrollDiv.clientWidth;\r\n\t\t\t\tdocument.body.removeChild(scrollDiv);\r\n\t\t\t}\r\n\t\t\treturn mfp.scrollbarSize;\r\n\t\t}\r\n\r\n\t}; /* MagnificPopup core prototype end */\r\n\r\n\r\n\r\n\r\n\t/**\r\n\t * Public static functions\r\n\t */\r\n\t$.magnificPopup = {\r\n\t\tinstance: null,\r\n\t\tproto: MagnificPopup.prototype,\r\n\t\tmodules: [],\r\n\r\n\t\topen: function(options, index) {\r\n\t\t\t_checkInstance();\r\n\r\n\t\t\tif(!options) {\r\n\t\t\t\toptions = {};\r\n\t\t\t} else {\r\n\t\t\t\toptions = $.extend(true, {}, options);\r\n\t\t\t}\r\n\r\n\t\t\toptions.isObj = true;\r\n\t\t\toptions.index = index || 0;\r\n\t\t\treturn this.instance.open(options);\r\n\t\t},\r\n\r\n\t\tclose: function() {\r\n\t\t\treturn $.magnificPopup.instance && $.magnificPopup.instance.close();\r\n\t\t},\r\n\r\n\t\tregisterModule: function(name, module) {\r\n\t\t\tif(module.options) {\r\n\t\t\t\t$.magnificPopup.defaults[name] = module.options;\r\n\t\t\t}\r\n\t\t\t$.extend(this.proto, module.proto);\r\n\t\t\tthis.modules.push(name);\r\n\t\t},\r\n\r\n\t\tdefaults: {\r\n\r\n\t\t\t// Info about options is in docs:\r\n\t\t\t// http://dimsemenov.com/plugins/magnific-popup/documentation.html#options\r\n\r\n\t\t\tdisableOn: 0,\r\n\r\n\t\t\tkey: null,\r\n\r\n\t\t\tmidClick: false,\r\n\r\n\t\t\tmainClass: '',\r\n\r\n\t\t\tpreloader: true,\r\n\r\n\t\t\tfocus: '', // CSS selector of input to focus after popup is opened\r\n\r\n\t\t\tcloseOnContentClick: false,\r\n\r\n\t\t\tcloseOnBgClick: true,\r\n\r\n\t\t\tcloseBtnInside: true,\r\n\r\n\t\t\tshowCloseBtn: true,\r\n\r\n\t\t\tenableEscapeKey: true,\r\n\r\n\t\t\tmodal: false,\r\n\r\n\t\t\talignTop: false,\r\n\r\n\t\t\tremovalDelay: 0,\r\n\r\n\t\t\tprependTo: null,\r\n\r\n\t\t\tfixedContentPos: 'auto',\r\n\r\n\t\t\tfixedBgPos: 'auto',\r\n\r\n\t\t\toverflowY: 'auto',\r\n\r\n\t\t\tcloseMarkup: '<button title=\"%title%\" type=\"button\" class=\"mfp-close\">&#215;</button>',\r\n\r\n\t\t\ttClose: 'Close (Esc)',\r\n\r\n\t\t\ttLoading: 'Loading...',\r\n\r\n\t\t\tautoFocusLast: true\r\n\r\n\t\t}\r\n\t};\r\n\r\n\r\n\r\n\t$.fn.magnificPopup = function(options) {\r\n\t\t_checkInstance();\r\n\r\n\t\tvar jqEl = $(this);\r\n\r\n\t\t// We call some API method of first param is a string\r\n\t\tif (typeof options === \"string\" ) {\r\n\r\n\t\t\tif(options === 'open') {\r\n\t\t\t\tvar items,\r\n\t\t\t\t\titemOpts = _isJQ ? jqEl.data('magnificPopup') : jqEl[0].magnificPopup,\r\n\t\t\t\t\tindex = parseInt(arguments[1], 10) || 0;\r\n\r\n\t\t\t\tif(itemOpts.items) {\r\n\t\t\t\t\titems = itemOpts.items[index];\r\n\t\t\t\t} else {\r\n\t\t\t\t\titems = jqEl;\r\n\t\t\t\t\tif(itemOpts.delegate) {\r\n\t\t\t\t\t\titems = items.find(itemOpts.delegate);\r\n\t\t\t\t\t}\r\n\t\t\t\t\titems = items.eq( index );\r\n\t\t\t\t}\r\n\t\t\t\tmfp._openClick({mfpEl:items}, jqEl, itemOpts);\r\n\t\t\t} else {\r\n\t\t\t\tif(mfp.isOpen)\r\n\t\t\t\t\tmfp[options].apply(mfp, Array.prototype.slice.call(arguments, 1));\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\t// clone options obj\r\n\t\t\toptions = $.extend(true, {}, options);\r\n\r\n\t\t\t/*\r\n\t\t\t * As Zepto doesn't support .data() method for objects\r\n\t\t\t * and it works only in normal browsers\r\n\t\t\t * we assign \"options\" object directly to the DOM element. FTW!\r\n\t\t\t */\r\n\t\t\tif(_isJQ) {\r\n\t\t\t\tjqEl.data('magnificPopup', options);\r\n\t\t\t} else {\r\n\t\t\t\tjqEl[0].magnificPopup = options;\r\n\t\t\t}\r\n\r\n\t\t\tmfp.addGroup(jqEl, options);\r\n\r\n\t\t}\r\n\t\treturn jqEl;\r\n\t};\r\n\r\n\t/*>>core*/\r\n\r\n\t/*>>inline*/\r\n\r\n\tvar INLINE_NS = 'inline',\r\n\t\t_hiddenClass,\r\n\t\t_inlinePlaceholder,\r\n\t\t_lastInlineElement,\r\n\t\t_putInlineElementsBack = function() {\r\n\t\t\tif(_lastInlineElement) {\r\n\t\t\t\t_inlinePlaceholder.after( _lastInlineElement.addClass(_hiddenClass) ).detach();\r\n\t\t\t\t_lastInlineElement = null;\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t$.magnificPopup.registerModule(INLINE_NS, {\r\n\t\toptions: {\r\n\t\t\thiddenClass: 'hide', // will be appended with `mfp-` prefix\r\n\t\t\tmarkup: '',\r\n\t\t\ttNotFound: 'Content not found'\r\n\t\t},\r\n\t\tproto: {\r\n\r\n\t\t\tinitInline: function() {\r\n\t\t\t\tmfp.types.push(INLINE_NS);\r\n\r\n\t\t\t\t_mfpOn(CLOSE_EVENT+'.'+INLINE_NS, function() {\r\n\t\t\t\t\t_putInlineElementsBack();\r\n\t\t\t\t});\r\n\t\t\t},\r\n\r\n\t\t\tgetInline: function(item, template) {\r\n\r\n\t\t\t\t_putInlineElementsBack();\r\n\r\n\t\t\t\tif(item.src) {\r\n\t\t\t\t\tvar inlineSt = mfp.st.inline,\r\n\t\t\t\t\t\tel = $(item.src);\r\n\r\n\t\t\t\t\tif(el.length) {\r\n\r\n\t\t\t\t\t\t// If target element has parent - we replace it with placeholder and put it back after popup is closed\r\n\t\t\t\t\t\tvar parent = el[0].parentNode;\r\n\t\t\t\t\t\tif(parent && parent.tagName) {\r\n\t\t\t\t\t\t\tif(!_inlinePlaceholder) {\r\n\t\t\t\t\t\t\t\t_hiddenClass = inlineSt.hiddenClass;\r\n\t\t\t\t\t\t\t\t_inlinePlaceholder = _getEl(_hiddenClass);\r\n\t\t\t\t\t\t\t\t_hiddenClass = 'mfp-'+_hiddenClass;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t// replace target inline element with placeholder\r\n\t\t\t\t\t\t\t_lastInlineElement = el.after(_inlinePlaceholder).detach().removeClass(_hiddenClass);\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tmfp.updateStatus('ready');\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tmfp.updateStatus('error', inlineSt.tNotFound);\r\n\t\t\t\t\t\tel = $('<div>');\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\titem.inlineElement = el;\r\n\t\t\t\t\treturn el;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmfp.updateStatus('ready');\r\n\t\t\t\tmfp._parseMarkup(template, {}, item);\r\n\t\t\t\treturn template;\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\t/*>>inline*/\r\n\r\n\t/*>>ajax*/\r\n\tvar AJAX_NS = 'ajax',\r\n\t\t_ajaxCur,\r\n\t\t_removeAjaxCursor = function() {\r\n\t\t\tif(_ajaxCur) {\r\n\t\t\t\t$(document.body).removeClass(_ajaxCur);\r\n\t\t\t}\r\n\t\t},\r\n\t\t_destroyAjaxRequest = function() {\r\n\t\t\t_removeAjaxCursor();\r\n\t\t\tif(mfp.req) {\r\n\t\t\t\tmfp.req.abort();\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t$.magnificPopup.registerModule(AJAX_NS, {\r\n\r\n\t\toptions: {\r\n\t\t\tsettings: null,\r\n\t\t\tcursor: 'mfp-ajax-cur',\r\n\t\t\ttError: '<a href=\"%url%\">The content</a> could not be loaded.'\r\n\t\t},\r\n\r\n\t\tproto: {\r\n\t\t\tinitAjax: function() {\r\n\t\t\t\tmfp.types.push(AJAX_NS);\r\n\t\t\t\t_ajaxCur = mfp.st.ajax.cursor;\r\n\r\n\t\t\t\t_mfpOn(CLOSE_EVENT+'.'+AJAX_NS, _destroyAjaxRequest);\r\n\t\t\t\t_mfpOn('BeforeChange.' + AJAX_NS, _destroyAjaxRequest);\r\n\t\t\t},\r\n\t\t\tgetAjax: function(item) {\r\n\r\n\t\t\t\tif(_ajaxCur) {\r\n\t\t\t\t\t$(document.body).addClass(_ajaxCur);\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmfp.updateStatus('loading');\r\n\r\n\t\t\t\tvar opts = $.extend({\r\n\t\t\t\t\turl: item.src,\r\n\t\t\t\t\tsuccess: function(data, textStatus, jqXHR) {\r\n\t\t\t\t\t\tvar temp = {\r\n\t\t\t\t\t\t\tdata:data,\r\n\t\t\t\t\t\t\txhr:jqXHR\r\n\t\t\t\t\t\t};\r\n\r\n\t\t\t\t\t\t_mfpTrigger('ParseAjax', temp);\r\n\r\n\t\t\t\t\t\tmfp.appendContent( $(temp.data), AJAX_NS );\r\n\r\n\t\t\t\t\t\titem.finished = true;\r\n\r\n\t\t\t\t\t\t_removeAjaxCursor();\r\n\r\n\t\t\t\t\t\tmfp._setFocus();\r\n\r\n\t\t\t\t\t\tsetTimeout(function() {\r\n\t\t\t\t\t\t\tmfp.wrap.addClass(READY_CLASS);\r\n\t\t\t\t\t\t}, 16);\r\n\r\n\t\t\t\t\t\tmfp.updateStatus('ready');\r\n\r\n\t\t\t\t\t\t_mfpTrigger('AjaxContentAdded');\r\n\t\t\t\t\t},\r\n\t\t\t\t\terror: function() {\r\n\t\t\t\t\t\t_removeAjaxCursor();\r\n\t\t\t\t\t\titem.finished = item.loadError = true;\r\n\t\t\t\t\t\tmfp.updateStatus('error', mfp.st.ajax.tError.replace('%url%', item.src));\r\n\t\t\t\t\t}\r\n\t\t\t\t}, mfp.st.ajax.settings);\r\n\r\n\t\t\t\tmfp.req = $.ajax(opts);\r\n\r\n\t\t\t\treturn '';\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\t/*>>ajax*/\r\n\r\n\t/*>>image*/\r\n\tvar _imgInterval,\r\n\t\t_getTitle = function(item) {\r\n\t\t\tif(item.data && item.data.title !== undefined)\r\n\t\t\t\treturn item.data.title;\r\n\r\n\t\t\tvar src = mfp.st.image.titleSrc;\r\n\r\n\t\t\tif(src) {\r\n\t\t\t\tif($.isFunction(src)) {\r\n\t\t\t\t\treturn src.call(mfp, item);\r\n\t\t\t\t} else if(item.el) {\r\n\t\t\t\t\treturn item.el.attr(src) || '';\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn '';\r\n\t\t};\r\n\r\n\t$.magnificPopup.registerModule('image', {\r\n\r\n\t\toptions: {\r\n\t\t\tmarkup: '<div class=\"mfp-figure\">'+\r\n\t\t\t'<div class=\"mfp-close\"></div>'+\r\n\t\t\t'<figure>'+\r\n\t\t\t'<div class=\"mfp-img\"></div>'+\r\n\t\t\t'<figcaption>'+\r\n\t\t\t'<div class=\"mfp-bottom-bar\">'+\r\n\t\t\t'<div class=\"mfp-title\"></div>'+\r\n\t\t\t'<div class=\"mfp-counter\"></div>'+\r\n\t\t\t'</div>'+\r\n\t\t\t'</figcaption>'+\r\n\t\t\t'</figure>'+\r\n\t\t\t'</div>',\r\n\t\t\tcursor: 'mfp-zoom-out-cur',\r\n\t\t\ttitleSrc: 'title',\r\n\t\t\tverticalFit: true,\r\n\t\t\ttError: '<a href=\"%url%\">The image</a> could not be loaded.'\r\n\t\t},\r\n\r\n\t\tproto: {\r\n\t\t\tinitImage: function() {\r\n\t\t\t\tvar imgSt = mfp.st.image,\r\n\t\t\t\t\tns = '.image';\r\n\r\n\t\t\t\tmfp.types.push('image');\r\n\r\n\t\t\t\t_mfpOn(OPEN_EVENT+ns, function() {\r\n\t\t\t\t\tif(mfp.currItem.type === 'image' && imgSt.cursor) {\r\n\t\t\t\t\t\t$(document.body).addClass(imgSt.cursor);\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn(CLOSE_EVENT+ns, function() {\r\n\t\t\t\t\tif(imgSt.cursor) {\r\n\t\t\t\t\t\t$(document.body).removeClass(imgSt.cursor);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t_window.off('resize' + EVENT_NS);\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn('Resize'+ns, mfp.resizeImage);\r\n\t\t\t\tif(mfp.isLowIE) {\r\n\t\t\t\t\t_mfpOn('AfterChange', mfp.resizeImage);\r\n\t\t\t\t}\r\n\t\t\t},\r\n\t\t\tresizeImage: function() {\r\n\t\t\t\tvar item = mfp.currItem;\r\n\t\t\t\tif(!item || !item.img) return;\r\n\r\n\t\t\t\tif(mfp.st.image.verticalFit) {\r\n\t\t\t\t\tvar decr = 0;\r\n\t\t\t\t\t// fix box-sizing in ie7/8\r\n\t\t\t\t\tif(mfp.isLowIE) {\r\n\t\t\t\t\t\tdecr = parseInt(item.img.css('padding-top'), 10) + parseInt(item.img.css('padding-bottom'),10);\r\n\t\t\t\t\t}\r\n\t\t\t\t\titem.img.css('max-height', mfp.wH-decr);\r\n\t\t\t\t}\r\n\t\t\t},\r\n\t\t\t_onImageHasSize: function(item) {\r\n\t\t\t\tif(item.img) {\r\n\r\n\t\t\t\t\titem.hasSize = true;\r\n\r\n\t\t\t\t\tif(_imgInterval) {\r\n\t\t\t\t\t\tclearInterval(_imgInterval);\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\titem.isCheckingImgSize = false;\r\n\r\n\t\t\t\t\t_mfpTrigger('ImageHasSize', item);\r\n\r\n\t\t\t\t\tif(item.imgHidden) {\r\n\t\t\t\t\t\tif(mfp.content)\r\n\t\t\t\t\t\t\tmfp.content.removeClass('mfp-loading');\r\n\r\n\t\t\t\t\t\titem.imgHidden = false;\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t}\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * Function that loops until the image has size to display elements that rely on it asap\r\n\t\t\t */\r\n\t\t\tfindImageSize: function(item) {\r\n\r\n\t\t\t\tvar counter = 0,\r\n\t\t\t\t\timg = item.img[0],\r\n\t\t\t\t\tmfpSetInterval = function(delay) {\r\n\r\n\t\t\t\t\t\tif(_imgInterval) {\r\n\t\t\t\t\t\t\tclearInterval(_imgInterval);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t// decelerating interval that checks for size of an image\r\n\t\t\t\t\t\t_imgInterval = setInterval(function() {\r\n\t\t\t\t\t\t\tif(img.naturalWidth > 0) {\r\n\t\t\t\t\t\t\t\tmfp._onImageHasSize(item);\r\n\t\t\t\t\t\t\t\treturn;\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\tif(counter > 200) {\r\n\t\t\t\t\t\t\t\tclearInterval(_imgInterval);\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\tcounter++;\r\n\t\t\t\t\t\t\tif(counter === 3) {\r\n\t\t\t\t\t\t\t\tmfpSetInterval(10);\r\n\t\t\t\t\t\t\t} else if(counter === 40) {\r\n\t\t\t\t\t\t\t\tmfpSetInterval(50);\r\n\t\t\t\t\t\t\t} else if(counter === 100) {\r\n\t\t\t\t\t\t\t\tmfpSetInterval(500);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}, delay);\r\n\t\t\t\t\t};\r\n\r\n\t\t\t\tmfpSetInterval(1);\r\n\t\t\t},\r\n\r\n\t\t\tgetImage: function(item, template) {\r\n\r\n\t\t\t\tvar guard = 0,\r\n\r\n\t\t\t\t\t// image load complete handler\r\n\t\t\t\t\tonLoadComplete = function() {\r\n\t\t\t\t\t\tif(item) {\r\n\t\t\t\t\t\t\tif (item.img[0].complete) {\r\n\t\t\t\t\t\t\t\titem.img.off('.mfploader');\r\n\r\n\t\t\t\t\t\t\t\tif(item === mfp.currItem){\r\n\t\t\t\t\t\t\t\t\tmfp._onImageHasSize(item);\r\n\r\n\t\t\t\t\t\t\t\t\tmfp.updateStatus('ready');\r\n\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\titem.hasSize = true;\r\n\t\t\t\t\t\t\t\titem.loaded = true;\r\n\r\n\t\t\t\t\t\t\t\t_mfpTrigger('ImageLoadComplete');\r\n\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t// if image complete check fails 200 times (20 sec), we assume that there was an error.\r\n\t\t\t\t\t\t\t\tguard++;\r\n\t\t\t\t\t\t\t\tif(guard < 200) {\r\n\t\t\t\t\t\t\t\t\tsetTimeout(onLoadComplete,100);\r\n\t\t\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\t\t\tonLoadError();\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t},\r\n\r\n\t\t\t\t\t// image error handler\r\n\t\t\t\t\tonLoadError = function() {\r\n\t\t\t\t\t\tif(item) {\r\n\t\t\t\t\t\t\titem.img.off('.mfploader');\r\n\t\t\t\t\t\t\tif(item === mfp.currItem){\r\n\t\t\t\t\t\t\t\tmfp._onImageHasSize(item);\r\n\t\t\t\t\t\t\t\tmfp.updateStatus('error', imgSt.tError.replace('%url%', item.src) );\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\titem.hasSize = true;\r\n\t\t\t\t\t\t\titem.loaded = true;\r\n\t\t\t\t\t\t\titem.loadError = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t},\r\n\t\t\t\t\timgSt = mfp.st.image;\r\n\r\n\r\n\t\t\t\tvar el = template.find('.mfp-img');\r\n\t\t\t\tif(el.length) {\r\n\t\t\t\t\tvar img = document.createElement('img');\r\n\t\t\t\t\timg.className = 'mfp-img';\r\n\t\t\t\t\tif(item.el && item.el.find('img').length) {\r\n\t\t\t\t\t\timg.alt = item.el.find('img').attr('alt');\r\n\t\t\t\t\t}\r\n\t\t\t\t\titem.img = $(img).on('load.mfploader', onLoadComplete).on('error.mfploader', onLoadError);\r\n\t\t\t\t\timg.src = item.src;\r\n\r\n\t\t\t\t\t// without clone() \"error\" event is not firing when IMG is replaced by new IMG\r\n\t\t\t\t\t// TODO: find a way to avoid such cloning\r\n\t\t\t\t\tif(el.is('img')) {\r\n\t\t\t\t\t\titem.img = item.img.clone();\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\timg = item.img[0];\r\n\t\t\t\t\tif(img.naturalWidth > 0) {\r\n\t\t\t\t\t\titem.hasSize = true;\r\n\t\t\t\t\t} else if(!img.width) {\r\n\t\t\t\t\t\titem.hasSize = false;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmfp._parseMarkup(template, {\r\n\t\t\t\t\ttitle: _getTitle(item),\r\n\t\t\t\t\timg_replaceWith: item.img\r\n\t\t\t\t}, item);\r\n\r\n\t\t\t\tmfp.resizeImage();\r\n\r\n\t\t\t\tif(item.hasSize) {\r\n\t\t\t\t\tif(_imgInterval) clearInterval(_imgInterval);\r\n\r\n\t\t\t\t\tif(item.loadError) {\r\n\t\t\t\t\t\ttemplate.addClass('mfp-loading');\r\n\t\t\t\t\t\tmfp.updateStatus('error', imgSt.tError.replace('%url%', item.src) );\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\ttemplate.removeClass('mfp-loading');\r\n\t\t\t\t\t\tmfp.updateStatus('ready');\r\n\t\t\t\t\t}\r\n\t\t\t\t\treturn template;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmfp.updateStatus('loading');\r\n\t\t\t\titem.loading = true;\r\n\r\n\t\t\t\tif(!item.hasSize) {\r\n\t\t\t\t\titem.imgHidden = true;\r\n\t\t\t\t\ttemplate.addClass('mfp-loading');\r\n\t\t\t\t\tmfp.findImageSize(item);\r\n\t\t\t\t}\r\n\r\n\t\t\t\treturn template;\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\t/*>>image*/\r\n\r\n\t/*>>zoom*/\r\n\tvar hasMozTransform,\r\n\t\tgetHasMozTransform = function() {\r\n\t\t\tif(hasMozTransform === undefined) {\r\n\t\t\t\thasMozTransform = document.createElement('p').style.MozTransform !== undefined;\r\n\t\t\t}\r\n\t\t\treturn hasMozTransform;\r\n\t\t};\r\n\r\n\t$.magnificPopup.registerModule('zoom', {\r\n\r\n\t\toptions: {\r\n\t\t\tenabled: false,\r\n\t\t\teasing: 'ease-in-out',\r\n\t\t\tduration: 300,\r\n\t\t\topener: function(element) {\r\n\t\t\t\treturn element.is('img') ? element : element.find('img');\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\tproto: {\r\n\r\n\t\t\tinitZoom: function() {\r\n\t\t\t\tvar zoomSt = mfp.st.zoom,\r\n\t\t\t\t\tns = '.zoom',\r\n\t\t\t\t\timage;\r\n\r\n\t\t\t\tif(!zoomSt.enabled || !mfp.supportsTransition) {\r\n\t\t\t\t\treturn;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tvar duration = zoomSt.duration,\r\n\t\t\t\t\tgetElToAnimate = function(image) {\r\n\t\t\t\t\t\tvar newImg = image.clone().removeAttr('style').removeAttr('class').addClass('mfp-animated-image'),\r\n\t\t\t\t\t\t\ttransition = 'all '+(zoomSt.duration/1000)+'s ' + zoomSt.easing,\r\n\t\t\t\t\t\t\tcssObj = {\r\n\t\t\t\t\t\t\t\tposition: 'fixed',\r\n\t\t\t\t\t\t\t\tzIndex: 9999,\r\n\t\t\t\t\t\t\t\tleft: 0,\r\n\t\t\t\t\t\t\t\ttop: 0,\r\n\t\t\t\t\t\t\t\t'-webkit-backface-visibility': 'hidden'\r\n\t\t\t\t\t\t\t},\r\n\t\t\t\t\t\t\tt = 'transition';\r\n\r\n\t\t\t\t\t\tcssObj['-webkit-'+t] = cssObj['-moz-'+t] = cssObj['-o-'+t] = cssObj[t] = transition;\r\n\r\n\t\t\t\t\t\tnewImg.css(cssObj);\r\n\t\t\t\t\t\treturn newImg;\r\n\t\t\t\t\t},\r\n\t\t\t\t\tshowMainContent = function() {\r\n\t\t\t\t\t\tmfp.content.css('visibility', 'visible');\r\n\t\t\t\t\t},\r\n\t\t\t\t\topenTimeout,\r\n\t\t\t\t\tanimatedImg;\r\n\r\n\t\t\t\t_mfpOn('BuildControls'+ns, function() {\r\n\t\t\t\t\tif(mfp._allowZoom()) {\r\n\r\n\t\t\t\t\t\tclearTimeout(openTimeout);\r\n\t\t\t\t\t\tmfp.content.css('visibility', 'hidden');\r\n\r\n\t\t\t\t\t\t// Basically, all code below does is clones existing image, puts in on top of the current one and animated it\r\n\r\n\t\t\t\t\t\timage = mfp._getItemToZoom();\r\n\r\n\t\t\t\t\t\tif(!image) {\r\n\t\t\t\t\t\t\tshowMainContent();\r\n\t\t\t\t\t\t\treturn;\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tanimatedImg = getElToAnimate(image);\r\n\r\n\t\t\t\t\t\tanimatedImg.css( mfp._getOffset() );\r\n\r\n\t\t\t\t\t\tmfp.wrap.append(animatedImg);\r\n\r\n\t\t\t\t\t\topenTimeout = setTimeout(function() {\r\n\t\t\t\t\t\t\tanimatedImg.css( mfp._getOffset( true ) );\r\n\t\t\t\t\t\t\topenTimeout = setTimeout(function() {\r\n\r\n\t\t\t\t\t\t\t\tshowMainContent();\r\n\r\n\t\t\t\t\t\t\t\tsetTimeout(function() {\r\n\t\t\t\t\t\t\t\t\tanimatedImg.remove();\r\n\t\t\t\t\t\t\t\t\timage = animatedImg = null;\r\n\t\t\t\t\t\t\t\t\t_mfpTrigger('ZoomAnimationEnded');\r\n\t\t\t\t\t\t\t\t}, 16); // avoid blink when switching images\r\n\r\n\t\t\t\t\t\t\t}, duration); // this timeout equals animation duration\r\n\r\n\t\t\t\t\t\t}, 16); // by adding this timeout we avoid short glitch at the beginning of animation\r\n\r\n\r\n\t\t\t\t\t\t// Lots of timeouts...\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t\t_mfpOn(BEFORE_CLOSE_EVENT+ns, function() {\r\n\t\t\t\t\tif(mfp._allowZoom()) {\r\n\r\n\t\t\t\t\t\tclearTimeout(openTimeout);\r\n\r\n\t\t\t\t\t\tmfp.st.removalDelay = duration;\r\n\r\n\t\t\t\t\t\tif(!image) {\r\n\t\t\t\t\t\t\timage = mfp._getItemToZoom();\r\n\t\t\t\t\t\t\tif(!image) {\r\n\t\t\t\t\t\t\t\treturn;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tanimatedImg = getElToAnimate(image);\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tanimatedImg.css( mfp._getOffset(true) );\r\n\t\t\t\t\t\tmfp.wrap.append(animatedImg);\r\n\t\t\t\t\t\tmfp.content.css('visibility', 'hidden');\r\n\r\n\t\t\t\t\t\tsetTimeout(function() {\r\n\t\t\t\t\t\t\tanimatedImg.css( mfp._getOffset() );\r\n\t\t\t\t\t\t}, 16);\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn(CLOSE_EVENT+ns, function() {\r\n\t\t\t\t\tif(mfp._allowZoom()) {\r\n\t\t\t\t\t\tshowMainContent();\r\n\t\t\t\t\t\tif(animatedImg) {\r\n\t\t\t\t\t\t\tanimatedImg.remove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\timage = null;\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t},\r\n\r\n\t\t\t_allowZoom: function() {\r\n\t\t\t\treturn mfp.currItem.type === 'image';\r\n\t\t\t},\r\n\r\n\t\t\t_getItemToZoom: function() {\r\n\t\t\t\tif(mfp.currItem.hasSize) {\r\n\t\t\t\t\treturn mfp.currItem.img;\r\n\t\t\t\t} else {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t},\r\n\r\n\t\t\t// Get element postion relative to viewport\r\n\t\t\t_getOffset: function(isLarge) {\r\n\t\t\t\tvar el;\r\n\t\t\t\tif(isLarge) {\r\n\t\t\t\t\tel = mfp.currItem.img;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tel = mfp.st.zoom.opener(mfp.currItem.el || mfp.currItem);\r\n\t\t\t\t}\r\n\r\n\t\t\t\tvar offset = el.offset();\r\n\t\t\t\tvar paddingTop = parseInt(el.css('padding-top'),10);\r\n\t\t\t\tvar paddingBottom = parseInt(el.css('padding-bottom'),10);\r\n\t\t\t\toffset.top -= ( $(window).scrollTop() - paddingTop );\r\n\r\n\r\n\t\t\t\t/*\r\n\r\n\t\t\t\tAnimating left + top + width/height looks glitchy in Firefox, but perfect in Chrome. And vice-versa.\r\n\r\n\t\t\t\t */\r\n\t\t\t\tvar obj = {\r\n\t\t\t\t\twidth: el.width(),\r\n\t\t\t\t\t// fix Zepto height+padding issue\r\n\t\t\t\t\theight: (_isJQ ? el.innerHeight() : el[0].offsetHeight) - paddingBottom - paddingTop\r\n\t\t\t\t};\r\n\r\n\t\t\t\t// I hate to do this, but there is no another option\r\n\t\t\t\tif( getHasMozTransform() ) {\r\n\t\t\t\t\tobj['-moz-transform'] = obj['transform'] = 'translate(' + offset.left + 'px,' + offset.top + 'px)';\r\n\t\t\t\t} else {\r\n\t\t\t\t\tobj.left = offset.left;\r\n\t\t\t\t\tobj.top = offset.top;\r\n\t\t\t\t}\r\n\t\t\t\treturn obj;\r\n\t\t\t}\r\n\r\n\t\t}\r\n\t});\r\n\r\n\r\n\r\n\t/*>>zoom*/\r\n\r\n\t/*>>iframe*/\r\n\r\n\tvar IFRAME_NS = 'iframe',\r\n\t\t_emptyPage = '//about:blank',\r\n\r\n\t\t_fixIframeBugs = function(isShowing) {\r\n\t\t\tif(mfp.currTemplate[IFRAME_NS]) {\r\n\t\t\t\tvar el = mfp.currTemplate[IFRAME_NS].find('iframe');\r\n\t\t\t\tif(el.length) {\r\n\t\t\t\t\t// reset src after the popup is closed to avoid \"video keeps playing after popup is closed\" bug\r\n\t\t\t\t\tif(!isShowing) {\r\n\t\t\t\t\t\tel[0].src = _emptyPage;\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t// IE8 black screen bug fix\r\n\t\t\t\t\tif(mfp.isIE8) {\r\n\t\t\t\t\t\tel.css('display', isShowing ? 'block' : 'none');\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t$.magnificPopup.registerModule(IFRAME_NS, {\r\n\r\n\t\toptions: {\r\n\t\t\tmarkup: '<div class=\"mfp-iframe-scaler\">'+\r\n\t\t\t'<div class=\"mfp-close\"></div>'+\r\n\t\t\t'<iframe class=\"mfp-iframe\" src=\"//about:blank\" frameborder=\"0\" allowfullscreen></iframe>'+\r\n\t\t\t'</div>',\r\n\r\n\t\t\tsrcAction: 'iframe_src',\r\n\r\n\t\t\t// we don't care and support only one default type of URL by default\r\n\t\t\tpatterns: {\r\n\t\t\t\tyoutube: {\r\n\t\t\t\t\tindex: 'youtube.com',\r\n\t\t\t\t\tid: 'v=',\r\n\t\t\t\t\tsrc: '//www.youtube.com/embed/%id%?autoplay=1'\r\n\t\t\t\t},\r\n\t\t\t\tvimeo: {\r\n\t\t\t\t\tindex: 'vimeo.com/',\r\n\t\t\t\t\tid: '/',\r\n\t\t\t\t\tsrc: '//player.vimeo.com/video/%id%?autoplay=1'\r\n\t\t\t\t},\r\n\t\t\t\tgmaps: {\r\n\t\t\t\t\tindex: '//maps.google.',\r\n\t\t\t\t\tsrc: '%id%&output=embed'\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\tproto: {\r\n\t\t\tinitIframe: function() {\r\n\t\t\t\tmfp.types.push(IFRAME_NS);\r\n\r\n\t\t\t\t_mfpOn('BeforeChange', function(e, prevType, newType) {\r\n\t\t\t\t\tif(prevType !== newType) {\r\n\t\t\t\t\t\tif(prevType === IFRAME_NS) {\r\n\t\t\t\t\t\t\t_fixIframeBugs(); // iframe if removed\r\n\t\t\t\t\t\t} else if(newType === IFRAME_NS) {\r\n\t\t\t\t\t\t\t_fixIframeBugs(true); // iframe is showing\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}// else {\r\n\t\t\t\t\t// iframe source is switched, don't do anything\r\n\t\t\t\t\t//}\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn(CLOSE_EVENT + '.' + IFRAME_NS, function() {\r\n\t\t\t\t\t_fixIframeBugs();\r\n\t\t\t\t});\r\n\t\t\t},\r\n\r\n\t\t\tgetIframe: function(item, template) {\r\n\t\t\t\tvar embedSrc = item.src;\r\n\t\t\t\tvar iframeSt = mfp.st.iframe;\r\n\r\n\t\t\t\t$.each(iframeSt.patterns, function() {\r\n\t\t\t\t\tif(embedSrc.indexOf( this.index ) > -1) {\r\n\t\t\t\t\t\tif(this.id) {\r\n\t\t\t\t\t\t\tif(typeof this.id === 'string') {\r\n\t\t\t\t\t\t\t\tembedSrc = embedSrc.substr(embedSrc.lastIndexOf(this.id)+this.id.length, embedSrc.length);\r\n\t\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\t\tembedSrc = this.id.call( this, embedSrc );\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tembedSrc = this.src.replace('%id%', embedSrc );\r\n\t\t\t\t\t\treturn false; // break;\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\tvar dataObj = {};\r\n\t\t\t\tif(iframeSt.srcAction) {\r\n\t\t\t\t\tdataObj[iframeSt.srcAction] = embedSrc;\r\n\t\t\t\t}\r\n\t\t\t\tmfp._parseMarkup(template, dataObj, item);\r\n\r\n\t\t\t\tmfp.updateStatus('ready');\r\n\r\n\t\t\t\treturn template;\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\r\n\r\n\t/*>>iframe*/\r\n\r\n\t/*>>gallery*/\r\n\t/**\r\n\t * Get looped index depending on number of slides\r\n\t */\r\n\tvar _getLoopedId = function(index) {\r\n\t\t\tvar numSlides = mfp.items.length;\r\n\t\t\tif(index > numSlides - 1) {\r\n\t\t\t\treturn index - numSlides;\r\n\t\t\t} else  if(index < 0) {\r\n\t\t\t\treturn numSlides + index;\r\n\t\t\t}\r\n\t\t\treturn index;\r\n\t\t},\r\n\t\t_replaceCurrTotal = function(text, curr, total) {\r\n\t\t\treturn text.replace(/%curr%/gi, curr + 1).replace(/%total%/gi, total);\r\n\t\t};\r\n\r\n\t$.magnificPopup.registerModule('gallery', {\r\n\r\n\t\toptions: {\r\n\t\t\tenabled: false,\r\n\t\t\tarrowMarkup: '<button title=\"%title%\" type=\"button\" class=\"mfp-arrow mfp-arrow-%dir%\"></button>',\r\n\t\t\tpreload: [0,2],\r\n\t\t\tnavigateByImgClick: true,\r\n\t\t\tarrows: true,\r\n\r\n\t\t\ttPrev: 'Previous (Left arrow key)',\r\n\t\t\ttNext: 'Next (Right arrow key)',\r\n\t\t\ttCounter: '%curr% of %total%'\r\n\t\t},\r\n\r\n\t\tproto: {\r\n\t\t\tinitGallery: function() {\r\n\r\n\t\t\t\tvar gSt = mfp.st.gallery,\r\n\t\t\t\t\tns = '.mfp-gallery';\r\n\r\n\t\t\t\tmfp.direction = true; // true - next, false - prev\r\n\r\n\t\t\t\tif(!gSt || !gSt.enabled ) return false;\r\n\r\n\t\t\t\t_wrapClasses += ' mfp-gallery';\r\n\r\n\t\t\t\t_mfpOn(OPEN_EVENT+ns, function() {\r\n\r\n\t\t\t\t\tif(gSt.navigateByImgClick) {\r\n\t\t\t\t\t\tmfp.wrap.on('click'+ns, '.mfp-img', function() {\r\n\t\t\t\t\t\t\tif(mfp.items.length > 1) {\r\n\t\t\t\t\t\t\t\tmfp.next();\r\n\t\t\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t_document.on('keydown'+ns, function(e) {\r\n\t\t\t\t\t\tif (e.keyCode === 37) {\r\n\t\t\t\t\t\t\tmfp.prev();\r\n\t\t\t\t\t\t} else if (e.keyCode === 39) {\r\n\t\t\t\t\t\t\tmfp.next();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn('UpdateStatus'+ns, function(e, data) {\r\n\t\t\t\t\tif(data.text) {\r\n\t\t\t\t\t\tdata.text = _replaceCurrTotal(data.text, mfp.currItem.index, mfp.items.length);\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn(MARKUP_PARSE_EVENT+ns, function(e, element, values, item) {\r\n\t\t\t\t\tvar l = mfp.items.length;\r\n\t\t\t\t\tvalues.counter = l > 1 ? _replaceCurrTotal(gSt.tCounter, item.index, l) : '';\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn('BuildControls' + ns, function() {\r\n\t\t\t\t\tif(mfp.items.length > 1 && gSt.arrows && !mfp.arrowLeft) {\r\n\t\t\t\t\t\tvar markup = gSt.arrowMarkup,\r\n\t\t\t\t\t\t\tarrowLeft = mfp.arrowLeft = $( markup.replace(/%title%/gi, gSt.tPrev).replace(/%dir%/gi, 'left') ).addClass(PREVENT_CLOSE_CLASS),\r\n\t\t\t\t\t\t\tarrowRight = mfp.arrowRight = $( markup.replace(/%title%/gi, gSt.tNext).replace(/%dir%/gi, 'right') ).addClass(PREVENT_CLOSE_CLASS);\r\n\r\n\t\t\t\t\t\tarrowLeft.click(function() {\r\n\t\t\t\t\t\t\tmfp.prev();\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tarrowRight.click(function() {\r\n\t\t\t\t\t\t\tmfp.next();\r\n\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\tmfp.container.append(arrowLeft.add(arrowRight));\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\t_mfpOn(CHANGE_EVENT+ns, function() {\r\n\t\t\t\t\tif(mfp._preloadTimeout) clearTimeout(mfp._preloadTimeout);\r\n\r\n\t\t\t\t\tmfp._preloadTimeout = setTimeout(function() {\r\n\t\t\t\t\t\tmfp.preloadNearbyImages();\r\n\t\t\t\t\t\tmfp._preloadTimeout = null;\r\n\t\t\t\t\t}, 16);\r\n\t\t\t\t});\r\n\r\n\r\n\t\t\t\t_mfpOn(CLOSE_EVENT+ns, function() {\r\n\t\t\t\t\t_document.off(ns);\r\n\t\t\t\t\tmfp.wrap.off('click'+ns);\r\n\t\t\t\t\tmfp.arrowRight = mfp.arrowLeft = null;\r\n\t\t\t\t});\r\n\r\n\t\t\t},\r\n\t\t\tnext: function() {\r\n\t\t\t\tmfp.direction = true;\r\n\t\t\t\tmfp.index = _getLoopedId(mfp.index + 1);\r\n\t\t\t\tmfp.updateItemHTML();\r\n\t\t\t},\r\n\t\t\tprev: function() {\r\n\t\t\t\tmfp.direction = false;\r\n\t\t\t\tmfp.index = _getLoopedId(mfp.index - 1);\r\n\t\t\t\tmfp.updateItemHTML();\r\n\t\t\t},\r\n\t\t\tgoTo: function(newIndex) {\r\n\t\t\t\tmfp.direction = (newIndex >= mfp.index);\r\n\t\t\t\tmfp.index = newIndex;\r\n\t\t\t\tmfp.updateItemHTML();\r\n\t\t\t},\r\n\t\t\tpreloadNearbyImages: function() {\r\n\t\t\t\tvar p = mfp.st.gallery.preload,\r\n\t\t\t\t\tpreloadBefore = Math.min(p[0], mfp.items.length),\r\n\t\t\t\t\tpreloadAfter = Math.min(p[1], mfp.items.length),\r\n\t\t\t\t\ti;\r\n\r\n\t\t\t\tfor(i = 1; i <= (mfp.direction ? preloadAfter : preloadBefore); i++) {\r\n\t\t\t\t\tmfp._preloadItem(mfp.index+i);\r\n\t\t\t\t}\r\n\t\t\t\tfor(i = 1; i <= (mfp.direction ? preloadBefore : preloadAfter); i++) {\r\n\t\t\t\t\tmfp._preloadItem(mfp.index-i);\r\n\t\t\t\t}\r\n\t\t\t},\r\n\t\t\t_preloadItem: function(index) {\r\n\t\t\t\tindex = _getLoopedId(index);\r\n\r\n\t\t\t\tif(mfp.items[index].preloaded) {\r\n\t\t\t\t\treturn;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tvar item = mfp.items[index];\r\n\t\t\t\tif(!item.parsed) {\r\n\t\t\t\t\titem = mfp.parseEl( index );\r\n\t\t\t\t}\r\n\r\n\t\t\t\t_mfpTrigger('LazyLoad', item);\r\n\r\n\t\t\t\tif(item.type === 'image') {\r\n\t\t\t\t\titem.img = $('<img class=\"mfp-img\" />').on('load.mfploader', function() {\r\n\t\t\t\t\t\titem.hasSize = true;\r\n\t\t\t\t\t}).on('error.mfploader', function() {\r\n\t\t\t\t\t\titem.hasSize = true;\r\n\t\t\t\t\t\titem.loadError = true;\r\n\t\t\t\t\t\t_mfpTrigger('LazyLoadError', item);\r\n\t\t\t\t\t}).attr('src', item.src);\r\n\t\t\t\t}\r\n\r\n\r\n\t\t\t\titem.preloaded = true;\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\t/*>>gallery*/\r\n\r\n\t/*>>retina*/\r\n\r\n\tvar RETINA_NS = 'retina';\r\n\r\n\t$.magnificPopup.registerModule(RETINA_NS, {\r\n\t\toptions: {\r\n\t\t\treplaceSrc: function(item) {\r\n\t\t\t\treturn item.src.replace(/\\.\\w+$/, function(m) { return '@2x' + m; });\r\n\t\t\t},\r\n\t\t\tratio: 1 // Function or number.  Set to 1 to disable.\r\n\t\t},\r\n\t\tproto: {\r\n\t\t\tinitRetina: function() {\r\n\t\t\t\tif(window.devicePixelRatio > 1) {\r\n\r\n\t\t\t\t\tvar st = mfp.st.retina,\r\n\t\t\t\t\t\tratio = st.ratio;\r\n\r\n\t\t\t\t\tratio = !isNaN(ratio) ? ratio : ratio();\r\n\r\n\t\t\t\t\tif(ratio > 1) {\r\n\t\t\t\t\t\t_mfpOn('ImageHasSize' + '.' + RETINA_NS, function(e, item) {\r\n\t\t\t\t\t\t\titem.img.css({\r\n\t\t\t\t\t\t\t\t'max-width': item.img[0].naturalWidth / ratio,\r\n\t\t\t\t\t\t\t\t'width': '100%'\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\t_mfpOn('ElementParse' + '.' + RETINA_NS, function(e, item) {\r\n\t\t\t\t\t\t\titem.src = st.replaceSrc(item, ratio);\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\t/*>>retina*/\r\n\t_checkInstance(); }));\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./js/lib/jquery.magnific-popup.js\n// module id = 9\n// module chunks = 0 8","import * as $ from \"jquery\";\r\nimport { throttle } from \"throttle-debounce\";\r\n\r\nfunction BackToTop() {\r\n\tlet $backToTop = $('.back-to-top');\r\n\tlet $window = $(window);\r\n\tlet windowVH = $window.innerHeight();\r\n\r\n\t$window.on(\"scroll\", function () {\r\n\t\tthrottle( 150, $backToTop.toggleClass(\"state-visible\", $(this).scrollTop() > windowVH) );\r\n\t}).on(\"resize\", function () {\r\n\t\tthrottle( 150, windowVH = $(this).height() );\r\n\t});\r\n\r\n\t$('.js-back-to-top').on('click', function () {\r\n\t\t$(\"html, body\").animate({ scrollTop: 0 }, 600);\r\n\t\treturn false;\r\n\t});\r\n}\r\n\r\nexport function init() {\r\n\tBackToTop();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/backToTop.ts","/*!\n * getSize v2.0.3\n * measure size of elements\n * MIT license\n */\n\n/* jshint browser: true, strict: true, undef: true, unused: true */\n/* globals console: false */\n\n( function( window, factory ) {\n  /* jshint strict: false */ /* globals define, module */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.getSize = factory();\n  }\n\n})( window, function factory() {\n'use strict';\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n  var num = parseFloat( value );\n  // not a percent like '100%', and a number\n  var isValid = value.indexOf('%') == -1 && !isNaN( num );\n  return isValid && num;\n}\n\nfunction noop() {}\n\nvar logError = typeof console == 'undefined' ? noop :\n  function( message ) {\n    console.error( message );\n  };\n\n// -------------------------- measurements -------------------------- //\n\nvar measurements = [\n  'paddingLeft',\n  'paddingRight',\n  'paddingTop',\n  'paddingBottom',\n  'marginLeft',\n  'marginRight',\n  'marginTop',\n  'marginBottom',\n  'borderLeftWidth',\n  'borderRightWidth',\n  'borderTopWidth',\n  'borderBottomWidth'\n];\n\nvar measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n  var size = {\n    width: 0,\n    height: 0,\n    innerWidth: 0,\n    innerHeight: 0,\n    outerWidth: 0,\n    outerHeight: 0\n  };\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    size[ measurement ] = 0;\n  }\n  return size;\n}\n\n// -------------------------- getStyle -------------------------- //\n\n/**\n * getStyle, get style of element, check for Firefox bug\n * https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\nfunction getStyle( elem ) {\n  var style = getComputedStyle( elem );\n  if ( !style ) {\n    logError( 'Style returned ' + style +\n      '. Are you running this code in a hidden iframe on Firefox? ' +\n      'See https://bit.ly/getsizebug1' );\n  }\n  return style;\n}\n\n// -------------------------- setup -------------------------- //\n\nvar isSetup = false;\n\nvar isBoxSizeOuter;\n\n/**\n * setup\n * check isBoxSizerOuter\n * do on first getSize() rather than on page load for Firefox bug\n */\nfunction setup() {\n  // setup once\n  if ( isSetup ) {\n    return;\n  }\n  isSetup = true;\n\n  // -------------------------- box sizing -------------------------- //\n\n  /**\n   * Chrome & Safari measure the outer-width on style.width on border-box elems\n   * IE11 & Firefox<29 measures the inner-width\n   */\n  var div = document.createElement('div');\n  div.style.width = '200px';\n  div.style.padding = '1px 2px 3px 4px';\n  div.style.borderStyle = 'solid';\n  div.style.borderWidth = '1px 2px 3px 4px';\n  div.style.boxSizing = 'border-box';\n\n  var body = document.body || document.documentElement;\n  body.appendChild( div );\n  var style = getStyle( div );\n  // round value for browser zoom. desandro/masonry#928\n  isBoxSizeOuter = Math.round( getStyleSize( style.width ) ) == 200;\n  getSize.isBoxSizeOuter = isBoxSizeOuter;\n\n  body.removeChild( div );\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n  setup();\n\n  // use querySeletor if elem is string\n  if ( typeof elem == 'string' ) {\n    elem = document.querySelector( elem );\n  }\n\n  // do not proceed on non-objects\n  if ( !elem || typeof elem != 'object' || !elem.nodeType ) {\n    return;\n  }\n\n  var style = getStyle( elem );\n\n  // if hidden, everything is 0\n  if ( style.display == 'none' ) {\n    return getZeroSize();\n  }\n\n  var size = {};\n  size.width = elem.offsetWidth;\n  size.height = elem.offsetHeight;\n\n  var isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n  // get all measurements\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    var value = style[ measurement ];\n    var num = parseFloat( value );\n    // any 'auto', 'medium' value will be 0\n    size[ measurement ] = !isNaN( num ) ? num : 0;\n  }\n\n  var paddingWidth = size.paddingLeft + size.paddingRight;\n  var paddingHeight = size.paddingTop + size.paddingBottom;\n  var marginWidth = size.marginLeft + size.marginRight;\n  var marginHeight = size.marginTop + size.marginBottom;\n  var borderWidth = size.borderLeftWidth + size.borderRightWidth;\n  var borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n  var isBorderBoxSizeOuter = isBorderBox && isBoxSizeOuter;\n\n  // overwrite width and height if we can get it from style\n  var styleWidth = getStyleSize( style.width );\n  if ( styleWidth !== false ) {\n    size.width = styleWidth +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingWidth + borderWidth );\n  }\n\n  var styleHeight = getStyleSize( style.height );\n  if ( styleHeight !== false ) {\n    size.height = styleHeight +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingHeight + borderHeight );\n  }\n\n  size.innerWidth = size.width - ( paddingWidth + borderWidth );\n  size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n  size.outerWidth = size.width + marginWidth;\n  size.outerHeight = size.height + marginHeight;\n\n  return size;\n}\n\nreturn getSize;\n\n});\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/get-size/get-size.js\n// module id = 15\n// module chunks = 0","/**\n * Rect\n * low-level utility class for basic geometry\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.Packery = window.Packery || {};\n    window.Packery.Rect = factory();\n  }\n\n}( window, function factory() {\n'use strict';\n\n// -------------------------- Rect -------------------------- //\n\nfunction Rect( props ) {\n  // extend properties from defaults\n  for ( var prop in Rect.defaults ) {\n    this[ prop ] = Rect.defaults[ prop ];\n  }\n\n  for ( prop in props ) {\n    this[ prop ] = props[ prop ];\n  }\n\n}\n\nRect.defaults = {\n  x: 0,\n  y: 0,\n  width: 0,\n  height: 0\n};\n\nvar proto = Rect.prototype;\n\n/**\n * Determines whether or not this rectangle wholly encloses another rectangle or point.\n * @param {Rect} rect\n * @returns {Boolean}\n**/\nproto.contains = function( rect ) {\n  // points don't have width or height\n  var otherWidth = rect.width || 0;\n  var otherHeight = rect.height || 0;\n  return this.x <= rect.x &&\n    this.y <= rect.y &&\n    this.x + this.width >= rect.x + otherWidth &&\n    this.y + this.height >= rect.y + otherHeight;\n};\n\n/**\n * Determines whether or not the rectangle intersects with another.\n * @param {Rect} rect\n * @returns {Boolean}\n**/\nproto.overlaps = function( rect ) {\n  var thisRight = this.x + this.width;\n  var thisBottom = this.y + this.height;\n  var rectRight = rect.x + rect.width;\n  var rectBottom = rect.y + rect.height;\n\n  // http://stackoverflow.com/a/306332\n  return this.x < rectRight &&\n    thisRight > rect.x &&\n    this.y < rectBottom &&\n    thisBottom > rect.y;\n};\n\n/**\n * @param {Rect} rect - the overlapping rect\n * @returns {Array} freeRects - rects representing the area around the rect\n**/\nproto.getMaximalFreeRects = function( rect ) {\n\n  // if no intersection, return false\n  if ( !this.overlaps( rect ) ) {\n    return false;\n  }\n\n  var freeRects = [];\n  var freeRect;\n\n  var thisRight = this.x + this.width;\n  var thisBottom = this.y + this.height;\n  var rectRight = rect.x + rect.width;\n  var rectBottom = rect.y + rect.height;\n\n  // top\n  if ( this.y < rect.y ) {\n    freeRect = new Rect({\n      x: this.x,\n      y: this.y,\n      width: this.width,\n      height: rect.y - this.y\n    });\n    freeRects.push( freeRect );\n  }\n\n  // right\n  if ( thisRight > rectRight ) {\n    freeRect = new Rect({\n      x: rectRight,\n      y: this.y,\n      width: thisRight - rectRight,\n      height: this.height\n    });\n    freeRects.push( freeRect );\n  }\n\n  // bottom\n  if ( thisBottom > rectBottom ) {\n    freeRect = new Rect({\n      x: this.x,\n      y: rectBottom,\n      width: this.width,\n      height: thisBottom - rectBottom\n    });\n    freeRects.push( freeRect );\n  }\n\n  // left\n  if ( this.x < rect.x ) {\n    freeRect = new Rect({\n      x: this.x,\n      y: this.y,\n      width: rect.x - this.x,\n      height: this.height\n    });\n    freeRects.push( freeRect );\n  }\n\n  return freeRects;\n};\n\nproto.canFit = function( rect ) {\n  return this.width >= rect.width && this.height >= rect.height;\n};\n\nreturn Rect;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/packery/js/rect.js\n// module id = 16\n// module chunks = 0","import * as $ from \"jquery\";\r\nimport {throttle} from \"throttle-debounce\";\r\nimport * as Modernizr from \"../../lib/modernizr-3.5.0.min.js\";\r\n\r\nfunction ContentAndMediaVideo() {\r\n\t\t$('body').on('click', '.js-play-pause', function(e) {\r\n\t\t\te.preventDefault();\r\n\t\t});\r\n\r\n\t\tfunction isScrolledIntoView(elem)\r\n\t\t{\r\n\t\t\tlet docViewTop = $(window).scrollTop();\r\n\t\t\tlet docViewBottom = docViewTop + $(window).height();\r\n\r\n\t\t\tlet elemTop = $(elem).offset().top;\r\n\t\t\tlet elemBottom = elemTop + $(elem).height();\r\n\r\n\t\t\treturn ((elemBottom <= docViewBottom) && (elemTop >= docViewTop));\r\n\t\t}\r\n\r\n\r\n\t\tif (Modernizr.mobilesafari || (Modernizr.coarsepointer && $(window).width() < 768)) {\r\n\t\t\tlet $playPause = $('.js-play-pause');\r\n\t\t\t$playPause.each(function() {\r\n\t\t\t\tlet $this = $(this);\r\n\t\t\t\tlet player = $this.find('.content-and-media__video').get(0);\r\n\t\t\t\tlet $parent = $this.parents('.content-and-media__media');\r\n\t\t\t\tplayer.play();\r\n\t\t\t\tplayer.pause();\r\n\t\t\t\tplayer.currentTime = 0;\r\n\t\t\t\tplayer.addEventListener('ended', function(){\r\n\t\t\t\t\tplayer.pause();\r\n\t\t\t\t\t$parent.removeClass('state-play');\r\n\t\t\t\t});\r\n\t\t\t});\r\n\r\n\t\t\t$(window).on('scroll', throttle(20, function() {\r\n\t\t\t\t$('.js-play-pause').each(function() {\r\n\t\t\t\t\tlet $this = $(this);\r\n\t\t\t\t\tlet $parent = $this.parents('.content-and-media__media');\r\n\t\t\t\t\tlet player = $this.find('.content-and-media__video').get(0);\r\n\r\n\t\t\t\t\tif(isScrolledIntoView($this.find('.content-and-media__video'))){\r\n\t\t\t\t\t\tif(!$parent.hasClass('state-play')) {\r\n\t\t\t\t\t\t\tplayer.currentTime = 0;\r\n\t\t\t\t\t\t\tplayer.play();\r\n\t\t\t\t\t\t\t$parent.addClass('state-play');\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tplayer.pause();\r\n\t\t\t\t\t\t$parent.removeClass('state-play');\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}));\r\n\t\t}\r\n}\r\n\r\nexport function init() {\r\n\tContentAndMediaVideo();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/contentAndMedia.ts","import * as $ from \"jquery\";\r\nimport * as Swiper from 'swiper/dist/js/swiper.min';\r\nimport \"gsap/TweenLite\";\r\n\r\ndeclare var TweenLite: any;\r\n\r\n// TODO Move me\r\nfunction slideChangeFunctions() {\r\n\tfunction slideChangeArrowsInit(element) {\r\n\t\tlet $el = $(element);\r\n\t\tlet actions = $el.data('slide-change');\r\n\r\n\t\tif (!actions) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (typeof(actions) === 'string') {\r\n\t\t\tactions = [{\r\n\t\t\t\taction: actions,\r\n\t\t\t\ttarget: $el.data('target'),\r\n\t\t\t\tdelay: $el.data('delay') || 0\r\n\t\t\t}];\r\n\t\t}\r\n\r\n\t\tfor (var i = 0; i < actions.length; i++) {\r\n\t\t\tlet nextSequence = actions[i];\r\n\t\t\tlet nextAction = nextSequence.action;\r\n\t\t\tlet $nextTarget = $el.find(nextSequence.target) || $el;\r\n\t\t\tlet delay = nextSequence.delay || 0;\r\n\r\n\t\t\tswitch (nextAction) {\r\n\t\t\t\tcase 'applyClass':\r\n\t\t\t\tcase 'apply-class':\r\n\t\t\t\t\tTweenLite.delayedCall(delay, function () {\r\n\t\t\t\t\t\tlet scrollClass = nextSequence.class;\r\n\t\t\t\t\t\t$nextTarget.addClass(scrollClass);\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase 'removeClass':\r\n\t\t\t\tcase 'remove-class':\r\n\t\t\t\t\tTweenLite.delayedCall(delay, function () {\r\n\t\t\t\t\t\tlet scrollClass = nextSequence.class;\r\n\t\t\t\t\t\t$nextTarget.removeClass(scrollClass);\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tslideChangeArrowsInit('.hero-rotator');\r\n\r\n}\r\n\r\n// TODO Move me\r\nfunction initHeroRotator(){\r\n\t//Preload our faucet images so they pop in nice and fast when we transition\r\n\tvar preloadImgs = [];\r\n\t$('.hero-rotator__list-item').each(function() {\r\n\t\tvar img = new Image();\r\n\t\timg.src = $(this).data(\"img\");\r\n\t\tif(img.src) {\r\n\t\t\tpreloadImgs.push(img);\r\n\t\t}\r\n\t});\r\n\r\n\t// console.log(preloadImgs);\r\n\r\n\t//setup the carousel - multiple on one page\r\n\tvar swiper = [];\r\n\t$('.js-hero-rotator').each(function(index, element){\r\n\t\t//setup some global variables for each instance;\r\n\t\tvar parentRotator = $(this).parents('.hero-rotator');\r\n\t\tvar slideImage = parentRotator.find('.js-callouts img');\r\n\t\t// var calloutLeft = parentRotator.find('.js-callout-left');\r\n\t\t// var calloutRight = parentRotator.find('.js-callout-right');\r\n\t\t// var calloutArrow = parentRotator.find('.hero-rotator__arrow');\r\n\t\tvar rtCallouts = parentRotator.find('.hero-rotator__callout').addClass('state-visible');\r\n\t\tvar $this = $(this);\r\n\t\tvar sliderList = [];\r\n\r\n\t\t//setup each swiper instance\r\n\t\tvar swiper = new Swiper(this,{\r\n\t\t\t// Optional parameters\r\n\t\t\tinit: false,\r\n\t\t\tloop: true,\r\n\t\t\tslidesPerView: 1,\r\n\t\t\tpreventInteractionOnTransition: true,\r\n\t\t\tautoplay: {\r\n\t\t\t\tdelay: 5000,\r\n\t\t\t},\r\n\r\n\t\t\tpagination: {\r\n\t\t\t\tel: '.swiper-pagination',\r\n\t\t\t\ttype: 'bullets',\r\n\t\t\t\tclickable: true,\r\n\t\t\t},\r\n\r\n\t\t\t// Navigation arrows\r\n\t\t\tnavigation: {\r\n\t\t\t\tnextEl: $this.find('.swiper-button-next')[0],\r\n\t\t\t\tprevEl: $this.find('.swiper-button-prev')[0],\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\t//push up the swiper data\r\n\t\tsliderList.push(swiper);\r\n\r\n\t\t//on init set the current faucet image to the data-img src found on the item in the carousel\r\n\t\tswiper.on('init', function(){\r\n\t\t\tlet slideImageSrc = $(swiper.slides[swiper.activeIndex]).data('img');\r\n\t\t\tlet slideImageAlt = $(swiper.slides[swiper.activeIndex]).data('alt');\r\n\t\t\tlet rotatorCallout = swiper.$el.parents('.hero-rotator').find('.js-callouts');\r\n\t\t\trotatorCallout.attr('class', 'hero-rotator__callouts js-callouts hero-rotator__callouts--'+swiper.activeIndex);\r\n\t\t\tlet $extendedContent = $(swiper.slides[swiper.activeIndex]).find('.js-extended-content');\r\n\t\t\tlet $target = $(rotatorCallout).find($extendedContent.data('target'));\r\n\t\t\trotatorCallout.find('img').attr({'src': slideImageSrc, 'alt': slideImageAlt});\r\n\t\t\tif($extendedContent.children().length > 0){\r\n\t\t\t\t$target.append($extendedContent.html());\r\n\t\t\t}\r\n\r\n\t\t\tslideChangeFunctions(); //animation on arrows\r\n\t\t});\r\n\r\n\r\n\t\t//when the transition on the carousel starts set the faucet to the new active element and replace the callout texts.\r\n\t\t//also create modifier classes based on active index.\r\n\t\tswiper.on('slideChangeTransitionStart', function(){\r\n\t\t\tlet slideImageSrc = $(swiper.slides[swiper.activeIndex]).data('img');\r\n\t\t\tlet slideImageAlt = $(swiper.slides[swiper.activeIndex]).data('alt');\r\n\t\t\tlet prevSlideImageSrc = $(swiper.slides[swiper.previousIndex]).data('img');\r\n\t\t\tlet prevSlideImageAlt = $(swiper.slides[swiper.previousIndex]).data('alt');\r\n\t\t\tlet rotatorCallout = $(swiper.$el).parents('.hero-rotator').find('.js-callouts');\r\n\t\t\tlet rotatorCalloutImg = rotatorCallout.find('img:not(.js-cloned-img)');\r\n\t\t\tlet rotatorCalloutImgX = rotatorCalloutImg.offset().left;\r\n\t\t\tlet rotatorCalloutImgY = rotatorCalloutImg.offset().top;\r\n\r\n\t\t\tif($(swiper.slides[swiper.animating])) {\r\n\t\t\t\t$(swiper.$el).parents('.hero-rotator').find('.swiper-button-next, .swiper-button-prev').on('click', function(){\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\trotatorCallout.attr('class', 'hero-rotator__callouts js-callouts hero-rotator__callouts--'+swiper.activeIndex);\r\n\t\t\tlet $extendedContent = $(swiper.slides[swiper.activeIndex]).find('.js-extended-content');\r\n\t\t\tlet $target = $(swiper.$el).parents('.hero-rotator').find($extendedContent.data('target'));\r\n\r\n\t\t\t//clone the image from the previous slide and append it\r\n\t\t\trotatorCalloutImg.clone().addClass('js-cloned-img hero-rotator__img--cloned state-visible').css({\"left\" : +rotatorCalloutImgX+\"px\", \"top\" : rotatorCalloutImgY+\"px\"}).appendTo( $('body') );\r\n\t\t\trotatorCalloutImg.css('visibility', 'hidden');\r\n\t\t\tlet $clonedImg = rotatorCallout.find('.js-cloned-img');\r\n\t\t\t$clonedImg.attr({'src': prevSlideImageSrc, 'alt': prevSlideImageAlt});\r\n\t\t\trotatorCalloutImg.attr({'src': slideImageSrc, 'alt': slideImageAlt});\r\n\r\n\t\t\tsetTimeout(function(){\r\n\t\t\t\t$(swiper.$el).parents('.hero-rotator').find('.js-callouts img:not(.js-cloned-img)').removeAttr('style').addClass('state-visible');\r\n\t\t\t\t$('.js-cloned-img').removeClass('state-visible');\r\n\t\t\t}, 50);\r\n\t\t\tsetTimeout(function(){\r\n\t\t\t\t$('.js-cloned-img').remove();\r\n\t\t\t}, 300);\r\n\r\n\t\t\tif($extendedContent.children().length > 0){\r\n\t\t\t\t$target.append($extendedContent.html());\r\n\t\t\t\t$target.children().removeClass('state-visible');\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tswiper.on('slideChangeTransitionEnd', function(){\r\n\t\t\tlet $extendedContent = $(swiper.slides[swiper.activeIndex]).find('.js-extended-content');\r\n\t\t\tlet $target = $(swiper.$el).parents('.hero-rotator').find($extendedContent.data('target'));\r\n\r\n\t\t\tsetTimeout(function(){\r\n\t\t\t\t$target.children().not('img').addClass('state-visible'); //make callouts visible\r\n\t\t\t\tslideChangeFunctions();\r\n\t\t\t}, 250);\r\n\r\n\t\t});\r\n\r\n\t\t$this.parents('.hero-rotator').on({\r\n\t\t\tmouseenter: function () {\r\n\t\t\t\tswiper.autoplay.stop();\r\n\t\t\t},\r\n\r\n\t\t\tmouseleave: function () {\r\n\t\t\t\tswiper.autoplay.start();\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tswiper.init();\r\n\t});\r\n}\r\n\r\nexport function init() {\r\n\tif($('.js-hero-rotator').length) {\r\n\t\tinitHeroRotator();\r\n\t}\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/heroRotator.ts","import * as $ from \"jquery\";\r\n\r\nexport function init() {\r\n\t$('.js-image-switcher-toggle').each(function(){\r\n\t\tvar $this = $(this);\r\n\t\tvar $switcherImage = $this.find('.image-switcher__image:first');\r\n\t\t$switcherImage.addClass('state-visible');\r\n\r\n\t\t$(this).on('click', function(){\r\n\t\t\t$switcherImage.toggleClass('state-visible');\r\n\t\t});\r\n\t});\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/imageSwitcher.ts","\n;(function (name, root, factory) {\n  if (typeof exports === 'object') {\n    module.exports = factory()\n    module.exports['default'] = factory()\n  }\n  /* istanbul ignore next */\n  else if (typeof define === 'function' && define.amd) {\n    define(factory)\n  }\n  else {\n    root[name] = factory()\n  }\n}('slugify', this, function () {\n  /* eslint-disable */\n  var charMap = 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":\"o\",\"Ỏ\":\"O\",\"ỏ\":\"o\",\"Ố\":\"O\",\"ố\":\"o\",\"Ồ\":\"O\",\"ồ\":\"o\",\"Ổ\":\"O\",\"ổ\":\"o\",\"Ỗ\":\"O\",\"ỗ\":\"o\",\"Ộ\":\"O\",\"ộ\":\"o\",\"Ớ\":\"O\",\"ớ\":\"o\",\"Ờ\":\"O\",\"ờ\":\"o\",\"Ở\":\"O\",\"ở\":\"o\",\"Ỡ\":\"O\",\"ỡ\":\"o\",\"Ợ\":\"O\",\"ợ\":\"o\",\"Ụ\":\"U\",\"ụ\":\"u\",\"Ủ\":\"U\",\"ủ\":\"u\",\"Ứ\":\"U\",\"ứ\":\"u\",\"Ừ\":\"U\",\"ừ\":\"u\",\"Ử\":\"U\",\"ử\":\"u\",\"Ữ\":\"U\",\"ữ\":\"u\",\"Ự\":\"U\",\"ự\":\"u\",\"Ỳ\":\"Y\",\"ỳ\":\"y\",\"Ỵ\":\"Y\",\"ỵ\":\"y\",\"Ỷ\":\"Y\",\"ỷ\":\"y\",\"Ỹ\":\"Y\",\"ỹ\":\"y\",\"‘\":\"\\'\",\"’\":\"\\'\",\"“\":\"\\\\\\\"\",\"”\":\"\\\\\\\"\",\"†\":\"+\",\"•\":\"*\",\"…\":\"...\",\"₠\":\"ecu\",\"₢\":\"cruzeiro\",\"₣\":\"french franc\",\"₤\":\"lira\",\"₥\":\"mill\",\"₦\":\"naira\",\"₧\":\"peseta\",\"₨\":\"rupee\",\"₩\":\"won\",\"₪\":\"new shequel\",\"₫\":\"dong\",\"€\":\"euro\",\"₭\":\"kip\",\"₮\":\"tugrik\",\"₯\":\"drachma\",\"₰\":\"penny\",\"₱\":\"peso\",\"₲\":\"guarani\",\"₳\":\"austral\",\"₴\":\"hryvnia\",\"₵\":\"cedi\",\"₹\":\"indian rupee\",\"₽\":\"russian ruble\",\"₿\":\"bitcoin\",\"℠\":\"sm\",\"™\":\"tm\",\"∂\":\"d\",\"∆\":\"delta\",\"∑\":\"sum\",\"∞\":\"infinity\",\"♥\":\"love\",\"元\":\"yuan\",\"円\":\"yen\",\"﷼\":\"rial\"}')\n  /* eslint-enable */\n\n  function replace (string, options) {\n    if (typeof string !== 'string') {\n      throw new Error('slugify: string argument expected')\n    }\n\n    options = (typeof options === 'string')\n      ? {replacement: options}\n      : options || {}\n\n    var slug = string.split('')\n      .reduce(function (result, ch) {\n        return result + (charMap[ch] || ch)\n          // allowed\n          .replace(options.remove || /[^\\w\\s$*_+~.()'\"!\\-:@]/g, '')\n      }, '')\n      // trim leading/trailing spaces\n      .trim()\n      // convert spaces\n      .replace(/[-\\s]+/g, options.replacement || '-')\n\n    return options.lower ? slug.toLowerCase() : slug\n  }\n\n  replace.extend = function (customMap) {\n    for (var key in customMap) {\n      charMap[key] = customMap[key]\n    }\n  }\n\n  return replace\n}))\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/slugify/index.js\n// module id = 21\n// module chunks = 0 7","import * as $ from \"jquery\";\r\nimport * as mojs from \"mo-js\";\r\n\r\nexport function init() {\r\n\tconst CIRCLE_RADIUS = 35;\r\n\tconst circle = new mojs.Shape({\r\n\t\tleft: 0,\r\n\t\ttop: 0,\r\n\t\tstroke: '#f4f5f5', // gray-lighter\r\n\t\tstrokeWidth: {[CIRCLE_RADIUS * 1.25]: 0},\r\n\t\tfill: 'none',\r\n\t\tscale: {0: 1},\r\n\t\topacity: {1: 0},\r\n\t\tradius: CIRCLE_RADIUS,\r\n\t\tduration: 800,\r\n\t\teasing: 'cubic.out'\r\n\t});\r\n\r\n\t$('.js-bubble-tooltip').on('click', function (e) {\r\n\t\te.preventDefault();\r\n\r\n\t\t// Close other open tooltips\r\n\t\t$('.js-tooltip-contents').removeClass('state-visible');\r\n\r\n\t\t$(this).closest('.bubble-tooltip').find('.js-tooltip-contents').toggleClass('state-visible');\r\n\t}).on('mouseenter', function (e) {\r\n\t\tlet $this = $(this);\r\n\t\tlet pos = $this.offset();\r\n\t\tlet coords = {x: pos.left + $this.outerWidth(true) / 2, y: pos.top + 20};\r\n\r\n\t\tcircle.tune(coords).replay();\r\n\t});\r\n\r\n\t$('.js-bubble-tooltip-close').on('click', function (e) {\r\n\t\t$(this).closest('.js-tooltip-contents').removeClass('state-visible');\r\n\t\te.preventDefault();\r\n\t});\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/bubbleTooltip.ts","(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"mojs\", [], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"mojs\"] = factory();\n\telse\n\t\troot[\"mojs\"] = factory();\n})(this, function() {\nreturn /******/ (function(modules) { // webpackBootstrap\n/******/ \t// The module cache\n/******/ \tvar installedModules = {};\n\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(installedModules[moduleId])\n/******/ \t\t\treturn installedModules[moduleId].exports;\n\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = installedModules[moduleId] = {\n/******/ \t\t\texports: {},\n/******/ \t\t\tid: moduleId,\n/******/ \t\t\tloaded: false\n/******/ \t\t};\n\n/******/ \t\t// Execute the module function\n/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n/******/ \t\t// Flag the module as loaded\n/******/ \t\tmodule.loaded = true;\n\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n\n\n/******/ \t// expose the modules object (__webpack_modules__)\n/******/ \t__webpack_require__.m = modules;\n\n/******/ \t// expose the module cache\n/******/ \t__webpack_require__.c = installedModules;\n\n/******/ \t// __webpack_public_path__\n/******/ \t__webpack_require__.p = \"build/\";\n\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(0);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = __webpack_require__(1);\n\n\n/***/ }),\n/* 1 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(module) {'use strict';\n\n\texports.__esModule = true;\n\n\tvar _typeof2 = __webpack_require__(3);\n\n\tvar _typeof3 = _interopRequireDefault(_typeof2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tvar _shapesMap = __webpack_require__(72);\n\n\tvar _shapesMap2 = _interopRequireDefault(_shapesMap);\n\n\tvar _shape = __webpack_require__(94);\n\n\tvar _shape2 = _interopRequireDefault(_shape);\n\n\tvar _shapeSwirl = __webpack_require__(117);\n\n\tvar _shapeSwirl2 = _interopRequireDefault(_shapeSwirl);\n\n\tvar _burst = __webpack_require__(118);\n\n\tvar _burst2 = _interopRequireDefault(_burst);\n\n\tvar _html = __webpack_require__(119);\n\n\tvar _html2 = _interopRequireDefault(_html);\n\n\tvar _stagger = __webpack_require__(127);\n\n\tvar _stagger2 = _interopRequireDefault(_stagger);\n\n\tvar _spriter = __webpack_require__(128);\n\n\tvar _spriter2 = _interopRequireDefault(_spriter);\n\n\tvar _motionPath = __webpack_require__(129);\n\n\tvar _motionPath2 = _interopRequireDefault(_motionPath);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tvar _timeline = __webpack_require__(110);\n\n\tvar _timeline2 = _interopRequireDefault(_timeline);\n\n\tvar _tweener = __webpack_require__(102);\n\n\tvar _tweener2 = _interopRequireDefault(_tweener);\n\n\tvar _tweenable = __webpack_require__(100);\n\n\tvar _tweenable2 = _interopRequireDefault(_tweenable);\n\n\tvar _thenable = __webpack_require__(99);\n\n\tvar _thenable2 = _interopRequireDefault(_thenable);\n\n\tvar _tunable = __webpack_require__(116);\n\n\tvar _tunable2 = _interopRequireDefault(_tunable);\n\n\tvar _delta = __webpack_require__(126);\n\n\tvar _delta2 = _interopRequireDefault(_delta);\n\n\tvar _deltas = __webpack_require__(125);\n\n\tvar _deltas2 = _interopRequireDefault(_deltas);\n\n\tvar _module = __webpack_require__(84);\n\n\tvar _module2 = _interopRequireDefault(_module);\n\n\tvar _easing = __webpack_require__(105);\n\n\tvar _easing2 = _interopRequireDefault(_easing);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar mojs = {\n\t  revision: '0.288.2', isDebug: true, helpers: _h2.default,\n\t  Shape: _shape2.default, ShapeSwirl: _shapeSwirl2.default, Burst: _burst2.default, Html: _html2.default, stagger: _stagger2.default, Spriter: _spriter2.default, MotionPath: _motionPath2.default,\n\t  Tween: _tween2.default, Timeline: _timeline2.default, Tweenable: _tweenable2.default, Thenable: _thenable2.default, Tunable: _tunable2.default, Module: _module2.default,\n\t  tweener: _tweener2.default, easing: _easing2.default, shapesMap: _shapesMap2.default, _pool: { Delta: _delta2.default, Deltas: _deltas2.default }\n\t};\n\n\t// functions alias\n\tmojs.h = mojs.helpers;\n\tmojs.delta = mojs.h.delta;\n\t// custom shape add function and class\n\tmojs.addShape = mojs.shapesMap.addShape;\n\tmojs.CustomShape = mojs.shapesMap.custom;\n\t// module alias\n\tmojs.Transit = mojs.Shape;\n\tmojs.Swirl = mojs.ShapeSwirl;\n\n\t// TODO:\n\t/*\n\t  H/V in paths\n\n\t  rand for direction\n\t  burst children angle after tune\n\t  burst pathScale after tune\n\t  swirl then issue\n\t  'rand' angle flick with `then`\n\t  not able to `play()` in `onComplete` callback\n\t  ---\n\t  module names\n\t  swirls in then chains for x/y\n\t  parse rand(stagger(20, 10), 20) values\n\t  percentage for radius\n\t*/\n\n\t// istanbul ignore next\n\tif (true) {\n\t  !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = function () {\n\t    return mojs;\n\t  }.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));\n\t}\n\t// istanbul ignore next\n\tif (( false ? 'undefined' : (0, _typeof3.default)(module)) === \"object\" && (0, _typeof3.default)(module.exports) === \"object\") {\n\t  module.exports = mojs;\n\t}\n\n\texports.default = mojs;\n\n\n\ttypeof window !== 'undefined' && (window.mojs = mojs);\n\t/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(2)(module)))\n\n/***/ }),\n/* 2 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = function(module) {\r\n\t\tif(!module.webpackPolyfill) {\r\n\t\t\tmodule.deprecate = function() {};\r\n\t\t\tmodule.paths = [];\r\n\t\t\t// module.parent = undefined by default\r\n\t\t\tmodule.children = [];\r\n\t\t\tmodule.webpackPolyfill = 1;\r\n\t\t}\r\n\t\treturn module;\r\n\t}\r\n\n\n/***/ }),\n/* 3 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\"use strict\";\n\n\texports.__esModule = true;\n\n\tvar _iterator = __webpack_require__(4);\n\n\tvar _iterator2 = _interopRequireDefault(_iterator);\n\n\tvar _symbol = __webpack_require__(55);\n\n\tvar _symbol2 = _interopRequireDefault(_symbol);\n\n\tvar _typeof = typeof _symbol2.default === \"function\" && typeof _iterator2.default === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj; };\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\texports.default = typeof _symbol2.default === \"function\" && _typeof(_iterator2.default) === \"symbol\" ? function (obj) {\n\t  return typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n\t} : function (obj) {\n\t  return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n\t};\n\n/***/ }),\n/* 4 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = { \"default\": __webpack_require__(5), __esModule: true };\n\n/***/ }),\n/* 5 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(6);\n\t__webpack_require__(50);\n\tmodule.exports = __webpack_require__(54).f('iterator');\n\n/***/ }),\n/* 6 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\tvar $at  = __webpack_require__(7)(true);\n\n\t// 21.1.3.27 String.prototype[@@iterator]()\n\t__webpack_require__(10)(String, 'String', function(iterated){\n\t  this._t = String(iterated); // target\n\t  this._i = 0;                // next index\n\t// 21.1.5.2.1 %StringIteratorPrototype%.next()\n\t}, function(){\n\t  var O     = this._t\n\t    , index = this._i\n\t    , point;\n\t  if(index >= O.length)return {value: undefined, done: true};\n\t  point = $at(O, index);\n\t  this._i += point.length;\n\t  return {value: point, done: false};\n\t});\n\n/***/ }),\n/* 7 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar toInteger = __webpack_require__(8)\n\t  , defined   = __webpack_require__(9);\n\t// true  -> String#at\n\t// false -> String#codePointAt\n\tmodule.exports = function(TO_STRING){\n\t  return function(that, pos){\n\t    var s = String(defined(that))\n\t      , i = toInteger(pos)\n\t      , l = s.length\n\t      , a, b;\n\t    if(i < 0 || i >= l)return TO_STRING ? '' : undefined;\n\t    a = s.charCodeAt(i);\n\t    return a < 0xd800 || a > 0xdbff || i + 1 === l || (b = s.charCodeAt(i + 1)) < 0xdc00 || b > 0xdfff\n\t      ? TO_STRING ? s.charAt(i) : a\n\t      : TO_STRING ? s.slice(i, i + 2) : (a - 0xd800 << 10) + (b - 0xdc00) + 0x10000;\n\t  };\n\t};\n\n/***/ }),\n/* 8 */\n/***/ (function(module, exports) {\n\n\t// 7.1.4 ToInteger\n\tvar ceil  = Math.ceil\n\t  , floor = Math.floor;\n\tmodule.exports = function(it){\n\t  return isNaN(it = +it) ? 0 : (it > 0 ? floor : ceil)(it);\n\t};\n\n/***/ }),\n/* 9 */\n/***/ (function(module, exports) {\n\n\t// 7.2.1 RequireObjectCoercible(argument)\n\tmodule.exports = function(it){\n\t  if(it == undefined)throw TypeError(\"Can't call method on  \" + it);\n\t  return it;\n\t};\n\n/***/ }),\n/* 10 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\tvar LIBRARY        = __webpack_require__(11)\n\t  , $export        = __webpack_require__(12)\n\t  , redefine       = __webpack_require__(27)\n\t  , hide           = __webpack_require__(17)\n\t  , has            = __webpack_require__(28)\n\t  , Iterators      = __webpack_require__(29)\n\t  , $iterCreate    = __webpack_require__(30)\n\t  , setToStringTag = __webpack_require__(46)\n\t  , getPrototypeOf = __webpack_require__(48)\n\t  , ITERATOR       = __webpack_require__(47)('iterator')\n\t  , BUGGY          = !([].keys && 'next' in [].keys()) // Safari has buggy iterators w/o `next`\n\t  , FF_ITERATOR    = '@@iterator'\n\t  , KEYS           = 'keys'\n\t  , VALUES         = 'values';\n\n\tvar returnThis = function(){ return this; };\n\n\tmodule.exports = function(Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED){\n\t  $iterCreate(Constructor, NAME, next);\n\t  var getMethod = function(kind){\n\t    if(!BUGGY && kind in proto)return proto[kind];\n\t    switch(kind){\n\t      case KEYS: return function keys(){ return new Constructor(this, kind); };\n\t      case VALUES: return function values(){ return new Constructor(this, kind); };\n\t    } return function entries(){ return new Constructor(this, kind); };\n\t  };\n\t  var TAG        = NAME + ' Iterator'\n\t    , DEF_VALUES = DEFAULT == VALUES\n\t    , VALUES_BUG = false\n\t    , proto      = Base.prototype\n\t    , $native    = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT]\n\t    , $default   = $native || getMethod(DEFAULT)\n\t    , $entries   = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined\n\t    , $anyNative = NAME == 'Array' ? proto.entries || $native : $native\n\t    , methods, key, IteratorPrototype;\n\t  // Fix native\n\t  if($anyNative){\n\t    IteratorPrototype = getPrototypeOf($anyNative.call(new Base));\n\t    if(IteratorPrototype !== Object.prototype){\n\t      // Set @@toStringTag to native iterators\n\t      setToStringTag(IteratorPrototype, TAG, true);\n\t      // fix for some old engines\n\t      if(!LIBRARY && !has(IteratorPrototype, ITERATOR))hide(IteratorPrototype, ITERATOR, returnThis);\n\t    }\n\t  }\n\t  // fix Array#{values, @@iterator}.name in V8 / FF\n\t  if(DEF_VALUES && $native && $native.name !== VALUES){\n\t    VALUES_BUG = true;\n\t    $default = function values(){ return $native.call(this); };\n\t  }\n\t  // Define iterator\n\t  if((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])){\n\t    hide(proto, ITERATOR, $default);\n\t  }\n\t  // Plug for library\n\t  Iterators[NAME] = $default;\n\t  Iterators[TAG]  = returnThis;\n\t  if(DEFAULT){\n\t    methods = {\n\t      values:  DEF_VALUES ? $default : getMethod(VALUES),\n\t      keys:    IS_SET     ? $default : getMethod(KEYS),\n\t      entries: $entries\n\t    };\n\t    if(FORCED)for(key in methods){\n\t      if(!(key in proto))redefine(proto, key, methods[key]);\n\t    } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n\t  }\n\t  return methods;\n\t};\n\n/***/ }),\n/* 11 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = true;\n\n/***/ }),\n/* 12 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar global    = __webpack_require__(13)\n\t  , core      = __webpack_require__(14)\n\t  , ctx       = __webpack_require__(15)\n\t  , hide      = __webpack_require__(17)\n\t  , PROTOTYPE = 'prototype';\n\n\tvar $export = function(type, name, source){\n\t  var IS_FORCED = type & $export.F\n\t    , IS_GLOBAL = type & $export.G\n\t    , IS_STATIC = type & $export.S\n\t    , IS_PROTO  = type & $export.P\n\t    , IS_BIND   = type & $export.B\n\t    , IS_WRAP   = type & $export.W\n\t    , exports   = IS_GLOBAL ? core : core[name] || (core[name] = {})\n\t    , expProto  = exports[PROTOTYPE]\n\t    , target    = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE]\n\t    , key, own, out;\n\t  if(IS_GLOBAL)source = name;\n\t  for(key in source){\n\t    // contains in native\n\t    own = !IS_FORCED && target && target[key] !== undefined;\n\t    if(own && key in exports)continue;\n\t    // export native or passed\n\t    out = own ? target[key] : source[key];\n\t    // prevent global pollution for namespaces\n\t    exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key]\n\t    // bind timers to global for call from export context\n\t    : IS_BIND && own ? ctx(out, global)\n\t    // wrap global constructors for prevent change them in library\n\t    : IS_WRAP && target[key] == out ? (function(C){\n\t      var F = function(a, b, c){\n\t        if(this instanceof C){\n\t          switch(arguments.length){\n\t            case 0: return new C;\n\t            case 1: return new C(a);\n\t            case 2: return new C(a, b);\n\t          } return new C(a, b, c);\n\t        } return C.apply(this, arguments);\n\t      };\n\t      F[PROTOTYPE] = C[PROTOTYPE];\n\t      return F;\n\t    // make static versions for prototype methods\n\t    })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;\n\t    // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%\n\t    if(IS_PROTO){\n\t      (exports.virtual || (exports.virtual = {}))[key] = out;\n\t      // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%\n\t      if(type & $export.R && expProto && !expProto[key])hide(expProto, key, out);\n\t    }\n\t  }\n\t};\n\t// type bitmap\n\t$export.F = 1;   // forced\n\t$export.G = 2;   // global\n\t$export.S = 4;   // static\n\t$export.P = 8;   // proto\n\t$export.B = 16;  // bind\n\t$export.W = 32;  // wrap\n\t$export.U = 64;  // safe\n\t$export.R = 128; // real proto method for `library` \n\tmodule.exports = $export;\n\n/***/ }),\n/* 13 */\n/***/ (function(module, exports) {\n\n\t// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\n\tvar global = module.exports = typeof window != 'undefined' && window.Math == Math\n\t  ? window : typeof self != 'undefined' && self.Math == Math ? self : Function('return this')();\n\tif(typeof __g == 'number')__g = global; // eslint-disable-line no-undef\n\n/***/ }),\n/* 14 */\n/***/ (function(module, exports) {\n\n\tvar core = module.exports = {version: '2.4.0'};\n\tif(typeof __e == 'number')__e = core; // eslint-disable-line no-undef\n\n/***/ }),\n/* 15 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// optional / simple context binding\n\tvar aFunction = __webpack_require__(16);\n\tmodule.exports = function(fn, that, length){\n\t  aFunction(fn);\n\t  if(that === undefined)return fn;\n\t  switch(length){\n\t    case 1: return function(a){\n\t      return fn.call(that, a);\n\t    };\n\t    case 2: return function(a, b){\n\t      return fn.call(that, a, b);\n\t    };\n\t    case 3: return function(a, b, c){\n\t      return fn.call(that, a, b, c);\n\t    };\n\t  }\n\t  return function(/* ...args */){\n\t    return fn.apply(that, arguments);\n\t  };\n\t};\n\n/***/ }),\n/* 16 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = function(it){\n\t  if(typeof it != 'function')throw TypeError(it + ' is not a function!');\n\t  return it;\n\t};\n\n/***/ }),\n/* 17 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar dP         = __webpack_require__(18)\n\t  , createDesc = __webpack_require__(26);\n\tmodule.exports = __webpack_require__(22) ? function(object, key, value){\n\t  return dP.f(object, key, createDesc(1, value));\n\t} : function(object, key, value){\n\t  object[key] = value;\n\t  return object;\n\t};\n\n/***/ }),\n/* 18 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar anObject       = __webpack_require__(19)\n\t  , IE8_DOM_DEFINE = __webpack_require__(21)\n\t  , toPrimitive    = __webpack_require__(25)\n\t  , dP             = Object.defineProperty;\n\n\texports.f = __webpack_require__(22) ? Object.defineProperty : function defineProperty(O, P, Attributes){\n\t  anObject(O);\n\t  P = toPrimitive(P, true);\n\t  anObject(Attributes);\n\t  if(IE8_DOM_DEFINE)try {\n\t    return dP(O, P, Attributes);\n\t  } catch(e){ /* empty */ }\n\t  if('get' in Attributes || 'set' in Attributes)throw TypeError('Accessors not supported!');\n\t  if('value' in Attributes)O[P] = Attributes.value;\n\t  return O;\n\t};\n\n/***/ }),\n/* 19 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar isObject = __webpack_require__(20);\n\tmodule.exports = function(it){\n\t  if(!isObject(it))throw TypeError(it + ' is not an object!');\n\t  return it;\n\t};\n\n/***/ }),\n/* 20 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = function(it){\n\t  return typeof it === 'object' ? it !== null : typeof it === 'function';\n\t};\n\n/***/ }),\n/* 21 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = !__webpack_require__(22) && !__webpack_require__(23)(function(){\n\t  return Object.defineProperty(__webpack_require__(24)('div'), 'a', {get: function(){ return 7; }}).a != 7;\n\t});\n\n/***/ }),\n/* 22 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// Thank's IE8 for his funny defineProperty\n\tmodule.exports = !__webpack_require__(23)(function(){\n\t  return Object.defineProperty({}, 'a', {get: function(){ return 7; }}).a != 7;\n\t});\n\n/***/ }),\n/* 23 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = function(exec){\n\t  try {\n\t    return !!exec();\n\t  } catch(e){\n\t    return true;\n\t  }\n\t};\n\n/***/ }),\n/* 24 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar isObject = __webpack_require__(20)\n\t  , document = __webpack_require__(13).document\n\t  // in old IE typeof document.createElement is 'object'\n\t  , is = isObject(document) && isObject(document.createElement);\n\tmodule.exports = function(it){\n\t  return is ? document.createElement(it) : {};\n\t};\n\n/***/ }),\n/* 25 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 7.1.1 ToPrimitive(input [, PreferredType])\n\tvar isObject = __webpack_require__(20);\n\t// instead of the ES6 spec version, we didn't implement @@toPrimitive case\n\t// and the second argument - flag - preferred type is a string\n\tmodule.exports = function(it, S){\n\t  if(!isObject(it))return it;\n\t  var fn, val;\n\t  if(S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;\n\t  if(typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it)))return val;\n\t  if(!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;\n\t  throw TypeError(\"Can't convert object to primitive value\");\n\t};\n\n/***/ }),\n/* 26 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = function(bitmap, value){\n\t  return {\n\t    enumerable  : !(bitmap & 1),\n\t    configurable: !(bitmap & 2),\n\t    writable    : !(bitmap & 4),\n\t    value       : value\n\t  };\n\t};\n\n/***/ }),\n/* 27 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = __webpack_require__(17);\n\n/***/ }),\n/* 28 */\n/***/ (function(module, exports) {\n\n\tvar hasOwnProperty = {}.hasOwnProperty;\n\tmodule.exports = function(it, key){\n\t  return hasOwnProperty.call(it, key);\n\t};\n\n/***/ }),\n/* 29 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = {};\n\n/***/ }),\n/* 30 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\tvar create         = __webpack_require__(31)\n\t  , descriptor     = __webpack_require__(26)\n\t  , setToStringTag = __webpack_require__(46)\n\t  , IteratorPrototype = {};\n\n\t// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\n\t__webpack_require__(17)(IteratorPrototype, __webpack_require__(47)('iterator'), function(){ return this; });\n\n\tmodule.exports = function(Constructor, NAME, next){\n\t  Constructor.prototype = create(IteratorPrototype, {next: descriptor(1, next)});\n\t  setToStringTag(Constructor, NAME + ' Iterator');\n\t};\n\n/***/ }),\n/* 31 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\n\tvar anObject    = __webpack_require__(19)\n\t  , dPs         = __webpack_require__(32)\n\t  , enumBugKeys = __webpack_require__(44)\n\t  , IE_PROTO    = __webpack_require__(41)('IE_PROTO')\n\t  , Empty       = function(){ /* empty */ }\n\t  , PROTOTYPE   = 'prototype';\n\n\t// Create object with fake `null` prototype: use iframe Object with cleared prototype\n\tvar createDict = function(){\n\t  // Thrash, waste and sodomy: IE GC bug\n\t  var iframe = __webpack_require__(24)('iframe')\n\t    , i      = enumBugKeys.length\n\t    , lt     = '<'\n\t    , gt     = '>'\n\t    , iframeDocument;\n\t  iframe.style.display = 'none';\n\t  __webpack_require__(45).appendChild(iframe);\n\t  iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n\t  // createDict = iframe.contentWindow.Object;\n\t  // html.removeChild(iframe);\n\t  iframeDocument = iframe.contentWindow.document;\n\t  iframeDocument.open();\n\t  iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n\t  iframeDocument.close();\n\t  createDict = iframeDocument.F;\n\t  while(i--)delete createDict[PROTOTYPE][enumBugKeys[i]];\n\t  return createDict();\n\t};\n\n\tmodule.exports = Object.create || function create(O, Properties){\n\t  var result;\n\t  if(O !== null){\n\t    Empty[PROTOTYPE] = anObject(O);\n\t    result = new Empty;\n\t    Empty[PROTOTYPE] = null;\n\t    // add \"__proto__\" for Object.getPrototypeOf polyfill\n\t    result[IE_PROTO] = O;\n\t  } else result = createDict();\n\t  return Properties === undefined ? result : dPs(result, Properties);\n\t};\n\n\n/***/ }),\n/* 32 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar dP       = __webpack_require__(18)\n\t  , anObject = __webpack_require__(19)\n\t  , getKeys  = __webpack_require__(33);\n\n\tmodule.exports = __webpack_require__(22) ? Object.defineProperties : function defineProperties(O, Properties){\n\t  anObject(O);\n\t  var keys   = getKeys(Properties)\n\t    , length = keys.length\n\t    , i = 0\n\t    , P;\n\t  while(length > i)dP.f(O, P = keys[i++], Properties[P]);\n\t  return O;\n\t};\n\n/***/ }),\n/* 33 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 19.1.2.14 / 15.2.3.14 Object.keys(O)\n\tvar $keys       = __webpack_require__(34)\n\t  , enumBugKeys = __webpack_require__(44);\n\n\tmodule.exports = Object.keys || function keys(O){\n\t  return $keys(O, enumBugKeys);\n\t};\n\n/***/ }),\n/* 34 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar has          = __webpack_require__(28)\n\t  , toIObject    = __webpack_require__(35)\n\t  , arrayIndexOf = __webpack_require__(38)(false)\n\t  , IE_PROTO     = __webpack_require__(41)('IE_PROTO');\n\n\tmodule.exports = function(object, names){\n\t  var O      = toIObject(object)\n\t    , i      = 0\n\t    , result = []\n\t    , key;\n\t  for(key in O)if(key != IE_PROTO)has(O, key) && result.push(key);\n\t  // Don't enum bug & hidden keys\n\t  while(names.length > i)if(has(O, key = names[i++])){\n\t    ~arrayIndexOf(result, key) || result.push(key);\n\t  }\n\t  return result;\n\t};\n\n/***/ }),\n/* 35 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// to indexed object, toObject with fallback for non-array-like ES3 strings\n\tvar IObject = __webpack_require__(36)\n\t  , defined = __webpack_require__(9);\n\tmodule.exports = function(it){\n\t  return IObject(defined(it));\n\t};\n\n/***/ }),\n/* 36 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// fallback for non-array-like ES3 and non-enumerable old V8 strings\n\tvar cof = __webpack_require__(37);\n\tmodule.exports = Object('z').propertyIsEnumerable(0) ? Object : function(it){\n\t  return cof(it) == 'String' ? it.split('') : Object(it);\n\t};\n\n/***/ }),\n/* 37 */\n/***/ (function(module, exports) {\n\n\tvar toString = {}.toString;\n\n\tmodule.exports = function(it){\n\t  return toString.call(it).slice(8, -1);\n\t};\n\n/***/ }),\n/* 38 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// false -> Array#indexOf\n\t// true  -> Array#includes\n\tvar toIObject = __webpack_require__(35)\n\t  , toLength  = __webpack_require__(39)\n\t  , toIndex   = __webpack_require__(40);\n\tmodule.exports = function(IS_INCLUDES){\n\t  return function($this, el, fromIndex){\n\t    var O      = toIObject($this)\n\t      , length = toLength(O.length)\n\t      , index  = toIndex(fromIndex, length)\n\t      , value;\n\t    // Array#includes uses SameValueZero equality algorithm\n\t    if(IS_INCLUDES && el != el)while(length > index){\n\t      value = O[index++];\n\t      if(value != value)return true;\n\t    // Array#toIndex ignores holes, Array#includes - not\n\t    } else for(;length > index; index++)if(IS_INCLUDES || index in O){\n\t      if(O[index] === el)return IS_INCLUDES || index || 0;\n\t    } return !IS_INCLUDES && -1;\n\t  };\n\t};\n\n/***/ }),\n/* 39 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 7.1.15 ToLength\n\tvar toInteger = __webpack_require__(8)\n\t  , min       = Math.min;\n\tmodule.exports = function(it){\n\t  return it > 0 ? min(toInteger(it), 0x1fffffffffffff) : 0; // pow(2, 53) - 1 == 9007199254740991\n\t};\n\n/***/ }),\n/* 40 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar toInteger = __webpack_require__(8)\n\t  , max       = Math.max\n\t  , min       = Math.min;\n\tmodule.exports = function(index, length){\n\t  index = toInteger(index);\n\t  return index < 0 ? max(index + length, 0) : min(index, length);\n\t};\n\n/***/ }),\n/* 41 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar shared = __webpack_require__(42)('keys')\n\t  , uid    = __webpack_require__(43);\n\tmodule.exports = function(key){\n\t  return shared[key] || (shared[key] = uid(key));\n\t};\n\n/***/ }),\n/* 42 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar global = __webpack_require__(13)\n\t  , SHARED = '__core-js_shared__'\n\t  , store  = global[SHARED] || (global[SHARED] = {});\n\tmodule.exports = function(key){\n\t  return store[key] || (store[key] = {});\n\t};\n\n/***/ }),\n/* 43 */\n/***/ (function(module, exports) {\n\n\tvar id = 0\n\t  , px = Math.random();\n\tmodule.exports = function(key){\n\t  return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n\t};\n\n/***/ }),\n/* 44 */\n/***/ (function(module, exports) {\n\n\t// IE 8- don't enum bug keys\n\tmodule.exports = (\n\t  'constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf'\n\t).split(',');\n\n/***/ }),\n/* 45 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = __webpack_require__(13).document && document.documentElement;\n\n/***/ }),\n/* 46 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar def = __webpack_require__(18).f\n\t  , has = __webpack_require__(28)\n\t  , TAG = __webpack_require__(47)('toStringTag');\n\n\tmodule.exports = function(it, tag, stat){\n\t  if(it && !has(it = stat ? it : it.prototype, TAG))def(it, TAG, {configurable: true, value: tag});\n\t};\n\n/***/ }),\n/* 47 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar store      = __webpack_require__(42)('wks')\n\t  , uid        = __webpack_require__(43)\n\t  , Symbol     = __webpack_require__(13).Symbol\n\t  , USE_SYMBOL = typeof Symbol == 'function';\n\n\tvar $exports = module.exports = function(name){\n\t  return store[name] || (store[name] =\n\t    USE_SYMBOL && Symbol[name] || (USE_SYMBOL ? Symbol : uid)('Symbol.' + name));\n\t};\n\n\t$exports.store = store;\n\n/***/ }),\n/* 48 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 19.1.2.9 / 15.2.3.2 Object.getPrototypeOf(O)\n\tvar has         = __webpack_require__(28)\n\t  , toObject    = __webpack_require__(49)\n\t  , IE_PROTO    = __webpack_require__(41)('IE_PROTO')\n\t  , ObjectProto = Object.prototype;\n\n\tmodule.exports = Object.getPrototypeOf || function(O){\n\t  O = toObject(O);\n\t  if(has(O, IE_PROTO))return O[IE_PROTO];\n\t  if(typeof O.constructor == 'function' && O instanceof O.constructor){\n\t    return O.constructor.prototype;\n\t  } return O instanceof Object ? ObjectProto : null;\n\t};\n\n/***/ }),\n/* 49 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 7.1.13 ToObject(argument)\n\tvar defined = __webpack_require__(9);\n\tmodule.exports = function(it){\n\t  return Object(defined(it));\n\t};\n\n/***/ }),\n/* 50 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(51);\n\tvar global        = __webpack_require__(13)\n\t  , hide          = __webpack_require__(17)\n\t  , Iterators     = __webpack_require__(29)\n\t  , TO_STRING_TAG = __webpack_require__(47)('toStringTag');\n\n\tfor(var collections = ['NodeList', 'DOMTokenList', 'MediaList', 'StyleSheetList', 'CSSRuleList'], i = 0; i < 5; i++){\n\t  var NAME       = collections[i]\n\t    , Collection = global[NAME]\n\t    , proto      = Collection && Collection.prototype;\n\t  if(proto && !proto[TO_STRING_TAG])hide(proto, TO_STRING_TAG, NAME);\n\t  Iterators[NAME] = Iterators.Array;\n\t}\n\n/***/ }),\n/* 51 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\tvar addToUnscopables = __webpack_require__(52)\n\t  , step             = __webpack_require__(53)\n\t  , Iterators        = __webpack_require__(29)\n\t  , toIObject        = __webpack_require__(35);\n\n\t// 22.1.3.4 Array.prototype.entries()\n\t// 22.1.3.13 Array.prototype.keys()\n\t// 22.1.3.29 Array.prototype.values()\n\t// 22.1.3.30 Array.prototype[@@iterator]()\n\tmodule.exports = __webpack_require__(10)(Array, 'Array', function(iterated, kind){\n\t  this._t = toIObject(iterated); // target\n\t  this._i = 0;                   // next index\n\t  this._k = kind;                // kind\n\t// 22.1.5.2.1 %ArrayIteratorPrototype%.next()\n\t}, function(){\n\t  var O     = this._t\n\t    , kind  = this._k\n\t    , index = this._i++;\n\t  if(!O || index >= O.length){\n\t    this._t = undefined;\n\t    return step(1);\n\t  }\n\t  if(kind == 'keys'  )return step(0, index);\n\t  if(kind == 'values')return step(0, O[index]);\n\t  return step(0, [index, O[index]]);\n\t}, 'values');\n\n\t// argumentsList[@@iterator] is %ArrayProto_values% (9.4.4.6, 9.4.4.7)\n\tIterators.Arguments = Iterators.Array;\n\n\taddToUnscopables('keys');\n\taddToUnscopables('values');\n\taddToUnscopables('entries');\n\n/***/ }),\n/* 52 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = function(){ /* empty */ };\n\n/***/ }),\n/* 53 */\n/***/ (function(module, exports) {\n\n\tmodule.exports = function(done, value){\n\t  return {value: value, done: !!done};\n\t};\n\n/***/ }),\n/* 54 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\texports.f = __webpack_require__(47);\n\n/***/ }),\n/* 55 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = { \"default\": __webpack_require__(56), __esModule: true };\n\n/***/ }),\n/* 56 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(57);\n\t__webpack_require__(68);\n\t__webpack_require__(69);\n\t__webpack_require__(70);\n\tmodule.exports = __webpack_require__(14).Symbol;\n\n/***/ }),\n/* 57 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t// ECMAScript 6 symbols shim\n\tvar global         = __webpack_require__(13)\n\t  , has            = __webpack_require__(28)\n\t  , DESCRIPTORS    = __webpack_require__(22)\n\t  , $export        = __webpack_require__(12)\n\t  , redefine       = __webpack_require__(27)\n\t  , META           = __webpack_require__(58).KEY\n\t  , $fails         = __webpack_require__(23)\n\t  , shared         = __webpack_require__(42)\n\t  , setToStringTag = __webpack_require__(46)\n\t  , uid            = __webpack_require__(43)\n\t  , wks            = __webpack_require__(47)\n\t  , wksExt         = __webpack_require__(54)\n\t  , wksDefine      = __webpack_require__(59)\n\t  , keyOf          = __webpack_require__(60)\n\t  , enumKeys       = __webpack_require__(61)\n\t  , isArray        = __webpack_require__(64)\n\t  , anObject       = __webpack_require__(19)\n\t  , toIObject      = __webpack_require__(35)\n\t  , toPrimitive    = __webpack_require__(25)\n\t  , createDesc     = __webpack_require__(26)\n\t  , _create        = __webpack_require__(31)\n\t  , gOPNExt        = __webpack_require__(65)\n\t  , $GOPD          = __webpack_require__(67)\n\t  , $DP            = __webpack_require__(18)\n\t  , $keys          = __webpack_require__(33)\n\t  , gOPD           = $GOPD.f\n\t  , dP             = $DP.f\n\t  , gOPN           = gOPNExt.f\n\t  , $Symbol        = global.Symbol\n\t  , $JSON          = global.JSON\n\t  , _stringify     = $JSON && $JSON.stringify\n\t  , PROTOTYPE      = 'prototype'\n\t  , HIDDEN         = wks('_hidden')\n\t  , TO_PRIMITIVE   = wks('toPrimitive')\n\t  , isEnum         = {}.propertyIsEnumerable\n\t  , SymbolRegistry = shared('symbol-registry')\n\t  , AllSymbols     = shared('symbols')\n\t  , OPSymbols      = shared('op-symbols')\n\t  , ObjectProto    = Object[PROTOTYPE]\n\t  , USE_NATIVE     = typeof $Symbol == 'function'\n\t  , QObject        = global.QObject;\n\t// Don't use setters in Qt Script, https://github.com/zloirock/core-js/issues/173\n\tvar setter = !QObject || !QObject[PROTOTYPE] || !QObject[PROTOTYPE].findChild;\n\n\t// fallback for old Android, https://code.google.com/p/v8/issues/detail?id=687\n\tvar setSymbolDesc = DESCRIPTORS && $fails(function(){\n\t  return _create(dP({}, 'a', {\n\t    get: function(){ return dP(this, 'a', {value: 7}).a; }\n\t  })).a != 7;\n\t}) ? function(it, key, D){\n\t  var protoDesc = gOPD(ObjectProto, key);\n\t  if(protoDesc)delete ObjectProto[key];\n\t  dP(it, key, D);\n\t  if(protoDesc && it !== ObjectProto)dP(ObjectProto, key, protoDesc);\n\t} : dP;\n\n\tvar wrap = function(tag){\n\t  var sym = AllSymbols[tag] = _create($Symbol[PROTOTYPE]);\n\t  sym._k = tag;\n\t  return sym;\n\t};\n\n\tvar isSymbol = USE_NATIVE && typeof $Symbol.iterator == 'symbol' ? function(it){\n\t  return typeof it == 'symbol';\n\t} : function(it){\n\t  return it instanceof $Symbol;\n\t};\n\n\tvar $defineProperty = function defineProperty(it, key, D){\n\t  if(it === ObjectProto)$defineProperty(OPSymbols, key, D);\n\t  anObject(it);\n\t  key = toPrimitive(key, true);\n\t  anObject(D);\n\t  if(has(AllSymbols, key)){\n\t    if(!D.enumerable){\n\t      if(!has(it, HIDDEN))dP(it, HIDDEN, createDesc(1, {}));\n\t      it[HIDDEN][key] = true;\n\t    } else {\n\t      if(has(it, HIDDEN) && it[HIDDEN][key])it[HIDDEN][key] = false;\n\t      D = _create(D, {enumerable: createDesc(0, false)});\n\t    } return setSymbolDesc(it, key, D);\n\t  } return dP(it, key, D);\n\t};\n\tvar $defineProperties = function defineProperties(it, P){\n\t  anObject(it);\n\t  var keys = enumKeys(P = toIObject(P))\n\t    , i    = 0\n\t    , l = keys.length\n\t    , key;\n\t  while(l > i)$defineProperty(it, key = keys[i++], P[key]);\n\t  return it;\n\t};\n\tvar $create = function create(it, P){\n\t  return P === undefined ? _create(it) : $defineProperties(_create(it), P);\n\t};\n\tvar $propertyIsEnumerable = function propertyIsEnumerable(key){\n\t  var E = isEnum.call(this, key = toPrimitive(key, true));\n\t  if(this === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key))return false;\n\t  return E || !has(this, key) || !has(AllSymbols, key) || has(this, HIDDEN) && this[HIDDEN][key] ? E : true;\n\t};\n\tvar $getOwnPropertyDescriptor = function getOwnPropertyDescriptor(it, key){\n\t  it  = toIObject(it);\n\t  key = toPrimitive(key, true);\n\t  if(it === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key))return;\n\t  var D = gOPD(it, key);\n\t  if(D && has(AllSymbols, key) && !(has(it, HIDDEN) && it[HIDDEN][key]))D.enumerable = true;\n\t  return D;\n\t};\n\tvar $getOwnPropertyNames = function getOwnPropertyNames(it){\n\t  var names  = gOPN(toIObject(it))\n\t    , result = []\n\t    , i      = 0\n\t    , key;\n\t  while(names.length > i){\n\t    if(!has(AllSymbols, key = names[i++]) && key != HIDDEN && key != META)result.push(key);\n\t  } return result;\n\t};\n\tvar $getOwnPropertySymbols = function getOwnPropertySymbols(it){\n\t  var IS_OP  = it === ObjectProto\n\t    , names  = gOPN(IS_OP ? OPSymbols : toIObject(it))\n\t    , result = []\n\t    , i      = 0\n\t    , key;\n\t  while(names.length > i){\n\t    if(has(AllSymbols, key = names[i++]) && (IS_OP ? has(ObjectProto, key) : true))result.push(AllSymbols[key]);\n\t  } return result;\n\t};\n\n\t// 19.4.1.1 Symbol([description])\n\tif(!USE_NATIVE){\n\t  $Symbol = function Symbol(){\n\t    if(this instanceof $Symbol)throw TypeError('Symbol is not a constructor!');\n\t    var tag = uid(arguments.length > 0 ? arguments[0] : undefined);\n\t    var $set = function(value){\n\t      if(this === ObjectProto)$set.call(OPSymbols, value);\n\t      if(has(this, HIDDEN) && has(this[HIDDEN], tag))this[HIDDEN][tag] = false;\n\t      setSymbolDesc(this, tag, createDesc(1, value));\n\t    };\n\t    if(DESCRIPTORS && setter)setSymbolDesc(ObjectProto, tag, {configurable: true, set: $set});\n\t    return wrap(tag);\n\t  };\n\t  redefine($Symbol[PROTOTYPE], 'toString', function toString(){\n\t    return this._k;\n\t  });\n\n\t  $GOPD.f = $getOwnPropertyDescriptor;\n\t  $DP.f   = $defineProperty;\n\t  __webpack_require__(66).f = gOPNExt.f = $getOwnPropertyNames;\n\t  __webpack_require__(63).f  = $propertyIsEnumerable;\n\t  __webpack_require__(62).f = $getOwnPropertySymbols;\n\n\t  if(DESCRIPTORS && !__webpack_require__(11)){\n\t    redefine(ObjectProto, 'propertyIsEnumerable', $propertyIsEnumerable, true);\n\t  }\n\n\t  wksExt.f = function(name){\n\t    return wrap(wks(name));\n\t  }\n\t}\n\n\t$export($export.G + $export.W + $export.F * !USE_NATIVE, {Symbol: $Symbol});\n\n\tfor(var symbols = (\n\t  // 19.4.2.2, 19.4.2.3, 19.4.2.4, 19.4.2.6, 19.4.2.8, 19.4.2.9, 19.4.2.10, 19.4.2.11, 19.4.2.12, 19.4.2.13, 19.4.2.14\n\t  'hasInstance,isConcatSpreadable,iterator,match,replace,search,species,split,toPrimitive,toStringTag,unscopables'\n\t).split(','), i = 0; symbols.length > i; )wks(symbols[i++]);\n\n\tfor(var symbols = $keys(wks.store), i = 0; symbols.length > i; )wksDefine(symbols[i++]);\n\n\t$export($export.S + $export.F * !USE_NATIVE, 'Symbol', {\n\t  // 19.4.2.1 Symbol.for(key)\n\t  'for': function(key){\n\t    return has(SymbolRegistry, key += '')\n\t      ? SymbolRegistry[key]\n\t      : SymbolRegistry[key] = $Symbol(key);\n\t  },\n\t  // 19.4.2.5 Symbol.keyFor(sym)\n\t  keyFor: function keyFor(key){\n\t    if(isSymbol(key))return keyOf(SymbolRegistry, key);\n\t    throw TypeError(key + ' is not a symbol!');\n\t  },\n\t  useSetter: function(){ setter = true; },\n\t  useSimple: function(){ setter = false; }\n\t});\n\n\t$export($export.S + $export.F * !USE_NATIVE, 'Object', {\n\t  // 19.1.2.2 Object.create(O [, Properties])\n\t  create: $create,\n\t  // 19.1.2.4 Object.defineProperty(O, P, Attributes)\n\t  defineProperty: $defineProperty,\n\t  // 19.1.2.3 Object.defineProperties(O, Properties)\n\t  defineProperties: $defineProperties,\n\t  // 19.1.2.6 Object.getOwnPropertyDescriptor(O, P)\n\t  getOwnPropertyDescriptor: $getOwnPropertyDescriptor,\n\t  // 19.1.2.7 Object.getOwnPropertyNames(O)\n\t  getOwnPropertyNames: $getOwnPropertyNames,\n\t  // 19.1.2.8 Object.getOwnPropertySymbols(O)\n\t  getOwnPropertySymbols: $getOwnPropertySymbols\n\t});\n\n\t// 24.3.2 JSON.stringify(value [, replacer [, space]])\n\t$JSON && $export($export.S + $export.F * (!USE_NATIVE || $fails(function(){\n\t  var S = $Symbol();\n\t  // MS Edge converts symbol values to JSON as {}\n\t  // WebKit converts symbol values to JSON as null\n\t  // V8 throws on boxed symbols\n\t  return _stringify([S]) != '[null]' || _stringify({a: S}) != '{}' || _stringify(Object(S)) != '{}';\n\t})), 'JSON', {\n\t  stringify: function stringify(it){\n\t    if(it === undefined || isSymbol(it))return; // IE8 returns string on undefined\n\t    var args = [it]\n\t      , i    = 1\n\t      , replacer, $replacer;\n\t    while(arguments.length > i)args.push(arguments[i++]);\n\t    replacer = args[1];\n\t    if(typeof replacer == 'function')$replacer = replacer;\n\t    if($replacer || !isArray(replacer))replacer = function(key, value){\n\t      if($replacer)value = $replacer.call(this, key, value);\n\t      if(!isSymbol(value))return value;\n\t    };\n\t    args[1] = replacer;\n\t    return _stringify.apply($JSON, args);\n\t  }\n\t});\n\n\t// 19.4.3.4 Symbol.prototype[@@toPrimitive](hint)\n\t$Symbol[PROTOTYPE][TO_PRIMITIVE] || __webpack_require__(17)($Symbol[PROTOTYPE], TO_PRIMITIVE, $Symbol[PROTOTYPE].valueOf);\n\t// 19.4.3.5 Symbol.prototype[@@toStringTag]\n\tsetToStringTag($Symbol, 'Symbol');\n\t// 20.2.1.9 Math[@@toStringTag]\n\tsetToStringTag(Math, 'Math', true);\n\t// 24.3.3 JSON[@@toStringTag]\n\tsetToStringTag(global.JSON, 'JSON', true);\n\n/***/ }),\n/* 58 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar META     = __webpack_require__(43)('meta')\n\t  , isObject = __webpack_require__(20)\n\t  , has      = __webpack_require__(28)\n\t  , setDesc  = __webpack_require__(18).f\n\t  , id       = 0;\n\tvar isExtensible = Object.isExtensible || function(){\n\t  return true;\n\t};\n\tvar FREEZE = !__webpack_require__(23)(function(){\n\t  return isExtensible(Object.preventExtensions({}));\n\t});\n\tvar setMeta = function(it){\n\t  setDesc(it, META, {value: {\n\t    i: 'O' + ++id, // object ID\n\t    w: {}          // weak collections IDs\n\t  }});\n\t};\n\tvar fastKey = function(it, create){\n\t  // return primitive with prefix\n\t  if(!isObject(it))return typeof it == 'symbol' ? it : (typeof it == 'string' ? 'S' : 'P') + it;\n\t  if(!has(it, META)){\n\t    // can't set metadata to uncaught frozen object\n\t    if(!isExtensible(it))return 'F';\n\t    // not necessary to add metadata\n\t    if(!create)return 'E';\n\t    // add missing metadata\n\t    setMeta(it);\n\t  // return object ID\n\t  } return it[META].i;\n\t};\n\tvar getWeak = function(it, create){\n\t  if(!has(it, META)){\n\t    // can't set metadata to uncaught frozen object\n\t    if(!isExtensible(it))return true;\n\t    // not necessary to add metadata\n\t    if(!create)return false;\n\t    // add missing metadata\n\t    setMeta(it);\n\t  // return hash weak collections IDs\n\t  } return it[META].w;\n\t};\n\t// add metadata on freeze-family methods calling\n\tvar onFreeze = function(it){\n\t  if(FREEZE && meta.NEED && isExtensible(it) && !has(it, META))setMeta(it);\n\t  return it;\n\t};\n\tvar meta = module.exports = {\n\t  KEY:      META,\n\t  NEED:     false,\n\t  fastKey:  fastKey,\n\t  getWeak:  getWeak,\n\t  onFreeze: onFreeze\n\t};\n\n/***/ }),\n/* 59 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar global         = __webpack_require__(13)\n\t  , core           = __webpack_require__(14)\n\t  , LIBRARY        = __webpack_require__(11)\n\t  , wksExt         = __webpack_require__(54)\n\t  , defineProperty = __webpack_require__(18).f;\n\tmodule.exports = function(name){\n\t  var $Symbol = core.Symbol || (core.Symbol = LIBRARY ? {} : global.Symbol || {});\n\t  if(name.charAt(0) != '_' && !(name in $Symbol))defineProperty($Symbol, name, {value: wksExt.f(name)});\n\t};\n\n/***/ }),\n/* 60 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar getKeys   = __webpack_require__(33)\n\t  , toIObject = __webpack_require__(35);\n\tmodule.exports = function(object, el){\n\t  var O      = toIObject(object)\n\t    , keys   = getKeys(O)\n\t    , length = keys.length\n\t    , index  = 0\n\t    , key;\n\t  while(length > index)if(O[key = keys[index++]] === el)return key;\n\t};\n\n/***/ }),\n/* 61 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// all enumerable object keys, includes symbols\n\tvar getKeys = __webpack_require__(33)\n\t  , gOPS    = __webpack_require__(62)\n\t  , pIE     = __webpack_require__(63);\n\tmodule.exports = function(it){\n\t  var result     = getKeys(it)\n\t    , getSymbols = gOPS.f;\n\t  if(getSymbols){\n\t    var symbols = getSymbols(it)\n\t      , isEnum  = pIE.f\n\t      , i       = 0\n\t      , key;\n\t    while(symbols.length > i)if(isEnum.call(it, key = symbols[i++]))result.push(key);\n\t  } return result;\n\t};\n\n/***/ }),\n/* 62 */\n/***/ (function(module, exports) {\n\n\texports.f = Object.getOwnPropertySymbols;\n\n/***/ }),\n/* 63 */\n/***/ (function(module, exports) {\n\n\texports.f = {}.propertyIsEnumerable;\n\n/***/ }),\n/* 64 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 7.2.2 IsArray(argument)\n\tvar cof = __webpack_require__(37);\n\tmodule.exports = Array.isArray || function isArray(arg){\n\t  return cof(arg) == 'Array';\n\t};\n\n/***/ }),\n/* 65 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// fallback for IE11 buggy Object.getOwnPropertyNames with iframe and window\n\tvar toIObject = __webpack_require__(35)\n\t  , gOPN      = __webpack_require__(66).f\n\t  , toString  = {}.toString;\n\n\tvar windowNames = typeof window == 'object' && window && Object.getOwnPropertyNames\n\t  ? Object.getOwnPropertyNames(window) : [];\n\n\tvar getWindowNames = function(it){\n\t  try {\n\t    return gOPN(it);\n\t  } catch(e){\n\t    return windowNames.slice();\n\t  }\n\t};\n\n\tmodule.exports.f = function getOwnPropertyNames(it){\n\t  return windowNames && toString.call(it) == '[object Window]' ? getWindowNames(it) : gOPN(toIObject(it));\n\t};\n\n\n/***/ }),\n/* 66 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 19.1.2.7 / 15.2.3.4 Object.getOwnPropertyNames(O)\n\tvar $keys      = __webpack_require__(34)\n\t  , hiddenKeys = __webpack_require__(44).concat('length', 'prototype');\n\n\texports.f = Object.getOwnPropertyNames || function getOwnPropertyNames(O){\n\t  return $keys(O, hiddenKeys);\n\t};\n\n/***/ }),\n/* 67 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar pIE            = __webpack_require__(63)\n\t  , createDesc     = __webpack_require__(26)\n\t  , toIObject      = __webpack_require__(35)\n\t  , toPrimitive    = __webpack_require__(25)\n\t  , has            = __webpack_require__(28)\n\t  , IE8_DOM_DEFINE = __webpack_require__(21)\n\t  , gOPD           = Object.getOwnPropertyDescriptor;\n\n\texports.f = __webpack_require__(22) ? gOPD : function getOwnPropertyDescriptor(O, P){\n\t  O = toIObject(O);\n\t  P = toPrimitive(P, true);\n\t  if(IE8_DOM_DEFINE)try {\n\t    return gOPD(O, P);\n\t  } catch(e){ /* empty */ }\n\t  if(has(O, P))return createDesc(!pIE.f.call(O, P), O[P]);\n\t};\n\n/***/ }),\n/* 68 */\n/***/ (function(module, exports) {\n\n\t\n\n/***/ }),\n/* 69 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(59)('asyncIterator');\n\n/***/ }),\n/* 70 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(59)('observable');\n\n/***/ }),\n/* 71 */\n/***/ (function(module, exports) {\n\n\tvar Helpers, h;\n\n\tHelpers = (function() {\n\t  Helpers.prototype.NS = 'http://www.w3.org/2000/svg';\n\n\t  Helpers.prototype.logBadgeCss = 'background:#3A0839;color:#FF512F;border-radius:5px; padding: 1px 5px 2px; border: 1px solid #FF512F;';\n\n\t  Helpers.prototype.shortColors = {\n\t    transparent: 'rgba(0,0,0,0)',\n\t    none: 'rgba(0,0,0,0)',\n\t    aqua: 'rgb(0,255,255)',\n\t    black: 'rgb(0,0,0)',\n\t    blue: 'rgb(0,0,255)',\n\t    fuchsia: 'rgb(255,0,255)',\n\t    gray: 'rgb(128,128,128)',\n\t    green: 'rgb(0,128,0)',\n\t    lime: 'rgb(0,255,0)',\n\t    maroon: 'rgb(128,0,0)',\n\t    navy: 'rgb(0,0,128)',\n\t    olive: 'rgb(128,128,0)',\n\t    purple: 'rgb(128,0,128)',\n\t    red: 'rgb(255,0,0)',\n\t    silver: 'rgb(192,192,192)',\n\t    teal: 'rgb(0,128,128)',\n\t    white: 'rgb(255,255,255)',\n\t    yellow: 'rgb(255,255,0)',\n\t    orange: 'rgb(255,128,0)'\n\t  };\n\n\t  Helpers.prototype.chainOptionMap = {};\n\n\t  Helpers.prototype.callbacksMap = {\n\t    onRefresh: 1,\n\t    onStart: 1,\n\t    onComplete: 1,\n\t    onFirstUpdate: 1,\n\t    onUpdate: 1,\n\t    onProgress: 1,\n\t    onRepeatStart: 1,\n\t    onRepeatComplete: 1,\n\t    onPlaybackStart: 1,\n\t    onPlaybackPause: 1,\n\t    onPlaybackStop: 1,\n\t    onPlaybackComplete: 1\n\t  };\n\n\t  Helpers.prototype.tweenOptionMap = {\n\t    duration: 1,\n\t    delay: 1,\n\t    speed: 1,\n\t    repeat: 1,\n\t    easing: 1,\n\t    backwardEasing: 1,\n\t    isYoyo: 1,\n\t    shiftTime: 1,\n\t    isReversed: 1,\n\t    callbacksContext: 1\n\t  };\n\n\t  Helpers.prototype.unitOptionMap = {\n\t    left: 1,\n\t    top: 1,\n\t    x: 1,\n\t    y: 1,\n\t    rx: 1,\n\t    ry: 1\n\t  };\n\n\t  Helpers.prototype.RAD_TO_DEG = 180 / Math.PI;\n\n\t  function Helpers() {\n\t    this.vars();\n\t  }\n\n\t  Helpers.prototype.vars = function() {\n\t    var ua;\n\t    this.prefix = this.getPrefix();\n\t    this.getRemBase();\n\t    this.isFF = this.prefix.lowercase === 'moz';\n\t    this.isIE = this.prefix.lowercase === 'ms';\n\t    ua = navigator.userAgent;\n\t    this.isOldOpera = ua.match(/presto/gim);\n\t    this.isSafari = ua.indexOf('Safari') > -1;\n\t    this.isChrome = ua.indexOf('Chrome') > -1;\n\t    this.isOpera = ua.toLowerCase().indexOf(\"op\") > -1;\n\t    this.isChrome && this.isSafari && (this.isSafari = false);\n\t    (ua.match(/PhantomJS/gim)) && (this.isSafari = false);\n\t    this.isChrome && this.isOpera && (this.isChrome = false);\n\t    this.is3d = this.checkIf3d();\n\t    this.uniqIDs = -1;\n\t    this.div = document.createElement('div');\n\t    document.body.appendChild(this.div);\n\t    return this.defaultStyles = this.computedStyle(this.div);\n\t  };\n\n\t  Helpers.prototype.cloneObj = function(obj, exclude) {\n\t    var i, key, keys, newObj;\n\t    keys = Object.keys(obj);\n\t    newObj = {};\n\t    i = keys.length;\n\t    while (i--) {\n\t      key = keys[i];\n\t      if (exclude != null) {\n\t        if (!exclude[key]) {\n\t          newObj[key] = obj[key];\n\t        }\n\t      } else {\n\t        newObj[key] = obj[key];\n\t      }\n\t    }\n\t    return newObj;\n\t  };\n\n\t  Helpers.prototype.extend = function(objTo, objFrom) {\n\t    var key, value;\n\t    for (key in objFrom) {\n\t      value = objFrom[key];\n\t      if (objTo[key] == null) {\n\t        objTo[key] = objFrom[key];\n\t      }\n\t    }\n\t    return objTo;\n\t  };\n\n\t  Helpers.prototype.getRemBase = function() {\n\t    var html, style;\n\t    html = document.querySelector('html');\n\t    style = getComputedStyle(html);\n\t    return this.remBase = parseFloat(style.fontSize);\n\t  };\n\n\t  Helpers.prototype.clamp = function(value, min, max) {\n\t    if (value < min) {\n\t      return min;\n\t    } else if (value > max) {\n\t      return max;\n\t    } else {\n\t      return value;\n\t    }\n\t  };\n\n\t  Helpers.prototype.setPrefixedStyle = function(el, name, value) {\n\t    (name === 'transform') && (el.style[\"\" + this.prefix.css + name] = value);\n\t    return el.style[name] = value;\n\t  };\n\n\t  Helpers.prototype.style = function(el, name, value) {\n\t    var key, keys, len, results;\n\t    if (typeof name === 'object') {\n\t      keys = Object.keys(name);\n\t      len = keys.length;\n\t      results = [];\n\t      while (len--) {\n\t        key = keys[len];\n\t        value = name[key];\n\t        results.push(this.setPrefixedStyle(el, key, value));\n\t      }\n\t      return results;\n\t    } else {\n\t      return this.setPrefixedStyle(el, name, value);\n\t    }\n\t  };\n\n\t  Helpers.prototype.prepareForLog = function(args) {\n\t    args = Array.prototype.slice.apply(args);\n\t    args.unshift('::');\n\t    args.unshift(this.logBadgeCss);\n\t    args.unshift('%cmo·js%c');\n\t    return args;\n\t  };\n\n\t  Helpers.prototype.log = function() {\n\t    if (mojs.isDebug === false) {\n\t      return;\n\t    }\n\t    return console.log.apply(console, this.prepareForLog(arguments));\n\t  };\n\n\t  Helpers.prototype.warn = function() {\n\t    if (mojs.isDebug === false) {\n\t      return;\n\t    }\n\t    return console.warn.apply(console, this.prepareForLog(arguments));\n\t  };\n\n\t  Helpers.prototype.error = function() {\n\t    if (mojs.isDebug === false) {\n\t      return;\n\t    }\n\t    return console.error.apply(console, this.prepareForLog(arguments));\n\t  };\n\n\t  Helpers.prototype.parseUnit = function(value) {\n\t    var amount, isStrict, ref, regex, returnVal, unit;\n\t    if (typeof value === 'number') {\n\t      return returnVal = {\n\t        unit: 'px',\n\t        isStrict: false,\n\t        value: value,\n\t        string: value === 0 ? \"\" + value : value + \"px\"\n\t      };\n\t    } else if (typeof value === 'string') {\n\t      regex = /px|%|rem|em|ex|cm|ch|mm|in|pt|pc|vh|vw|vmin|deg/gim;\n\t      unit = (ref = value.match(regex)) != null ? ref[0] : void 0;\n\t      isStrict = true;\n\t      if (!unit) {\n\t        unit = 'px';\n\t        isStrict = false;\n\t      }\n\t      amount = parseFloat(value);\n\t      return returnVal = {\n\t        unit: unit,\n\t        isStrict: isStrict,\n\t        value: amount,\n\t        string: amount === 0 ? \"\" + amount : \"\" + amount + unit\n\t      };\n\t    }\n\t    return value;\n\t  };\n\n\t  Helpers.prototype.bind = function(func, context) {\n\t    var bindArgs, wrapper;\n\t    wrapper = function() {\n\t      var args, unshiftArgs;\n\t      args = Array.prototype.slice.call(arguments);\n\t      unshiftArgs = bindArgs.concat(args);\n\t      return func.apply(context, unshiftArgs);\n\t    };\n\t    bindArgs = Array.prototype.slice.call(arguments, 2);\n\t    return wrapper;\n\t  };\n\n\t  Helpers.prototype.getRadialPoint = function(o) {\n\t    var point, radAngle, radiusX, radiusY;\n\t    if (o == null) {\n\t      o = {};\n\t    }\n\t    radAngle = (o.angle - 90) * 0.017453292519943295;\n\t    radiusX = o.radiusX != null ? o.radiusX : o.radius;\n\t    radiusY = o.radiusY != null ? o.radiusY : o.radius;\n\t    return point = {\n\t      x: o.center.x + (Math.cos(radAngle) * radiusX),\n\t      y: o.center.y + (Math.sin(radAngle) * radiusY)\n\t    };\n\t  };\n\n\t  Helpers.prototype.getPrefix = function() {\n\t    var dom, pre, styles, v;\n\t    styles = window.getComputedStyle(document.documentElement, \"\");\n\t    v = Array.prototype.slice.call(styles).join(\"\").match(/-(moz|webkit|ms)-/);\n\t    pre = (v || (styles.OLink === \"\" && [\"\", \"o\"]))[1];\n\t    dom = \"WebKit|Moz|MS|O\".match(new RegExp(\"(\" + pre + \")\", \"i\"))[1];\n\t    return {\n\t      dom: dom,\n\t      lowercase: pre,\n\t      css: \"-\" + pre + \"-\",\n\t      js: pre[0].toUpperCase() + pre.substr(1)\n\t    };\n\t  };\n\n\t  Helpers.prototype.strToArr = function(string) {\n\t    var arr;\n\t    arr = [];\n\t    if (typeof string === 'number' && !isNaN(string)) {\n\t      arr.push(this.parseUnit(string));\n\t      return arr;\n\t    }\n\t    string.trim().split(/\\s+/gim).forEach((function(_this) {\n\t      return function(str) {\n\t        return arr.push(_this.parseUnit(_this.parseIfRand(str)));\n\t      };\n\t    })(this));\n\t    return arr;\n\t  };\n\n\t  Helpers.prototype.calcArrDelta = function(arr1, arr2) {\n\t    var delta, i, j, len1, num;\n\t    delta = [];\n\t    for (i = j = 0, len1 = arr1.length; j < len1; i = ++j) {\n\t      num = arr1[i];\n\t      delta[i] = this.parseUnit(\"\" + (arr2[i].value - arr1[i].value) + arr2[i].unit);\n\t    }\n\t    return delta;\n\t  };\n\n\t  Helpers.prototype.isArray = function(variable) {\n\t    return variable instanceof Array;\n\t  };\n\n\t  Helpers.prototype.normDashArrays = function(arr1, arr2) {\n\t    var arr1Len, arr2Len, currItem, i, j, k, lenDiff, ref, ref1, startI;\n\t    arr1Len = arr1.length;\n\t    arr2Len = arr2.length;\n\t    if (arr1Len > arr2Len) {\n\t      lenDiff = arr1Len - arr2Len;\n\t      startI = arr2.length;\n\t      for (i = j = 0, ref = lenDiff; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) {\n\t        currItem = i + startI;\n\t        arr2.push(this.parseUnit(\"0\" + arr1[currItem].unit));\n\t      }\n\t    } else if (arr2Len > arr1Len) {\n\t      lenDiff = arr2Len - arr1Len;\n\t      startI = arr1.length;\n\t      for (i = k = 0, ref1 = lenDiff; 0 <= ref1 ? k < ref1 : k > ref1; i = 0 <= ref1 ? ++k : --k) {\n\t        currItem = i + startI;\n\t        arr1.push(this.parseUnit(\"0\" + arr2[currItem].unit));\n\t      }\n\t    }\n\t    return [arr1, arr2];\n\t  };\n\n\t  Helpers.prototype.makeColorObj = function(color) {\n\t    var alpha, b, colorObj, g, isRgb, r, regexString1, regexString2, result, rgbColor;\n\t    if (color[0] === '#') {\n\t      result = /^#?([a-f\\d]{1,2})([a-f\\d]{1,2})([a-f\\d]{1,2})$/i.exec(color);\n\t      colorObj = {};\n\t      if (result) {\n\t        r = result[1].length === 2 ? result[1] : result[1] + result[1];\n\t        g = result[2].length === 2 ? result[2] : result[2] + result[2];\n\t        b = result[3].length === 2 ? result[3] : result[3] + result[3];\n\t        colorObj = {\n\t          r: parseInt(r, 16),\n\t          g: parseInt(g, 16),\n\t          b: parseInt(b, 16),\n\t          a: 1\n\t        };\n\t      }\n\t    }\n\t    if (color[0] !== '#') {\n\t      isRgb = color[0] === 'r' && color[1] === 'g' && color[2] === 'b';\n\t      if (isRgb) {\n\t        rgbColor = color;\n\t      }\n\t      if (!isRgb) {\n\t        rgbColor = !this.shortColors[color] ? (this.div.style.color = color, this.computedStyle(this.div).color) : this.shortColors[color];\n\t      }\n\t      regexString1 = '^rgba?\\\\((\\\\d{1,3}),\\\\s?(\\\\d{1,3}),';\n\t      regexString2 = '\\\\s?(\\\\d{1,3}),?\\\\s?(\\\\d{1}|0?\\\\.\\\\d{1,})?\\\\)$';\n\t      result = new RegExp(regexString1 + regexString2, 'gi').exec(rgbColor);\n\t      colorObj = {};\n\t      alpha = parseFloat(result[4] || 1);\n\t      if (result) {\n\t        colorObj = {\n\t          r: parseInt(result[1], 10),\n\t          g: parseInt(result[2], 10),\n\t          b: parseInt(result[3], 10),\n\t          a: (alpha != null) && !isNaN(alpha) ? alpha : 1\n\t        };\n\t      }\n\t    }\n\t    return colorObj;\n\t  };\n\n\t  Helpers.prototype.computedStyle = function(el) {\n\t    return getComputedStyle(el);\n\t  };\n\n\t  Helpers.prototype.capitalize = function(str) {\n\t    if (typeof str !== 'string') {\n\t      throw Error('String expected - nothing to capitalize');\n\t    }\n\t    return str.charAt(0).toUpperCase() + str.substring(1);\n\t  };\n\n\t  Helpers.prototype.parseRand = function(string) {\n\t    var rand, randArr, units;\n\t    randArr = string.split(/rand\\(|\\,|\\)/);\n\t    units = this.parseUnit(randArr[2]);\n\t    rand = this.rand(parseFloat(randArr[1]), parseFloat(randArr[2]));\n\t    if (units.unit && randArr[2].match(units.unit)) {\n\t      return rand + units.unit;\n\t    } else {\n\t      return rand;\n\t    }\n\t  };\n\n\t  Helpers.prototype.parseStagger = function(string, index) {\n\t    var base, number, splittedValue, unit, unitValue, value;\n\t    value = string.split(/stagger\\(|\\)$/)[1].toLowerCase();\n\t    splittedValue = value.split(/(rand\\(.*?\\)|[^\\(,\\s]+)(?=\\s*,|\\s*$)/gim);\n\t    value = splittedValue.length > 3 ? (base = this.parseUnit(this.parseIfRand(splittedValue[1])), splittedValue[3]) : (base = this.parseUnit(0), splittedValue[1]);\n\t    value = this.parseIfRand(value);\n\t    unitValue = this.parseUnit(value);\n\t    number = index * unitValue.value + base.value;\n\t    unit = base.isStrict ? base.unit : unitValue.isStrict ? unitValue.unit : '';\n\t    if (unit) {\n\t      return \"\" + number + unit;\n\t    } else {\n\t      return number;\n\t    }\n\t  };\n\n\t  Helpers.prototype.parseIfStagger = function(value, i) {\n\t    if (!(typeof value === 'string' && value.match(/stagger/g))) {\n\t      return value;\n\t    } else {\n\t      return this.parseStagger(value, i);\n\t    }\n\t  };\n\n\t  Helpers.prototype.parseIfRand = function(str) {\n\t    if (typeof str === 'string' && str.match(/rand\\(/)) {\n\t      return this.parseRand(str);\n\t    } else {\n\t      return str;\n\t    }\n\t  };\n\n\t  Helpers.prototype.parseDelta = function(key, value, index) {\n\t    var curve, delta, easing, end, endArr, endColorObj, i, j, len1, start, startArr, startColorObj;\n\t    value = this.cloneObj(value);\n\t    easing = value.easing;\n\t    if (easing != null) {\n\t      easing = mojs.easing.parseEasing(easing);\n\t    }\n\t    delete value.easing;\n\t    curve = value.curve;\n\t    if (curve != null) {\n\t      curve = mojs.easing.parseEasing(curve);\n\t    }\n\t    delete value.curve;\n\t    start = Object.keys(value)[0];\n\t    end = value[start];\n\t    delta = {\n\t      start: start\n\t    };\n\t    if (isNaN(parseFloat(start)) && !start.match(/rand\\(/) && !start.match(/stagger\\(/)) {\n\t      if (key === 'strokeLinecap') {\n\t        this.warn(\"Sorry, stroke-linecap property is not animatable yet, using the start(\" + start + \") value instead\", value);\n\t        return delta;\n\t      }\n\t      startColorObj = this.makeColorObj(start);\n\t      endColorObj = this.makeColorObj(end);\n\t      delta = {\n\t        type: 'color',\n\t        name: key,\n\t        start: startColorObj,\n\t        end: endColorObj,\n\t        easing: easing,\n\t        curve: curve,\n\t        delta: {\n\t          r: endColorObj.r - startColorObj.r,\n\t          g: endColorObj.g - startColorObj.g,\n\t          b: endColorObj.b - startColorObj.b,\n\t          a: endColorObj.a - startColorObj.a\n\t        }\n\t      };\n\t    } else if (key === 'strokeDasharray' || key === 'strokeDashoffset' || key === 'origin') {\n\t      startArr = this.strToArr(start);\n\t      endArr = this.strToArr(end);\n\t      this.normDashArrays(startArr, endArr);\n\t      for (i = j = 0, len1 = startArr.length; j < len1; i = ++j) {\n\t        start = startArr[i];\n\t        end = endArr[i];\n\t        this.mergeUnits(start, end, key);\n\t      }\n\t      delta = {\n\t        type: 'array',\n\t        name: key,\n\t        start: startArr,\n\t        end: endArr,\n\t        delta: this.calcArrDelta(startArr, endArr),\n\t        easing: easing,\n\t        curve: curve\n\t      };\n\t    } else {\n\t      if (!this.callbacksMap[key] && !this.tweenOptionMap[key]) {\n\t        if (this.unitOptionMap[key]) {\n\t          end = this.parseUnit(this.parseStringOption(end, index));\n\t          start = this.parseUnit(this.parseStringOption(start, index));\n\t          this.mergeUnits(start, end, key);\n\t          delta = {\n\t            type: 'unit',\n\t            name: key,\n\t            start: start,\n\t            end: end,\n\t            delta: end.value - start.value,\n\t            easing: easing,\n\t            curve: curve\n\t          };\n\t        } else {\n\t          end = parseFloat(this.parseStringOption(end, index));\n\t          start = parseFloat(this.parseStringOption(start, index));\n\t          delta = {\n\t            type: 'number',\n\t            name: key,\n\t            start: start,\n\t            end: end,\n\t            delta: end - start,\n\t            easing: easing,\n\t            curve: curve\n\t          };\n\t        }\n\t      }\n\t    }\n\t    return delta;\n\t  };\n\n\t  Helpers.prototype.mergeUnits = function(start, end, key) {\n\t    if (!end.isStrict && start.isStrict) {\n\t      end.unit = start.unit;\n\t      return end.string = \"\" + end.value + end.unit;\n\t    } else if (end.isStrict && !start.isStrict) {\n\t      start.unit = end.unit;\n\t      return start.string = \"\" + start.value + start.unit;\n\t    } else if (end.isStrict && start.isStrict) {\n\t      if (end.unit !== start.unit) {\n\t        start.unit = end.unit;\n\t        start.string = \"\" + start.value + start.unit;\n\t        return this.warn(\"Two different units were specified on \\\"\" + key + \"\\\" delta property, mo · js will fallback to end \\\"\" + end.unit + \"\\\" unit \");\n\t      }\n\t    }\n\t  };\n\n\t  Helpers.prototype.rand = function(min, max) {\n\t    return (Math.random() * (max - min)) + min;\n\t  };\n\n\t  Helpers.prototype.isDOM = function(o) {\n\t    var isNode;\n\t    if (o == null) {\n\t      return false;\n\t    }\n\t    isNode = typeof o.nodeType === 'number' && typeof o.nodeName === 'string';\n\t    return typeof o === 'object' && isNode;\n\t  };\n\n\t  Helpers.prototype.getChildElements = function(element) {\n\t    var childNodes, children, i;\n\t    childNodes = element.childNodes;\n\t    children = [];\n\t    i = childNodes.length;\n\t    while (i--) {\n\t      if (childNodes[i].nodeType === 1) {\n\t        children.unshift(childNodes[i]);\n\t      }\n\t    }\n\t    return children;\n\t  };\n\n\t  Helpers.prototype.delta = function(start, end) {\n\t    var isType1, isType2, obj, type1, type2;\n\t    type1 = typeof start;\n\t    type2 = typeof end;\n\t    isType1 = type1 === 'string' || type1 === 'number' && !isNaN(start);\n\t    isType2 = type2 === 'string' || type2 === 'number' && !isNaN(end);\n\t    if (!isType1 || !isType2) {\n\t      this.error(\"delta method expects Strings or Numbers at input but got - \" + start + \", \" + end);\n\t      return;\n\t    }\n\t    obj = {};\n\t    obj[start] = end;\n\t    return obj;\n\t  };\n\n\t  Helpers.prototype.getUniqID = function() {\n\t    return ++this.uniqIDs;\n\t  };\n\n\t  Helpers.prototype.parsePath = function(path) {\n\t    var domPath;\n\t    if (typeof path === 'string') {\n\t      if (path.charAt(0).toLowerCase() === 'm') {\n\t        domPath = document.createElementNS(this.NS, 'path');\n\t        domPath.setAttributeNS(null, 'd', path);\n\t        return domPath;\n\t      } else {\n\t        return document.querySelector(path);\n\t      }\n\t    }\n\t    if (path.style) {\n\t      return path;\n\t    }\n\t  };\n\n\t  Helpers.prototype.closeEnough = function(num1, num2, eps) {\n\t    return Math.abs(num1 - num2) < eps;\n\t  };\n\n\t  Helpers.prototype.checkIf3d = function() {\n\t    var div, prefixed, style, tr;\n\t    div = document.createElement('div');\n\t    this.style(div, 'transform', 'translateZ(0)');\n\t    style = div.style;\n\t    prefixed = this.prefix.css + \"transform\";\n\t    tr = style[prefixed] != null ? style[prefixed] : style.transform;\n\t    return tr !== '';\n\t  };\n\n\n\t  /*\n\t    Method to check if variable holds pointer to an object.\n\t    @param {Any} Variable to test\n\t    @returns {Boolean} If variable is object.\n\t   */\n\n\t  Helpers.prototype.isObject = function(variable) {\n\t    return variable !== null && typeof variable === 'object';\n\t  };\n\n\n\t  /*\n\t    Method to get first value of the object.\n\t    Used to get end value on ∆s.\n\t    @param {Object} Object to get the value of.\n\t    @returns {Any} The value of the first object' property.\n\t   */\n\n\t  Helpers.prototype.getDeltaEnd = function(obj) {\n\t    var key;\n\t    key = Object.keys(obj)[0];\n\t    return obj[key];\n\t  };\n\n\n\t  /*\n\t    Method to get first key of the object.\n\t    Used to get start value on ∆s.\n\t    @param {Object} Object to get the value of.\n\t    @returns {String} The key of the first object' property.\n\t   */\n\n\t  Helpers.prototype.getDeltaStart = function(obj) {\n\t    var key;\n\t    key = Object.keys(obj)[0];\n\t    return key;\n\t  };\n\n\n\t  /*\n\t    Method to check if propery exists in callbacksMap or tweenOptionMap.\n\t    @param {String} Property name to check for\n\t    @returns {Boolean} If property is tween property.\n\t   */\n\n\t  Helpers.prototype.isTweenProp = function(keyName) {\n\t    return this.tweenOptionMap[keyName] || this.callbacksMap[keyName];\n\t  };\n\n\n\t  /*\n\t    Method to parse string property value\n\t    which can include both `rand` and `stagger `\n\t    value in various positions.\n\t    @param {String} Property name to check for.\n\t    @param {Number} Optional index for stagger.\n\t    @returns {Number} Parsed option value.\n\t   */\n\n\t  Helpers.prototype.parseStringOption = function(value, index) {\n\t    if (index == null) {\n\t      index = 0;\n\t    }\n\t    if (typeof value === 'string') {\n\t      value = this.parseIfStagger(value, index);\n\t      value = this.parseIfRand(value);\n\t    }\n\t    return value;\n\t  };\n\n\n\t  /*\n\t    Method to get the last item of array.\n\t    @private\n\t    @param {Array} Array to get the last item in.\n\t    @returns {Any} The last item of array.\n\t   */\n\n\t  Helpers.prototype.getLastItem = function(arr) {\n\t    return arr[arr.length - 1];\n\t  };\n\n\n\t  /*\n\t    Method parse HTMLElement.\n\t    @private\n\t    @param {String, Object} Selector string or HTMLElement.\n\t    @returns {Object} HTMLElement.\n\t   */\n\n\t  Helpers.prototype.parseEl = function(el) {\n\t    if (h.isDOM(el)) {\n\t      return el;\n\t    } else if (typeof el === 'string') {\n\t      el = document.querySelector(el);\n\t    }\n\t    if (el === null) {\n\t      h.error(\"Can't parse HTML element: \", el);\n\t    }\n\t    return el;\n\t  };\n\n\n\t  /*\n\t    Method force compositor layer on HTMLElement.\n\t    @private\n\t    @param {Object} HTMLElement.\n\t    @returns {Object} HTMLElement.\n\t   */\n\n\t  Helpers.prototype.force3d = function(el) {\n\t    this.setPrefixedStyle(el, 'backface-visibility', 'hidden');\n\t    return el;\n\t  };\n\n\n\t  /*\n\t    Method to check if value is delta.\n\t    @private\n\t    @param {Any} Property to check.\n\t    @returns {Boolean} If value is delta.\n\t   */\n\n\t  Helpers.prototype.isDelta = function(optionsValue) {\n\t    var isObject;\n\t    isObject = this.isObject(optionsValue);\n\t    isObject = isObject && !optionsValue.unit;\n\t    return !(!isObject || this.isArray(optionsValue) || this.isDOM(optionsValue));\n\t  };\n\n\t  return Helpers;\n\n\t})();\n\n\th = new Helpers;\n\n\tmodule.exports = h;\n\n\n/***/ }),\n/* 72 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar Bit, BitsMap, Circle, Cross, Curve, Custom, Equal, Line, Polygon, Rect, Zigzag, h;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\tCustom = __webpack_require__(85)[\"default\"] || __webpack_require__(85);\n\n\tCircle = __webpack_require__(86);\n\n\tLine = __webpack_require__(87);\n\n\tZigzag = __webpack_require__(88);\n\n\tRect = __webpack_require__(89);\n\n\tPolygon = __webpack_require__(90);\n\n\tCross = __webpack_require__(91);\n\n\tCurve = __webpack_require__(92)[\"default\"] || __webpack_require__(92);\n\n\tEqual = __webpack_require__(93);\n\n\th = __webpack_require__(71);\n\n\tBitsMap = (function() {\n\t  function BitsMap() {\n\t    this.addShape = h.bind(this.addShape, this);\n\t  }\n\n\t  BitsMap.prototype.bit = Bit;\n\n\t  BitsMap.prototype.custom = Custom;\n\n\t  BitsMap.prototype.circle = Circle;\n\n\t  BitsMap.prototype.line = Line;\n\n\t  BitsMap.prototype.zigzag = Zigzag;\n\n\t  BitsMap.prototype.rect = Rect;\n\n\t  BitsMap.prototype.polygon = Polygon;\n\n\t  BitsMap.prototype.cross = Cross;\n\n\t  BitsMap.prototype.equal = Equal;\n\n\t  BitsMap.prototype.curve = Curve;\n\n\t  BitsMap.prototype.getShape = function(name) {\n\t    return this[name] || h.error(\"no \\\"\" + name + \"\\\" shape available yet, please choose from this list:\", ['circle', 'line', 'zigzag', 'rect', 'polygon', 'cross', 'equal', 'curve']);\n\t  };\n\n\n\t  /*\n\t    Method to add shape to the map.\n\t    @public\n\t    @param {String} Name of the shape module.\n\t    @param {Object} Shape module class.\n\t   */\n\n\t  BitsMap.prototype.addShape = function(name, Module) {\n\t    return this[name] = Module;\n\t  };\n\n\t  return BitsMap;\n\n\t})();\n\n\tmodule.exports = new BitsMap;\n\n\n/***/ }),\n/* 73 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _typeof2 = __webpack_require__(3);\n\n\tvar _typeof3 = _interopRequireDefault(_typeof2);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _module = __webpack_require__(84);\n\n\tvar _module2 = _interopRequireDefault(_module);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar Bit = function (_Module) {\n\t  (0, _inherits3.default)(Bit, _Module);\n\n\t  function Bit() {\n\t    (0, _classCallCheck3.default)(this, Bit);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Module.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to declare module's defaults.\n\t    @private\n\t  */\n\t  Bit.prototype._declareDefaults = function _declareDefaults() {\n\t    this._defaults = {\n\t      'ns': 'http://www.w3.org/2000/svg',\n\t      'tag': 'ellipse',\n\t      'parent': document.body,\n\t      'ratio': 1,\n\t      'radius': 50,\n\t      'radiusX': null,\n\t      'radiusY': null,\n\t      'stroke': 'hotpink',\n\t      'stroke-dasharray': '',\n\t      'stroke-dashoffset': '',\n\t      'stroke-linecap': '',\n\t      'stroke-width': 2,\n\t      'stroke-opacity': 1,\n\t      'fill': 'transparent',\n\t      'fill-opacity': 1,\n\t      'width': 0,\n\t      'height': 0\n\t    };\n\t    this._drawMap = ['stroke', 'stroke-width', 'stroke-opacity', 'stroke-dasharray', 'fill', 'stroke-dashoffset', 'stroke-linecap', 'fill-opacity', 'transform'];\n\t  };\n\n\t  Bit.prototype._vars = function _vars() {\n\t    this._state = {};\n\t    this._drawMapLength = this._drawMap.length;\n\t  };\n\t  /*\n\t    Method for initial render of the shape.\n\t    @private\n\t  */\n\n\n\t  Bit.prototype._render = function _render() {\n\t    if (this._isRendered) {\n\t      return;\n\t    }\n\t    // set `_isRendered` hatch\n\t    this._isRendered = true;\n\t    // create `SVG` canvas to draw in\n\t    this._createSVGCanvas();\n\t    // set canvas size\n\t    this._setCanvasSize();\n\t    // draw the initial state\n\t    // this._draw();\n\t    // append the canvas to the parent from props\n\t    this._props.parent.appendChild(this._canvas);\n\t  };\n\t  /*\n\t    Method to create `SVG` canvas to draw in.\n\t    @private\n\t  */\n\n\n\t  Bit.prototype._createSVGCanvas = function _createSVGCanvas() {\n\t    var p = this._props;\n\t    // create canvas - `svg` element to draw in\n\t    this._canvas = document.createElementNS(p.ns, 'svg');\n\t    // create the element shape element and add it to the canvas\n\t    this.el = document.createElementNS(p.ns, p.tag);\n\t    this._canvas.appendChild(this.el);\n\t  };\n\t  /*\n\t    Method to set size of the _canvas.\n\t    @private\n\t  */\n\n\n\t  Bit.prototype._setCanvasSize = function _setCanvasSize() {\n\t    var p = this._props,\n\t        style = this._canvas.style;\n\n\t    style.display = 'block';\n\t    style.width = '100%';\n\t    style.height = '100%';\n\t    style.left = '0px';\n\t    style.top = '0px';\n\t  };\n\t  /*\n\t    Method to draw the shape.\n\t    Called on every frame.\n\t    @private\n\t  */\n\n\n\t  Bit.prototype._draw = function _draw() {\n\t    this._props.length = this._getLength();\n\n\t    var state = this._state,\n\t        props = this._props;\n\n\t    var len = this._drawMapLength;\n\t    while (len--) {\n\t      var name = this._drawMap[len];\n\t      switch (name) {\n\t        case 'stroke-dasharray':\n\t        case 'stroke-dashoffset':\n\t          this.castStrokeDash(name);\n\t      }\n\t      this._setAttrIfChanged(name, this._props[name]);\n\t    }\n\t    this._state.radius = this._props.radius;\n\t  };\n\n\t  Bit.prototype.castStrokeDash = function castStrokeDash(name) {\n\t    // # if array of values\n\t    var p = this._props;\n\t    if (_h2.default.isArray(p[name])) {\n\t      var stroke = '';\n\t      for (var i = 0; i < p[name].length; i++) {\n\t        var dash = p[name][i],\n\t            cast = dash.unit === '%' ? this.castPercent(dash.value) : dash.value;\n\t        stroke += cast + ' ';\n\t      }\n\t      p[name] = stroke === '0 ' ? stroke = '' : stroke;\n\t      return p[name] = stroke;\n\t    }\n\t    // # if single value\n\t    if ((0, _typeof3.default)(p[name]) === 'object') {\n\t      stroke = p[name].unit === '%' ? this.castPercent(p[name].value) : p[name].value;\n\t      p[name] = stroke === 0 ? stroke = '' : stroke;\n\t    }\n\t  };\n\n\t  Bit.prototype.castPercent = function castPercent(percent) {\n\t    return percent * (this._props.length / 100);\n\t  };\n\n\t  /*\n\t    Method to set props to attributes and cache the values.\n\t    @private\n\t  */\n\n\n\t  Bit.prototype._setAttrIfChanged = function _setAttrIfChanged(name, value) {\n\t    if (this._state[name] !== value) {\n\t      // this.el.style[name] = value;\n\t      this.el.setAttribute(name, value);\n\t      this._state[name] = value;\n\t    }\n\t  };\n\t  /*\n\t    Method to length of the shape.\n\t    @private\n\t    @returns {Number} Length of the shape.\n\t  */\n\n\n\t  Bit.prototype._getLength = function _getLength() {\n\t    var p = this._props,\n\t        len = 0,\n\t        isGetLength = !!(this.el && this.el.getTotalLength);\n\n\t    if (isGetLength && this.el.getAttribute('d')) {\n\t      len = this.el.getTotalLength();\n\t    } else {\n\t      len = 2 * (p.radiusX != null ? p.radiusX : p.radius);\n\t    }\n\t    return len;\n\t  };\n\t  /*\n\t    Method to calculate total sum between points.\n\t    @private\n\t    @param {Array} Array of points.\n\t    @returns {Number} Distance bewtween all points.\n\t  */\n\n\n\t  Bit.prototype._getPointsPerimiter = function _getPointsPerimiter(points) {\n\t    var sum = 0;\n\n\t    for (var i = 1; i < points.length; i++) {\n\t      sum += this._pointsDelta(points[i - 1], points[i]);\n\t    }\n\n\t    sum += this._pointsDelta(points[0], _h2.default.getLastItem(points));\n\t    return sum;\n\t  };\n\t  /*\n\t    Method to get delta from two points.\n\t    @private\n\t    @param {Object} Point 1.\n\t    @param {Object} Point 2.\n\t    @returns {Number} Distance between the pooints.\n\t  */\n\n\n\t  Bit.prototype._pointsDelta = function _pointsDelta(point1, point2) {\n\t    var dx = Math.abs(point1.x - point2.x),\n\t        dy = Math.abs(point1.y - point2.y);\n\t    return Math.sqrt(dx * dx + dy * dy);\n\t  };\n\t  /*\n\t    Method to set module's size.\n\t    @private\n\t    @param {Number} Module width.\n\t    @param {Number} Module height.\n\t  */\n\n\n\t  Bit.prototype._setSize = function _setSize(width, height) {\n\t    var p = this._props;\n\t    p.width = width;\n\t    p.height = height;\n\t    this._draw();\n\t  };\n\n\t  return Bit;\n\t}(_module2.default);\n\n\texports.default = Bit;\n\n/***/ }),\n/* 74 */\n/***/ (function(module, exports) {\n\n\t\"use strict\";\n\n\texports.__esModule = true;\n\n\texports.default = function (instance, Constructor) {\n\t  if (!(instance instanceof Constructor)) {\n\t    throw new TypeError(\"Cannot call a class as a function\");\n\t  }\n\t};\n\n/***/ }),\n/* 75 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\"use strict\";\n\n\texports.__esModule = true;\n\n\tvar _typeof2 = __webpack_require__(3);\n\n\tvar _typeof3 = _interopRequireDefault(_typeof2);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\texports.default = function (self, call) {\n\t  if (!self) {\n\t    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n\t  }\n\n\t  return call && ((typeof call === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(call)) === \"object\" || typeof call === \"function\") ? call : self;\n\t};\n\n/***/ }),\n/* 76 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\"use strict\";\n\n\texports.__esModule = true;\n\n\tvar _setPrototypeOf = __webpack_require__(77);\n\n\tvar _setPrototypeOf2 = _interopRequireDefault(_setPrototypeOf);\n\n\tvar _create = __webpack_require__(81);\n\n\tvar _create2 = _interopRequireDefault(_create);\n\n\tvar _typeof2 = __webpack_require__(3);\n\n\tvar _typeof3 = _interopRequireDefault(_typeof2);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\texports.default = function (subClass, superClass) {\n\t  if (typeof superClass !== \"function\" && superClass !== null) {\n\t    throw new TypeError(\"Super expression must either be null or a function, not \" + (typeof superClass === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(superClass)));\n\t  }\n\n\t  subClass.prototype = (0, _create2.default)(superClass && superClass.prototype, {\n\t    constructor: {\n\t      value: subClass,\n\t      enumerable: false,\n\t      writable: true,\n\t      configurable: true\n\t    }\n\t  });\n\t  if (superClass) _setPrototypeOf2.default ? (0, _setPrototypeOf2.default)(subClass, superClass) : subClass.__proto__ = superClass;\n\t};\n\n/***/ }),\n/* 77 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = { \"default\": __webpack_require__(78), __esModule: true };\n\n/***/ }),\n/* 78 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(79);\n\tmodule.exports = __webpack_require__(14).Object.setPrototypeOf;\n\n/***/ }),\n/* 79 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 19.1.3.19 Object.setPrototypeOf(O, proto)\n\tvar $export = __webpack_require__(12);\n\t$export($export.S, 'Object', {setPrototypeOf: __webpack_require__(80).set});\n\n/***/ }),\n/* 80 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// Works with __proto__ only. Old v8 can't work with null proto objects.\n\t/* eslint-disable no-proto */\n\tvar isObject = __webpack_require__(20)\n\t  , anObject = __webpack_require__(19);\n\tvar check = function(O, proto){\n\t  anObject(O);\n\t  if(!isObject(proto) && proto !== null)throw TypeError(proto + \": can't set as prototype!\");\n\t};\n\tmodule.exports = {\n\t  set: Object.setPrototypeOf || ('__proto__' in {} ? // eslint-disable-line\n\t    function(test, buggy, set){\n\t      try {\n\t        set = __webpack_require__(15)(Function.call, __webpack_require__(67).f(Object.prototype, '__proto__').set, 2);\n\t        set(test, []);\n\t        buggy = !(test instanceof Array);\n\t      } catch(e){ buggy = true; }\n\t      return function setPrototypeOf(O, proto){\n\t        check(O, proto);\n\t        if(buggy)O.__proto__ = proto;\n\t        else set(O, proto);\n\t        return O;\n\t      };\n\t    }({}, false) : undefined),\n\t  check: check\n\t};\n\n/***/ }),\n/* 81 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = { \"default\": __webpack_require__(82), __esModule: true };\n\n/***/ }),\n/* 82 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(83);\n\tvar $Object = __webpack_require__(14).Object;\n\tmodule.exports = function create(P, D){\n\t  return $Object.create(P, D);\n\t};\n\n/***/ }),\n/* 83 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar $export = __webpack_require__(12)\n\t// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\n\t$export($export.S, 'Object', {create: __webpack_require__(31)});\n\n/***/ }),\n/* 84 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _typeof2 = __webpack_require__(3);\n\n\tvar _typeof3 = _interopRequireDefault(_typeof2);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t/*\n\t  Base class for module. Extends and parses defaults.\n\t*/\n\tvar Module = function () {\n\t  function Module() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\t    (0, _classCallCheck3.default)(this, Module);\n\n\t    // this._isIt = o.isIt;\n\t    // delete o.isIt;\n\t    this._o = o;\n\t    this._index = this._o.index || 0;\n\t    // map of props that should be\n\t    // parsed to arrays of values\n\t    this._arrayPropertyMap = {\n\t      strokeDashoffset: 1,\n\t      strokeDasharray: 1,\n\t      origin: 1\n\t    };\n\n\t    this._skipPropsDelta = {\n\t      timeline: 1,\n\t      prevChainModule: 1,\n\t      callbacksContext: 1\n\t    };\n\n\t    this._declareDefaults();\n\t    this._extendDefaults();\n\n\t    this._vars();\n\t    this._render();\n\t  }\n\t  /*\n\t    Method to declare defaults.\n\t    @private\n\t  */\n\n\n\t  Module.prototype._declareDefaults = function _declareDefaults() {\n\t    this._defaults = {};\n\t  };\n\t  /*\n\t    Method to declare module's variables.\n\t    @private\n\t  */\n\n\n\t  Module.prototype._vars = function _vars() {\n\t    this._progress = 0;\n\t    this._strokeDasharrayBuffer = [];\n\t  };\n\t  /*\n\t    Method to render on initialization.\n\t    @private\n\t  */\n\n\n\t  Module.prototype._render = function _render() {};\n\t  /*\n\t    Method to set property on the module.\n\t    @private\n\t    @param {String, Object} Name of the property to set\n\t                            or object with properties to set.\n\t    @param {Any} Value for the property to set. Could be\n\t                  undefined if the first param is object.\n\t  */\n\n\n\t  Module.prototype._setProp = function _setProp(attr, value) {\n\t    if ((typeof attr === 'undefined' ? 'undefined' : (0, _typeof3.default)(attr)) === 'object') {\n\t      for (var key in attr) {\n\t        this._assignProp(key, attr[key]);\n\t      }\n\t    } else {\n\t      this._assignProp(attr, value);\n\t    }\n\t  };\n\t  /*\n\t    Method to assign single property's value.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Any}    Property value.\n\t  */\n\n\n\t  Module.prototype._assignProp = function _assignProp(key, value) {\n\t    this._props[key] = value;\n\t  };\n\t  /*\n\t    Method to show element.\n\t    @private\n\t  */\n\n\n\t  Module.prototype._show = function _show() {\n\t    var p = this._props;\n\t    if (!this.el) {\n\t      return;\n\t    }\n\n\t    if (p.isSoftHide) {\n\t      // this.el.style.opacity = p.opacity;\n\t      this._showByTransform();\n\t    } else {\n\t      this.el.style.display = 'block';\n\t    }\n\n\t    this._isShown = true;\n\t  };\n\t  /*\n\t    Method to hide element.\n\t    @private\n\t  */\n\n\n\t  Module.prototype._hide = function _hide() {\n\t    if (!this.el) {\n\t      return;\n\t    }\n\n\t    if (this._props.isSoftHide) {\n\t      // this.el.style.opacity = 0;\n\t      _h2.default.setPrefixedStyle(this.el, 'transform', 'scale(0)');\n\t    } else {\n\t      this.el.style.display = 'none';\n\t    }\n\n\t    this._isShown = false;\n\t  };\n\t  /*\n\t    Method to show element by applying transform back to normal.\n\t    @private\n\t  */\n\n\n\t  Module.prototype._showByTransform = function _showByTransform() {};\n\t  /*\n\t    Method to parse option string.\n\t    Searches for stagger and rand values and parses them.\n\t    Leaves the value unattended otherwise.\n\t    @param {Any} Option value to parse.\n\t    @returns {Number} Parsed options value.\n\t  */\n\n\n\t  Module.prototype._parseOptionString = function _parseOptionString(value) {\n\t    if (typeof value === 'string') {\n\t      if (value.match(/stagger/)) {\n\t        value = _h2.default.parseStagger(value, this._index);\n\t      }\n\t    }\n\t    if (typeof value === 'string') {\n\t      if (value.match(/rand/)) {\n\t        value = _h2.default.parseRand(value);\n\t      }\n\t    }\n\t    return value;\n\t  };\n\t  /*\n\t    Method to parse postion option.\n\t    @param {String} Property name.\n\t    @param {Any} Property Value.\n\t    @returns {String} Parsed options value.\n\t  */\n\n\n\t  Module.prototype._parsePositionOption = function _parsePositionOption(key, value) {\n\t    if (_h2.default.unitOptionMap[key]) {\n\t      value = _h2.default.parseUnit(value).string;\n\t    }\n\t    return value;\n\t  };\n\t  /*\n\t    Method to parse strokeDash.. option.\n\t    @param {String} Property name.\n\t    @param {Any}    Property value.\n\t    @returns {String} Parsed options value.\n\t  */\n\n\n\t  Module.prototype._parseStrokeDashOption = function _parseStrokeDashOption(key, value) {\n\t    var result = value;\n\t    // parse numeric/percent values for strokeDash.. properties\n\t    if (this._arrayPropertyMap[key]) {\n\t      var result = [];\n\t      switch (typeof value === 'undefined' ? 'undefined' : (0, _typeof3.default)(value)) {\n\t        case 'number':\n\t          result.push(_h2.default.parseUnit(value));\n\t          break;\n\t        case 'string':\n\t          var array = value.split(' ');\n\t          for (var i = 0; i < array.length; i++) {\n\t            result.push(_h2.default.parseUnit(array[i]));\n\t          }\n\t          break;\n\t      }\n\t    }\n\t    return result;\n\t  };\n\t  /*\n\t    Method to check if the property is delta property.\n\t    @private\n\t    @param {Any} Parameter value to check.\n\t    @returns {Boolean}\n\t  */\n\n\n\t  Module.prototype._isDelta = function _isDelta(optionsValue) {\n\t    var isObject = _h2.default.isObject(optionsValue);\n\t    isObject = isObject && !optionsValue.unit;\n\t    return !(!isObject || _h2.default.isArray(optionsValue) || _h2.default.isDOM(optionsValue));\n\t  };\n\t  /*\n\t    Method to get delta from property and set\n\t    the property's start value to the props object.\n\t    @private\n\t    @param {String} Key name to get delta for.\n\t    @param {Object} Option value to get the delta for.\n\t  */\n\n\n\t  Module.prototype._getDelta = function _getDelta(key, optionsValue) {\n\t    var delta;\n\t    if ((key === 'left' || key === 'top') && !this._o.ctx) {\n\t      _h2.default.warn('Consider to animate x/y properties instead of left/top,\\n        as it would be much more performant', optionsValue);\n\t    }\n\t    // skip delta calculation for a property if it is listed\n\t    // in skipPropsDelta object\n\t    if (this._skipPropsDelta && this._skipPropsDelta[key]) {\n\t      return;\n\t    }\n\t    // get delta\n\t    delta = _h2.default.parseDelta(key, optionsValue, this._index);\n\t    // if successfully parsed - save it\n\t    if (delta.type != null) {\n\t      this._deltas[key] = delta;\n\t    }\n\n\t    var deltaEnd = (0, _typeof3.default)(delta.end) === 'object' ? delta.end.value === 0 ? 0 : delta.end.string : delta.end;\n\t    // set props to end value of the delta\n\t    // 0 should be 0 regardless units\n\t    this._props[key] = deltaEnd;\n\t  };\n\t  /*\n\t    Method to copy `_o` options to `_props` object\n\t    with fallback to `_defaults`.\n\t    @private\n\t  */\n\n\n\t  Module.prototype._extendDefaults = function _extendDefaults() {\n\t    this._props = {};\n\t    this._deltas = {};\n\t    for (var key in this._defaults) {\n\t      // skip property if it is listed in _skipProps\n\t      // if (this._skipProps && this._skipProps[key]) { continue; }\n\t      // copy the properties to the _o object\n\t      var value = this._o[key] != null ? this._o[key] : this._defaults[key];\n\t      // parse option\n\t      this._parseOption(key, value);\n\t    }\n\t  };\n\t  /*\n\t    Method to tune new oprions to _o and _props object.\n\t    @private\n\t    @param {Object} Options object to tune to.\n\t  */\n\n\n\t  Module.prototype._tuneNewOptions = function _tuneNewOptions(o) {\n\t    // hide the module before tuning it's options\n\t    // cuz the user could see the change\n\t    this._hide();\n\t    for (var key in o) {\n\t      // skip property if it is listed in _skipProps\n\t      // if (this._skipProps && this._skipProps[key]) { continue; }\n\t      // copy the properties to the _o object\n\t      // delete the key from deltas\n\t      o && delete this._deltas[key];\n\t      // rewrite _o record\n\t      this._o[key] = o[key];\n\t      // save the options to _props\n\t      this._parseOption(key, o[key]);\n\t    }\n\t  };\n\t  /*\n\t    Method to parse option value.\n\t    @private\n\t    @param {String} Option name.\n\t    @param {Any} Option value.\n\t  */\n\n\n\t  Module.prototype._parseOption = function _parseOption(name, value) {\n\t    // if delta property\n\t    if (this._isDelta(value) && !this._skipPropsDelta[name]) {\n\t      this._getDelta(name, value);\n\t      var deltaEnd = _h2.default.getDeltaEnd(value);\n\t      return this._assignProp(name, this._parseProperty(name, deltaEnd));\n\t    }\n\n\t    this._assignProp(name, this._parseProperty(name, value));\n\t  };\n\t  /*\n\t    Method to parse postion and string props.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Any}    Property value.\n\t    @returns {Any}  Parsed property value.\n\t  */\n\n\n\t  Module.prototype._parsePreArrayProperty = function _parsePreArrayProperty(name, value) {\n\t    // parse stagger and rand values\n\t    value = this._parseOptionString(value);\n\t    // parse units for position properties\n\t    return this._parsePositionOption(name, value);\n\t  };\n\t  /*\n\t    Method to parse property value.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Any}    Property value.\n\t    @returns {Any}  Parsed property value.\n\t  */\n\n\n\t  Module.prototype._parseProperty = function _parseProperty(name, value) {\n\t    // parse `HTML` element in `parent` option\n\t    if (name === 'parent') {\n\t      return _h2.default.parseEl(value);\n\t    }\n\t    // parse `stagger`, `rand` and `position`\n\t    value = this._parsePreArrayProperty(name, value);\n\t    // parse numeric/percent values for strokeDash.. properties\n\t    return this._parseStrokeDashOption(name, value);\n\t  };\n\t  /*\n\t    Method to parse values inside ∆.\n\t    @private\n\t    @param {String} Key name.\n\t    @param {Object} Delta.\n\t    @returns {Object} Delta with parsed parameters.\n\t  */\n\n\n\t  Module.prototype._parseDeltaValues = function _parseDeltaValues(name, delta) {\n\t    // return h.parseDelta( name, delta, this._index );\n\n\t    var d = {};\n\t    for (var key in delta) {\n\t      var value = delta[key];\n\n\t      // delete delta[key];\n\t      // add parsed properties\n\t      var newEnd = this._parsePreArrayProperty(name, value);\n\t      d[this._parsePreArrayProperty(name, key)] = newEnd;\n\t    }\n\t    return d;\n\t  };\n\t  /*\n\t    Method to parse delta and nondelta properties.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Any}    Property value.\n\t    @returns {Any}  Parsed property value.\n\t  */\n\n\n\t  Module.prototype._preparsePropValue = function _preparsePropValue(key, value) {\n\t    return this._isDelta(value) ? this._parseDeltaValues(key, value) : this._parsePreArrayProperty(key, value);\n\t  };\n\t  /*\n\t    Method to calculate current progress of the deltas.\n\t    @private\n\t    @param {Number} Eased progress to calculate - [0..1].\n\t    @param {Number} Progress to calculate - [0..1].\n\t  */\n\n\n\t  Module.prototype._calcCurrentProps = function _calcCurrentProps(easedProgress, p) {\n\n\t    for (var key in this._deltas) {\n\n\t      var value = this._deltas[key];\n\n\t      // get eased progress from delta easing if defined and not curve\n\t      var isCurve = !!value.curve;\n\t      var ep = value.easing != null && !isCurve ? value.easing(p) : easedProgress;\n\n\t      if (value.type === 'array') {\n\t        var arr;\n\t        // if prop property is array - reuse it else - create an array\n\t        if (_h2.default.isArray(this._props[key])) {\n\t          arr = this._props[key];\n\t          arr.length = 0;\n\t        } else {\n\t          arr = [];\n\t        }\n\n\t        // just optimization to prevent curve\n\t        // calculations on every array item\n\t        var proc = isCurve ? value.curve(p) : null;\n\n\t        for (var i = 0; i < value.delta.length; i++) {\n\t          var item = value.delta[i],\n\t              dash = !isCurve ? value.start[i].value + ep * item.value : proc * (value.start[i].value + p * item.value);\n\t          arr.push({\n\t            string: '' + dash + item.unit,\n\t            value: dash,\n\t            unit: item.unit\n\t          });\n\t        }\n\n\t        this._props[key] = arr;\n\t      } else if (value.type === 'number') {\n\t        this._props[key] = !isCurve ? value.start + ep * value.delta : value.curve(p) * (value.start + p * value.delta);\n\t      } else if (value.type === 'unit') {\n\t        var currentValue = !isCurve ? value.start.value + ep * value.delta : value.curve(p) * (value.start.value + p * value.delta);\n\n\t        this._props[key] = '' + currentValue + value.end.unit;\n\t      } else if (value.type === 'color') {\n\t        var r, g, b, a;\n\t        if (!isCurve) {\n\t          r = parseInt(value.start.r + ep * value.delta.r, 10);\n\t          g = parseInt(value.start.g + ep * value.delta.g, 10);\n\t          b = parseInt(value.start.b + ep * value.delta.b, 10);\n\t          a = parseFloat(value.start.a + ep * value.delta.a);\n\t        } else {\n\t          var cp = value.curve(p);\n\t          r = parseInt(cp * (value.start.r + p * value.delta.r), 10);\n\t          g = parseInt(cp * (value.start.g + p * value.delta.g), 10);\n\t          b = parseInt(cp * (value.start.b + p * value.delta.b), 10);\n\t          a = parseFloat(cp * (value.start.a + p * value.delta.a));\n\t        }\n\t        this._props[key] = 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to calculate current progress and probably draw it in children.\n\t    @private\n\t    @param {Number} Eased progress to set - [0..1].\n\t    @param {Number} Progress to set - [0..1].\n\t  */\n\n\n\t  Module.prototype._setProgress = function _setProgress(easedProgress, progress) {\n\t    this._progress = easedProgress;\n\t    this._calcCurrentProps(easedProgress, progress);\n\t  };\n\n\t  return Module;\n\t}();\n\n\texports.default = Module;\n\n/***/ }),\n/* 85 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _bit = __webpack_require__(73);\n\n\tvar _bit2 = _interopRequireDefault(_bit);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar Custom = function (_Bit) {\n\t  (0, _inherits3.default)(Custom, _Bit);\n\n\t  function Custom() {\n\t    (0, _classCallCheck3.default)(this, Custom);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Bit.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to declare module's defaults.\n\t    @private\n\t    @overrides @ Bit\n\t  */\n\t  Custom.prototype._declareDefaults = function _declareDefaults() {\n\t    _Bit.prototype._declareDefaults.call(this);\n\n\t    this._defaults.tag = 'path';\n\t    this._defaults.parent = null;\n\n\t    // remove `stroke-width` from `_drawMap`\n\t    // because we need to recal strokeWidth size regarding scale\n\t    for (var i = 0; i < this._drawMap.length; i++) {\n\t      if (this._drawMap[i] === 'stroke-width') {\n\t        this._drawMap.splice(i, 1);\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to get shape to set on module's path.\n\t    @public\n\t    @returns {String} Empty string.\n\t  */\n\n\n\t  Custom.prototype.getShape = function getShape() {\n\t    return '';\n\t  };\n\t  /*\n\t    Method to get shape perimeter length.\n\t    @public\n\t    @returns {Number} Default length string.\n\t  */\n\n\n\t  Custom.prototype.getLength = function getLength() {\n\t    return 100;\n\t  };\n\t  /*\n\t    Method to draw the shape.\n\t    Called on every frame.\n\t    @private\n\t    @overrides @ Bit\n\t  */\n\n\n\t  Custom.prototype._draw = function _draw() {\n\t    var p = this._props,\n\t        state = this._state,\n\t        radiusXChange = state['radiusX'] !== p.radiusX,\n\t        radiusYChange = state['radiusY'] !== p.radiusY,\n\t        radiusChange = state['radius'] !== p.radius;\n\n\t    // update transform only if one of radiuses changed\n\t    if (radiusXChange || radiusYChange || radiusChange) {\n\t      this.el.setAttribute('transform', this._getScale());\n\t      state['radiusX'] = p.radiusX;\n\t      state['radiusY'] = p.radiusY;\n\t      state['radius'] = p.radius;\n\t    }\n\n\t    this._setAttrIfChanged('stroke-width', p['stroke-width'] / p.maxScale);\n\n\t    _Bit.prototype._draw.call(this);\n\t  };\n\t  /*\n\t    Method for initial render of the shape.\n\t    @private\n\t    @overrides @ Bit\n\t  */\n\n\n\t  Custom.prototype._render = function _render() {\n\t    if (this._isRendered) {\n\t      return;\n\t    }\n\t    this._isRendered = true;\n\n\t    this._length = this.getLength();\n\n\t    var p = this._props;\n\t    p.parent.innerHTML = '<svg id=\"js-mojs-shape-canvas\" xmlns=\"http://www.w3.org/2000/svg\" xlink=\"http://www.w3.org/1999/xlink\"><g id=\"js-mojs-shape-el\">' + this.getShape() + '</g></svg>';\n\n\t    this._canvas = p.parent.querySelector('#js-mojs-shape-canvas');\n\t    this.el = p.parent.querySelector('#js-mojs-shape-el');\n\t    this._setCanvasSize();\n\t  };\n\t  /*\n\t    Method to get scales for the shape.\n\t    @private\n\t    @mutates @props\n\t  */\n\n\n\t  Custom.prototype._getScale = function _getScale() {\n\t    var p = this._props,\n\t        radiusX = p.radiusX ? p.radiusX : p.radius,\n\t        radiusY = p.radiusY ? p.radiusY : p.radius;\n\n\t    p.scaleX = 2 * radiusX / 100;\n\t    p.scaleY = 2 * radiusY / 100;\n\t    p.maxScale = Math.max(p.scaleX, p.scaleY);\n\n\t    p.shiftX = p.width / 2 - 50 * p.scaleX;\n\t    p.shiftY = p.height / 2 - 50 * p.scaleY;\n\n\t    var translate = 'translate(' + p.shiftX + ', ' + p.shiftY + ')';\n\t    return translate + ' scale(' + p.scaleX + ', ' + p.scaleY + ')';\n\t  };\n\t  /*\n\t    Method to length of the shape.\n\t    @private\n\t    @returns {Number} Length of the shape.\n\t  */\n\n\n\t  Custom.prototype._getLength = function _getLength() {\n\t    return this._length;\n\t  };\n\n\t  return Custom;\n\t}(_bit2.default);\n\n\texports.default = Custom;\n\n/***/ }),\n/* 86 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\n\t/* istanbul ignore next */\n\tvar Bit, Circle,\n\t  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n\t  hasProp = {}.hasOwnProperty;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\tCircle = (function(superClass) {\n\t  extend(Circle, superClass);\n\n\t  function Circle() {\n\t    return Circle.__super__.constructor.apply(this, arguments);\n\t  }\n\n\t  Circle.prototype._declareDefaults = function() {\n\t    Circle.__super__._declareDefaults.apply(this, arguments);\n\t    return this._defaults.shape = 'ellipse';\n\t  };\n\n\t  Circle.prototype._draw = function() {\n\t    var rx, ry;\n\t    rx = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    ry = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    this._setAttrIfChanged('rx', rx);\n\t    this._setAttrIfChanged('ry', ry);\n\t    this._setAttrIfChanged('cx', this._props.width / 2);\n\t    this._setAttrIfChanged('cy', this._props.height / 2);\n\t    return Circle.__super__._draw.apply(this, arguments);\n\t  };\n\n\t  Circle.prototype._getLength = function() {\n\t    var radiusX, radiusY;\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    radiusY = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    return 2 * Math.PI * Math.sqrt((radiusX * radiusX + radiusY * radiusY) / 2);\n\t  };\n\n\t  return Circle;\n\n\t})(Bit);\n\n\tmodule.exports = Circle;\n\n\n/***/ }),\n/* 87 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\n\t/* istanbul ignore next */\n\tvar Bit, Line,\n\t  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n\t  hasProp = {}.hasOwnProperty;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\tLine = (function(superClass) {\n\t  extend(Line, superClass);\n\n\t  function Line() {\n\t    return Line.__super__.constructor.apply(this, arguments);\n\t  }\n\n\t  Line.prototype._declareDefaults = function() {\n\t    Line.__super__._declareDefaults.apply(this, arguments);\n\t    return this._defaults.tag = 'line';\n\t  };\n\n\t  Line.prototype._draw = function() {\n\t    var radiusX, x, y;\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    x = this._props.width / 2;\n\t    y = this._props.height / 2;\n\t    this._setAttrIfChanged('x1', x - radiusX);\n\t    this._setAttrIfChanged('x2', x + radiusX);\n\t    this._setAttrIfChanged('y1', y);\n\t    this._setAttrIfChanged('y2', y);\n\t    return Line.__super__._draw.apply(this, arguments);\n\t  };\n\n\t  return Line;\n\n\t})(Bit);\n\n\tmodule.exports = Line;\n\n\n/***/ }),\n/* 88 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\n\t/* istanbul ignore next */\n\tvar Bit, Zigzag,\n\t  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n\t  hasProp = {}.hasOwnProperty;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\tZigzag = (function(superClass) {\n\t  extend(Zigzag, superClass);\n\n\t  function Zigzag() {\n\t    return Zigzag.__super__.constructor.apply(this, arguments);\n\t  }\n\n\t  Zigzag.prototype._declareDefaults = function() {\n\t    Zigzag.__super__._declareDefaults.apply(this, arguments);\n\t    this._defaults.tag = 'path';\n\t    return this._defaults.points = 3;\n\t  };\n\n\t  Zigzag.prototype._draw = function() {\n\t    var currentX, currentY, delta, i, isPoints, isRadiusX, isRadiusY, j, length, p, points, radiusX, radiusY, ref, stepX, x, y, yFlip;\n\t    Zigzag.__super__._draw.apply(this, arguments);\n\t    p = this._props;\n\t    if (!this._props.points) {\n\t      return;\n\t    }\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    radiusY = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    isRadiusX = radiusX === this._prevRadiusX;\n\t    isRadiusY = radiusY === this._prevRadiusY;\n\t    isPoints = p.points === this._prevPoints;\n\t    if (isRadiusX && isRadiusY && isPoints) {\n\t      return;\n\t    }\n\t    x = p.width / 2;\n\t    y = p.height / 2;\n\t    currentX = x - radiusX;\n\t    currentY = y;\n\t    stepX = (2 * radiusX) / (p.points - 1);\n\t    yFlip = -1;\n\t    delta = Math.sqrt(stepX * stepX + radiusY * radiusY);\n\t    length = -delta;\n\t    points = \"M\" + currentX + \", \" + y + \" \";\n\t    for (i = j = 0, ref = p.points; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) {\n\t      points += \"L\" + currentX + \", \" + currentY + \" \";\n\t      currentX += stepX;\n\t      length += delta;\n\t      currentY = yFlip === -1 ? y - radiusY : y;\n\t      yFlip = -yFlip;\n\t    }\n\t    this._length = length;\n\t    this.el.setAttribute('d', points);\n\t    this._prevPoints = p.points;\n\t    this._prevRadiusX = radiusX;\n\t    return this._prevRadiusY = radiusY;\n\t  };\n\n\t  Zigzag.prototype._getLength = function() {\n\t    return this._length;\n\t  };\n\n\t  return Zigzag;\n\n\t})(Bit);\n\n\tmodule.exports = Zigzag;\n\n\n/***/ }),\n/* 89 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\n\t/* istanbul ignore next */\n\tvar Bit, Rect,\n\t  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n\t  hasProp = {}.hasOwnProperty;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\tRect = (function(superClass) {\n\t  extend(Rect, superClass);\n\n\t  function Rect() {\n\t    return Rect.__super__.constructor.apply(this, arguments);\n\t  }\n\n\t  Rect.prototype._declareDefaults = function() {\n\t    Rect.__super__._declareDefaults.apply(this, arguments);\n\t    this._defaults.tag = 'rect';\n\t    this._defaults.rx = 0;\n\t    return this._defaults.ry = 0;\n\t  };\n\n\t  Rect.prototype._draw = function() {\n\t    var p, radiusX, radiusY;\n\t    Rect.__super__._draw.apply(this, arguments);\n\t    p = this._props;\n\t    radiusX = p.radiusX != null ? p.radiusX : p.radius;\n\t    radiusY = p.radiusY != null ? p.radiusY : p.radius;\n\t    this._setAttrIfChanged('width', 2 * radiusX);\n\t    this._setAttrIfChanged('height', 2 * radiusY);\n\t    this._setAttrIfChanged('x', (p.width / 2) - radiusX);\n\t    this._setAttrIfChanged('y', (p.height / 2) - radiusY);\n\t    this._setAttrIfChanged('rx', p.rx);\n\t    return this._setAttrIfChanged('ry', p.ry);\n\t  };\n\n\t  Rect.prototype._getLength = function() {\n\t    var radiusX, radiusY;\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    radiusY = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    return 2 * (2 * radiusX + 2 * radiusY);\n\t  };\n\n\t  return Rect;\n\n\t})(Bit);\n\n\tmodule.exports = Rect;\n\n\n/***/ }),\n/* 90 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\n\t/* istanbul ignore next */\n\tvar Bit, Polygon, h,\n\t  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n\t  hasProp = {}.hasOwnProperty;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\th = __webpack_require__(71);\n\n\tPolygon = (function(superClass) {\n\t  extend(Polygon, superClass);\n\n\t  function Polygon() {\n\t    return Polygon.__super__.constructor.apply(this, arguments);\n\t  }\n\n\n\t  /*\n\t    Method to declare defaults.\n\t    @overrides @ Bit\n\t   */\n\n\t  Polygon.prototype._declareDefaults = function() {\n\t    Polygon.__super__._declareDefaults.apply(this, arguments);\n\t    this._defaults.tag = 'path';\n\t    return this._defaults.points = 3;\n\t  };\n\n\n\t  /*\n\t    Method to draw the shape.\n\t    @overrides @ Bit\n\t   */\n\n\t  Polygon.prototype._draw = function() {\n\t    var char, d, i, isPoints, isRadiusX, isRadiusY, j, k, len, p, point, radiusX, radiusY, ref, ref1, step;\n\t    p = this._props;\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    radiusY = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    isRadiusX = radiusX === this._prevRadiusX;\n\t    isRadiusY = radiusY === this._prevRadiusY;\n\t    isPoints = p.points === this._prevPoints;\n\t    if (!(isRadiusX && isRadiusY && isPoints)) {\n\t      step = 360 / this._props.points;\n\t      if (this._radialPoints == null) {\n\t        this._radialPoints = [];\n\t      } else {\n\t        this._radialPoints.length = 0;\n\t      }\n\t      for (i = j = 0, ref = this._props.points; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) {\n\t        this._radialPoints.push(h.getRadialPoint({\n\t          radius: this._props.radius,\n\t          radiusX: this._props.radiusX,\n\t          radiusY: this._props.radiusY,\n\t          angle: i * step,\n\t          center: {\n\t            x: p.width / 2,\n\t            y: p.height / 2\n\t          }\n\t        }));\n\t      }\n\t      d = '';\n\t      ref1 = this._radialPoints;\n\t      for (i = k = 0, len = ref1.length; k < len; i = ++k) {\n\t        point = ref1[i];\n\t        char = i === 0 ? 'M' : 'L';\n\t        d += \"\" + char + (point.x.toFixed(4)) + \",\" + (point.y.toFixed(4)) + \" \";\n\t      }\n\t      this._prevPoints = p.points;\n\t      this._prevRadiusX = radiusX;\n\t      this._prevRadiusY = radiusY;\n\t      this.el.setAttribute('d', (d += 'z'));\n\t    }\n\t    return Polygon.__super__._draw.apply(this, arguments);\n\t  };\n\n\n\t  /*\n\t    Method to get length of the shape.\n\t    @overrides @ Bit\n\t   */\n\n\t  Polygon.prototype._getLength = function() {\n\t    return this._getPointsPerimiter(this._radialPoints);\n\t  };\n\n\t  return Polygon;\n\n\t})(Bit);\n\n\tmodule.exports = Polygon;\n\n\n/***/ }),\n/* 91 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\n\t/* istanbul ignore next */\n\tvar Bit, Cross,\n\t  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n\t  hasProp = {}.hasOwnProperty;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\tCross = (function(superClass) {\n\t  extend(Cross, superClass);\n\n\t  function Cross() {\n\t    return Cross.__super__.constructor.apply(this, arguments);\n\t  }\n\n\t  Cross.prototype._declareDefaults = function() {\n\t    Cross.__super__._declareDefaults.apply(this, arguments);\n\t    return this._defaults.tag = 'path';\n\t  };\n\n\t  Cross.prototype._draw = function() {\n\t    var d, isRadiusX, isRadiusY, line1, line2, p, radiusX, radiusY, x, x1, x2, y, y1, y2;\n\t    Cross.__super__._draw.apply(this, arguments);\n\t    p = this._props;\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    radiusY = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    isRadiusX = radiusX === this._prevRadiusX;\n\t    isRadiusY = radiusY === this._prevRadiusY;\n\t    if (isRadiusX && isRadiusY) {\n\t      return;\n\t    }\n\t    x = this._props.width / 2;\n\t    y = this._props.height / 2;\n\t    x1 = x - radiusX;\n\t    x2 = x + radiusX;\n\t    line1 = \"M\" + x1 + \",\" + y + \" L\" + x2 + \",\" + y;\n\t    y1 = y - radiusY;\n\t    y2 = y + radiusY;\n\t    line2 = \"M\" + x + \",\" + y1 + \" L\" + x + \",\" + y2;\n\t    d = line1 + \" \" + line2;\n\t    this.el.setAttribute('d', d);\n\t    this._prevRadiusX = radiusX;\n\t    return this._prevRadiusY = radiusY;\n\t  };\n\n\t  Cross.prototype._getLength = function() {\n\t    var radiusX, radiusY;\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    radiusY = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    return 2 * (radiusX + radiusY);\n\t  };\n\n\t  return Cross;\n\n\t})(Bit);\n\n\tmodule.exports = Cross;\n\n\n/***/ }),\n/* 92 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _bit = __webpack_require__(73);\n\n\tvar _bit2 = _interopRequireDefault(_bit);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar Curve = function (_Bit) {\n\t  (0, _inherits3.default)(Curve, _Bit);\n\n\t  function Curve() {\n\t    (0, _classCallCheck3.default)(this, Curve);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Bit.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to declare module's defaults.\n\t    @private\n\t    @overrides @ Bit\n\t  */\n\t  Curve.prototype._declareDefaults = function _declareDefaults() {\n\t    _Bit.prototype._declareDefaults.call(this);\n\t    this._defaults.tag = 'path';\n\t  };\n\t  /*\n\t    Method to draw the module.\n\t    @private\n\t    @overrides @ Bit\n\t  */\n\n\n\t  Curve.prototype._draw = function _draw() {\n\t    _Bit.prototype._draw.call(this);\n\t    var p = this._props;\n\n\t    var radiusX = p.radiusX != null ? p.radiusX : p.radius;\n\t    var radiusY = p.radiusY != null ? p.radiusY : p.radius;\n\n\t    var isRadiusX = radiusX === this._prevRadiusX;\n\t    var isRadiusY = radiusY === this._prevRadiusY;\n\t    var isPoints = p.points === this._prevPoints;\n\t    // skip if nothing changed\n\t    if (isRadiusX && isRadiusY && isPoints) {\n\t      return;\n\t    }\n\n\t    var x = p.width / 2;\n\t    var y = p.height / 2;\n\t    var x1 = x - radiusX;\n\t    var x2 = x + radiusX;\n\n\t    var d = 'M' + x1 + ' ' + y + ' Q ' + x + ' ' + (y - 2 * radiusY) + ' ' + x2 + ' ' + y;\n\n\t    // set the `d` attribute and save it to `_prevD`\n\t    this.el.setAttribute('d', d);\n\t    // save the properties\n\t    this._prevPoints = p.points;\n\t    this._prevRadiusX = radiusX;\n\t    this._prevRadiusY = radiusY;\n\t  };\n\n\t  Curve.prototype._getLength = function _getLength() {\n\t    var p = this._props;\n\n\t    var radiusX = p.radiusX != null ? p.radiusX : p.radius;\n\t    var radiusY = p.radiusY != null ? p.radiusY : p.radius;\n\n\t    var dRadius = radiusX + radiusY;\n\t    var sqrt = Math.sqrt((3 * radiusX + radiusY) * (radiusX + 3 * radiusY));\n\n\t    return .5 * Math.PI * (3 * dRadius - sqrt);\n\t  };\n\n\t  return Curve;\n\t}(_bit2.default); // istanbul ignore next\n\n\n\texports.default = Curve;\n\n/***/ }),\n/* 93 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\n\t/* istanbul ignore next */\n\tvar Bit, Equal,\n\t  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n\t  hasProp = {}.hasOwnProperty;\n\n\tBit = __webpack_require__(73)[\"default\"] || __webpack_require__(73);\n\n\tEqual = (function(superClass) {\n\t  extend(Equal, superClass);\n\n\t  function Equal() {\n\t    return Equal.__super__.constructor.apply(this, arguments);\n\t  }\n\n\t  Equal.prototype._declareDefaults = function() {\n\t    Equal.__super__._declareDefaults.apply(this, arguments);\n\t    this._defaults.tag = 'path';\n\t    return this._defaults.points = 2;\n\t  };\n\n\t  Equal.prototype._draw = function() {\n\t    var d, i, isPoints, isRadiusX, isRadiusY, j, p, radiusX, radiusY, ref, x, x1, x2, y, yStart, yStep;\n\t    Equal.__super__._draw.apply(this, arguments);\n\t    p = this._props;\n\t    if (!this._props.points) {\n\t      return;\n\t    }\n\t    radiusX = this._props.radiusX != null ? this._props.radiusX : this._props.radius;\n\t    radiusY = this._props.radiusY != null ? this._props.radiusY : this._props.radius;\n\t    isRadiusX = radiusX === this._prevRadiusX;\n\t    isRadiusY = radiusY === this._prevRadiusY;\n\t    isPoints = p.points === this._prevPoints;\n\t    if (isRadiusX && isRadiusY && isPoints) {\n\t      return;\n\t    }\n\t    x = this._props.width / 2;\n\t    y = this._props.height / 2;\n\t    x1 = x - radiusX;\n\t    x2 = x + radiusX;\n\t    d = '';\n\t    yStep = 2 * radiusY / (this._props.points - 1);\n\t    yStart = y - radiusY;\n\t    for (i = j = 0, ref = this._props.points; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) {\n\t      y = \"\" + (i * yStep + yStart);\n\t      d += \"M\" + x1 + \", \" + y + \" L\" + x2 + \", \" + y + \" \";\n\t    }\n\t    this.el.setAttribute('d', d);\n\t    this._prevPoints = p.points;\n\t    this._prevRadiusX = radiusX;\n\t    return this._prevRadiusY = radiusY;\n\t  };\n\n\t  Equal.prototype._getLength = function() {\n\t    return 2 * (this._props.radiusX != null ? this._props.radiusX : this._props.radius);\n\t  };\n\n\t  return Equal;\n\n\t})(Bit);\n\n\tmodule.exports = Equal;\n\n\n/***/ }),\n/* 94 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _keys = __webpack_require__(95);\n\n\tvar _keys2 = _interopRequireDefault(_keys);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _module = __webpack_require__(84);\n\n\tvar _module2 = _interopRequireDefault(_module);\n\n\tvar _thenable = __webpack_require__(99);\n\n\tvar _thenable2 = _interopRequireDefault(_thenable);\n\n\tvar _tunable = __webpack_require__(116);\n\n\tvar _tunable2 = _interopRequireDefault(_tunable);\n\n\tvar _tweenable = __webpack_require__(100);\n\n\tvar _tweenable2 = _interopRequireDefault(_tweenable);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tvar _timeline = __webpack_require__(110);\n\n\tvar _timeline2 = _interopRequireDefault(_timeline);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar h = __webpack_require__(71);\n\tvar Bit = __webpack_require__(73);\n\tvar shapesMap = __webpack_require__(72);\n\n\t// TODO\n\t//  - refactor\n\t//    - add setIfChanged to Module\n\t//  --\n\t//  - tween for every prop\n\n\tvar Shape = function (_Tunable) {\n\t  (0, _inherits3.default)(Shape, _Tunable);\n\n\t  function Shape() {\n\t    (0, _classCallCheck3.default)(this, Shape);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Tunable.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to declare module's defaults.\n\t    @private\n\t  */\n\t  Shape.prototype._declareDefaults = function _declareDefaults() {\n\t    // DEFAULTS / APIs\n\t    this._defaults = {\n\t      // where to append the module to [selector, HTMLElement]\n\t      parent: document.body,\n\t      // class name for the `el`\n\t      className: '',\n\t      // Possible values: [circle, line, zigzag, rect, polygon, cross, equal ]\n\t      shape: 'circle',\n\t      // ∆ :: Possible values: [color name, rgb, rgba, hex]\n\t      stroke: 'transparent',\n\t      // ∆ :: Possible values: [ 0..1 ]\n\t      strokeOpacity: 1,\n\t      // Possible values: ['butt' | 'round' | 'square']\n\t      strokeLinecap: '',\n\t      // ∆ :: Possible values: [ number ]\n\t      strokeWidth: 2,\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      strokeDasharray: 0,\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      strokeDashoffset: 0,\n\t      // ∆ :: Possible values: [color name, rgb, rgba, hex]\n\t      fill: 'deeppink',\n\t      // ∆ :: Possible values: [ 0..1 ]\n\t      fillOpacity: 1,\n\t      // {Boolean} - if should hide module with `opacity` instead of `display`\n\t      isSoftHide: true,\n\t      // {Boolean} - if should trigger composite layer for the `el`\n\t      isForce3d: false,\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      left: '50%',\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      top: '50%',\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      x: 0,\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      y: 0,\n\t      // ∆ :: Possible values: [ number ]\n\t      angle: 0,\n\t      // ∆ :: Possible values: [ number ]\n\t      scale: 1,\n\t      // ∆ :: Possible values: [ number ] Fallbacks to `scale`.\n\t      scaleX: null,\n\t      // ∆ :: Possible values: [ number ] Fallbacks to `scale`.\n\t      scaleY: null,\n\t      // ∆ :: Possible values: [ number, string ]\n\t      origin: '50% 50%',\n\t      // ∆ :: Possible values: [ 0..1 ]\n\t      opacity: 1,\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      rx: 0,\n\t      // ∆ :: Units :: Possible values: [ number, string ]\n\t      ry: 0,\n\t      // ∆ :: Possible values: [ number ]\n\t      points: 3,\n\t      // ∆ :: Possible values: [ number ]\n\t      radius: 50,\n\t      // ∆ :: Possible values: [ number ]\n\t      radiusX: null,\n\t      // ∆ :: Possible values: [ number ]\n\t      radiusY: null,\n\t      // Possible values: [ boolean ]\n\t      isShowStart: false,\n\t      // Possible values: [ boolean ]\n\t      isShowEnd: true,\n\t      // Possible values: [ boolean ]\n\t      isRefreshState: true,\n\t      // Possible values: [ number > 0 ]\n\t      duration: 400,\n\t      // Possible values: [ number ]\n\n\t      /* technical ones: */\n\t      // explicit width of the module canvas\n\t      width: null,\n\t      // explicit height of the module canvas\n\t      height: null,\n\t      // Possible values: [ number ]\n\t      // sizeGap:          0,\n\t      /* [boolean] :: If should have child shape. */\n\t      isWithShape: true,\n\t      // context for all the callbacks\n\t      callbacksContext: this\n\t    };\n\t  };\n\t  /*\n\t    Method to start the animation with optional new options.\n\t    @public\n\t    @overrides @ Tunable\n\t    @param {Object} New options to set on the run.\n\t    @returns {Object} this.\n\t  */\n\n\n\t  Shape.prototype.tune = function tune(o) {\n\t    _Tunable.prototype.tune.call(this, o);\n\t    // update shapeModule's size to the max in `then` chain\n\t    this._getMaxSizeInChain();\n\t    return this;\n\t  };\n\t  /*\n\t    Method to create a then record for the module.\n\t    @public\n\t    @overrides @ Thenable\n\t    @param    {Object} Options for the next animation.\n\t    @returns  {Object} this.\n\t  */\n\n\n\t  Shape.prototype.then = function then(o) {\n\t    // this._makeTimeline()\n\t    _Tunable.prototype.then.call(this, o);\n\t    // update shapeModule's size to the max in `then` chain\n\t    this._getMaxSizeInChain();\n\t    return this;\n\t  };\n\n\t  // ^ PUBLIC  METHOD(S) ^\n\t  // v PRIVATE METHOD(S) v\n\n\t  /*\n\t    Method to declare variables.\n\t    @overrides Thenable\n\t  */\n\n\n\t  Shape.prototype._vars = function _vars() {\n\t    // call _vars method on Thenable\n\t    _Tunable.prototype._vars.call(this);\n\t    this._lastSet = {};\n\t    // save previous module in the chain\n\t    this._prevChainModule = this._o.prevChainModule;\n\t    // should draw on foreign svg canvas\n\t    this.isForeign = !!this._o.ctx;\n\t    // this._o.isTimelineLess = true;\n\t    // should take an svg element as self bit\n\t    return this.isForeignBit = !!this._o.shape;\n\t  };\n\t  /*\n\t    Method to initialize modules presentation.\n\t    @private\n\t    @overrides Module\n\t  */\n\n\n\t  Shape.prototype._render = function _render() {\n\t    if (!this._isRendered && !this._isChained) {\n\t      // create `mojs` shape element\n\t      this.el = document.createElement('div');\n\t      // set name on the `el`\n\t      this.el.setAttribute('data-name', 'mojs-shape');\n\t      // set class on the `el`\n\t      this.el.setAttribute('class', this._props.className);\n\t      // create shape module\n\t      this._createShape();\n\t      // append `el` to parent\n\t      this._props.parent.appendChild(this.el);\n\t      // set position styles on the el\n\t      this._setElStyles();\n\t      // set initial position for the first module in the chain\n\t      this._setProgress(0, 0);\n\t      // show at start if `isShowStart`\n\t      if (this._props.isShowStart) {\n\t        this._show();\n\t      } else {\n\t        this._hide();\n\t      }\n\t      // set `_isRendered` hatch\n\t      this._isRendered = true;\n\t    } else if (this._isChained) {\n\t      // save elements from master module\n\t      this.el = this._masterModule.el;\n\t      this.shapeModule = this._masterModule.shapeModule;\n\t    }\n\n\t    return this;\n\t  };\n\t  /*\n\t    Method to set el styles on initialization.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._setElStyles = function _setElStyles() {\n\t    if (!this.el) {\n\t      return;\n\t    }\n\t    // if (!this.isForeign) {\n\t    var p = this._props,\n\t        style = this.el.style,\n\t        width = p.shapeWidth,\n\t        height = p.shapeHeight;\n\n\t    style.position = 'absolute';\n\t    this._setElSizeStyles(width, height);\n\n\t    if (p.isForce3d) {\n\t      var name = 'backface-visibility';\n\t      style['' + name] = 'hidden';\n\t      style['' + h.prefix.css + name] = 'hidden';\n\t    }\n\t    // }\n\t  };\n\t  /*\n\t    Method to set `width`/`height`/`margins` to the `el` styles.\n\t    @param {Number} Width.\n\t    @param {height} Height.\n\t  */\n\n\n\t  Shape.prototype._setElSizeStyles = function _setElSizeStyles(width, height) {\n\t    var style = this.el.style;\n\t    style.width = width + 'px';\n\t    style.height = height + 'px';\n\t    style['margin-left'] = -width / 2 + 'px';\n\t    style['margin-top'] = -height / 2 + 'px';\n\t  };\n\t  /*\n\t    Method to draw shape.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._draw = function _draw() {\n\t    if (!this.shapeModule) {\n\t      return;\n\t    }\n\n\t    var p = this._props,\n\t        bP = this.shapeModule._props;\n\t    // set props on bit\n\t    // bP.x                    = this._origin.x;\n\t    // bP.y                    = this._origin.y;\n\t    bP.rx = p.rx;\n\t    bP.ry = p.ry;\n\t    bP.stroke = p.stroke;\n\t    bP['stroke-width'] = p.strokeWidth;\n\t    bP['stroke-opacity'] = p.strokeOpacity;\n\t    bP['stroke-dasharray'] = p.strokeDasharray;\n\t    bP['stroke-dashoffset'] = p.strokeDashoffset;\n\t    bP['stroke-linecap'] = p.strokeLinecap;\n\t    bP['fill'] = p.fill;\n\t    bP['fill-opacity'] = p.fillOpacity;\n\t    bP.radius = p.radius;\n\t    bP.radiusX = p.radiusX;\n\t    bP.radiusY = p.radiusY;\n\t    bP.points = p.points;\n\n\t    this.shapeModule._draw();\n\t    this._drawEl();\n\t  };\n\t  /*\n\t    Method to set current modules props to main div el.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._drawEl = function _drawEl() {\n\t    // return;\n\t    if (this.el == null) {\n\t      return true;\n\t    }\n\t    var p = this._props;\n\t    var style = this.el.style;\n\n\t    // style.opacity = p.opacity;\n\t    this._isPropChanged('opacity') && (style.opacity = p.opacity);\n\t    if (!this.isForeign) {\n\t      this._isPropChanged('left') && (style.left = p.left);\n\t      this._isPropChanged('top') && (style.top = p.top);\n\n\t      var isX = this._isPropChanged('x'),\n\t          isY = this._isPropChanged('y'),\n\t          isTranslate = isX || isY,\n\t          isScaleX = this._isPropChanged('scaleX'),\n\t          isScaleY = this._isPropChanged('scaleY'),\n\t          isScale = this._isPropChanged('scale'),\n\t          isScale = isScale || isScaleX || isScaleY,\n\t          isRotate = this._isPropChanged('angle');\n\n\t      if (isTranslate || isScale || isRotate) {\n\t        var transform = this._fillTransform();\n\t        style[h.prefix.css + 'transform'] = transform;\n\t        style['transform'] = transform;\n\t      }\n\n\t      if (this._isPropChanged('origin') || this._deltas['origin']) {\n\t        var origin = this._fillOrigin();\n\t        style[h.prefix.css + 'transform-origin'] = origin;\n\t        style['transform-origin'] = origin;\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to check if property changed after the latest check.\n\t    @private\n\t    @param {String} Name of the property to check.\n\t    @returns {Boolean}\n\t  */\n\n\n\t  Shape.prototype._isPropChanged = function _isPropChanged(name) {\n\t    // if there is no recod for the property - create it\n\t    if (this._lastSet[name] == null) {\n\t      this._lastSet[name] = {};\n\t    }\n\t    if (this._lastSet[name].value !== this._props[name]) {\n\t      this._lastSet[name].value = this._props[name];\n\t      return true;\n\t    } else {\n\t      return false;\n\t    }\n\t  };\n\t  /*\n\t    Method to tune new option on run.\n\t    @private\n\t    @override @ Module\n\t    @param {Object}  Option to tune on run.\n\t  */\n\n\n\t  Shape.prototype._tuneNewOptions = function _tuneNewOptions(o) {\n\t    // call super on Module\n\t    _Tunable.prototype._tuneNewOptions.call(this, o);\n\t    // return if empty object\n\t    if (!(o != null && (0, _keys2.default)(o).length)) {\n\t      return 1;\n\t    }\n\n\t    // this._calcSize();\n\t    this._setElStyles();\n\t  };\n\t  /*\n\t    Method to get max radiusX value.\n\t    @private\n\t    @param {String} Radius name.\n\t  */\n\n\n\t  Shape.prototype._getMaxRadius = function _getMaxRadius(name) {\n\t    var selfSize, selfSizeX;\n\t    selfSize = this._getRadiusSize('radius');\n\t    return this._getRadiusSize(name, selfSize);\n\t  };\n\t  /*\n\t    Method to increase calculated size based on easing.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._increaseSizeWithEasing = function _increaseSizeWithEasing() {\n\t    var p = this._props,\n\t        easing = this._o.easing,\n\t        isStringEasing = easing && typeof easing === 'string';\n\n\t    switch (isStringEasing && easing.toLowerCase()) {\n\t      case 'elastic.out':\n\t      case 'elastic.inout':\n\t        p.size *= 1.25;\n\t        break;\n\t      case 'back.out':\n\t      case 'back.inout':\n\t        p.size *= 1.1;\n\t    }\n\t  };\n\t  /*\n\t    Method to increase calculated size based on bit ratio.\n\t    @private\n\t  */\n\t  // _increaseSizeWithBitRatio () {\n\t  //   var p   = this._props;\n\t  //   // p.size *= this.shape._props.ratio;\n\t  //   p.size += 2 * p.sizeGap;\n\t  // }\n\t  /*\n\t    Method to get maximum radius size with optional fallback.\n\t    @private\n\t    @param {Object}\n\t      @param key {String} Name of the radius - [radius|radiusX|radiusY].\n\t      @param @optional fallback {Number}  Optional number to set if there\n\t                                          is no value for the key.\n\t  */\n\n\n\t  Shape.prototype._getRadiusSize = function _getRadiusSize(name) {\n\t    var fallback = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n\n\t    var delta = this._deltas[name];\n\t    // if value is delta value\n\t    if (delta != null) {\n\t      // get maximum number between start and end values of the delta\n\t      return Math.max(Math.abs(delta.end), Math.abs(delta.start));\n\t    } else if (this._props[name] != null) {\n\t      // else get the value from props object\n\t      return parseFloat(this._props[name]);\n\t    } else {\n\t      return fallback;\n\t    }\n\t  };\n\t  /*\n\t    Method to get max shape canvas size and save it to _props.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._getShapeSize = function _getShapeSize() {\n\t    var p = this._props,\n\n\t    // get maximum stroke value\n\t    stroke = this._getMaxStroke();\n\t    // save shape `width` and `height` to `_props`\n\t    p.shapeWidth = p.width != null ? p.width : 2 * this._getMaxRadius('radiusX') + stroke;\n\n\t    p.shapeHeight = p.height != null ? p.height : 2 * this._getMaxRadius('radiusY') + stroke;\n\t  };\n\t  /*\n\t    Method to create shape.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._createShape = function _createShape() {\n\t    // calculate max shape canvas size and set to _props\n\t    this._getShapeSize();\n\t    // don't create actual shape if !`isWithShape`\n\t    if (!this._props.isWithShape) {\n\t      return;\n\t    }\n\n\t    var p = this._props;\n\t    // get shape's class\n\t    var Shape = shapesMap.getShape(this._props.shape);\n\t    // create `_shape` module\n\t    this.shapeModule = new Shape({\n\t      width: p.shapeWidth,\n\t      height: p.shapeHeight,\n\t      parent: this.el\n\t    });\n\t  };\n\t  /*\n\t    Method to get max size in `then` chain\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._getMaxSizeInChain = function _getMaxSizeInChain() {\n\t    var p = this._props,\n\t        maxW = 0,\n\t        maxH = 0;\n\n\t    for (var i = 0; i < this._modules.length; i++) {\n\t      this._modules[i]._getShapeSize();\n\t      maxW = Math.max(maxW, this._modules[i]._props.shapeWidth);\n\t      maxH = Math.max(maxH, this._modules[i]._props.shapeHeight);\n\t    }\n\n\t    this.shapeModule && this.shapeModule._setSize(maxW, maxH);\n\t    this._setElSizeStyles(maxW, maxH);\n\t  };\n\t  /*\n\t    Method to get max value of the strokeWidth.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._getMaxStroke = function _getMaxStroke() {\n\t    var p = this._props;\n\t    var dStroke = this._deltas['strokeWidth'];\n\t    return dStroke != null ? Math.max(dStroke.start, dStroke.end) : p.strokeWidth;\n\t  };\n\t  /*\n\t    Method to draw current progress of the deltas.\n\t    @private\n\t    @override @ Module\n\t    @param   {Number}  EasedProgress to set - [0..1].\n\t    @param   {Number}  Progress to set - [0..1].\n\t  */\n\n\n\t  Shape.prototype._setProgress = function _setProgress(easedProgress, progress) {\n\t    // call the super on Module\n\t    _module2.default.prototype._setProgress.call(this, easedProgress, progress);\n\t    // draw current progress\n\t    this._draw(easedProgress);\n\t  };\n\t  /*\n\t    Method to add callback overrides to passed object.\n\t    @private\n\t    @param {Object} Object to add the overrides to.\n\t  */\n\n\n\t  Shape.prototype._applyCallbackOverrides = function _applyCallbackOverrides(obj) {\n\t    var it = this,\n\t        p = this._props;\n\t    // specify control functions for the module\n\t    obj.callbackOverrides = {\n\t      onUpdate: function onUpdate(ep, p) {\n\t        return it._setProgress(ep, p);\n\t      },\n\t      onStart: function onStart(isFwd) {\n\t        // don't touch main `el` onStart in chained elements\n\t        if (it._isChained) {\n\t          return;\n\t        };\n\t        if (isFwd) {\n\t          it._show();\n\t        } else {\n\t          if (!p.isShowStart) {\n\t            it._hide();\n\t          }\n\t        }\n\t      },\n\t      onComplete: function onComplete(isFwd) {\n\t        // don't touch main `el` if not the last in `then` chain\n\t        if (!it._isLastInChain()) {\n\t          return;\n\t        }\n\t        if (isFwd) {\n\t          if (!p.isShowEnd) {\n\t            it._hide();\n\t          }\n\t        } else {\n\t          it._show();\n\t        }\n\t      },\n\t      onRefresh: function onRefresh(isBefore) {\n\t        p.isRefreshState && isBefore && it._refreshBefore();\n\t      }\n\t    };\n\t  };\n\t  /*\n\t    Method to setup tween and timeline options before creating them.\n\t    @override @ Tweenable\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._transformTweenOptions = function _transformTweenOptions() {\n\t    this._applyCallbackOverrides(this._o);\n\t  };\n\t  /*\n\t    Method to create transform string.\n\t    @private\n\t    @returns {String} Transform string.\n\t  */\n\n\n\t  Shape.prototype._fillTransform = function _fillTransform() {\n\t    var p = this._props,\n\t        scaleX = p.scaleX != null ? p.scaleX : p.scale,\n\t        scaleY = p.scaleY != null ? p.scaleY : p.scale,\n\t        scale = scaleX + ', ' + scaleY;\n\t    return 'translate(' + p.x + ', ' + p.y + ') rotate(' + p.angle + 'deg) scale(' + scale + ')';\n\t  };\n\t  /*\n\t    Method to create transform-origin string.\n\t    @private\n\t    @returns {String} Transform string.\n\t  */\n\n\n\t  Shape.prototype._fillOrigin = function _fillOrigin() {\n\t    var p = this._props,\n\t        str = '';\n\t    for (var i = 0; i < p.origin.length; i++) {\n\t      str += p.origin[i].string + ' ';\n\t    }\n\t    return str;\n\t  };\n\t  /*\n\t    Method to refresh state befor startTime.\n\t    @private\n\t  */\n\n\n\t  Shape.prototype._refreshBefore = function _refreshBefore() {\n\t    // call setProgress with eased and normal progress\n\t    this._setProgress(this.tween._props.easing(0), 0);\n\n\t    if (this._props.isShowStart) {\n\t      this._show();\n\t    } else {\n\t      this._hide();\n\t    }\n\t  };\n\t  /*\n\t    Method that gets called on `soft` show of the module,\n\t    it should restore transform styles of the module.\n\t    @private\n\t    @overrides @ Module\n\t  */\n\n\n\t  Shape.prototype._showByTransform = function _showByTransform() {\n\t    // reset the cache of the scale prop\n\t    this._lastSet.scale = null;\n\t    // draw el accroding to it's props\n\t    this._drawEl();\n\t  };\n\n\t  return Shape;\n\t}(_tunable2.default);\n\n\texports.default = Shape;\n\n/***/ }),\n/* 95 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = { \"default\": __webpack_require__(96), __esModule: true };\n\n/***/ }),\n/* 96 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(97);\n\tmodule.exports = __webpack_require__(14).Object.keys;\n\n/***/ }),\n/* 97 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 19.1.2.14 Object.keys(O)\n\tvar toObject = __webpack_require__(49)\n\t  , $keys    = __webpack_require__(33);\n\n\t__webpack_require__(98)('keys', function(){\n\t  return function keys(it){\n\t    return $keys(toObject(it));\n\t  };\n\t});\n\n/***/ }),\n/* 98 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// most Object methods by ES6 should accept primitives\n\tvar $export = __webpack_require__(12)\n\t  , core    = __webpack_require__(14)\n\t  , fails   = __webpack_require__(23);\n\tmodule.exports = function(KEY, exec){\n\t  var fn  = (core.Object || {})[KEY] || Object[KEY]\n\t    , exp = {};\n\t  exp[KEY] = exec(fn);\n\t  $export($export.S + $export.F * fails(function(){ fn(1); }), 'Object', exp);\n\t};\n\n/***/ }),\n/* 99 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _keys = __webpack_require__(95);\n\n\tvar _keys2 = _interopRequireDefault(_keys);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _tweenable = __webpack_require__(100);\n\n\tvar _tweenable2 = _interopRequireDefault(_tweenable);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t/*\n\t  The Thenable class adds .then public method and\n\t  the ability to chain API calls.\n\t*/\n\tvar Thenable = function (_Tweenable) {\n\t  (0, _inherits3.default)(Thenable, _Tweenable);\n\n\t  function Thenable() {\n\t    (0, _classCallCheck3.default)(this, Thenable);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Tweenable.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to create a then record for the module.\n\t    @public\n\t    @param    {Object} Options for the next animation.\n\t    @returns  {Object} this.\n\t  */\n\t  Thenable.prototype.then = function then(o) {\n\t    // return if nothing was passed\n\t    if (o == null || !(0, _keys2.default)(o).length) {\n\t      return 1;\n\t    }\n\t    // merge then options with the current ones\n\t    var prevRecord = this._history[this._history.length - 1],\n\t        prevModule = this._modules[this._modules.length - 1],\n\t        merged = this._mergeThenOptions(prevRecord, o);\n\n\t    this._resetMergedFlags(merged);\n\t    // create a submodule of the same type as the master module\n\t    var module = new this.constructor(merged);\n\t    // set `this` as amster module of child module\n\t    module._masterModule = this;\n\t    // save the modules to the _modules array\n\t    this._modules.push(module);\n\t    // add module's tween into master timeline\n\t    this.timeline.append(module);\n\n\t    return this;\n\t  };\n\n\t  // ^ PUBLIC  METHOD(S) ^\n\t  // v PRIVATE METHOD(S) v\n\n\t  /*\n\t    Method to reset some flags on merged options object.\n\t    @private\n\t    @param   {Object} Options object.\n\t    @returns {Object} Options object.\n\t  */\n\n\n\t  Thenable.prototype._resetMergedFlags = function _resetMergedFlags(obj) {\n\t    // set the submodule to be without timeline for perf reasons\n\t    obj.isTimelineLess = true;\n\t    // reset isShowStart flag for the submodules\n\t    obj.isShowStart = false;\n\t    // reset isRefreshState flag for the submodules\n\t    obj.isRefreshState = false;\n\t    // set the submodule callbacks context\n\t    obj.callbacksContext = this._props.callbacksContext || this;\n\t    // set previous module\n\t    obj.prevChainModule = _h2.default.getLastItem(this._modules);\n\t    // pass the `this` as master module\n\t    obj.masterModule = this;\n\t    return obj;\n\t  };\n\t  /*\n\t    Method to initialize properties.\n\t    @private\n\t  */\n\n\n\t  Thenable.prototype._vars = function _vars() {\n\t    _Tweenable.prototype._vars.call(this);\n\t    // save _master module\n\t    this._masterModule = this._o.masterModule;\n\t    // set isChained flag based on prevChainModule option\n\t    this._isChained = !!this._masterModule;\n\t    // we are expect that the _o object\n\t    // have been already extended by defaults\n\t    var initialRecord = _h2.default.cloneObj(this._props);\n\t    for (var key in this._arrayPropertyMap) {\n\t      if (this._o[key]) {\n\t        var preParsed = this._parsePreArrayProperty(key, this._o[key]);\n\t        initialRecord[key] = preParsed;\n\t      }\n\t    }\n\n\t    this._history = [initialRecord];\n\t    // the array holds all modules in the then chain\n\t    this._modules = [this];\n\t    // the props that to exclude from then merge\n\t    this._nonMergeProps = { shape: 1 };\n\t  };\n\t  /*\n\t    Method to merge two options into one. Used in .then chains.\n\t    @private\n\t    @param {Object} Start options for the merge.\n\t    @param {Object} End options for the merge.\n\t    @returns {Object} Merged options.\n\t  */\n\n\n\t  Thenable.prototype._mergeThenOptions = function _mergeThenOptions(start, end) {\n\t    var o = {};\n\t    this._mergeStartLoop(o, start);\n\t    this._mergeEndLoop(o, start, end);\n\t    this._history.push(o);\n\t    return o;\n\t  };\n\t  /*\n\t    Method to pipe startValue of the delta.\n\t    @private\n\t    @param {String} Start property name.\n\t    @param {Any} Start property value.\n\t    @returns {Any} Start property value.\n\t  */\n\n\n\t  Thenable.prototype._checkStartValue = function _checkStartValue(name, value) {\n\t    return value;\n\t  };\n\t  /*\n\t    Originally part of the _mergeThenOptions.\n\t    Loops thru start object and copies all the props from it.\n\t    @param {Object} An object to copy in.\n\t    @parma {Object} Start options object.\n\t  */\n\n\n\t  Thenable.prototype._mergeStartLoop = function _mergeStartLoop(o, start) {\n\t    // loop thru start options object\n\t    for (var key in start) {\n\t      var value = start[key];\n\t      if (start[key] == null) {\n\t        continue;\n\t      };\n\t      // copy all values from start if not tween prop or duration\n\t      if (!_h2.default.isTweenProp(key) || key === 'duration') {\n\t        // if delta - copy only the end value\n\t        if (this._isDelta(value)) {\n\t          o[key] = _h2.default.getDeltaEnd(value);\n\t        } else {\n\t          o[key] = value;\n\t        }\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Originally part of the _mergeThenOptions.\n\t    Loops thru start object and merges all the props from it.\n\t    @param {Object} An object to copy in.\n\t    @parma {Object} Start options object.\n\t    @parma {Object} End options object.\n\t  */\n\n\n\t  Thenable.prototype._mergeEndLoop = function _mergeEndLoop(o, start, end) {\n\t    var endKeys = (0, _keys2.default)(end);\n\n\t    for (var key in end) {\n\t      // just copy parent option\n\t      if (key == 'parent') {\n\t        o[key] = end[key];continue;\n\t      };\n\n\t      // get key/value of the end object\n\t      // endKey - name of the property, endValue - value of the property\n\t      var endValue = end[key],\n\t          startValue = start[key] != null ? start[key] : this._defaults[key];\n\n\t      startValue = this._checkStartValue(key, startValue);\n\t      if (endValue == null) {\n\t        continue;\n\t      };\n\t      // make ∆ of start -> end\n\t      // if key name is radiusX/radiusY and\n\t      // the startValue is not set fallback to radius value\n\t      var isSubRadius = key === 'radiusX' || key === 'radiusY';\n\t      if (isSubRadius && startValue == null) {\n\t        startValue = start.radius;\n\t      }\n\n\t      var isSubRadius = key === 'scaleX' || key === 'scaleY';\n\t      if (isSubRadius && startValue == null) {\n\t        startValue = start.scale;\n\t      }\n\n\t      o[key] = this._mergeThenProperty(key, startValue, endValue);\n\t    }\n\t  };\n\t  /*\n\t    Method to merge `start` and `end` for a property in then record.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Any}    Start value of the property.\n\t    @param {Any}    End value of the property.\n\t  */\n\n\n\t  Thenable.prototype._mergeThenProperty = function _mergeThenProperty(key, startValue, endValue) {\n\t    // if isnt tween property\n\t    var isBoolean = typeof endValue === 'boolean',\n\t        curve,\n\t        easing;\n\n\t    if (!_h2.default.isTweenProp(key) && !this._nonMergeProps[key] && !isBoolean) {\n\n\t      if (_h2.default.isObject(endValue) && endValue.to != null) {\n\t        curve = endValue.curve;\n\t        easing = endValue.easing;\n\t        endValue = endValue.to;\n\t      }\n\n\t      // if end value is delta - just save it\n\t      if (this._isDelta(endValue)) {\n\t        return this._parseDeltaValues(key, endValue);\n\t      } else {\n\t        var parsedEndValue = this._parsePreArrayProperty(key, endValue);\n\t        // if end value is not delta - merge with start value\n\t        if (this._isDelta(startValue)) {\n\t          var _ref;\n\n\t          // if start value is delta - take the end value\n\t          // as start value of the new delta\n\t          return _ref = {}, _ref[_h2.default.getDeltaEnd(startValue)] = parsedEndValue, _ref.easing = easing, _ref.curve = curve, _ref;\n\t          // if both start and end value are not ∆ - make ∆\n\t        } else {\n\t          var _ref2;\n\n\t          return _ref2 = {}, _ref2[startValue] = parsedEndValue, _ref2.easing = easing, _ref2.curve = curve, _ref2;\n\t        }\n\t      }\n\t      // copy the tween values unattended\n\t    } else {\n\t      return endValue;\n\t    }\n\t  };\n\t  /*\n\t    Method to retreive array's length and return -1 for\n\t    all other types.\n\t    @private\n\t    @param {Array, Any} Array to get the width for.\n\t    @returns {Number} Array length or -1 if not array.\n\t  */\n\n\n\t  Thenable.prototype._getArrayLength = function _getArrayLength(arr) {\n\t    return _h2.default.isArray(arr) ? arr.length : -1;\n\t  };\n\t  /*\n\t    Method to check if the property is delta property.\n\t    @private\n\t    @param {Any} Parameter value to check.\n\t    @returns {Boolean}\n\t  */\n\n\n\t  Thenable.prototype._isDelta = function _isDelta(optionsValue) {\n\t    var isObject = _h2.default.isObject(optionsValue);\n\t    isObject = isObject && !optionsValue.unit;\n\t    return !(!isObject || _h2.default.isArray(optionsValue) || _h2.default.isDOM(optionsValue));\n\t  };\n\t  /*\n\t    Method to check if the module is first in `then` chain.\n\t    @private\n\t    @returns {Boolean} If the module is the first in module chain.\n\t  */\n\n\n\t  Thenable.prototype._isFirstInChain = function _isFirstInChain() {\n\t    return !this._masterModule;\n\t  };\n\t  /*\n\t    Method to check if the module is last in `then` chain.\n\t    @private\n\t    @returns {Boolean} If the module is the last in module chain.\n\t  */\n\n\n\t  Thenable.prototype._isLastInChain = function _isLastInChain() {\n\t    var master = this._masterModule;\n\t    // if there is no master field - check the modules length\n\t    // if module length is 1 thus there is no modules chain \n\t    // it is the last one, otherwise it isnt\n\t    if (!master) {\n\t      return this._modules.length === 1;\n\t    }\n\t    // if there is master - check if it is the last item in _modules chain\n\t    return this === _h2.default.getLastItem(master._modules);\n\t  };\n\n\t  return Thenable;\n\t}(_tweenable2.default);\n\n\texports.default = Thenable;\n\n/***/ }),\n/* 100 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tvar _timeline = __webpack_require__(110);\n\n\tvar _timeline2 = _interopRequireDefault(_timeline);\n\n\tvar _module = __webpack_require__(84);\n\n\tvar _module2 = _interopRequireDefault(_module);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t/*\n\t  Class to define a module ancestor\n\t  with timeline and tween options and functionality.\n\t  All runable modules should inherit from this class.\n\n\t  @class Tweenable\n\t*/\n\tvar Tweenable = function (_Module) {\n\t  (0, _inherits3.default)(Tweenable, _Module);\n\n\t  /*\n\t    `play` method for the timeline.\n\t    @public\n\t    @param {Number} Time shift.\n\t    @returns this.\n\t  */\n\t  Tweenable.prototype.play = function play() {\n\t    this.timeline.play.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `playBackward` method for the timeline.\n\t    @public\n\t    @param {Number} Time shift.\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.playBackward = function playBackward() {\n\t    this.timeline.playBackward.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `pause` method for the timeline.\n\t    @public\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.pause = function pause() {\n\t    this.timeline.pause.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `stop` method for the timeline.\n\t    @public\n\t    @param {Number} [0...1] Progress to set on stop.\n\t                            *Default* is `0` if `play`\n\t                            and `1` if `playBAckward`.\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.stop = function stop() {\n\t    this.timeline.stop.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `reset` method for the timeline.\n\t    @public\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.reset = function reset() {\n\t    this.timeline.reset.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `replay` method for the timeline.\n\t    @public\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.replay = function replay() {\n\t    this.timeline.replay.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `replay` method for the timeline.\n\t    @public\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.replayBackward = function replayBackward() {\n\t    this.timeline.replayBackward.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `resume` method for the timeline.\n\t    @public\n\t    @param {Number} Time shift.\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.resume = function resume() {\n\t    var shift = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\n\t    this.timeline.resume.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    `setProgress` method for the timeline.\n\t    @public\n\t    @param {Number} [0...1] Progress value.\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.setProgress = function setProgress() {\n\t    this.timeline.setProgress.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\t  /*\n\t    setSpeed method for the timeline.\n\t    @param {Number} Speed value.\n\t    @returns this.\n\t  */\n\n\n\t  Tweenable.prototype.setSpeed = function setSpeed(speed) {\n\t    this.timeline.setSpeed.apply(this.timeline, arguments);\n\t    return this;\n\t  };\n\n\t  // ^ PUBLIC  METHOD(S) ^\n\t  // v PRIVATE METHOD(S) v\n\n\t  function Tweenable() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\t    (0, _classCallCheck3.default)(this, Tweenable);\n\n\t    // pipe function for _o object\n\t    // before creating tween/timeline\n\t    var _this = (0, _possibleConstructorReturn3.default)(this, _Module.call(this, o));\n\t    // super of Module\n\n\n\t    _this._transformTweenOptions();\n\t    // make tween only if isTweenLess option is not set\n\t    !_this._o.isTweenLess && _this._makeTween();\n\t    // make timeline only if isTimelineLess option is not set\n\t    !_this._o.isTimelineLess && _this._makeTimeline();\n\t    return _this;\n\t  }\n\t  /*\n\t    Placeholder method that should be overrided\n\t    and will be called before tween/timeline creation.\n\t    @private\n\t  */\n\n\n\t  Tweenable.prototype._transformTweenOptions = function _transformTweenOptions() {};\n\t  /*\n\t    Method to create tween.\n\t    @private\n\t  */\n\n\n\t  Tweenable.prototype._makeTween = function _makeTween() {\n\t    // pass callbacks context\n\t    this._o.callbacksContext = this._o.callbacksContext || this;\n\t    this.tween = new _tween2.default(this._o);\n\t    // make timeline property point to tween one is \"no timeline\" mode\n\t    this._o.isTimelineLess && (this.timeline = this.tween);\n\t  };\n\t  /*\n\t    Method to create timeline.\n\t    @private\n\t    @param {Object} Timeline's options.\n\t                    An object which contains \"timeline\" property with\n\t                    timeline options.\n\t  */\n\n\n\t  Tweenable.prototype._makeTimeline = function _makeTimeline() {\n\t    // pass callbacks context\n\t    this._o.timeline = this._o.timeline || {};\n\t    this._o.timeline.callbacksContext = this._o.callbacksContext || this;\n\t    this.timeline = new _timeline2.default(this._o.timeline);\n\t    // set the flag to indicate that real timeline is present\n\t    this._isTimeline = true;\n\t    // if tween exist - add it to the timeline there is some\n\t    // modules like burst and stagger that have no tween\n\t    this.tween && this.timeline.add(this.tween);\n\t  };\n\n\t  return Tweenable;\n\t}(_module2.default);\n\n\texports.default = Tweenable;\n\n/***/ }),\n/* 101 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tvar _tweener = __webpack_require__(102);\n\n\tvar _tweener2 = _interopRequireDefault(_tweener);\n\n\tvar _easing = __webpack_require__(105);\n\n\tvar _easing2 = _interopRequireDefault(_easing);\n\n\tvar _module = __webpack_require__(84);\n\n\tvar _module2 = _interopRequireDefault(_module);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t// import h from '../h';\n\tvar Tween = function (_Module) {\n\t  (0, _inherits3.default)(Tween, _Module);\n\n\t  /*\n\t    Method do declare defaults with this._defaults object.\n\t    @private\n\t  */\n\t  Tween.prototype._declareDefaults = function _declareDefaults() {\n\t    // DEFAULTS\n\t    this._defaults = {\n\t      /* duration of the tween [0..∞] */\n\t      duration: 350,\n\t      /* delay of the tween [-∞..∞] */\n\t      delay: 0,\n\t      /* repeat of the tween [0..∞], means how much to\n\t         repeat the tween regardless first run,\n\t         for instance repeat: 2 will make the tween run 3 times */\n\t      repeat: 0,\n\t      /* speed of playback [0..∞], speed that is less then 1\n\t         will slowdown playback, for instance .5 will make tween\n\t         run 2x slower. Speed of 2 will speedup the tween to 2x. */\n\t      speed: 1,\n\t      /*  flip onUpdate's progress on each even period.\n\t          note that callbacks order won't flip at least\n\t          for now (under consideration). */\n\t      isYoyo: false,\n\t      /* easing for the tween, could be any easing type [link to easing-types.md] */\n\t      easing: 'Sin.Out',\n\t      /*\n\t        Easing for backward direction of the tweenthe tween,\n\t        if `null` - fallbacks to `easing` property.\n\t        forward direction in `yoyo` period is treated as backward for the easing.\n\t      */\n\t      backwardEasing: null,\n\t      /* custom tween's name */\n\t      name: null,\n\t      /* custom tween's base name */\n\t      nameBase: 'Tween',\n\t      /*\n\t        onProgress callback runs before any other callback.\n\t        @param {Number}   The entire, not eased, progress\n\t                          of the tween regarding repeat option.\n\t        @param {Boolean}  The direction of the tween.\n\t                          `true` for forward direction.\n\t                          `false` for backward direction(tween runs in reverse).\n\t      */\n\t      onProgress: null,\n\t      /*\n\t        onStart callback runs on very start of the tween just after onProgress\n\t        one. Runs on very end of the tween if tween is reversed.\n\t        @param {Boolean}  Direction of the tween.\n\t                          `true` for forward direction.\n\t                          `false` for backward direction(tween runs in reverse).\n\t      */\n\t      onStart: null,\n\t      onRefresh: null,\n\t      onComplete: null,\n\t      onRepeatStart: null,\n\t      onRepeatComplete: null,\n\t      onFirstUpdate: null,\n\t      onUpdate: null,\n\t      isChained: false,\n\t      // playback callbacks\n\t      onPlaybackStart: null,\n\t      onPlaybackPause: null,\n\t      onPlaybackStop: null,\n\t      onPlaybackComplete: null,\n\t      // context which all callbacks will be called with\n\t      callbacksContext: null\n\t    };\n\t  };\n\t  /*\n\t    API method to play the Tween.\n\t    @public\n\t    @param  {Number} Shift time in milliseconds.\n\t    @return {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.play = function play() {\n\t    var shift = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\n\t    if (this._state === 'play' && this._isRunning) {\n\t      return this;\n\t    }\n\t    this._props.isReversed = false;\n\t    this._subPlay(shift, 'play');\n\t    this._setPlaybackState('play');\n\t    return this;\n\t  };\n\t  /*\n\t    API method to play the Tween in reverse.\n\t    @public\n\t    @param  {Number} Shift time in milliseconds.\n\t    @return {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.playBackward = function playBackward() {\n\t    var shift = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\n\t    if (this._state === 'reverse' && this._isRunning) {\n\t      return this;\n\t    }\n\t    this._props.isReversed = true;\n\t    this._subPlay(shift, 'reverse');\n\t    this._setPlaybackState('reverse');\n\t    return this;\n\t  };\n\t  /*\n\t    API method to pause Tween.\n\t    @public\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.pause = function pause() {\n\t    if (this._state === 'pause' || this._state === 'stop') {\n\t      return this;\n\t    }\n\t    this._removeFromTweener();\n\t    this._setPlaybackState('pause');\n\t    return this;\n\t  };\n\t  /*\n\t    API method to stop the Tween.\n\t    @public\n\t    @param   {Number} Progress [0..1] to set when stopped.\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.stop = function stop(progress) {\n\t    if (this._state === 'stop') {\n\t      return this;\n\t    }\n\n\t    this._wasUknownUpdate = undefined;\n\n\t    var stopProc = progress != null ? progress\n\t    /* if no progress passsed - set 1 if tween\n\t       is playingBackward, otherwise set to 0 */\n\t    : this._state === 'reverse' ? 1 : 0;\n\n\t    this.setProgress(stopProc);\n\n\t    this.reset();\n\t    return this;\n\t  };\n\t  /*\n\t    API method to replay(restart) the Tween.\n\t    @public\n\t    @param   {Number} Shift time in milliseconds.\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.replay = function replay() {\n\t    var shift = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\n\t    this.reset();\n\t    this.play(shift);\n\t    return this;\n\t  };\n\t  /*\n\t    API method to replay(restart) backward the Tween.\n\t    @public\n\t    @param   {Number} Shift time in milliseconds.\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.replayBackward = function replayBackward() {\n\t    var shift = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\n\t    this.reset();\n\t    this.playBackward(shift);\n\t    return this;\n\t  };\n\t  /*\n\t    API method to resume the Tween.\n\t    @public\n\t    @param  {Number} Shift time in milliseconds.\n\t    @return {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.resume = function resume() {\n\t    var shift = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\n\t    if (this._state !== 'pause') {\n\t      return this;\n\t    }\n\n\t    switch (this._prevState) {\n\t      case 'play':\n\t        this.play(shift);\n\t        break;\n\t      case 'reverse':\n\t        this.playBackward(shift);\n\t        break;\n\t    }\n\n\t    return this;\n\t  };\n\t  /*\n\t    API method to set progress on tween.\n\t    @public\n\t    @param {Number} Progress to set.\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Tween.prototype.setProgress = function setProgress(progress) {\n\t    var p = this._props;\n\t    // set start time if there is no one yet.\n\t    !p.startTime && this._setStartTime();\n\t    // reset play time\n\t    this._playTime = null;\n\t    // progress should be in range of [0..1]\n\t    progress < 0 && (progress = 0);\n\t    progress > 1 && (progress = 1);\n\t    // update self with calculated time\n\t    this._update(p.startTime - p.delay + progress * p.repeatTime);\n\t    return this;\n\t  };\n\t  /*\n\t    Method to set tween's speed.\n\t    @public\n\t    @param {Number} Speed value.\n\t    @returns this.\n\t  */\n\n\n\t  Tween.prototype.setSpeed = function setSpeed(speed) {\n\t    this._props.speed = speed;\n\t    // if playing - normalize _startTime and _prevTime to the current point.\n\t    if (this._state === 'play' || this._state === 'reverse') {\n\t      this._setResumeTime(this._state);\n\t    }\n\t    return this;\n\t  };\n\t  /*\n\t    Method to reset tween's state and properties.\n\t    @public\n\t    @returns this.\n\t  */\n\n\n\t  Tween.prototype.reset = function reset() {\n\t    this._removeFromTweener();\n\t    this._setPlaybackState('stop');\n\t    this._progressTime = 0;\n\t    this._isCompleted = false;\n\t    this._isStarted = false;\n\t    this._isFirstUpdate = false;\n\t    this._wasUknownUpdate = undefined;\n\t    this._prevTime = undefined;\n\t    this._prevYoyo = undefined;\n\t    // this._props.startTime  = undefined;\n\t    this._props.isReversed = false;\n\t    return this;\n\t  };\n\n\t  // ^ PUBLIC  METHOD(S) ^\n\t  // v PRIVATE METHOD(S) v\n\n\t  /*\n\t    Method to launch play. Used as launch\n\t    method for bothplay and reverse methods.\n\t    @private\n\t    @param  {Number} Shift time in milliseconds.\n\t    @param  {String} Play or reverse state.\n\t    @return {Object} Self.\n\t  */\n\n\n\t  Tween.prototype._subPlay = function _subPlay() {\n\t    var shift = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\t    var state = arguments[1];\n\n\t    var resumeTime,\n\t        startTime,\n\t        p = this._props,\n\n\t    // check if direction of playback changes,\n\t    // if so, the _progressTime needs to be flipped\n\t    _state = this._state,\n\t        _prevState = this._prevState,\n\t        isPause = _state === 'pause',\n\t        wasPlay = _state === 'play' || isPause && _prevState === 'play',\n\t        wasReverse = _state === 'reverse' || isPause && _prevState === 'reverse',\n\t        isFlip = wasPlay && state === 'reverse' || wasReverse && state === 'play';\n\n\t    // if tween was ended, set progress to 0 if not, set to elapsed progress\n\t    this._progressTime = this._progressTime >= p.repeatTime ? 0 : this._progressTime;\n\t    // flip the _progressTime if playback direction changed\n\t    if (isFlip) {\n\t      this._progressTime = p.repeatTime - this._progressTime;\n\t    }\n\t    // set resume time and normalize prev/start times\n\t    this._setResumeTime(state, shift);\n\t    // add self to tweener = play\n\t    _tweener2.default.add(this);\n\t    return this;\n\t  };\n\t  /*\n\t    Method to set _resumeTime, _startTime and _prevTime.\n\t    @private\n\t    @param {String} Current state. [play, reverse]\n\t    @param {Number} Time shift. *Default* is 0.\n\t  */\n\n\n\t  Tween.prototype._setResumeTime = function _setResumeTime(state) {\n\t    var shift = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n\n\t    // get current moment as resume time\n\t    this._resumeTime = performance.now();\n\t    // set start time regarding passed `shift` and `procTime`\n\t    var startTime = this._resumeTime - Math.abs(shift) - this._progressTime;\n\t    this._setStartTime(startTime, false);\n\t    // if we have prevTime - we need to normalize\n\t    // it for the current resume time\n\t    if (this._prevTime != null) {\n\t      this._prevTime = state === 'play' ? this._normPrevTimeForward() : this._props.endTime - this._progressTime;\n\t    }\n\t  };\n\t  /*\n\t    Method recalculate _prevTime for forward direction.\n\t    @private\n\t    @return {Number} Normalized prev time.\n\t  */\n\n\n\t  Tween.prototype._normPrevTimeForward = function _normPrevTimeForward() {\n\t    var p = this._props;\n\t    return p.startTime + this._progressTime - p.delay;\n\t  };\n\t  /*\n\t    Constructor of the class.\n\t    @private\n\t  */\n\n\n\t  function Tween() {\n\t    var _ret;\n\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\t    (0, _classCallCheck3.default)(this, Tween);\n\n\t    var _this = (0, _possibleConstructorReturn3.default)(this, _Module.call(this, o));\n\n\t    _this._props.name == null && _this._setSelfName();\n\t    return _ret = _this, (0, _possibleConstructorReturn3.default)(_this, _ret);\n\t  }\n\t  /*\n\t    Method to set self name to generic one.\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._setSelfName = function _setSelfName() {\n\t    var globalName = '_' + this._props.nameBase + 's';\n\t    // track amount of tweens globally\n\t    _tweener2.default[globalName] = _tweener2.default[globalName] == null ? 1 : ++_tweener2.default[globalName];\n\t    // and set generic tween's name  || Tween # ||\n\t    this._props.name = this._props.nameBase + ' ' + _tweener2.default[globalName];\n\t  };\n\t  /*\n\t    Method set playback state string.\n\t    @private\n\t    @param {String} State name\n\t  */\n\n\n\t  Tween.prototype._setPlaybackState = function _setPlaybackState(state) {\n\t    // save previous state\n\t    this._prevState = this._state;\n\t    this._state = state;\n\n\t    // callbacks\n\t    var wasPause = this._prevState === 'pause',\n\t        wasStop = this._prevState === 'stop',\n\t        wasPlay = this._prevState === 'play',\n\t        wasReverse = this._prevState === 'reverse',\n\t        wasPlaying = wasPlay || wasReverse,\n\t        wasStill = wasStop || wasPause;\n\n\t    if ((state === 'play' || state === 'reverse') && wasStill) {\n\t      this._playbackStart();\n\t    }\n\t    if (state === 'pause' && wasPlaying) {\n\t      this._playbackPause();\n\t    }\n\t    if (state === 'stop' && (wasPlaying || wasPause)) {\n\t      this._playbackStop();\n\t    }\n\t  };\n\t  /*\n\t    Method to declare some vars.\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._vars = function _vars() {\n\t    this.progress = 0;\n\t    this._prevTime = undefined;\n\t    this._progressTime = 0;\n\t    this._negativeShift = 0;\n\t    this._state = 'stop';\n\t    // if negative delay was specified,\n\t    // save it to _negativeShift property and\n\t    // reset it back to 0\n\t    if (this._props.delay < 0) {\n\t      this._negativeShift = this._props.delay;\n\t      this._props.delay = 0;\n\t    }\n\n\t    return this._calcDimentions();\n\t  };\n\t  /*\n\t    Method to calculate tween's dimentions.\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._calcDimentions = function _calcDimentions() {\n\t    this._props.time = this._props.duration + this._props.delay;\n\t    this._props.repeatTime = this._props.time * (this._props.repeat + 1);\n\t  };\n\t  /*\n\t    Method to extend defaults by options and put them in _props.\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._extendDefaults = function _extendDefaults() {\n\t    // save callback overrides object with fallback to empty one\n\t    this._callbackOverrides = this._o.callbackOverrides || {};\n\t    delete this._o.callbackOverrides;\n\t    // call the _extendDefaults @ Module\n\t    _Module.prototype._extendDefaults.call(this);\n\n\t    var p = this._props;\n\t    p.easing = _easing2.default.parseEasing(p.easing);\n\t    p.easing._parent = this;\n\n\t    // parse only present backward easing to prevent parsing as `linear.none`\n\t    // because we need to fallback to `easing` in `_setProgress` method\n\t    if (p.backwardEasing != null) {\n\t      p.backwardEasing = _easing2.default.parseEasing(p.backwardEasing);\n\t      p.backwardEasing._parent = this;\n\t    }\n\t  };\n\t  /*\n\t    Method for setting start and end time to props.\n\t    @private\n\t    @param {Number(Timestamp)}, {Null} Start time.\n\t    @param {Boolean} Should reset flags.\n\t    @returns this\n\t  */\n\n\n\t  Tween.prototype._setStartTime = function _setStartTime(time) {\n\t    var isResetFlags = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n\t    var p = this._props,\n\t        shiftTime = p.shiftTime || 0;\n\t    // reset flags\n\t    if (isResetFlags) {\n\t      this._isCompleted = false;this._isRepeatCompleted = false;\n\t      this._isStarted = false;\n\t    }\n\t    // set start time to passed time or to the current moment\n\t    var startTime = time == null ? performance.now() : time;\n\t    // calculate bounds\n\t    // - negativeShift is negative delay in options hash\n\t    // - shift time is shift of the parent\n\t    p.startTime = startTime + p.delay + this._negativeShift + shiftTime;\n\t    p.endTime = p.startTime + p.repeatTime - p.delay;\n\t    // set play time to the startTimes\n\t    // if playback controls are used - use _resumeTime as play time,\n\t    // else use shifted startTime -- shift is needed for timelines append chains\n\t    this._playTime = this._resumeTime != null ? this._resumeTime : startTime + shiftTime;\n\t    this._resumeTime = null;\n\n\t    return this;\n\t  };\n\t  /*\n\t    Method to update tween's progress.\n\t    @private\n\t    @param {Number} Current update time.\n\t    -- next params only present when parent Timeline calls the method.\n\t    @param {Number} Previous Timeline's update time.\n\t    @param {Boolean} Was parent in yoyo period.\n\t    @param {Number} [-1, 0, 1] If update is on edge.\n\t                   -1 = edge jump in negative direction.\n\t                    0 = no edge jump.\n\t                    1 = edge jump in positive direction.\n\t  */\n\n\n\t  Tween.prototype._update = function _update(time, timelinePrevTime, wasYoyo, onEdge) {\n\t    var p = this._props;\n\t    // if we don't the _prevTime thus the direction we are heading to,\n\t    // but prevTime was passed thus we are child of a Timeline\n\t    // set _prevTime to passed one and pretent that there was unknown\n\t    // update to not to block start/complete callbacks\n\t    if (this._prevTime == null && timelinePrevTime != null) {\n\n\t      if (this._props.speed && this._playTime) {\n\t        // play point + ( speed * delta )\n\t        this._prevTime = this._playTime + this._props.speed * (timelinePrevTime - this._playTime);\n\t      }\n\t      // this._prevTime = timelinePrevTime;\n\t      this._wasUknownUpdate = true;\n\t    }\n\n\t    // var before = time;\n\t    // cache vars\n\t    var startPoint = p.startTime - p.delay;\n\t    // if speed param was defined - calculate\n\t    // new time regarding speed\n\t    if (p.speed && this._playTime) {\n\t      // play point + ( speed * delta )\n\t      time = this._playTime + p.speed * (time - this._playTime);\n\t    }\n\n\t    // due to javascript precision issues, after speed mapping\n\t    // we can get very close number that was made from progress of 1\n\t    // and in fact represents `endTime` if so, set the time to `endTime`\n\t    if (Math.abs(p.endTime - time) < 0.00000001) {\n\t      time = p.endTime;\n\t    }\n\n\t    // if parent is onEdge but not very start nor very end\n\t    if (onEdge && wasYoyo != null) {\n\t      var T = this._getPeriod(time),\n\t          isYoyo = !!(p.isYoyo && this._props.repeat && T % 2 === 1);\n\n\t      // for timeline\n\t      // notify children about edge jump\n\t      if (this._timelines) {\n\t        for (var i = 0; i < this._timelines.length; i++) {\n\t          this._timelines[i]._update(time, timelinePrevTime, wasYoyo, onEdge);\n\t        }\n\t      }\n\t      // forward edge direction\n\t      if (onEdge === 1) {\n\t        // jumped from yoyo period?\n\t        if (wasYoyo) {\n\t          this._prevTime = time + 1;\n\t          this._repeatStart(time, isYoyo);\n\t          this._start(time, isYoyo);\n\t        } else {\n\t          this._prevTime = time - 1;\n\t          this._repeatComplete(time, isYoyo);\n\t          this._complete(time, isYoyo);\n\t        }\n\t        // backward edge direction\n\t      } else if (onEdge === -1) {\n\t        // jumped from yoyo period?\n\t        if (wasYoyo) {\n\t          this._prevTime = time - 1;\n\t          this._repeatComplete(time, isYoyo);\n\t          this._complete(time, isYoyo);\n\t        } else {\n\t          // call _start callbacks only if prev time was in active area\n\t          // not always true for append chains\n\t          if (this._prevTime >= p.startTime && this._prevTime <= p.endTime) {\n\t            this._prevTime = time + 1;\n\t            this._repeatStart(time, isYoyo);\n\t            this._start(time, isYoyo);\n\t            // reset isCOmpleted immediately to prevent onComplete cb\n\t            this._isCompleted = true;\n\t          }\n\t        }\n\t      }\n\t      // reset the _prevTime - drop one frame to undestand\n\t      // where we are heading\n\t      this._prevTime = undefined;\n\t    }\n\t    // if in active area and not ended - save progress time\n\t    // for pause/play purposes.\n\t    if (time > startPoint && time < p.endTime) {\n\t      this._progressTime = time - startPoint;\n\t    }\n\t    // else if not started or ended set progress time to 0\n\t    else if (time <= startPoint) {\n\t        this._progressTime = 0;\n\t      } else if (time >= p.endTime) {\n\t        // set progress time to repeat time + tiny cofficient\n\t        // to make it extend further than the end time\n\t        this._progressTime = p.repeatTime + .00000000001;\n\t      }\n\t    // reverse time if _props.isReversed is set\n\t    if (p.isReversed) {\n\t      time = p.endTime - this._progressTime;\n\t    }\n\t    // We need to know what direction we are heading to,\n\t    // so if we don't have the previous update value - this is very first\n\t    // update, - skip it entirely and wait for the next value\n\t    if (this._prevTime == null) {\n\t      this._prevTime = time;\n\t      this._wasUknownUpdate = true;\n\t      return false;\n\t    }\n\n\t    // ====== AFTER SKIPPED FRAME ======\n\n\t    // handle onProgress callback\n\t    if (time >= startPoint && time <= p.endTime) {\n\t      this._progress((time - startPoint) / p.repeatTime, time);\n\t    }\n\t    /*\n\t      if time is inside the active area of the tween.\n\t      active area is the area from start time to end time,\n\t      with all the repeat and delays in it\n\t    */\n\t    if (time >= p.startTime && time <= p.endTime) {\n\t      this._updateInActiveArea(time);\n\t    } else {\n\t      // if was in active area - update in inactive area but just once -\n\t      // right after the active area\n\t      if (this._isInActiveArea) {\n\t        this._updateInInactiveArea(time);\n\t      } else if (!this._isRefreshed) {\n\t        // onRefresh callback\n\t        // before startTime\n\t        if (time < p.startTime && this.progress !== 0) {\n\t          this._refresh(true);\n\t          this._isRefreshed = true;\n\t          // after endTime\n\t        }\n\t        // else if ( time > p.endTime ) { }\n\t      }\n\t    }\n\n\t    this._prevTime = time;\n\t    return time >= p.endTime || time <= startPoint;\n\t  };\n\t  /*\n\t    Method to handle tween's progress in inactive area.\n\t    @private\n\t    @param {Number} Current update time.\n\t  */\n\n\n\t  Tween.prototype._updateInInactiveArea = function _updateInInactiveArea(time) {\n\t    if (!this._isInActiveArea) {\n\t      return;\n\t    }\n\t    var p = this._props;\n\t    // complete if time is larger then end time\n\t    if (time > p.endTime && !this._isCompleted) {\n\t      this._progress(1, time);\n\t      // get period number\n\t      var T = this._getPeriod(p.endTime),\n\t          isYoyo = p.isYoyo && T % 2 === 0;\n\n\t      this._setProgress(isYoyo ? 0 : 1, time, isYoyo);\n\t      this._repeatComplete(time, isYoyo);\n\t      this._complete(time, isYoyo);\n\t    }\n\t    // if was active and went to - inactive area \"-\"\n\t    if (time < this._prevTime && time < p.startTime && !this._isStarted && !this._isCompleted) {\n\t      // if was in active area and didn't fire onStart callback\n\t      this._progress(0, time, false);\n\t      this._setProgress(0, time, false);\n\t      this._isRepeatStart = false;\n\t      this._repeatStart(time, false);\n\t      this._start(time, false);\n\t    }\n\t    this._isInActiveArea = false;\n\t  };\n\t  /*\n\t    Method to handle tween's progress in active area.\n\t    @private\n\t    @param {Number} Current update time.\n\t  */\n\n\n\t  Tween.prototype._updateInActiveArea = function _updateInActiveArea(time) {\n\n\t    var props = this._props,\n\t        delayDuration = props.delay + props.duration,\n\t        startPoint = props.startTime - props.delay,\n\t        elapsed = (time - props.startTime + props.delay) % delayDuration,\n\t        TCount = Math.round((props.endTime - props.startTime + props.delay) / delayDuration),\n\t        T = this._getPeriod(time),\n\t        TValue = this._delayT,\n\t        prevT = this._getPeriod(this._prevTime),\n\t        TPrevValue = this._delayT;\n\n\t    // \"zero\" and \"one\" value regarding yoyo and it's period\n\t    var isYoyo = props.isYoyo && T % 2 === 1,\n\t        isYoyoPrev = props.isYoyo && prevT % 2 === 1,\n\t        yoyoZero = isYoyo ? 1 : 0,\n\t        yoyoOne = 1 - yoyoZero;\n\n\t    if (time === props.endTime) {\n\t      this._wasUknownUpdate = false;\n\t      // if `time` is equal to `endTime`, T represents the next period,\n\t      // so we need to decrement T and calculate \"one\" value regarding yoyo\n\t      var isYoyo = props.isYoyo && (T - 1) % 2 === 1;\n\t      this._setProgress(isYoyo ? 0 : 1, time, isYoyo);\n\t      if (time > this._prevTime) {\n\t        this._isRepeatCompleted = false;\n\t      }\n\t      this._repeatComplete(time, isYoyo);\n\t      return this._complete(time, isYoyo);\n\t    }\n\n\t    // reset callback flags\n\t    this._isCompleted = false;\n\t    this._isRefreshed = false;\n\t    // if time is inside the duration area of the tween\n\t    if (startPoint + elapsed >= props.startTime) {\n\t      this._isInActiveArea = true;this._isRepeatCompleted = false;\n\t      this._isRepeatStart = false;this._isStarted = false;\n\t      // active zone or larger then end\n\t      var elapsed2 = (time - props.startTime) % delayDuration,\n\t          proc = elapsed2 / props.duration;\n\t      // |=====|=====|=====| >>>\n\t      //      ^1^2\n\t      var isOnEdge = T > 0 && prevT < T;\n\t      // |=====|=====|=====| <<<\n\t      //      ^2^1\n\t      var isOnReverseEdge = prevT > T;\n\n\t      // for use in timeline\n\t      this._onEdge = 0;\n\t      isOnEdge && (this._onEdge = 1);\n\t      isOnReverseEdge && (this._onEdge = -1);\n\n\t      if (this._wasUknownUpdate) {\n\t        if (time > this._prevTime) {\n\t          this._start(time, isYoyo);\n\t          this._repeatStart(time, isYoyo);\n\t          this._firstUpdate(time, isYoyo);\n\t        }\n\t        // if backward direction and \n\t        // if ( time < this._prevTime && time !== this._props.startTime ) {\n\t        if (time < this._prevTime) {\n\t          this._complete(time, isYoyo);\n\t          this._repeatComplete(time, isYoyo);\n\t          this._firstUpdate(time, isYoyo);\n\t          // reset isCompleted immediately\n\t          this._isCompleted = false;\n\t        }\n\t      }\n\n\t      if (isOnEdge) {\n\t        // if not just after delay\n\t        // |---=====|---=====|---=====| >>>\n\t        //            ^1 ^2\n\t        // because we have already handled\n\t        // 1 and onRepeatComplete in delay gap\n\t        if (this.progress !== 1) {\n\t          // prevT\n\t          var isThisYoyo = props.isYoyo && (T - 1) % 2 === 1;\n\t          this._repeatComplete(time, isThisYoyo);\n\t        }\n\t        // if on edge but not at very start\n\t        // |=====|=====|=====| >>>\n\t        // ^!    ^here ^here \n\t        if (prevT >= 0) {\n\t          this._repeatStart(time, isYoyo);\n\t        }\n\t      }\n\n\t      if (time > this._prevTime) {\n\t        //  |=====|=====|=====| >>>\n\t        // ^1  ^2\n\t        if (!this._isStarted && this._prevTime <= props.startTime) {\n\t          this._start(time, isYoyo);\n\t          this._repeatStart(time, isYoyo);\n\t          // it was zero anyways\n\n\t          // restart flags immediately in case if we will\n\t          // return to '-' inactive area on the next step\n\t          this._isStarted = false;\n\t          this._isRepeatStart = false;\n\t        }\n\t        this._firstUpdate(time, isYoyo);\n\t      }\n\n\t      if (isOnReverseEdge) {\n\t        // if on edge but not at very end\n\t        // |=====|=====|=====| <<<\n\t        //       ^here ^here ^not here\n\t        if (this.progress !== 0 && this.progress !== 1 && prevT != TCount) {\n\t          this._repeatStart(time, isYoyoPrev);\n\t        }\n\t        // if on very end edge\n\t        // |=====|=====|=====| <<<\n\t        //       ^!    ^! ^2 ^1\n\t        // we have handled the case in this._wasUknownUpdate\n\t        // block so filter that\n\t        if (prevT === TCount && !this._wasUknownUpdate) {\n\t          this._complete(time, isYoyo);\n\t          this._repeatComplete(time, isYoyo);\n\t          this._firstUpdate(time, isYoyo);\n\t          // reset isComplete flag call\n\t          // cuz we returned to active area\n\t          // this._isRepeatCompleted = false;\n\t          this._isCompleted = false;\n\t        }\n\t        this._repeatComplete(time, isYoyo);\n\t      }\n\n\t      if (prevT === 'delay') {\n\t        // if just before delay gap\n\t        // |---=====|---=====|---=====| <<<\n\t        //               ^2    ^1\n\t        if (T < TPrevValue) {\n\t          this._repeatComplete(time, isYoyo);\n\t        }\n\t        // if just after delay gap\n\t        // |---=====|---=====|---=====| >>>\n\t        //            ^1  ^2\n\t        if (T === TPrevValue && T > 0) {\n\t          this._repeatStart(time, isYoyo);\n\t        }\n\t      }\n\n\t      // swap progress and repeatStart based on direction\n\t      if (time > this._prevTime) {\n\t        // if progress is equal 0 and progress grows\n\t        if (proc === 0) {\n\t          this._repeatStart(time, isYoyo);\n\t        }\n\t        if (time !== props.endTime) {\n\t          this._setProgress(isYoyo ? 1 - proc : proc, time, isYoyo);\n\t        }\n\t      } else {\n\t        if (time !== props.endTime) {\n\t          this._setProgress(isYoyo ? 1 - proc : proc, time, isYoyo);\n\t        }\n\t        // if progress is equal 0 and progress grows\n\t        if (proc === 0) {\n\t          this._repeatStart(time, isYoyo);\n\t        }\n\t      }\n\n\t      if (time === props.startTime) {\n\t        this._start(time, isYoyo);\n\t      }\n\t      // delay gap - react only once\n\t    } else if (this._isInActiveArea) {\n\t      // because T will be string of \"delay\" here,\n\t      // let's normalize it be setting to TValue\n\t      var t = T === 'delay' ? TValue : T,\n\t          isGrows = time > this._prevTime;\n\t      // decrement period if forward direction of update\n\t      isGrows && t--;\n\t      // calculate normalized yoyoZero value\n\t      yoyoZero = props.isYoyo && t % 2 === 1 ? 1 : 0;\n\t      // if was in active area and previous time was larger\n\t      // |---=====|---=====|---=====| <<<\n\t      //   ^2 ^1    ^2 ^1    ^2 ^1\n\t      if (time < this._prevTime) {\n\t        this._setProgress(yoyoZero, time, yoyoZero === 1);\n\t        this._repeatStart(time, yoyoZero === 1);\n\t      }\n\t      // set 1 or 0 regarding direction and yoyo\n\t      this._setProgress(isGrows ? 1 - yoyoZero : yoyoZero, time, yoyoZero === 1);\n\t      // if time grows\n\t      if (time > this._prevTime) {\n\t        // if reverse direction and in delay gap, then progress will be 0\n\t        // if so we don't need to call the onRepeatComplete callback\n\t        // |---=====|---=====|---=====| <<<\n\t        //   ^0       ^0       ^0   \n\t        // OR we have flipped 0 to 1 regarding yoyo option\n\t        if (this.progress !== 0 || yoyoZero === 1) {\n\t          // since we repeatComplete for previous period\n\t          // invert isYoyo option\n\t          // is elapsed is 0 - count as previous period\n\t          this._repeatComplete(time, yoyoZero === 1);\n\t        }\n\t      }\n\t      // set flag to indicate inactive area\n\t      this._isInActiveArea = false;\n\t    }\n\t    // we've got the first update now\n\t    this._wasUknownUpdate = false;\n\t  };\n\t  /*\n\t    Method to remove the Tween from the tweener.\n\t    @private\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Tween.prototype._removeFromTweener = function _removeFromTweener() {\n\t    _tweener2.default.remove(this);return this;\n\t  };\n\t  /*\n\t    Method to get current period number.\n\t    @private\n\t    @param {Number} Time to get the period for.\n\t    @returns {Number} Current period number.\n\t  */\n\n\n\t  Tween.prototype._getPeriod = function _getPeriod(time) {\n\t    var p = this._props,\n\t        TTime = p.delay + p.duration,\n\t        dTime = p.delay + time - p.startTime,\n\t        T = dTime / TTime,\n\n\t    // if time if equal to endTime we need to set the elapsed\n\t    // time to 0 to fix the occasional precision js bug, which\n\t    // causes 0 to be something like 1e-12\n\t    elapsed = time < p.endTime ? dTime % TTime : 0;\n\t    // If the latest period, round the result, otherwise floor it.\n\t    // Basically we always can floor the result, but because of js\n\t    // precision issues, sometimes the result is 2.99999998 which\n\t    // will result in 2 instead of 3 after the floor operation.\n\t    T = time >= p.endTime ? Math.round(T) : Math.floor(T);\n\t    // if time is larger then the end time\n\t    if (time > p.endTime) {\n\t      // set equal to the periods count\n\t      T = Math.round((p.endTime - p.startTime + p.delay) / TTime);\n\t      // if in delay gap, set _delayT to current\n\t      // period number and return \"delay\"\n\t    } else if (elapsed > 0 && elapsed < p.delay) {\n\t      this._delayT = T;T = 'delay';\n\t    }\n\t    // if the end of period and there is a delay\n\t    return T;\n\t  };\n\t  /*\n\t    Method to set Tween's progress and call onUpdate callback.\n\t    @private\n\t    @override @ Module\n\t    @param {Number} Progress to set.\n\t    @param {Number} Current update time.\n\t    @param {Boolean} Is yoyo perido. Used in Timeline to pass to Tween.\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Tween.prototype._setProgress = function _setProgress(proc, time, isYoyo) {\n\t    var p = this._props,\n\t        isYoyoChanged = p.wasYoyo !== isYoyo,\n\t        isForward = time > this._prevTime;\n\n\t    this.progress = proc;\n\t    // get the current easing for `forward` direction regarding `yoyo`\n\t    if (isForward && !isYoyo || !isForward && isYoyo) {\n\t      this.easedProgress = p.easing(proc);\n\t      // get the current easing for `backward` direction regarding `yoyo`\n\t    } else if (!isForward && !isYoyo || isForward && isYoyo) {\n\t      var easing = p.backwardEasing != null ? p.backwardEasing : p.easing;\n\n\t      this.easedProgress = easing(proc);\n\t    }\n\n\t    if (p.prevEasedProgress !== this.easedProgress || isYoyoChanged) {\n\t      if (p.onUpdate != null && typeof p.onUpdate === 'function') {\n\t        p.onUpdate.call(p.callbacksContext || this, this.easedProgress, this.progress, isForward, isYoyo);\n\t      }\n\t    }\n\t    p.prevEasedProgress = this.easedProgress;\n\t    p.wasYoyo = isYoyo;\n\t    return this;\n\t  };\n\t  /*\n\t    Method to set tween's state to start and call onStart callback.\n\t    @method _start\n\t    @private\n\t    @param {Number} Progress to set.\n\t    @param {Boolean} Is yoyo period.\n\t  */\n\n\n\t  Tween.prototype._start = function _start(time, isYoyo) {\n\t    if (this._isStarted) {\n\t      return;\n\t    }\n\t    var p = this._props;\n\t    if (p.onStart != null && typeof p.onStart === 'function') {\n\t      p.onStart.call(p.callbacksContext || this, time > this._prevTime, isYoyo);\n\t    }\n\t    this._isCompleted = false;this._isStarted = true;\n\t    this._isFirstUpdate = false;\n\t  };\n\t  /*\n\t    Method to call onPlaybackStart callback\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._playbackStart = function _playbackStart() {\n\t    var p = this._props;\n\t    if (p.onPlaybackStart != null && typeof p.onPlaybackStart === 'function') {\n\t      p.onPlaybackStart.call(p.callbacksContext || this);\n\t    }\n\t  };\n\t  /*\n\t    Method to call onPlaybackPause callback\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._playbackPause = function _playbackPause() {\n\t    var p = this._props;\n\t    if (p.onPlaybackPause != null && typeof p.onPlaybackPause === 'function') {\n\t      p.onPlaybackPause.call(p.callbacksContext || this);\n\t    }\n\t  };\n\t  /*\n\t    Method to call onPlaybackStop callback\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._playbackStop = function _playbackStop() {\n\t    var p = this._props;\n\t    if (p.onPlaybackStop != null && typeof p.onPlaybackStop === 'function') {\n\t      p.onPlaybackStop.call(p.callbacksContext || this);\n\t    }\n\t  };\n\t  /*\n\t    Method to call onPlaybackComplete callback\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._playbackComplete = function _playbackComplete() {\n\t    var p = this._props;\n\t    if (p.onPlaybackComplete != null && typeof p.onPlaybackComplete === 'function') {\n\t      p.onPlaybackComplete.call(p.callbacksContext || this);\n\t    }\n\t  };\n\t  /*\n\t    Method to set tween's state to complete.\n\t    @method _complete\n\t    @private\n\t    @param {Number} Current time.\n\t    @param {Boolean} Is yoyo period.\n\t  */\n\n\n\t  Tween.prototype._complete = function _complete(time, isYoyo) {\n\t    if (this._isCompleted) {\n\t      return;\n\t    }\n\t    var p = this._props;\n\t    if (p.onComplete != null && typeof p.onComplete === 'function') {\n\t      p.onComplete.call(p.callbacksContext || this, time > this._prevTime, isYoyo);\n\t    }\n\n\t    this._isCompleted = true;this._isStarted = false;\n\t    this._isFirstUpdate = false;\n\t    // reset _prevYoyo for timeline usage\n\t    this._prevYoyo = undefined;\n\t  };\n\n\t  /*\n\t    Method to run onFirstUpdate callback.\n\t    @method _firstUpdate\n\t    @private\n\t    @param {Number} Current update time.\n\t    @param {Boolean} Is yoyo period.\n\t  */\n\n\n\t  Tween.prototype._firstUpdate = function _firstUpdate(time, isYoyo) {\n\t    if (this._isFirstUpdate) {\n\t      return;\n\t    }\n\t    var p = this._props;\n\t    if (p.onFirstUpdate != null && typeof p.onFirstUpdate === 'function') {\n\t      // onFirstUpdate should have tween pointer\n\t      p.onFirstUpdate.tween = this;\n\t      p.onFirstUpdate.call(p.callbacksContext || this, time > this._prevTime, isYoyo);\n\t    }\n\t    this._isFirstUpdate = true;\n\t  };\n\t  /*\n\t    Method call onRepeatComplete calback and set flags.\n\t    @private\n\t    @param {Number} Current update time.\n\t    @param {Boolean} Is repeat period.\n\t  */\n\n\n\t  Tween.prototype._repeatComplete = function _repeatComplete(time, isYoyo) {\n\t    if (this._isRepeatCompleted) {\n\t      return;\n\t    }\n\t    var p = this._props;\n\t    if (p.onRepeatComplete != null && typeof p.onRepeatComplete === 'function') {\n\t      p.onRepeatComplete.call(p.callbacksContext || this, time > this._prevTime, isYoyo);\n\t    }\n\t    this._isRepeatCompleted = true;\n\t    // this._prevYoyo = null;\n\t  };\n\n\t  /*\n\t    Method call onRepeatStart calback and set flags.\n\t    @private\n\t    @param {Number} Current update time.\n\t    @param {Boolean} Is yoyo period.\n\t  */\n\n\n\t  Tween.prototype._repeatStart = function _repeatStart(time, isYoyo) {\n\t    if (this._isRepeatStart) {\n\t      return;\n\t    }\n\t    var p = this._props;\n\t    if (p.onRepeatStart != null && typeof p.onRepeatStart === 'function') {\n\t      p.onRepeatStart.call(p.callbacksContext || this, time > this._prevTime, isYoyo);\n\t    }\n\t    this._isRepeatStart = true;\n\t  };\n\t  /*\n\t    Method to launch onProgress callback.\n\t    @method _progress\n\t    @private\n\t    @param {Number} Progress to set.\n\t  */\n\n\n\t  Tween.prototype._progress = function _progress(progress, time) {\n\t    var p = this._props;\n\t    if (p.onProgress != null && typeof p.onProgress === 'function') {\n\t      p.onProgress.call(p.callbacksContext || this, progress, time > this._prevTime);\n\t    }\n\t  };\n\t  /*\n\t    Method to launch onRefresh callback.\n\t    @method _refresh\n\t    @private\n\t    @param {Boolean} If refresh even before start time.\n\t  */\n\n\n\t  Tween.prototype._refresh = function _refresh(isBefore) {\n\t    var p = this._props;\n\t    if (p.onRefresh != null) {\n\t      var context = p.callbacksContext || this,\n\t          progress = isBefore ? 0 : 1;\n\n\t      p.onRefresh.call(context, isBefore, p.easing(progress), progress);\n\t    }\n\t  };\n\t  /*\n\t    Method which is called when the tween is removed from tweener.\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._onTweenerRemove = function _onTweenerRemove() {};\n\t  /*\n\t    Method which is called when the tween is removed\n\t    from tweener when finished.\n\t    @private\n\t  */\n\n\n\t  Tween.prototype._onTweenerFinish = function _onTweenerFinish() {\n\t    this._setPlaybackState('stop');\n\t    this._playbackComplete();\n\t  };\n\t  /*\n\t    Method to set property[s] on Tween.\n\t    @private\n\t    @override @ Module\n\t    @param {Object, String} Hash object of key/value pairs, or property name.\n\t    @param {_} Property's value to set.\n\t  */\n\n\n\t  Tween.prototype._setProp = function _setProp(obj, value) {\n\t    _Module.prototype._setProp.call(this, obj, value);\n\t    this._calcDimentions();\n\t  };\n\t  /*\n\t    Method to set single property.\n\t    @private\n\t    @override @ Module\n\t    @param {String} Name of the property.\n\t    @param {Any} Value for the property.\n\t  */\n\n\n\t  Tween.prototype._assignProp = function _assignProp(key, value) {\n\t    // fallback to defaults\n\t    if (value == null) {\n\t      value = this._defaults[key];\n\t    }\n\t    // parse easing\n\t    if (key === 'easing') {\n\t      value = _easing2.default.parseEasing(value);\n\t      value._parent = this;\n\t    }\n\t    // handle control callbacks overrides\n\t    var control = this._callbackOverrides[key],\n\t        isntOverriden = !value || !value.isMojsCallbackOverride;\n\t    if (control && isntOverriden) {\n\t      value = this._overrideCallback(value, control);\n\t    }\n\t    // call super on Module\n\t    _Module.prototype._assignProp.call(this, key, value);\n\t  };\n\t  /*\n\t    Method to override callback for controll pupropes.\n\t    @private\n\t    @param {String}    Callback name.\n\t    @parma {Function}  Method to call  \n\t  */\n\n\n\t  Tween.prototype._overrideCallback = function _overrideCallback(callback, fun) {\n\t    var isCallback = callback && typeof callback === 'function',\n\t        override = function callbackOverride() {\n\t      // call overriden callback if it exists\n\t      isCallback && callback.apply(this, arguments);\n\t      // call the passed cleanup function\n\t      fun.apply(this, arguments);\n\t    };\n\t    // add overridden flag\n\t    override.isMojsCallbackOverride = true;\n\t    return override;\n\t  };\n\n\t  // _visualizeProgress(time) {\n\t  //   var str = '|',\n\t  //       procStr = ' ',\n\t  //       p = this._props,\n\t  //       proc = p.startTime - p.delay;\n\n\t  //   while ( proc < p.endTime ) {\n\t  //     if (p.delay > 0 ) {\n\t  //       var newProc = proc + p.delay;\n\t  //       if ( time > proc && time < newProc ) {\n\t  //         procStr += ' ^ ';\n\t  //       } else {\n\t  //         procStr += '   ';\n\t  //       }\n\t  //       proc = newProc;\n\t  //       str  += '---';\n\t  //     }\n\t  //     var newProc = proc + p.duration;\n\t  //     if ( time > proc && time < newProc ) {\n\t  //       procStr += '  ^   ';\n\t  //     } else if (time === proc) {\n\t  //       procStr += '^     ';\n\t  //     } else if (time === newProc) {\n\t  //       procStr += '    ^ ';\n\t  //     } else {\n\t  //       procStr += '      ';\n\t  //     }\n\t  //     proc = newProc;\n\t  //     str += '=====|';\n\t  //   }\n\n\t  //   console.log(str);\n\t  //   console.log(procStr);\n\t  // }\n\n\n\t  return Tween;\n\t}(_module2.default);\n\n\texports.default = Tween;\n\n/***/ }),\n/* 102 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\t__webpack_require__(103);\n\n\t__webpack_require__(104);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar Tweener = function () {\n\t  function Tweener() {\n\t    (0, _classCallCheck3.default)(this, Tweener);\n\n\t    this._vars();\n\t    this._listenVisibilityChange();\n\t    return this;\n\t  }\n\n\t  Tweener.prototype._vars = function _vars() {\n\t    this.tweens = [];\n\t    this._savedTweens = [];\n\t    this._loop = this._loop.bind(this);\n\t    this._onVisibilityChange = this._onVisibilityChange.bind(this);\n\t  };\n\t  /*\n\t    Main animation loop. Should have only one concurrent loop.\n\t    @private\n\t    @returns this\n\t  */\n\n\n\t  Tweener.prototype._loop = function _loop() {\n\t    if (!this._isRunning) {\n\t      return false;\n\t    }\n\t    this._update(window.performance.now());\n\t    if (!this.tweens.length) {\n\t      return this._isRunning = false;\n\t    }\n\t    requestAnimationFrame(this._loop);\n\t    return this;\n\t  };\n\t  /*\n\t    Method to start animation loop.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype._startLoop = function _startLoop() {\n\t    if (this._isRunning) {\n\t      return;\n\t    };this._isRunning = true;\n\t    requestAnimationFrame(this._loop);\n\t  };\n\t  /*\n\t    Method to stop animation loop.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype._stopLoop = function _stopLoop() {\n\t    this._isRunning = false;\n\t  };\n\t  /*\n\t    Method to update every tween/timeline on animation frame.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype._update = function _update(time) {\n\t    var i = this.tweens.length;\n\t    while (i--) {\n\t      // cache the current tween\n\t      var tween = this.tweens[i];\n\t      if (tween && tween._update(time) === true) {\n\t        this.remove(tween);\n\t        tween._onTweenerFinish();\n\t        tween._prevTime = undefined;\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to add a Tween/Timeline to loop pool.\n\t    @param {Object} Tween/Timeline to add.\n\t  */\n\n\n\t  Tweener.prototype.add = function add(tween) {\n\t    // return if tween is already running\n\t    if (tween._isRunning) {\n\t      return;\n\t    }\n\t    tween._isRunning = true;\n\t    this.tweens.push(tween);\n\t    this._startLoop();\n\t  };\n\t  /*\n\t    Method stop updating all the child tweens/timelines.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype.removeAll = function removeAll() {\n\t    this.tweens.length = 0;\n\t  };\n\t  /*\n\t    Method to remove specific tween/timeline form updating.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype.remove = function remove(tween) {\n\t    var index = typeof tween === 'number' ? tween : this.tweens.indexOf(tween);\n\n\t    if (index !== -1) {\n\t      tween = this.tweens[index];\n\t      if (tween) {\n\t        tween._isRunning = false;\n\t        this.tweens.splice(index, 1);\n\t        tween._onTweenerRemove();\n\t      }\n\t    }\n\t  };\n\n\t  /*\n\t    Method to initialize event listeners to visibility change events.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype._listenVisibilityChange = function _listenVisibilityChange() {\n\t    if (typeof document.hidden !== \"undefined\") {\n\t      this._visibilityHidden = \"hidden\";\n\t      this._visibilityChange = \"visibilitychange\";\n\t    } else if (typeof document.mozHidden !== \"undefined\") {\n\t      this._visibilityHidden = \"mozHidden\";\n\t      this._visibilityChange = \"mozvisibilitychange\";\n\t    } else if (typeof document.msHidden !== \"undefined\") {\n\t      this._visibilityHidden = \"msHidden\";\n\t      this._visibilityChange = \"msvisibilitychange\";\n\t    } else if (typeof document.webkitHidden !== \"undefined\") {\n\t      this._visibilityHidden = \"webkitHidden\";\n\t      this._visibilityChange = \"webkitvisibilitychange\";\n\t    }\n\n\t    document.addEventListener(this._visibilityChange, this._onVisibilityChange, false);\n\t  };\n\t  /*\n\t    Method that will fire on visibility change.\n\t  */\n\n\n\t  Tweener.prototype._onVisibilityChange = function _onVisibilityChange() {\n\t    if (document[this._visibilityHidden]) {\n\t      this._savePlayingTweens();\n\t    } else {\n\t      this._restorePlayingTweens();\n\t    }\n\t  };\n\t  /*\n\t    Method to save all playing tweens.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype._savePlayingTweens = function _savePlayingTweens() {\n\t    this._savedTweens = this.tweens.slice(0);\n\t    for (var i = 0; i < this._savedTweens.length; i++) {\n\t      this._savedTweens[i].pause();\n\t    }\n\t  };\n\t  /*\n\t    Method to restore all playing tweens.\n\t    @private\n\t  */\n\n\n\t  Tweener.prototype._restorePlayingTweens = function _restorePlayingTweens() {\n\t    for (var i = 0; i < this._savedTweens.length; i++) {\n\t      this._savedTweens[i].resume();\n\t    }\n\t  };\n\n\t  return Tweener;\n\t}();\n\n\tvar t = new Tweener();\n\texports.default = t;\n\n/***/ }),\n/* 103 */\n/***/ (function(module, exports) {\n\n\t\n\t/* istanbul ignore next */\n\t(function() {\n\t  'use strict';\n\t  var cancel, i, isOldBrowser, lastTime, vendors, vp, w;\n\t  vendors = ['webkit', 'moz'];\n\t  i = 0;\n\t  w = window;\n\t  while (i < vendors.length && !w.requestAnimationFrame) {\n\t    vp = vendors[i];\n\t    w.requestAnimationFrame = w[vp + 'RequestAnimationFrame'];\n\t    cancel = w[vp + 'CancelAnimationFrame'];\n\t    w.cancelAnimationFrame = cancel || w[vp + 'CancelRequestAnimationFrame'];\n\t    ++i;\n\t  }\n\t  isOldBrowser = !w.requestAnimationFrame || !w.cancelAnimationFrame;\n\t  if (/iP(ad|hone|od).*OS 6/.test(w.navigator.userAgent) || isOldBrowser) {\n\t    lastTime = 0;\n\t    w.requestAnimationFrame = function(callback) {\n\t      var nextTime, now;\n\t      now = Date.now();\n\t      nextTime = Math.max(lastTime + 16, now);\n\t      return setTimeout((function() {\n\t        callback(lastTime = nextTime);\n\t      }), nextTime - now);\n\t    };\n\t    w.cancelAnimationFrame = clearTimeout;\n\t  }\n\t})();\n\n\n/***/ }),\n/* 104 */\n/***/ (function(module, exports) {\n\n\t\n\t/* istanbul ignore next */\n\t(function(root) {\n\t  var offset, ref, ref1;\n\t  if (root.performance == null) {\n\t    root.performance = {};\n\t  }\n\t  Date.now = Date.now || function() {\n\t    return (new Date).getTime();\n\t  };\n\t  if (root.performance.now == null) {\n\t    offset = ((ref = root.performance) != null ? (ref1 = ref.timing) != null ? ref1.navigationStart : void 0 : void 0) ? performance.timing.navigationStart : Date.now();\n\t    return root.performance.now = function() {\n\t      return Date.now() - offset;\n\t    };\n\t  }\n\t})(window);\n\n\n/***/ }),\n/* 105 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar Easing, PI, PathEasing, approximate, bezier, easing, h, mix, sin;\n\n\tbezier = __webpack_require__(106);\n\n\tPathEasing = __webpack_require__(107);\n\n\tmix = __webpack_require__(108);\n\n\th = __webpack_require__(71);\n\n\tapproximate = __webpack_require__(109)[\"default\"] || __webpack_require__(109);\n\n\tsin = Math.sin;\n\n\tPI = Math.PI;\n\n\tEasing = (function() {\n\t  function Easing() {}\n\n\t  Easing.prototype.bezier = bezier;\n\n\t  Easing.prototype.PathEasing = PathEasing;\n\n\t  Easing.prototype.path = (new PathEasing('creator')).create;\n\n\t  Easing.prototype.approximate = approximate;\n\n\t  Easing.prototype.inverse = function(p) {\n\t    return 1 - p;\n\t  };\n\n\t  Easing.prototype.linear = {\n\t    none: function(k) {\n\t      return k;\n\t    }\n\t  };\n\n\t  Easing.prototype.ease = {\n\t    \"in\": bezier.apply(Easing, [0.42, 0, 1, 1]),\n\t    out: bezier.apply(Easing, [0, 0, 0.58, 1]),\n\t    inout: bezier.apply(Easing, [0.42, 0, 0.58, 1])\n\t  };\n\n\t  Easing.prototype.sin = {\n\t    \"in\": function(k) {\n\t      return 1 - Math.cos(k * PI / 2);\n\t    },\n\t    out: function(k) {\n\t      return sin(k * PI / 2);\n\t    },\n\t    inout: function(k) {\n\t      return 0.5 * (1 - Math.cos(PI * k));\n\t    }\n\t  };\n\n\t  Easing.prototype.quad = {\n\t    \"in\": function(k) {\n\t      return k * k;\n\t    },\n\t    out: function(k) {\n\t      return k * (2 - k);\n\t    },\n\t    inout: function(k) {\n\t      if ((k *= 2) < 1) {\n\t        return 0.5 * k * k;\n\t      }\n\t      return -0.5 * (--k * (k - 2) - 1);\n\t    }\n\t  };\n\n\t  Easing.prototype.cubic = {\n\t    \"in\": function(k) {\n\t      return k * k * k;\n\t    },\n\t    out: function(k) {\n\t      return --k * k * k + 1;\n\t    },\n\t    inout: function(k) {\n\t      if ((k *= 2) < 1) {\n\t        return 0.5 * k * k * k;\n\t      }\n\t      return 0.5 * ((k -= 2) * k * k + 2);\n\t    }\n\t  };\n\n\t  Easing.prototype.quart = {\n\t    \"in\": function(k) {\n\t      return k * k * k * k;\n\t    },\n\t    out: function(k) {\n\t      return 1 - (--k * k * k * k);\n\t    },\n\t    inout: function(k) {\n\t      if ((k *= 2) < 1) {\n\t        return 0.5 * k * k * k * k;\n\t      }\n\t      return -0.5 * ((k -= 2) * k * k * k - 2);\n\t    }\n\t  };\n\n\t  Easing.prototype.quint = {\n\t    \"in\": function(k) {\n\t      return k * k * k * k * k;\n\t    },\n\t    out: function(k) {\n\t      return --k * k * k * k * k + 1;\n\t    },\n\t    inout: function(k) {\n\t      if ((k *= 2) < 1) {\n\t        return 0.5 * k * k * k * k * k;\n\t      }\n\t      return 0.5 * ((k -= 2) * k * k * k * k + 2);\n\t    }\n\t  };\n\n\t  Easing.prototype.expo = {\n\t    \"in\": function(k) {\n\t      if (k === 0) {\n\t        return 0;\n\t      } else {\n\t        return Math.pow(1024, k - 1);\n\t      }\n\t    },\n\t    out: function(k) {\n\t      if (k === 1) {\n\t        return 1;\n\t      } else {\n\t        return 1 - Math.pow(2, -10 * k);\n\t      }\n\t    },\n\t    inout: function(k) {\n\t      if (k === 0) {\n\t        return 0;\n\t      }\n\t      if (k === 1) {\n\t        return 1;\n\t      }\n\t      if ((k *= 2) < 1) {\n\t        return 0.5 * Math.pow(1024, k - 1);\n\t      }\n\t      return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2);\n\t    }\n\t  };\n\n\t  Easing.prototype.circ = {\n\t    \"in\": function(k) {\n\t      return 1 - Math.sqrt(1 - k * k);\n\t    },\n\t    out: function(k) {\n\t      return Math.sqrt(1 - (--k * k));\n\t    },\n\t    inout: function(k) {\n\t      if ((k *= 2) < 1) {\n\t        return -0.5 * (Math.sqrt(1 - k * k) - 1);\n\t      }\n\t      return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);\n\t    }\n\t  };\n\n\t  Easing.prototype.back = {\n\t    \"in\": function(k) {\n\t      var s;\n\t      s = 1.70158;\n\t      return k * k * ((s + 1) * k - s);\n\t    },\n\t    out: function(k) {\n\t      var s;\n\t      s = 1.70158;\n\t      return --k * k * ((s + 1) * k + s) + 1;\n\t    },\n\t    inout: function(k) {\n\t      var s;\n\t      s = 1.70158 * 1.525;\n\t      if ((k *= 2) < 1) {\n\t        return 0.5 * (k * k * ((s + 1) * k - s));\n\t      }\n\t      return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);\n\t    }\n\t  };\n\n\t  Easing.prototype.elastic = {\n\t    \"in\": function(k) {\n\t      var a, p, s;\n\t      s = void 0;\n\t      p = 0.4;\n\t      if (k === 0) {\n\t        return 0;\n\t      }\n\t      if (k === 1) {\n\t        return 1;\n\t      }\n\t      a = 1;\n\t      s = p / 4;\n\t      return -(a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));\n\t    },\n\t    out: function(k) {\n\t      var a, p, s;\n\t      s = void 0;\n\t      p = 0.4;\n\t      if (k === 0) {\n\t        return 0;\n\t      }\n\t      if (k === 1) {\n\t        return 1;\n\t      }\n\t      a = 1;\n\t      s = p / 4;\n\t      return a * Math.pow(2, -10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1;\n\t    },\n\t    inout: function(k) {\n\t      var a, p, s;\n\t      s = void 0;\n\t      p = 0.4;\n\t      if (k === 0) {\n\t        return 0;\n\t      }\n\t      if (k === 1) {\n\t        return 1;\n\t      }\n\t      a = 1;\n\t      s = p / 4;\n\t      if ((k *= 2) < 1) {\n\t        return -0.5 * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));\n\t      }\n\t      return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;\n\t    }\n\t  };\n\n\t  Easing.prototype.bounce = {\n\t    \"in\": function(k) {\n\t      return 1 - easing.bounce.out(1 - k);\n\t    },\n\t    out: function(k) {\n\t      if (k < (1 / 2.75)) {\n\t        return 7.5625 * k * k;\n\t      } else if (k < (2 / 2.75)) {\n\t        return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75;\n\t      } else if (k < (2.5 / 2.75)) {\n\t        return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375;\n\t      } else {\n\t        return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375;\n\t      }\n\t    },\n\t    inout: function(k) {\n\t      if (k < 0.5) {\n\t        return easing.bounce[\"in\"](k * 2) * 0.5;\n\t      }\n\t      return easing.bounce.out(k * 2 - 1) * 0.5 + 0.5;\n\t    }\n\t  };\n\n\t  Easing.prototype.parseEasing = function(easing) {\n\t    var easingParent, type;\n\t    if (easing == null) {\n\t      easing = 'linear.none';\n\t    }\n\t    type = typeof easing;\n\t    if (type === 'string') {\n\t      if (easing.charAt(0).toLowerCase() === 'm') {\n\t        return this.path(easing);\n\t      } else {\n\t        easing = this._splitEasing(easing);\n\t        easingParent = this[easing[0]];\n\t        if (!easingParent) {\n\t          h.error(\"Easing with name \\\"\" + easing[0] + \"\\\" was not found, fallback to \\\"linear.none\\\" instead\");\n\t          return this['linear']['none'];\n\t        }\n\t        return easingParent[easing[1]];\n\t      }\n\t    }\n\t    if (h.isArray(easing)) {\n\t      return this.bezier.apply(this, easing);\n\t    }\n\t    if ('function') {\n\t      return easing;\n\t    }\n\t  };\n\n\t  Easing.prototype._splitEasing = function(string) {\n\t    var firstPart, secondPart, split;\n\t    if (typeof string === 'function') {\n\t      return string;\n\t    }\n\t    if (typeof string === 'string' && string.length) {\n\t      split = string.split('.');\n\t      firstPart = split[0].toLowerCase() || 'linear';\n\t      secondPart = split[1].toLowerCase() || 'none';\n\t      return [firstPart, secondPart];\n\t    } else {\n\t      return ['linear', 'none'];\n\t    }\n\t  };\n\n\t  return Easing;\n\n\t})();\n\n\teasing = new Easing;\n\n\teasing.mix = mix(easing);\n\n\tmodule.exports = easing;\n\n\n/***/ }),\n/* 106 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {var BezierEasing, bezierEasing, h,\n\t  indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };\n\n\th = __webpack_require__(71);\n\n\n\t/**\n\t * Copyright (c) 2014 Gaëtan Renaudeau http://goo.gl/El3k7u\n\t * Adopted from https://github.com/gre/bezier-easing\n\t */\n\n\tBezierEasing = (function() {\n\t  function BezierEasing(o) {\n\t    this.vars();\n\t    return this.generate;\n\t  }\n\n\t  BezierEasing.prototype.vars = function() {\n\t    return this.generate = h.bind(this.generate, this);\n\t  };\n\n\t  BezierEasing.prototype.generate = function(mX1, mY1, mX2, mY2) {\n\t    var A, B, C, NEWTON_ITERATIONS, NEWTON_MIN_SLOPE, SUBDIVISION_MAX_ITERATIONS, SUBDIVISION_PRECISION, _precomputed, arg, binarySubdivide, calcBezier, calcSampleValues, f, float32ArraySupported, getSlope, getTForX, i, j, kSampleStepSize, kSplineTableSize, mSampleValues, newtonRaphsonIterate, precompute, str;\n\t    if (arguments.length < 4) {\n\t      return this.error('Bezier function expects 4 arguments');\n\t    }\n\t    for (i = j = 0; j < 4; i = ++j) {\n\t      arg = arguments[i];\n\t      if (typeof arg !== \"number\" || isNaN(arg) || !isFinite(arg)) {\n\t        return this.error('Bezier function expects 4 arguments');\n\t      }\n\t    }\n\t    if (mX1 < 0 || mX1 > 1 || mX2 < 0 || mX2 > 1) {\n\t      return this.error('Bezier x values should be > 0 and < 1');\n\t    }\n\t    NEWTON_ITERATIONS = 4;\n\t    NEWTON_MIN_SLOPE = 0.001;\n\t    SUBDIVISION_PRECISION = 0.0000001;\n\t    SUBDIVISION_MAX_ITERATIONS = 10;\n\t    kSplineTableSize = 11;\n\t    kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\t    float32ArraySupported = indexOf.call(global, 'Float32Array') >= 0;\n\t    A = function(aA1, aA2) {\n\t      return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n\t    };\n\t    B = function(aA1, aA2) {\n\t      return 3.0 * aA2 - 6.0 * aA1;\n\t    };\n\t    C = function(aA1) {\n\t      return 3.0 * aA1;\n\t    };\n\t    calcBezier = function(aT, aA1, aA2) {\n\t      return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n\t    };\n\t    getSlope = function(aT, aA1, aA2) {\n\t      return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n\t    };\n\t    newtonRaphsonIterate = function(aX, aGuessT) {\n\t      var currentSlope, currentX;\n\t      i = 0;\n\t      while (i < NEWTON_ITERATIONS) {\n\t        currentSlope = getSlope(aGuessT, mX1, mX2);\n\n\t        /* istanbul ignore if */\n\t        if (currentSlope === 0.0) {\n\t          return aGuessT;\n\t        }\n\t        currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n\t        aGuessT -= currentX / currentSlope;\n\t        ++i;\n\t      }\n\t      return aGuessT;\n\t    };\n\t    calcSampleValues = function() {\n\t      i = 0;\n\t      while (i < kSplineTableSize) {\n\t        mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n\t        ++i;\n\t      }\n\t    };\n\n\t    /* istanbul ignore next */\n\t    binarySubdivide = function(aX, aA, aB) {\n\t      var currentT, currentX, isBig;\n\t      currentX = void 0;\n\t      currentT = void 0;\n\t      i = 0;\n\t      while (true) {\n\t        currentT = aA + (aB - aA) / 2.0;\n\t        currentX = calcBezier(currentT, mX1, mX2) - aX;\n\t        if (currentX > 0.0) {\n\t          aB = currentT;\n\t        } else {\n\t          aA = currentT;\n\t        }\n\t        isBig = Math.abs(currentX) > SUBDIVISION_PRECISION;\n\t        if (!(isBig && ++i < SUBDIVISION_MAX_ITERATIONS)) {\n\t          break;\n\t        }\n\t      }\n\t      return currentT;\n\t    };\n\t    getTForX = function(aX) {\n\t      var currentSample, delta, dist, guessForT, initialSlope, intervalStart, lastSample;\n\t      intervalStart = 0.0;\n\t      currentSample = 1;\n\t      lastSample = kSplineTableSize - 1;\n\t      while (currentSample !== lastSample && mSampleValues[currentSample] <= aX) {\n\t        intervalStart += kSampleStepSize;\n\t        ++currentSample;\n\t      }\n\t      --currentSample;\n\t      delta = mSampleValues[currentSample + 1] - mSampleValues[currentSample];\n\t      dist = (aX - mSampleValues[currentSample]) / delta;\n\t      guessForT = intervalStart + dist * kSampleStepSize;\n\t      initialSlope = getSlope(guessForT, mX1, mX2);\n\t      if (initialSlope >= NEWTON_MIN_SLOPE) {\n\t        return newtonRaphsonIterate(aX, guessForT);\n\t      } else {\n\n\t        /* istanbul ignore next */\n\t        if (initialSlope === 0.0) {\n\t          return guessForT;\n\t        } else {\n\t          return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize);\n\t        }\n\t      }\n\t    };\n\t    precompute = function() {\n\t      var _precomputed;\n\t      _precomputed = true;\n\t      if (mX1 !== mY1 || mX2 !== mY2) {\n\t        return calcSampleValues();\n\t      }\n\t    };\n\t    mSampleValues = !float32ArraySupported ? new Array(kSplineTableSize) : new Float32Array(kSplineTableSize);\n\t    _precomputed = false;\n\t    f = function(aX) {\n\t      if (!_precomputed) {\n\t        precompute();\n\t      }\n\t      if (mX1 === mY1 && mX2 === mY2) {\n\t        return aX;\n\t      }\n\t      if (aX === 0) {\n\t        return 0;\n\t      }\n\t      if (aX === 1) {\n\t        return 1;\n\t      }\n\t      return calcBezier(getTForX(aX), mY1, mY2);\n\t    };\n\t    str = \"bezier(\" + [mX1, mY1, mX2, mY2] + \")\";\n\t    f.toStr = function() {\n\t      return str;\n\t    };\n\t    return f;\n\t  };\n\n\t  BezierEasing.prototype.error = function(msg) {\n\t    return h.error(msg);\n\t  };\n\n\t  return BezierEasing;\n\n\t})();\n\n\tbezierEasing = new BezierEasing;\n\n\tmodule.exports = bezierEasing;\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ }),\n/* 107 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar PathEasing, h;\n\n\th = __webpack_require__(71);\n\n\tPathEasing = (function() {\n\t  PathEasing.prototype._vars = function() {\n\t    this._precompute = h.clamp(this.o.precompute || 1450, 100, 10000);\n\t    this._step = 1 / this._precompute;\n\t    this._rect = this.o.rect || 100;\n\t    this._approximateMax = this.o.approximateMax || 5;\n\t    this._eps = this.o.eps || 0.001;\n\t    return this._boundsPrevProgress = -1;\n\t  };\n\n\t  function PathEasing(path, o1) {\n\t    this.o = o1 != null ? o1 : {};\n\t    if (path === 'creator') {\n\t      return;\n\t    }\n\t    this.path = h.parsePath(path);\n\t    if (this.path == null) {\n\t      return h.error('Error while parsing the path');\n\t    }\n\t    this._vars();\n\t    this.path.setAttribute('d', this._normalizePath(this.path.getAttribute('d')));\n\t    this.pathLength = this.path.getTotalLength();\n\t    this.sample = h.bind(this.sample, this);\n\t    this._hardSample = h.bind(this._hardSample, this);\n\t    this._preSample();\n\t    this;\n\t  }\n\n\t  PathEasing.prototype._preSample = function() {\n\t    var i, j, length, point, progress, ref, results;\n\t    this._samples = [];\n\t    results = [];\n\t    for (i = j = 0, ref = this._precompute; 0 <= ref ? j <= ref : j >= ref; i = 0 <= ref ? ++j : --j) {\n\t      progress = i * this._step;\n\t      length = this.pathLength * progress;\n\t      point = this.path.getPointAtLength(length);\n\t      results.push(this._samples[i] = {\n\t        point: point,\n\t        length: length,\n\t        progress: progress\n\t      });\n\t    }\n\t    return results;\n\t  };\n\n\t  PathEasing.prototype._findBounds = function(array, p) {\n\t    var buffer, direction, end, i, j, len, loopEnd, pointP, pointX, ref, ref1, start, value;\n\t    if (p === this._boundsPrevProgress) {\n\t      return this._prevBounds;\n\t    }\n\t    if (this._boundsStartIndex == null) {\n\t      this._boundsStartIndex = 0;\n\t    }\n\t    len = array.length;\n\t    if (this._boundsPrevProgress > p) {\n\t      loopEnd = 0;\n\t      direction = 'reverse';\n\t    } else {\n\t      loopEnd = len;\n\t      direction = 'forward';\n\t    }\n\t    if (direction === 'forward') {\n\t      start = array[0];\n\t      end = array[array.length - 1];\n\t    } else {\n\t      start = array[array.length - 1];\n\t      end = array[0];\n\t    }\n\t    for (i = j = ref = this._boundsStartIndex, ref1 = loopEnd; ref <= ref1 ? j < ref1 : j > ref1; i = ref <= ref1 ? ++j : --j) {\n\t      value = array[i];\n\t      pointX = value.point.x / this._rect;\n\t      pointP = p;\n\t      if (direction === 'reverse') {\n\t        buffer = pointX;\n\t        pointX = pointP;\n\t        pointP = buffer;\n\t      }\n\t      if (pointX < pointP) {\n\t        start = value;\n\t        this._boundsStartIndex = i;\n\t      } else {\n\t        end = value;\n\t        break;\n\t      }\n\t    }\n\t    this._boundsPrevProgress = p;\n\t    return this._prevBounds = {\n\t      start: start,\n\t      end: end\n\t    };\n\t  };\n\n\t  PathEasing.prototype.sample = function(p) {\n\t    var bounds, res;\n\t    p = h.clamp(p, 0, 1);\n\t    bounds = this._findBounds(this._samples, p);\n\t    res = this._checkIfBoundsCloseEnough(p, bounds);\n\t    if (res != null) {\n\t      return res;\n\t    }\n\t    return this._findApproximate(p, bounds.start, bounds.end);\n\t  };\n\n\t  PathEasing.prototype._checkIfBoundsCloseEnough = function(p, bounds) {\n\t    var point, y;\n\t    point = void 0;\n\t    y = this._checkIfPointCloseEnough(p, bounds.start.point);\n\t    if (y != null) {\n\t      return y;\n\t    }\n\t    return this._checkIfPointCloseEnough(p, bounds.end.point);\n\t  };\n\n\t  PathEasing.prototype._checkIfPointCloseEnough = function(p, point) {\n\t    if (h.closeEnough(p, point.x / this._rect, this._eps)) {\n\t      return this._resolveY(point);\n\t    }\n\t  };\n\n\t  PathEasing.prototype._approximate = function(start, end, p) {\n\t    var deltaP, percentP;\n\t    deltaP = end.point.x - start.point.x;\n\t    percentP = (p - (start.point.x / this._rect)) / (deltaP / this._rect);\n\t    return start.length + percentP * (end.length - start.length);\n\t  };\n\n\t  PathEasing.prototype._findApproximate = function(p, start, end, approximateMax) {\n\t    var approximation, args, newPoint, point, x;\n\t    if (approximateMax == null) {\n\t      approximateMax = this._approximateMax;\n\t    }\n\t    approximation = this._approximate(start, end, p);\n\t    point = this.path.getPointAtLength(approximation);\n\t    x = point.x / this._rect;\n\t    if (h.closeEnough(p, x, this._eps)) {\n\t      return this._resolveY(point);\n\t    } else {\n\t      if (--approximateMax < 1) {\n\t        return this._resolveY(point);\n\t      }\n\t      newPoint = {\n\t        point: point,\n\t        length: approximation\n\t      };\n\t      args = p < x ? [p, start, newPoint, approximateMax] : [p, newPoint, end, approximateMax];\n\t      return this._findApproximate.apply(this, args);\n\t    }\n\t  };\n\n\t  PathEasing.prototype._resolveY = function(point) {\n\t    return 1 - (point.y / this._rect);\n\t  };\n\n\t  PathEasing.prototype._normalizePath = function(path) {\n\t    var commands, endIndex, normalizedPath, points, startIndex, svgCommandsRegexp;\n\t    svgCommandsRegexp = /[M|L|H|V|C|S|Q|T|A]/gim;\n\t    points = path.split(svgCommandsRegexp);\n\t    points.shift();\n\t    commands = path.match(svgCommandsRegexp);\n\t    startIndex = 0;\n\t    points[startIndex] = this._normalizeSegment(points[startIndex]);\n\t    endIndex = points.length - 1;\n\t    points[endIndex] = this._normalizeSegment(points[endIndex], this._rect || 100);\n\t    return normalizedPath = this._joinNormalizedPath(commands, points);\n\t  };\n\n\t  PathEasing.prototype._joinNormalizedPath = function(commands, points) {\n\t    var command, i, j, len1, normalizedPath, space;\n\t    normalizedPath = '';\n\t    for (i = j = 0, len1 = commands.length; j < len1; i = ++j) {\n\t      command = commands[i];\n\t      space = i === 0 ? '' : ' ';\n\t      normalizedPath += \"\" + space + command + (points[i].trim());\n\t    }\n\t    return normalizedPath;\n\t  };\n\n\t  PathEasing.prototype._normalizeSegment = function(segment, value) {\n\t    var i, j, lastPoint, len1, nRgx, pairs, parsedX, point, space, x;\n\t    if (value == null) {\n\t      value = 0;\n\t    }\n\t    segment = segment.trim();\n\t    nRgx = /(-|\\+)?((\\d+(\\.(\\d|\\e(-|\\+)?)+)?)|(\\.?(\\d|\\e|(\\-|\\+))+))/gim;\n\t    pairs = this._getSegmentPairs(segment.match(nRgx));\n\t    lastPoint = pairs[pairs.length - 1];\n\t    x = lastPoint[0];\n\t    parsedX = Number(x);\n\t    if (parsedX !== value) {\n\t      segment = '';\n\t      lastPoint[0] = value;\n\t      for (i = j = 0, len1 = pairs.length; j < len1; i = ++j) {\n\t        point = pairs[i];\n\t        space = i === 0 ? '' : ' ';\n\t        segment += \"\" + space + point[0] + \",\" + point[1];\n\t      }\n\t    }\n\t    return segment;\n\t  };\n\n\t  PathEasing.prototype._getSegmentPairs = function(array) {\n\t    var i, j, len1, newArray, pair, value;\n\t    if (array.length % 2 !== 0) {\n\t      h.error('Failed to parse the path - segment pairs are not even.', array);\n\t    }\n\t    newArray = [];\n\t    for (i = j = 0, len1 = array.length; j < len1; i = j += 2) {\n\t      value = array[i];\n\t      pair = [array[i], array[i + 1]];\n\t      newArray.push(pair);\n\t    }\n\t    return newArray;\n\t  };\n\n\t  PathEasing.prototype.create = function(path, o) {\n\t    var handler;\n\t    handler = new PathEasing(path, o);\n\t    handler.sample.path = handler.path;\n\t    return handler.sample;\n\t  };\n\n\t  return PathEasing;\n\n\t})();\n\n\tmodule.exports = PathEasing;\n\n\n/***/ }),\n/* 108 */\n/***/ (function(module, exports) {\n\n\tvar create, easing, getNearest, mix, parseIfEasing, sort,\n\t  slice = [].slice;\n\n\teasing = null;\n\n\tparseIfEasing = function(item) {\n\t  if (typeof item.value === 'number') {\n\t    return item.value;\n\t  } else {\n\t    return easing.parseEasing(item.value);\n\t  }\n\t};\n\n\tsort = function(a, b) {\n\t  var returnValue;\n\t  a.value = parseIfEasing(a);\n\t  b.value = parseIfEasing(b);\n\t  returnValue = 0;\n\t  a.to < b.to && (returnValue = -1);\n\t  a.to > b.to && (returnValue = 1);\n\t  return returnValue;\n\t};\n\n\tgetNearest = function(array, progress) {\n\t  var i, index, j, len, value;\n\t  index = 0;\n\t  for (i = j = 0, len = array.length; j < len; i = ++j) {\n\t    value = array[i];\n\t    index = i;\n\t    if (value.to > progress) {\n\t      break;\n\t    }\n\t  }\n\t  return index;\n\t};\n\n\tmix = function() {\n\t  var args;\n\t  args = 1 <= arguments.length ? slice.call(arguments, 0) : [];\n\t  if (args.length > 1) {\n\t    args = args.sort(sort);\n\t  } else {\n\t    args[0].value = parseIfEasing(args[0]);\n\t  }\n\t  return function(progress) {\n\t    var index, value;\n\t    index = getNearest(args, progress);\n\t    if (index !== -1) {\n\t      value = args[index].value;\n\t      if (index === args.length - 1 && progress > args[index].to) {\n\t        return 1;\n\t      }\n\t      if (typeof value === 'function') {\n\t        return value(progress);\n\t      } else {\n\t        return value;\n\t      }\n\t    }\n\t  };\n\t};\n\n\tcreate = function(e) {\n\t  easing = e;\n\t  return mix;\n\t};\n\n\tmodule.exports = create;\n\n\n/***/ }),\n/* 109 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _typeof2 = __webpack_require__(3);\n\n\tvar _typeof3 = _interopRequireDefault(_typeof2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t/*\n\t  Method to bootstrap approximation function.\n\t  @private\n\t  @param   {Object} Samples Object.\n\t  @returns {Function} Approximate function.\n\t*/\n\tvar _proximate = function _proximate(samples) {\n\t  var n = samples.base,\n\t      samplesAmount = Math.pow(10, n),\n\t      samplesStep = 1 / samplesAmount;\n\n\t  function RoundNumber(input, numberDecimals) {\n\t    numberDecimals = +numberDecimals || 0; // +var magic!\n\n\t    var multiplyer = Math.pow(10.0, numberDecimals);\n\n\t    return Math.round(input * multiplyer) / multiplyer;\n\t  }\n\n\t  var cached = function cached(p) {\n\t    var newKey = RoundNumber(p, n),\n\t        sample = samples[newKey.toString()];\n\n\t    if (Math.abs(p - newKey) < samplesStep) {\n\t      return sample;\n\t    }\n\n\t    if (p > newKey) {\n\t      var nextIndex = newKey + samplesStep;\n\t      var nextValue = samples[nextIndex];\n\t    } else {\n\t      var nextIndex = newKey - samplesStep;\n\t      var nextValue = samples[nextIndex];\n\t    }\n\n\t    var dLength = nextIndex - newKey;\n\t    var dValue = nextValue - sample;\n\t    if (dValue < samplesStep) {\n\t      return sample;\n\t    }\n\n\t    var progressScale = (p - newKey) / dLength;\n\t    var coef = nextValue > sample ? -1 : 1;\n\t    var scaledDifference = coef * progressScale * dValue;\n\n\t    return sample + scaledDifference;\n\t  };\n\n\t  cached.getSamples = function () {\n\t    return samples;\n\t  };\n\n\t  return cached;\n\t};\n\t/*\n\t    Method to take samples of the function and call the _proximate\n\t    method with the dunction and samples. Or if samples passed - pipe\n\t    them to the _proximate method without sampling.\n\t    @private\n\t    @param {Function} Function to sample.\n\t    @param {Number, Object, String} Precision or precomputed samples.\n\t  */\n\tvar _sample = function _sample(fn) {\n\t  var n = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 4;\n\n\n\t  var nType = typeof n === 'undefined' ? 'undefined' : (0, _typeof3.default)(n);\n\n\t  var samples = {};\n\t  if (nType === 'number') {\n\t    var p = 0,\n\t        samplesCount = Math.pow(10, n),\n\t        step = 1 / samplesCount;\n\n\t    samples[0] = fn(0);\n\t    for (var i = 0; i < samplesCount - 1; i++) {\n\t      p += step;\n\n\t      var index = parseFloat(p.toFixed(n));\n\t      samples[index] = fn(p);\n\t    }\n\t    samples[1] = fn(1);\n\n\t    samples.base = n;\n\t  } else if (nType === 'object') {\n\t    samples = n;\n\t  } else if (nType === 'string') {\n\t    samples = JSON.parse(n);\n\t  }\n\n\t  return Approximate._sample._proximate(samples);\n\t};\n\n\tvar Approximate = { _sample: _sample, _proximate: _proximate };\n\tApproximate._sample._proximate = Approximate._proximate;\n\n\texports.default = Approximate._sample;\n\n/***/ }),\n/* 110 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _getIterator2 = __webpack_require__(111);\n\n\tvar _getIterator3 = _interopRequireDefault(_getIterator2);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tvar _tweener = __webpack_require__(102);\n\n\tvar _tweener2 = _interopRequireDefault(_tweener);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar Timeline = function (_Tween) {\n\t  (0, _inherits3.default)(Timeline, _Tween);\n\n\t  /*\n\t    API method to add child tweens/timelines.\n\t    @public\n\t    @param {Object, Array} Tween/Timeline or an array of such.\n\t    @returns {Object} Self.\n\t  */\n\t  Timeline.prototype.add = function add() {\n\t    for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n\t      args[_key] = arguments[_key];\n\t    }\n\n\t    this._pushTimelineArray(args);\n\t    this._calcDimentions();\n\t    return this;\n\t  };\n\t  /*\n\t    API method to append the Tween/Timeline to the end of the\n\t    timeline. Each argument is treated as a new append.\n\t    Array of tweens is treated as a parallel sequence. \n\t    @public\n\t    @param {Object, Array} Tween/Timeline to append or array of such.\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Timeline.prototype.append = function append() {\n\t    for (var _len2 = arguments.length, timeline = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n\t      timeline[_key2] = arguments[_key2];\n\t    }\n\n\t    for (var _iterator = timeline, _isArray = Array.isArray(_iterator), _i = 0, _iterator = _isArray ? _iterator : (0, _getIterator3.default)(_iterator);;) {\n\t      var _ref;\n\n\t      if (_isArray) {\n\t        if (_i >= _iterator.length) break;\n\t        _ref = _iterator[_i++];\n\t      } else {\n\t        _i = _iterator.next();\n\t        if (_i.done) break;\n\t        _ref = _i.value;\n\t      }\n\n\t      var tm = _ref;\n\n\t      if (_h2.default.isArray(tm)) {\n\t        this._appendTimelineArray(tm);\n\t      } else {\n\t        this._appendTimeline(tm, this._timelines.length);\n\t      }\n\t      this._calcDimentions();\n\t    }\n\t    return this;\n\t  };\n\t  /*\n\t    API method to stop the Tween.\n\t    @public\n\t    @param   {Number} Progress [0..1] to set when stopped.\n\t    @returns {Object} Self.\n\t  */\n\n\n\t  Timeline.prototype.stop = function stop(progress) {\n\t    _Tween.prototype.stop.call(this, progress);\n\t    this._stopChildren(progress);\n\t    return this;\n\t  };\n\t  /*\n\t    Method to reset tween's state and properties.\n\t    @public\n\t    @overrides @ Tween\n\t    @returns this.\n\t  */\n\n\n\t  Timeline.prototype.reset = function reset() {\n\t    _Tween.prototype.reset.call(this);\n\t    this._resetChildren();\n\t    return this;\n\t  };\n\t  /*\n\t    Method to call `reset` method on all children.\n\t    @private\n\t  */\n\n\n\t  Timeline.prototype._resetChildren = function _resetChildren() {\n\t    for (var i = 0; i < this._timelines.length; i++) {\n\t      this._timelines[i].reset();\n\t    }\n\t  };\n\t  /*\n\t    Method to call `stop` method on all children.\n\t    @private\n\t    @param   {Number} Progress [0..1] to set when stopped.\n\t  */\n\n\n\t  Timeline.prototype._stopChildren = function _stopChildren(progress) {\n\t    for (var i = this._timelines.length - 1; i >= 0; i--) {\n\t      this._timelines[i].stop(progress);\n\t    }\n\t  };\n\t  /*\n\t    Method to set tween's state to complete.\n\t    @private\n\t    @overrides @ Tween\n\t    @param {Number} Current time.\n\t    @param {Boolean} Is yoyo period.\n\t  */\n\t  // _complete ( time, isYoyo ) {\n\t  //   // this._updateChildren( 1, time, isYoyo );\n\t  //   // this._setProgress( 1, time, isYoyo );\n\t  //   super._complete( time, isYoyo );\n\t  //   // this._resetChildren();\n\t  // }\n\n\t  // ^ PUBLIC  METHOD(S) ^\n\t  // v PRIVATE METHOD(S) v\n\n\t  /*\n\t    Method to append Tween/Timeline array or mix of such.\n\t    @private\n\t    @param {Array} Array of Tweens/Timelines.\n\t  */\n\n\n\t  Timeline.prototype._appendTimelineArray = function _appendTimelineArray(timelineArray) {\n\t    var i = timelineArray.length,\n\t        time = this._props.repeatTime - this._props.delay,\n\t        len = this._timelines.length;\n\n\t    while (i--) {\n\t      this._appendTimeline(timelineArray[i], len, time);\n\t    }\n\t  };\n\t  /*\n\t    Method to append a single timeline to the Timeline.\n\t    @private\n\t    @param {Object} Tween/Timline to append.\n\t    @param {Number} Index of the append.\n\t    @param {Number} Shift time.\n\t  */\n\n\n\t  Timeline.prototype._appendTimeline = function _appendTimeline(timeline, index, time) {\n\t    // if timeline is a module with timeline property then extract it\n\t    if (timeline.timeline instanceof Timeline) {\n\t      timeline = timeline.timeline;\n\t    }\n\t    if (timeline.tween instanceof _tween2.default) {\n\t      timeline = timeline.tween;\n\t    }\n\n\t    var shift = time != null ? time : this._props.duration;\n\t    shift += timeline._props.shiftTime || 0;\n\t    timeline.index = index;this._pushTimeline(timeline, shift);\n\t  };\n\t  /*\n\t    PrivateMethod to push Tween/Timeline array.\n\t    @private\n\t    @param {Array} Array of Tweens/Timelines.\n\t  */\n\n\n\t  Timeline.prototype._pushTimelineArray = function _pushTimelineArray(array) {\n\t    for (var i = 0; i < array.length; i++) {\n\t      var tm = array[i];\n\t      // recursive push to handle arrays of arrays\n\t      if (_h2.default.isArray(tm)) {\n\t        this._pushTimelineArray(tm);\n\t      } else {\n\t        this._pushTimeline(tm);\n\t      }\n\t    };\n\t  };\n\t  /*\n\t    Method to push a single Tween/Timeline.\n\t    @private\n\t    @param {Object} Tween or Timeline to push.\n\t    @param {Number} Number of milliseconds to shift the start time\n\t                    of the Tween/Timeline.\n\t  */\n\n\n\t  Timeline.prototype._pushTimeline = function _pushTimeline(timeline, shift) {\n\t    // if timeline is a module with timeline property then extract it\n\t    if (timeline.timeline instanceof Timeline) {\n\t      timeline = timeline.timeline;\n\t    }\n\t    if (timeline.tween instanceof _tween2.default) {\n\t      timeline = timeline.tween;\n\t    }\n\t    // add self delay to the timeline\n\t    shift != null && timeline._setProp({ 'shiftTime': shift });\n\t    this._timelines.push(timeline);\n\t    this._recalcDuration(timeline);\n\t  };\n\t  /*\n\t    Method set progress on self and child Tweens/Timelines.\n\t    @private\n\t    @param {Number} Progress to set.\n\t    @param {Number} Current update time.\n\t  */\n\n\n\t  Timeline.prototype._setProgress = function _setProgress(p, time, isYoyo) {\n\t    // we need to pass self previous time to children\n\t    // to prevent initial _wasUnknownUpdate nested waterfall\n\t    // if not yoyo option set, pass the previous time\n\t    // otherwise, pass previous or next time regarding yoyo period.\n\n\t    // COVER CURRENT SWAPPED ORDER\n\t    this._updateChildren(p, time, isYoyo);\n\n\t    _tween2.default.prototype._setProgress.call(this, p, time);\n\t  };\n\n\t  Timeline.prototype._updateChildren = function _updateChildren(p, time, isYoyo) {\n\t    var coef = time > this._prevTime ? -1 : 1;\n\t    if (this._props.isYoyo && isYoyo) {\n\t      coef *= -1;\n\t    }\n\t    var timeToTimelines = this._props.startTime + p * this._props.duration,\n\t        prevTimeToTimelines = timeToTimelines + coef,\n\t        len = this._timelines.length;\n\n\t    for (var i = 0; i < len; i++) {\n\t      // specify the children's array update loop direction\n\t      // if time > prevTime go from 0->length else from length->0\n\t      // var j = ( time > this._prevTime ) ? i : (len-1) - i ;\n\t      var j = timeToTimelines > prevTimeToTimelines ? i : len - 1 - i;\n\t      this._timelines[j]._update(timeToTimelines, prevTimeToTimelines, this._prevYoyo, this._onEdge);\n\t    }\n\t    this._prevYoyo = isYoyo;\n\t  };\n\t  /*\n\t    Method calculate self duration based on timeline's duration.\n\t    @private\n\t    @param {Object} Tween or Timeline to calculate.\n\t  */\n\n\n\t  Timeline.prototype._recalcDuration = function _recalcDuration(timeline) {\n\t    var p = timeline._props,\n\t        timelineTime = p.repeatTime / p.speed + (p.shiftTime || 0) + timeline._negativeShift;\n\n\t    this._props.duration = Math.max(timelineTime, this._props.duration);\n\t  };\n\t  /*\n\t    Method calculate self duration from skretch.\n\t    @private\n\t  */\n\n\n\t  Timeline.prototype._recalcTotalDuration = function _recalcTotalDuration() {\n\t    var i = this._timelines.length;\n\t    this._props.duration = 0;\n\t    while (i--) {\n\t      var tm = this._timelines[i];\n\t      // recalc total duration on child timelines\n\t      tm._recalcTotalDuration && tm._recalcTotalDuration();\n\t      // add the timeline's duration to selft duration\n\t      this._recalcDuration(tm);\n\t    }\n\t    this._calcDimentions();\n\t  };\n\t  /*\n\t    Method set start and end times.\n\t    @private\n\t    @param {Number, Null} Time to start with.\n\t  */\n\n\n\t  Timeline.prototype._setStartTime = function _setStartTime(time) {\n\t    var isReset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n\t    _Tween.prototype._setStartTime.call(this, time);\n\t    this._startTimelines(this._props.startTime, isReset);\n\t  };\n\t  /*\n\t    Method calculate self duration based on timeline's duration.\n\t    @private\n\t    @param {Number, Null} Time to start with.\n\t  */\n\n\n\t  Timeline.prototype._startTimelines = function _startTimelines(time) {\n\t    var isReset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n\t    var p = this._props,\n\t        isStop = this._state === 'stop';\n\n\t    time == null && (time = this._props.startTime);\n\n\t    for (var i = 0; i < this._timelines.length; i++) {\n\t      var tm = this._timelines[i];\n\t      tm._setStartTime(time, isReset);\n\t      // if from `_subPlay` and `_prevTime` is set and state is `stop`\n\t      // prevTime normalizing is for play/pause functionality, so no\n\t      // need to normalize if the timeline is in `stop` state.\n\t      if (!isReset && tm._prevTime != null && !isStop) {\n\t        tm._prevTime = tm._normPrevTimeForward();\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to launch onRefresh callback.\n\t    @method _refresh\n\t    @private\n\t    @overrides @ Tween\n\t    @param {Boolean} If refresh even before start time.\n\t  */\n\n\n\t  Timeline.prototype._refresh = function _refresh(isBefore) {\n\t    var len = this._timelines.length;\n\t    for (var i = 0; i < len; i++) {\n\t      this._timelines[i]._refresh(isBefore);\n\t    }\n\t    _Tween.prototype._refresh.call(this, isBefore);\n\t  };\n\t  /*\n\t    Method do declare defaults by this._defaults object\n\t    @private\n\t  */\n\n\n\t  Timeline.prototype._declareDefaults = function _declareDefaults() {\n\t    // if duration was passed on initialization stage, warn user and reset it.\n\t    if (this._o.duration != null) {\n\t      _h2.default.error('Duration can not be declared on Timeline, but \"' + this._o.duration + '\" is. You probably want to use Tween instead.');\n\t      this._o.duration = 0;\n\t    }\n\t    _Tween.prototype._declareDefaults.call(this);\n\t    // remove default \n\t    this._defaults.duration = 0;\n\t    this._defaults.easing = 'Linear.None';\n\t    this._defaults.backwardEasing = 'Linear.None';\n\t    this._defaults.nameBase = 'Timeline';\n\t  };\n\n\t  function Timeline() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\t    (0, _classCallCheck3.default)(this, Timeline);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Tween.call(this, o));\n\t  }\n\t  /*\n\t    Method to declare some vars.\n\t    @private\n\t  */\n\n\n\t  Timeline.prototype._vars = function _vars() {\n\t    this._timelines = [];\n\t    _Tween.prototype._vars.call(this);\n\t  };\n\n\t  return Timeline;\n\t}(_tween2.default);\n\n\texports.default = Timeline;\n\n/***/ }),\n/* 111 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = { \"default\": __webpack_require__(112), __esModule: true };\n\n/***/ }),\n/* 112 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(50);\n\t__webpack_require__(6);\n\tmodule.exports = __webpack_require__(113);\n\n/***/ }),\n/* 113 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar anObject = __webpack_require__(19)\n\t  , get      = __webpack_require__(114);\n\tmodule.exports = __webpack_require__(14).getIterator = function(it){\n\t  var iterFn = get(it);\n\t  if(typeof iterFn != 'function')throw TypeError(it + ' is not iterable!');\n\t  return anObject(iterFn.call(it));\n\t};\n\n/***/ }),\n/* 114 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar classof   = __webpack_require__(115)\n\t  , ITERATOR  = __webpack_require__(47)('iterator')\n\t  , Iterators = __webpack_require__(29);\n\tmodule.exports = __webpack_require__(14).getIteratorMethod = function(it){\n\t  if(it != undefined)return it[ITERATOR]\n\t    || it['@@iterator']\n\t    || Iterators[classof(it)];\n\t};\n\n/***/ }),\n/* 115 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// getting tag from 19.1.3.6 Object.prototype.toString()\n\tvar cof = __webpack_require__(37)\n\t  , TAG = __webpack_require__(47)('toStringTag')\n\t  // ES3 wrong here\n\t  , ARG = cof(function(){ return arguments; }()) == 'Arguments';\n\n\t// fallback for IE11 Script Access Denied error\n\tvar tryGet = function(it, key){\n\t  try {\n\t    return it[key];\n\t  } catch(e){ /* empty */ }\n\t};\n\n\tmodule.exports = function(it){\n\t  var O, T, B;\n\t  return it === undefined ? 'Undefined' : it === null ? 'Null'\n\t    // @@toStringTag case\n\t    : typeof (T = tryGet(O = Object(it), TAG)) == 'string' ? T\n\t    // builtinTag case\n\t    : ARG ? cof(O)\n\t    // ES3 arguments fallback\n\t    : (B = cof(O)) == 'Object' && typeof O.callee == 'function' ? 'Arguments' : B;\n\t};\n\n/***/ }),\n/* 116 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _keys = __webpack_require__(95);\n\n\tvar _keys2 = _interopRequireDefault(_keys);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tvar _thenable = __webpack_require__(99);\n\n\tvar _thenable2 = _interopRequireDefault(_thenable);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar Tuneable = function (_Thenable) {\n\t  (0, _inherits3.default)(Tuneable, _Thenable);\n\n\t  function Tuneable() {\n\t    (0, _classCallCheck3.default)(this, Tuneable);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Thenable.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to start the animation with optional new options.\n\t    @public\n\t    @param {Object} New options to set on the run.\n\t    @returns {Object} this.\n\t  */\n\t  Tuneable.prototype.tune = function tune(o) {\n\t    // if options object was passed\n\t    if (o && (0, _keys2.default)(o).length) {\n\t      this._transformHistory(o);\n\t      this._tuneNewOptions(o);\n\t      // restore array prop values because _props\n\t      // contain them as parsed arrays\n\t      // but we need the as strings to store in history\n\t      // and merge in history chains\n\t      this._history[0] = _h2.default.cloneObj(this._props);\n\t      for (var key in this._arrayPropertyMap) {\n\t        if (o[key] != null) {\n\t          this._history[0][key] = this._preparsePropValue(key, o[key]);\n\t        }\n\t      }\n\n\t      this._tuneSubModules();\n\t      this._resetTweens();\n\t    }\n\t    return this;\n\t  };\n\t  /*\n\t    Method to regenerate all the random properties form initial object.\n\t    @public\n\t    @returns this.\n\t  */\n\n\n\t  Tuneable.prototype.generate = function generate() {\n\t    return this.tune(this._o);\n\t  };\n\n\t  // ^ PUBLIC  METHOD(S) ^\n\t  // v PRIVATE METHOD(S) v\n\n\t  /*\n\t    Method to preparse options in object.\n\t    @private\n\t    @param {Object} Object to preparse properties on.\n\t    @returns {Object} Passed object with preparsed props.\n\t  */\n\t  // _preParseOptions ( o ) {\n\t  //   for (var key in o) {\n\t  //     o[key] = this._preparsePropValue( key, o[key] );\n\t  //   }\n\t  //   return o;\n\t  // }\n\t  /*\n\t    Method to transform history rewrite new options object chain on run.\n\t    @private\n\t    @param {Object} New options to tune for.\n\t  */\n\n\n\t  Tuneable.prototype._transformHistory = function _transformHistory(o) {\n\t    for (var key in o) {\n\t      var value = o[key];\n\t      // don't transform for childOptions\n\t      // if ( key === 'childOptions' ) { continue; }\n\t      this._transformHistoryFor(key, this._preparsePropValue(key, value));\n\t    }\n\t  };\n\t  /*\n\t    Method to transform history chain for specific key/value.\n\t    @param {String} Name of the property to transform history for.\n\t    @param {Any} The new property's value.\n\t  */\n\n\n\t  Tuneable.prototype._transformHistoryFor = function _transformHistoryFor(key, value) {\n\t    for (var i = 0; i < this._history.length; i++) {\n\t      if (value = this._transformHistoryRecord(i, key, value)) {\n\t        // break if no further history modifications needed\n\t        if (value == null) {\n\t          break;\n\t        }\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to transform history recod with key/value.\n\t    @param {Number} Index of the history record to transform.\n\t    @param {String} Property name to transform.\n\t    @param {Any} Property value to transform to.\n\t    @param {Object} Optional the current history record.\n\t    @param {Object} Optional the next history record.\n\t    @returns {Boolean} Returns true if no further\n\t                       history modifications is needed.\n\t  */\n\n\n\t  Tuneable.prototype._transformHistoryRecord = function _transformHistoryRecord(index, key, newVal, currRecord, nextRecord) {\n\t    // newVal = this._parseProperty( key, newVal );\n\t    if (newVal == null) {\n\t      return null;\n\t    }\n\n\t    // fallback to history records, if wasn't specified\n\t    currRecord = currRecord == null ? this._history[index] : currRecord;\n\t    nextRecord = nextRecord == null ? this._history[index + 1] : nextRecord;\n\n\t    var oldVal = currRecord[key],\n\t        nextVal = nextRecord == null ? null : nextRecord[key];\n\n\t    // if index is 0 - always save the newVal\n\t    // and return non-delta for subsequent modifications\n\t    if (index === 0) {\n\t      currRecord[key] = newVal;\n\t      // always return on tween properties\n\t      if (_h2.default.isTweenProp(key) && key !== 'duration') {\n\t        return null;\n\t      }\n\t      // nontween properties\n\t      var isRewriteNext = this._isRewriteNext(oldVal, nextVal),\n\t          returnVal = this._isDelta(newVal) ? _h2.default.getDeltaEnd(newVal) : newVal;\n\t      return isRewriteNext ? returnVal : null;\n\t    } else {\n\t      // if was delta and came none-deltta - rewrite\n\t      // the start of the delta and stop\n\t      if (this._isDelta(oldVal)) {\n\t        var _currRecord$key;\n\n\t        currRecord[key] = (_currRecord$key = {}, _currRecord$key[newVal] = _h2.default.getDeltaEnd(oldVal), _currRecord$key);\n\t        return null;\n\t      } else {\n\t        // if the old value is not delta and the new one is\n\t        currRecord[key] = newVal;\n\t        // if the next item has the same value - return the\n\t        // item for subsequent modifications or stop\n\t        return this._isRewriteNext(oldVal, nextVal) ? newVal : null;\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to check if the next item should\n\t    be rewrited in transform history operation.\n\t    @private\n\t    @param {Any} Current value.\n\t    @param {Any} Next value.\n\t    @returns {Boolean} If need to rewrite the next value.\n\t  */\n\n\n\t  Tuneable.prototype._isRewriteNext = function _isRewriteNext(currVal, nextVal) {\n\t    // return false if nothing to rewrite next\n\t    if (nextVal == null && currVal != null) {\n\t      return false;\n\t    }\n\n\t    var isEqual = currVal === nextVal,\n\t        isNextDelta = this._isDelta(nextVal),\n\t        isDelta = this._isDelta(currVal),\n\t        isValueDeltaChain = false,\n\t        isDeltaChain = false;\n\n\t    if (isDelta && isNextDelta) {\n\t      if (_h2.default.getDeltaEnd(currVal) == _h2.default.getDeltaStart(nextVal)) {\n\t        isDeltaChain = true;\n\t      }\n\t    } else if (isNextDelta) {\n\t      isValueDeltaChain = _h2.default.getDeltaStart(nextVal) === '' + currVal;\n\t    }\n\n\t    return isEqual || isValueDeltaChain || isDeltaChain;\n\t  };\n\t  /*\n\t    Method to tune new history options to all the submodules.\n\t    @private\n\t  */\n\n\n\t  Tuneable.prototype._tuneSubModules = function _tuneSubModules() {\n\t    for (var i = 1; i < this._modules.length; i++) {\n\t      this._modules[i]._tuneNewOptions(this._history[i]);\n\t    }\n\t  };\n\t  /*\n\t    Method to set new options on run.\n\t    @param {Boolean} If foreign context.\n\t    @private\n\t  */\n\n\n\t  Tuneable.prototype._resetTweens = function _resetTweens() {\n\t    var i = 0,\n\t        shift = 0,\n\t        tweens = this.timeline._timelines;\n\n\t    // if `isTimelineLess` return\n\t    if (tweens == null) {\n\t      return;\n\t    }\n\n\t    for (var i = 0; i < tweens.length; i++) {\n\t      var tween = tweens[i],\n\t          prevTween = tweens[i - 1];\n\n\t      shift += prevTween ? prevTween._props.repeatTime : 0;\n\t      this._resetTween(tween, this._history[i], shift);\n\t    }\n\t    this.timeline._setProp(this._props.timeline);\n\t    this.timeline._recalcTotalDuration();\n\t  };\n\t  /*\n\t    Method to reset tween with new options.\n\t    @param {Object} Tween to reset.\n\t    @param {Object} Tween's to reset tween with.\n\t    @param {Number} Optional number to shift tween start time.\n\t  */\n\n\n\t  Tuneable.prototype._resetTween = function _resetTween(tween, o) {\n\t    var shift = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n\n\t    o.shiftTime = shift;tween._setProp(o);\n\t  };\n\n\t  return Tuneable;\n\t}(_thenable2.default);\n\n\texports.default = Tuneable;\n\n/***/ }),\n/* 117 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _shape = __webpack_require__(94);\n\n\tvar _shape2 = _interopRequireDefault(_shape);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t/*\n\t  *TODO:*\n\t  ---\n\t  - tweak then chains\n\t*/\n\n\tvar ShapeSwirl = function (_Shape) {\n\t  (0, _inherits3.default)(ShapeSwirl, _Shape);\n\n\t  function ShapeSwirl() {\n\t    (0, _classCallCheck3.default)(this, ShapeSwirl);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Shape.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to declare _defaults and other default objects.\n\t    @private\n\t    @override @ Shape\n\t  */\n\t  ShapeSwirl.prototype._declareDefaults = function _declareDefaults() {\n\t    _Shape.prototype._declareDefaults.call(this);\n\n\t    /* _DEFAULTS ARE - Shape DEFAULTS + THESE: */\n\n\t    /* [boolean] :: If shape should follow sinusoidal path. */\n\t    this._defaults.isSwirl = true;\n\t    /* ∆ :: [number > 0] :: Degree size of the sinusoidal path. */\n\t    this._defaults.swirlSize = 10;\n\t    /* ∆ :: [number > 0] :: Frequency of the sinusoidal path. */\n\t    this._defaults.swirlFrequency = 3;\n\t    /* ∆ :: [number > 0] :: Sinusoidal path length scale. */\n\t    this._defaults.pathScale = 1;\n\t    /* ∆ :: [number] :: Degree shift for the sinusoidal path. */\n\t    this._defaults.degreeShift = 0;\n\t    /* ∆ :: [number] :: Radius of the shape. */\n\t    this._defaults.radius = 5;\n\t    // ∆ :: Units :: Possible values: [ number, string ]\n\t    this._defaults.x = 0;\n\t    // ∆ :: Units :: Possible values: [ number, string ]\n\t    this._defaults.y = 0;\n\t    // ∆ :: Possible values: [ number ]\n\t    this._defaults.scale = { 1: 0 };\n\t    /* [number: -1, 1] :: Directon of Swirl. */\n\t    this._defaults.direction = 1;\n\t  };\n\n\t  // ^ PUBLIC  METHOD(S) ^\n\t  // v PRIVATE METHOD(S) v\n\n\t  /*\n\t    Method to copy _o options to _props with\n\t    fallback to _defaults.\n\t    @private\n\t    @override @ Module\n\t  */\n\n\n\t  ShapeSwirl.prototype._extendDefaults = function _extendDefaults() {\n\t    _Shape.prototype._extendDefaults.call(this);\n\t    this._calcPosData();\n\t  };\n\t  /*\n\t    Method to tune new oprions to _o and _props object.\n\t    @private\n\t    @overrides @ Module\n\t    @param {Object} Options object to tune to.\n\t  */\n\n\n\t  ShapeSwirl.prototype._tuneNewOptions = function _tuneNewOptions(o) {\n\t    if (o == null) {\n\t      return;\n\t    }\n\n\t    _Shape.prototype._tuneNewOptions.call(this, o);\n\t    if (o.x != null || o.y != null) {\n\t      this._calcPosData();\n\t    }\n\t  };\n\t  /*\n\t    Method to calculate Swirl's position data.\n\t    @private\n\t  */\n\n\n\t  ShapeSwirl.prototype._calcPosData = function _calcPosData() {\n\t    var x = this._getPosValue('x'),\n\t        y = this._getPosValue('y'),\n\t        angle = 90 + Math.atan(y.delta / x.delta || 0) * _h2.default.RAD_TO_DEG;\n\n\t    this._posData = {\n\t      radius: Math.sqrt(x.delta * x.delta + y.delta * y.delta),\n\t      angle: x.delta < 0 ? angle + 180 : angle,\n\t      x: x, y: y\n\t    };\n\t    // set the last position to _props\n\t    // this._calcSwirlXY( 1 );\n\t  };\n\t  /*\n\t    Gets `x` or `y` position value.\n\t    @private\n\t    @param {String} Name of the property.\n\t  */\n\n\n\t  ShapeSwirl.prototype._getPosValue = function _getPosValue(name) {\n\t    var delta = this._deltas[name];\n\t    if (delta) {\n\t      // delete from deltas to prevent normal\n\t      delete this._deltas[name];\n\t      return {\n\t        start: delta.start.value,\n\t        end: delta.end.value,\n\t        delta: delta.delta,\n\t        units: delta.end.unit\n\t      };\n\t    } else {\n\t      var pos = _h2.default.parseUnit(this._props[name]);\n\t      return { start: pos.value, end: pos.value, delta: 0, units: pos.unit };\n\t    }\n\t  };\n\t  /*\n\t    Method to calculate the progress of the Swirl.\n\t    @private\n\t    @overrides @ Shape\n\t    @param {Numer} Eased progress of the Swirl in range of [0..1]\n\t    @param {Numer} Progress of the Swirl in range of [0..1]\n\t  */\n\n\n\t  ShapeSwirl.prototype._setProgress = function _setProgress(easedProgress, progress) {\n\t    this._progress = easedProgress;\n\t    this._calcCurrentProps(easedProgress, progress);\n\t    this._calcSwirlXY(easedProgress);\n\t    // this._calcOrigin();\n\t    this._draw(easedProgress);\n\t  };\n\t  /*\n\t    Method to calculate x/y for Swirl's progress\n\t    @private\n\t    @mutates _props\n\t    @param {Number} Current progress in [0...1]\n\t  */\n\n\n\t  ShapeSwirl.prototype._calcSwirlXY = function _calcSwirlXY(proc) {\n\t    var p = this._props,\n\t        angle = this._posData.angle + p.degreeShift,\n\t        point = _h2.default.getRadialPoint({\n\t      angle: p.isSwirl ? angle + this._getSwirl(proc) : angle,\n\t      radius: proc * this._posData.radius * p.pathScale,\n\t      center: {\n\t        x: this._posData.x.start,\n\t        y: this._posData.y.start\n\t      }\n\t    });\n\t    // if foreign svg canvas - set position without units\n\t    var x = point.x,\n\t        y = point.y,\n\t        smallNumber = 0.000001;\n\n\t    // remove very small numbers to prevent exponential forms\n\t    if (x > 0 && x < smallNumber) {\n\t      x = smallNumber;\n\t    }\n\t    if (y > 0 && y < smallNumber) {\n\t      y = smallNumber;\n\t    }\n\t    if (x < 0 && x > -smallNumber) {\n\t      x = -smallNumber;\n\t    }\n\t    if (y < 0 && y > -smallNumber) {\n\t      y = -smallNumber;\n\t    }\n\n\t    p.x = this._o.ctx ? x : '' + x + this._posData.x.units;\n\t    p.y = this._o.ctx ? y : '' + y + this._posData.y.units;\n\t  };\n\t  /*\n\t    Method to get progress of the swirl.\n\t    @private\n\t    @param {Number} Progress of the Swirl.\n\t    @returns {Number} Progress of the swirl.\n\t  */\n\n\n\t  ShapeSwirl.prototype._getSwirl = function _getSwirl(proc) {\n\t    var p = this._props;\n\t    return p.direction * p.swirlSize * Math.sin(p.swirlFrequency * proc);\n\t  };\n\t  /*\n\t    Method to draw shape.\n\t    If !isWithShape - draw self el only, but not shape.\n\t    @private\n\t    @overrides @ Shape.\n\t  */\n\n\n\t  ShapeSwirl.prototype._draw = function _draw() {\n\t    // call _draw or just _drawEl @ Shape depending if there is `shape`\n\t    var methodName = this._props.isWithShape ? '_draw' : '_drawEl';\n\t    _shape2.default.prototype[methodName].call(this);\n\t  };\n\n\t  return ShapeSwirl;\n\t}(_shape2.default);\n\n\texports.default = ShapeSwirl;\n\n/***/ }),\n/* 118 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _keys = __webpack_require__(95);\n\n\tvar _keys2 = _interopRequireDefault(_keys);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _timeline = __webpack_require__(110);\n\n\tvar _timeline2 = _interopRequireDefault(_timeline);\n\n\tvar _shapeSwirl = __webpack_require__(117);\n\n\tvar _shapeSwirl2 = _interopRequireDefault(_shapeSwirl);\n\n\tvar _tunable = __webpack_require__(116);\n\n\tvar _tunable2 = _interopRequireDefault(_tunable);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t// import Shape    from './shape';\n\tvar Burst = function (_Tunable) {\n\t  (0, _inherits3.default)(Burst, _Tunable);\n\n\t  function Burst() {\n\t    (0, _classCallCheck3.default)(this, Burst);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Tunable.apply(this, arguments));\n\t  }\n\n\t  /*\n\t    Method to declare defaults.\n\t    @override @ ShapeSwirl.\n\t  */\n\t  Burst.prototype._declareDefaults = function _declareDefaults() {\n\t    this._defaults = {\n\t      /* [number > 0] :: Quantity of Burst particles. */\n\t      count: 5,\n\t      /* [0 < number < 360] :: Degree of the Burst. */\n\t      degree: 360,\n\t      /* ∆ :: [number > 0] :: Radius of the Burst. */\n\t      radius: { 0: 50 },\n\t      /* ∆ :: [number > 0] :: X radius of the Burst. */\n\t      radiusX: null,\n\t      /* ∆ :: [number > 0] :: Y radius of the Burst. */\n\t      radiusY: null,\n\t      /* [number >= 0] :: width of the main swirl. */\n\t      width: 0,\n\t      /* [number >= 0] :: height of the main swirl. */\n\t      height: 0\n\t    };\n\t  };\n\t  /*\n\t    Method to create a then record for the module.\n\t    @public\n\t    overrides @ Thenable\n\t    @param    {Object} Options for the next animation.\n\t    @returns  {Object} this.\n\t  */\n\n\n\t  Burst.prototype.then = function then(o) {\n\t    // remove tween properties (not callbacks)\n\t    this._removeTweenProperties(o);\n\n\t    var newMaster = this._masterThen(o),\n\t        newSwirls = this._childThen(o);\n\n\t    this._setSwirlDuration(newMaster, this._calcPackTime(newSwirls));\n\n\t    this.timeline._recalcTotalDuration();\n\t    return this;\n\t  };\n\t  /*\n\t    Method to start the animation with optional new options.\n\t    @public\n\t    @param {Object} New options to set on the run.\n\t    @returns {Object} this.\n\t  */\n\n\n\t  Burst.prototype.tune = function tune(o) {\n\t    if (o == null) {\n\t      return this;\n\t    }\n\t    // save timeline options to _timelineOptions\n\t    // and delete the timeline options on o\n\t    // cuz masterSwirl should not get them\n\t    this._saveTimelineOptions(o);\n\n\t    // add new timeline properties to timeline\n\t    this.timeline._setProp(this._timelineOptions);\n\n\t    // remove tween options (not callbacks)\n\t    this._removeTweenProperties(o);\n\n\t    // tune _props\n\t    this._tuneNewOptions(o);\n\n\t    // tune master swirl\n\t    this.masterSwirl.tune(o);\n\n\t    // tune child swirls\n\t    this._tuneSwirls(o);\n\n\t    // recalc time for modules\n\t    this._recalcModulesTime();\n\t    return this;\n\t  };\n\n\t  // ^ PUBLIC  METHODS ^\n\t  // v PRIVATE METHODS v\n\n\t  /*\n\t    Method to copy `_o` options to `_props` object\n\t    with fallback to `_defaults`.\n\t    @private\n\t    @overrides @ Module\n\t  */\n\n\n\t  Burst.prototype._extendDefaults = function _extendDefaults() {\n\t    // remove tween properties (not callbacks)\n\t    this._removeTweenProperties(this._o);\n\t    _Tunable.prototype._extendDefaults.call(this);\n\t  };\n\t  /*\n\t    Method to remove all tween (excluding\n\t    callbacks) props from object.\n\t    @private\n\t    @param {Object} Object which should be cleaned\n\t                    up from tween properties.\n\t  */\n\n\n\t  Burst.prototype._removeTweenProperties = function _removeTweenProperties(o) {\n\t    for (var key in _h2.default.tweenOptionMap) {\n\t      // remove all items that are not declared in _defaults\n\t      if (this._defaults[key] == null) {\n\t        delete o[key];\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to recalc modules chain tween\n\t    times after tuning new options.\n\t    @private\n\t  */\n\n\n\t  Burst.prototype._recalcModulesTime = function _recalcModulesTime() {\n\t    var modules = this.masterSwirl._modules,\n\t        swirls = this._swirls,\n\t        shiftTime = 0;\n\n\t    for (var i = 0; i < modules.length; i++) {\n\t      var tween = modules[i].tween,\n\t          packTime = this._calcPackTime(swirls[i]);\n\t      tween._setProp({ 'duration': packTime, 'shiftTime': shiftTime });\n\t      shiftTime += packTime;\n\t    }\n\n\t    this.timeline._recalcTotalDuration();\n\t  };\n\t  /*\n\t    Method to tune Swirls with new options.\n\t    @private\n\t    @param {Object} New options.\n\t  */\n\n\n\t  Burst.prototype._tuneSwirls = function _tuneSwirls(o) {\n\t    // get swirls in first pack\n\t    var pack0 = this._swirls[0];\n\t    for (var i = 0; i < pack0.length; i++) {\n\t      var swirl = pack0[i],\n\t          option = this._getChildOption(o || {}, i);\n\n\t      // since the `degreeShift` participate in\n\t      // children position calculations, we need to keep\n\t      // the old `degreeShift` value if new not set\n\t      var isDegreeShift = option.degreeShift != null;\n\t      if (!isDegreeShift) {\n\t        option.degreeShift = this._swirls[0][i]._props.degreeShift;\n\t      }\n\n\t      this._addBurstProperties(option, i);\n\n\t      // after burst position calculation - delete the old `degreeShift`\n\t      // from the options, since anyways we have copied it from the swirl\n\t      if (!isDegreeShift) {\n\t        delete option.degreeShift;\n\t      }\n\n\t      swirl.tune(option);\n\t      this._refreshBurstOptions(swirl._modules, i);\n\t    }\n\t  };\n\t  /*\n\t    Method to refresh burst x/y/angle options on further chained \n\t    swirls, because they will be overriden after `tune` call on\n\t    very first swirl.\n\t    @param {Array} Chained modules array\n\t    param {Number} Index of the first swirl in the chain.\n\t  */\n\n\n\t  Burst.prototype._refreshBurstOptions = function _refreshBurstOptions(modules, i) {\n\t    for (var j = 1; j < modules.length; j++) {\n\t      var module = modules[j],\n\t          options = {};\n\t      this._addBurstProperties(options, i, j);\n\t      module._tuneNewOptions(options);\n\t    }\n\t  };\n\t  /*\n\t    Method to call then on masterSwirl.\n\t    @param {Object} Then options.\n\t    @returns {Object} New master swirl.\n\t  */\n\n\n\t  Burst.prototype._masterThen = function _masterThen(o) {\n\t    this.masterSwirl.then(o);\n\t    // get the latest master swirl in then chain\n\t    var newMasterSwirl = _h2.default.getLastItem(this.masterSwirl._modules);\n\t    // save to masterSwirls\n\t    this._masterSwirls.push(newMasterSwirl);\n\t    return newMasterSwirl;\n\t  };\n\t  /*\n\t    Method to call then on child swilrs.\n\t    @param {Object} Then options.\n\t    @return {Array} Array of new Swirls.\n\t  */\n\n\n\t  Burst.prototype._childThen = function _childThen(o) {\n\t    var pack = this._swirls[0],\n\t        newPack = [];\n\n\t    for (var i = 0; i < pack.length; i++) {\n\t      // get option by modulus\n\t      var options = this._getChildOption(o, i);\n\t      var swirl = pack[i];\n\t      var lastSwirl = _h2.default.getLastItem(swirl._modules);\n\t      // add new Master Swirl as parent of new childswirl\n\t      options.parent = this.el;\n\n\t      this._addBurstProperties(options, i, this._masterSwirls.length - 1);\n\n\t      swirl.then(options);\n\n\t      // save the new item in `then` chain\n\t      newPack.push(_h2.default.getLastItem(swirl._modules));\n\t    }\n\t    // save the pack to _swirls object\n\t    this._swirls[this._masterSwirls.length - 1] = newPack;\n\t    return newPack;\n\t  };\n\t  /*\n\t    Method to initialize properties.\n\t    @private\n\t    @overrides @ Thenable\n\t  */\n\n\n\t  Burst.prototype._vars = function _vars() {\n\t    _Tunable.prototype._vars.call(this);\n\t    // just buffer timeline for calculations\n\t    this._bufferTimeline = new _timeline2.default();\n\t  };\n\t  /*\n\t    Method for initial render of the module.\n\t  */\n\n\n\t  Burst.prototype._render = function _render() {\n\t    this._o.isWithShape = false;\n\t    this._o.isSwirl = this._props.isSwirl;\n\t    this._o.callbacksContext = this;\n\t    // save timeline options and remove from _o\n\t    // cuz the master swirl should not get them\n\t    this._saveTimelineOptions(this._o);\n\n\t    this.masterSwirl = new MainSwirl(this._o);\n\t    this._masterSwirls = [this.masterSwirl];\n\t    this.el = this.masterSwirl.el;\n\n\t    this._renderSwirls();\n\t  };\n\t  /*\n\t    Method for initial render of swirls.\n\t    @private\n\t  */\n\n\n\t  Burst.prototype._renderSwirls = function _renderSwirls() {\n\t    var p = this._props,\n\t        pack = [];\n\n\t    for (var i = 0; i < p.count; i++) {\n\t      var option = this._getChildOption(this._o, i);\n\t      pack.push(new ChildSwirl(this._addOptionalProps(option, i)));\n\t    }\n\t    this._swirls = { 0: pack };\n\t    this._setSwirlDuration(this.masterSwirl, this._calcPackTime(pack));\n\t  };\n\t  /*\n\t    Method to save timeline options to _timelineOptions\n\t    and delete the property on the object.\n\t    @private\n\t    @param {Object} The object to save the timeline options from.\n\t  */\n\n\n\t  Burst.prototype._saveTimelineOptions = function _saveTimelineOptions(o) {\n\t    this._timelineOptions = o.timeline;\n\t    delete o.timeline;\n\t  };\n\t  /*\n\t    Method to calculate total time of array of\n\t    concurrent tweens.\n\t    @param   {Array}  Pack to calculate the total time for.\n\t    @returns {Number} Total pack duration.\n\t  */\n\n\n\t  Burst.prototype._calcPackTime = function _calcPackTime(pack) {\n\t    var maxTime = 0;\n\t    for (var i = 0; i < pack.length; i++) {\n\t      var tween = pack[i].tween,\n\t          p = tween._props;\n\n\t      maxTime = Math.max(p.repeatTime / p.speed, maxTime);\n\t    }\n\n\t    return maxTime;\n\t  };\n\t  /*\n\t    Method to set duration for Swirl.\n\t    @param {Object} Swirl instance to set the duration to.\n\t    @param {Number} Duration to set.\n\t  */\n\n\n\t  Burst.prototype._setSwirlDuration = function _setSwirlDuration(swirl, duration) {\n\t    swirl.tween._setProp('duration', duration);\n\t    var isRecalc = swirl.timeline && swirl.timeline._recalcTotalDuration;\n\t    isRecalc && swirl.timeline._recalcTotalDuration();\n\t  };\n\t  /*\n\t    Method to get childOption form object call by modulus.\n\t    @private\n\t    @param   {Object} Object to look in.\n\t    @param   {Number} Index of the current Swirl.\n\t    @returns {Object} Options for the current swirl.\n\t  */\n\n\n\t  Burst.prototype._getChildOption = function _getChildOption(obj, i) {\n\t    var options = {};\n\t    for (var key in obj.children) {\n\t      options[key] = this._getPropByMod(key, i, obj.children);\n\t    }\n\t    return options;\n\t  };\n\t  /*\n\t    Method to get property by modulus.\n\t    @private\n\t    @param {String} Name of the property.\n\t    @param {Number} Index for the modulus.\n\t    @param {Object} Source object to check in.\n\t    @returns {Any} Property.\n\t  */\n\n\n\t  Burst.prototype._getPropByMod = function _getPropByMod(name, index) {\n\t    var sourceObj = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n\n\t    var prop = sourceObj[name];\n\t    return _h2.default.isArray(prop) ? prop[index % prop.length] : prop;\n\t  };\n\t  /*\n\t    Method to add optional Swirls' properties to passed object.\n\t    @private\n\t    @param {Object} Object to add the properties to.\n\t    @param {Number} Index of the property.\n\t  */\n\n\n\t  Burst.prototype._addOptionalProps = function _addOptionalProps(options, index) {\n\t    options.index = index;\n\t    options.parent = this.masterSwirl.el;\n\n\t    this._addBurstProperties(options, index);\n\n\t    return options;\n\t  };\n\t  /*\n\t    Method to add Burst options to object.\n\t    @private\n\t    @param {Object} Options to add the properties to.\n\t    @param {Number} Index of the Swirl.\n\t    @param {Number} Index of the main swirl.\n\t  */\n\n\n\t  Burst.prototype._addBurstProperties = function _addBurstProperties(options, index, i) {\n\t    // save index of the module\n\t    var mainIndex = this._index;\n\t    // temporary change the index to parse index based properties like stagger\n\t    this._index = index;\n\t    // parse degree shift for the bit\n\t    var degreeShift = this._parseProperty('degreeShift', options.degreeShift || 0);\n\t    // put the index of the module back\n\t    this._index = mainIndex;\n\n\t    var p = this._props,\n\t        degreeCnt = p.degree % 360 === 0 ? p.count : p.count - 1 || 1,\n\t        step = p.degree / degreeCnt,\n\t        pointStart = this._getSidePoint('start', index * step + degreeShift, i),\n\t        pointEnd = this._getSidePoint('end', index * step + degreeShift, i);\n\n\t    options.x = this._getDeltaFromPoints('x', pointStart, pointEnd);\n\t    options.y = this._getDeltaFromPoints('y', pointStart, pointEnd);\n\n\t    options.angle = this._getBitAngle(options.angle || 0, degreeShift, index);\n\t  };\n\t  /* \n\t    Method to get shapes angle in burst so\n\t    it will follow circular shape.\n\t     \n\t     @param    {Number, Object} Base angle.\n\t     @param    {Number}         Angle shift for the bit\n\t     @param    {Number}         Shape's index in burst.\n\t     @returns  {Number}         Angle in burst.\n\t  */\n\n\n\t  Burst.prototype._getBitAngle = function _getBitAngle() {\n\t    var angleProperty = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;\n\t    var angleShift = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n\t    var i = arguments[2];\n\n\t    var p = this._props,\n\t        degCnt = p.degree % 360 === 0 ? p.count : p.count - 1 || 1,\n\t        step = p.degree / degCnt,\n\t        angle = i * step + 90;\n\n\t    angle += angleShift;\n\t    // if not delta option\n\t    if (!this._isDelta(angleProperty)) {\n\t      angleProperty += angle;\n\t    } else {\n\t      var delta = {},\n\t          keys = (0, _keys2.default)(angleProperty),\n\t          start = keys[0],\n\t          end = angleProperty[start];\n\n\t      start = _h2.default.parseStringOption(start, i);\n\t      end = _h2.default.parseStringOption(end, i);\n\t      // new start = newEnd\n\t      delta[parseFloat(start) + angle] = parseFloat(end) + angle;\n\n\t      angleProperty = delta;\n\t    }\n\t    return angleProperty;\n\t  };\n\t  /*\n\t    Method to get radial point on `start` or `end`.\n\t    @private\n\t    @param {String} Name of the side - [start, end].\n\t    @param {Number} Angle of the radial point.\n\t    @param {Number} Index of the main swirl.\n\t    @returns radial point.\n\t  */\n\n\n\t  Burst.prototype._getSidePoint = function _getSidePoint(side, angle, i) {\n\t    var p = this._props,\n\t        sideRadius = this._getSideRadius(side, i);\n\n\t    return _h2.default.getRadialPoint({\n\t      radius: sideRadius.radius,\n\t      radiusX: sideRadius.radiusX,\n\t      radiusY: sideRadius.radiusY,\n\t      angle: angle,\n\t      // center:  { x: p.center, y: p.center }\n\t      center: { x: 0, y: 0 }\n\t    });\n\t  };\n\t  /*\n\t    Method to get radius of the side.\n\t    @private\n\t    @param {String} Name of the side - [start, end].\n\t    @param {Number} Index of the main swirl.\n\t    @returns {Object} Radius.\n\t  */\n\n\n\t  Burst.prototype._getSideRadius = function _getSideRadius(side, i) {\n\t    return {\n\t      radius: this._getRadiusByKey('radius', side, i),\n\t      radiusX: this._getRadiusByKey('radiusX', side, i),\n\t      radiusY: this._getRadiusByKey('radiusY', side, i)\n\t    };\n\t  };\n\t  /*\n\t    Method to get radius from ∆ or plain property.\n\t    @private\n\t    @param {String} Key name.\n\t    @param {String} Side name - [start, end].\n\t    @param {Number} Index of the main swirl.\n\t    @returns {Number} Radius value.\n\t  */\n\n\n\t  Burst.prototype._getRadiusByKey = function _getRadiusByKey(key, side) {\n\t    var i = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n\n\t    var swirl = this._masterSwirls[i],\n\t        deltas = swirl._deltas,\n\t        props = swirl._props;\n\n\t    if (deltas[key] != null) {\n\t      return deltas[key][side];\n\t    } else if (props[key] != null) {\n\t      return props[key];\n\t    }\n\t  };\n\t  /*\n\t    Method to get delta from start and end position points.\n\t    @private\n\t    @param {String} Key name.\n\t    @param {Object} Start position point.\n\t    @param {Object} End position point.\n\t    @returns {Object} Delta of the end/start.\n\t  */\n\n\n\t  Burst.prototype._getDeltaFromPoints = function _getDeltaFromPoints(key, pointStart, pointEnd) {\n\t    var delta = {};\n\t    if (pointStart[key] === pointEnd[key]) {\n\t      delta = pointStart[key];\n\t    } else {\n\t      delta[pointStart[key]] = pointEnd[key];\n\t    }\n\t    return delta;\n\t  };\n\t  /*\n\t    Method to create timeline.\n\t    @private\n\t    @override @ Tweenable\n\t  */\n\n\n\t  Burst.prototype._makeTimeline = function _makeTimeline() {\n\t    // restore timeline options that were deleted in _render method\n\t    this._o.timeline = this._timelineOptions;\n\t    _Tunable.prototype._makeTimeline.call(this);\n\t    this.timeline.add(this.masterSwirl, this._swirls[0]);\n\t  };\n\t  /*\n\t    Method to make Tween for the module.\n\t    @private\n\t    @override @ Tweenable\n\t  */\n\n\n\t  Burst.prototype._makeTween = function _makeTween() {} /* don't create any tween */\n\t  /*\n\t    Override `_hide` and `_show` methods on module\n\t    since we don't have to hide nor show on the module.\n\t  */\n\t  ;\n\n\t  Burst.prototype._hide = function _hide() {/* do nothing */};\n\n\t  Burst.prototype._show = function _show() {/* do nothing */};\n\n\t  return Burst;\n\t}(_tunable2.default);\n\n\tvar ChildSwirl = function (_ShapeSwirl) {\n\t  (0, _inherits3.default)(ChildSwirl, _ShapeSwirl);\n\n\t  function ChildSwirl() {\n\t    (0, _classCallCheck3.default)(this, ChildSwirl);\n\t    return (0, _possibleConstructorReturn3.default)(this, _ShapeSwirl.apply(this, arguments));\n\t  }\n\n\t  ChildSwirl.prototype._declareDefaults = function _declareDefaults() {\n\t    _ShapeSwirl.prototype._declareDefaults.call(this);\n\t    this._defaults.isSwirl = false;\n\t    this._o.duration = this._o.duration != null ? this._o.duration : 700;\n\t  };\n\t  // disable degreeshift calculations\n\n\n\t  ChildSwirl.prototype._calcSwirlXY = function _calcSwirlXY(proc) {\n\t    var degreeShift = this._props.degreeShift;\n\n\t    this._props.degreeShift = 0;\n\t    _ShapeSwirl.prototype._calcSwirlXY.call(this, proc);\n\t    this._props.degreeShift = degreeShift;\n\t  };\n\n\t  return ChildSwirl;\n\t}(_shapeSwirl2.default);\n\n\tvar MainSwirl = function (_ChildSwirl) {\n\t  (0, _inherits3.default)(MainSwirl, _ChildSwirl);\n\n\t  function MainSwirl() {\n\t    (0, _classCallCheck3.default)(this, MainSwirl);\n\t    return (0, _possibleConstructorReturn3.default)(this, _ChildSwirl.apply(this, arguments));\n\t  }\n\n\t  MainSwirl.prototype._declareDefaults = function _declareDefaults() {\n\t    _ChildSwirl.prototype._declareDefaults.call(this);\n\t    this._defaults.scale = 1;\n\t    this._defaults.width = 0;\n\t    this._defaults.height = 0;\n\t    this._defaults.radius = { 25: 75 };\n\t    // this._defaults.duration = 2000;\n\t  };\n\n\t  return MainSwirl;\n\t}(ChildSwirl);\n\n\tBurst.ChildSwirl = ChildSwirl;\n\tBurst.MainSwirl = MainSwirl;\n\n\texports.default = Burst;\n\n/***/ }),\n/* 119 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _extends4 = __webpack_require__(120);\n\n\tvar _extends5 = _interopRequireDefault(_extends4);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _keys = __webpack_require__(95);\n\n\tvar _keys2 = _interopRequireDefault(_keys);\n\n\tvar _thenable = __webpack_require__(99);\n\n\tvar _thenable2 = _interopRequireDefault(_thenable);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tvar _deltas = __webpack_require__(125);\n\n\tvar _deltas2 = _interopRequireDefault(_deltas);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar h = __webpack_require__(71);\n\n\n\t// get tween properties\n\tvar obj = {};\n\t_tween2.default.prototype._declareDefaults.call(obj);\n\tvar keys = (0, _keys2.default)(obj._defaults);\n\tfor (var i = 0; i < keys.length; i++) {\n\t  obj._defaults[keys[i]] = 1;\n\t}\n\tobj._defaults['timeline'] = 1;\n\tvar TWEEN_PROPERTIES = obj._defaults;\n\n\t/*\n\t  TODO:\n\n\t    - change _props to _propsObj for animations\n\t    - current values in deltas\n\t*/\n\n\tvar Html = function (_Thenable) {\n\t  (0, _inherits3.default)(Html, _Thenable);\n\n\t  function Html() {\n\t    (0, _classCallCheck3.default)(this, Html);\n\t    return (0, _possibleConstructorReturn3.default)(this, _Thenable.apply(this, arguments));\n\t  }\n\n\t  Html.prototype._declareDefaults = function _declareDefaults() {\n\t    this._defaults = {\n\t      x: 0,\n\t      y: 0,\n\t      z: 0,\n\n\t      skewX: 0,\n\t      skewY: 0,\n\n\t      // angle:      0,\n\t      angleX: 0,\n\t      angleY: 0,\n\t      angleZ: 0,\n\n\t      scale: 1,\n\t      scaleX: 1,\n\t      scaleY: 1,\n\n\t      isSoftHide: true,\n\t      isShowStart: true,\n\t      isShowEnd: true,\n\t      isForce3d: false,\n\t      isRefreshState: true\n\n\t    };\n\t    // exclude from automatic drawing\n\t    this._drawExclude = { el: 1 };\n\t    // properties that cause 3d layer\n\t    this._3dProperties = ['angleX', 'angleY', 'z'];\n\t    // properties that have array values\n\t    this._arrayPropertyMap = { transformOrigin: 1, backgroundPosition: 1 };\n\t    // properties that have no units\n\t    this._numberPropertyMap = {\n\t      opacity: 1, scale: 1, scaleX: 1, scaleY: 1,\n\t      // angle: 1,\n\t      angleX: 1, angleY: 1, angleZ: 1,\n\t      skewX: 1, skewY: 1\n\t    };\n\t    // properties that should be prefixed \n\t    this._prefixPropertyMap = { transform: 1, transformOrigin: 1 };\n\t    // save prefix\n\t    this._prefix = h.prefix.css;\n\t  };\n\n\t  Html.prototype.then = function then(o) {\n\t    // return if nothing was passed\n\t    if (o == null || !(0, _keys2.default)(o).length) {\n\t      return 1;\n\t    }\n\n\t    // get the last item in `then` chain\n\t    var prevModule = h.getLastItem(this._modules);\n\t    // set deltas to the finish state\n\t    prevModule.deltas.refresh(false);\n\t    // copy finish state to the last history record\n\t    this._history[this._history.length - 1] = prevModule._o;\n\t    // call super\n\t    _Thenable.prototype.then.call(this, o);\n\t    // restore the _props\n\t    prevModule.deltas.restore();\n\n\t    return this;\n\t  };\n\t  /*\n\t    Method to pipe startValue of the delta.\n\t    @private\n\t    @ovarrides @ Thenable\n\t    @param {String} Start property name.\n\t    @param {Any} Start property value.\n\t    @returns {Any} Start property value.\n\t  */\n\n\n\t  Html.prototype._checkStartValue = function _checkStartValue(key, value) {\n\t    if (value == null) {\n\t      // return default value for transforms\n\t      if (this._defaults[key] != null) {\n\t        return this._defaults[key];\n\t      }\n\t      // return default value from _customProps\n\t      if (this._customProps[key] != null) {\n\t        return this._customProps[key];\n\t      }\n\t      // try to get the default value\n\t      if (h.defaultStyles[key] != null) {\n\t        return h.defaultStyles[key];\n\t      }\n\t      // at the end return 0\n\t      return 0;\n\t    }\n\n\t    return value;\n\t  };\n\t  /*\n\t    Method to draw _props to el.\n\t    @private\n\t  */\n\n\n\t  Html.prototype._draw = function _draw() {\n\t    var p = this._props;\n\t    for (var i = 0; i < this._drawProps.length; i++) {\n\t      var name = this._drawProps[i];\n\t      this._setStyle(name, p[name]);\n\t    }\n\t    // draw transforms\n\t    this._drawTransform();\n\t    // call custom transform callback if exist\n\t    this._customDraw && this._customDraw(this._props.el, this._props);\n\t  };\n\t  /*\n\t    Method to set transform on element.\n\t    @private\n\t  */\n\n\n\t  Html.prototype._drawTransform = function _drawTransform() {\n\t    var p = this._props;\n\t    var string = !this._is3d ? 'translate(' + p.x + ', ' + p.y + ')\\n          rotate(' + p.angleZ + 'deg)\\n          skew(' + p.skewX + 'deg, ' + p.skewY + 'deg)\\n          scale(' + p.scaleX + ', ' + p.scaleY + ')' : 'translate3d(' + p.x + ', ' + p.y + ', ' + p.z + ')\\n          rotateX(' + p.angleX + 'deg)\\n          rotateY(' + p.angleY + 'deg)\\n          rotateZ(' + p.angleZ + 'deg)\\n          skew(' + p.skewX + 'deg, ' + p.skewY + 'deg)\\n          scale(' + p.scaleX + ', ' + p.scaleY + ')';\n\n\t    this._setStyle('transform', string);\n\t  };\n\t  /*\n\t    Method to render on initialization.\n\t    @private\n\t    @overrides @ Module\n\t  */\n\n\n\t  Html.prototype._render = function _render() {\n\t    // return immediately if not the first in `then` chain\n\t    if (this._o.prevChainModule) {\n\t      return;\n\t    }\n\n\t    var p = this._props;\n\n\t    for (var i = 0; i < this._renderProps.length; i++) {\n\t      var name = this._renderProps[i],\n\t          value = p[name];\n\n\t      value = typeof value === 'number' ? value + 'px' : value;\n\t      this._setStyle(name, value);\n\t    }\n\n\t    this._draw();\n\n\t    if (!p.isShowStart) {\n\t      this._hide();\n\t    }\n\t  };\n\t  /*\n\t    Method to set style on el.\n\t    @private\n\t    @param {String} Style property name.\n\t    @param {String} Style property value.\n\t  */\n\n\n\t  Html.prototype._setStyle = function _setStyle(name, value) {\n\t    if (this._state[name] !== value) {\n\t      var style = this._props.el.style;\n\t      // set style\n\t      style[name] = value;\n\t      // if prefix needed - set it\n\t      if (this._prefixPropertyMap[name]) {\n\t        style['' + this._prefix + name] = value;\n\t      }\n\t      // cache the last set value\n\t      this._state[name] = value;\n\t    }\n\t  };\n\t  /*\n\t    Method to copy `_o` options to `_props` object.\n\t    @private\n\t  */\n\n\n\t  Html.prototype._extendDefaults = function _extendDefaults() {\n\t    this._props = this._o.props || {};\n\t    // props for intial render only\n\t    this._renderProps = [];\n\t    // props for draw on every frame update\n\t    this._drawProps = [];\n\t    // save custom properties if present\n\t    this._saveCustomProperties(this._o);\n\t    // copy the options\n\t    var o = (0, _extends5.default)({}, this._o);\n\t    // extend options with defaults\n\t    o = this._addDefaults(o);\n\n\t    var keys = (0, _keys2.default)(o);\n\t    for (var i = 0; i < keys.length; i++) {\n\t      var key = keys[i];\n\t      // include the property if it is not in drawExclude object\n\t      // and not in defaults = not a transform\n\t      var isInclude = !this._drawExclude[key] && // not in exclude map\n\t      this._defaults[key] == null && // not transform property\n\t      !TWEEN_PROPERTIES[key]; // not tween property\n\n\t      var isCustom = this._customProps[key];\n\t      // copy all non-delta properties to the props\n\t      // if not delta then add the property to render\n\t      // list that is called on initialization\n\t      // otherwise add it to the draw list that will\n\t      // be drawed on each frame\n\t      if (!h.isDelta(o[key]) && !TWEEN_PROPERTIES[key]) {\n\t        this._parseOption(key, o[key]);\n\t        if (key === 'el') {\n\t          this._props.el = h.parseEl(o.el);\n\t          this.el = this._props.el;\n\t        }\n\t        if (isInclude && !isCustom) {\n\t          this._renderProps.push(key);\n\t        }\n\t        // copy delta prop but not transforms\n\t        // otherwise push it to draw list that gets traversed on every draw\n\t      } else if (isInclude && !isCustom) {\n\t        this._drawProps.push(key);\n\t      }\n\t    }\n\n\t    this._createDeltas(o);\n\t  };\n\t  /*\n\t    Method to save customProperties to _customProps.\n\t    @param {Object} Options of the module.\n\t  */\n\n\n\t  Html.prototype._saveCustomProperties = function _saveCustomProperties() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n\t    this._customProps = o.customProperties || {};\n\t    this._customProps = (0, _extends5.default)({}, this._customProps);\n\t    this._customDraw = this._customProps.draw;\n\t    delete this._customProps.draw;\n\t    delete o.customProperties;\n\n\t    this._copyDefaultCustomProps();\n\n\t    // if ( this._customProps ) {}\n\t    // this._customProps = this._customProps || {};\n\t  };\n\n\t  Html.prototype._copyDefaultCustomProps = function _copyDefaultCustomProps() {\n\t    for (var key in this._customProps) {\n\t      if (this._o[key] == null) {\n\t        this._o[key] = this._customProps[key];\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to reset some flags on merged options object.\n\t    @private\n\t    @overrides @ Thenable\n\t    @param   {Object} Options object.\n\t    @returns {Object} Options object.\n\t  */\n\n\n\t  Html.prototype._resetMergedFlags = function _resetMergedFlags(o) {\n\t    _Thenable.prototype._resetMergedFlags.call(this, o);\n\t    o.props = this._props;\n\t    o.customProperties = this._customProps;\n\t    return o;\n\t  };\n\t  /*\n\t    Method to parse option value.\n\t    @private\n\t    @param {String} Option name.\n\t    @param {Any} Option value.\n\t  */\n\n\n\t  Html.prototype._parseOption = function _parseOption(key, value) {\n\t    _Thenable.prototype._parseOption.call(this, key, value);\n\t    // at this point the property is parsed\n\t    var parsed = this._props[key];\n\t    // cast it to string if it is array\n\t    if (h.isArray(parsed)) {\n\t      this._props[key] = this._arrToString(parsed);\n\t    }\n\t  };\n\t  /*\n\t    Method cast array to string value.\n\t    @private\n\t    @param {Array} Array of parsed numbers with units.\n\t    @returns {String} Casted array.\n\t  */\n\n\n\t  Html.prototype._arrToString = function _arrToString(arr) {\n\t    var string = '';\n\t    for (var i = 0; i < arr.length; i++) {\n\t      string += arr[i].string + ' ';\n\t    }\n\t    return string;\n\t  };\n\t  /*\n\t    Method to add defauls to passed object.\n\t    @private\n\t    @param {Object} Object to add defaults to.\n\t  */\n\n\n\t  Html.prototype._addDefaults = function _addDefaults(obj) {\n\t    // flag that after all defaults are set will indicate\n\t    // if user have set the 3d transform\n\t    this._is3d = false;\n\n\t    for (var key in this._defaults) {\n\t      // skip property if it is listed in _skipProps\n\t      // if (this._skipProps && this._skipProps[key]) { continue; }\n\n\t      // copy the properties to the _o object\n\t      // if it's null - set the default value\n\t      if (obj[key] == null) {\n\t        // scaleX and scaleY should fallback to scale\n\t        if (key === 'scaleX' || key === 'scaleY') {\n\t          obj[key] = obj['scale'] != null ? obj['scale'] : this._defaults['scale'];\n\t        } else {\n\t          obj[key] = this._defaults[key];\n\t        }\n\t      } else {\n\t        // get if 3d property was set.\n\t        if (this._3dProperties.indexOf(key) !== -1) {\n\t          this._is3d = true;\n\t        }\n\t      }\n\t    }\n\n\t    if (this._o.isForce3d) {\n\t      this._is3d = true;\n\t    }\n\n\t    return obj;\n\t  };\n\t  /*\n\t    Lifecycle method to declare variables.\n\t    @private\n\t  */\n\n\n\t  Html.prototype._vars = function _vars() {\n\t    // set deltas to the last value, so the _props with\n\t    // end values will be copied to the _history, it is\n\t    // crucial for `then` chaining\n\t    this.deltas.refresh(false);\n\t    // call super vars\n\t    _Thenable.prototype._vars.call(this);\n\t    // state of set properties\n\t    this._state = {};\n\t    // restore delta values that we have refreshed before\n\t    this.deltas.restore(false);\n\t  };\n\t  /*\n\t    Method to create deltas from passed object.\n\t    @private\n\t    @param {Object} Options object to pass to the Deltas.\n\t  */\n\n\n\t  Html.prototype._createDeltas = function _createDeltas(options) {\n\t    this.deltas = new _deltas2.default({\n\t      options: options,\n\t      props: this._props,\n\t      arrayPropertyMap: this._arrayPropertyMap,\n\t      numberPropertyMap: this._numberPropertyMap,\n\t      customProps: this._customProps,\n\t      callbacksContext: options.callbacksContext || this,\n\t      isChained: !!this._o.prevChainModule\n\t    });\n\n\t    // if chained module set timeline to deltas' timeline \n\t    if (this._o.prevChainModule) {\n\t      this.timeline = this.deltas.timeline;\n\t    }\n\t  };\n\t  /* @overrides @ Tweenable */\n\n\n\t  Html.prototype._makeTween = function _makeTween() {};\n\n\t  Html.prototype._makeTimeline = function _makeTimeline() {\n\t    // do not create timeline if module if chained\n\t    if (this._o.prevChainModule) {\n\t      return;\n\t    }\n\t    // add callbacks overrides\n\t    this._o.timeline = this._o.timeline || {};\n\t    this._addCallbackOverrides(this._o.timeline);\n\t    _Thenable.prototype._makeTimeline.call(this);\n\t    this.timeline.add(this.deltas);\n\t  };\n\t  /*\n\t    Method to add callback overrides to passed object object.\n\t    @param {Object} Object to add overrides on.\n\t  */\n\n\n\t  Html.prototype._addCallbackOverrides = function _addCallbackOverrides(o) {\n\t    var it = this;\n\t    var p = this._props;\n\t    o.callbackOverrides = {\n\t      onUpdate: this._draw,\n\t      onRefresh: this._props.isRefreshState ? this._draw : void 0,\n\t      onStart: function onStart(isFwd) {\n\t        // don't touch main `el` onStart in chained elements\n\t        if (it._isChained) {\n\t          return;\n\t        };\n\t        // show if was hidden at start\n\t        if (isFwd && !p.isShowStart) {\n\t          it._show();\n\t        }\n\t        // hide if should be hidden at start\n\t        else {\n\t            if (!p.isShowStart) {\n\t              it._hide();\n\t            }\n\t          }\n\t      },\n\t      onComplete: function onComplete(isFwd) {\n\t        // don't touch main `el` if not the last in `then` chain\n\t        if (it._isChained) {\n\t          return;\n\t        }\n\t        if (isFwd) {\n\t          if (!p.isShowEnd) {\n\t            it._hide();\n\t          }\n\t        } else if (!p.isShowEnd) {\n\t          it._show();\n\t        }\n\t      }\n\t    };\n\t  };\n\n\t  /*\n\t    Method that gets called on `soft` show of the module,\n\t    it should restore transform styles of the module.\n\t    @private\n\t    @overrides @ Module\n\t  */\n\n\n\t  Html.prototype._showByTransform = function _showByTransform() {\n\t    this._drawTransform();\n\t  };\n\n\t  /*\n\t    Method to merge `start` and `end` for a property in then record.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Any}    Start value of the property.\n\t    @param {Any}    End value of the property.\n\t  */\n\t  // !! COVER !!\n\n\n\t  Html.prototype._mergeThenProperty = function _mergeThenProperty(key, startValue, endValue) {\n\t    // if isnt tween property\n\t    var isBoolean = typeof endValue === 'boolean',\n\t        curve,\n\t        easing;\n\n\t    if (!h.isTweenProp(key) && !this._nonMergeProps[key] && !isBoolean) {\n\n\t      var TWEEN_PROPS = {};\n\t      if (h.isObject(endValue) && endValue.to != null) {\n\t        for (var _key in endValue) {\n\t          if (TWEEN_PROPERTIES[_key] || _key === 'curve') {\n\t            TWEEN_PROPS[_key] = endValue[_key];\n\t            delete endValue[_key];\n\t          }\n\t        }\n\t        // curve    = endValue.curve;\n\t        // easing   = endValue.easing;\n\t        endValue = endValue.to;\n\t      }\n\n\t      // if end value is delta - just save it\n\t      if (this._isDelta(endValue)) {\n\n\t        var _TWEEN_PROPS = {};\n\t        for (var _key2 in endValue) {\n\t          if (TWEEN_PROPERTIES[_key2] || _key2 === 'curve') {\n\t            _TWEEN_PROPS[_key2] = endValue[_key2];\n\t            delete endValue[_key2];\n\t          }\n\t        }\n\t        var result = this._parseDeltaValues(key, endValue);\n\n\t        return (0, _extends5.default)({}, result, _TWEEN_PROPS);\n\t      } else {\n\t        var parsedEndValue = this._parsePreArrayProperty(key, endValue);\n\t        // if end value is not delta - merge with start value\n\t        if (this._isDelta(startValue)) {\n\t          var _extends2;\n\n\t          // if start value is delta - take the end value\n\t          // as start value of the new delta\n\t          return (0, _extends5.default)((_extends2 = {}, _extends2[h.getDeltaEnd(startValue)] = parsedEndValue, _extends2), TWEEN_PROPS);\n\t          // if both start and end value are not ∆ - make ∆\n\t        } else {\n\t          var _extends3;\n\n\t          return (0, _extends5.default)((_extends3 = {}, _extends3[startValue] = parsedEndValue, _extends3), TWEEN_PROPS);\n\t        }\n\t      }\n\t      // copy the tween values unattended\n\t    } else {\n\t      return endValue;\n\t    }\n\t  };\n\n\t  return Html;\n\t}(_thenable2.default);\n\n\texports.default = Html;\n\n/***/ }),\n/* 120 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t\"use strict\";\n\n\texports.__esModule = true;\n\n\tvar _assign = __webpack_require__(121);\n\n\tvar _assign2 = _interopRequireDefault(_assign);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\texports.default = _assign2.default || function (target) {\n\t  for (var i = 1; i < arguments.length; i++) {\n\t    var source = arguments[i];\n\n\t    for (var key in source) {\n\t      if (Object.prototype.hasOwnProperty.call(source, key)) {\n\t        target[key] = source[key];\n\t      }\n\t    }\n\t  }\n\n\t  return target;\n\t};\n\n/***/ }),\n/* 121 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tmodule.exports = { \"default\": __webpack_require__(122), __esModule: true };\n\n/***/ }),\n/* 122 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(123);\n\tmodule.exports = __webpack_require__(14).Object.assign;\n\n/***/ }),\n/* 123 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t// 19.1.3.1 Object.assign(target, source)\n\tvar $export = __webpack_require__(12);\n\n\t$export($export.S + $export.F, 'Object', {assign: __webpack_require__(124)});\n\n/***/ }),\n/* 124 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t// 19.1.2.1 Object.assign(target, source, ...)\n\tvar getKeys  = __webpack_require__(33)\n\t  , gOPS     = __webpack_require__(62)\n\t  , pIE      = __webpack_require__(63)\n\t  , toObject = __webpack_require__(49)\n\t  , IObject  = __webpack_require__(36)\n\t  , $assign  = Object.assign;\n\n\t// should work with symbols and should have deterministic property order (V8 bug)\n\tmodule.exports = !$assign || __webpack_require__(23)(function(){\n\t  var A = {}\n\t    , B = {}\n\t    , S = Symbol()\n\t    , K = 'abcdefghijklmnopqrst';\n\t  A[S] = 7;\n\t  K.split('').forEach(function(k){ B[k] = k; });\n\t  return $assign({}, A)[S] != 7 || Object.keys($assign({}, B)).join('') != K;\n\t}) ? function assign(target, source){ // eslint-disable-line no-unused-vars\n\t  var T     = toObject(target)\n\t    , aLen  = arguments.length\n\t    , index = 1\n\t    , getSymbols = gOPS.f\n\t    , isEnum     = pIE.f;\n\t  while(aLen > index){\n\t    var S      = IObject(arguments[index++])\n\t      , keys   = getSymbols ? getKeys(S).concat(getSymbols(S)) : getKeys(S)\n\t      , length = keys.length\n\t      , j      = 0\n\t      , key;\n\t    while(length > j)if(isEnum.call(S, key = keys[j++]))T[key] = S[key];\n\t  } return T;\n\t} : $assign;\n\n/***/ }),\n/* 125 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _extends2 = __webpack_require__(120);\n\n\tvar _extends3 = _interopRequireDefault(_extends2);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _keys = __webpack_require__(95);\n\n\tvar _keys2 = _interopRequireDefault(_keys);\n\n\tvar _timeline = __webpack_require__(110);\n\n\tvar _timeline2 = _interopRequireDefault(_timeline);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tvar _delta = __webpack_require__(126);\n\n\tvar _delta2 = _interopRequireDefault(_delta);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t/*\n\t  This module's target is to parse options object,\n\t  find deltas in it and send them to `Delta` classes.\n\t  The `Delta` class is dull - they expect actual parsed deltas\n\t  and separated tween options, so we should parse them here.\n\t  The timeline of the module controls the `Delta` modules' tweens.\n\n\t  @param {Object} props Object to set deltas result to (pass to the Delta classes).\n\t  @param {Object} options Object to parse the deltas from.\n\t  @param {Function} onUpdate onUpdate callback.\n\t  @param optional {Object} arrayPropertyMap List of properties with truthy\n\t                                            values which describe properties\n\t                                            that should be parsed as arrays.\n\t  @param optional {Object} numberPropertyMap List of properties with truthy\n\t                                            values which describe properties\n\t                                            that should be parsed as numbers\n\t                                            without units.\n\t*/\n\n\t// TODO:\n\t// - colors with curves change alpha level too\n\t// const html = new mojs.Html({\n\t//   el: '#js-el',\n\t//   x: { 0: 100 },\n\t//   onUpdate () {\n\t//     console.log(this._props.originX);\n\t//   },\n\t//   originX: { 'white': 'black', curve: 'M0,100 L100, 0' },\n\t//   customProperties: {\n\t//     originX: {\n\t//       type: 'color',\n\t//       default: 'cyan'\n\t//     },\n\t//     draw() { console.log('draw'); }\n\t//   }\n\t// });\n\n\n\tvar easing = __webpack_require__(105);\n\tvar h = __webpack_require__(71);\n\n\n\t// get tween properties\n\tvar obj = {};\n\t_tween2.default.prototype._declareDefaults.call(obj);\n\tvar keys = (0, _keys2.default)(obj._defaults);\n\tfor (var i = 0; i < keys.length; i++) {\n\t  obj._defaults[keys[i]] = 1;\n\t}\n\tobj._defaults['timeline'] = 1;\n\tvar TWEEN_PROPERTIES = obj._defaults;\n\n\tvar Deltas = function () {\n\t  function Deltas() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\t    (0, _classCallCheck3.default)(this, Deltas);\n\n\t    this._o = o;\n\n\t    this._shortColors = {\n\t      transparent: 'rgba(0,0,0,0)',\n\t      none: 'rgba(0,0,0,0)',\n\t      aqua: 'rgb(0,255,255)',\n\t      black: 'rgb(0,0,0)',\n\t      blue: 'rgb(0,0,255)',\n\t      fuchsia: 'rgb(255,0,255)',\n\t      gray: 'rgb(128,128,128)',\n\t      green: 'rgb(0,128,0)',\n\t      lime: 'rgb(0,255,0)',\n\t      maroon: 'rgb(128,0,0)',\n\t      navy: 'rgb(0,0,128)',\n\t      olive: 'rgb(128,128,0)',\n\t      purple: 'rgb(128,0,128)',\n\t      red: 'rgb(255,0,0)',\n\t      silver: 'rgb(192,192,192)',\n\t      teal: 'rgb(0,128,128)',\n\t      white: 'rgb(255,255,255)',\n\t      yellow: 'rgb(255,255,0)',\n\t      orange: 'rgb(255,128,0)'\n\t    };\n\n\t    this._ignoreDeltasMap = { prevChainModule: 1, masterModule: 1 };\n\n\t    this._parseDeltas(o.options);\n\t    this._createDeltas();\n\t    this._createTimeline(this._mainTweenOptions);\n\t  }\n\t  /*\n\t    Method to call `refresh` on all child `delta` objects.\n\t    @public\n\t    @param {Boolean} If before start time (true) or after end time (false).\n\t  */\n\n\n\t  Deltas.prototype.refresh = function refresh(isBefore) {\n\t    for (var i = 0; i < this._deltas.length; i++) {\n\t      this._deltas[i].refresh(isBefore);\n\t    }\n\t    return this;\n\t  };\n\t  /*\n\t    Method to call `restore` on all child `delta` objects.\n\t    @public\n\t  */\n\n\n\t  Deltas.prototype.restore = function restore() {\n\t    for (var i = 0; i < this._deltas.length; i++) {\n\t      this._deltas[i].restore();\n\t    }\n\t    return this;\n\t  };\n\t  /*\n\t    Method to create Timeline.\n\t    @private\n\t    @param {Object} Timeline options.\n\t  */\n\n\n\t  Deltas.prototype._createTimeline = function _createTimeline() {\n\t    var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n\t    // const o = this._o;\n\t    // opts.timeline = opts.timeline || {};\n\t    // opts.timeline.callbackOverrides = {\n\t    //   onUpdate:   o.onUpdate,\n\t    //   onRefresh:  o.onUpdate\n\t    // }\n\t    // send callbacksContext to timeline if set\n\t    // o.callbacksContext && (opts.timeline.callbacksContext = o.callbacksContext);\n\t    // opts.timeline\n\t    this.timeline = new _timeline2.default();\n\t    this.timeline.add(this._deltas);\n\t  };\n\t  /*\n\t    Method to create Deltas from parsed options.\n\t    @private\n\t  */\n\n\n\t  Deltas.prototype._createDeltas = function _createDeltas() {\n\t    this._deltas = [];\n\n\t    // create main delta object\n\t    this._deltas.push(this._createDelta(this._mainDeltas, this._mainTweenOptions));\n\n\t    // create child delta object\n\t    for (var i = 0; i < this._childDeltas.length; i++) {\n\t      var delta = this._childDeltas[i];\n\t      this._deltas.push(this._createDelta([delta.delta], delta.tweenOptions));\n\t    }\n\t  };\n\t  /*\n\t    Method to create Delta object with passed options.\n\t    @private\n\t    @param {Array} Array of deltas.\n\t    @param {Object} Tween properties.\n\t    @returns {Object} Delta object\n\t  */\n\n\n\t  Deltas.prototype._createDelta = function _createDelta(deltas, tweenOptions) {\n\t    var o = this._o;\n\t    return new _delta2.default({\n\t      deltas: deltas, tweenOptions: tweenOptions,\n\t      props: o.props,\n\t      isChained: o.isChained,\n\t      callbacksContext: o.callbacksContext\n\t    });\n\t  };\n\t  /*\n\t    Method to parse delta objects from options.\n\t    @private\n\t    @param {Object} Options object to parse the deltas from.\n\t  */\n\n\n\t  Deltas.prototype._parseDeltas = function _parseDeltas(obj) {\n\t    // spilt main animation properties and main tween properties\n\t    var mainSplit = this._splitTweenOptions(obj);\n\t    // main animation properties\n\t    var opts = mainSplit.delta;\n\t    // main tween properties\n\t    this._mainTweenOptions = mainSplit.tweenOptions;\n\n\t    this._mainDeltas = [];\n\t    this._childDeltas = [];\n\t    var keys = (0, _keys2.default)(opts);\n\t    // loop thru all properties without tween ones\n\t    for (var i = 0; i < keys.length; i++) {\n\t      var key = keys[i];\n\t      // is property is delta - parse it\n\t      if (this._isDelta(opts[key]) && !this._ignoreDeltasMap[key]) {\n\t        var delta = this._splitAndParseDelta(key, opts[key]);\n\t        // if parsed object has no tween values - it's delta of the main object\n\t        if (!delta.tweenOptions) {\n\t          this._mainDeltas.push(delta.delta);\n\t        }\n\t        // otherwise it is distinct delta object\n\t        else {\n\t            this._childDeltas.push(delta);\n\t          }\n\t      }\n\t    }\n\t  };\n\t  /*\n\t    Method to split tween values and parse single delta record.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Object} Raw delta object.\n\t    @returns {Object} Split object.\n\t                @param {Object} tweenOptions Tween properties.\n\t                @param {Object} delta Parsed delta.\n\t  */\n\n\n\t  Deltas.prototype._splitAndParseDelta = function _splitAndParseDelta(name, object) {\n\t    var split = this._splitTweenOptions(object);\n\t    // parse delta in the object\n\t    split.delta = this._parseDelta(name, split.delta);\n\t    return split;\n\t  };\n\t  /*\n\t    Method to parse delta by delegating the variables to _parse*Delta methods.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Object} Raw delta object.\n\t    @param {Number} Module index.\n\t  */\n\n\n\t  Deltas.prototype._parseDelta = function _parseDelta(name, object, index) {\n\t    // if name is in _o.customProps - parse it regarding the type\n\t    return this._o.customProps && this._o.customProps[name] != null ? this._parseDeltaByCustom(name, object, index) : this._parseDeltaByGuess(name, object, index);\n\t  };\n\t  /**\n\t    Method to parse delta by taking the type from the customProps object.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Object} Raw delta object.\n\t    @param {Number} Module index.\n\t  */\n\n\n\t  Deltas.prototype._parseDeltaByCustom = function _parseDeltaByCustom(name, object, index) {\n\t    return this._parseNumberDelta(name, object, index);\n\t    // const customRecord = this._o.customProps[name];\n\t    // switch ( customRecord.type.toLowerCase() ) {\n\t    //   case 'color':  { return this._parseColorDelta( name, object ); }\n\t    //   case 'array':  { return this._parseArrayDelta( name, object ); }\n\t    //   case 'number': { return this._parseNumberDelta( name, object, index ); }\n\t    //   case 'unit':   { return this._parseUnitDelta( name, object, index ); }\n\t    // }\n\t  };\n\t  /**\n\t    Method to parse delta by reasoning about it's value.\n\t    @private\n\t    @param {String} Property name.\n\t    @param {Object} Raw delta object.\n\t    @param {Number} Module index.\n\t  */\n\n\n\t  Deltas.prototype._parseDeltaByGuess = function _parseDeltaByGuess(name, object, index) {\n\t    var _preparseDelta2 = this._preparseDelta(object),\n\t        start = _preparseDelta2.start;\n\n\t    var o = this._o;\n\n\t    // color values\n\t    if (isNaN(parseFloat(start)) && !start.match(/rand\\(/) && !start.match(/stagger\\(/)) {\n\t      return this._parseColorDelta(name, object);\n\t      // array values\n\t    } else if (o.arrayPropertyMap && o.arrayPropertyMap[name]) {\n\t      return this._parseArrayDelta(name, object);\n\t      // unit or number values\n\t    } else {\n\t      return o.numberPropertyMap && o.numberPropertyMap[name] ?\n\t      // if the property is in the number property map - parse it like number\n\t      this._parseNumberDelta(name, object, index)\n\t      // otherwise - like number with units\n\t      : this._parseUnitDelta(name, object, index);\n\t    }\n\t  };\n\t  /*\n\t    Method to separate tween options from delta properties.\n\t    @param {Object} Object for separation.\n\t    @returns {Object} Object that contains 2 objects\n\t                        - one delta options\n\t                        - one tween options ( could be empty if no tween opts )\n\t  */\n\n\n\t  Deltas.prototype._splitTweenOptions = function _splitTweenOptions(delta) {\n\t    delta = (0, _extends3.default)({}, delta);\n\n\t    var keys = (0, _keys2.default)(delta),\n\t        tweenOptions = {};\n\t    var isTween = null;\n\n\t    for (var i = 0; i < keys.length; i++) {\n\t      var key = keys[i];\n\t      if (TWEEN_PROPERTIES[key]) {\n\t        if (delta[key] != null) {\n\t          tweenOptions[key] = delta[key];\n\t          isTween = true;\n\t        }\n\t        delete delta[key];\n\t      }\n\t    }\n\t    return {\n\t      delta: delta,\n\t      tweenOptions: isTween ? tweenOptions : undefined\n\t    };\n\t  };\n\t  /*\n\t    Method to check if the property is delta property.\n\t    @private\n\t    @param {Any} Parameter value to check.\n\t    @returns {Boolean}\n\t  */\n\n\n\t  Deltas.prototype._isDelta = function _isDelta(optionsValue) {\n\t    var isObject = h.isObject(optionsValue);\n\t    isObject = isObject && !optionsValue.unit;\n\t    return !(!isObject || h.isArray(optionsValue) || h.isDOM(optionsValue));\n\t  };\n\t  /*\n\t    Method to parse color delta values.\n\t    @private\n\t    @param {String} Name of the property.\n\t    @param {Any} Property value.\n\t    @returns {Object} Parsed delta.\n\t  */\n\n\n\t  Deltas.prototype._parseColorDelta = function _parseColorDelta(key, value) {\n\t    if (key === 'strokeLinecap') {\n\t      h.warn('Sorry, stroke-linecap property is not animatable yet, using the start(#{start}) value instead', value);\n\t      return {};\n\t    }\n\t    var preParse = this._preparseDelta(value);\n\n\t    var startColorObj = this._makeColorObj(preParse.start),\n\t        endColorObj = this._makeColorObj(preParse.end);\n\n\t    var delta = {\n\t      type: 'color',\n\t      name: key,\n\t      start: startColorObj,\n\t      end: endColorObj,\n\t      curve: preParse.curve,\n\t      delta: {\n\t        r: endColorObj.r - startColorObj.r,\n\t        g: endColorObj.g - startColorObj.g,\n\t        b: endColorObj.b - startColorObj.b,\n\t        a: endColorObj.a - startColorObj.a\n\t      }\n\t    };\n\t    return delta;\n\t  };\n\t  /*\n\t    Method to parse array delta values.\n\t    @private\n\t    @param {String} Name of the property.\n\t    @param {Any} Property value.\n\t    @returns {Object} Parsed delta.\n\t  */\n\n\n\t  Deltas.prototype._parseArrayDelta = function _parseArrayDelta(key, value) {\n\t    var preParse = this._preparseDelta(value);\n\n\t    var startArr = this._strToArr(preParse.start),\n\t        endArr = this._strToArr(preParse.end);\n\n\t    h.normDashArrays(startArr, endArr);\n\n\t    for (var i = 0; i < startArr.length; i++) {\n\t      var end = endArr[i];\n\t      h.mergeUnits(startArr[i], end, key);\n\t    }\n\n\t    var delta = {\n\t      type: 'array',\n\t      name: key,\n\t      start: startArr,\n\t      end: endArr,\n\t      delta: h.calcArrDelta(startArr, endArr),\n\t      curve: preParse.curve\n\t    };\n\n\t    return delta;\n\t  };\n\t  /*\n\t    Method to parse numeric delta values with units.\n\t    @private\n\t    @param {String} Name of the property.\n\t    @param {Any} Property value.\n\t    @param {Number} Index of the module.\n\t    @returns {Object} Parsed delta.\n\t  */\n\n\n\t  Deltas.prototype._parseUnitDelta = function _parseUnitDelta(key, value, index) {\n\t    var preParse = this._preparseDelta(value);\n\n\t    var end = h.parseUnit(h.parseStringOption(preParse.end, index)),\n\t        start = h.parseUnit(h.parseStringOption(preParse.start, index));\n\n\t    h.mergeUnits(start, end, key);\n\t    var delta = {\n\t      type: 'unit',\n\t      name: key,\n\t      start: start,\n\t      end: end,\n\t      delta: end.value - start.value,\n\t      curve: preParse.curve\n\t    };\n\t    return delta;\n\t  };\n\t  /*\n\t    Method to parse numeric delta values without units.\n\t    @private\n\t    @param {String} Name of the property.\n\t    @param {Any} Property value.\n\t    @param {Number} Index of the module.\n\t    @returns {Object} Parsed delta.\n\t  */\n\n\n\t  Deltas.prototype._parseNumberDelta = function _parseNumberDelta(key, value, index) {\n\t    var preParse = this._preparseDelta(value);\n\n\t    var end = parseFloat(h.parseStringOption(preParse.end, index)),\n\t        start = parseFloat(h.parseStringOption(preParse.start, index));\n\n\t    var delta = {\n\t      type: 'number',\n\t      name: key,\n\t      start: start,\n\t      end: end,\n\t      delta: end - start,\n\t      curve: preParse.curve\n\t    };\n\n\t    return delta;\n\t  };\n\t  /*\n\t    Method to extract `curve` and `start`/`end` values.\n\t    @private\n\t    @param {Object} Delta object.\n\t    @returns {Object} Preparsed delta.\n\t              @property {String} Start value.\n\t              @property {String, Number} End value.\n\t  */\n\n\n\t  Deltas.prototype._preparseDelta = function _preparseDelta(value) {\n\t    // clone value object\n\t    value = (0, _extends3.default)({}, value);\n\t    // parse curve if exist\n\t    var curve = value.curve;\n\t    if (curve != null) {\n\t      curve = easing.parseEasing(curve);\n\t      curve._parent = this;\n\t    }\n\t    delete value.curve;\n\t    // parse start and end values\n\t    var start = (0, _keys2.default)(value)[0],\n\t        end = value[start];\n\n\t    return { start: start, end: end, curve: curve };\n\t  };\n\t  /*\n\t    Method to parse color into usable object.\n\t    @private\n\t    @param {String} Color string.\n\t    @returns {Object} Parsed color value.\n\t  */\n\n\n\t  Deltas.prototype._makeColorObj = function _makeColorObj(color) {\n\t    // HEX\n\t    var colorObj = {};\n\t    if (color[0] === '#') {\n\t      var result = /^#?([a-f\\d]{1,2})([a-f\\d]{1,2})([a-f\\d]{1,2})$/i.exec(color);\n\t      if (result) {\n\t        var r = result[1].length === 2 ? result[1] : result[1] + result[1],\n\t            g = result[2].length === 2 ? result[2] : result[2] + result[2],\n\t            b = result[3].length === 2 ? result[3] : result[3] + result[3];\n\n\t        colorObj = {\n\t          r: parseInt(r, 16), g: parseInt(g, 16), b: parseInt(b, 16), a: 1\n\t        };\n\t      }\n\t    }\n\n\t    // not HEX\n\t    // shorthand color and rgb()\n\t    if (color[0] !== '#') {\n\t      var isRgb = color[0] === 'r' && color[1] === 'g' && color[2] === 'b';\n\t      var rgbColor = void 0;\n\t      // rgb color\n\t      if (isRgb) {\n\t        rgbColor = color;\n\t      };\n\t      // shorthand color name\n\t      if (!isRgb) {\n\t        if (!this._shortColors[color]) {\n\t          h.div.style.color = color;\n\t          rgbColor = h.computedStyle(h.div).color;\n\t        } else {\n\t          rgbColor = this._shortColors[color];\n\t        }\n\t      }\n\n\t      var regexString1 = '^rgba?\\\\((\\\\d{1,3}),\\\\s?(\\\\d{1,3}),',\n\t          regexString2 = '\\\\s?(\\\\d{1,3}),?\\\\s?(\\\\d{1}|0?\\\\.\\\\d{1,})?\\\\)$',\n\t          _result = new RegExp(regexString1 + regexString2, 'gi').exec(rgbColor),\n\t          alpha = parseFloat(_result[4] || 1);\n\n\t      if (_result) {\n\t        colorObj = {\n\t          r: parseInt(_result[1], 10),\n\t          g: parseInt(_result[2], 10),\n\t          b: parseInt(_result[3], 10),\n\t          a: alpha != null && !isNaN(alpha) ? alpha : 1\n\t        };\n\t      }\n\t    }\n\n\t    return colorObj;\n\t  };\n\t  /*\n\t    Method to parse string into array.\n\t    @private\n\t    @param {String, Number} String or number to parse.\n\t    @returns {Array} Parsed array.\n\t  */\n\n\n\t  Deltas.prototype._strToArr = function _strToArr(string) {\n\t    var arr = [];\n\t    // plain number\n\t    if (typeof string === 'number' && !isNaN(string)) {\n\t      arr.push(h.parseUnit(string));\n\t      return arr;\n\t    }\n\t    // string array\n\t    string.trim().split(/\\s+/gim).forEach(function (str) {\n\t      arr.push(h.parseUnit(h.parseIfRand(str)));\n\t    });\n\t    return arr;\n\t  };\n\n\t  return Deltas;\n\t}();\n\n\texports.default = Deltas;\n\n/***/ }),\n/* 126 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar h = __webpack_require__(71);\n\n\tvar Delta = function () {\n\t  function Delta() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\t    (0, _classCallCheck3.default)(this, Delta);\n\n\t    this._o = o;\n\t    this._createTween(o.tweenOptions);\n\t    // initial properties render\n\t    !this._o.isChained && this.refresh(true);\n\t  }\n\t  /*\n\t    Method to call `_refresh` method on `tween`.\n\t    Use switch between `0` and `1` progress for delta value.\n\t    @public\n\t    @param {Boolean} If refresh before start time or after.\n\t    @returns this.\n\t  */\n\n\n\t  Delta.prototype.refresh = function refresh(isBefore) {\n\t    this._previousValues = [];\n\n\t    var deltas = this._o.deltas;\n\t    for (var i = 0; i < deltas.length; i++) {\n\t      var name = deltas[i].name;\n\t      this._previousValues.push({\n\t        name: name, value: this._o.props[name]\n\t      });\n\t    }\n\n\t    this.tween._refresh(isBefore);\n\t    return this;\n\t  };\n\t  /*\n\t    Method to restore all saved properties from `_previousValues` array.\n\t    @public\n\t    @returns this.\n\t  */\n\n\n\t  Delta.prototype.restore = function restore() {\n\t    var prev = this._previousValues;\n\t    for (var i = 0; i < prev.length; i++) {\n\t      var record = prev[i];\n\t      this._o.props[record.name] = record.value;\n\t    }\n\t    return this;\n\t  };\n\t  /*\n\t    Method to create tween of the delta.\n\t    @private\n\t    @param {Object} Options object.\n\t  */\n\n\n\t  Delta.prototype._createTween = function _createTween() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n\t    var it = this;\n\t    o.callbackOverrides = {\n\t      onUpdate: function onUpdate(ep, p) {\n\t        it._calcCurrentProps(ep, p);\n\t      }\n\t    };\n\n\t    // if not chained - add the onRefresh callback\n\t    // to refresh the tween when needed\n\t    if (!this._o.isChained) {\n\t      o.callbackOverrides.onRefresh = function (isBefore, ep, p) {\n\t        it._calcCurrentProps(ep, p);\n\t      };\n\t    }\n\n\t    o.callbacksContext = this._o.callbacksContext;\n\t    this.tween = new _tween2.default(o);\n\t  };\n\t  /*\n\t    Method to calculate current progress of the deltas.\n\t    @private\n\t    @param {Number} Eased progress to calculate - [0..1].\n\t    @param {Number} Progress to calculate - [0..1].\n\t  */\n\n\n\t  Delta.prototype._calcCurrentProps = function _calcCurrentProps(easedProgress, p) {\n\t    var deltas = this._o.deltas;\n\t    for (var i = 0; i < deltas.length; i++) {\n\t      var type = deltas[i].type;\n\t      this['_calcCurrent_' + type](deltas[i], easedProgress, p);\n\t    }\n\t  };\n\t  /*\n\t    Method to calc the current color delta value.\n\t    @param {Object} Delta\n\t    @param {Number} Eased progress [0..1].\n\t    @param {Number} Plain progress [0..1].\n\t  */\n\n\n\t  Delta.prototype._calcCurrent_color = function _calcCurrent_color(delta, ep, p) {\n\t    var r,\n\t        g,\n\t        b,\n\t        a,\n\t        start = delta.start,\n\t        d = delta.delta;\n\t    if (!delta.curve) {\n\t      r = parseInt(start.r + ep * d.r, 10);\n\t      g = parseInt(start.g + ep * d.g, 10);\n\t      b = parseInt(start.b + ep * d.b, 10);\n\t      a = parseFloat(start.a + ep * d.a);\n\t    } else {\n\t      var cp = delta.curve(p);\n\t      r = parseInt(cp * (start.r + p * d.r), 10);\n\t      g = parseInt(cp * (start.g + p * d.g), 10);\n\t      b = parseInt(cp * (start.b + p * d.b), 10);\n\t      a = parseFloat(cp * (start.a + p * d.a));\n\t    }\n\t    this._o.props[delta.name] = 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n\t  };\n\t  /*\n\t    Method to calc the current number delta value.\n\t    @param {Object} Delta\n\t    @param {Number} Eased progress [0..1].\n\t    @param {Number} Plain progress [0..1].\n\t  */\n\n\n\t  Delta.prototype._calcCurrent_number = function _calcCurrent_number(delta, ep, p) {\n\t    this._o.props[delta.name] = !delta.curve ? delta.start + ep * delta.delta : delta.curve(p) * (delta.start + p * delta.delta);\n\t  };\n\t  /*\n\t    Method to calc the current number with units delta value.\n\t    @param {Object} Delta\n\t    @param {Number} Eased progress [0..1].\n\t    @param {Number} Plain progress [0..1].\n\t  */\n\n\n\t  Delta.prototype._calcCurrent_unit = function _calcCurrent_unit(delta, ep, p) {\n\t    var currentValue = !delta.curve ? delta.start.value + ep * delta.delta : delta.curve(p) * (delta.start.value + p * delta.delta);\n\n\t    this._o.props[delta.name] = '' + currentValue + delta.end.unit;\n\t  };\n\t  /*\n\t    Method to calc the current array delta value.\n\t    @param {Object} Delta\n\t    @param {Number} Eased progress [0..1].\n\t    @param {Number} Plain progress [0..1].\n\t  */\n\n\n\t  Delta.prototype._calcCurrent_array = function _calcCurrent_array(delta, ep, p) {\n\t    // var arr,\n\t    var name = delta.name,\n\t        props = this._o.props,\n\t        string = '';\n\n\t    // to prevent GC bothering with arrays garbage\n\t    // if ( h.isArray( props[name] ) ) {\n\t    //   arr = props[name];\n\t    //   arr.length = 0;\n\t    // } else { arr = []; }\n\n\t    // just optimization to prevent curve\n\t    // calculations on every array item\n\t    var proc = delta.curve ? delta.curve(p) : null;\n\n\t    for (var i = 0; i < delta.delta.length; i++) {\n\t      var item = delta.delta[i],\n\t          dash = !delta.curve ? delta.start[i].value + ep * item.value : proc * (delta.start[i].value + p * item.value);\n\n\t      string += '' + dash + item.unit + ' ';\n\t      // arr.push({\n\t      //   string: `${dash}${item.unit}`,\n\t      //   value:  dash,\n\t      //   unit:   item.unit,\n\t      // });\n\t    }\n\t    props[name] = string;\n\t  };\n\n\t  return Delta;\n\t}();\n\n\texports.default = Delta;\n\n/***/ }),\n/* 127 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\tvar _keys = __webpack_require__(95);\n\n\tvar _keys2 = _interopRequireDefault(_keys);\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _possibleConstructorReturn2 = __webpack_require__(75);\n\n\tvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\n\tvar _inherits2 = __webpack_require__(76);\n\n\tvar _inherits3 = _interopRequireDefault(_inherits2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tvar _timeline = __webpack_require__(110);\n\n\tvar _timeline2 = _interopRequireDefault(_timeline);\n\n\tvar _tunable = __webpack_require__(116);\n\n\tvar _tunable2 = _interopRequireDefault(_tunable);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\tvar Stagger = function (_Tunable) {\n\t  (0, _inherits3.default)(Stagger, _Tunable);\n\n\t  function Stagger(options, Module) {\n\t    var _ret;\n\n\t    (0, _classCallCheck3.default)(this, Stagger);\n\n\t    var _this = (0, _possibleConstructorReturn3.default)(this, _Tunable.call(this));\n\n\t    return _ret = _this._init(options, Module), (0, _possibleConstructorReturn3.default)(_this, _ret);\n\t  }\n\t  /*\r\n\t    Method to create then chain on child modules.\r\n\t    @param {Object} Then options.\r\n\t    @return {Object} this.\r\n\t  */\n\n\n\t  Stagger.prototype.then = function then(o) {\n\t    if (o == null) {\n\t      return this;\n\t    }\n\t    for (var i = 0; i < this._modules.length; i++) {\n\t      // get child module's option and pass to the child `then`\n\t      this._modules[i].then(this._getOptionByIndex(i, o));\n\t    }\n\t    this.timeline._recalcTotalDuration();\n\t    return this;\n\t  };\n\t  /*\r\n\t    Method to tune child modules.\r\n\t    @param {Object} Tune options.\r\n\t    @return {Object} this.\r\n\t  */\n\n\n\t  Stagger.prototype.tune = function tune(o) {\n\t    if (o == null) {\n\t      return this;\n\t    }\n\t    for (var i = 0; i < this._modules.length; i++) {\n\t      // get child module's option and pass to the child `then`\n\t      this._modules[i].tune(this._getOptionByIndex(i, o));\n\t    }\n\t    this.timeline._recalcTotalDuration();\n\t    return this;\n\t  };\n\t  /*\r\n\t    Method to generate child modules.\r\n\t    @return {Object} this.\r\n\t  */\n\n\n\t  Stagger.prototype.generate = function generate() {\n\t    for (var i = 0; i < this._modules.length; i++) {\n\t      // get child module's option and pass to the child `then`\n\t      this._modules[i].generate();\n\t    }\n\t    this.timeline._recalcTotalDuration();\n\t    return this;\n\t  };\n\t  /*\r\n\t    Method to get an option by modulo and name.\r\n\t    @param {String} Name of the property to get.\r\n\t    @param {Number} Index for the modulo calculation.\r\n\t    @param {Object} Options hash to look in.\r\n\t    @return {Any} Property.\r\n\t  */\n\n\n\t  Stagger.prototype._getOptionByMod = function _getOptionByMod(name, i, store) {\n\t    var props = store[name];\n\t    // if not dom list then clone it to array\n\t    if (props + '' === '[object NodeList]' || props + '' === '[object HTMLCollection]') props = Array.prototype.slice.call(props, 0);\n\t    // get the value in array or return the value itself\n\t    var value = _h2.default.isArray(props) ? props[i % props.length] : props;\n\t    // check if value has the stagger expression, if so parse it\n\t    return _h2.default.parseIfStagger(value, i);\n\t  };\n\t  /*\r\n\t    Method to get option by modulo of index.\r\n\t    @param {Number} Index for modulo calculations.\r\n\t    @param {Object} Options hash to look in.\r\n\t  */\n\n\n\t  Stagger.prototype._getOptionByIndex = function _getOptionByIndex(i, store) {\n\t    var _this2 = this;\n\n\t    var options = {};\n\t    (0, _keys2.default)(store).forEach(function (key) {\n\t      return options[key] = _this2._getOptionByMod(key, i, store);\n\t    });\n\t    return options;\n\t  };\n\t  /*\r\n\t    Method to get total child modules quantity.\r\n\t    @param  {String} Name of quantifier in options hash.\r\n\t    @param  {Object} Options hash object.\r\n\t    @return {Number} Number of child object that should be defined.\r\n\t  */\n\n\n\t  Stagger.prototype._getChildQuantity = function _getChildQuantity(name, store) {\n\t    // if number was set\n\t    if (typeof name === 'number') {\n\t      return name;\n\t    }\n\n\t    var quantifier = store[name];\n\t    if (_h2.default.isArray(quantifier)) {\n\t      return quantifier.length;\n\t    } else if (quantifier + '' === '[object NodeList]') {\n\t      return quantifier.length;\n\t    } else if (quantifier + '' === '[object HTMLCollection]') {\n\t      return Array.prototype.slice.call(quantifier, 0).length;\n\t    } else if (quantifier instanceof HTMLElement) {\n\t      return 1;\n\t    } else if (typeof quantifier == 'string') {\n\t      return 1;\n\t    }\n\t  };\n\t  /*\r\n\t    Method to make stagger form options\r\n\t    @param {Object} Options.\r\n\t    @param {Object} Child class.\r\n\t  */\n\n\n\t  Stagger.prototype._init = function _init(options, Module) {\n\t    var count = this._getChildQuantity(options.quantifier || 'el', options);\n\t    this._createTimeline(options);this._modules = [];\n\t    for (var i = 0; i < count; i++) {\n\t      // get child module's option\n\t      var option = this._getOptionByIndex(i, options);\n\t      option.isRunLess = true;\n\t      // set index of the module\n\t      option.index = i;\n\t      // create child module\n\t      var module = new Module(option);this._modules.push(module);\n\t      // add child module's timeline to the self timeline\n\t      this.timeline.add(module);\n\t    }\n\t    return this;\n\t  };\n\t  /*\r\n\t    Method to create timeline.\r\n\t    @param {Object} Timeline options.\r\n\t  */\n\n\n\t  Stagger.prototype._createTimeline = function _createTimeline() {\n\t    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n\t    this.timeline = new _timeline2.default(options.timeline);\n\t  };\n\n\t  /* @overrides @ Tweenable */\n\n\n\t  Stagger.prototype._makeTween = function _makeTween() {};\n\n\t  Stagger.prototype._makeTimeline = function _makeTimeline() {};\n\n\t  return Stagger;\n\t}(_tunable2.default);\n\n\tmodule.exports = function (Module) {\n\t  return function (options) {\n\t    return new Stagger(options, Module);\n\t  };\n\t};\n\n/***/ }),\n/* 128 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\texports.__esModule = true;\n\n\tvar _classCallCheck2 = __webpack_require__(74);\n\n\tvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\n\tvar _h = __webpack_require__(71);\n\n\tvar _h2 = _interopRequireDefault(_h);\n\n\tvar _tween = __webpack_require__(101);\n\n\tvar _tween2 = _interopRequireDefault(_tween);\n\n\tvar _timeline = __webpack_require__(110);\n\n\tvar _timeline2 = _interopRequireDefault(_timeline);\n\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n\t/*\r\n\t  Class for toggling opacity on bunch of elements\r\n\t  @class Spriter\r\n\t  @todo\r\n\t    - add isForce3d option\r\n\t    - add run new option merging\r\n\t    - add then chains\r\n\t*/\n\tvar Spriter = function () {\n\t  /*\r\n\t    Defaults/APIs\r\n\t  */\n\t  Spriter.prototype._declareDefaults = function _declareDefaults() {\n\t    this._defaults = {\n\t      /*\r\n\t        Duration\r\n\t        @property duration\r\n\t        @type     {Number}\r\n\t      */\n\t      duration: 500,\n\t      /*\r\n\t        Delay\r\n\t        @property delay\r\n\t        @type     {Number}\r\n\t      */\n\t      delay: 0,\n\t      /*\r\n\t        Easing. Please see the \r\n\t        [timeline module parseEasing function](timeline.coffee.html#parseEasing)\r\n\t        for all avaliable options.\r\n\t          @property easing\r\n\t        @type     {String, Function}\r\n\t      */\n\t      easing: 'linear.none',\n\t      /*\r\n\t        Repeat times count\r\n\t        \r\n\t        @property repeat\r\n\t        @type     {Number}\r\n\t      */\n\t      repeat: 0,\n\t      /*\r\n\t        Yoyo option defines if animation should be altered on repeat.\r\n\t        \r\n\t        @property yoyo\r\n\t        @type     {Boolean}\r\n\t      */\n\t      yoyo: false,\n\t      /*\r\n\t        isRunLess option prevents animation from running immediately after\r\n\t        initialization.\r\n\t        \r\n\t        @property isRunLess\r\n\t        @type     {Boolean}\r\n\t      */\n\t      isRunLess: false,\n\t      /*\r\n\t        isShowEnd option defines if the last frame should be shown when\r\n\t        animation completed.\r\n\t        \r\n\t        @property isShowEnd\r\n\t        @type     {Boolean}\r\n\t      */\n\t      isShowEnd: false,\n\t      /*\r\n\t        onStart callback will be called once on animation start.\r\n\t        \r\n\t        @property onStart\r\n\t        @type     {Function}\r\n\t      */\n\t      onStart: null,\n\t      /*\r\n\t        onUpdate callback will be called on every frame of the animation.\r\n\t        The current progress in range **[0,1]** will be passed to the callback.\r\n\t        \r\n\t        @property onUpdate\r\n\t        @type     {Function}\r\n\t      */\n\t      onUpdate: null,\n\t      /*\r\n\t        onComplete callback will be called once on animation complete.\r\n\t        \r\n\t        @property onComplete\r\n\t        @type     {Function}\r\n\t      */\n\t      onComplete: null\n\t    };\n\t  };\n\n\t  function Spriter() {\n\t    var o = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\t    (0, _classCallCheck3.default)(this, Spriter);\n\n\t    this.o = o;\n\t    if (!this.o.el) {\n\t      return _h2.default.error('No \"el\" option specified, aborting');\n\t    }\n\t    this._vars();this._declareDefaults();this._extendDefaults();this._parseFrames();\n\t    if (this._frames.length <= 2) _h2.default.warn('Spriter: only ' + this._frames.length + ' frames found');\n\t    if (this._frames.length < 1) _h2.default.error(\"Spriter: there is no frames to animate, aborting\");\n\t    this._createTween();\n\t    return this;\n\t  }\n\t  /*\r\n\t    Method to declare some variables.\r\n\t    \r\n\t    @method run\r\n\t    @param  {Object} New options\r\n\t    @todo   Implement new object merging\r\n\t  */\n\n\n\t  Spriter.prototype._vars = function _vars() {\n\t    this._props = _h2.default.cloneObj(this.o);\n\t    this.el = this.o.el;\n\t    this._frames = [];\n\t  };\n\t  /*\r\n\t    Method to run the spriter on demand.\r\n\t    \r\n\t    @method run\r\n\t    @param  {Object} New options\r\n\t    @todo   Implement new object merging\r\n\t  */\n\n\n\t  Spriter.prototype.run = function run(o) {\n\t    return this.timeline.play();\n\t  };\n\t  /*\r\n\t    Method to extend _props by options(this.o)\r\n\t    \r\n\t    @method _extendDefaults\r\n\t  */\n\n\n\t  Spriter.prototype._extendDefaults = function _extendDefaults() {\n\t    return _h2.default.extend(this._props, this._defaults);\n\t  };\n\t  /*\r\n\t    Method to parse frames as child nodes of el.\r\n\t    \r\n\t    @method _parseFrames\r\n\t  */\n\n\n\t  Spriter.prototype._parseFrames = function _parseFrames() {\n\t    this._frames = Array.prototype.slice.call(this.el.children, 0);\n\t    this._frames.forEach(function (frame, i) {\n\t      return frame.style.opacity = 0;\n\t    });\n\t    this._frameStep = 1 / this._frames.length;\n\t  };\n\n\t  /*\r\n\t    Method to create tween and timeline and supply callbacks.\r\n\t    \r\n\t    @method _createTween\r\n\t  */\n\n\n\t  Spriter.prototype._createTween = function _createTween() {\n\t    var _this = this;\n\n\t    this._tween = new _tween2.default({\n\t      duration: this._props.duration,\n\t      delay: this._props.delay,\n\t      yoyo: this._props.yoyo,\n\t      repeat: this._props.repeat,\n\t      easing: this._props.easing,\n\t      onStart: function onStart() {\n\t        return _this._props.onStart && _this._props.onStart();\n\t      },\n\t      onComplete: function onComplete() {\n\t        return _this._props.onComplete && _this._props.onComplete();\n\t      },\n\t      onUpdate: function onUpdate(p) {\n\t        return _this._setProgress(p);\n\t      }\n\t    });\n\t    this.timeline = new _timeline2.default();this.timeline.add(this._tween);\n\t    if (!this._props.isRunLess) this._startTween();\n\t  };\n\n\t  /*\r\n\t    Method to start tween\r\n\t    \r\n\t    @method _startTween\r\n\t  */\n\n\n\t  Spriter.prototype._startTween = function _startTween() {\n\t    var _this2 = this;\n\n\t    setTimeout(function () {\n\t      return _this2.timeline.play();\n\t    }, 1);\n\t  };\n\t  /*\r\n\t    Method to set progress of the sprite\r\n\t    \r\n\t    @method _setProgress\r\n\t    @param  {Number} Progress in range **[0,1]**\r\n\t  */\n\n\n\t  Spriter.prototype._setProgress = function _setProgress(p) {\n\t    // get the frame number\n\t    var proc = Math.floor(p / this._frameStep);\n\t    // react only if frame changes\n\t    if (this._prevFrame != this._frames[proc]) {\n\t      // if previous frame isnt current one, hide it\n\t      if (this._prevFrame) {\n\t        this._prevFrame.style.opacity = 0;\n\t      }\n\t      // if end of animation and isShowEnd flag was specified\n\t      // then show the last frame else show current frame\n\t      var currentNum = p === 1 && this._props.isShowEnd ? proc - 1 : proc;\n\t      // show the current frame\n\t      if (this._frames[currentNum]) {\n\t        this._frames[currentNum].style.opacity = 1;\n\t      }\n\t      // set previous frame as current\n\t      this._prevFrame = this._frames[proc];\n\t    }\n\t    if (this._props.onUpdate) {\n\t      this._props.onUpdate(p);\n\t    }\n\t  };\n\n\t  return Spriter;\n\t}();\n\n\texports.default = Spriter;\n\n/***/ }),\n/* 129 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar MotionPath, Timeline, Tween, h, resize,\n\t  bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };\n\n\th = __webpack_require__(71);\n\n\tresize = __webpack_require__(130);\n\n\tTween = __webpack_require__(101)[\"default\"];\n\n\tTimeline = __webpack_require__(110)[\"default\"];\n\n\tMotionPath = (function() {\n\t  MotionPath.prototype.defaults = {\n\t    path: null,\n\t    curvature: {\n\t      x: '75%',\n\t      y: '50%'\n\t    },\n\t    isCompositeLayer: true,\n\t    delay: 0,\n\t    duration: 1000,\n\t    easing: null,\n\t    repeat: 0,\n\t    yoyo: false,\n\t    onStart: null,\n\t    onComplete: null,\n\t    onUpdate: null,\n\t    offsetX: 0,\n\t    offsetY: 0,\n\t    angleOffset: null,\n\t    pathStart: 0,\n\t    pathEnd: 1,\n\t    motionBlur: 0,\n\t    transformOrigin: null,\n\t    isAngle: false,\n\t    isReverse: false,\n\t    isRunLess: false,\n\t    isPresetPosition: true\n\t  };\n\n\t  function MotionPath(o1) {\n\t    this.o = o1 != null ? o1 : {};\n\t    this.calcHeight = bind(this.calcHeight, this);\n\t    if (this.vars()) {\n\t      return;\n\t    }\n\t    this.createTween();\n\t    this;\n\t  }\n\n\t  MotionPath.prototype.vars = function() {\n\t    this.getScaler = h.bind(this.getScaler, this);\n\t    this.resize = resize;\n\t    this.props = h.cloneObj(this.defaults);\n\t    this.extendOptions(this.o);\n\t    this.isMotionBlurReset = h.isSafari || h.isIE;\n\t    this.isMotionBlurReset && (this.props.motionBlur = 0);\n\t    this.history = [h.cloneObj(this.props)];\n\t    return this.postVars();\n\t  };\n\n\t  MotionPath.prototype.curveToPath = function(o) {\n\t    var angle, curvature, curvatureX, curvatureY, curvePoint, curveXPoint, dX, dY, endPoint, path, percent, radius, start;\n\t    path = document.createElementNS(h.NS, 'path');\n\t    start = o.start;\n\t    endPoint = {\n\t      x: start.x + o.shift.x,\n\t      y: start.x + o.shift.y\n\t    };\n\t    curvature = o.curvature;\n\t    dX = o.shift.x;\n\t    dY = o.shift.y;\n\t    radius = Math.sqrt(dX * dX + dY * dY);\n\t    percent = radius / 100;\n\t    angle = Math.atan(dY / dX) * (180 / Math.PI) + 90;\n\t    if (o.shift.x < 0) {\n\t      angle = angle + 180;\n\t    }\n\t    curvatureX = h.parseUnit(curvature.x);\n\t    curvatureX = curvatureX.unit === '%' ? curvatureX.value * percent : curvatureX.value;\n\t    curveXPoint = h.getRadialPoint({\n\t      center: {\n\t        x: start.x,\n\t        y: start.y\n\t      },\n\t      radius: curvatureX,\n\t      angle: angle\n\t    });\n\t    curvatureY = h.parseUnit(curvature.y);\n\t    curvatureY = curvatureY.unit === '%' ? curvatureY.value * percent : curvatureY.value;\n\t    curvePoint = h.getRadialPoint({\n\t      center: {\n\t        x: curveXPoint.x,\n\t        y: curveXPoint.y\n\t      },\n\t      radius: curvatureY,\n\t      angle: angle + 90\n\t    });\n\t    path.setAttribute('d', \"M\" + start.x + \",\" + start.y + \" Q\" + curvePoint.x + \",\" + curvePoint.y + \" \" + endPoint.x + \",\" + endPoint.y);\n\t    return path;\n\t  };\n\n\t  MotionPath.prototype.postVars = function() {\n\t    this.props.pathStart = h.clamp(this.props.pathStart, 0, 1);\n\t    this.props.pathEnd = h.clamp(this.props.pathEnd, this.props.pathStart, 1);\n\t    this.angle = 0;\n\t    this.speedX = 0;\n\t    this.speedY = 0;\n\t    this.blurX = 0;\n\t    this.blurY = 0;\n\t    this.prevCoords = {};\n\t    this.blurAmount = 20;\n\t    this.props.motionBlur = h.clamp(this.props.motionBlur, 0, 1);\n\t    this.onUpdate = this.props.onUpdate;\n\t    if (!this.o.el) {\n\t      h.error('Missed \"el\" option. It could be a selector, DOMNode or another module.');\n\t      return true;\n\t    }\n\t    this.el = this.parseEl(this.props.el);\n\t    this.props.motionBlur > 0 && this.createFilter();\n\t    this.path = this.getPath();\n\t    if (!this.path.getAttribute('d')) {\n\t      h.error('Path has no coordinates to work with, aborting');\n\t      return true;\n\t    }\n\t    this.len = this.path.getTotalLength();\n\t    this.slicedLen = this.len * (this.props.pathEnd - this.props.pathStart);\n\t    this.startLen = this.props.pathStart * this.len;\n\t    this.fill = this.props.fill;\n\t    if (this.fill != null) {\n\t      this.container = this.parseEl(this.props.fill.container);\n\t      this.fillRule = this.props.fill.fillRule || 'all';\n\t      this.getScaler();\n\t      if (this.container != null) {\n\t        this.removeEvent(this.container, 'onresize', this.getScaler);\n\t        return this.addEvent(this.container, 'onresize', this.getScaler);\n\t      }\n\t    }\n\t  };\n\n\t  MotionPath.prototype.addEvent = function(el, type, handler) {\n\t    return el.addEventListener(type, handler, false);\n\t  };\n\n\t  MotionPath.prototype.removeEvent = function(el, type, handler) {\n\t    return el.removeEventListener(type, handler, false);\n\t  };\n\n\t  MotionPath.prototype.createFilter = function() {\n\t    var div, svg;\n\t    div = document.createElement('div');\n\t    this.filterID = \"filter-\" + (h.getUniqID());\n\t    div.innerHTML = \"<svg id=\\\"svg-\" + this.filterID + \"\\\"\\n    style=\\\"visibility:hidden; width:0px; height:0px\\\">\\n  <filter id=\\\"\" + this.filterID + \"\\\" y=\\\"-20\\\" x=\\\"-20\\\" width=\\\"40\\\" height=\\\"40\\\">\\n    <feOffset\\n      id=\\\"blur-offset\\\" in=\\\"SourceGraphic\\\"\\n      dx=\\\"0\\\" dy=\\\"0\\\" result=\\\"offset2\\\"></feOffset>\\n    <feGaussianblur\\n      id=\\\"blur\\\" in=\\\"offset2\\\"\\n      stdDeviation=\\\"0,0\\\" result=\\\"blur2\\\"></feGaussianblur>\\n    <feMerge>\\n      <feMergeNode in=\\\"SourceGraphic\\\"></feMergeNode>\\n      <feMergeNode in=\\\"blur2\\\"></feMergeNode>\\n    </feMerge>\\n  </filter>\\n</svg>\";\n\t    svg = div.querySelector(\"#svg-\" + this.filterID);\n\t    this.filter = svg.querySelector('#blur');\n\t    this.filterOffset = svg.querySelector('#blur-offset');\n\t    document.body.insertBefore(svg, document.body.firstChild);\n\t    this.el.style['filter'] = \"url(#\" + this.filterID + \")\";\n\t    return this.el.style[h.prefix.css + \"filter\"] = \"url(#\" + this.filterID + \")\";\n\t  };\n\n\t  MotionPath.prototype.parseEl = function(el) {\n\t    if (typeof el === 'string') {\n\t      return document.querySelector(el);\n\t    }\n\t    if (el instanceof HTMLElement) {\n\t      return el;\n\t    }\n\t    if (el._setProp != null) {\n\t      this.isModule = true;\n\t      return el;\n\t    }\n\t  };\n\n\t  MotionPath.prototype.getPath = function() {\n\t    var path;\n\t    path = h.parsePath(this.props.path);\n\t    if (path) {\n\t      return path;\n\t    }\n\t    if (this.props.path.x || this.props.path.y) {\n\t      return this.curveToPath({\n\t        start: {\n\t          x: 0,\n\t          y: 0\n\t        },\n\t        shift: {\n\t          x: this.props.path.x || 0,\n\t          y: this.props.path.y || 0\n\t        },\n\t        curvature: {\n\t          x: this.props.curvature.x || this.defaults.curvature.x,\n\t          y: this.props.curvature.y || this.defaults.curvature.y\n\t        }\n\t      });\n\t    }\n\t  };\n\n\t  MotionPath.prototype.getScaler = function() {\n\t    var end, size, start;\n\t    this.cSize = {\n\t      width: this.container.offsetWidth || 0,\n\t      height: this.container.offsetHeight || 0\n\t    };\n\t    start = this.path.getPointAtLength(0);\n\t    end = this.path.getPointAtLength(this.len);\n\t    size = {};\n\t    this.scaler = {};\n\t    size.width = end.x >= start.x ? end.x - start.x : start.x - end.x;\n\t    size.height = end.y >= start.y ? end.y - start.y : start.y - end.y;\n\t    switch (this.fillRule) {\n\t      case 'all':\n\t        this.calcWidth(size);\n\t        return this.calcHeight(size);\n\t      case 'width':\n\t        this.calcWidth(size);\n\t        return this.scaler.y = this.scaler.x;\n\t      case 'height':\n\t        this.calcHeight(size);\n\t        return this.scaler.x = this.scaler.y;\n\t    }\n\t  };\n\n\t  MotionPath.prototype.calcWidth = function(size) {\n\t    this.scaler.x = this.cSize.width / size.width;\n\t    return !isFinite(this.scaler.x) && (this.scaler.x = 1);\n\t  };\n\n\t  MotionPath.prototype.calcHeight = function(size) {\n\t    this.scaler.y = this.cSize.height / size.height;\n\t    return !isFinite(this.scaler.y) && (this.scaler.y = 1);\n\t  };\n\n\t  MotionPath.prototype.run = function(o) {\n\t    var fistItem, key, value;\n\t    if (o) {\n\t      fistItem = this.history[0];\n\t      for (key in o) {\n\t        value = o[key];\n\t        if (h.callbacksMap[key] || h.tweenOptionMap[key]) {\n\t          h.warn(\"the property \\\"\" + key + \"\\\" property can not be overridden on run yet\");\n\t          delete o[key];\n\t        } else {\n\t          this.history[0][key] = value;\n\t        }\n\t      }\n\t      this.tuneOptions(o);\n\t    }\n\t    return this.startTween();\n\t  };\n\n\t  MotionPath.prototype.createTween = function() {\n\t    this.tween = new Tween({\n\t      duration: this.props.duration,\n\t      delay: this.props.delay,\n\t      yoyo: this.props.yoyo,\n\t      repeat: this.props.repeat,\n\t      easing: this.props.easing,\n\t      onStart: (function(_this) {\n\t        return function() {\n\t          var ref;\n\t          return (ref = _this.props.onStart) != null ? ref.apply(_this) : void 0;\n\t        };\n\t      })(this),\n\t      onComplete: (function(_this) {\n\t        return function() {\n\t          var ref;\n\t          _this.props.motionBlur && _this.setBlur({\n\t            blur: {\n\t              x: 0,\n\t              y: 0\n\t            },\n\t            offset: {\n\t              x: 0,\n\t              y: 0\n\t            }\n\t          });\n\t          return (ref = _this.props.onComplete) != null ? ref.apply(_this) : void 0;\n\t        };\n\t      })(this),\n\t      onUpdate: (function(_this) {\n\t        return function(p) {\n\t          return _this.setProgress(p);\n\t        };\n\t      })(this),\n\t      onFirstUpdate: (function(_this) {\n\t        return function(isForward, isYoyo) {\n\t          if (!isForward) {\n\t            return _this.history.length > 1 && _this.tuneOptions(_this.history[0]);\n\t          }\n\t        };\n\t      })(this)\n\t    });\n\t    this.timeline = new Timeline;\n\t    this.timeline.add(this.tween);\n\t    !this.props.isRunLess && this.startTween();\n\t    return this.props.isPresetPosition && this.setProgress(0, true);\n\t  };\n\n\t  MotionPath.prototype.startTween = function() {\n\t    return setTimeout(((function(_this) {\n\t      return function() {\n\t        var ref;\n\t        return (ref = _this.timeline) != null ? ref.play() : void 0;\n\t      };\n\t    })(this)), 1);\n\t  };\n\n\t  MotionPath.prototype.setProgress = function(p, isInit) {\n\t    var len, point, x, y;\n\t    len = this.startLen + (!this.props.isReverse ? p * this.slicedLen : (1 - p) * this.slicedLen);\n\t    point = this.path.getPointAtLength(len);\n\t    x = point.x + this.props.offsetX;\n\t    y = point.y + this.props.offsetY;\n\t    this._getCurrentAngle(point, len, p);\n\t    this._setTransformOrigin(p);\n\t    this._setTransform(x, y, p, isInit);\n\t    return this.props.motionBlur && this.makeMotionBlur(x, y);\n\t  };\n\n\t  MotionPath.prototype.setElPosition = function(x, y, p) {\n\t    var composite, isComposite, rotate, transform;\n\t    rotate = this.angle !== 0 ? \"rotate(\" + this.angle + \"deg)\" : '';\n\t    isComposite = this.props.isCompositeLayer && h.is3d;\n\t    composite = isComposite ? 'translateZ(0)' : '';\n\t    transform = \"translate(\" + x + \"px,\" + y + \"px) \" + rotate + \" \" + composite;\n\t    return h.setPrefixedStyle(this.el, 'transform', transform);\n\t  };\n\n\t  MotionPath.prototype.setModulePosition = function(x, y) {\n\t    this.el._setProp({\n\t      shiftX: x + \"px\",\n\t      shiftY: y + \"px\",\n\t      angle: this.angle\n\t    });\n\t    return this.el._draw();\n\t  };\n\n\t  MotionPath.prototype._getCurrentAngle = function(point, len, p) {\n\t    var atan, isTransformFunOrigin, prevPoint, x1, x2;\n\t    isTransformFunOrigin = typeof this.props.transformOrigin === 'function';\n\t    if (this.props.isAngle || (this.props.angleOffset != null) || isTransformFunOrigin) {\n\t      prevPoint = this.path.getPointAtLength(len - 1);\n\t      x1 = point.y - prevPoint.y;\n\t      x2 = point.x - prevPoint.x;\n\t      atan = Math.atan(x1 / x2);\n\t      !isFinite(atan) && (atan = 0);\n\t      this.angle = atan * h.RAD_TO_DEG;\n\t      if ((typeof this.props.angleOffset) !== 'function') {\n\t        return this.angle += this.props.angleOffset || 0;\n\t      } else {\n\t        return this.angle = this.props.angleOffset.call(this, this.angle, p);\n\t      }\n\t    } else {\n\t      return this.angle = 0;\n\t    }\n\t  };\n\n\t  MotionPath.prototype._setTransform = function(x, y, p, isInit) {\n\t    var transform;\n\t    if (this.scaler) {\n\t      x *= this.scaler.x;\n\t      y *= this.scaler.y;\n\t    }\n\t    transform = null;\n\t    if (!isInit) {\n\t      transform = typeof this.onUpdate === \"function\" ? this.onUpdate(p, {\n\t        x: x,\n\t        y: y,\n\t        angle: this.angle\n\t      }) : void 0;\n\t    }\n\t    if (this.isModule) {\n\t      return this.setModulePosition(x, y);\n\t    } else {\n\t      if (typeof transform !== 'string') {\n\t        return this.setElPosition(x, y, p);\n\t      } else {\n\t        return h.setPrefixedStyle(this.el, 'transform', transform);\n\t      }\n\t    }\n\t  };\n\n\t  MotionPath.prototype._setTransformOrigin = function(p) {\n\t    var isTransformFunOrigin, tOrigin;\n\t    if (this.props.transformOrigin) {\n\t      isTransformFunOrigin = typeof this.props.transformOrigin === 'function';\n\t      tOrigin = !isTransformFunOrigin ? this.props.transformOrigin : this.props.transformOrigin(this.angle, p);\n\t      return h.setPrefixedStyle(this.el, 'transform-origin', tOrigin);\n\t    }\n\t  };\n\n\t  MotionPath.prototype.makeMotionBlur = function(x, y) {\n\t    var absoluteAngle, coords, dX, dY, signX, signY, tailAngle;\n\t    tailAngle = 0;\n\t    signX = 1;\n\t    signY = 1;\n\t    if ((this.prevCoords.x == null) || (this.prevCoords.y == null)) {\n\t      this.speedX = 0;\n\t      this.speedY = 0;\n\t    } else {\n\t      dX = x - this.prevCoords.x;\n\t      dY = y - this.prevCoords.y;\n\t      if (dX > 0) {\n\t        signX = -1;\n\t      }\n\t      if (signX < 0) {\n\t        signY = -1;\n\t      }\n\t      this.speedX = Math.abs(dX);\n\t      this.speedY = Math.abs(dY);\n\t      tailAngle = Math.atan(dY / dX) * (180 / Math.PI) + 90;\n\t    }\n\t    absoluteAngle = tailAngle - this.angle;\n\t    coords = this.angToCoords(absoluteAngle);\n\t    this.blurX = h.clamp((this.speedX / 16) * this.props.motionBlur, 0, 1);\n\t    this.blurY = h.clamp((this.speedY / 16) * this.props.motionBlur, 0, 1);\n\t    this.setBlur({\n\t      blur: {\n\t        x: 3 * this.blurX * this.blurAmount * Math.abs(coords.x),\n\t        y: 3 * this.blurY * this.blurAmount * Math.abs(coords.y)\n\t      },\n\t      offset: {\n\t        x: 3 * signX * this.blurX * coords.x * this.blurAmount,\n\t        y: 3 * signY * this.blurY * coords.y * this.blurAmount\n\t      }\n\t    });\n\t    this.prevCoords.x = x;\n\t    return this.prevCoords.y = y;\n\t  };\n\n\t  MotionPath.prototype.setBlur = function(o) {\n\t    if (!this.isMotionBlurReset) {\n\t      this.filter.setAttribute('stdDeviation', o.blur.x + \",\" + o.blur.y);\n\t      this.filterOffset.setAttribute('dx', o.offset.x);\n\t      return this.filterOffset.setAttribute('dy', o.offset.y);\n\t    }\n\t  };\n\n\t  MotionPath.prototype.extendDefaults = function(o) {\n\t    var key, results, value;\n\t    results = [];\n\t    for (key in o) {\n\t      value = o[key];\n\t      results.push(this[key] = value);\n\t    }\n\t    return results;\n\t  };\n\n\t  MotionPath.prototype.extendOptions = function(o) {\n\t    var key, results, value;\n\t    results = [];\n\t    for (key in o) {\n\t      value = o[key];\n\t      results.push(this.props[key] = value);\n\t    }\n\t    return results;\n\t  };\n\n\t  MotionPath.prototype.then = function(o) {\n\t    var it, key, opts, prevOptions, value;\n\t    prevOptions = this.history[this.history.length - 1];\n\t    opts = {};\n\t    for (key in prevOptions) {\n\t      value = prevOptions[key];\n\t      if (!h.callbacksMap[key] && !h.tweenOptionMap[key] || key === 'duration') {\n\t        if (o[key] == null) {\n\t          o[key] = value;\n\t        }\n\t      } else {\n\t        if (o[key] == null) {\n\t          o[key] = void 0;\n\t        }\n\t      }\n\t      if (h.tweenOptionMap[key]) {\n\t        opts[key] = key !== 'duration' ? o[key] : o[key] != null ? o[key] : prevOptions[key];\n\t      }\n\t    }\n\t    this.history.push(o);\n\t    it = this;\n\t    opts.onUpdate = (function(_this) {\n\t      return function(p) {\n\t        return _this.setProgress(p);\n\t      };\n\t    })(this);\n\t    opts.onStart = (function(_this) {\n\t      return function() {\n\t        var ref;\n\t        return (ref = _this.props.onStart) != null ? ref.apply(_this) : void 0;\n\t      };\n\t    })(this);\n\t    opts.onComplete = (function(_this) {\n\t      return function() {\n\t        var ref;\n\t        return (ref = _this.props.onComplete) != null ? ref.apply(_this) : void 0;\n\t      };\n\t    })(this);\n\t    opts.onFirstUpdate = function() {\n\t      return it.tuneOptions(it.history[this.index]);\n\t    };\n\t    opts.isChained = !o.delay;\n\t    this.timeline.append(new Tween(opts));\n\t    return this;\n\t  };\n\n\t  MotionPath.prototype.tuneOptions = function(o) {\n\t    this.extendOptions(o);\n\t    return this.postVars();\n\t  };\n\n\t  MotionPath.prototype.angToCoords = function(angle) {\n\t    var radAngle, x, y;\n\t    angle = angle % 360;\n\t    radAngle = ((angle - 90) * Math.PI) / 180;\n\t    x = Math.cos(radAngle);\n\t    y = Math.sin(radAngle);\n\t    x = x < 0 ? Math.max(x, -0.7) : Math.min(x, .7);\n\t    y = y < 0 ? Math.max(y, -0.7) : Math.min(y, .7);\n\t    return {\n\t      x: x * 1.428571429,\n\t      y: y * 1.428571429\n\t    };\n\t  };\n\n\t  return MotionPath;\n\n\t})();\n\n\tmodule.exports = MotionPath;\n\n\n/***/ }),\n/* 130 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\tvar __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;\n\t/*!\n\t  LegoMushroom @legomushroom http://legomushroom.com\n\t  MIT License 2014\n\t */\n\n\t/* istanbul ignore next */\n\t(function() {\n\t  var Main;\n\t  Main = (function() {\n\t    function Main(o) {\n\t      this.o = o != null ? o : {};\n\t      if (window.isAnyResizeEventInited) {\n\t        return;\n\t      }\n\t      this.vars();\n\t      this.redefineProto();\n\t    }\n\n\t    Main.prototype.vars = function() {\n\t      window.isAnyResizeEventInited = true;\n\t      this.allowedProtos = [HTMLDivElement, HTMLFormElement, HTMLLinkElement, HTMLBodyElement, HTMLParagraphElement, HTMLFieldSetElement, HTMLLegendElement, HTMLLabelElement, HTMLButtonElement, HTMLUListElement, HTMLOListElement, HTMLLIElement, HTMLHeadingElement, HTMLQuoteElement, HTMLPreElement, HTMLBRElement, HTMLFontElement, HTMLHRElement, HTMLModElement, HTMLParamElement, HTMLMapElement, HTMLTableElement, HTMLTableCaptionElement, HTMLImageElement, HTMLTableCellElement, HTMLSelectElement, HTMLInputElement, HTMLTextAreaElement, HTMLAnchorElement, HTMLObjectElement, HTMLTableColElement, HTMLTableSectionElement, HTMLTableRowElement];\n\t      return this.timerElements = {\n\t        img: 1,\n\t        textarea: 1,\n\t        input: 1,\n\t        embed: 1,\n\t        object: 1,\n\t        svg: 1,\n\t        canvas: 1,\n\t        tr: 1,\n\t        tbody: 1,\n\t        thead: 1,\n\t        tfoot: 1,\n\t        a: 1,\n\t        select: 1,\n\t        option: 1,\n\t        optgroup: 1,\n\t        dl: 1,\n\t        dt: 1,\n\t        br: 1,\n\t        basefont: 1,\n\t        font: 1,\n\t        col: 1,\n\t        iframe: 1\n\t      };\n\t    };\n\n\t    Main.prototype.redefineProto = function() {\n\t      var i, it, proto, t;\n\t      it = this;\n\t      return t = (function() {\n\t        var j, len, ref, results;\n\t        ref = this.allowedProtos;\n\t        results = [];\n\t        for (i = j = 0, len = ref.length; j < len; i = ++j) {\n\t          proto = ref[i];\n\t          if (proto.prototype == null) {\n\t            continue;\n\t          }\n\t          results.push((function(proto) {\n\t            var listener, remover;\n\t            listener = proto.prototype.addEventListener || proto.prototype.attachEvent;\n\t            (function(listener) {\n\t              var wrappedListener;\n\t              wrappedListener = function() {\n\t                var option;\n\t                if (this !== window || this !== document) {\n\t                  option = arguments[0] === 'onresize' && !this.isAnyResizeEventInited;\n\t                  option && it.handleResize({\n\t                    args: arguments,\n\t                    that: this\n\t                  });\n\t                }\n\t                return listener.apply(this, arguments);\n\t              };\n\t              if (proto.prototype.addEventListener) {\n\t                return proto.prototype.addEventListener = wrappedListener;\n\t              } else if (proto.prototype.attachEvent) {\n\t                return proto.prototype.attachEvent = wrappedListener;\n\t              }\n\t            })(listener);\n\t            remover = proto.prototype.removeEventListener || proto.prototype.detachEvent;\n\t            return (function(remover) {\n\t              var wrappedRemover;\n\t              wrappedRemover = function() {\n\t                this.isAnyResizeEventInited = false;\n\t                this.iframe && this.removeChild(this.iframe);\n\t                return remover.apply(this, arguments);\n\t              };\n\t              if (proto.prototype.removeEventListener) {\n\t                return proto.prototype.removeEventListener = wrappedRemover;\n\t              } else if (proto.prototype.detachEvent) {\n\t                return proto.prototype.detachEvent = wrappedListener;\n\t              }\n\t            })(remover);\n\t          })(proto));\n\t        }\n\t        return results;\n\t      }).call(this);\n\t    };\n\n\t    Main.prototype.handleResize = function(args) {\n\t      var computedStyle, el, iframe, isEmpty, isNoPos, isStatic, ref;\n\t      el = args.that;\n\t      if (!this.timerElements[el.tagName.toLowerCase()]) {\n\t        iframe = document.createElement('iframe');\n\t        el.appendChild(iframe);\n\t        iframe.style.width = '100%';\n\t        iframe.style.height = '100%';\n\t        iframe.style.position = 'absolute';\n\t        iframe.style.zIndex = -999;\n\t        iframe.style.opacity = 0;\n\t        iframe.style.top = 0;\n\t        iframe.style.left = 0;\n\t        computedStyle = window.getComputedStyle ? getComputedStyle(el) : el.currentStyle;\n\t        isNoPos = el.style.position === '';\n\t        isStatic = computedStyle.position === 'static' && isNoPos;\n\t        isEmpty = computedStyle.position === '' && el.style.position === '';\n\t        if (isStatic || isEmpty) {\n\t          el.style.position = 'relative';\n\t        }\n\t        if ((ref = iframe.contentWindow) != null) {\n\t          ref.onresize = (function(_this) {\n\t            return function(e) {\n\t              return _this.dispatchEvent(el);\n\t            };\n\t          })(this);\n\t        }\n\t        el.iframe = iframe;\n\t      } else {\n\t        this.initTimer(el);\n\t      }\n\t      return el.isAnyResizeEventInited = true;\n\t    };\n\n\t    Main.prototype.initTimer = function(el) {\n\t      var height, width;\n\t      width = 0;\n\t      height = 0;\n\t      return this.interval = setInterval((function(_this) {\n\t        return function() {\n\t          var newHeight, newWidth;\n\t          newWidth = el.offsetWidth;\n\t          newHeight = el.offsetHeight;\n\t          if (newWidth !== width || newHeight !== height) {\n\t            _this.dispatchEvent(el);\n\t            width = newWidth;\n\t            return height = newHeight;\n\t          }\n\t        };\n\t      })(this), this.o.interval || 62.5);\n\t    };\n\n\t    Main.prototype.dispatchEvent = function(el) {\n\t      var e;\n\t      if (document.createEvent) {\n\t        e = document.createEvent('HTMLEvents');\n\t        e.initEvent('onresize', false, false);\n\t        return el.dispatchEvent(e);\n\t      } else if (document.createEventObject) {\n\t        e = document.createEventObject();\n\t        return el.fireEvent('onresize', e);\n\t      } else {\n\t        return false;\n\t      }\n\t    };\n\n\t    Main.prototype.destroy = function() {\n\t      var i, it, j, len, proto, ref, results;\n\t      clearInterval(this.interval);\n\t      this.interval = null;\n\t      window.isAnyResizeEventInited = false;\n\t      it = this;\n\t      ref = this.allowedProtos;\n\t      results = [];\n\t      for (i = j = 0, len = ref.length; j < len; i = ++j) {\n\t        proto = ref[i];\n\t        if (proto.prototype == null) {\n\t          continue;\n\t        }\n\t        results.push((function(proto) {\n\t          var listener;\n\t          listener = proto.prototype.addEventListener || proto.prototype.attachEvent;\n\t          if (proto.prototype.addEventListener) {\n\t            proto.prototype.addEventListener = Element.prototype.addEventListener;\n\t          } else if (proto.prototype.attachEvent) {\n\t            proto.prototype.attachEvent = Element.prototype.attachEvent;\n\t          }\n\t          if (proto.prototype.removeEventListener) {\n\t            return proto.prototype.removeEventListener = Element.prototype.removeEventListener;\n\t          } else if (proto.prototype.detachEvent) {\n\t            return proto.prototype.detachEvent = Element.prototype.detachEvent;\n\t          }\n\t        })(proto));\n\t      }\n\t      return results;\n\t    };\n\n\t    return Main;\n\n\t  })();\n\t  if (true) {\n\t    return !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = function() {\n\t      return new Main;\n\t    }.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));\n\t  } else if ((typeof module === \"object\") && (typeof module.exports === \"object\")) {\n\t    return module.exports = new Main;\n\t  } else {\n\t    if (typeof window !== \"undefined\" && window !== null) {\n\t      window.AnyResizeEvent = Main;\n\t    }\n\t    return typeof window !== \"undefined\" && window !== null ? window.anyResizeEvent = new Main : void 0;\n\t  }\n\t})();\n\n\n/***/ })\n/******/ ])\n});\n;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/mo-js/build/mo.js\n// module id = 23\n// module chunks = 0 1","!function () {\r\n\t\"use strict\";\r\n\tif (\"undefined\" != typeof window) {\r\n\t\tvar t = -1 !== window.navigator.userAgent.indexOf(\"Edge/16.\");\r\n\t\tif (\"objectFit\" in document.documentElement.style != !1 && !t) return void(window.objectFitPolyfill = function () {\r\n\t\t\treturn !1\r\n\t\t});\r\n\t\tvar e = function (t) {\r\n\t\t\tvar e = window.getComputedStyle(t, null), i = e.getPropertyValue(\"position\"),\r\n\t\t\t\tn = e.getPropertyValue(\"overflow\"), o = e.getPropertyValue(\"display\");\r\n\t\t\ti && \"static\" !== i || (t.style.position = \"relative\"), \"hidden\" !== n && (t.style.overflow = \"hidden\"), o && \"inline\" !== o || (t.style.display = \"block\"), 0 === t.clientHeight && (t.style.height = \"100%\"), -1 === t.className.indexOf(\"object-fit-polyfill\") && (t.className = t.className + \" object-fit-polyfill\")\r\n\t\t}, i = function (t) {\r\n\t\t\tvar e = window.getComputedStyle(t, null), i = {\r\n\t\t\t\t\"max-width\": \"none\",\r\n\t\t\t\t\"max-height\": \"none\",\r\n\t\t\t\t\"min-width\": \"0px\",\r\n\t\t\t\t\"min-height\": \"0px\",\r\n\t\t\t\ttop: \"auto\",\r\n\t\t\t\tright: \"auto\",\r\n\t\t\t\tbottom: \"auto\",\r\n\t\t\t\tleft: \"auto\",\r\n\t\t\t\t\"margin-top\": \"0px\",\r\n\t\t\t\t\"margin-right\": \"0px\",\r\n\t\t\t\t\"margin-bottom\": \"0px\",\r\n\t\t\t\t\"margin-left\": \"0px\"\r\n\t\t\t};\r\n\t\t\tfor (var n in i) {\r\n\t\t\t\te.getPropertyValue(n) !== i[n] && (t.style[n] = i[n])\r\n\t\t\t}\r\n\t\t}, n = function (t, e, i) {\r\n\t\t\tvar n, o, l, a, d;\r\n\t\t\tif (i = i.split(\" \"), i.length < 2 && (i[1] = i[0]), \"x\" === t) n = i[0], o = i[1], l = \"left\", a = \"right\", d = e.clientWidth; else {\r\n\t\t\t\tif (\"y\" !== t) return;\r\n\t\t\t\tn = i[1], o = i[0], l = \"top\", a = \"bottom\", d = e.clientHeight\r\n\t\t\t}\r\n\t\t\treturn n === l || o === l ? void(e.style[l] = \"0\") : n === a || o === a ? void(e.style[a] = \"0\") : \"center\" === n || \"50%\" === n ? (e.style[l] = \"50%\", void(e.style[\"margin-\" + l] = d / -2 + \"px\")) : n.indexOf(\"%\") >= 0 ? (n = parseInt(n), void(n < 50 ? (e.style[l] = n + \"%\", e.style[\"margin-\" + l] = d * (n / -100) + \"px\") : (n = 100 - n, e.style[a] = n + \"%\", e.style[\"margin-\" + a] = d * (n / -100) + \"px\"))) : void(e.style[l] = n)\r\n\t\t}, o = function (t) {\r\n\t\t\tvar o = t.dataset ? t.dataset.objectFit : t.getAttribute(\"data-object-fit\"),\r\n\t\t\t\tl = t.dataset ? t.dataset.objectPosition : t.getAttribute(\"data-object-position\");\r\n\t\t\to = o || \"cover\", l = l || \"50% 50%\";\r\n\t\t\tvar a = t.parentNode;\r\n\t\t\te(a), i(t), t.style.position = \"absolute\", t.style.height = \"100%\", t.style.width = \"auto\", \"scale-down\" === o && (t.style.height = \"auto\", t.clientWidth < a.clientWidth && t.clientHeight < a.clientHeight ? (n(\"x\", t, l), n(\"y\", t, l)) : (o = \"contain\", t.style.height = \"100%\")), \"none\" === o ? (t.style.width = \"auto\", t.style.height = \"auto\", n(\"x\", t, l), n(\"y\", t, l)) : \"cover\" === o && t.clientWidth > a.clientWidth || \"contain\" === o && t.clientWidth < a.clientWidth ? (t.style.top = \"0\", t.style.marginTop = \"0\", n(\"x\", t, l)) : \"scale-down\" !== o && (t.style.width = \"100%\", t.style.height = \"auto\", t.style.left = \"0\", t.style.marginLeft = \"0\", n(\"y\", t, l))\r\n\t\t}, l = function (e) {\r\n\t\t\tif (void 0 === e) e = document.querySelectorAll(\"[data-object-fit]\"); else if (e && e.nodeName) e = [e]; else {\r\n\t\t\t\tif (\"object\" != typeof e || !e.length || !e[0].nodeName) return !1;\r\n\t\t\t\te = e\r\n\t\t\t}\r\n\t\t\tfor (var i = 0; i < e.length; i++) if (e[i].nodeName) {\r\n\t\t\t\tvar n = e[i].nodeName.toLowerCase();\r\n\t\t\t\t\"img\" !== n || t ? \"video\" === n && (e[i].readyState > 0 ? o(e[i]) : e[i].addEventListener(\"loadedmetadata\", function () {\r\n\t\t\t\t\to(this)\r\n\t\t\t\t})) : e[i].complete ? o(e[i]) : e[i].addEventListener(\"load\", function () {\r\n\t\t\t\t\to(this)\r\n\t\t\t\t})\r\n\t\t\t}\r\n\t\t\treturn !0\r\n\t\t};\r\n\t\tdocument.addEventListener(\"DOMContentLoaded\", function () {\r\n\t\t\tl()\r\n\t\t}), window.addEventListener(\"resize\", function () {\r\n\t\t\tl()\r\n\t\t}), window.objectFitPolyfill = l\r\n\r\n\t}\r\n}();\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./js/lib/objectFitPolyfill.min.js\n// module id = 32\n// module chunks = 0","(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n\ttypeof define === 'function' && define.amd ? define(factory) :\n\t(global.scrollama = factory());\n}(this, (function () { 'use strict';\n\n// DOM helper functions\n\n// private\nfunction selectionToArray(selection) {\n  var len = selection.length;\n  var result = [];\n  for (var i = 0; i < len; i += 1) {\n    result.push(selection[i]);\n  }\n  return result;\n}\n\n// public\nfunction select(selector) {\n  if (selector instanceof Element) { return selector; }\n  else if (typeof selector === 'string')\n    { return document.querySelector(selector); }\n  return null;\n}\n\nfunction selectAll(selector, parent) {\n  if ( parent === void 0 ) parent = document;\n\n  if (typeof selector === 'string') {\n    return selectionToArray(parent.querySelectorAll(selector));\n  } else if (selector instanceof Element) {\n    return selectionToArray([selector]);\n  } else if (selector instanceof NodeList) {\n    return selectionToArray(selector);\n  } else if (selector instanceof Array) {\n    return selector;\n  }\n  return [];\n}\n\nfunction getStepId(ref) {\n  var id = ref.id;\n  var i = ref.i;\n\n  return (\"scrollama__debug-step--\" + id + \"-\" + i);\n}\n\nfunction getOffsetId(ref) {\n  var id = ref.id;\n\n  return (\"scrollama__debug-offset--\" + id);\n}\n\n// SETUP\n\nfunction setupOffset(ref) {\n  var id = ref.id;\n  var offsetVal = ref.offsetVal;\n  var stepClass = ref.stepClass;\n\n  var el = document.createElement('div');\n  el.setAttribute('id', getOffsetId({ id: id }));\n  el.setAttribute('class', 'scrollama__debug-offset');\n\n  el.style.position = 'fixed';\n  el.style.left = '0';\n  el.style.width = '100%';\n  el.style.height = '0px';\n  el.style.borderTop = '2px dashed black';\n  el.style.zIndex = '9999';\n\n  var text = document.createElement('p');\n  text.innerText = \"\\\".\" + stepClass + \"\\\" trigger: \" + offsetVal;\n  text.style.fontSize = '12px';\n  text.style.fontFamily = 'monospace';\n  text.style.color = 'black';\n  text.style.margin = '0';\n  text.style.padding = '6px';\n  el.appendChild(text);\n  document.body.appendChild(el);\n}\n\nfunction setup(ref) {\n  var id = ref.id;\n  var offsetVal = ref.offsetVal;\n  var stepEl = ref.stepEl;\n\n  var stepClass = stepEl[0].getAttribute('class');\n  setupOffset({ id: id, offsetVal: offsetVal, stepClass: stepClass });\n}\n\n// UPDATE\nfunction updateOffset(ref) {\n  var id = ref.id;\n  var offsetMargin = ref.offsetMargin;\n  var offsetVal = ref.offsetVal;\n\n  var idVal = getOffsetId({ id: id });\n  var el = document.querySelector((\"#\" + idVal));\n  el.style.top = offsetMargin + \"px\";\n}\n\nfunction update(ref) {\n  var id = ref.id;\n  var stepOffsetHeight = ref.stepOffsetHeight;\n  var offsetMargin = ref.offsetMargin;\n  var offsetVal = ref.offsetVal;\n\n  updateOffset({ id: id, offsetMargin: offsetMargin });\n}\n\nfunction notifyStep(ref) {\n  var id = ref.id;\n  var index = ref.index;\n  var state = ref.state;\n\n  var idVal = getStepId({ id: id, i: index });\n  var elA = document.querySelector((\"#\" + idVal + \"_above\"));\n  var elB = document.querySelector((\"#\" + idVal + \"_below\"));\n  var display = state === 'enter' ? 'block' : 'none';\n\n  if (elA) { elA.style.display = display; }\n  if (elB) { elB.style.display = display; }\n}\n\nfunction scrollama() {\n  var ZERO_MOE = 1; // zero with some rounding margin of error\n  var callback = {};\n  var io = {};\n\n  var containerEl = null;\n  var graphicEl = null;\n  var stepEl = null;\n\n  var id = null;\n  var offsetVal = 0;\n  var offsetMargin = 0;\n  var vh = 0;\n  var ph = 0;\n  var stepOffsetHeight = null;\n  var stepOffsetTop = null;\n  var bboxGraphic = null;\n\n  var isReady = false;\n  var isEnabled = false;\n  var debugMode = false;\n  var progressMode = false;\n  var progressThreshold = 0;\n  var preserveOrder = false;\n  var triggerOnce = false;\n\n  var stepStates = null;\n  var containerState = null;\n  var previousYOffset = -1;\n  var direction = null;\n\n  var exclude = [];\n\n  // HELPERS\n  function generateId() {\n    var a = 'abcdefghijklmnopqrstuv';\n    var l = a.length;\n    var t = new Date().getTime();\n    var r = [0, 0, 0].map(function (d) { return a[Math.floor(Math.random() * l)]; }).join('');\n    return (\"\" + r + t);\n  }\n\n  //www.gomakethings.com/how-to-get-an-elements-distance-from-the-top-of-the-page-with-vanilla-javascript/\n  function getOffsetTop(el) {\n    // Set our distance placeholder\n    var distance = 0;\n\n    // Loop up the DOM\n    if (el.offsetParent) {\n      do {\n        distance += el.offsetTop;\n        el = el.offsetParent;\n      } while (el);\n    }\n\n    // Return our distance\n    return distance < 0 ? 0 : distance;\n  }\n\n  function getPageHeight() {\n    var body = document.body;\n    var html = document.documentElement;\n\n    return Math.max(\n      body.scrollHeight,\n      body.offsetHeight,\n      html.clientHeight,\n      html.scrollHeight,\n      html.offsetHeight\n    );\n  }\n\n  function getIndex(element) {\n    return +element.getAttribute('data-scrollama-index');\n  }\n\n  function updateDirection() {\n    if (window.pageYOffset > previousYOffset) { direction = 'down'; }\n    else if (window.pageYOffset < previousYOffset) { direction = 'up'; }\n    previousYOffset = window.pageYOffset;\n  }\n\n  function handleResize() {\n    vh = window.innerHeight;\n    ph = getPageHeight();\n\n    bboxGraphic = graphicEl ? graphicEl.getBoundingClientRect() : null;\n\n    offsetMargin = offsetVal * vh;\n\n    stepOffsetHeight = stepEl ? stepEl.map(function (el) { return el.offsetHeight; }) : [];\n\n    stepOffsetTop = stepEl ? stepEl.map(getOffsetTop) : [];\n\n    if (isEnabled && isReady) { updateIO(); }\n\n    if (debugMode)\n      { update({ id: id, stepOffsetHeight: stepOffsetHeight, offsetMargin: offsetMargin, offsetVal: offsetVal }); }\n  }\n\n  function handleEnable(enable) {\n    if (enable && !isEnabled) {\n      if (isReady) { updateIO(); }\n      isEnabled = true;\n    } else if (!enable) {\n      if (io.top) { io.top.disconnect(); }\n      if (io.bottom) { io.bottom.disconnect(); }\n      if (io.stepAbove) { io.stepAbove.forEach(function (d) { return d.disconnect(); }); }\n      if (io.stepBelow) { io.stepBelow.forEach(function (d) { return d.disconnect(); }); }\n      if (io.stepProgress) { io.stepProgress.forEach(function (d) { return d.disconnect(); }); }\n      if (io.viewportAbove) { io.viewportAbove.forEach(function (d) { return d.disconnect(); }); }\n      if (io.viewportBelow) { io.viewportBelow.forEach(function (d) { return d.disconnect(); }); }\n      isEnabled = false;\n    }\n  }\n\n  function createThreshold(height) {\n    var count = Math.ceil(height / progressThreshold);\n    var t = [];\n    var ratio = 1 / count;\n    for (var i = 0; i < count; i++) {\n      t.push(i * ratio);\n    }\n    return t;\n  }\n\n  // NOTIFY CALLBACKS\n  function notifyOthers(index, location) {\n    if (location === 'above') {\n      // check if steps above/below were skipped and should be notified first\n      for (var i = 0; i < index; i++) {\n        var ss = stepStates[i];\n        if (ss.state === 'enter') { notifyStepExit(stepEl[i], 'down'); }\n        if (ss.direction === 'up') {\n          notifyStepEnter(stepEl[i], 'down', false);\n          notifyStepExit(stepEl[i], 'down');\n        }\n      }\n    } else if (location === 'below') {\n      for (var i$1 = stepStates.length - 1; i$1 > index; i$1--) {\n        var ss$1 = stepStates[i$1];\n        if (ss$1.state === 'enter') {\n          notifyStepExit(stepEl[i$1], 'up');\n        }\n        if (ss$1.direction === 'down') {\n          notifyStepEnter(stepEl[i$1], 'up', false);\n          notifyStepExit(stepEl[i$1], 'up');\n        }\n      }\n    }\n  }\n\n  function notifyStepEnter(element, direction, check) {\n    if ( check === void 0 ) check = true;\n\n    var index = getIndex(element);\n    var resp = { element: element, index: index, direction: direction };\n\n    // store most recent trigger\n    stepStates[index].direction = direction;\n    stepStates[index].state = 'enter';\n\n    if (preserveOrder && check && direction === 'down')\n      { notifyOthers(index, 'above'); }\n\n    if (preserveOrder && check && direction === 'up')\n      { notifyOthers(index, 'below'); }\n\n    if (\n      callback.stepEnter &&\n      typeof callback.stepEnter === 'function' &&\n      !exclude[index]\n    ) {\n      callback.stepEnter(resp, stepStates);\n      if (debugMode) { notifyStep({ id: id, index: index, state: 'enter' }); }\n      if (triggerOnce) { exclude[index] = true; }\n    }\n\n    if (progressMode) {\n      if (direction === 'down') { notifyStepProgress(element, 0); }\n      else { notifyStepProgress(element, 1); }\n    }\n  }\n\n  function notifyStepExit(element, direction) {\n    var index = getIndex(element);\n    var resp = { element: element, index: index, direction: direction };\n\n    // store most recent trigger\n    stepStates[index].direction = direction;\n    stepStates[index].state = 'exit';\n\n    if (progressMode) {\n      if (direction === 'down') { notifyStepProgress(element, 1); }\n      else { notifyStepProgress(element, 0); }\n    }\n\n    if (callback.stepExit && typeof callback.stepExit === 'function') {\n      callback.stepExit(resp, stepStates);\n      if (debugMode) { notifyStep({ id: id, index: index, state: 'exit' }); }\n    }\n  }\n\n  function notifyStepProgress(element, progress) {\n    var index = getIndex(element);\n    var resp = { element: element, index: index, progress: progress };\n    if (callback.stepProgress && typeof callback.stepProgress === 'function')\n      { callback.stepProgress(resp); }\n  }\n\n  function notifyContainerEnter() {\n    var resp = { direction: direction };\n    containerState.direction = direction;\n    containerState.state = 'enter';\n    if (\n      callback.containerEnter &&\n      typeof callback.containerEnter === 'function'\n    )\n      { callback.containerEnter(resp); }\n  }\n\n  function notifyContainerExit() {\n    var resp = { direction: direction };\n    containerState.direction = direction;\n    containerState.state = 'exit';\n    if (callback.containerExit && typeof callback.containerExit === 'function')\n      { callback.containerExit(resp); }\n  }\n\n  // OBSERVER - INTERSECT HANDLING\n\n  // if TOP edge of step crosses threshold,\n  // bottom must be > 0 which means it is on \"screen\" (shifted by offset)\n  function intersectStepAbove(entries) {\n    updateDirection();\n    entries.forEach(function (entry) {\n      var isIntersecting = entry.isIntersecting;\n      var boundingClientRect = entry.boundingClientRect;\n      var target = entry.target;\n\n      // bottom is how far bottom edge of el is from top of viewport\n      var bottom = boundingClientRect.bottom;\n      var height = boundingClientRect.height;\n      var bottomAdjusted = bottom - offsetMargin;\n      var index = getIndex(target);\n      var ss = stepStates[index];\n\n      if (bottomAdjusted >= -ZERO_MOE) {\n        if (isIntersecting && direction === 'down' && ss.state !== 'enter')\n          { notifyStepEnter(target, direction); }\n        else if (!isIntersecting && direction === 'up' && ss.state === 'enter')\n          { notifyStepExit(target, direction); }\n        else if (\n          !isIntersecting &&\n          bottomAdjusted >= height &&\n          direction === 'down' &&\n          ss.state === 'enter'\n        ) {\n          notifyStepExit(target, direction);\n        }\n      }\n    });\n  }\n\n  function intersectStepBelow(entries) {\n    updateDirection();\n    entries.forEach(function (entry) {\n      var isIntersecting = entry.isIntersecting;\n      var boundingClientRect = entry.boundingClientRect;\n      var target = entry.target;\n\n      var bottom = boundingClientRect.bottom;\n      var height = boundingClientRect.height;\n      var bottomAdjusted = bottom - offsetMargin;\n      var index = getIndex(target);\n      var ss = stepStates[index];\n\n      if (\n        bottomAdjusted >= -ZERO_MOE &&\n        bottomAdjusted < height &&\n        isIntersecting &&\n        direction === 'up' &&\n        ss.state !== 'enter'\n      ) {\n        notifyStepEnter(target, direction);\n      } else if (\n        bottomAdjusted <= ZERO_MOE &&\n        !isIntersecting &&\n        direction === 'down' &&\n        ss.state === 'enter'\n      ) {\n        notifyStepExit(target, direction);\n      }\n    });\n  }\n\n  /*\n\tif there is a scroll event where a step never intersects (therefore\n\tskipping an enter/exit trigger), use this fallback to detect if it is\n\tin view\n\t*/\n  function intersectViewportAbove(entries) {\n    updateDirection();\n    entries.forEach(function (entry) {\n      var isIntersecting = entry.isIntersecting;\n      var target = entry.target;\n      var index = getIndex(target);\n      var ss = stepStates[index];\n      if (\n        isIntersecting &&\n        direction === 'down' &&\n        ss.state !== 'enter' &&\n        ss.direction !== 'down'\n      ) {\n        notifyStepEnter(target, 'down');\n        notifyStepExit(target, 'down');\n      }\n    });\n  }\n\n  function intersectViewportBelow(entries) {\n    updateDirection();\n    entries.forEach(function (entry) {\n      var isIntersecting = entry.isIntersecting;\n      var target = entry.target;\n      var index = getIndex(target);\n      var ss = stepStates[index];\n      if (\n        isIntersecting &&\n        direction === 'up' &&\n        ss.state !== 'enter' &&\n        ss.direction !== 'up'\n      ) {\n        notifyStepEnter(target, 'up');\n        notifyStepExit(target, 'up');\n      }\n    });\n  }\n\n  function intersectStepProgress(entries) {\n    updateDirection();\n    entries.forEach(\n      function (ref) {\n        var isIntersecting = ref.isIntersecting;\n        var intersectionRatio = ref.intersectionRatio;\n        var boundingClientRect = ref.boundingClientRect;\n        var target = ref.target;\n\n        var bottom = boundingClientRect.bottom;\n        var bottomAdjusted = bottom - offsetMargin;\n\n        if (isIntersecting && bottomAdjusted >= -ZERO_MOE) {\n          notifyStepProgress(target, +intersectionRatio.toFixed(3));\n        }\n      }\n    );\n  }\n\n  function intersectTop(entries) {\n    updateDirection();\n    var ref = entries[0];\n    var isIntersecting = ref.isIntersecting;\n    var boundingClientRect = ref.boundingClientRect;\n    var top = boundingClientRect.top;\n    var bottom = boundingClientRect.bottom;\n\n    if (bottom > -ZERO_MOE) {\n      if (isIntersecting) { notifyContainerEnter(direction); }\n      else if (containerState.state === 'enter') { notifyContainerExit(direction); }\n    }\n  }\n\n  function intersectBottom(entries) {\n    updateDirection();\n    var ref = entries[0];\n    var isIntersecting = ref.isIntersecting;\n    var boundingClientRect = ref.boundingClientRect;\n    var top = boundingClientRect.top;\n\n    if (top < ZERO_MOE) {\n      if (isIntersecting) { notifyContainerEnter(direction); }\n      else if (containerState.state === 'enter') { notifyContainerExit(direction); }\n    }\n  }\n\n  // OBSERVER - CREATION\n\n  function updateTopIO() {\n    if (io.top) { io.top.unobserve(containerEl); }\n\n    var options = {\n      root: null,\n      rootMargin: (vh + \"px 0px -\" + vh + \"px 0px\"),\n      threshold: 0\n    };\n\n    io.top = new IntersectionObserver(intersectTop, options);\n    io.top.observe(containerEl);\n  }\n\n  function updateBottomIO() {\n    if (io.bottom) { io.bottom.unobserve(containerEl); }\n    var options = {\n      root: null,\n      rootMargin: (\"-\" + (bboxGraphic.height) + \"px 0px \" + (bboxGraphic.height) + \"px 0px\"),\n      threshold: 0\n    };\n\n    io.bottom = new IntersectionObserver(intersectBottom, options);\n    io.bottom.observe(containerEl);\n  }\n\n  // top edge\n  function updateStepAboveIO() {\n    if (io.stepAbove) { io.stepAbove.forEach(function (d) { return d.disconnect(); }); }\n\n    io.stepAbove = stepEl.map(function (el, i) {\n      var marginTop = stepOffsetHeight[i];\n      var marginBottom = -vh + offsetMargin;\n      var rootMargin = marginTop + \"px 0px \" + marginBottom + \"px 0px\";\n\n      var options = {\n        root: null,\n        rootMargin: rootMargin,\n        threshold: 0\n      };\n\n      var obs = new IntersectionObserver(intersectStepAbove, options);\n      obs.observe(el);\n      return obs;\n    });\n  }\n\n  // bottom edge\n  function updateStepBelowIO() {\n    if (io.stepBelow) { io.stepBelow.forEach(function (d) { return d.disconnect(); }); }\n\n    io.stepBelow = stepEl.map(function (el, i) {\n      var marginTop = -offsetMargin;\n      var marginBottom = ph - vh + stepOffsetHeight[i] + offsetMargin;\n      var rootMargin = marginTop + \"px 0px \" + marginBottom + \"px 0px\";\n\n      var options = {\n        root: null,\n        rootMargin: rootMargin,\n        threshold: 0\n      };\n\n      var obs = new IntersectionObserver(intersectStepBelow, options);\n      obs.observe(el);\n      return obs;\n    });\n  }\n\n  // jump into viewport\n  function updateViewportAboveIO() {\n    if (io.viewportAbove) { io.viewportAbove.forEach(function (d) { return d.disconnect(); }); }\n    io.viewportAbove = stepEl.map(function (el, i) {\n      var marginTop = stepOffsetTop[i];\n      var marginBottom = -(vh - offsetMargin + stepOffsetHeight[i]);\n      var rootMargin = marginTop + \"px 0px \" + marginBottom + \"px 0px\";\n      var options = {\n        root: null,\n        rootMargin: rootMargin,\n        threshold: 0\n      };\n\n      var obs = new IntersectionObserver(intersectViewportAbove, options);\n      obs.observe(el);\n      return obs;\n    });\n  }\n\n  function updateViewportBelowIO() {\n    if (io.viewportBelow) { io.viewportBelow.forEach(function (d) { return d.disconnect(); }); }\n    io.viewportBelow = stepEl.map(function (el, i) {\n      var marginTop = -(offsetMargin + stepOffsetHeight[i]);\n      var marginBottom =\n        ph - stepOffsetTop[i] - stepOffsetHeight[i] - offsetMargin;\n      var rootMargin = marginTop + \"px 0px \" + marginBottom + \"px 0px\";\n      var options = {\n        root: null,\n        rootMargin: rootMargin,\n        threshold: 0\n      };\n\n      var obs = new IntersectionObserver(intersectViewportBelow, options);\n      obs.observe(el);\n      return obs;\n    });\n  }\n\n  // progress progress tracker\n  function updateStepProgressIO() {\n    if (io.stepProgress) { io.stepProgress.forEach(function (d) { return d.disconnect(); }); }\n\n    io.stepProgress = stepEl.map(function (el, i) {\n      var marginTop = stepOffsetHeight[i] - offsetMargin;\n      var marginBottom = -vh + offsetMargin;\n      var rootMargin = marginTop + \"px 0px \" + marginBottom + \"px 0px\";\n\n      var threshold = createThreshold(stepOffsetHeight[i]);\n      var options = {\n        root: null,\n        rootMargin: rootMargin,\n        threshold: threshold\n      };\n\n      var obs = new IntersectionObserver(intersectStepProgress, options);\n      obs.observe(el);\n      return obs;\n    });\n  }\n\n  function updateIO() {\n    updateViewportAboveIO();\n    updateViewportBelowIO();\n    updateStepAboveIO();\n    updateStepBelowIO();\n\n    if (progressMode) { updateStepProgressIO(); }\n\n    if (containerEl && graphicEl) {\n      updateTopIO();\n      updateBottomIO();\n    }\n  }\n\n  // SETUP FUNCTIONS\n\n  function indexSteps() {\n    stepEl.forEach(function (el, i) { return el.setAttribute('data-scrollama-index', i); });\n  }\n\n  function setupStates() {\n    stepStates = stepEl.map(function () { return ({\n      direction: null,\n      state: null\n    }); });\n\n    containerState = { direction: null, state: null };\n  }\n\n  function addDebug() {\n    if (debugMode) { setup({ id: id, stepEl: stepEl, offsetVal: offsetVal }); }\n  }\n\n  var S = {};\n\n  S.setup = function (ref) {\n    var container = ref.container;\n    var graphic = ref.graphic;\n    var step = ref.step;\n    var offset = ref.offset; if ( offset === void 0 ) offset = 0.5;\n    var progress = ref.progress; if ( progress === void 0 ) progress = false;\n    var threshold = ref.threshold; if ( threshold === void 0 ) threshold = 4;\n    var debug = ref.debug; if ( debug === void 0 ) debug = false;\n    var order = ref.order; if ( order === void 0 ) order = true;\n    var once = ref.once; if ( once === void 0 ) once = false;\n\n    id = generateId();\n    // elements\n    stepEl = selectAll(step);\n    containerEl = container ? select(container) : null;\n    graphicEl = graphic ? select(graphic) : null;\n\n    // error if no step selected\n    if (!stepEl.length) {\n      console.error('scrollama error: no step elements');\n      return S;\n    }\n\n    // options\n    debugMode = debug;\n    progressMode = progress;\n    preserveOrder = order;\n    triggerOnce = once;\n\n    S.offsetTrigger(offset);\n    progressThreshold = Math.max(1, +threshold);\n\n    isReady = true;\n\n    // customize\n    addDebug();\n    indexSteps();\n    setupStates();\n    handleResize();\n    handleEnable(true);\n    return S;\n  };\n\n  S.resize = function () {\n    handleResize();\n    return S;\n  };\n\n  S.enable = function () {\n    handleEnable(true);\n    return S;\n  };\n\n  S.disable = function () {\n    handleEnable(false);\n    return S;\n  };\n\n  S.destroy = function () {\n    handleEnable(false);\n    Object.keys(callback).forEach(function (c) { return (callback[c] = null); });\n    Object.keys(io).forEach(function (i) { return (io[i] = null); });\n  };\n\n  S.offsetTrigger = function(x) {\n    if (x && !isNaN(x)) {\n      offsetVal = Math.min(Math.max(0, x), 1);\n      return S;\n    }\n    return offsetVal;\n  };\n\n  S.onStepEnter = function (cb) {\n    callback.stepEnter = cb;\n    return S;\n  };\n\n  S.onStepExit = function (cb) {\n    callback.stepExit = cb;\n    return S;\n  };\n\n  S.onStepProgress = function (cb) {\n    callback.stepProgress = cb;\n    return S;\n  };\n\n  S.onContainerEnter = function (cb) {\n    callback.containerEnter = cb;\n    return S;\n  };\n\n  S.onContainerExit = function (cb) {\n    callback.containerExit = cb;\n    return S;\n  };\n\n  return S;\n}\n\nreturn scrollama;\n\n})));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/scrollama/build/scrollama.js\n// module id = 37\n// module chunks = 0","/*!\n * Outlayer v2.1.1\n * the brains and guts of a layout library\n * MIT license\n */\n\n( function( window, factory ) {\n  'use strict';\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( [\n        'ev-emitter/ev-emitter',\n        'get-size/get-size',\n        'fizzy-ui-utils/utils',\n        './item'\n      ],\n      function( EvEmitter, getSize, utils, Item ) {\n        return factory( window, EvEmitter, getSize, utils, Item);\n      }\n    );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory(\n      window,\n      require('ev-emitter'),\n      require('get-size'),\n      require('fizzy-ui-utils'),\n      require('./item')\n    );\n  } else {\n    // browser global\n    window.Outlayer = factory(\n      window,\n      window.EvEmitter,\n      window.getSize,\n      window.fizzyUIUtils,\n      window.Outlayer.Item\n    );\n  }\n\n}( window, function factory( window, EvEmitter, getSize, utils, Item ) {\n'use strict';\n\n// ----- vars ----- //\n\nvar console = window.console;\nvar jQuery = window.jQuery;\nvar noop = function() {};\n\n// -------------------------- Outlayer -------------------------- //\n\n// globally unique identifiers\nvar GUID = 0;\n// internal store of all Outlayer intances\nvar instances = {};\n\n\n/**\n * @param {Element, String} element\n * @param {Object} options\n * @constructor\n */\nfunction Outlayer( element, options ) {\n  var queryElement = utils.getQueryElement( element );\n  if ( !queryElement ) {\n    if ( console ) {\n      console.error( 'Bad element for ' + this.constructor.namespace +\n        ': ' + ( queryElement || element ) );\n    }\n    return;\n  }\n  this.element = queryElement;\n  // add jQuery\n  if ( jQuery ) {\n    this.$element = jQuery( this.element );\n  }\n\n  // options\n  this.options = utils.extend( {}, this.constructor.defaults );\n  this.option( options );\n\n  // add id for Outlayer.getFromElement\n  var id = ++GUID;\n  this.element.outlayerGUID = id; // expando\n  instances[ id ] = this; // associate via id\n\n  // kick it off\n  this._create();\n\n  var isInitLayout = this._getOption('initLayout');\n  if ( isInitLayout ) {\n    this.layout();\n  }\n}\n\n// settings are for internal use only\nOutlayer.namespace = 'outlayer';\nOutlayer.Item = Item;\n\n// default options\nOutlayer.defaults = {\n  containerStyle: {\n    position: 'relative'\n  },\n  initLayout: true,\n  originLeft: true,\n  originTop: true,\n  resize: true,\n  resizeContainer: true,\n  // item options\n  transitionDuration: '0.4s',\n  hiddenStyle: {\n    opacity: 0,\n    transform: 'scale(0.001)'\n  },\n  visibleStyle: {\n    opacity: 1,\n    transform: 'scale(1)'\n  }\n};\n\nvar proto = Outlayer.prototype;\n// inherit EvEmitter\nutils.extend( proto, EvEmitter.prototype );\n\n/**\n * set options\n * @param {Object} opts\n */\nproto.option = function( opts ) {\n  utils.extend( this.options, opts );\n};\n\n/**\n * get backwards compatible option value, check old name\n */\nproto._getOption = function( option ) {\n  var oldOption = this.constructor.compatOptions[ option ];\n  return oldOption && this.options[ oldOption ] !== undefined ?\n    this.options[ oldOption ] : this.options[ option ];\n};\n\nOutlayer.compatOptions = {\n  // currentName: oldName\n  initLayout: 'isInitLayout',\n  horizontal: 'isHorizontal',\n  layoutInstant: 'isLayoutInstant',\n  originLeft: 'isOriginLeft',\n  originTop: 'isOriginTop',\n  resize: 'isResizeBound',\n  resizeContainer: 'isResizingContainer'\n};\n\nproto._create = function() {\n  // get items from children\n  this.reloadItems();\n  // elements that affect layout, but are not laid out\n  this.stamps = [];\n  this.stamp( this.options.stamp );\n  // set container style\n  utils.extend( this.element.style, this.options.containerStyle );\n\n  // bind resize method\n  var canBindResize = this._getOption('resize');\n  if ( canBindResize ) {\n    this.bindResize();\n  }\n};\n\n// goes through all children again and gets bricks in proper order\nproto.reloadItems = function() {\n  // collection of item elements\n  this.items = this._itemize( this.element.children );\n};\n\n\n/**\n * turn elements into Outlayer.Items to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - collection of new Outlayer Items\n */\nproto._itemize = function( elems ) {\n\n  var itemElems = this._filterFindItemElements( elems );\n  var Item = this.constructor.Item;\n\n  // create new Outlayer Items for collection\n  var items = [];\n  for ( var i=0; i < itemElems.length; i++ ) {\n    var elem = itemElems[i];\n    var item = new Item( elem, this );\n    items.push( item );\n  }\n\n  return items;\n};\n\n/**\n * get item elements to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - item elements\n */\nproto._filterFindItemElements = function( elems ) {\n  return utils.filterFindElements( elems, this.options.itemSelector );\n};\n\n/**\n * getter method for getting item elements\n * @returns {Array} elems - collection of item elements\n */\nproto.getItemElements = function() {\n  return this.items.map( function( item ) {\n    return item.element;\n  });\n};\n\n// ----- init & layout ----- //\n\n/**\n * lays out all items\n */\nproto.layout = function() {\n  this._resetLayout();\n  this._manageStamps();\n\n  // don't animate first layout\n  var layoutInstant = this._getOption('layoutInstant');\n  var isInstant = layoutInstant !== undefined ?\n    layoutInstant : !this._isLayoutInited;\n  this.layoutItems( this.items, isInstant );\n\n  // flag for initalized\n  this._isLayoutInited = true;\n};\n\n// _init is alias for layout\nproto._init = proto.layout;\n\n/**\n * logic before any new layout\n */\nproto._resetLayout = function() {\n  this.getSize();\n};\n\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\n/**\n * get measurement from option, for columnWidth, rowHeight, gutter\n * if option is String -> get element from selector string, & get size of element\n * if option is Element -> get size of element\n * else use option as a number\n *\n * @param {String} measurement\n * @param {String} size - width or height\n * @private\n */\nproto._getMeasurement = function( measurement, size ) {\n  var option = this.options[ measurement ];\n  var elem;\n  if ( !option ) {\n    // default to 0\n    this[ measurement ] = 0;\n  } else {\n    // use option as an element\n    if ( typeof option == 'string' ) {\n      elem = this.element.querySelector( option );\n    } else if ( option instanceof HTMLElement ) {\n      elem = option;\n    }\n    // use size of element, if element\n    this[ measurement ] = elem ? getSize( elem )[ size ] : option;\n  }\n};\n\n/**\n * layout a collection of item elements\n * @api public\n */\nproto.layoutItems = function( items, isInstant ) {\n  items = this._getItemsForLayout( items );\n\n  this._layoutItems( items, isInstant );\n\n  this._postLayout();\n};\n\n/**\n * get the items to be laid out\n * you may want to skip over some items\n * @param {Array} items\n * @returns {Array} items\n */\nproto._getItemsForLayout = function( items ) {\n  return items.filter( function( item ) {\n    return !item.isIgnored;\n  });\n};\n\n/**\n * layout items\n * @param {Array} items\n * @param {Boolean} isInstant\n */\nproto._layoutItems = function( items, isInstant ) {\n  this._emitCompleteOnItems( 'layout', items );\n\n  if ( !items || !items.length ) {\n    // no items, emit event with empty array\n    return;\n  }\n\n  var queue = [];\n\n  items.forEach( function( item ) {\n    // get x/y object from method\n    var position = this._getItemLayoutPosition( item );\n    // enqueue\n    position.item = item;\n    position.isInstant = isInstant || item.isLayoutInstant;\n    queue.push( position );\n  }, this );\n\n  this._processLayoutQueue( queue );\n};\n\n/**\n * get item layout position\n * @param {Outlayer.Item} item\n * @returns {Object} x and y position\n */\nproto._getItemLayoutPosition = function( /* item */ ) {\n  return {\n    x: 0,\n    y: 0\n  };\n};\n\n/**\n * iterate over array and position each item\n * Reason being - separating this logic prevents 'layout invalidation'\n * thx @paul_irish\n * @param {Array} queue\n */\nproto._processLayoutQueue = function( queue ) {\n  this.updateStagger();\n  queue.forEach( function( obj, i ) {\n    this._positionItem( obj.item, obj.x, obj.y, obj.isInstant, i );\n  }, this );\n};\n\n// set stagger from option in milliseconds number\nproto.updateStagger = function() {\n  var stagger = this.options.stagger;\n  if ( stagger === null || stagger === undefined ) {\n    this.stagger = 0;\n    return;\n  }\n  this.stagger = getMilliseconds( stagger );\n  return this.stagger;\n};\n\n/**\n * Sets position of item in DOM\n * @param {Outlayer.Item} item\n * @param {Number} x - horizontal position\n * @param {Number} y - vertical position\n * @param {Boolean} isInstant - disables transitions\n */\nproto._positionItem = function( item, x, y, isInstant, i ) {\n  if ( isInstant ) {\n    // if not transition, just set CSS\n    item.goTo( x, y );\n  } else {\n    item.stagger( i * this.stagger );\n    item.moveTo( x, y );\n  }\n};\n\n/**\n * Any logic you want to do after each layout,\n * i.e. size the container\n */\nproto._postLayout = function() {\n  this.resizeContainer();\n};\n\nproto.resizeContainer = function() {\n  var isResizingContainer = this._getOption('resizeContainer');\n  if ( !isResizingContainer ) {\n    return;\n  }\n  var size = this._getContainerSize();\n  if ( size ) {\n    this._setContainerMeasure( size.width, true );\n    this._setContainerMeasure( size.height, false );\n  }\n};\n\n/**\n * Sets width or height of container if returned\n * @returns {Object} size\n *   @param {Number} width\n *   @param {Number} height\n */\nproto._getContainerSize = noop;\n\n/**\n * @param {Number} measure - size of width or height\n * @param {Boolean} isWidth\n */\nproto._setContainerMeasure = function( measure, isWidth ) {\n  if ( measure === undefined ) {\n    return;\n  }\n\n  var elemSize = this.size;\n  // add padding and border width if border box\n  if ( elemSize.isBorderBox ) {\n    measure += isWidth ? elemSize.paddingLeft + elemSize.paddingRight +\n      elemSize.borderLeftWidth + elemSize.borderRightWidth :\n      elemSize.paddingBottom + elemSize.paddingTop +\n      elemSize.borderTopWidth + elemSize.borderBottomWidth;\n  }\n\n  measure = Math.max( measure, 0 );\n  this.element.style[ isWidth ? 'width' : 'height' ] = measure + 'px';\n};\n\n/**\n * emit eventComplete on a collection of items events\n * @param {String} eventName\n * @param {Array} items - Outlayer.Items\n */\nproto._emitCompleteOnItems = function( eventName, items ) {\n  var _this = this;\n  function onComplete() {\n    _this.dispatchEvent( eventName + 'Complete', null, [ items ] );\n  }\n\n  var count = items.length;\n  if ( !items || !count ) {\n    onComplete();\n    return;\n  }\n\n  var doneCount = 0;\n  function tick() {\n    doneCount++;\n    if ( doneCount == count ) {\n      onComplete();\n    }\n  }\n\n  // bind callback\n  items.forEach( function( item ) {\n    item.once( eventName, tick );\n  });\n};\n\n/**\n * emits events via EvEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n  // add original event to arguments\n  var emitArgs = event ? [ event ].concat( args ) : args;\n  this.emitEvent( type, emitArgs );\n\n  if ( jQuery ) {\n    // set this.$element\n    this.$element = this.$element || jQuery( this.element );\n    if ( event ) {\n      // create jQuery event\n      var $event = jQuery.Event( event );\n      $event.type = type;\n      this.$element.trigger( $event, args );\n    } else {\n      // just trigger with type if no event available\n      this.$element.trigger( type, args );\n    }\n  }\n};\n\n// -------------------------- ignore & stamps -------------------------- //\n\n\n/**\n * keep item in collection, but do not lay it out\n * ignored items do not get skipped in layout\n * @param {Element} elem\n */\nproto.ignore = function( elem ) {\n  var item = this.getItem( elem );\n  if ( item ) {\n    item.isIgnored = true;\n  }\n};\n\n/**\n * return item to layout collection\n * @param {Element} elem\n */\nproto.unignore = function( elem ) {\n  var item = this.getItem( elem );\n  if ( item ) {\n    delete item.isIgnored;\n  }\n};\n\n/**\n * adds elements to stamps\n * @param {NodeList, Array, Element, or String} elems\n */\nproto.stamp = function( elems ) {\n  elems = this._find( elems );\n  if ( !elems ) {\n    return;\n  }\n\n  this.stamps = this.stamps.concat( elems );\n  // ignore\n  elems.forEach( this.ignore, this );\n};\n\n/**\n * removes elements to stamps\n * @param {NodeList, Array, or Element} elems\n */\nproto.unstamp = function( elems ) {\n  elems = this._find( elems );\n  if ( !elems ){\n    return;\n  }\n\n  elems.forEach( function( elem ) {\n    // filter out removed stamp elements\n    utils.removeFrom( this.stamps, elem );\n    this.unignore( elem );\n  }, this );\n};\n\n/**\n * finds child elements\n * @param {NodeList, Array, Element, or String} elems\n * @returns {Array} elems\n */\nproto._find = function( elems ) {\n  if ( !elems ) {\n    return;\n  }\n  // if string, use argument as selector string\n  if ( typeof elems == 'string' ) {\n    elems = this.element.querySelectorAll( elems );\n  }\n  elems = utils.makeArray( elems );\n  return elems;\n};\n\nproto._manageStamps = function() {\n  if ( !this.stamps || !this.stamps.length ) {\n    return;\n  }\n\n  this._getBoundingRect();\n\n  this.stamps.forEach( this._manageStamp, this );\n};\n\n// update boundingLeft / Top\nproto._getBoundingRect = function() {\n  // get bounding rect for container element\n  var boundingRect = this.element.getBoundingClientRect();\n  var size = this.size;\n  this._boundingRect = {\n    left: boundingRect.left + size.paddingLeft + size.borderLeftWidth,\n    top: boundingRect.top + size.paddingTop + size.borderTopWidth,\n    right: boundingRect.right - ( size.paddingRight + size.borderRightWidth ),\n    bottom: boundingRect.bottom - ( size.paddingBottom + size.borderBottomWidth )\n  };\n};\n\n/**\n * @param {Element} stamp\n**/\nproto._manageStamp = noop;\n\n/**\n * get x/y position of element relative to container element\n * @param {Element} elem\n * @returns {Object} offset - has left, top, right, bottom\n */\nproto._getElementOffset = function( elem ) {\n  var boundingRect = elem.getBoundingClientRect();\n  var thisRect = this._boundingRect;\n  var size = getSize( elem );\n  var offset = {\n    left: boundingRect.left - thisRect.left - size.marginLeft,\n    top: boundingRect.top - thisRect.top - size.marginTop,\n    right: thisRect.right - boundingRect.right - size.marginRight,\n    bottom: thisRect.bottom - boundingRect.bottom - size.marginBottom\n  };\n  return offset;\n};\n\n// -------------------------- resize -------------------------- //\n\n// enable event handlers for listeners\n// i.e. resize -> onresize\nproto.handleEvent = utils.handleEvent;\n\n/**\n * Bind layout to window resizing\n */\nproto.bindResize = function() {\n  window.addEventListener( 'resize', this );\n  this.isResizeBound = true;\n};\n\n/**\n * Unbind layout to window resizing\n */\nproto.unbindResize = function() {\n  window.removeEventListener( 'resize', this );\n  this.isResizeBound = false;\n};\n\nproto.onresize = function() {\n  this.resize();\n};\n\nutils.debounceMethod( Outlayer, 'onresize', 100 );\n\nproto.resize = function() {\n  // don't trigger if size did not change\n  // or if resize was unbound. See #9\n  if ( !this.isResizeBound || !this.needsResizeLayout() ) {\n    return;\n  }\n\n  this.layout();\n};\n\n/**\n * check if layout is needed post layout\n * @returns Boolean\n */\nproto.needsResizeLayout = function() {\n  var size = getSize( this.element );\n  // check that this.size and size are there\n  // IE8 triggers resize on body size change, so they might not be\n  var hasSizes = this.size && size;\n  return hasSizes && size.innerWidth !== this.size.innerWidth;\n};\n\n// -------------------------- methods -------------------------- //\n\n/**\n * add items to Outlayer instance\n * @param {Array or NodeList or Element} elems\n * @returns {Array} items - Outlayer.Items\n**/\nproto.addItems = function( elems ) {\n  var items = this._itemize( elems );\n  // add items to collection\n  if ( items.length ) {\n    this.items = this.items.concat( items );\n  }\n  return items;\n};\n\n/**\n * Layout newly-appended item elements\n * @param {Array or NodeList or Element} elems\n */\nproto.appended = function( elems ) {\n  var items = this.addItems( elems );\n  if ( !items.length ) {\n    return;\n  }\n  // layout and reveal just the new items\n  this.layoutItems( items, true );\n  this.reveal( items );\n};\n\n/**\n * Layout prepended elements\n * @param {Array or NodeList or Element} elems\n */\nproto.prepended = function( elems ) {\n  var items = this._itemize( elems );\n  if ( !items.length ) {\n    return;\n  }\n  // add items to beginning of collection\n  var previousItems = this.items.slice(0);\n  this.items = items.concat( previousItems );\n  // start new layout\n  this._resetLayout();\n  this._manageStamps();\n  // layout new stuff without transition\n  this.layoutItems( items, true );\n  this.reveal( items );\n  // layout previous items\n  this.layoutItems( previousItems );\n};\n\n/**\n * reveal a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.reveal = function( items ) {\n  this._emitCompleteOnItems( 'reveal', items );\n  if ( !items || !items.length ) {\n    return;\n  }\n  var stagger = this.updateStagger();\n  items.forEach( function( item, i ) {\n    item.stagger( i * stagger );\n    item.reveal();\n  });\n};\n\n/**\n * hide a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.hide = function( items ) {\n  this._emitCompleteOnItems( 'hide', items );\n  if ( !items || !items.length ) {\n    return;\n  }\n  var stagger = this.updateStagger();\n  items.forEach( function( item, i ) {\n    item.stagger( i * stagger );\n    item.hide();\n  });\n};\n\n/**\n * reveal item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.revealItemElements = function( elems ) {\n  var items = this.getItems( elems );\n  this.reveal( items );\n};\n\n/**\n * hide item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.hideItemElements = function( elems ) {\n  var items = this.getItems( elems );\n  this.hide( items );\n};\n\n/**\n * get Outlayer.Item, given an Element\n * @param {Element} elem\n * @param {Function} callback\n * @returns {Outlayer.Item} item\n */\nproto.getItem = function( elem ) {\n  // loop through items to get the one that matches\n  for ( var i=0; i < this.items.length; i++ ) {\n    var item = this.items[i];\n    if ( item.element == elem ) {\n      // return item\n      return item;\n    }\n  }\n};\n\n/**\n * get collection of Outlayer.Items, given Elements\n * @param {Array} elems\n * @returns {Array} items - Outlayer.Items\n */\nproto.getItems = function( elems ) {\n  elems = utils.makeArray( elems );\n  var items = [];\n  elems.forEach( function( elem ) {\n    var item = this.getItem( elem );\n    if ( item ) {\n      items.push( item );\n    }\n  }, this );\n\n  return items;\n};\n\n/**\n * remove element(s) from instance and DOM\n * @param {Array or NodeList or Element} elems\n */\nproto.remove = function( elems ) {\n  var removeItems = this.getItems( elems );\n\n  this._emitCompleteOnItems( 'remove', removeItems );\n\n  // bail if no items to remove\n  if ( !removeItems || !removeItems.length ) {\n    return;\n  }\n\n  removeItems.forEach( function( item ) {\n    item.remove();\n    // remove item from collection\n    utils.removeFrom( this.items, item );\n  }, this );\n};\n\n// ----- destroy ----- //\n\n// remove and disable Outlayer instance\nproto.destroy = function() {\n  // clean up dynamic styles\n  var style = this.element.style;\n  style.height = '';\n  style.position = '';\n  style.width = '';\n  // destroy items\n  this.items.forEach( function( item ) {\n    item.destroy();\n  });\n\n  this.unbindResize();\n\n  var id = this.element.outlayerGUID;\n  delete instances[ id ]; // remove reference to instance by id\n  delete this.element.outlayerGUID;\n  // remove data for jQuery\n  if ( jQuery ) {\n    jQuery.removeData( this.element, this.constructor.namespace );\n  }\n\n};\n\n// -------------------------- data -------------------------- //\n\n/**\n * get Outlayer instance from element\n * @param {Element} elem\n * @returns {Outlayer}\n */\nOutlayer.data = function( elem ) {\n  elem = utils.getQueryElement( elem );\n  var id = elem && elem.outlayerGUID;\n  return id && instances[ id ];\n};\n\n\n// -------------------------- create Outlayer class -------------------------- //\n\n/**\n * create a layout class\n * @param {String} namespace\n */\nOutlayer.create = function( namespace, options ) {\n  // sub-class Outlayer\n  var Layout = subclass( Outlayer );\n  // apply new options and compatOptions\n  Layout.defaults = utils.extend( {}, Outlayer.defaults );\n  utils.extend( Layout.defaults, options );\n  Layout.compatOptions = utils.extend( {}, Outlayer.compatOptions  );\n\n  Layout.namespace = namespace;\n\n  Layout.data = Outlayer.data;\n\n  // sub-class Item\n  Layout.Item = subclass( Item );\n\n  // -------------------------- declarative -------------------------- //\n\n  utils.htmlInit( Layout, namespace );\n\n  // -------------------------- jQuery bridge -------------------------- //\n\n  // make into jQuery plugin\n  if ( jQuery && jQuery.bridget ) {\n    jQuery.bridget( namespace, Layout );\n  }\n\n  return Layout;\n};\n\nfunction subclass( Parent ) {\n  function SubClass() {\n    Parent.apply( this, arguments );\n  }\n\n  SubClass.prototype = Object.create( Parent.prototype );\n  SubClass.prototype.constructor = SubClass;\n\n  return SubClass;\n}\n\n// ----- helpers ----- //\n\n// how many milliseconds are in each unit\nvar msUnits = {\n  ms: 1,\n  s: 1000\n};\n\n// munge time-like parameter into millisecond number\n// '0.4s' -> 40\nfunction getMilliseconds( time ) {\n  if ( typeof time == 'number' ) {\n    return time;\n  }\n  var matches = time.match( /(^\\d*\\.?\\d*)(\\w*)/ );\n  var num = matches && matches[1];\n  var unit = matches && matches[2];\n  if ( !num.length ) {\n    return 0;\n  }\n  num = parseFloat( num );\n  var mult = msUnits[ unit ] || 1;\n  return num * mult;\n}\n\n// ----- fin ----- //\n\n// back in global\nOutlayer.Item = Item;\n\nreturn Outlayer;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/outlayer/outlayer.js\n// module id = 38\n// module chunks = 0","/**\n * EvEmitter v1.1.0\n * Lil' event emitter\n * MIT License\n */\n\n/* jshint unused: true, undef: true, strict: true */\n\n( function( global, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, window */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory();\n  } else {\n    // Browser globals\n    global.EvEmitter = factory();\n  }\n\n}( typeof window != 'undefined' ? window : this, function() {\n\n\"use strict\";\n\nfunction EvEmitter() {}\n\nvar proto = EvEmitter.prototype;\n\nproto.on = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // set events hash\n  var events = this._events = this._events || {};\n  // set listeners array\n  var listeners = events[ eventName ] = events[ eventName ] || [];\n  // only add once\n  if ( listeners.indexOf( listener ) == -1 ) {\n    listeners.push( listener );\n  }\n\n  return this;\n};\n\nproto.once = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // add event\n  this.on( eventName, listener );\n  // set once flag\n  // set onceEvents hash\n  var onceEvents = this._onceEvents = this._onceEvents || {};\n  // set onceListeners object\n  var onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\n  // set flag\n  onceListeners[ listener ] = true;\n\n  return this;\n};\n\nproto.off = function( eventName, listener ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  var index = listeners.indexOf( listener );\n  if ( index != -1 ) {\n    listeners.splice( index, 1 );\n  }\n\n  return this;\n};\n\nproto.emitEvent = function( eventName, args ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  // copy over to avoid interference if .off() in listener\n  listeners = listeners.slice(0);\n  args = args || [];\n  // once stuff\n  var onceListeners = this._onceEvents && this._onceEvents[ eventName ];\n\n  for ( var i=0; i < listeners.length; i++ ) {\n    var listener = listeners[i]\n    var isOnce = onceListeners && onceListeners[ listener ];\n    if ( isOnce ) {\n      // remove listener\n      // remove before trigger to prevent recursion\n      this.off( eventName, listener );\n      // unset once flag\n      delete onceListeners[ listener ];\n    }\n    // trigger listener\n    listener.apply( this, args );\n  }\n\n  return this;\n};\n\nproto.allOff = function() {\n  delete this._events;\n  delete this._onceEvents;\n};\n\nreturn EvEmitter;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/ev-emitter/ev-emitter.js\n// module id = 39\n// module chunks = 0","import * as $ from \"jquery\";\r\nimport 'intersection-observer/intersection-observer.js';\r\nimport {delineate} from \"../lib/delineate\";\r\nimport * as balanceText from \"balance-text\";\r\nimport {throttle} from \"throttle-debounce\";\r\nimport \"../lib/objectFitPolyfill.min.js\";\r\nimport \"../lib/date-input-polyfill.dist.js\";\r\nimport \"es6-object-assign/dist/object-assign-auto.js\";\r\nimport * as Stickyfill from \"stickyfilljs/dist/stickyfill.min.js\";\r\nimport * as Modernizr from \"../lib/modernizr-3.5.0.min.js\";\r\nimport {RegionHelper} from \"./angular-modules/common/helpers/region.helper\";\r\nimport TranslationsService from '../PFF/services/translationsService';\r\n\r\n// Global sub-modules\r\nimport * as Nav from \"./modules/nav\";\r\nimport * as Pulldowns from \"./modules/pulldowns\";\r\nimport * as Search from \"./modules/quickSearch\";\r\nimport * as EmailSignup from \"./modules/emailSignup\";\r\nimport * as ScrollEffects from \"./modules/scrollEffects\";\r\nimport * as FavoritesDisplay from \"./modules/favoritesDisplay\";\r\nimport * as ProBrowsingToggle from \"./modules/proBrowsingToggle\";\r\nimport * as BackToTop from \"./modules/backToTop\";\r\nimport * as SupportCategoryGrid from \"./modules/supportCategoryGrid\";\r\nimport * as ImageGrid from \"./modules/imageGrid\";\r\n\r\n// Basic modules\r\nimport * as Alerts from \"./modules/alerts\";\r\nimport * as Modals from \"./modules/modals\";\r\nimport * as ProductBuyOptions from \"./modules/productBuyOptions\";\r\nimport * as Tabs from \"./modules/tabs\";\r\nimport * as Tooltips from \"./modules/tooltips\";\r\nimport * as FavoriteToggle from \"./modules/favoriteToggle\";\r\nimport \"../lib/jquery.arrowCallout.js\";\r\n\r\n// CMS modules\r\nimport * as Accordion from \"./modules/accordion\";\r\nimport * as BackgroundRotator from \"./modules/backgroundRotator\";\r\nimport * as ContentAndMediaVideo from \"./modules/contentAndMedia\";\r\nimport * as FileInput from \"./modules/fileInput\";\r\nimport * as HeroImage from \"./modules/heroImage\";\r\nimport * as HeroRotator from \"./modules/heroRotator\";\r\nimport * as FinishSwitcher from \"./modules/finishSwitcher\";\r\nimport * as PfisterConfiguration from \"./modules/pfisterConfiguration\";\r\nimport * as ImageSwitcher from \"./modules/imageSwitcher\";\r\nimport * as SectionNav from \"./modules/SectionNav\";\r\nimport * as Stack from \"./modules/stack\";\r\nimport * as BubbleTooltip from \"./modules/bubbleTooltip\";\r\n\r\n// WURFL (wurfl.io) is a device-detection library used for edge cases\r\n// like detecting whether a device is a phone so tel: links can be wrapped\r\ndeclare let WURFL:any;\r\ndeclare let objectFitPolyfill:any;\r\n\r\nnamespace PFF.Main {\r\n\tfunction addModernizrTests() {\r\n\t\tModernizr.addTest('coarsepointer', function () {\r\n\t\t\treturn Modernizr.mq('(pointer: coarse)') && !Modernizr.mq('(any-pointer: fine)');\r\n\t\t});\r\n\r\n\t\tModernizr.addTest('ie11', function () {\r\n\t\t\tif (window.navigator.userAgent.match(/Trident\\/7\\./)) {\r\n\t\t\t\treturn true;\r\n\t\t\t} else {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tModernizr.addTest('mobilesafari', function() {\r\n\t\t\treturn /iP(ad|hone|od).+Version\\/[\\d\\.]+.*Safari/i.test(navigator.userAgent);\r\n\t\t});\r\n\t}\r\n\r\n\tfunction setupArrowCallouts() {\r\n\t\t$('.js-arrow-callout').arrowCallout();\r\n\t}\r\n\r\n\tfunction applyPolyfills() {\r\n\r\n\t\tif (Modernizr.ie11) {\r\n\t\t\tobjectFitPolyfill();\r\n\t\t\tvar elements = $('.js-section-nav');\r\n\t\t\tStickyfill.add(elements);\r\n\t\t}\r\n\t}\r\n\r\n\tfunction delineateFooterSubnav() {\r\n\t\tnew delineate('.js-footer-links');\r\n\t}\r\n\r\n\tfunction setupBubbleTooltips(){\r\n\t\tif(!$('.bubble-tooltip').length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tBubbleTooltip.init();\r\n\t}\r\n\r\n\tfunction initBackToTop() {\r\n\t\t$('.js-top').click(function (e) {\r\n\t\t\t$('body,html').animate({\r\n\t\t\t\tscrollTop: 0\r\n\t\t\t}, 800);\r\n\t\t\te.preventDefault();\r\n\t\t\treturn false;\r\n\t\t});\r\n\t}\r\n\r\n\tfunction initSmoothScroll(){\r\n\t\t$('.js-smooth-scroll').click(function (e) {\r\n\t\t\tlet href = $(this).attr('href');\r\n\t\t\tlet $element = $(href);\r\n\t\t\t$('body,html').animate({\r\n\t\t\t\tscrollTop: $element.offset().top\r\n\t\t\t}, 800);\r\n\t\t\te.preventDefault();\r\n\t\t\treturn false;\r\n\t\t});\r\n\t}\r\n\r\n\r\n\tfunction initBalanceText() {\r\n\t\tbalanceText(\r\n\t\t`.balance-text,\r\n\t\t.block-link__title,\r\n\t\t.video__title,\r\n\t\t.hero-image__title-text,\r\n\t\t.hero-image__kicker,\r\n\t\t.hero-feature__review-text,\r\n\t\t.category-list__card-title`,\r\n\t\t\t{ watch: true }\r\n\t\t);\r\n\t}\r\n\r\n\tfunction initPhoneLinks() {\r\n\t\tif (WURFL && WURFL.form_factor === \"Smartphone\") {\r\n\t\t\t$('[data-tel]').each(function() {\r\n\t\t\t\t$(this).wrap('<a href=\"tel:' + $(this).data('tel') + '\" />');\r\n\t\t\t})\r\n\t\t}\r\n\t}\r\n\r\n\tfunction calculateScrollbarWidth() {\r\n\t\tvar $el = $('<div style=\"width: 100%\"></div>');\r\n\t\t$el.appendTo('body');\r\n\t\tvar constrainedWidth = $el.width();\r\n\r\n\t\t$el.css('width', '100vw');\r\n\t\tvar fullWidth = $el.width();\r\n\t\tvar scrollbarWidth = Math.ceil(fullWidth - constrainedWidth);\r\n\r\n\t\tdocument.documentElement.style.setProperty('--scrollbar-width', scrollbarWidth + 'px');\r\n\t\t$el.remove();\r\n\t}\r\n\r\n\tvar iframeResizeTimeout;\r\n\r\n\tfunction resizeIframe() {\r\n\t\tvar iframe_id = \"locatoriframe\"; // replace with id of the iframe to dynamically resize\r\n\t\tvar count = 0;\r\n\t\tvar eventMethod = window.addEventListener ? \"addEventListener\" : \"attachEvent\";\r\n\t\tvar eventer = window[eventMethod];\r\n\t\tvar messageEvent = eventMethod == \"attachEvent\" ? \"onmessage\" : \"message\";\r\n\t\teventer(messageEvent, function (e) {\r\n\t\t\tif (typeof (e.data) === 'string' && e.data.indexOf(\"w2gi:iframeHeightUpdated\") !== -1) {\t\t\t\t\r\n\t\t\t\tvar dimensions = e.data.split(\"//\");\r\n\t\t\t\tautoResize(dimensions[1], dimensions[2]);\r\n\t\t\t}\r\n\t\t\tif (typeof (e.data) === 'string' && e.data.indexOf(\"w2gi:scrollPage\") !== -1) {\r\n\t\t\t\tvar offsets = document.getElementById(iframe_id).getBoundingClientRect();\r\n\t\t\t\tvar values = e.data.split(\"//\");\r\n\t\t\t\tvar destination = values[1];\r\n\t\t\t\tvar offset = values[2];\r\n\t\t\t\twindow.scrollTo(0, destination + offsets.top);\r\n\t\t\t}\r\n\t\t}, false);\r\n\r\n\t\tfunction autoResize(newheight, newwidth) {\r\n\t\t\t// Resizing the iframe triggers the iframe to throw the iframeHeightUpdated event again, which causes\r\n\t\t\t// an infinite loop of iframe resizing. We will only resize the iframe if it's been at least 1 second since\r\n\t\t\t// the last resize event\r\n\t\t\tcount = count + 1;\r\n\t\t\tif (window.matchMedia(\"(max-width: 767px)\").matches) {\r\n\t\t\t\tvar oldHeight = parseInt(document.getElementById(iframe_id).style.minHeight, 10) - 60;\t\t\t\t\r\n\t\t\t\tconsole.log(\"Sizes\" + \":\" + oldHeight + \",\" + newheight);\r\n\t\t\t\tif (oldHeight != newheight) {\t\t\t\t\r\n\t\t\t\t\tdocument.getElementById(iframe_id).style.minHeight = parseInt(newheight) + 60 + \"px\";\r\n\t\t\t\t\tdocument.getElementById(iframe_id).style.maxHeight = parseInt(newheight) + 60 + \"px\";\r\n\t\t\t\t}\t\t\t\t\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tif (iframeResizeTimeout) { return; }\r\n\t\t\t\tdocument.getElementById(iframe_id).style.minHeight = parseInt(newheight) + 60 + \"px\";\r\n\t\t\t\tdocument.getElementById(iframe_id).style.maxHeight = parseInt(newheight) + 60 + \"px\";\r\n\t\t\t\tconsole.log(\"resized after checking timeout\" + \":\" + count);\r\n\t\t\t\tiframeResizeTimeout = setTimeout(function () {\r\n\t\t\t\t\tiframeResizeTimeout = null;\r\n\t\t\t\t\tconsole.log(\"went inside timeout\" + \":\" + count);\r\n\t\t\t\t}, 1000);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tfunction quickSearchPath() {\r\n\t\tlet quickSearchInput = $('.js-menu-quicksearch-input');\r\n\t\tlet translationsService = TranslationsService.getInstance();\r\n\t\tlet translationStrings = JSON.parse($(\"#navigationTranslations\").html());\r\n\t\ttranslationsService.init(translationStrings);\r\n\t\tlet searchPrefix = `${translationsService.translate('Forms.Search')}`;\r\n\t\tlet modelNumberPlaceholder = `${translationsService.translate('ProductCard.Model')}`;\r\n\t\tlet form = quickSearchInput.parents('.menu-quick-search');\r\n\t\tform.attr('action', `${RegionHelper.localizedUrl('')}/${searchPrefix}` );\r\n\t\tquickSearchInput.attr('placeholder', modelNumberPlaceholder);\r\n\t\tif($('.js-part-search-input').length) {\r\n\t\t\t$('.js-part-search-input').attr('placeholder', modelNumberPlaceholder);\r\n\t\t}\r\n\t}\r\n\r\n\tfunction setExternalLinks() {\r\n\t\tlet baseHostName = window.location.hostname;\r\n\r\n\t\t$('a[href^=http]').each(function() {\r\n\t\t\tlet $this = $(this);\r\n\t\t\tif ( this.hostname != baseHostName && !$(this).attr('target') && !$this.hasClass('js-allow-external') ) {\r\n\t\t\t\t$this.addClass('link--external');\r\n\t\t\t\tthis.target = '_blank';\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\t$('a[href$=\".pdf\"], a[href$=\".doc\"], a[href$=\".docx\"]').attr('target', '_blank');\r\n\t}\r\n\r\n\texport function init(): void {\r\n\t\tcalculateScrollbarWidth();\r\n\t\taddModernizrTests();\r\n\t\tapplyPolyfills();\r\n\t\tdelineateFooterSubnav();\r\n\t\tinitBackToTop();\r\n\t\tinitBalanceText();\r\n\t\tinitPhoneLinks();\r\n\t\tsetupArrowCallouts();\r\n\t\tresizeIframe();\r\n\t\tsetExternalLinks();\r\n\t\tinitSmoothScroll();\r\n\t\tsetupBubbleTooltips();\r\n\r\n\r\n\t\tSupportCategoryGrid.init();\r\n\t\t// Init global sub-modules\r\n\t\tHeroImage.init();\r\n\t\tFinishSwitcher.init();\r\n\t\tPfisterConfiguration.init();\r\n\t\tEmailSignup.init();\r\n\t\tNav.init();\r\n\t\tScrollEffects.init();\r\n\t\tSearch.init();\r\n\t\tPulldowns.init();\r\n\t\tFavoritesDisplay.init();\r\n\t\tProBrowsingToggle.init();\r\n\t\tBackToTop.init();\r\n\t\tImageGrid.init();\r\n\r\n\t\t// Init basic modules\r\n\t\tAlerts.init();\r\n\t\tFileInput.init();\r\n\t\tModals.init();\r\n\t\tProductBuyOptions.init();\r\n\t\tTabs.init();\r\n\t\tTooltips.init();\r\n\t\tFavoriteToggle.init();\r\n\r\n\t\t// Init CMS modules\r\n\t\tAccordion.init();\r\n\t\tBackgroundRotator.init();\r\n\t\tContentAndMediaVideo.init();\r\n\t\tHeroRotator.init();\r\n\t\tImageSwitcher.init();\r\n\t\tSectionNav.init();\r\n\t\tStack.init();\r\n\t\tquickSearchPath();\r\n\t}\r\n}\r\n\r\n$(document).ready(function () {\r\n\tPFF.Main.init();\r\n});\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/main.ts","/**\n * Copyright 2016 Google Inc. All Rights Reserved.\n *\n * Licensed under the W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE.\n *\n *  https://www.w3.org/Consortium/Legal/2015/copyright-software-and-document\n *\n */\n\n(function(window, document) {\n'use strict';\n\n\n// Exits early if all IntersectionObserver and IntersectionObserverEntry\n// features are natively supported.\nif ('IntersectionObserver' in window &&\n    'IntersectionObserverEntry' in window &&\n    'intersectionRatio' in window.IntersectionObserverEntry.prototype) {\n\n  // Minimal polyfill for Edge 15's lack of `isIntersecting`\n  // See: https://github.com/w3c/IntersectionObserver/issues/211\n  if (!('isIntersecting' in window.IntersectionObserverEntry.prototype)) {\n    Object.defineProperty(window.IntersectionObserverEntry.prototype,\n      'isIntersecting', {\n      get: function () {\n        return this.intersectionRatio > 0;\n      }\n    });\n  }\n  return;\n}\n\n\n/**\n * An IntersectionObserver registry. This registry exists to hold a strong\n * reference to IntersectionObserver instances currently observing a target\n * element. Without this registry, instances without another reference may be\n * garbage collected.\n */\nvar registry = [];\n\n\n/**\n * Creates the global IntersectionObserverEntry constructor.\n * https://w3c.github.io/IntersectionObserver/#intersection-observer-entry\n * @param {Object} entry A dictionary of instance properties.\n * @constructor\n */\nfunction IntersectionObserverEntry(entry) {\n  this.time = entry.time;\n  this.target = entry.target;\n  this.rootBounds = entry.rootBounds;\n  this.boundingClientRect = entry.boundingClientRect;\n  this.intersectionRect = entry.intersectionRect || getEmptyRect();\n  this.isIntersecting = !!entry.intersectionRect;\n\n  // Calculates the intersection ratio.\n  var targetRect = this.boundingClientRect;\n  var targetArea = targetRect.width * targetRect.height;\n  var intersectionRect = this.intersectionRect;\n  var intersectionArea = intersectionRect.width * intersectionRect.height;\n\n  // Sets intersection ratio.\n  if (targetArea) {\n    // Round the intersection ratio to avoid floating point math issues:\n    // https://github.com/w3c/IntersectionObserver/issues/324\n    this.intersectionRatio = Number((intersectionArea / targetArea).toFixed(4));\n  } else {\n    // If area is zero and is intersecting, sets to 1, otherwise to 0\n    this.intersectionRatio = this.isIntersecting ? 1 : 0;\n  }\n}\n\n\n/**\n * Creates the global IntersectionObserver constructor.\n * https://w3c.github.io/IntersectionObserver/#intersection-observer-interface\n * @param {Function} callback The function to be invoked after intersection\n *     changes have queued. The function is not invoked if the queue has\n *     been emptied by calling the `takeRecords` method.\n * @param {Object=} opt_options Optional configuration options.\n * @constructor\n */\nfunction IntersectionObserver(callback, opt_options) {\n\n  var options = opt_options || {};\n\n  if (typeof callback != 'function') {\n    throw new Error('callback must be a function');\n  }\n\n  if (options.root && options.root.nodeType != 1) {\n    throw new Error('root must be an Element');\n  }\n\n  // Binds and throttles `this._checkForIntersections`.\n  this._checkForIntersections = throttle(\n      this._checkForIntersections.bind(this), this.THROTTLE_TIMEOUT);\n\n  // Private properties.\n  this._callback = callback;\n  this._observationTargets = [];\n  this._queuedEntries = [];\n  this._rootMarginValues = this._parseRootMargin(options.rootMargin);\n\n  // Public properties.\n  this.thresholds = this._initThresholds(options.threshold);\n  this.root = options.root || null;\n  this.rootMargin = this._rootMarginValues.map(function(margin) {\n    return margin.value + margin.unit;\n  }).join(' ');\n}\n\n\n/**\n * The minimum interval within which the document will be checked for\n * intersection changes.\n */\nIntersectionObserver.prototype.THROTTLE_TIMEOUT = 100;\n\n\n/**\n * The frequency in which the polyfill polls for intersection changes.\n * this can be updated on a per instance basis and must be set prior to\n * calling `observe` on the first target.\n */\nIntersectionObserver.prototype.POLL_INTERVAL = null;\n\n/**\n * Use a mutation observer on the root element\n * to detect intersection changes.\n */\nIntersectionObserver.prototype.USE_MUTATION_OBSERVER = true;\n\n\n/**\n * Starts observing a target element for intersection changes based on\n * the thresholds values.\n * @param {Element} target The DOM element to observe.\n */\nIntersectionObserver.prototype.observe = function(target) {\n  var isTargetAlreadyObserved = this._observationTargets.some(function(item) {\n    return item.element == target;\n  });\n\n  if (isTargetAlreadyObserved) {\n    return;\n  }\n\n  if (!(target && target.nodeType == 1)) {\n    throw new Error('target must be an Element');\n  }\n\n  this._registerInstance();\n  this._observationTargets.push({element: target, entry: null});\n  this._monitorIntersections();\n  this._checkForIntersections();\n};\n\n\n/**\n * Stops observing a target element for intersection changes.\n * @param {Element} target The DOM element to observe.\n */\nIntersectionObserver.prototype.unobserve = function(target) {\n  this._observationTargets =\n      this._observationTargets.filter(function(item) {\n\n    return item.element != target;\n  });\n  if (!this._observationTargets.length) {\n    this._unmonitorIntersections();\n    this._unregisterInstance();\n  }\n};\n\n\n/**\n * Stops observing all target elements for intersection changes.\n */\nIntersectionObserver.prototype.disconnect = function() {\n  this._observationTargets = [];\n  this._unmonitorIntersections();\n  this._unregisterInstance();\n};\n\n\n/**\n * Returns any queue entries that have not yet been reported to the\n * callback and clears the queue. This can be used in conjunction with the\n * callback to obtain the absolute most up-to-date intersection information.\n * @return {Array} The currently queued entries.\n */\nIntersectionObserver.prototype.takeRecords = function() {\n  var records = this._queuedEntries.slice();\n  this._queuedEntries = [];\n  return records;\n};\n\n\n/**\n * Accepts the threshold value from the user configuration object and\n * returns a sorted array of unique threshold values. If a value is not\n * between 0 and 1 and error is thrown.\n * @private\n * @param {Array|number=} opt_threshold An optional threshold value or\n *     a list of threshold values, defaulting to [0].\n * @return {Array} A sorted list of unique and valid threshold values.\n */\nIntersectionObserver.prototype._initThresholds = function(opt_threshold) {\n  var threshold = opt_threshold || [0];\n  if (!Array.isArray(threshold)) threshold = [threshold];\n\n  return threshold.sort().filter(function(t, i, a) {\n    if (typeof t != 'number' || isNaN(t) || t < 0 || t > 1) {\n      throw new Error('threshold must be a number between 0 and 1 inclusively');\n    }\n    return t !== a[i - 1];\n  });\n};\n\n\n/**\n * Accepts the rootMargin value from the user configuration object\n * and returns an array of the four margin values as an object containing\n * the value and unit properties. If any of the values are not properly\n * formatted or use a unit other than px or %, and error is thrown.\n * @private\n * @param {string=} opt_rootMargin An optional rootMargin value,\n *     defaulting to '0px'.\n * @return {Array<Object>} An array of margin objects with the keys\n *     value and unit.\n */\nIntersectionObserver.prototype._parseRootMargin = function(opt_rootMargin) {\n  var marginString = opt_rootMargin || '0px';\n  var margins = marginString.split(/\\s+/).map(function(margin) {\n    var parts = /^(-?\\d*\\.?\\d+)(px|%)$/.exec(margin);\n    if (!parts) {\n      throw new Error('rootMargin must be specified in pixels or percent');\n    }\n    return {value: parseFloat(parts[1]), unit: parts[2]};\n  });\n\n  // Handles shorthand.\n  margins[1] = margins[1] || margins[0];\n  margins[2] = margins[2] || margins[0];\n  margins[3] = margins[3] || margins[1];\n\n  return margins;\n};\n\n\n/**\n * Starts polling for intersection changes if the polling is not already\n * happening, and if the page's visibility state is visible.\n * @private\n */\nIntersectionObserver.prototype._monitorIntersections = function() {\n  if (!this._monitoringIntersections) {\n    this._monitoringIntersections = true;\n\n    // If a poll interval is set, use polling instead of listening to\n    // resize and scroll events or DOM mutations.\n    if (this.POLL_INTERVAL) {\n      this._monitoringInterval = setInterval(\n          this._checkForIntersections, this.POLL_INTERVAL);\n    }\n    else {\n      addEvent(window, 'resize', this._checkForIntersections, true);\n      addEvent(document, 'scroll', this._checkForIntersections, true);\n\n      if (this.USE_MUTATION_OBSERVER && 'MutationObserver' in window) {\n        this._domObserver = new MutationObserver(this._checkForIntersections);\n        this._domObserver.observe(document, {\n          attributes: true,\n          childList: true,\n          characterData: true,\n          subtree: true\n        });\n      }\n    }\n  }\n};\n\n\n/**\n * Stops polling for intersection changes.\n * @private\n */\nIntersectionObserver.prototype._unmonitorIntersections = function() {\n  if (this._monitoringIntersections) {\n    this._monitoringIntersections = false;\n\n    clearInterval(this._monitoringInterval);\n    this._monitoringInterval = null;\n\n    removeEvent(window, 'resize', this._checkForIntersections, true);\n    removeEvent(document, 'scroll', this._checkForIntersections, true);\n\n    if (this._domObserver) {\n      this._domObserver.disconnect();\n      this._domObserver = null;\n    }\n  }\n};\n\n\n/**\n * Scans each observation target for intersection changes and adds them\n * to the internal entries queue. If new entries are found, it\n * schedules the callback to be invoked.\n * @private\n */\nIntersectionObserver.prototype._checkForIntersections = function() {\n  var rootIsInDom = this._rootIsInDom();\n  var rootRect = rootIsInDom ? this._getRootRect() : getEmptyRect();\n\n  this._observationTargets.forEach(function(item) {\n    var target = item.element;\n    var targetRect = getBoundingClientRect(target);\n    var rootContainsTarget = this._rootContainsTarget(target);\n    var oldEntry = item.entry;\n    var intersectionRect = rootIsInDom && rootContainsTarget &&\n        this._computeTargetAndRootIntersection(target, rootRect);\n\n    var newEntry = item.entry = new IntersectionObserverEntry({\n      time: now(),\n      target: target,\n      boundingClientRect: targetRect,\n      rootBounds: rootRect,\n      intersectionRect: intersectionRect\n    });\n\n    if (!oldEntry) {\n      this._queuedEntries.push(newEntry);\n    } else if (rootIsInDom && rootContainsTarget) {\n      // If the new entry intersection ratio has crossed any of the\n      // thresholds, add a new entry.\n      if (this._hasCrossedThreshold(oldEntry, newEntry)) {\n        this._queuedEntries.push(newEntry);\n      }\n    } else {\n      // If the root is not in the DOM or target is not contained within\n      // root but the previous entry for this target had an intersection,\n      // add a new record indicating removal.\n      if (oldEntry && oldEntry.isIntersecting) {\n        this._queuedEntries.push(newEntry);\n      }\n    }\n  }, this);\n\n  if (this._queuedEntries.length) {\n    this._callback(this.takeRecords(), this);\n  }\n};\n\n\n/**\n * Accepts a target and root rect computes the intersection between then\n * following the algorithm in the spec.\n * TODO(philipwalton): at this time clip-path is not considered.\n * https://w3c.github.io/IntersectionObserver/#calculate-intersection-rect-algo\n * @param {Element} target The target DOM element\n * @param {Object} rootRect The bounding rect of the root after being\n *     expanded by the rootMargin value.\n * @return {?Object} The final intersection rect object or undefined if no\n *     intersection is found.\n * @private\n */\nIntersectionObserver.prototype._computeTargetAndRootIntersection =\n    function(target, rootRect) {\n\n  // If the element isn't displayed, an intersection can't happen.\n  if (window.getComputedStyle(target).display == 'none') return;\n\n  var targetRect = getBoundingClientRect(target);\n  var intersectionRect = targetRect;\n  var parent = getParentNode(target);\n  var atRoot = false;\n\n  while (!atRoot) {\n    var parentRect = null;\n    var parentComputedStyle = parent.nodeType == 1 ?\n        window.getComputedStyle(parent) : {};\n\n    // If the parent isn't displayed, an intersection can't happen.\n    if (parentComputedStyle.display == 'none') return;\n\n    if (parent == this.root || parent == document) {\n      atRoot = true;\n      parentRect = rootRect;\n    } else {\n      // If the element has a non-visible overflow, and it's not the <body>\n      // or <html> element, update the intersection rect.\n      // Note: <body> and <html> cannot be clipped to a rect that's not also\n      // the document rect, so no need to compute a new intersection.\n      if (parent != document.body &&\n          parent != document.documentElement &&\n          parentComputedStyle.overflow != 'visible') {\n        parentRect = getBoundingClientRect(parent);\n      }\n    }\n\n    // If either of the above conditionals set a new parentRect,\n    // calculate new intersection data.\n    if (parentRect) {\n      intersectionRect = computeRectIntersection(parentRect, intersectionRect);\n\n      if (!intersectionRect) break;\n    }\n    parent = getParentNode(parent);\n  }\n  return intersectionRect;\n};\n\n\n/**\n * Returns the root rect after being expanded by the rootMargin value.\n * @return {Object} The expanded root rect.\n * @private\n */\nIntersectionObserver.prototype._getRootRect = function() {\n  var rootRect;\n  if (this.root) {\n    rootRect = getBoundingClientRect(this.root);\n  } else {\n    // Use <html>/<body> instead of window since scroll bars affect size.\n    var html = document.documentElement;\n    var body = document.body;\n    rootRect = {\n      top: 0,\n      left: 0,\n      right: html.clientWidth || body.clientWidth,\n      width: html.clientWidth || body.clientWidth,\n      bottom: html.clientHeight || body.clientHeight,\n      height: html.clientHeight || body.clientHeight\n    };\n  }\n  return this._expandRectByRootMargin(rootRect);\n};\n\n\n/**\n * Accepts a rect and expands it by the rootMargin value.\n * @param {Object} rect The rect object to expand.\n * @return {Object} The expanded rect.\n * @private\n */\nIntersectionObserver.prototype._expandRectByRootMargin = function(rect) {\n  var margins = this._rootMarginValues.map(function(margin, i) {\n    return margin.unit == 'px' ? margin.value :\n        margin.value * (i % 2 ? rect.width : rect.height) / 100;\n  });\n  var newRect = {\n    top: rect.top - margins[0],\n    right: rect.right + margins[1],\n    bottom: rect.bottom + margins[2],\n    left: rect.left - margins[3]\n  };\n  newRect.width = newRect.right - newRect.left;\n  newRect.height = newRect.bottom - newRect.top;\n\n  return newRect;\n};\n\n\n/**\n * Accepts an old and new entry and returns true if at least one of the\n * threshold values has been crossed.\n * @param {?IntersectionObserverEntry} oldEntry The previous entry for a\n *    particular target element or null if no previous entry exists.\n * @param {IntersectionObserverEntry} newEntry The current entry for a\n *    particular target element.\n * @return {boolean} Returns true if a any threshold has been crossed.\n * @private\n */\nIntersectionObserver.prototype._hasCrossedThreshold =\n    function(oldEntry, newEntry) {\n\n  // To make comparing easier, an entry that has a ratio of 0\n  // but does not actually intersect is given a value of -1\n  var oldRatio = oldEntry && oldEntry.isIntersecting ?\n      oldEntry.intersectionRatio || 0 : -1;\n  var newRatio = newEntry.isIntersecting ?\n      newEntry.intersectionRatio || 0 : -1;\n\n  // Ignore unchanged ratios\n  if (oldRatio === newRatio) return;\n\n  for (var i = 0; i < this.thresholds.length; i++) {\n    var threshold = this.thresholds[i];\n\n    // Return true if an entry matches a threshold or if the new ratio\n    // and the old ratio are on the opposite sides of a threshold.\n    if (threshold == oldRatio || threshold == newRatio ||\n        threshold < oldRatio !== threshold < newRatio) {\n      return true;\n    }\n  }\n};\n\n\n/**\n * Returns whether or not the root element is an element and is in the DOM.\n * @return {boolean} True if the root element is an element and is in the DOM.\n * @private\n */\nIntersectionObserver.prototype._rootIsInDom = function() {\n  return !this.root || containsDeep(document, this.root);\n};\n\n\n/**\n * Returns whether or not the target element is a child of root.\n * @param {Element} target The target element to check.\n * @return {boolean} True if the target element is a child of root.\n * @private\n */\nIntersectionObserver.prototype._rootContainsTarget = function(target) {\n  return containsDeep(this.root || document, target);\n};\n\n\n/**\n * Adds the instance to the global IntersectionObserver registry if it isn't\n * already present.\n * @private\n */\nIntersectionObserver.prototype._registerInstance = function() {\n  if (registry.indexOf(this) < 0) {\n    registry.push(this);\n  }\n};\n\n\n/**\n * Removes the instance from the global IntersectionObserver registry.\n * @private\n */\nIntersectionObserver.prototype._unregisterInstance = function() {\n  var index = registry.indexOf(this);\n  if (index != -1) registry.splice(index, 1);\n};\n\n\n/**\n * Returns the result of the performance.now() method or null in browsers\n * that don't support the API.\n * @return {number} The elapsed time since the page was requested.\n */\nfunction now() {\n  return window.performance && performance.now && performance.now();\n}\n\n\n/**\n * Throttles a function and delays its execution, so it's only called at most\n * once within a given time period.\n * @param {Function} fn The function to throttle.\n * @param {number} timeout The amount of time that must pass before the\n *     function can be called again.\n * @return {Function} The throttled function.\n */\nfunction throttle(fn, timeout) {\n  var timer = null;\n  return function () {\n    if (!timer) {\n      timer = setTimeout(function() {\n        fn();\n        timer = null;\n      }, timeout);\n    }\n  };\n}\n\n\n/**\n * Adds an event handler to a DOM node ensuring cross-browser compatibility.\n * @param {Node} node The DOM node to add the event handler to.\n * @param {string} event The event name.\n * @param {Function} fn The event handler to add.\n * @param {boolean} opt_useCapture Optionally adds the even to the capture\n *     phase. Note: this only works in modern browsers.\n */\nfunction addEvent(node, event, fn, opt_useCapture) {\n  if (typeof node.addEventListener == 'function') {\n    node.addEventListener(event, fn, opt_useCapture || false);\n  }\n  else if (typeof node.attachEvent == 'function') {\n    node.attachEvent('on' + event, fn);\n  }\n}\n\n\n/**\n * Removes a previously added event handler from a DOM node.\n * @param {Node} node The DOM node to remove the event handler from.\n * @param {string} event The event name.\n * @param {Function} fn The event handler to remove.\n * @param {boolean} opt_useCapture If the event handler was added with this\n *     flag set to true, it should be set to true here in order to remove it.\n */\nfunction removeEvent(node, event, fn, opt_useCapture) {\n  if (typeof node.removeEventListener == 'function') {\n    node.removeEventListener(event, fn, opt_useCapture || false);\n  }\n  else if (typeof node.detatchEvent == 'function') {\n    node.detatchEvent('on' + event, fn);\n  }\n}\n\n\n/**\n * Returns the intersection between two rect objects.\n * @param {Object} rect1 The first rect.\n * @param {Object} rect2 The second rect.\n * @return {?Object} The intersection rect or undefined if no intersection\n *     is found.\n */\nfunction computeRectIntersection(rect1, rect2) {\n  var top = Math.max(rect1.top, rect2.top);\n  var bottom = Math.min(rect1.bottom, rect2.bottom);\n  var left = Math.max(rect1.left, rect2.left);\n  var right = Math.min(rect1.right, rect2.right);\n  var width = right - left;\n  var height = bottom - top;\n\n  return (width >= 0 && height >= 0) && {\n    top: top,\n    bottom: bottom,\n    left: left,\n    right: right,\n    width: width,\n    height: height\n  };\n}\n\n\n/**\n * Shims the native getBoundingClientRect for compatibility with older IE.\n * @param {Element} el The element whose bounding rect to get.\n * @return {Object} The (possibly shimmed) rect of the element.\n */\nfunction getBoundingClientRect(el) {\n  var rect;\n\n  try {\n    rect = el.getBoundingClientRect();\n  } catch (err) {\n    // Ignore Windows 7 IE11 \"Unspecified error\"\n    // https://github.com/w3c/IntersectionObserver/pull/205\n  }\n\n  if (!rect) return getEmptyRect();\n\n  // Older IE\n  if (!(rect.width && rect.height)) {\n    rect = {\n      top: rect.top,\n      right: rect.right,\n      bottom: rect.bottom,\n      left: rect.left,\n      width: rect.right - rect.left,\n      height: rect.bottom - rect.top\n    };\n  }\n  return rect;\n}\n\n\n/**\n * Returns an empty rect object. An empty rect is returned when an element\n * is not in the DOM.\n * @return {Object} The empty rect.\n */\nfunction getEmptyRect() {\n  return {\n    top: 0,\n    bottom: 0,\n    left: 0,\n    right: 0,\n    width: 0,\n    height: 0\n  };\n}\n\n/**\n * Checks to see if a parent element contains a child element (including inside\n * shadow DOM).\n * @param {Node} parent The parent element.\n * @param {Node} child The child element.\n * @return {boolean} True if the parent node contains the child node.\n */\nfunction containsDeep(parent, child) {\n  var node = child;\n  while (node) {\n    if (node == parent) return true;\n\n    node = getParentNode(node);\n  }\n  return false;\n}\n\n\n/**\n * Gets the parent node of an element or its host element if the parent node\n * is a shadow root.\n * @param {Node} node The node whose parent to get.\n * @return {Node|null} The parent node or null if no parent exists.\n */\nfunction getParentNode(node) {\n  var parent = node.parentNode;\n\n  if (parent && parent.nodeType == 11 && parent.host) {\n    // If the parent is a shadow root, return the host element.\n    return parent.host;\n  }\n  return parent;\n}\n\n\n// Exposes the constructors globally.\nwindow.IntersectionObserver = IntersectionObserver;\nwindow.IntersectionObserverEntry = IntersectionObserverEntry;\n\n}(window, document));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/intersection-observer/intersection-observer.js\n// module id = 42\n// module chunks = 0","\"use strict\";\n/*\n * Copyright (c) 2012 Adobe Systems Incorporated. All rights reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n *    http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License. *\n */\n/**\n * balancetext.js\n *\n * Author: Randy Edmunds\n */\n\n/*jslint vars: true, plusplus: true, devel: true, browser: true, nomen: true, indent: 4, maxerr: 50, regexp: true */\n/*jshint laxbreak: true */\n/*global define, module */\n\n/*\n * Copyright (c) 2007-2009 unscriptable.com and John M. Hann\n *\n * Permission is hereby granted, free of charge, to any person\n * obtaining a copy of this software and associated documentation\n * files (the “Software”), to deal in the Software without\n * restriction, including without limitation the rights to use,\n * copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be\n * included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND,\n * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES\n * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND\n * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR\n * OTHER DEALINGS IN THE SOFTWARE.\n *\n * Except as contained in this notice, the name(s) of the above\n * copyright holders (unscriptable.com and John M. Hann) shall not be\n * used in advertising or otherwise to promote the sale, use or other\n * dealings in this Software without prior written authorization.\n *\n * http://unscriptable.com/index.php/2009/03/20/debouncing-javascript-methods/\n *\n * Tested to work on (lowest browser):\n * - Sarari 4\n * - Chrome 16\n * - Firefox 10\n * - IE 9\n * - Edge 13\n */\n\n(function (root, factory) {\n    if (typeof define === \"function\" && define.amd) {\n        define([], factory);\n    } else if (typeof module === \"object\" && module.exports) {\n        module.exports = factory();\n    } else {\n        root.balanceText = factory();\n    }\n}(this, function () {\n\n    /**\n     * Line breaking global vars\n     */\n    var breakMatches, wsnwMatches, wsnwOffset;\n\n    /**\n     * Selectors and elements to watch;\n     * calling $.balanceText(elements) adds \"elements\" to this list.\n     */\n    var watching = {\n        sel: [], // default class to watch\n        el: []\n    };\n\n    /**\n     * Have handlers been initialized?\n     */\n    var handlersInitialized = false;\n\n    /**\n     * Is this a polyfill?\n     */\n    var polyfilled = false;\n\n\n    /**\n     * Do nothing\n     */\n    function noop() { return; } // \"return\" pleases jslint\n\n    /**\n     * Loop that works with array-likes\n     * @param {Array-like} elements - List of elements to run a function on\n     * @param {Function}   callback - The function to call on each supplied element\n     */\n    function forEach(elements, callback) {\n        Array.prototype.forEach.call(elements, callback);\n    }\n\n    /**\n     * Polyfill for $(document).ready()\n     *\n     * @param {Function} fn - The function to execute when the document is ready\n     */\n    function ready(fn) {\n        if (document.readyState !== 'loading') {\n            fn();\n        } else if (document.addEventListener) {\n            document.addEventListener('DOMContentLoaded', fn);\n        } else {\n            document.attachEvent('onreadystatechange', function () {\n                if (document.readyState !== 'loading') {\n                    fn();\n                }\n            });\n        }\n    }\n\n    /**\n     * Debounces a function over a threshold\n     *\n     * @param {Function} func      - The function to debounce\n     * @param {number}   threshold - time in ms\n     * @param {boolean}  execAsap  - when true, execute immediately\n     * @return {Function} Debounced function\n     */\n    function debounce(func, threshold, execAsap) {\n        var timeout;\n\n        return function debounced() {\n            var obj = this,\n                args = arguments;\n\n            function delayed() {\n                if (!execAsap) {\n                    func.apply(obj, args);\n                }\n                timeout = null;\n            }\n\n            if (timeout) {\n                clearTimeout(timeout);\n            } else if (execAsap) {\n                func.apply(obj, args);\n            }\n            timeout = setTimeout(delayed, threshold || 100);\n        };\n    }\n\n    /**\n     * Determine whether the document supports TextWrap\n     * @return {boolean}\n     */\n    function hasTextWrap() {\n        var style = document.documentElement.style;\n        return style.textWrap || style.WebkitTextWrap || style.MozTextWrap || style.MsTextWrap;\n    }\n\n    /**\n     * Object for tracking next whitespace params\n     */\n    function NextWS_params() {\n        this.reset();\n    }\n\n    NextWS_params.prototype.reset = function () {\n        this.index = 0;\n        this.width = 0;\n    };\n\n    /**\n     * Check if index is contained in previously calculated list of white-space:nowrap ranges\n     *\n     * @param {number} index - the index of the character to check\n     * @return {boolean}\n     */\n    function isWhiteSpaceNoWrap(index) {\n        // Is index inside 1 of the ranges?\n        return wsnwMatches.some(function (range) {\n            // start and end are breakable, but not inside range\n            return (range.start < index && index < range.end);\n        });\n    }\n\n    /**\n     * Recursively calculate white-space:nowrap offsets for line.\n     *\n     * @param {Node}    el         - the element to act on\n     * @param {boolean} includeTag - include length of tag itself\n     */\n    function recursiveCalcNoWrapOffsetsForLine(el, includeTag) {\n\n        if (el.nodeType === el.ELEMENT_NODE) {\n            // Found an embedded tag\n            var style = window.getComputedStyle(el);\n            if (style.whiteSpace === \"nowrap\") {\n                // Tag with white-space:nowrap - add match, skip children\n                var len = el.outerHTML.length;\n                wsnwMatches.push({start: wsnwOffset, end: wsnwOffset + len});\n                wsnwOffset += len;\n            } else {\n                // Tag without white-space:nowrap - recursively check children of tag\n                forEach(el.childNodes, function (child) {\n                    recursiveCalcNoWrapOffsetsForLine(child, true);\n                });\n                if (includeTag) {\n                    // Length of opening tag, attributes, and closing tag\n                    wsnwOffset += (el.outerHTML.length - el.innerHTML.length);\n                }\n            }\n\n        } else if (el.nodeType === el.COMMENT_NODE) {\n            wsnwOffset += el.length + 7; // delimiter: <!-- -->\n\n        } else if (el.nodeType === el.PROCESSING_INSTRUCTION_NODE) {\n            wsnwOffset += el.length + 2; // delimiter: < >\n\n        } else {\n            // Text node: add length\n            wsnwOffset += el.length;\n        }\n    }\n\n    /**\n     * Calculate white-space:nowrap offsets for line.\n     *\n     * @param {Node}    el             - the element to act on\n     * @param {string}  oldWS          - \"old\" whitespace setting for temporarily resetting\n     * @param {number}  lineCharOffset - char offset of current line from start of text\n     */\n    function calcNoWrapOffsetsForLine(el, oldWS, lineCharOffset) {\n        // For first line (lineCharOffset === 0), calculate start and end offsets for each\n        // white-space:nowrap element in the line.\n        if (lineCharOffset === 0) {\n            // Reset whiteSpace setting when breakMatches is being calculated\n            // so white-space:nowrap can be detected in text\n            el.style.whiteSpace = oldWS;\n\n            wsnwOffset = 0;\n            wsnwMatches = [];\n            recursiveCalcNoWrapOffsetsForLine(el, false);\n\n            // Restore temporary whitespace setting to recalc width\n            el.style.whiteSpace = 'nowrap';\n\n        } else {\n            // For all other lines, update the offsets for current line\n            // 1. Ignore matches less than offset\n            // 2. Subtract offset from remaining matches\n            var newMatches = [];\n            wsnwMatches.forEach(function (match) {\n                if (match.start > lineCharOffset) {\n                    newMatches.push({start: match.start - lineCharOffset, end: match.end - lineCharOffset});\n                }\n            });\n            wsnwMatches = newMatches;\n        }\n    }\n\n    /**\n     * Strip balance-text tags from an element inserted in previous run\n     *\n     * @param {Node} el - the element to act on\n     */\n    function removeTags(el) {\n        // Remove soft-hyphen breaks\n        var brs = el.querySelectorAll('br[data-owner=\"balance-text-hyphen\"]');\n        forEach(brs, function (br) {\n            br.outerHTML = \"\";\n        });\n\n        // Replace other breaks with whitespace\n        brs = el.querySelectorAll('br[data-owner=\"balance-text\"]');\n        forEach(brs, function (br) {\n            br.outerHTML = \" \";\n        });\n\n        // Restore hyphens inserted for soft-hyphens\n        var spans = el.querySelectorAll('span[data-owner=\"balance-text-softhyphen\"]');\n        if (spans.length > 0) {\n            forEach(spans, function (span) {\n                var textNode = document.createTextNode(\"\\u00ad\");\n                span.parentNode.insertBefore(textNode, span);\n                span.parentNode.removeChild(span);\n            });\n        }\n\n        // Remove spans inserted for justified text\n        spans = el.querySelectorAll('span[data-owner=\"balance-text-justify\"]');\n        if (spans.length > 0) {\n            var txt = \"\";\n            forEach(spans, function (span) {\n                txt += span.textContent;\n                span.parentNode.removeChild(span);\n            });\n            el.innerHTML = txt;\n        }\n    }\n\n    /**\n     * Checks to see if we should justify the balanced text with the\n     * element based on the textAlign property in the computed CSS\n     *\n     * @param {Node} el - element to check\n     * @return {boolean}\n     */\n    var isJustified = function (el) {\n        var style = el.currentStyle || window.getComputedStyle(el, null);\n        return (style.textAlign === 'justify');\n    };\n\n    /**\n     * Add whitespace after words in text to justify the string to\n     * the specified size.\n     * @param {Node}    el       - the element to justify\n     * @param {string}  txt      - text string\n     * @param {number}  conWidth - container width\n     * @return {string} Justified text\n     */\n    function justify(el, txt, conWidth) {\n        var div, size, tmp, words, wordSpacing;\n\n        txt = txt.trim();\n        words = txt.split(' ').length;\n        txt = txt + ' ';\n\n        // if we don't have at least 2 words, no need to justify.\n        if (words < 2) {\n            return txt;\n        }\n\n        // Find width of text in the DOM\n        tmp = document.createElement('span');\n        tmp.innerHTML = txt;\n        el.appendChild(tmp);\n        size = tmp.offsetWidth;\n        tmp.parentNode.removeChild(tmp);\n\n        // Figure out our word spacing and return the element\n        wordSpacing = Math.floor((conWidth - size) / (words - 1));\n        tmp.style.wordSpacing = wordSpacing + 'px';\n        tmp.setAttribute('data-owner', 'balance-text-justify');\n\n        div = document.createElement('div');\n        div.appendChild(tmp);\n        return div.innerHTML;\n    }\n\n    /**\n     * Returns true iff char at index is a break char outside of HTML < > tags.\n     * Break char can be: whitespace (except non-breaking-space: u00a0), hypen, emdash (u2014), endash (u2013), or soft-hyphen (u00ad).\n     *\n     * @param {string} txt   - the text to check\n     * @param {number} index - the index of the character to check\n     * @return {boolean}\n     */\n    function isBreakChar(txt, index) {\n        var re = /([^\\S\\u00a0]|-|\\u2014|\\u2013|\\u00ad)(?![^<]*>)/g,\n            match;\n\n        if (!breakMatches) {\n            // Only calc break matches once per line\n            breakMatches = [];\n            match = re.exec(txt);\n            while (match !== null) {\n                if (!isWhiteSpaceNoWrap(match.index)) {\n                    breakMatches.push(match.index);\n                }\n                match = re.exec(txt);\n            }\n        }\n\n        return breakMatches.indexOf(index) !== -1;\n    }\n\n    /**\n     * In the current implementation, an index is a break\n     * opportunity in txt iff it is:\n     * - 0 or txt.length\n     * - index of a non-whitespace char immediately preceded by a\n     *   whitespace, hyphen, soft-hyphen, em-dash, or en-dash char.\n     *\n     * Thus, it doesn't honour 'white-space' or any other Unicode\n     * line-breaking classes.)\n     *\n     * @precondition 0 <= index && index <= txt.length\n     *\n     * @param {string} txt   - the text to check\n     * @param {number} index - the index to check\n     * @return {boolean}\n     */\n    function isBreakOpportunity(txt, index) {\n        return ((index === 0) || (index === txt.length) ||\n                (isBreakChar(txt, index - 1) && !isBreakChar(txt, index)));\n    }\n\n    /**\n     * Finds the first break opportunity (@see isBreakOpportunity)\n     * in txt that's both after-or-equal-to index c in the direction dir\n     * and resulting in line width equal to or past clamp(desWidth,\n     * 0, conWidth) in direction dir.  Sets ret.index and ret.width\n     * to the corresponding index and line width (from the start of\n     * txt to ret.index).\n     *\n     * @param {Node}    el       - element\n     * @param {string}  txt      - text string\n     * @param {number}  conWidth - container width\n     * @param {number}  desWidth - desired width\n     * @param {number}  dir      - direction (-1 or +1)\n     * @param {number}  c        - char index (0 <= c && c <= txt.length)\n     * @param {Object}  ret      - return {index: {number}, width: {number}} of previous/next break\n     */\n    function findBreakOpportunity(el, txt, conWidth, desWidth, dir, c, ret) {\n        var w;\n\n        if (txt && typeof txt === 'string') {\n            for(;;) {\n                while (!isBreakOpportunity(txt, c)) {\n                    c += dir;\n                }\n\n                el.innerHTML = txt.substr(0, c);\n                w = el.offsetWidth;\n\n                if (dir < 0) {\n                    if ((w <= desWidth) || (w <= 0) || (c === 0)) {\n                        break;\n                    }\n                } else {\n                    if ((desWidth <= w) || (conWidth <= w) || (c === txt.length)) {\n                        break;\n                    }\n                }\n\n                c += dir;\n            }\n        }\n        ret.index = c;\n        ret.width = w;\n    }\n\n    /**\n     * Detects the width of a non-breaking space character, given the height of\n     * the element with no-wrap applied.\n     *\n     * @param {Node}   el - element\n     * @param {number} h  - height\n     * @return {number}\n     */\n    function getSpaceWidth(el, h) {\n        var dims, space, spaceRatio,\n            container = document.createElement('div');\n\n        container.style.display = \"block\";\n        container.style.position = \"absolute\";\n        container.style.bottom = 0;\n        container.style.right = 0;\n        container.style.width = 0;\n        container.style.height = 0;\n        container.style.margin = 0;\n        container.style.padding = 0;\n        container.style.visibility = \"hidden\";\n        container.style.overflow = \"hidden\";\n\n        space = document.createElement('span');\n\n        space.style.fontSize = \"2000px\";\n        space.innerHTML = \"&nbsp;\";\n\n        container.appendChild(space);\n\n        el.appendChild(container);\n\n        dims = space.getBoundingClientRect();\n        container.parentNode.removeChild(container);\n\n        spaceRatio = dims.height / dims.width;\n\n        return (h / spaceRatio);\n    }\n\n    /**\n     * Get a list of elements regardless of input\n     *\n     * @param {string|Node|Array-like} elements - The selector to query, one or more elements\n     * @return {Array<{Node}>}\n     */\n    function getElementsList(elements) {\n        if (!elements) {\n            return [];\n        }\n\n        // is selector\n        if (typeof elements === 'string') {\n            return document.querySelectorAll(elements);\n        }\n\n        // is single element\n        if (elements.tagName && elements.querySelectorAll) {\n            return [elements];\n        }\n\n        return elements;\n    }\n\n    /**\n     *  When a browser has native support for the text-wrap property,\n     * the text balanceText plugin will let the browser handle it natively,\n     * otherwise it will apply its own text balancing code.\n     *\n     * @param {string|Node|Array-like} elements - the list of elements to balance\n     */\n    function balanceText(elements) {\n\n        forEach(getElementsList(elements), function (el) {\n            // In a lower level language, this algorithm takes time\n            // comparable to normal text layout other than the fact\n            // that we do two passes instead of one, so we should\n            // be able to do without this limit.\n            var maxTextWidth = 5000;\n\n            // strip balance-text generated tags\n            removeTags(el);\n\n            // save settings\n            var oldWS = el.style.whiteSpace,\n                oldFloat = el.style.float,\n                oldDisplay = el.style.display,\n                oldPosition = el.style.position,\n                oldLH = el.style.lineHeight;\n\n            // remove line height before measuring container size\n            el.style.lineHeight = 'normal';\n\n            var containerWidth = el.offsetWidth,\n                containerHeight = el.offsetHeight;\n\n            // temporary settings\n            el.style.whiteSpace = 'nowrap';\n            el.style.float = 'none';\n            el.style.display = 'inline';\n            el.style.position = 'static';\n\n            var nowrapWidth = el.offsetWidth,\n                nowrapHeight = el.offsetHeight,\n\n                // An estimate of the average line width reduction due\n                // to trimming trailing space that we expect over all\n                // lines other than the last.\n                spaceWidth = ((oldWS === 'pre-wrap') ? 0 : getSpaceWidth(el, nowrapHeight));\n\n            if (containerWidth > 0 &&                  // prevent divide by zero\n                    nowrapWidth > containerWidth &&    // text is more than 1 line\n                    nowrapWidth < maxTextWidth) {      // text is less than arbitrary limit (make this a param?)\n\n                var remainingText = el.innerHTML,\n                    newText = \"\",\n                    lineText = \"\",\n                    shouldJustify = isJustified(el),\n                    totLines = Math.round(containerHeight / nowrapHeight),\n                    remLines = totLines,\n                    lineCharOffset = 0;\n\n                // loop vars\n                var desiredWidth, guessIndex, le, ge, splitIndex, isHyphen, isSoftHyphen;\n\n                // Determine where to break:\n                while (remLines > 1) {\n\n                    // clear whitespace match cache for each line\n                    breakMatches = null;\n\n                    // Must calc white-space:nowrap offsets before first call to findBreakOpportunity()\n                    calcNoWrapOffsetsForLine(el, oldWS, lineCharOffset);\n\n                    desiredWidth = Math.round((nowrapWidth + spaceWidth) / remLines - spaceWidth);\n\n                    // Guessed char index\n                    guessIndex = Math.round((remainingText.length + 1) / remLines) - 1;\n\n                    le = new NextWS_params();\n\n                    // Find a breaking space somewhere before (or equal to) desired width,\n                    // not necessarily the closest to the desired width.\n                    findBreakOpportunity(el, remainingText, containerWidth, desiredWidth, -1, guessIndex, le);\n\n                    // Find first breaking char after (or equal to) desired width.\n                    ge = new NextWS_params();\n                    guessIndex = le.index;\n                    findBreakOpportunity(el, remainingText, containerWidth, desiredWidth, +1, guessIndex, ge);\n\n                    // Find first breaking char before (or equal to) desired width.\n                    le.reset();\n                    guessIndex = ge.index;\n                    findBreakOpportunity(el, remainingText, containerWidth, desiredWidth, -1, guessIndex, le);\n\n                    // Find closest string to desired length\n                    if (le.index === 0) {\n                        splitIndex = ge.index;\n                    } else if ((containerWidth < ge.width) || (le.index === ge.index)) {\n                        splitIndex = le.index;\n                    } else {\n                        splitIndex = ((Math.abs(desiredWidth - le.width) < Math.abs(ge.width - desiredWidth))\n                                            ? le.index\n                                            : ge.index);\n                    }\n\n                    // Break string\n                    lineText = remainingText.substr(0, splitIndex).replace(/\\s$/, \"\");\n\n                    isSoftHyphen = Boolean(lineText.match(/\\u00ad$/));\n                    if (isSoftHyphen) {\n                        // Replace soft-hyphen causing break with explicit hyphen\n                        lineText = lineText.replace(/\\u00ad$/, '<span data-owner=\"balance-text-softhyphen\">-</span>');\n                    }\n\n                    if (shouldJustify) {\n                        newText += justify(el, lineText, containerWidth);\n                    } else {\n                        newText += lineText;\n                        isHyphen = isSoftHyphen || Boolean(lineText.match(/(-|\\u2014|\\u2013)$/));\n                        newText += isHyphen ? '<br data-owner=\"balance-text-hyphen\" />'\n                                            : '<br data-owner=\"balance-text\" />';\n                    }\n                    remainingText = remainingText.substr(splitIndex);\n                    lineCharOffset = splitIndex;\n\n                    // update counters\n                    remLines--;\n                    el.innerHTML = remainingText;\n                    nowrapWidth = el.offsetWidth;\n                }\n\n                if (shouldJustify) {\n                    el.innerHTML = newText + justify(el, remainingText, containerWidth);\n                } else {\n                    el.innerHTML = newText + remainingText;\n                }\n            }\n\n            // restore settings\n            el.style.whiteSpace = oldWS;\n            el.style.float = oldFloat;\n            el.style.display = oldDisplay;\n            el.style.position = oldPosition;\n            el.style.lineHeight = oldLH;\n        });\n    }\n\n    /**\n     * Call the balanceText plugin on elements that it's watching.\n     */\n    function updateWatched() {\n        var selectors = watching.sel.join(','),\n            selectedElements = getElementsList(selectors),\n            elements = Array.prototype.concat.apply(watching.el, selectedElements);\n        balanceText(elements);\n    }\n\n    /**\n     * Initialize the events for which to re-apply BalanceText.  They are:\n     * - Document ready\n     * - Document full load\n     * - Window resize\n     */\n    function initHandlers() {\n        if (handlersInitialized) {\n            return;\n        }\n\n        // Apply on DOM ready\n        ready(updateWatched);\n\n        // Reapply on full load\n        window.addEventListener('load', updateWatched);\n\n        // Reapply on resize\n        window.addEventListener('resize', debounce(updateWatched));\n\n        handlersInitialized = true;\n    }\n\n    /**\n     * Apply the BalanceText routine on the document and watch the list\n     * of elements.  On window resize, re-apply BalanceText to the given elements\n     *\n     * @param {string|Node|Array-like} elements - the elements to watch after applying BalanceText\n     */\n    function balanceTextAndWatch(elements) {\n        if (typeof elements === 'string') {\n            watching.sel.push(elements);\n        } else {\n            forEach(getElementsList(elements), function (el) {\n                watching.el.push(el);\n            });\n        }\n\n        initHandlers();\n        updateWatched();\n    }\n\n    /**\n     * Stop watching elements\n     *\n     * @param {string|Node|Array-like} elements\n     */\n    function unwatch(elements) {\n        if (typeof elements === 'string') {\n            watching.sel = watching.sel.filter(function (el) {\n                return el !== elements;\n            });\n        } else {\n            elements = getElementsList(elements);\n            watching.el = watching.el.filter(function (el) {\n                return elements.indexOf(el) === -1;\n            });\n        }\n    }\n\n    /**\n     * Treat this app as a polyfill.  Watch for changes to the .balance-text selector\n     */\n    function polyfill() {\n        if (polyfilled) {\n            return;\n        }\n\n        watching.sel.push('.balance-text');\n        initHandlers();\n        polyfilled = true;\n    }\n\n    /**\n     * Public interface\n     *\n     * @param {string|Node|Array-like} elements - elements to balance\n     * @param {Object}                 options  - processing options\n     *  - {boolean} watch - watch elements for resize\n     */\n    function publicInterface(elements, options) {\n        if (!elements) {\n            // empty call means polyfill (watch for changes)\n            polyfill();\n        } else if (options && options.watch === true) {\n            balanceTextAndWatch(elements);\n        } else if (options && options.watch === false) {\n            unwatch(elements);\n        } else {\n            balanceText(elements);\n        }\n    }\n\n    publicInterface.updateWatched = updateWatched;\n\n    if 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Object.getOwnPropertyDescriptor(nextSource, nextKey);\n      if (desc !== undefined && desc.enumerable) {\n        to[nextKey] = nextSource[nextKey];\n      }\n    }\n  }\n  return to;\n}\n\nfunction polyfill() {\n  if (!Object.assign) {\n    Object.defineProperty(Object, 'assign', {\n      enumerable: false,\n      configurable: true,\n      writable: true,\n      value: assign\n    });\n  }\n}\n\nmodule.exports = {\n  assign: assign,\n  polyfill: polyfill\n};\n\n},{}]},{},[1]);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/es6-object-assign/dist/object-assign-auto.js\n// module id = 45\n// module chunks = 0","/*!\n  * Stickyfill – `position: sticky` polyfill\n  * v. 2.1.0 | https://github.com/wilddeer/stickyfill\n  * MIT License\n  */\n!function(a,b){\"use strict\";function c(a,b){if(!(a instanceof b))throw new TypeError(\"Cannot call a class as a function\")}function d(a,b){for(var c in b)b.hasOwnProperty(c)&&(a[c]=b[c])}function e(a){return parseFloat(a)||0}function f(a){for(var b=0;a;)b+=a.offsetTop,a=a.offsetParent;return b}function g(){function c(){a.pageXOffset!=m.left?(m.top=a.pageYOffset,m.left=a.pageXOffset,p.refreshAll()):a.pageYOffset!=m.top&&(m.top=a.pageYOffset,m.left=a.pageXOffset,n.forEach(function(a){return a._recalcPosition()}))}function d(){f=setInterval(function(){n.forEach(function(a){return a._fastCheck()})},500)}function e(){clearInterval(f)}if(!k){k=!0,c(),a.addEventListener(\"scroll\",c),a.addEventListener(\"resize\",p.refreshAll),a.addEventListener(\"orientationchange\",p.refreshAll);var f=void 0,g=void 0,h=void 0;\"hidden\"in b?(g=\"hidden\",h=\"visibilitychange\"):\"webkitHidden\"in b&&(g=\"webkitHidden\",h=\"webkitvisibilitychange\"),h?(b[g]||d(),b.addEventListener(h,function(){b[g]?e():d()})):d()}}var h=function(){function a(a,b){for(var c=0;c<b.length;c++){var d=b[c];d.enumerable=d.enumerable||!1,d.configurable=!0,\"value\"in d&&(d.writable=!0),Object.defineProperty(a,d.key,d)}}return function(b,c,d){return c&&a(b.prototype,c),d&&a(b,d),b}}(),i=!1,j=\"undefined\"!=typeof a;j&&a.getComputedStyle?!function(){var a=b.createElement(\"div\");[\"\",\"-webkit-\",\"-moz-\",\"-ms-\"].some(function(b){try{a.style.position=b+\"sticky\"}catch(a){}return\"\"!=a.style.position})&&(i=!0)}():i=!0;var k=!1,l=\"undefined\"!=typeof ShadowRoot,m={top:null,left:null},n=[],o=function(){function g(a){if(c(this,g),!(a instanceof HTMLElement))throw new Error(\"First argument must be HTMLElement\");if(n.some(function(b){return b._node===a}))throw new Error(\"Stickyfill is already applied to this node\");this._node=a,this._stickyMode=null,this._active=!1,n.push(this),this.refresh()}return h(g,[{key:\"refresh\",value:function(){if(!i&&!this._removed){this._active&&this._deactivate();var c=this._node,g=getComputedStyle(c),h={position:g.position,top:g.top,display:g.display,marginTop:g.marginTop,marginBottom:g.marginBottom,marginLeft:g.marginLeft,marginRight:g.marginRight,cssFloat:g.cssFloat};if(!isNaN(parseFloat(h.top))&&\"table-cell\"!=h.display&&\"none\"!=h.display){this._active=!0;var j=c.style.position;\"sticky\"!=g.position&&\"-webkit-sticky\"!=g.position||(c.style.position=\"static\");var k=c.parentNode,m=l&&k instanceof ShadowRoot?k.host:k,n=c.getBoundingClientRect(),o=m.getBoundingClientRect(),p=getComputedStyle(m);this._parent={node:m,styles:{position:m.style.position},offsetHeight:m.offsetHeight},this._offsetToWindow={left:n.left,right:b.documentElement.clientWidth-n.right},this._offsetToParent={top:n.top-o.top-e(p.borderTopWidth),left:n.left-o.left-e(p.borderLeftWidth),right:-n.right+o.right-e(p.borderRightWidth)},this._styles={position:j,top:c.style.top,bottom:c.style.bottom,left:c.style.left,right:c.style.right,width:c.style.width,marginTop:c.style.marginTop,marginLeft:c.style.marginLeft,marginRight:c.style.marginRight};var q=e(h.top);this._limits={start:n.top+a.pageYOffset-q,end:o.top+a.pageYOffset+m.offsetHeight-e(p.borderBottomWidth)-c.offsetHeight-q-e(h.marginBottom)};var r=p.position;\"absolute\"!=r&&\"relative\"!=r&&(m.style.position=\"relative\"),this._recalcPosition();var s=this._clone={};s.node=b.createElement(\"div\"),d(s.node.style,{width:n.right-n.left+\"px\",height:n.bottom-n.top+\"px\",marginTop:h.marginTop,marginBottom:h.marginBottom,marginLeft:h.marginLeft,marginRight:h.marginRight,cssFloat:h.cssFloat,padding:0,border:0,borderSpacing:0,fontSize:\"1em\",position:\"static\"}),k.insertBefore(s.node,c),s.docOffsetTop=f(s.node)}}}},{key:\"_recalcPosition\",value:function(){if(this._active&&!this._removed){var a=m.top<=this._limits.start?\"start\":m.top>=this._limits.end?\"end\":\"middle\";if(this._stickyMode!=a){switch(a){case\"start\":d(this._node.style,{position:\"absolute\",left:this._offsetToParent.left+\"px\",right:this._offsetToParent.right+\"px\",top:this._offsetToParent.top+\"px\",bottom:\"auto\",width:\"auto\",marginLeft:0,marginRight:0,marginTop:0});break;case\"middle\":d(this._node.style,{position:\"fixed\",left:this._offsetToWindow.left+\"px\",right:this._offsetToWindow.right+\"px\",top:this._styles.top,bottom:\"auto\",width:\"auto\",marginLeft:0,marginRight:0,marginTop:0});break;case\"end\":d(this._node.style,{position:\"absolute\",left:this._offsetToParent.left+\"px\",right:this._offsetToParent.right+\"px\",top:\"auto\",bottom:0,width:\"auto\",marginLeft:0,marginRight:0})}this._stickyMode=a}}}},{key:\"_fastCheck\",value:function(){this._active&&!this._removed&&(Math.abs(f(this._clone.node)-this._clone.docOffsetTop)>1||Math.abs(this._parent.node.offsetHeight-this._parent.offsetHeight)>1)&&this.refresh()}},{key:\"_deactivate\",value:function(){var a=this;this._active&&!this._removed&&(this._clone.node.parentNode.removeChild(this._clone.node),delete this._clone,d(this._node.style,this._styles),delete this._styles,n.some(function(b){return b!==a&&b._parent&&b._parent.node===a._parent.node})||d(this._parent.node.style,this._parent.styles),delete this._parent,this._stickyMode=null,this._active=!1,delete this._offsetToWindow,delete this._offsetToParent,delete this._limits)}},{key:\"remove\",value:function(){var a=this;this._deactivate(),n.some(function(b,c){if(b._node===a._node)return n.splice(c,1),!0}),this._removed=!0}}]),g}(),p={stickies:n,Sticky:o,forceSticky:function(){i=!1,g(),this.refreshAll()},addOne:function(a){if(!(a instanceof HTMLElement)){if(!a.length||!a[0])return;a=a[0]}for(var b=0;b<n.length;b++)if(n[b]._node===a)return n[b];return new o(a)},add:function(a){if(a instanceof HTMLElement&&(a=[a]),a.length){for(var b=[],c=function(c){var d=a[c];return d instanceof HTMLElement?n.some(function(a){if(a._node===d)return b.push(a),!0})?\"continue\":void b.push(new o(d)):(b.push(void 0),\"continue\")},d=0;d<a.length;d++){c(d)}return b}},refreshAll:function(){n.forEach(function(a){return a.refresh()})},removeOne:function(a){if(!(a instanceof HTMLElement)){if(!a.length||!a[0])return;a=a[0]}n.some(function(b){if(b._node===a)return b.remove(),!0})},remove:function(a){if(a instanceof HTMLElement&&(a=[a]),a.length)for(var b=function(b){var c=a[b];n.some(function(a){if(a._node===c)return a.remove(),!0})},c=0;c<a.length;c++)b(c)},removeAll:function(){for(;n.length;)n[0].remove()}};i||g(),\"undefined\"!=typeof module&&module.exports?module.exports=p:j&&(a.Stickyfill=p)}(window,document);\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/stickyfilljs/dist/stickyfill.min.js\n// module id = 46\n// module chunks = 0","import * as $ from \"jquery\";\r\nimport * as Modernizr from \"../../lib/modernizr-3.5.0.min.js\";\r\ndeclare global {\r\n\tinterface Window {\r\n\t\tdataLayer:any;\r\n\t}\r\n}\r\n\r\nexport function init(): void {\r\n\t// Init mobile navigation panel\r\n\tlet $siteNav = $('.js-site-nav');\r\n\tlet $mainNav = $('.js-main-nav');\r\n\r\n\t$('.js-main-nav-toggle').on('click', function (e) {\r\n\t\te.preventDefault();\r\n\r\n\t\t// Hide the search if it's open\r\n\t\t$('body').trigger('hideSearch');\r\n\r\n\t\t$('body').toggleClass('state-nav-open');\r\n\t\t$siteNav.toggleClass('state-visible');\r\n\t});\r\n\r\n\tfunction trackTopLevelNavClick(navLinkText){\r\n\t\twindow.dataLayer = window.dataLayer || [];\r\n\t\twindow.dataLayer.push({\r\n\t\t\t'clickText' : navLinkText, //Insert the text of the main navigation item\r\n\t\t\t'event' : 'main_navigation'\r\n\t\t});\r\n\r\n\t\tconsole.log(window.dataLayer);\r\n\t}\r\n\r\n\t// Init sub-navigation\r\n\tfunction closeAllSubNav(e: Event) {\r\n\t\tlet $allSubNav = $('.js-sub-nav');\r\n\t\tlet $target = $(e.target);\r\n\r\n\t\tlet $closestSubnav = $target.closest('.js-sub-nav');\r\n\r\n\t\tif (e.type === 'click' && $closestSubnav.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif ($allSubNav.filter('.state-visible').length) {\r\n\t\t\t$('.js-sub-nav-trigger').removeClass('state-sub-nav-open');\r\n\t\t\t$allSubNav.removeClass('state-visible');\r\n\t\t\t$('body').removeClass('state-nav-open');\r\n\t\t}\r\n\r\n\t\t// Cancel the delayed mouseenter handler if it has been set\r\n\t\t$('.js-sub-nav-trigger').data('hovered', false);\r\n\t}\r\n\r\n\tif($('.hero-image--absolute').length) {\r\n\t\t$mainNav.addClass('main-nav--reversed');\r\n\t\t$('.js-header-search').addClass('quick-search-box--reversed');\r\n\t\t$('.site-header__nav-toggle').addClass('site-header__nav-toggle--reversed');\r\n\t}\r\n\r\n\tif (Modernizr.coarsepointer) {\r\n\t\t// Desktop tap-on / tap-off operation\r\n\t\t$('.js-sub-nav-trigger').on('click', function (e) {\r\n\t\t\tlet $this = $(this);\r\n\t\t\tif (!$this.hasClass('state-sub-nav-open')) {\r\n\t\t\t\te.preventDefault();\r\n\t\t\t\te.stopPropagation(); // Prevent this event from bubbling and triggering the close handler\r\n\t\t\t} else {\r\n\t\t\t\t$('.js-sub-nav-trigger').removeClass('state-sub-nav-open');\r\n\t\t\t}\r\n\r\n\t\t\t// Hide other open navs and show this nav\r\n\t\t\t$('.js-sub-nav-trigger').not(this).removeClass('state-sub-nav-open');\r\n\t\t\t$(this).toggleClass('state-sub-nav-open');\r\n\r\n\t\t\tlet $closestSubNav = $(this).closest('.js-main-nav-item').find('.js-sub-nav');\r\n\t\t\t$closestSubNav.toggleClass('state-visible');\r\n\t\t\t$('.js-sub-nav').not($closestSubNav).removeClass('state-visible');\r\n\r\n\t\t\ttrackTopLevelNavClick($this.text());\r\n\t\t});\r\n\r\n\t\t// Desktop tap-to-close\r\n\t\t$('.js-sub-nav-close').on('click', function(e) {\r\n\t\t\t$('.js-sub-nav-trigger').removeClass('state-sub-nav-open');\r\n\t\t\t$('.js-sub-nav').removeClass('state-visible');\r\n\t\t});\r\n\r\n\t\t// Mobile expand/collapse operation\r\n\t\t$('.js-sub-nav-mobile-trigger').on('click', function(e) {\r\n\t\t\te.preventDefault();\r\n\t\t\te.stopPropagation();\r\n\r\n\t\t\tvar $trigger = $(this).closest('.js-sub-nav-trigger');\r\n\t\t\t// Hide other open navs and show this nav\r\n\t\t\t$('.js-sub-nav-trigger').not($trigger).removeClass('state-sub-nav-open');\r\n\t\t\t$trigger.toggleClass('state-sub-nav-open');\r\n\r\n\t\t\tlet $closestSubNav = $trigger.closest('.js-main-nav-item').find('.js-sub-nav');\r\n\t\t\t$closestSubNav.toggleClass('state-visible');\r\n\t\t\t$('.js-sub-nav').not($closestSubNav).removeClass('state-visible');\r\n\r\n\t\t\t// Scroll to selected trigger\r\n\t\t\tvar siteNavTop = $('.js-site-nav').get(0).scrollTop;\r\n\t\t\tvar scrollOffset = $trigger.position().top - siteNavTop;\r\n\r\n\t\t\t$siteNav.animate({\r\n\t\t\t\tscrollTop: scrollOffset\r\n\t\t\t}, 250);\r\n\t\t});\r\n\r\n\t\t$('body').on('click', closeAllSubNav);\r\n\t} else {\r\n\t\t// Delayed hover operation: the megamenu covers a lot of the screen and is easy to trigger accidentally\r\n\t\t// Wait 250ms and if the user is still hovering, open the nav\r\n\t\t$('.js-sub-nav-trigger').on('mouseenter', function () {\r\n\t\t\tlet linkText = $(this).text();\r\n\t\t\t// The closeAllSubnav() function (called on mouseleave) removes this property\r\n\t\t\t$(this).data('hovered', true);\r\n\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tif ($(this).data('hovered')) {\r\n\t\t\t\t\t$(this).addClass('state-sub-nav-open');\r\n\t\t\t\t\t$(this).closest('.js-main-nav-item').find('.js-sub-nav').addClass('state-visible');\r\n\t\t\t\t}\r\n\t\t\t}, 250);\r\n\t\t});\r\n\r\n\t\t$('.js-main-nav-item').on('mouseleave', closeAllSubNav);\r\n\t\t$('body').on('click', closeAllSubNav);\r\n\t}\r\n\r\n\t$('body').on('click.flyoutmenus', '.js-sub-nav a', function(e){\r\n\t\tlet $this = $(this);\r\n\t\tlet $content = $this.text().trim();\r\n\t\ttrackTopLevelNavClick($content);\r\n\t});\r\n\r\n\t//Google Tag Manager Tracking\r\n\tfunction trackQuickSearch(searchQuery) {\r\n\t\twindow.dataLayer = window.dataLayer || [];\r\n\t\twindow.dataLayer.push({\r\n\t\t\t'searchText' : searchQuery, //Insert the model number that was searched\r\n\t\t\t'event' : 'modelnum_searched_main'\r\n\t\t});\r\n\t\tconsole.log(window.dataLayer);\r\n\t}\r\n\r\n\t//track quick search analytics\r\n\t$('.menu-quick-search').on('submit', function(){\r\n\t\tlet $this = $(this);\r\n\t\tlet inputValue = $this.find('input[type=\"text\"]:first').val();\r\n\t\ttrackQuickSearch(inputValue);\r\n\t});\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/nav.ts","import * as $ from \"jquery\";\r\n\r\nexport function init() {\r\n\tfunction closeAllPulldowns() {\r\n\t\t$('.js-pulldown-menu').removeClass('state-visible');\r\n\t\t$('.js-site-header-search').removeClass('state-zlow');\r\n\t}\r\n\r\n\t$('.js-pulldown-toggle').on('click', function (e) {\r\n\t\te.preventDefault();\r\n\t\te.stopPropagation();\r\n\t\tlet $parentNavItem = $(this).parents('.secondary-nav__item');\r\n\r\n\t\t$(this).siblings('.js-pulldown-menu').toggleClass('state-visible');\r\n\r\n\t\t$('.js-site-header-search').toggleClass('state-zlow');\r\n\r\n\t\tif($parentNavItem.length) {\r\n\t\t\t$parentNavItem.toggleClass('state-open');\r\n\t\t}\r\n\t});\r\n\r\n\t// TODO Create a global close-on-body click data attribute or selector\r\n\t$('body').on('click', closeAllPulldowns);\r\n\r\n\t$('.js-pulldown-option').on('click', function (e) {\r\n\r\n\t\tlet text = $(this).text();\r\n\r\n\t\tlet $pulldown = $(this).closest('.js-pulldown');\r\n\r\n\t\t$pulldown.find('.js-pulldown-selection').text(text);\r\n\t\tcloseAllPulldowns();\r\n\t});\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/pulldowns.ts","import * as $ from \"jquery\";\r\nimport * as DOMPurify from \"../../lib/purify.min.js\";\r\nimport { debounce } from \"throttle-debounce\";\r\ndeclare var ga: any;\r\ndeclare global {\r\n\tinterface Window {\r\n\t\tdataLayer: any;\r\n\t}\r\n}\r\n/* Search-related functions */\r\nexport function init(): void {\r\n\tvar $searchBox = $('.js-header-quick-search');\r\n\tvar $searchSubmit = $('.js-header-quick-search-submit');\r\n\tvar $searchCancel = $('.js-header-quick-search-cancel');\r\n\tvar $searchInput = $('.js-header-quick-search-input');\r\n\tvar $searchResults = $('.js-header-quick-search-results');\r\n\tvar $mainNav = $('.js-main-nav');\r\n\tvar $body = $('body');\r\n\tlet searchUrl = $searchBox.data('url');\r\n\r\n\tlet lastSearchTerm = '';\t\r\n\t\r\n\tfunction freezeBody() {\r\n\t\t$body.addClass('state-quick-search-open');\r\n\t}\r\n\r\n\tfunction unfreezeBody() {\r\n\t\t$body.removeClass('state-quick-search-open');\r\n\t}\r\n\r\n\t$searchSubmit.on('click', function (e) {\r\n\r\n\t\te.preventDefault();\r\n\t\te.stopPropagation();\t\t\r\n\t\tlet $this = $(this);\t\t\r\n\t\t$mainNav.toggleClass('state-out');\r\n\t\t$searchBox.toggleClass('state-quick-search-visible');\r\n\r\n\t\tif ($searchBox.hasClass('state-quick-search-visible')) {\r\n\t\t\tfreezeBody();\r\n\t\t\t// Hide the nav if it's open\r\n\t\t\t$('body').removeClass('state-nav-open');\r\n\t\t\t$('.js-site-nav').removeClass('state-visible');\r\n\t\t\t$searchInput.val('').get(0).focus();\r\n\t\t\t$this.addClass('quick-search-box__submit--open');\r\n\t\t} else {\r\n\t\t\tunfreezeBody();\r\n\t\t\t$searchResults.removeClass('state-visible');\r\n\t\t\t$searchInput.blur();\r\n\t\t\t$this.removeClass('quick-search-box__submit--open');\r\n\t\t}\r\n\t});\r\n\r\n\tfunction searchApiCall() {\r\n\t\tlet $alertDanger = $('.js-alert-danger');\r\n\t\tlet $productsViewAll = $('.js-view-all-products');\r\n\t\tlet $supportViewAll = $('.js-view-all-support');\r\n\t\tlet $pagesViewAll = $('.js-view-all-pages');\r\n\r\n\t\tlet query = $searchInput.val();\r\n\t\tlet sanitizedQuery = DOMPurify.sanitize(query);\r\n\t\t\r\n\t\t$.get(`/api/pff/search?query=${query}&brands=Pfister`)\r\n\t\t\t.done(function (result) {\r\n\t\t\t\t$('.js-quick-search-results-product').empty();\r\n\t\t\t\t$('.js-quick-search-results-pages').empty();\r\n\t\t\t\t$('.js-quick-search-results-support').empty();\r\n\r\n\t\t\t\tif (result) {\r\n\t\t\t\t\tvar productResult = result.data.Products;\r\n\t\t\t\t\tvar pagesResult = result.data.Pages;\r\n\t\t\t\t\tvar supportResult = result.data.Support;\r\n\t\t\t\t\t// console.log(result);\r\n\r\n\t\t\t\t\t//PRODUCTS OUTPUT\r\n\t\t\t\t\tif (productResult.length) {\r\n\t\t\t\t\t\t$productsViewAll.removeClass('hidden');\r\n\r\n\t\t\t\t\t\t//set our View All Link to take you to the approppriate area on the search results pages\r\n\t\t\t\t\t\t$productsViewAll.attr('href', searchUrl + '?FilterCriteria.Query=' + query + '&FilterCriteria.Tab=products');\r\n\r\n\t\t\t\t\t\t//Loop through each product in the product array and return the values\r\n\t\t\t\t\t\t$.each(productResult, function () {\r\n\t\t\t\t\t\t\t$(`<li class=\"quick-search-results__matching-product product-result\">\r\n\t\t\t\t\t\t\t<a href=\"${this.DetailsUrl}\" class=\"product-result__link js-quick-search-result-link\">\r\n\t\t\t\t\t\t\t\t<div class=\"product-result__img\">\r\n\t\t\t\t\t\t\t\t\t<img src=\"${this.ImageUrl}\" alt=\"${this.DisplayName}\">\r\n\t\t\t\t\t\t\t\t</div>\r\n\t\t\t\t\t\t\t\t<div class=\"product-result__body\">` +\r\n\t\t\t\t\t\t\t\t(this.Collection != null ? `<div class=\"product-result__name\">${this.Collection}</div>` : \"\") + `\r\n\t\t\t\t\t\t\t\t\t<div class=\"product-result__desc\">${this.DisplayName}</br>${this.AdditionalDisplayName}</div>\r\n\t\t\t\t\t\t\t\t\t<div class=\"product-result__model\">Model#: ${this.ModelNumber}</div>\r\n\t\t\t\t\t\t\t\t</div>\r\n\t\t\t\t\t\t\t\t<div class=\"flex-auto margin-right-small product-result__retailer-exclusive\">\r\n\t\t\t\t\t\t\t\t\t<img src=\"${this.ExclusiveRetailerLogo}?$pfIconLarge$&fmt=png-alpha&fit=constrain\" alt=\"${this.ExclusiveRetailerName}\">\r\n\t\t\t\t\t\t\t\t</div>\r\n\t\t\t\t\t\t\t</a>\r\n\t\t\t\t\t\t</li>`).appendTo('.js-quick-search-results-product');\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\t$(`<li class=\"quick-search-results__matching-product product-result state-no-results\">\r\n\t\t\t\t\t\t\t<em>No <strong>Product</strong> Results for \"${sanitizedQuery}\"</em>\r\n\t\t\t\t\t\t</li>`).appendTo('.js-quick-search-results-product');\r\n\r\n\t\t\t\t\t\t//hide the view all link if there are no results\r\n\t\t\t\t\t\t$productsViewAll.addClass('hidden');\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t//PAGES OUTPUT\r\n\t\t\t\t\tif (pagesResult.length) {\r\n\t\t\t\t\t\t$pagesViewAll.removeClass('hidden');\r\n\t\t\t\t\t\t$pagesViewAll.attr('href', searchUrl + '?FilterCriteria.Query=' + query + '&FilterCriteria.Tab=pages');\r\n\t\t\t\t\t\t$.each(pagesResult, function () {\r\n\t\t\t\t\t\t\t$(`<li class=\"quick-search-results__matching-term\">\r\n\t\t\t\t\t\t\t<a href=\"${this.Url}\" class=\"quick-search-results__link js-quick-search-result-link\">${this._HighlightResult.Title.Value}</a>\r\n\t\t\t\t\t\t\t</li>`).appendTo('.js-quick-search-results-pages');\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\t$(`<li class=\"quick-search-results__matching-term state-no-results\">\r\n\t\t\t\t\t\t\t<em>No <strong>Page</strong> Results for \"${sanitizedQuery}\"</em>\r\n\t\t\t\t\t\t</li>`).appendTo('.js-quick-search-results-pages');\r\n\t\t\t\t\t\t//hide the view all link if there are no results\r\n\t\t\t\t\t\t$pagesViewAll.addClass('hidden');\r\n\t\t\t\t\t}\r\n\r\n\r\n\t\t\t\t\tif (supportResult.length) {\r\n\t\t\t\t\t\t$supportViewAll.removeClass('hidden');\r\n\t\t\t\t\t\t$supportViewAll.attr('href', searchUrl + '?FilterCriteria.Query=' +query + '&FilterCriteria.Tab=support');\r\n\t\t\t\t\t\t$.each(supportResult, function () {\r\n\t\t\t\t\t\t\tvar videoType = this.ContentTypeId == \"Videos\" ? \"js-video\" : \"\";\r\n\t\t\t\t\t\t\tvar urlSelect = this.ContentTypeId == \"Videos\" ? \"https://www.youtube.com/watch?v=\" + this.Url : this.Url;\r\n\t\t\t\t\t\t\t$(`<li class=\"quick-search-results__matching-term\">\r\n\t\t\t\t\t\t\t<a href=\"${urlSelect}\" class=\"${videoType} quick-search-results__link js-quick-search-result-link\">${this._HighlightResult.Title.Value}</a>\r\n\t\t\t\t\t\t\t</li>`).appendTo('.js-quick-search-results-support');\r\n\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\t$(`<li class=\"quick-search-results__matching-term state-no-results\">\r\n\t\t\t\t\t\t\t<em>No <strong>Support</strong> Results for \"${sanitizedQuery}\"</em>\r\n\t\t\t\t\t\t</li>`).appendTo('.js-quick-search-results-support');\r\n\t\t\t\t\t\t$supportViewAll.addClass('hidden');\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t} else {\r\n\t\t\t\t\t$alertDanger\r\n\t\t\t\t\t\t.removeClass('hidden')\r\n\t\t\t\t\t\t.find('.js-alert-text')\r\n\t\t\t\t\t\t// TODO: verify this text\r\n\t\t\t\t\t\t.text('there are no');\r\n\r\n\t\t\t\t\twindow.scrollTo(0, 0);\r\n\t\t\t\t}\r\n\t\t\t})\r\n\t\t\t.fail(function (response) {\r\n\t\t\t\tconsole.log('fail:' + response);\r\n\t\t\t});\r\n\t}\r\n\r\n\t$searchCancel.on('click', function (e) {\r\n\t\te.preventDefault();\r\n\t\te.stopPropagation();\r\n\t\t$searchBox.removeClass('state-quick-search-visible');\r\n\t\tunfreezeBody();\r\n\t\t$searchInput.val('');\r\n\t\t$mainNav.removeClass('state-out');\r\n\t\t$searchResults.removeClass('state-visible');\r\n\t});\r\n\r\n\r\n\t$searchInput.on('keyup', debounce(500, function (event) {\r\n\t\tlet inputValue = $(this).val();\r\n\r\n\t\tif (inputValue.length && inputValue !== lastSearchTerm) {\r\n\t\t\t$searchResults.addClass('state-visible');\r\n\t\t\tinitSearchKeyboardNav();\r\n\t\t\tsearchApiCall();\r\n\t\t} else {\r\n\t\t\t$searchResults.removeClass('state-visible');\r\n\t\t\tdestroySearchKeyboardNav();\r\n\t\t}\r\n\r\n\t\tlastSearchTerm = inputValue;\r\n\r\n\t\t//enter click\r\n\t\tif (event.keyCode === 13 && inputValue.length) {\r\n\t\t\twindow.location.href = searchUrl + \"?FilterCriteria.Query=\" + $(this).val();\r\n\t\t}\r\n\r\n\t\t//escape click\r\n\t\tif (event.keyCode === 27) {\r\n\t\t\tif ($searchSubmit.hasClass('quick-search-box__submit--open')) {\r\n\t\t\t\t$searchSubmit.trigger('click');\r\n\t\t\t}\r\n\t\t}\r\n\t}));\r\n\r\n\t$body.on('hideSearch', function () {\r\n\t\t$('.js-header-quick-search').removeClass('state-quick-search-visible');\r\n\t\t$('.js-header-quick-search-results').removeClass('state-visible');\r\n\r\n\t\tdestroySearchKeyboardNav();\r\n\t});\r\n}\r\n\r\nfunction initSearchKeyboardNav() {\r\n\tvar $searchNavLists = $('.js-quick-search-results-list');\r\n\tvar keyboardIndex = -1;\r\n\tvar listIndex = 0;\r\n\tvar searchNavElements = [];\r\n\r\n\t$searchNavLists.each(function () {\r\n\t\tsearchNavElements.push($(this).find('a').toArray());\r\n\t});\r\n\r\n\t$(document).on('keyup.searchnav', function (e) {\r\n\t\tlet trappedKeys = ['ArrowUp', 'ArrowDown', 'ArrowRight', 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t=0,n=0;e&&!isNaN(e.offsetLeft)&&!isNaN(e.offsetTop);)t+=e.offsetLeft-(\"BODY\"!=e.tagName?e.scrollLeft:0),n+=e.offsetTop-(\"BODY\"!=e.tagName?e.scrollTop:0),e=e.offsetParent;return{top:n,left:t}};t.default=n},function(e,t){\"use strict\";Object.defineProperty(t,\"__esModule\",{value:!0});var n=function(e){return e=e||document.querySelectorAll(\"[data-aos]\"),Array.prototype.map.call(e,function(e){return{node:e}})};t.default=n}])});\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/aos/dist/aos.js\n// module id = 57\n// module chunks = 0","\n// ------------------------------------------\n// Rellax.js\n// Buttery smooth parallax library\n// Copyright (c) 2016 Moe Amaya (@moeamaya)\n// MIT license\n//\n// Thanks to Paraxify.js and Jaime Cabllero\n// for parallax concepts\n// ------------------------------------------\n\n(function (root, factory) {\n  if (typeof define === 'function' && define.amd) {\n    // AMD. Register as an anonymous module.\n    define([], factory);\n  } else if (typeof module === 'object' && module.exports) {\n    // Node. Does not work with strict CommonJS, but\n    // only CommonJS-like environments that support module.exports,\n    // like Node.\n    module.exports = factory();\n  } else {\n    // Browser globals (root is window)\n    root.Rellax = factory();\n  }\n}(typeof window !== \"undefined\" ? window : global, function () {\n  var Rellax = function(el, options){\n    \"use strict\";\n\n    var self = Object.create(Rellax.prototype);\n\n    var posY = 0;\n    var screenY = 0;\n    var posX = 0;\n    var screenX = 0;\n    var blocks = [];\n    var pause = true;\n\n    // check what requestAnimationFrame to use, and if\n    // it's not supported, use the onscroll event\n    var loop = window.requestAnimationFrame ||\n      window.webkitRequestAnimationFrame ||\n      window.mozRequestAnimationFrame ||\n      window.msRequestAnimationFrame ||\n      window.oRequestAnimationFrame ||\n      function(callback){ return setTimeout(callback, 1000 / 60); };\n\n    // store the id for later use\n    var loopId = null;\n\n    // check what cancelAnimation method to use\n    var clearLoop = window.cancelAnimationFrame || window.mozCancelAnimationFrame || clearTimeout;\n\n    // check which transform property to use\n    var transformProp = window.transformProp || (function(){\n        var testEl = document.createElement('div');\n        if (testEl.style.transform === null) {\n          var vendors = ['Webkit', 'Moz', 'ms'];\n          for (var vendor in vendors) {\n            if (testEl.style[ vendors[vendor] + 'Transform' ] !== undefined) {\n              return vendors[vendor] + 'Transform';\n            }\n          }\n        }\n        return 'transform';\n      })();\n\n    // Default Settings\n    self.options = {\n      speed: -2,\n      center: false,\n      wrapper: null,\n      relativeToWrapper: false,\n      round: true,\n      vertical: true,\n      horizontal: false,\n      callback: function() {},\n    };\n\n    // User defined options (might have more in the future)\n    if (options){\n      Object.keys(options).forEach(function(key){\n        self.options[key] = options[key];\n      });\n    }\n\n    // By default, rellax class\n    if (!el) {\n      el = '.rellax';\n    }\n\n    // check if el is a className or a node\n    var elements = typeof el === 'string' ? document.querySelectorAll(el) : [el];\n\n    // Now query selector\n    if (elements.length > 0) {\n      self.elems = elements;\n    }\n\n    // The elements don't exist\n    else {\n      throw new Error(\"The elements you're trying to select don't exist.\");\n    }\n\n    // Has a wrapper and it exists\n    if (self.options.wrapper) {\n      if (!self.options.wrapper.nodeType) {\n        var wrapper = document.querySelector(self.options.wrapper);\n\n        if (wrapper) {\n          self.options.wrapper = wrapper;\n        } else {\n          throw new Error(\"The wrapper you're trying to use don't exist.\");\n        }\n      }\n    }\n\n\n    // Get and cache initial position of all elements\n    var cacheBlocks = function() {\n      for (var i = 0; i < self.elems.length; i++){\n        var block = createBlock(self.elems[i]);\n        blocks.push(block);\n      }\n    };\n\n\n    // Let's kick this script off\n    // Build array for cached element values\n    var init = function() {\n      for (var i = 0; i < blocks.length; i++){\n        self.elems[i].style.cssText = blocks[i].style;\n      }\n\n      blocks = [];\n\n      screenY = window.innerHeight;\n      screenX = window.innerWidth;\n      setPosition();\n\n      cacheBlocks();\n\n      animate();\n\n      // If paused, unpause and set listener for window resizing events\n      if (pause) {\n        window.addEventListener('resize', init);\n        pause = false;\n        // Start the loop\n        update();\n      }\n    };\n\n    // We want to cache the parallax blocks'\n    // values: base, top, height, speed\n    // el: is dom object, return: el cache values\n    var createBlock = function(el) {\n      var dataPercentage = el.getAttribute( 'data-rellax-percentage' );\n      var dataSpeed = el.getAttribute( 'data-rellax-speed' );\n      var dataZindex = el.getAttribute( 'data-rellax-zindex' ) || 0;\n      var dataMin = el.getAttribute( 'data-rellax-min' );\n      var dataMax = el.getAttribute( 'data-rellax-max' );\n\n      // initializing at scrollY = 0 (top of browser), scrollX = 0 (left of browser)\n      // ensures elements are positioned based on HTML layout.\n      //\n      // If the element has the percentage attribute, the posY and posX needs to be\n      // the current scroll position's value, so that the elements are still positioned based on HTML layout\n      var wrapperPosY = self.options.wrapper ? self.options.wrapper.scrollTop : (window.pageYOffset || document.documentElement.scrollTop || document.body.scrollTop);\n      // If the option relativeToWrapper is true, use the wrappers offset to top, subtracted from the current page scroll.\n      if (self.options.relativeToWrapper) {\n        var scrollPosY = (window.pageYOffset || document.documentElement.scrollTop || document.body.scrollTop);\n        wrapperPosY = scrollPosY - self.options.wrapper.offsetTop;\n      }\n      var posY = self.options.vertical ? ( dataPercentage || self.options.center ? wrapperPosY : 0 ) : 0;\n      var posX = self.options.horizontal ? ( dataPercentage || self.options.center ? self.options.wrapper ? self.options.wrapper.scrollLeft : (window.pageXOffset || document.documentElement.scrollLeft || document.body.scrollLeft) : 0 ) : 0;\n\n      var blockTop = posY + el.getBoundingClientRect().top;\n      var blockHeight = el.clientHeight || el.offsetHeight || el.scrollHeight;\n\n      var blockLeft = posX + el.getBoundingClientRect().left;\n      var blockWidth = el.clientWidth || el.offsetWidth || el.scrollWidth;\n\n      // apparently parallax equation everyone uses\n      var percentageY = dataPercentage ? dataPercentage : (posY - blockTop + screenY) / (blockHeight + screenY);\n      var percentageX = dataPercentage ? dataPercentage : (posX - blockLeft + screenX) / (blockWidth + screenX);\n      if(self.options.center){ percentageX = 0.5; percentageY = 0.5; }\n\n      // Optional individual block speed as data attr, otherwise global speed\n      var speed = dataSpeed ? dataSpeed : self.options.speed;\n\n      var bases = updatePosition(percentageX, percentageY, speed);\n\n      // ~~Store non-translate3d transforms~~\n      // Store inline styles and extract transforms\n      var style = el.style.cssText;\n      var transform = '';\n\n      // Check if there's an inline styled transform\n      var searchResult = /transform\\s*:/i.exec(style);\n      if (searchResult) {\n        // Get the index of the transform\n        var index = searchResult.index;\n\n        // Trim the style to the transform point and get the following semi-colon index\n        var trimmedStyle = style.slice(index);\n        var delimiter = trimmedStyle.indexOf(';');\n\n        // Remove \"transform\" string and save the attribute\n        if (delimiter) {\n          transform = \" \" + trimmedStyle.slice(11, delimiter).replace(/\\s/g,'');\n        } else {\n          transform = \" \" + trimmedStyle.slice(11).replace(/\\s/g,'');\n        }\n      }\n\n      return {\n        baseX: bases.x,\n        baseY: bases.y,\n        top: blockTop,\n        left: blockLeft,\n        height: blockHeight,\n        width: blockWidth,\n        speed: speed,\n        style: style,\n        transform: transform,\n        zindex: dataZindex,\n        min: dataMin,\n        max: dataMax\n      };\n    };\n\n    // set scroll position (posY, posX)\n    // side effect method is not ideal, but okay for now\n    // returns true if the scroll changed, false if nothing happened\n    var setPosition = function() {\n      var oldY = posY;\n      var oldX = posX;\n\n      posY = self.options.wrapper ? self.options.wrapper.scrollTop : (document.documentElement || document.body.parentNode || document.body).scrollTop || window.pageYOffset;\n      posX = self.options.wrapper ? self.options.wrapper.scrollLeft : (document.documentElement || document.body.parentNode || document.body).scrollLeft || window.pageXOffset;\n      // If option relativeToWrapper is true, use relative wrapper value instead.\n      if (self.options.relativeToWrapper) {\n        var scrollPosY = (document.documentElement || document.body.parentNode || document.body).scrollTop || window.pageYOffset;\n        posY = scrollPosY - self.options.wrapper.offsetTop;\n      }\n\n\n      if (oldY != posY && self.options.vertical) {\n        // scroll changed, return true\n        return true;\n      }\n\n      if (oldX != posX && self.options.horizontal) {\n        // scroll changed, return true\n        return true;\n      }\n\n      // scroll did not change\n      return false;\n    };\n\n    // Ahh a pure function, gets new transform value\n    // based on scrollPosition and speed\n    // Allow for decimal pixel values\n    var updatePosition = function(percentageX, percentageY, speed) {\n      var result = {};\n      var valueX = (speed * (100 * (1 - percentageX)));\n      var valueY = (speed * (100 * (1 - percentageY)));\n\n      result.x = self.options.round ? Math.round(valueX) : Math.round(valueX * 100) / 100;\n      result.y = self.options.round ? Math.round(valueY) : Math.round(valueY * 100) / 100;\n\n      return result;\n    };\n\n    // Loop\n    var update = function() {\n      if (setPosition() && pause === false) {\n        animate();\n      }\n\n      // loop again\n      loopId = loop(update);\n    };\n\n    // Transform3d on parallax element\n    var animate = function() {\n      var positions;\n      for (var i = 0; i < self.elems.length; i++){\n        var percentageY = ((posY - blocks[i].top + screenY) / (blocks[i].height + screenY));\n        var percentageX = ((posX - blocks[i].left + screenX) / (blocks[i].width + screenX));\n\n        // Subtracting initialize value, so element stays in same spot as HTML\n        positions = updatePosition(percentageX, percentageY, blocks[i].speed);// - blocks[i].baseX;\n        var positionY = positions.y - blocks[i].baseY;\n        var positionX = positions.x - blocks[i].baseX;\n\n        // The next two \"if\" blocks go like this:\n        // Check if a limit is defined (first \"min\", then \"max\");\n        // Check if we need to change the Y or the X\n        // (Currently working only if just one of the axes is enabled)\n        // Then, check if the new position is inside the allowed limit\n        // If so, use new position. If not, set position to limit.\n\n        // Check if a min limit is defined\n        if (blocks[i].min !== null) {\n          if (self.options.vertical && !self.options.horizontal) {\n            positionY = positionY <= blocks[i].min ? blocks[i].min : positionY;\n          }\n          if (self.options.horizontal && !self.options.vertical) {\n            positionX = positionX <= blocks[i].min ? blocks[i].min : positionX;\n          }\n        }\n\n        // Check if a max limit is defined\n        if (blocks[i].max !== null) {\n          if (self.options.vertical && !self.options.horizontal) {\n            positionY = positionY >= blocks[i].max ? blocks[i].max : positionY;\n          }\n          if (self.options.horizontal && !self.options.vertical) {\n            positionX = positionX >= blocks[i].max ? blocks[i].max : positionX;\n          }\n        }\n\n        var zindex = blocks[i].zindex;\n\n        // Move that element\n        // (Set the new translation and append initial inline transforms.)\n        var translate = 'translate3d(' + (self.options.horizontal ? positionX : '0') + 'px,' + (self.options.vertical ? positionY : '0') + 'px,' + zindex + 'px) ' + blocks[i].transform;\n        self.elems[i].style[transformProp] = translate;\n      }\n      self.options.callback(positions);\n    };\n\n    self.destroy = function() {\n      for (var i = 0; i < self.elems.length; i++){\n        self.elems[i].style.cssText = blocks[i].style;\n      }\n\n      // Remove resize event listener if not pause, and pause\n      if (!pause) {\n        window.removeEventListener('resize', init);\n        pause = true;\n      }\n\n      // Clear the animation loop to prevent possible memory leak\n      clearLoop(loopId);\n      loopId = null;\n    };\n\n    // Init\n    init();\n\n    // Allow to recalculate the initial values whenever we want\n    self.refresh = init;\n\n    return self;\n  };\n  return Rellax;\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/rellax/rellax.js\n// module id = 58\n// module chunks = 0","import * as $ from \"jquery\";\r\n\r\nfunction initFavoritesDisplay() {\r\n\tlet $favoritesLink = $('.js-favorites').find('a');\r\n\t$favoritesLink.append('<span class=\"js-favorites-count\">(0)</span>');\r\n\r\n\tupdateFavoritesCount();\r\n\r\n\t$(window).on('favorites', function() {\r\n\t\tupdateFavoritesCount();\r\n\t});\r\n}\r\n\r\nfunction updateFavoritesCount() {\r\n\tlet $favoritesDisplay = $('.js-favorites-count');\r\n\r\n\tif (localStorage.getItem('favorites')) {\r\n\t\tlet productIds = JSON.parse(localStorage.getItem('favorites'));\r\n\t\tlet favoriteCount = 0;\r\n\r\n\t\tif (Array.isArray(productIds)) {\r\n\t\t\tfavoriteCount = productIds.length;\r\n\t\t}\r\n\r\n\t\t$favoritesDisplay.text(` (${favoriteCount})`);\r\n\t}\r\n}\r\n\r\nexport function init() {\r\n\tinitFavoritesDisplay();\r\n}\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/favoritesDisplay.ts","import * as $ from 'jquery';\r\nimport * as Cookie from 'es-cookie/src/es-cookie';\r\nimport TranslationsService from '../services/translationsService';\r\n\r\nconst PRO_BROWSING_COOKIE_NAME = 'ProProductBrowsingEnabled';\r\nconst translationsService = TranslationsService.getInstance();\r\n\r\nfunction initProBrowsingToggle() {\r\n\t$('.js-pro-browsing-toggle').on('click', function() {\r\n\t\tif (Cookie.get(PRO_BROWSING_COOKIE_NAME)) {\r\n\t\t\tCookie.remove(PRO_BROWSING_COOKIE_NAME);\r\n\t\t} else {\r\n\t\t\tCookie.set(PRO_BROWSING_COOKIE_NAME, 'true', { path: '/', 'expires': 7 });\r\n\t\t}\r\n\t\tlocation.reload();\r\n\t});\r\n\r\n\t$('.js-pro-browsing-cancel').on('click', function() {\r\n\t\tCookie.remove(PRO_BROWSING_COOKIE_NAME);\r\n\t\tlocation.reload();\r\n\t});\r\n}\r\n\r\n// Sometimes the page markup gets cached/stuck, so update it with JS if necessary\r\nfunction updateUI() {\r\n\tif (Cookie.get(PRO_BROWSING_COOKIE_NAME)) {\r\n\t\tlet $label = $('[data-i18n=\"ProBrowsingLabel\"]');\r\n\t\tlet $button = $('[data-i18n=\"ProBrowsingButton\"]');\r\n\r\n\t\t$label.text( translationsService.translate('ProBrowsing.CurrentlyProBrowsing') );\r\n\t\t$button.text( translationsService.translate('ButtonLabels.BrowseAllProducts') );\r\n\t} else {\r\n\t\tlet $alert = $('.js-pro-browsing-alert');\r\n\t\t$alert.remove();\r\n\t}\r\n}\r\n\r\nexport function init() {\r\n\tif ($(\"#pro-browsing-translations\").length) {\r\n\t\ttranslationsService.addTranslations('pro-browsing-translations');\r\n\r\n\t\tupdateUI();\r\n\t\tinitProBrowsingToggle();\r\n\t}\r\n}\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/proBrowsingToggle.ts","import * as $ from \"jquery\";\r\n\r\nfunction SupportCategoryGrid() {\r\n\tlet $gridContainer = $('.js-support-category-grid');\r\n\r\n\r\n\tlet trackSupportCategory = function(supportCategory){\r\n\t\twindow.dataLayer = window.dataLayer || [];\r\n\t\twindow.dataLayer.push({\r\n\t\t\t'category' : supportCategory,\r\n\t\t\t'event' : 'support_category_clicked'\r\n\t\t});\r\n\t\tconsole.log(window.dataLayer);\r\n\t};\r\n\t//there may be more than one SupportCategoryGrid Module on a page since its in the nav,\r\n\t// so loop through each and setup.\r\n\t$gridContainer.each(function(index){\r\n\t\t$(this).addClass('js-support-category-grid-'+index);\r\n\t\tlet $gridContainerInstance = $('.js-support-category-grid-'+index);\r\n\t\tlet $gridLinks = $gridContainerInstance.find('.js-support-grid-link');\r\n\t\tlet $lists = $gridContainerInstance.find('.js-support-category-list');\r\n\t\tlet $topLevel = $gridContainerInstance.find('> .js-support-category-list');\r\n\t\tlet $otherLevels = $topLevel.find('ul');\r\n\r\n\t\t$topLevel.attr('id', 'top-tier' + index);\r\n\r\n\r\n\t\t//create an icon for each item with a submenu and title it so users know what its for\r\n\t\t$gridLinks.each(function(){\r\n\t\t\tlet $gridLink = $(this);\r\n\t\t\tif($gridLink.siblings('ul').length) {\r\n\t\t\t\t$gridLink.siblings('ul').attr('id', convertToSlug($gridLink.text()) + index );\r\n\t\t\t\t$gridLink.addClass('state-has-children');\r\n\t\t\t\t$gridLink.attr('href', \"#\"+convertToSlug($gridLink.text()) + index );\r\n\t\t\t\t$gridLink.attr('title', \"Has Sub-menu\");\r\n\t\t\t\t$gridLink.siblings('ul').attr('data-parent', \"#\"+$gridLink.closest('.js-support-category-list').attr('id') );\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\t$otherLevels.each(function(){\r\n\t\t\tlet $this = $(this);\r\n\t\t\t$this.appendTo($gridContainerInstance);\r\n\t\t});\r\n\r\n\t\t$lists.removeClass('state-visible');\r\n\t\t$topLevel.addClass('state-visible');\r\n\r\n\t\t//set the default height of the initial menu\r\n\t\t$gridContainerInstance.css('height', $(this).outerHeight() + 10);\r\n\r\n\r\n\r\n\t\t//setup click events on the link\r\n\t\t$gridLinks.on('click', function(e) {\r\n\t\t\tlet $this = $(this);\r\n\t\t\tlet clickTarget = $this.attr('href');\r\n\t\t\tlet categoryText = $this. find('.support-category-grid__text').text();\r\n\t\t\ttrackSupportCategory(categoryText);\r\n\r\n\t\t\t//if our link has a hash character indicating a submenu do t\r\n\t\t\t// otherwise use default click behavior\r\n\t\t\tif(clickTarget.indexOf(\"#\") !== -1) {\r\n\t\t\t\t//if its not the top level element and doesnt have the back button then add it in.\r\n\t\t\t\tif(clickTarget != (\"#top-tier-\" + index)) {\r\n\t\t\t\t\t$gridContainerInstance.find('.js-back-button').addClass('state-visible').attr('href', $(clickTarget).data('parent'));\r\n\t\t\t\t}\r\n\t\t\t\t//if the back button already exists then just change the url for the back button\r\n\t\t\t\telse if (clickTarget != (\"#top-tier\" + index) && $gridContainerInstance.find('.js-back-button').length) {\r\n\t\t\t\t\t$gridContainerInstance.find('.js-back-button').addClass('state-visible').attr('href', $gridContainerInstance.find(clickTarget).data('parent'));\r\n\t\t\t\t}\r\n\r\n\t\t\t\t//if the target is the top level then remove are back button\r\n\t\t\t\tif(clickTarget == \"#top-tier\" + index) {\r\n\t\t\t\t\t$gridContainerInstance.find('.js-back-button').removeClass('state-visible');\r\n\t\t\t\t}\r\n\r\n\t\t\t\t//remove old state visible elements\r\n\t\t\t\t$lists.removeClass('state-visible');\r\n\r\n\t\t\t\t//add to the target element list so it animates in\r\n\t\t\t\t$gridContainerInstance.find(clickTarget).addClass('state-visible');\r\n\r\n\t\t\t\t//set the height of the container to the new menu\r\n\t\t\t\tsetVisibleHeight($gridContainerInstance);\r\n\r\n\t\t\t\te.preventDefault();\r\n\t\t\t\te.stopPropagation();\r\n\t\t\t}\r\n\t\t\t//prevent this from bubbling up to the nav code\r\n\r\n\r\n\r\n\t\t});\r\n\r\n\r\n\t\t//setup the back button functionality\r\n\t\t$gridContainerInstance.on('click', '.js-back-button', function(e){\r\n\t\t\tlet $targetParent = $(e.target).closest('.js-support-category-grid');\r\n\t\t\tlet $lists = $targetParent.find('.js-support-category-list');\r\n\t\t\t$lists.removeClass('state-visible');\r\n\t\t\tlet backTarget = $(e.target).attr('href');\r\n\t\t\tif(backTarget === \"#top-tier\" + index) {\r\n\t\t\t\t$targetParent.find('.js-back-button').removeClass('state-visible');\r\n\t\t\t\t$targetParent.find(backTarget).addClass('state-visible');\r\n\t\t\t} else {\r\n\t\t\t\t$targetParent.find(backTarget).addClass('state-visible');\r\n\t\t\t\t$targetParent.find('.js-back-button').attr('href', $targetParent.find(backTarget).attr('data-parent'));\r\n\t\t\t}\r\n\r\n\t\t\tsetVisibleHeight($targetParent);\r\n\t\t\te.preventDefault();\r\n\t\t\te.stopPropagation();\r\n\t\t});\r\n\t});\r\n\r\n\r\n\t//function checks to see if there is a back button and sets the container height accordingly\r\n\tfunction setVisibleHeight(instance){\r\n\t\tlet $visibleList = instance.find('.js-support-category-list.state-visible');\r\n\t\tinstance.css('height', instance.find('.js-back-button').length ? $visibleList.outerHeight() + instance.find('.js-back-button').outerHeight() : $visibleList.outerHeight());\r\n\t}\r\n\r\n\t$(window).on('resize', function() {\r\n\t\tsetVisibleHeight($gridContainer);\r\n\t});\r\n}\r\n\r\nfunction convertToSlug(Text)\r\n{\r\n\treturn Text\r\n\t\t.toLowerCase()\r\n\t\t.replace(/[^\\w ]+/g,'')\r\n\t\t.replace(/ +/g,'-');\r\n}\r\n\r\n\r\nexport function init() {\r\n\tSupportCategoryGrid();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/supportCategoryGrid.ts","import * as Packery from \"packery\";\r\nimport {throttle} from \"throttle-debounce\";\r\n\r\nlet allGrids = [];\r\n\r\nexport function init() {\r\n\tlet html = document.querySelector('html');\r\n\tif (!html.classList.contains('ie11')) { return; }\r\n\r\n\tlet imageGrids = document.querySelectorAll('.image-grid');\r\n\r\n\tfor (let i = 0; i < imageGrids.length; i++) {\r\n\t\tlet el = imageGrids[i];\r\n\r\n\t\tlet packery = new Packery(el, {\r\n\t\t\titemSelector: '.image-grid__item'\r\n\t\t});\r\n\r\n\t\tallGrids.push(packery);\r\n\t}\r\n\r\n\twindow.addEventListener('resize', throttle(150, function() {\r\n\t\tfor (let i = 0; i < allGrids.length; i++) {\r\n\t\t\tlet grid = allGrids[i];\r\n\t\t\tgrid.layout();\r\n\t\t}\r\n\t}));\r\n}\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/imageGrid.ts","/*!\n * Packery v2.1.2\n * Gapless, draggable grid layouts\n *\n * Licensed GPLv3 for open source use\n * or Packery Commercial License for commercial use\n *\n * http://packery.metafizzy.co\n * Copyright 2013-2018 Metafizzy\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        'get-size/get-size',\n        'outlayer/outlayer',\n        './rect',\n        './packer',\n        './item'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('get-size'),\n      require('outlayer'),\n      require('./rect'),\n      require('./packer'),\n      require('./item')\n    );\n  } else {\n    // browser global\n    window.Packery = factory(\n      window.getSize,\n      window.Outlayer,\n      window.Packery.Rect,\n      window.Packery.Packer,\n      window.Packery.Item\n    );\n  }\n\n}( window, function factory( getSize, Outlayer, Rect, Packer, Item ) {\n'use strict';\n\n// ----- Rect ----- //\n\n// allow for pixel rounding errors IE8-IE11 & Firefox; #227\nRect.prototype.canFit = function( rect ) {\n  return this.width >= rect.width - 1 && this.height >= rect.height - 1;\n};\n\n// -------------------------- Packery -------------------------- //\n\n// create an Outlayer layout class\nvar Packery = Outlayer.create('packery');\nPackery.Item = Item;\n\nvar proto = Packery.prototype;\n\nproto._create = function() {\n  // call super\n  Outlayer.prototype._create.call( this );\n\n  // initial properties\n  this.packer = new Packer();\n  // packer for drop targets\n  this.shiftPacker = new Packer();\n  this.isEnabled = true;\n\n  this.dragItemCount = 0;\n\n  // create drag handlers\n  var _this = this;\n  this.handleDraggabilly = {\n    dragStart: function() {\n      _this.itemDragStart( this.element );\n    },\n    dragMove: function() {\n      _this.itemDragMove( this.element, this.position.x, this.position.y );\n    },\n    dragEnd: function() {\n      _this.itemDragEnd( this.element );\n    }\n  };\n\n  this.handleUIDraggable = {\n    start: function handleUIDraggableStart( event, ui ) {\n      // HTML5 may trigger dragstart, dismiss HTML5 dragging\n      if ( !ui ) {\n        return;\n      }\n      _this.itemDragStart( event.currentTarget );\n    },\n    drag: function handleUIDraggableDrag( event, ui ) {\n      if ( !ui ) {\n        return;\n      }\n      _this.itemDragMove( event.currentTarget, ui.position.left, ui.position.top );\n    },\n    stop: function handleUIDraggableStop( event, ui ) {\n      if ( !ui ) {\n        return;\n      }\n      _this.itemDragEnd( event.currentTarget );\n    }\n  };\n\n};\n\n\n// ----- init & layout ----- //\n\n/**\n * logic before any new layout\n */\nproto._resetLayout = function() {\n  this.getSize();\n\n  this._getMeasurements();\n\n  // reset packer\n  var width, height, sortDirection;\n  // packer settings, if horizontal or vertical\n  if ( this._getOption('horizontal') ) {\n    width = Infinity;\n    height = this.size.innerHeight + this.gutter;\n    sortDirection = 'rightwardTopToBottom';\n  } else {\n    width = this.size.innerWidth + this.gutter;\n    height = Infinity;\n    sortDirection = 'downwardLeftToRight';\n  }\n\n  this.packer.width = this.shiftPacker.width = width;\n  this.packer.height = this.shiftPacker.height = height;\n  this.packer.sortDirection = this.shiftPacker.sortDirection = sortDirection;\n\n  this.packer.reset();\n\n  // layout\n  this.maxY = 0;\n  this.maxX = 0;\n};\n\n/**\n * update columnWidth, rowHeight, & gutter\n * @private\n */\nproto._getMeasurements = function() {\n  this._getMeasurement( 'columnWidth', 'width' );\n  this._getMeasurement( 'rowHeight', 'height' );\n  this._getMeasurement( 'gutter', 'width' );\n};\n\nproto._getItemLayoutPosition = function( item ) {\n  this._setRectSize( item.element, item.rect );\n  if ( this.isShifting || this.dragItemCount > 0 ) {\n    var packMethod = this._getPackMethod();\n    this.packer[ packMethod ]( item.rect );\n  } else {\n    this.packer.pack( item.rect );\n  }\n\n  this._setMaxXY( item.rect );\n  return item.rect;\n};\n\nproto.shiftLayout = function() {\n  this.isShifting = true;\n  this.layout();\n  delete this.isShifting;\n};\n\nproto._getPackMethod = function() {\n  return this._getOption('horizontal') ? 'rowPack' : 'columnPack';\n};\n\n\n/**\n * set max X and Y value, for size of container\n * @param {Packery.Rect} rect\n * @private\n */\nproto._setMaxXY = function( rect ) {\n  this.maxX = Math.max( rect.x + rect.width, this.maxX );\n  this.maxY = Math.max( rect.y + rect.height, this.maxY );\n};\n\n/**\n * set the width and height of a rect, applying columnWidth and rowHeight\n * @param {Element} elem\n * @param {Packery.Rect} rect\n */\nproto._setRectSize = function( elem, rect ) {\n  var size = getSize( elem );\n  var w = size.outerWidth;\n  var h = size.outerHeight;\n  // size for columnWidth and rowHeight, if available\n  // only check if size is non-zero, #177\n  if ( w || h ) {\n    w = this._applyGridGutter( w, this.columnWidth );\n    h = this._applyGridGutter( h, this.rowHeight );\n  }\n  // rect must fit in packer\n  rect.width = Math.min( w, this.packer.width );\n  rect.height = Math.min( h, this.packer.height );\n};\n\n/**\n * fits item to columnWidth/rowHeight and adds gutter\n * @param {Number} measurement - item width or height\n * @param {Number} gridSize - columnWidth or rowHeight\n * @returns measurement\n */\nproto._applyGridGutter = function( measurement, gridSize ) {\n  // just add gutter if no gridSize\n  if ( !gridSize ) {\n    return measurement + this.gutter;\n  }\n  gridSize += this.gutter;\n  // fit item to columnWidth/rowHeight\n  var remainder = measurement % gridSize;\n  var mathMethod = remainder && remainder < 1 ? 'round' : 'ceil';\n  measurement = Math[ mathMethod ]( measurement / gridSize ) * gridSize;\n  return measurement;\n};\n\nproto._getContainerSize = function() {\n  if ( this._getOption('horizontal') ) {\n    return {\n      width: this.maxX - this.gutter\n    };\n  } else {\n    return {\n      height: this.maxY - this.gutter\n    };\n  }\n};\n\n\n// -------------------------- stamp -------------------------- //\n\n/**\n * makes space for element\n * @param {Element} elem\n */\nproto._manageStamp = function( elem ) {\n\n  var item = this.getItem( elem );\n  var rect;\n  if ( item && item.isPlacing ) {\n    rect = item.rect;\n  } else {\n    var offset = this._getElementOffset( elem );\n    rect = new Rect({\n      x: this._getOption('originLeft') ? offset.left : offset.right,\n      y: this._getOption('originTop') ? offset.top : offset.bottom\n    });\n  }\n\n  this._setRectSize( elem, rect );\n  // save its space in the packer\n  this.packer.placed( rect );\n  this._setMaxXY( rect );\n};\n\n// -------------------------- methods -------------------------- //\n\nfunction verticalSorter( a, b ) {\n  return a.position.y - b.position.y || a.position.x - b.position.x;\n}\n\nfunction horizontalSorter( a, b ) {\n  return a.position.x - b.position.x || a.position.y - b.position.y;\n}\n\nproto.sortItemsByPosition = function() {\n  var sorter = this._getOption('horizontal') ? horizontalSorter : verticalSorter;\n  this.items.sort( sorter );\n};\n\n/**\n * Fit item element in its current position\n * Packery will position elements around it\n * useful for expanding elements\n *\n * @param {Element} elem\n * @param {Number} x - horizontal destination position, optional\n * @param {Number} y - vertical destination position, optional\n */\nproto.fit = function( elem, x, y ) {\n  var item = this.getItem( elem );\n  if ( !item ) {\n    return;\n  }\n\n  // stamp item to get it out of layout\n  this.stamp( item.element );\n  // set placing flag\n  item.enablePlacing();\n  this.updateShiftTargets( item );\n  // fall back to current position for fitting\n  x = x === undefined ? item.rect.x: x;\n  y = y === undefined ? item.rect.y: y;\n  // position it best at its destination\n  this.shift( item, x, y );\n  this._bindFitEvents( item );\n  item.moveTo( item.rect.x, item.rect.y );\n  // layout everything else\n  this.shiftLayout();\n  // return back to regularly scheduled programming\n  this.unstamp( item.element );\n  this.sortItemsByPosition();\n  item.disablePlacing();\n};\n\n/**\n * emit event when item is fit and other items are laid out\n * @param {Packery.Item} item\n * @private\n */\nproto._bindFitEvents = function( item ) {\n  var _this = this;\n  var ticks = 0;\n  function onLayout() {\n    ticks++;\n    if ( ticks != 2 ) {\n      return;\n    }\n    _this.dispatchEvent( 'fitComplete', null, [ item ] );\n  }\n  // when item is laid out\n  item.once( 'layout', onLayout );\n  // when all items are laid out\n  this.once( 'layoutComplete', onLayout );\n};\n\n// -------------------------- resize -------------------------- //\n\n// debounced, layout on resize\nproto.resize = function() {\n  // don't trigger if size did not change\n  // or if resize was unbound. See #285, outlayer#9\n  if ( !this.isResizeBound || !this.needsResizeLayout() ) {\n    return;\n  }\n\n  if ( this.options.shiftPercentResize ) {\n    this.resizeShiftPercentLayout();\n  } else {\n    this.layout();\n  }\n};\n\n/**\n * check if layout is needed post layout\n * @returns Boolean\n */\nproto.needsResizeLayout = function() {\n  var size = getSize( this.element );\n  var innerSize = this._getOption('horizontal') ? 'innerHeight' : 'innerWidth';\n  return size[ innerSize ] != this.size[ innerSize ];\n};\n\nproto.resizeShiftPercentLayout = function() {\n  var items = this._getItemsForLayout( this.items );\n\n  var isHorizontal = this._getOption('horizontal');\n  var coord = isHorizontal ? 'y' : 'x';\n  var measure = isHorizontal ? 'height' : 'width';\n  var segmentName = isHorizontal ? 'rowHeight' : 'columnWidth';\n  var innerSize = isHorizontal ? 'innerHeight' : 'innerWidth';\n\n  // proportional re-align items\n  var previousSegment = this[ segmentName ];\n  previousSegment = previousSegment && previousSegment + this.gutter;\n\n  if ( previousSegment ) {\n    this._getMeasurements();\n    var currentSegment = this[ segmentName ] + this.gutter;\n    items.forEach( function( item ) {\n      var seg = Math.round( item.rect[ coord ] / previousSegment );\n      item.rect[ coord ] = seg * currentSegment;\n    });\n  } else {\n    var currentSize = getSize( this.element )[ innerSize ] + this.gutter;\n    var previousSize = this.packer[ measure ];\n    items.forEach( function( item ) {\n      item.rect[ coord ] = ( item.rect[ coord ] / previousSize ) * currentSize;\n    });\n  }\n\n  this.shiftLayout();\n};\n\n// -------------------------- drag -------------------------- //\n\n/**\n * handle an item drag start event\n * @param {Element} elem\n */\nproto.itemDragStart = function( elem ) {\n  if ( !this.isEnabled ) {\n    return;\n  }\n  this.stamp( elem );\n  // this.ignore( elem );\n  var item = this.getItem( elem );\n  if ( !item ) {\n    return;\n  }\n\n  item.enablePlacing();\n  item.showDropPlaceholder();\n  this.dragItemCount++;\n  this.updateShiftTargets( item );\n};\n\nproto.updateShiftTargets = function( dropItem ) {\n  this.shiftPacker.reset();\n\n  // pack stamps\n  this._getBoundingRect();\n  var isOriginLeft = this._getOption('originLeft');\n  var isOriginTop = this._getOption('originTop');\n  this.stamps.forEach( function( stamp ) {\n    // ignore dragged item\n    var item = this.getItem( stamp );\n    if ( item && item.isPlacing ) {\n      return;\n    }\n    var offset = this._getElementOffset( stamp );\n    var rect = new Rect({\n      x: isOriginLeft ? offset.left : offset.right,\n      y: isOriginTop ? offset.top : offset.bottom\n    });\n    this._setRectSize( stamp, rect );\n    // save its space in the packer\n    this.shiftPacker.placed( rect );\n  }, this );\n\n  // reset shiftTargets\n  var isHorizontal = this._getOption('horizontal');\n  var segmentName = isHorizontal ? 'rowHeight' : 'columnWidth';\n  var measure = isHorizontal ? 'height' : 'width';\n\n  this.shiftTargetKeys = [];\n  this.shiftTargets = [];\n  var boundsSize;\n  var segment = this[ segmentName ];\n  segment = segment && segment + this.gutter;\n\n  if ( segment ) {\n    var segmentSpan = Math.ceil( dropItem.rect[ measure ] / segment );\n    var segs = Math.floor( ( this.shiftPacker[ measure ] + this.gutter ) / segment );\n    boundsSize = ( segs - segmentSpan ) * segment;\n    // add targets on top\n    for ( var i=0; i < segs; i++ ) {\n      var initialX = isHorizontal ? 0 : i * segment;\n      var initialY = isHorizontal ? i * segment : 0;\n      this._addShiftTarget( initialX, initialY, boundsSize );\n    }\n  } else {\n    boundsSize = ( this.shiftPacker[ measure ] + this.gutter ) - dropItem.rect[ measure ];\n    this._addShiftTarget( 0, 0, boundsSize );\n  }\n\n  // pack each item to measure where shiftTargets are\n  var items = this._getItemsForLayout( this.items );\n  var packMethod = this._getPackMethod();\n  items.forEach( function( item ) {\n    var rect = item.rect;\n    this._setRectSize( item.element, rect );\n    this.shiftPacker[ packMethod ]( rect );\n\n    // add top left corner\n    this._addShiftTarget( rect.x, rect.y, boundsSize );\n    // add bottom left / top right corner\n    var cornerX = isHorizontal ? rect.x + rect.width : rect.x;\n    var cornerY = isHorizontal ? rect.y : rect.y + rect.height;\n    this._addShiftTarget( cornerX, cornerY, boundsSize );\n\n    if ( segment ) {\n      // add targets for each column on bottom / row on right\n      var segSpan = Math.round( rect[ measure ] / segment );\n      for ( var i=1; i < segSpan; i++ ) {\n        var segX = isHorizontal ? cornerX : rect.x + segment * i;\n        var segY = isHorizontal ? rect.y + segment * i : cornerY;\n        this._addShiftTarget( segX, segY, boundsSize );\n      }\n    }\n  }, this );\n\n};\n\nproto._addShiftTarget = function( x, y, boundsSize ) {\n  var checkCoord = this._getOption('horizontal') ? y : x;\n  if ( checkCoord !== 0 && checkCoord > boundsSize ) {\n    return;\n  }\n  // create string for a key, easier to keep track of what targets\n  var key = x + ',' + y;\n  var hasKey = this.shiftTargetKeys.indexOf( key ) != -1;\n  if ( hasKey ) {\n    return;\n  }\n  this.shiftTargetKeys.push( key );\n  this.shiftTargets.push({ x: x, y: y });\n};\n\n// -------------------------- drop -------------------------- //\n\nproto.shift = function( item, x, y ) {\n  var shiftPosition;\n  var minDistance = Infinity;\n  var position = { x: x, y: y };\n  this.shiftTargets.forEach( function( target ) {\n    var distance = getDistance( target, position );\n    if ( distance < minDistance ) {\n      shiftPosition = target;\n      minDistance = distance;\n    }\n  });\n  item.rect.x = shiftPosition.x;\n  item.rect.y = shiftPosition.y;\n};\n\nfunction getDistance( a, b ) {\n  var dx = b.x - a.x;\n  var dy = b.y - a.y;\n  return Math.sqrt( dx * dx + dy * dy );\n}\n\n// -------------------------- drag move -------------------------- //\n\nvar DRAG_THROTTLE_TIME = 120;\n\n/**\n * handle an item drag move event\n * @param {Element} elem\n * @param {Number} x - horizontal change in position\n * @param {Number} y - vertical change in position\n */\nproto.itemDragMove = function( elem, x, y ) {\n  var item = this.isEnabled && this.getItem( elem );\n  if ( !item ) {\n    return;\n  }\n\n  x -= this.size.paddingLeft;\n  y -= this.size.paddingTop;\n\n  var _this = this;\n  function onDrag() {\n    _this.shift( item, x, y );\n    item.positionDropPlaceholder();\n    _this.layout();\n  }\n\n  // throttle\n  var now = new Date();\n  var isThrottled = this._itemDragTime && now - this._itemDragTime < DRAG_THROTTLE_TIME;\n  if ( isThrottled ) {\n    clearTimeout( this.dragTimeout );\n    this.dragTimeout = setTimeout( onDrag, DRAG_THROTTLE_TIME );\n  } else {\n    onDrag();\n    this._itemDragTime = now;\n  }\n};\n\n// -------------------------- drag end -------------------------- //\n\n/**\n * handle an item drag end event\n * @param {Element} elem\n */\nproto.itemDragEnd = function( elem ) {\n  var item = this.isEnabled && this.getItem( elem );\n  if ( !item ) {\n    return;\n  }\n\n  clearTimeout( this.dragTimeout );\n  item.element.classList.add('is-positioning-post-drag');\n\n  var completeCount = 0;\n  var _this = this;\n  function onDragEndLayoutComplete() {\n    completeCount++;\n    if ( completeCount != 2 ) {\n      return;\n    }\n    // reset drag item\n    item.element.classList.remove('is-positioning-post-drag');\n    item.hideDropPlaceholder();\n    _this.dispatchEvent( 'dragItemPositioned', null, [ item ] );\n  }\n\n  item.once( 'layout', onDragEndLayoutComplete );\n  this.once( 'layoutComplete', onDragEndLayoutComplete );\n  item.moveTo( item.rect.x, item.rect.y );\n  this.layout();\n  this.dragItemCount = Math.max( 0, this.dragItemCount - 1 );\n  this.sortItemsByPosition();\n  item.disablePlacing();\n  this.unstamp( item.element );\n};\n\n/**\n * binds Draggabilly events\n * @param {Draggabilly} draggie\n */\nproto.bindDraggabillyEvents = function( draggie ) {\n  this._bindDraggabillyEvents( draggie, 'on' );\n};\n\nproto.unbindDraggabillyEvents = function( draggie ) {\n  this._bindDraggabillyEvents( draggie, 'off' );\n};\n\nproto._bindDraggabillyEvents = function( draggie, method ) {\n  var handlers = this.handleDraggabilly;\n  draggie[ method ]( 'dragStart', handlers.dragStart );\n  draggie[ method ]( 'dragMove', handlers.dragMove );\n  draggie[ method ]( 'dragEnd', handlers.dragEnd );\n};\n\n/**\n * binds jQuery UI Draggable events\n * @param {jQuery} $elems\n */\nproto.bindUIDraggableEvents = function( $elems ) {\n  this._bindUIDraggableEvents( $elems, 'on' );\n};\n\nproto.unbindUIDraggableEvents = function( $elems ) {\n  this._bindUIDraggableEvents( $elems, 'off' );\n};\n\nproto._bindUIDraggableEvents = function( $elems, method ) {\n  var handlers = this.handleUIDraggable;\n  $elems\n    [ method ]( 'dragstart', handlers.start )\n    [ method ]( 'drag', handlers.drag )\n    [ method ]( 'dragstop', handlers.stop );\n};\n\n// ----- destroy ----- //\n\nvar _destroy = proto.destroy;\nproto.destroy = function() {\n  _destroy.apply( this, arguments );\n  // disable flag; prevent drag events from triggering. #72\n  this.isEnabled = false;\n};\n\n// -----  ----- //\n\nPackery.Rect = Rect;\nPackery.Packer = Packer;\n\nreturn Packery;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/packery/js/packery.js\n// module id = 63\n// module chunks = 0","/**\n * Fizzy UI utils v2.0.7\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /*jshint strict: false */ /*globals define, module, require */\n\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'desandro-matches-selector/matches-selector'\n    ], function( matchesSelector ) {\n      return factory( window, matchesSelector );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('desandro-matches-selector')\n    );\n  } else {\n    // browser global\n    window.fizzyUIUtils = factory(\n      window,\n      window.matchesSelector\n    );\n  }\n\n}( window, function factory( window, matchesSelector ) {\n\n'use strict';\n\nvar utils = {};\n\n// ----- extend ----- //\n\n// extends objects\nutils.extend = function( a, b ) {\n  for ( var prop in b ) {\n    a[ prop ] = b[ prop ];\n  }\n  return a;\n};\n\n// ----- modulo ----- //\n\nutils.modulo = function( num, div ) {\n  return ( ( num % div ) + div ) % div;\n};\n\n// ----- makeArray ----- //\n\nvar arraySlice = Array.prototype.slice;\n\n// turn element or nodeList into an array\nutils.makeArray = function( obj ) {\n  if ( Array.isArray( obj ) ) {\n    // use object if already an array\n    return obj;\n  }\n  // return empty array if undefined or null. #6\n  if ( obj === null || obj === undefined ) {\n    return [];\n  }\n\n  var isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n  if ( isArrayLike ) {\n    // convert nodeList to array\n    return arraySlice.call( obj );\n  }\n\n  // array of single index\n  return [ obj ];\n};\n\n// ----- removeFrom ----- //\n\nutils.removeFrom = function( ary, obj ) {\n  var index = ary.indexOf( obj );\n  if ( index != -1 ) {\n    ary.splice( index, 1 );\n  }\n};\n\n// ----- getParent ----- //\n\nutils.getParent = function( elem, selector ) {\n  while ( elem.parentNode && elem != document.body ) {\n    elem = elem.parentNode;\n    if ( matchesSelector( elem, selector ) ) {\n      return elem;\n    }\n  }\n};\n\n// ----- getQueryElement ----- //\n\n// use element as selector string\nutils.getQueryElement = function( elem ) {\n  if ( typeof elem == 'string' ) {\n    return document.querySelector( elem );\n  }\n  return elem;\n};\n\n// ----- handleEvent ----- //\n\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\nutils.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\n// ----- filterFindElements ----- //\n\nutils.filterFindElements = function( elems, selector ) {\n  // make array of elems\n  elems = utils.makeArray( elems );\n  var ffElems = [];\n\n  elems.forEach( function( elem ) {\n    // check that elem is an actual element\n    if ( !( elem instanceof HTMLElement ) ) {\n      return;\n    }\n    // add elem if no selector\n    if ( !selector ) {\n      ffElems.push( elem );\n      return;\n    }\n    // filter & find items if we have a selector\n    // filter\n    if ( matchesSelector( elem, selector ) ) {\n      ffElems.push( elem );\n    }\n    // find children\n    var childElems = elem.querySelectorAll( selector );\n    // concat childElems to filterFound array\n    for ( var i=0; i < childElems.length; i++ ) {\n      ffElems.push( childElems[i] );\n    }\n  });\n\n  return ffElems;\n};\n\n// ----- debounceMethod ----- //\n\nutils.debounceMethod = function( _class, methodName, threshold ) {\n  threshold = threshold || 100;\n  // original method\n  var method = _class.prototype[ methodName ];\n  var timeoutName = methodName + 'Timeout';\n\n  _class.prototype[ methodName ] = function() {\n    var timeout = this[ timeoutName ];\n    clearTimeout( timeout );\n\n    var args = arguments;\n    var _this = this;\n    this[ timeoutName ] = setTimeout( function() {\n      method.apply( _this, args );\n      delete _this[ timeoutName ];\n    }, threshold );\n  };\n};\n\n// ----- docReady ----- //\n\nutils.docReady = function( callback ) {\n  var readyState = document.readyState;\n  if ( readyState == 'complete' || readyState == 'interactive' ) {\n    // do async to allow for other scripts to run. metafizzy/flickity#441\n    setTimeout( callback );\n  } else {\n    document.addEventListener( 'DOMContentLoaded', callback );\n  }\n};\n\n// ----- htmlInit ----- //\n\n// http://jamesroberts.name/blog/2010/02/22/string-functions-for-javascript-trim-to-camel-case-to-dashed-and-to-underscore/\nutils.toDashed = function( str ) {\n  return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\n    return $1 + '-' + $2;\n  }).toLowerCase();\n};\n\nvar console = window.console;\n/**\n * allow user to initialize classes via [data-namespace] or .js-namespace class\n * htmlInit( Widget, 'widgetName' )\n * options are parsed from data-namespace-options\n */\nutils.htmlInit = function( WidgetClass, namespace ) {\n  utils.docReady( function() {\n    var dashedNamespace = utils.toDashed( namespace );\n    var dataAttr = 'data-' + dashedNamespace;\n    var dataAttrElems = document.querySelectorAll( '[' + dataAttr + ']' );\n    var jsDashElems = document.querySelectorAll( '.js-' + dashedNamespace );\n    var elems = utils.makeArray( dataAttrElems )\n      .concat( utils.makeArray( jsDashElems ) );\n    var dataOptionsAttr = dataAttr + '-options';\n    var jQuery = window.jQuery;\n\n    elems.forEach( function( elem ) {\n      var attr = elem.getAttribute( dataAttr ) ||\n        elem.getAttribute( dataOptionsAttr );\n      var options;\n      try {\n        options = attr && JSON.parse( attr );\n      } catch ( error ) {\n        // log error, do not initialize\n        if ( console ) {\n          console.error( 'Error parsing ' + dataAttr + ' on ' + elem.className +\n          ': ' + error );\n        }\n        return;\n      }\n      // initialize\n      var instance = new WidgetClass( elem, options );\n      // make available via $().data('namespace')\n      if ( jQuery ) {\n        jQuery.data( elem, namespace, instance );\n      }\n    });\n\n  });\n};\n\n// -----  ----- //\n\nreturn utils;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/fizzy-ui-utils/utils.js\n// module id = 64\n// module chunks = 0","/**\n * matchesSelector v2.0.2\n * matchesSelector( element, '.selector' )\n * MIT license\n */\n\n/*jshint browser: true, strict: true, undef: true, unused: true */\n\n( function( window, factory ) {\n  /*global define: false, module: false */\n  'use strict';\n  // universal module definition\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.matchesSelector = factory();\n  }\n\n}( window, function factory() {\n  'use strict';\n\n  var matchesMethod = ( function() {\n    var ElemProto = window.Element.prototype;\n    // check for the standard method name first\n    if ( ElemProto.matches ) {\n      return 'matches';\n    }\n    // check un-prefixed\n    if ( ElemProto.matchesSelector ) {\n      return 'matchesSelector';\n    }\n    // check vendor prefixes\n    var prefixes = [ 'webkit', 'moz', 'ms', 'o' ];\n\n    for ( var i=0; i < prefixes.length; i++ ) {\n      var prefix = prefixes[i];\n      var method = prefix + 'MatchesSelector';\n      if ( ElemProto[ method ] ) {\n        return method;\n      }\n    }\n  })();\n\n  return function matchesSelector( elem, selector ) {\n    return elem[ matchesMethod ]( selector );\n  };\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/desandro-matches-selector/matches-selector.js\n// module id = 65\n// module chunks = 0","/**\n * Outlayer Item\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( [\n        'ev-emitter/ev-emitter',\n        'get-size/get-size'\n      ],\n      factory\n    );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory(\n      require('ev-emitter'),\n      require('get-size')\n    );\n  } else {\n    // browser global\n    window.Outlayer = {};\n    window.Outlayer.Item = factory(\n      window.EvEmitter,\n      window.getSize\n    );\n  }\n\n}( window, function factory( EvEmitter, getSize ) {\n'use strict';\n\n// ----- helpers ----- //\n\nfunction isEmptyObj( obj ) {\n  for ( var prop in obj ) {\n    return false;\n  }\n  prop = null;\n  return true;\n}\n\n// -------------------------- CSS3 support -------------------------- //\n\n\nvar docElemStyle = document.documentElement.style;\n\nvar transitionProperty = typeof docElemStyle.transition == 'string' ?\n  'transition' : 'WebkitTransition';\nvar transformProperty = typeof docElemStyle.transform == 'string' ?\n  'transform' : 'WebkitTransform';\n\nvar transitionEndEvent = {\n  WebkitTransition: 'webkitTransitionEnd',\n  transition: 'transitionend'\n}[ transitionProperty ];\n\n// cache all vendor properties that could have vendor prefix\nvar vendorProperties = {\n  transform: transformProperty,\n  transition: transitionProperty,\n  transitionDuration: transitionProperty + 'Duration',\n  transitionProperty: transitionProperty + 'Property',\n  transitionDelay: transitionProperty + 'Delay'\n};\n\n// -------------------------- Item -------------------------- //\n\nfunction Item( element, layout ) {\n  if ( !element ) {\n    return;\n  }\n\n  this.element = element;\n  // parent layout class, i.e. Masonry, Isotope, or Packery\n  this.layout = layout;\n  this.position = {\n    x: 0,\n    y: 0\n  };\n\n  this._create();\n}\n\n// inherit EvEmitter\nvar proto = Item.prototype = Object.create( EvEmitter.prototype );\nproto.constructor = Item;\n\nproto._create = function() {\n  // transition objects\n  this._transn = {\n    ingProperties: {},\n    clean: {},\n    onEnd: {}\n  };\n\n  this.css({\n    position: 'absolute'\n  });\n};\n\n// trigger specified handler for event type\nproto.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\n/**\n * apply CSS styles to element\n * @param {Object} style\n */\nproto.css = function( style ) {\n  var elemStyle = this.element.style;\n\n  for ( var prop in style ) {\n    // use vendor property if available\n    var supportedProp = vendorProperties[ prop ] || prop;\n    elemStyle[ supportedProp ] = style[ prop ];\n  }\n};\n\n // measure position, and sets it\nproto.getPosition = function() {\n  var style = getComputedStyle( this.element );\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n  var xValue = style[ isOriginLeft ? 'left' : 'right' ];\n  var yValue = style[ isOriginTop ? 'top' : 'bottom' ];\n  var x = parseFloat( xValue );\n  var y = parseFloat( yValue );\n  // convert percent to pixels\n  var layoutSize = this.layout.size;\n  if ( xValue.indexOf('%') != -1 ) {\n    x = ( x / 100 ) * layoutSize.width;\n  }\n  if ( yValue.indexOf('%') != -1 ) {\n    y = ( y / 100 ) * layoutSize.height;\n  }\n  // clean up 'auto' or other non-integer values\n  x = isNaN( x ) ? 0 : x;\n  y = isNaN( y ) ? 0 : y;\n  // remove padding from measurement\n  x -= isOriginLeft ? layoutSize.paddingLeft : layoutSize.paddingRight;\n  y -= isOriginTop ? layoutSize.paddingTop : layoutSize.paddingBottom;\n\n  this.position.x = x;\n  this.position.y = y;\n};\n\n// set settled position, apply padding\nproto.layoutPosition = function() {\n  var layoutSize = this.layout.size;\n  var style = {};\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n\n  // x\n  var xPadding = isOriginLeft ? 'paddingLeft' : 'paddingRight';\n  var xProperty = isOriginLeft ? 'left' : 'right';\n  var xResetProperty = isOriginLeft ? 'right' : 'left';\n\n  var x = this.position.x + layoutSize[ xPadding ];\n  // set in percentage or pixels\n  style[ xProperty ] = this.getXValue( x );\n  // reset other property\n  style[ xResetProperty ] = '';\n\n  // y\n  var yPadding = isOriginTop ? 'paddingTop' : 'paddingBottom';\n  var yProperty = isOriginTop ? 'top' : 'bottom';\n  var yResetProperty = isOriginTop ? 'bottom' : 'top';\n\n  var y = this.position.y + layoutSize[ yPadding ];\n  // set in percentage or pixels\n  style[ yProperty ] = this.getYValue( y );\n  // reset other property\n  style[ yResetProperty ] = '';\n\n  this.css( style );\n  this.emitEvent( 'layout', [ this ] );\n};\n\nproto.getXValue = function( x ) {\n  var isHorizontal = this.layout._getOption('horizontal');\n  return this.layout.options.percentPosition && !isHorizontal ?\n    ( ( x / this.layout.size.width ) * 100 ) + '%' : x + 'px';\n};\n\nproto.getYValue = function( y ) {\n  var isHorizontal = this.layout._getOption('horizontal');\n  return this.layout.options.percentPosition && isHorizontal ?\n    ( ( y / this.layout.size.height ) * 100 ) + '%' : y + 'px';\n};\n\nproto._transitionTo = function( x, y ) {\n  this.getPosition();\n  // get current x & y from top/left\n  var curX = this.position.x;\n  var curY = this.position.y;\n\n  var didNotMove = x == this.position.x && y == this.position.y;\n\n  // save end position\n  this.setPosition( x, y );\n\n  // if did not move and not transitioning, just go to layout\n  if ( didNotMove && !this.isTransitioning ) {\n    this.layoutPosition();\n    return;\n  }\n\n  var transX = x - curX;\n  var transY = y - curY;\n  var transitionStyle = {};\n  transitionStyle.transform = this.getTranslate( transX, transY );\n\n  this.transition({\n    to: transitionStyle,\n    onTransitionEnd: {\n      transform: this.layoutPosition\n    },\n    isCleaning: true\n  });\n};\n\nproto.getTranslate = function( x, y ) {\n  // flip cooridinates if origin on right or bottom\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n  x = isOriginLeft ? x : -x;\n  y = isOriginTop ? y : -y;\n  return 'translate3d(' + x + 'px, ' + y + 'px, 0)';\n};\n\n// non transition + transform support\nproto.goTo = function( x, y ) {\n  this.setPosition( x, y );\n  this.layoutPosition();\n};\n\nproto.moveTo = proto._transitionTo;\n\nproto.setPosition = function( x, y ) {\n  this.position.x = parseFloat( x );\n  this.position.y = parseFloat( y );\n};\n\n// ----- transition ----- //\n\n/**\n * @param {Object} style - CSS\n * @param {Function} onTransitionEnd\n */\n\n// non transition, just trigger callback\nproto._nonTransition = function( args ) {\n  this.css( args.to );\n  if ( args.isCleaning ) {\n    this._removeStyles( args.to );\n  }\n  for ( var prop in args.onTransitionEnd ) {\n    args.onTransitionEnd[ prop ].call( this );\n  }\n};\n\n/**\n * proper transition\n * @param {Object} args - arguments\n *   @param {Object} to - style to transition to\n *   @param {Object} from - style to start transition from\n *   @param {Boolean} isCleaning - removes transition styles after transition\n *   @param {Function} onTransitionEnd - callback\n */\nproto.transition = function( args ) {\n  // redirect to nonTransition if no transition duration\n  if ( !parseFloat( this.layout.options.transitionDuration ) ) {\n    this._nonTransition( args );\n    return;\n  }\n\n  var _transition = this._transn;\n  // keep track of onTransitionEnd callback by css property\n  for ( var prop in args.onTransitionEnd ) {\n    _transition.onEnd[ prop ] = args.onTransitionEnd[ prop ];\n  }\n  // keep track of properties that are transitioning\n  for ( prop in args.to ) {\n    _transition.ingProperties[ prop ] = true;\n    // keep track of properties to clean up when transition is done\n    if ( args.isCleaning ) {\n      _transition.clean[ prop ] = true;\n    }\n  }\n\n  // set from styles\n  if ( args.from ) {\n    this.css( args.from );\n    // force redraw. http://blog.alexmaccaw.com/css-transitions\n    var h = this.element.offsetHeight;\n    // hack for JSHint to hush about unused var\n    h = null;\n  }\n  // enable transition\n  this.enableTransition( args.to );\n  // set styles that are transitioning\n  this.css( args.to );\n\n  this.isTransitioning = true;\n\n};\n\n// dash before all cap letters, including first for\n// WebkitTransform => -webkit-transform\nfunction toDashedAll( str ) {\n  return str.replace( /([A-Z])/g, function( $1 ) {\n    return '-' + $1.toLowerCase();\n  });\n}\n\nvar transitionProps = 'opacity,' + toDashedAll( transformProperty );\n\nproto.enableTransition = function(/* style */) {\n  // HACK changing transitionProperty during a transition\n  // will cause transition to jump\n  if ( this.isTransitioning ) {\n    return;\n  }\n\n  // make `transition: foo, bar, baz` from style object\n  // HACK un-comment this when enableTransition can work\n  // while a transition is happening\n  // var transitionValues = [];\n  // for ( var prop in style ) {\n  //   // dash-ify camelCased properties like WebkitTransition\n  //   prop = vendorProperties[ prop ] || prop;\n  //   transitionValues.push( toDashedAll( prop ) );\n  // }\n  // munge number to millisecond, to match stagger\n  var duration = this.layout.options.transitionDuration;\n  duration = typeof duration == 'number' ? duration + 'ms' : duration;\n  // enable transition styles\n  this.css({\n    transitionProperty: transitionProps,\n    transitionDuration: duration,\n    transitionDelay: this.staggerDelay || 0\n  });\n  // listen for transition end event\n  this.element.addEventListener( transitionEndEvent, this, false );\n};\n\n// ----- events ----- //\n\nproto.onwebkitTransitionEnd = function( event ) {\n  this.ontransitionend( event );\n};\n\nproto.onotransitionend = function( event ) {\n  this.ontransitionend( event );\n};\n\n// properties that I munge to make my life easier\nvar dashedVendorProperties = {\n  '-webkit-transform': 'transform'\n};\n\nproto.ontransitionend = function( event ) {\n  // disregard bubbled events from children\n  if ( event.target !== this.element ) {\n    return;\n  }\n  var _transition = this._transn;\n  // get property name of transitioned property, convert to prefix-free\n  var propertyName = dashedVendorProperties[ event.propertyName ] || event.propertyName;\n\n  // remove property that has completed transitioning\n  delete _transition.ingProperties[ propertyName ];\n  // check if any properties are still transitioning\n  if ( isEmptyObj( _transition.ingProperties ) ) {\n    // all properties have completed transitioning\n    this.disableTransition();\n  }\n  // clean style\n  if ( propertyName in _transition.clean ) {\n    // clean up style\n    this.element.style[ event.propertyName ] = '';\n    delete _transition.clean[ propertyName ];\n  }\n  // trigger onTransitionEnd callback\n  if ( propertyName in _transition.onEnd ) {\n    var onTransitionEnd = _transition.onEnd[ propertyName ];\n    onTransitionEnd.call( this );\n    delete _transition.onEnd[ propertyName ];\n  }\n\n  this.emitEvent( 'transitionEnd', [ this ] );\n};\n\nproto.disableTransition = function() {\n  this.removeTransitionStyles();\n  this.element.removeEventListener( transitionEndEvent, this, false );\n  this.isTransitioning = false;\n};\n\n/**\n * removes style property from element\n * @param {Object} style\n**/\nproto._removeStyles = function( style ) {\n  // clean up transition styles\n  var cleanStyle = {};\n  for ( var prop in style ) {\n    cleanStyle[ prop ] = '';\n  }\n  this.css( cleanStyle );\n};\n\nvar cleanTransitionStyle = {\n  transitionProperty: '',\n  transitionDuration: '',\n  transitionDelay: ''\n};\n\nproto.removeTransitionStyles = function() {\n  // remove transition\n  this.css( cleanTransitionStyle );\n};\n\n// ----- stagger ----- //\n\nproto.stagger = function( delay ) {\n  delay = isNaN( delay ) ? 0 : delay;\n  this.staggerDelay = delay + 'ms';\n};\n\n// ----- show/hide/remove ----- //\n\n// remove element from DOM\nproto.removeElem = function() {\n  this.element.parentNode.removeChild( this.element );\n  // remove display: none\n  this.css({ display: '' });\n  this.emitEvent( 'remove', [ this ] );\n};\n\nproto.remove = function() {\n  // just remove element if no transition support or no transition\n  if ( !transitionProperty || !parseFloat( this.layout.options.transitionDuration ) ) {\n    this.removeElem();\n    return;\n  }\n\n  // start transition\n  this.once( 'transitionEnd', function() {\n    this.removeElem();\n  });\n  this.hide();\n};\n\nproto.reveal = function() {\n  delete this.isHidden;\n  // remove display: none\n  this.css({ display: '' });\n\n  var options = this.layout.options;\n\n  var onTransitionEnd = {};\n  var transitionEndProperty = this.getHideRevealTransitionEndProperty('visibleStyle');\n  onTransitionEnd[ transitionEndProperty ] = this.onRevealTransitionEnd;\n\n  this.transition({\n    from: options.hiddenStyle,\n    to: options.visibleStyle,\n    isCleaning: true,\n    onTransitionEnd: onTransitionEnd\n  });\n};\n\nproto.onRevealTransitionEnd = function() {\n  // check if still visible\n  // during transition, item may have been hidden\n  if ( !this.isHidden ) {\n    this.emitEvent('reveal');\n  }\n};\n\n/**\n * get style property use for hide/reveal transition end\n * @param {String} styleProperty - hiddenStyle/visibleStyle\n * @returns {String}\n */\nproto.getHideRevealTransitionEndProperty = function( styleProperty ) {\n  var optionStyle = this.layout.options[ styleProperty ];\n  // use opacity\n  if ( optionStyle.opacity ) {\n    return 'opacity';\n  }\n  // get first property\n  for ( var prop in optionStyle ) {\n    return prop;\n  }\n};\n\nproto.hide = function() {\n  // set flag\n  this.isHidden = true;\n  // remove display: none\n  this.css({ display: '' });\n\n  var options = this.layout.options;\n\n  var onTransitionEnd = {};\n  var transitionEndProperty = this.getHideRevealTransitionEndProperty('hiddenStyle');\n  onTransitionEnd[ transitionEndProperty ] = this.onHideTransitionEnd;\n\n  this.transition({\n    from: options.visibleStyle,\n    to: options.hiddenStyle,\n    // keep hidden stuff hidden\n    isCleaning: true,\n    onTransitionEnd: onTransitionEnd\n  });\n};\n\nproto.onHideTransitionEnd = function() {\n  // check if still hidden\n  // during transition, item may have been un-hidden\n  if ( this.isHidden ) {\n    this.css({ display: 'none' });\n    this.emitEvent('hide');\n  }\n};\n\nproto.destroy = function() {\n  this.css({\n    position: '',\n    left: '',\n    right: '',\n    top: '',\n    bottom: '',\n    transition: '',\n    transform: ''\n  });\n};\n\nreturn Item;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/outlayer/item.js\n// module id = 66\n// module chunks = 0","/**\n * Packer\n * bin-packing algorithm\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [ './rect' ], factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('./rect')\n    );\n  } else {\n    // browser global\n    var Packery = window.Packery = window.Packery || {};\n    Packery.Packer = factory( Packery.Rect );\n  }\n\n}( window, function factory( Rect ) {\n'use strict';\n\n// -------------------------- Packer -------------------------- //\n\n/**\n * @param {Number} width\n * @param {Number} height\n * @param {String} sortDirection\n *   topLeft for vertical, leftTop for horizontal\n */\nfunction Packer( width, height, sortDirection ) {\n  this.width = width || 0;\n  this.height = height || 0;\n  this.sortDirection = sortDirection || 'downwardLeftToRight';\n\n  this.reset();\n}\n\nvar proto = Packer.prototype;\n\nproto.reset = function() {\n  this.spaces = [];\n\n  var initialSpace = new Rect({\n    x: 0,\n    y: 0,\n    width: this.width,\n    height: this.height\n  });\n\n  this.spaces.push( initialSpace );\n  // set sorter\n  this.sorter = sorters[ this.sortDirection ] || sorters.downwardLeftToRight;\n};\n\n// change x and y of rect to fit with in Packer's available spaces\nproto.pack = function( rect ) {\n  for ( var i=0; i < this.spaces.length; i++ ) {\n    var space = this.spaces[i];\n    if ( space.canFit( rect ) ) {\n      this.placeInSpace( rect, space );\n      break;\n    }\n  }\n};\n\nproto.columnPack = function( rect ) {\n  for ( var i=0; i < this.spaces.length; i++ ) {\n    var space = this.spaces[i];\n    var canFitInSpaceColumn = space.x <= rect.x &&\n      space.x + space.width >= rect.x + rect.width &&\n      space.height >= rect.height - 0.01; // fudge number for rounding error\n    if ( canFitInSpaceColumn ) {\n      rect.y = space.y;\n      this.placed( rect );\n      break;\n    }\n  }\n};\n\nproto.rowPack = function( rect ) {\n  for ( var i=0; i < this.spaces.length; i++ ) {\n    var space = this.spaces[i];\n    var canFitInSpaceRow = space.y <= rect.y &&\n      space.y + space.height >= rect.y + rect.height &&\n      space.width >= rect.width - 0.01; // fudge number for rounding error\n    if ( canFitInSpaceRow ) {\n      rect.x = space.x;\n      this.placed( rect );\n      break;\n    }\n  }\n};\n\nproto.placeInSpace = function( rect, space ) {\n  // place rect in space\n  rect.x = space.x;\n  rect.y = space.y;\n\n  this.placed( rect );\n};\n\n// update spaces with placed rect\nproto.placed = function( rect ) {\n  // update spaces\n  var revisedSpaces = [];\n  for ( var i=0; i < this.spaces.length; i++ ) {\n    var space = this.spaces[i];\n    var newSpaces = space.getMaximalFreeRects( rect );\n    // add either the original space or the new spaces to the revised spaces\n    if ( newSpaces ) {\n      revisedSpaces.push.apply( revisedSpaces, newSpaces );\n    } else {\n      revisedSpaces.push( space );\n    }\n  }\n\n  this.spaces = revisedSpaces;\n\n  this.mergeSortSpaces();\n};\n\nproto.mergeSortSpaces = function() {\n  // remove redundant spaces\n  Packer.mergeRects( this.spaces );\n  this.spaces.sort( this.sorter );\n};\n\n// add a space back\nproto.addSpace = function( rect ) {\n  this.spaces.push( rect );\n  this.mergeSortSpaces();\n};\n\n// -------------------------- utility functions -------------------------- //\n\n/**\n * Remove redundant rectangle from array of rectangles\n * @param {Array} rects: an array of Rects\n * @returns {Array} rects: an array of Rects\n**/\nPacker.mergeRects = function( rects ) {\n  var i = 0;\n  var rect = rects[i];\n\n  rectLoop:\n  while ( rect ) {\n    var j = 0;\n    var compareRect = rects[ i + j ];\n\n    while ( compareRect ) {\n      if  ( compareRect == rect ) {\n        j++; // next\n      } else if ( compareRect.contains( rect ) ) {\n        // remove rect\n        rects.splice( i, 1 );\n        rect = rects[i]; // set next rect\n        continue rectLoop; // bail on compareLoop\n      } else if ( rect.contains( compareRect ) ) {\n        // remove compareRect\n        rects.splice( i + j, 1 );\n      } else {\n        j++;\n      }\n      compareRect = rects[ i + j ]; // set next compareRect\n    }\n    i++;\n    rect = rects[i];\n  }\n\n  return rects;\n};\n\n\n// -------------------------- sorters -------------------------- //\n\n// functions for sorting rects in order\nvar sorters = {\n  // top down, then left to right\n  downwardLeftToRight: function( a, b ) {\n    return a.y - b.y || a.x - b.x;\n  },\n  // left to right, then top down\n  rightwardTopToBottom: function( a, b ) {\n    return a.x - b.x || a.y - b.y;\n  }\n};\n\n\n// --------------------------  -------------------------- //\n\nreturn Packer;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/packery/js/packer.js\n// module id = 67\n// module chunks = 0","/**\n * Packery Item Element\n**/\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        'outlayer/outlayer',\n        './rect'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('outlayer'),\n      require('./rect')\n    );\n  } else {\n    // browser global\n    window.Packery.Item = factory(\n      window.Outlayer,\n      window.Packery.Rect\n    );\n  }\n\n}( window, function factory( Outlayer, Rect ) {\n'use strict';\n\n// -------------------------- Item -------------------------- //\n\nvar docElemStyle = document.documentElement.style;\n\nvar transformProperty = typeof docElemStyle.transform == 'string' ?\n  'transform' : 'WebkitTransform';\n\n// sub-class Item\nvar Item = function PackeryItem() {\n  Outlayer.Item.apply( this, arguments );\n};\n\nvar proto = Item.prototype = Object.create( Outlayer.Item.prototype );\n\nvar __create = proto._create;\nproto._create = function() {\n  // call default _create logic\n  __create.call( this );\n  this.rect = new Rect();\n};\n\nvar _moveTo = proto.moveTo;\nproto.moveTo = function( x, y ) {\n  // don't shift 1px while dragging\n  var dx = Math.abs( this.position.x - x );\n  var dy = Math.abs( this.position.y - y );\n\n  var canHackGoTo = this.layout.dragItemCount && !this.isPlacing &&\n    !this.isTransitioning && dx < 1 && dy < 1;\n  if ( canHackGoTo ) {\n    this.goTo( x, y );\n    return;\n  }\n  _moveTo.apply( this, arguments );\n};\n\n// -------------------------- placing -------------------------- //\n\nproto.enablePlacing = function() {\n  this.removeTransitionStyles();\n  // remove transform property from transition\n  if ( this.isTransitioning && transformProperty ) {\n    this.element.style[ transformProperty ] = 'none';\n  }\n  this.isTransitioning = false;\n  this.getSize();\n  this.layout._setRectSize( this.element, this.rect );\n  this.isPlacing = true;\n};\n\nproto.disablePlacing = function() {\n  this.isPlacing = false;\n};\n\n// -----  ----- //\n\n// remove element from DOM\nproto.removeElem = function() {\n  var parent = this.element.parentNode;\n  if ( parent ) {\n    parent.removeChild( this.element );\n  }\n  // add space back to packer\n  this.layout.packer.addSpace( this.rect );\n  this.emitEvent( 'remove', [ this ] );\n};\n\n// ----- dropPlaceholder ----- //\n\nproto.showDropPlaceholder = function() {\n  var dropPlaceholder = this.dropPlaceholder;\n  if ( !dropPlaceholder ) {\n    // create dropPlaceholder\n    dropPlaceholder = this.dropPlaceholder = document.createElement('div');\n    dropPlaceholder.className = 'packery-drop-placeholder';\n    dropPlaceholder.style.position = 'absolute';\n  }\n\n  dropPlaceholder.style.width = this.size.width + 'px';\n  dropPlaceholder.style.height = this.size.height + 'px';\n  this.positionDropPlaceholder();\n  this.layout.element.appendChild( dropPlaceholder );\n};\n\nproto.positionDropPlaceholder = function() {\n  this.dropPlaceholder.style[ transformProperty ] = 'translate(' +\n    this.rect.x + 'px, ' + this.rect.y + 'px)';\n};\n\nproto.hideDropPlaceholder = function() {\n  // only remove once, #333\n  var parent = this.dropPlaceholder.parentNode;\n  if ( parent ) {\n    parent.removeChild( this.dropPlaceholder );\n  }\n};\n\n// -----  ----- //\n\nreturn Item;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/packery/js/item.js\n// module id = 68\n// module chunks = 0","import * as $ from \"jquery\";\r\n\r\nfunction initAlerts() {\r\n\t$('.js-close-alert').on('click', function() {\r\n\t\t$(this).closest('.alert').fadeOut().remove();\r\n\t});\r\n}\r\n\r\nexport function init() {\r\n\tinitAlerts();\r\n}\r\n\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/alerts.ts","import * as $ from \"jquery\";\r\nimport \"../../lib/jquery.magnific-popup.js\";\r\n\r\nexport function init() {\r\n\r\n\t$('body').magnificPopup({\r\n\t\tdelegate: \".js-video\",\r\n\t\ttype: 'iframe',\r\n\t\tiframe: {\r\n\t\t\tmarkup: '<div class=\"mfp-iframe-scaler\">' +\r\n\t\t\t'<div class=\"mfp-close\"></div>' +\r\n\t\t\t'<iframe class=\"mfp-iframe\" frameborder=\"0\" allowfullscreen></iframe>' +\r\n\t\t\t'</div>', // HTML markup of popup, `mfp-close` will be replaced by the close button\r\n\r\n\t\t\tpatterns: {\r\n\t\t\t\tyoutube: {\r\n\t\t\t\t\tindex: 'youtube.com/', // String that detects type of video (in this case YouTube). Simply via url.indexOf(index).\r\n\r\n\t\t\t\t\tid: 'v=', // String that splits URL in a two parts, second part should be %id%\r\n\t\t\t\t\t// Or null - full URL will be returned\r\n\t\t\t\t\t// Or a function that should return %id%, for example:\r\n\t\t\t\t\t// id: function(url) { return 'parsed id'; }\r\n\r\n\t\t\t\t\tsrc: '//www.youtube.com/embed/%id%?autoplay=1&rel=0&modestbranding=1&showinfo=0' // URL that will be set as a source for iframe.\r\n\t\t\t\t}\r\n\t\t\t},\r\n\r\n\t\t\tsrcAction: 'iframe_src', // Templating object key. First part defines CSS selector, second attribute. \"iframe_src\" means: find \"iframe\" and set attribute \"src\".\r\n\t\t},\r\n\t\tmainClass: 'modal-zoom'\r\n\t});\r\n\r\n\t$('.js-grouping').each(function(){\r\n\t\tvar $items = $(this).find('.image-zoom');\r\n\t\tvar $tallItems = $items.parents('.image-grid__item--tall').find('.image-zoom');\r\n\r\n\t\tvar $itemsGrouped = [];\r\n\r\n\t\t$items.each(function(){\r\n\t\t\tvar theID = $(this).data('ids');\r\n\t\t\t$itemsGrouped.push(theID);\r\n\t\t});\r\n\r\n\t\t//fix bug with object-fit on 100% items\r\n\t\tfunction setHeightOnTallItems(){\r\n\t\t\t$tallItems.each(function(){\r\n\t\t\t\t$(this).css('height', $(this).height());\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tsetHeightOnTallItems();\r\n\r\n\t\t$('window').on('resize', function(){\r\n\t\t\tsetHeightOnTallItems();\r\n\t\t});\r\n\r\n\t\tvar groupedIDs = $itemsGrouped.join(',');\r\n\t\t$(this).attr('data-grouped-ids', groupedIDs);\r\n\t});\r\n\r\n\t/*\r\n\t$('.js-click-to-zoom').magnificPopup({\r\n\t\ttype: 'image',\r\n\t\tcloseOnContentClick: true,\r\n\t\timage: {\r\n\t\t\tmarkup: '<div class=\"mfp-figure\">'+\r\n\t\t\t'<div class=\"mfp-close\"></div>'+\r\n\t\t\t'<div class=\"mfp-img\"></div>'+\r\n\t\t\t'<div class=\"mfp-bottom-bar\">'+\r\n\t\t\t'<div class=\"mfp-title\"></div>'+\r\n\t\t\t'<div class=\"mfp-counter\"></div>'+\r\n\t\t\t'</div>'+\r\n\t\t\t'</div>', // Popup HTML markup. `.mfp-img` div will be replaced with img tag, `.mfp-close` by close button\r\n\r\n\t\t\tcursor: 'mfp-zoom-out-cur', // Class that adds zoom cursor, will be added to body. Set to null to disable zoom out cursor.\r\n\r\n\t\t\ttitleSrc: 'title', // Attribute of the target element that contains caption for the slide.\r\n\t\t\t// Or the function that should return the title. For example:\r\n\t\t\t// titleSrc: function(item) {\r\n\t\t\t//   return item.el.attr('title') + '<small>by Marsel Van Oosten</small>';\r\n\t\t\t// }\r\n\r\n\t\t\tverticalFit: true, // Fits image in area vertically\r\n\r\n\t\t\ttError: '<a href=\"%url%\">The image</a> could not be loaded.' // Error message\r\n\t\t},\r\n\t\tmainClass: 'modal-zoom'\r\n\t});\r\n\t*/\r\n\r\n\t$('.js-product-media-link').each(function () {\r\n\t\tvar $this = $(this);\r\n\t\t$this.on('click', function (e) {\r\n\t\t\tvar $href = $(this).attr('href');\r\n\t\t\t// console.log('The href link is: '+$href);\r\n\r\n\t\t\te.preventDefault();\r\n\t\t\t$('body').addClass('iframe-products');\r\n\r\n\t\t\t$.magnificPopup.open({\r\n\t\t\t\titems: {\r\n\t\t\t\t\t//if its a single ID and pass a query string param indicating so\r\n\t\t\t\t\t//also if its inside of an image grid pass the selected id through to the modal so we can set it when the carousel loads\r\n\t\t\t\t\tsrc: $href\r\n\t\t\t\t},\r\n\t\t\t\tiframe: {\r\n\t\t\t\t\tmarkup: '<div class=\"mfp-iframe-scaler\">'+\r\n\t\t\t\t\t'<div class=\"mfp-close\"></div>'+\r\n\t\t\t\t\t'<iframe class=\"mfp-iframe\" scrolling=\"no\" frameborder=\"0\" allowfullscreen></iframe>'+\r\n\t\t\t\t\t'</div>'\r\n\t\t\t\t},\r\n\t\t\t\ttype: 'iframe',\r\n\t\t\t\tcallbacks: {\r\n\t\t\t\t\tmarkupParse: function(template, values, item) {\r\n\t\t\t\t\t\ttemplate.find('iframe').addClass('scene7-iframe');\r\n\t\t\t\t\t},\r\n\t\t\t\t\tclose: function() {\r\n\t\t\t\t\t\t$('body').removeClass('iframe-products');\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tmainClass: 'modal-zoom'\r\n\t\t\t});\r\n\t\t});\r\n\t});\r\n\r\n\t$('.js-inline-modal').each(function(){\r\n\t\tlet $this = $(this);\r\n\t\t$this.on('click', function (e) {\r\n\t\t\tvar $href = $(this).attr('href');\r\n\t\t\te.preventDefault();\r\n\r\n\t\t\t$.magnificPopup.open({\r\n\t\t\t\titems: {\r\n\t\t\t\t\tsrc: $href\r\n\t\t\t\t},\r\n\t\t\t\ttype:'inline',\r\n\t\t\t\tmidClick: true,\r\n\t\t\t\talignTop:false,\r\n\t\t\t\tcloseBtnInside: true,\r\n\t\t\t\tmainClass: 'modal-zoom'\r\n\t\t\t});\r\n\t\t});\r\n\t});\r\n\r\n\tif($('.js-image-modal').length) {\r\n\t\t$('.js-image-modal').magnificPopup({\r\n\t\t\ttype: 'image',\r\n\t\t\tmainClass: 'modal-zoom',\r\n\t\t\tmidClick: true,\r\n\t\t\talignTop:false,\r\n\t\t\tcloseBtnInside: true\r\n\t\t});\r\n\t}\r\n\r\n\t$('body').on('click', '.js-modal', function(e) {\r\n\t\tvar $href = $(this).attr('href');\r\n\t\te.preventDefault();\r\n\t\t$('body').addClass('iframe-general');\r\n\r\n\t\t$.magnificPopup.open({\r\n\t\t\titems: {\r\n\t\t\t\tsrc: $href\r\n\t\t\t},\r\n\t\t\tiframe: {\r\n\t\t\t\tmarkup: '<div class=\"mfp-iframe-scaler\">'+\r\n\t\t\t\t\t'<div class=\"mfp-close\"></div>'+\r\n\t\t\t\t\t'<iframe class=\"mfp-iframe\" scrolling=\"no\" frameborder=\"0\" allowfullscreen></iframe>'+\r\n\t\t\t\t\t'</div>'\r\n\t\t\t},\r\n\t\t\ttype: 'iframe',\r\n\t\t\tcallbacks: {\r\n\t\t\t\tmarkupParse: function(template, values, item) {\r\n\t\t\t\t\ttemplate.find('iframe').addClass('general-iframe');\r\n\t\t\t\t},\r\n\t\t\t\tclose: function() {\r\n\t\t\t\t\t$('body').removeClass('iframe-general');\r\n\t\t\t\t}\r\n\t\t\t},\r\n\t\t\tmainClass: 'modal-zoom'\r\n\t\t});\r\n\t})\r\n\r\n\tinitProductModals();\r\n}\r\n\r\nexport function initProductModals() {\r\n\t$('.js-product-modal').each(function() {\r\n\t\tlet $this = $(this);\r\n\t\tlet parentIds = $this.parents('.js-grouping').data('grouped-ids');\r\n\t\tlet ids = $this.parents('.js-grouping').length ? parentIds : $this.data('ids');\r\n\t\tlet $arrayValues = $.param({ids});\r\n\t\tlet $finalUrl = \"?\" + $arrayValues;\r\n\t\tlet itemsLength = ids.indexOf(',') != -1 ? ids.split(',').length : 1;\r\n\t\tlet clickedItemID = $this.data('ids');\r\n\r\n\t\tlet finalUrl = $finalUrl + (itemsLength == 1 ? \"&singleImage=true\" : ($this.parents('.js-grouping').length ? \"&selectedItem=\"+clickedItemID : \"\") );\r\n\r\n\t\t$this.attr('href', \"/modal\"+finalUrl);\r\n\t});\r\n\r\n\t$('.js-product-modal').each(function () {\r\n\t\tvar $this = $(this);\r\n\t\t$this.on('click', function (e) {\r\n\t\t\t// var $href = $(this).attr('href');\r\n\t\t\t// var parentIds = $(this).parents('.js-grouping').data('grouped-ids');\r\n\t\t\t// var ids = $this.parents('.js-grouping').length ? parentIds : $(this).data('ids');\r\n\t\t\t// var $arrayValues = $.param({ids});\r\n\t\t\t// var $finalUrl = $href + \"?\" + $arrayValues;\r\n\t\t\t// var itemsLength = ids.indexOf(',') != -1 ? ids.split(',').length : 1;\r\n\t\t\t// var clickedItemID = $(this).data('ids');\r\n\r\n\t\t\t// console.log($this.attr('href'));\r\n\r\n\t\t\t$('body').addClass('iframe-products');\r\n\r\n\t\t\te.preventDefault();\r\n\r\n\t\t\t$.magnificPopup.open({\r\n\t\t\t\titems: {\r\n\t\t\t\t\t//if its a single ID and pass a query string param indicating so\r\n\t\t\t\t\t//also if its inside of an image grid pass the selected id through to the modal so we can set it when the carousel loads\r\n\t\t\t\t\t// src: $finalUrl + (itemsLength == 1 ? \"&singleImage=true\" : ($this.parents('.js-grouping').length ? \"&selectedItem=\"+clickedItemID : \"\") )\r\n\t\t\t\t\tsrc: $this.attr('href')\r\n\t\t\t\t},\r\n\t\t\t\tiframe: {\r\n\t\t\t\t\tmarkup: '<div class=\"mfp-iframe-scaler\">'+\r\n\t\t\t\t\t\t'<div class=\"mfp-close\"></div>'+\r\n\t\t\t\t\t\t'<iframe class=\"mfp-iframe\" scrolling=\"no\" frameborder=\"0\" allowfullscreen></iframe>'+\r\n\t\t\t\t\t\t'</div>'\r\n\t\t\t\t},\r\n\t\t\t\ttype: 'iframe',\r\n\t\t\t\tcallbacks: {\r\n\t\t\t\t\tmarkupParse: function(template, values, item) {\r\n\t\t\t\t\t\ttemplate.find('iframe').addClass('scene7-iframe');\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tmainClass: 'modal-zoom'\r\n\t\t\t});\r\n\t\t});\r\n\t});\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/modals.ts","import * as $ from \"jquery\";\r\nimport \"../../lib/jquery.magnific-popup.js\";\r\n\r\nexport function init() {\r\n\t$('.js-product-buy-options-modal').each(function () {\r\n\t\tlet $this = $(this);\r\n\t\t$this.on('click', function (e) {\r\n\t\t\te.preventDefault();\r\n\r\n\t\t\tlet href = $(this).attr('href');\r\n\r\n\t\t\t$('body').addClass('iframe-product-buy-options');\r\n\r\n\t\t\t$.magnificPopup.open({\r\n\t\t\t\titems: {\r\n\t\t\t\t\tsrc: href\r\n\t\t\t\t},\r\n\t\t\t\tiframe: {\r\n\t\t\t\t\tmarkup: '<div class=\"mfp-iframe-scaler\">'+\r\n\t\t\t\t\t'<div class=\"mfp-close\"></div>'+\r\n\t\t\t\t\t'<iframe class=\"mfp-iframe\" frameborder=\"0\" allowfullscreen></iframe>'+\r\n\t\t\t\t\t'</div>'\r\n\t\t\t\t},\r\n\t\t\t\ttype: 'iframe',\r\n\t\t\t\tmainClass: 'modal-zoom'\r\n\t\t\t});\r\n\t\t})\r\n\t});\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/productBuyOptions.ts","import * as $ from \"jquery\";\r\nimport * as enquire from 'enquire.js';\r\n\r\nfunction mobileMenuInit() {\r\n\t// Turn our tabs into a menu at mobile\r\n\tenquire.register(\"screen and (max-width:767px)\", {\r\n\t\tmatch: function() {\r\n\t\t\t$('.tab-list').each(function(){\r\n\t\t\t\tvar $tabParent = $(this);\r\n\t\t\t\tvar $tabList = $tabParent.find('.js-tabs');\r\n\t\t\t\tvar $activeItem = $tabParent.find('.js-tab.state-selected');\r\n\t\t\t\tvar activeItemText = $activeItem.text();\r\n\r\n\t\t\t\tif ($tabList.length > 1) {\r\n\t\t\t\t\t$tabList.slice(1).remove();\r\n\t\t\t\t}\r\n\r\n\t\t\t\t$(`<a href=\"#\" class=\"js-tabs-mobile-trigger tab-list__mobile-trigger\">${activeItemText}</a>`)\r\n\t\t\t\t\t.insertBefore($tabList)\r\n\t\t\t\t\t.wrap(\"<div class='tab-list__mobile-wrap js-tabs-mobile-wrapper'/>\");\r\n\r\n\t\t\t\t$tabList.appendTo( $tabParent.find('.js-tabs-mobile-wrapper') );\r\n\t\t\t});\r\n\r\n\t\t\t//setup click events on mobile menu\r\n\t\t\tregisterMobileClickEvents();\r\n\t\t},\r\n\t\tunmatch: function() {\r\n\t\t\t// Cleanup mobile wrapper / trigger elements\r\n\t\t\t$('.js-tabs-mobile-wrapper').each(function() {\r\n\t\t\t\t$(this).contents().unwrap();\r\n\t\t\t\t$(this).remove();\r\n\t\t\t});\r\n\r\n\t\t\t$('.tab-list').each(function() {\r\n\t\t\t\tlet $tabList = $(this).find('.js-tabs');\r\n\r\n\t\t\t\tif ($tabList.length > 1) {\r\n\t\t\t\t\t$tabList.slice(1).remove();\r\n\t\t\t\t}\r\n\t\t\t});\r\n\r\n\t\t\t$('.js-tabs-mobile-trigger').remove();\r\n\r\n\t\t\tremoveMobileClickEvents();\r\n\t\t},\r\n\t});\r\n}\r\n\r\nfunction registerMobileClickEvents() {\r\n\t$('body').on('click.mobileTabs', '.js-tabs-mobile-trigger', function(e){\r\n\t\tvar $parent = $(this).closest('.tab-list__mobile-wrap');\r\n\t\t$parent.find('.js-tabs').toggleClass('state-visible');\r\n\t\t$parent.toggleClass('state-open');\r\n\t\te.preventDefault();\r\n\t});\r\n\r\n\t$('body').on('click.mobileTabs', '.js-tab', function() {\r\n\t\tvar $this = $(this);\r\n\t\tvar $parent = $this.closest('.js-tabs-mobile-wrapper');\r\n\t\t$parent.find('.js-tabs').toggleClass('state-visible');\r\n\r\n\t\t$parent.find('.js-tabs-mobile-trigger').text( $this.text() );\r\n\t});\r\n}\r\n\r\nfunction removeMobileClickEvents() {\r\n\t$('body').off('click.mobileTabs').off('click.mobileTabs');\r\n}\r\n\r\nexport function init() {\r\n\tmobileMenuInit();\r\n\r\n\t$('.js-tab').on('click', function (e) {\r\n\t\te.preventDefault();\r\n\t\tvar $this = $(this);\r\n\t\tvar target = $this.data('target');\r\n\t\tvar $tabList = $this.closest('.tab-list');\r\n\t\tvar $contents = $tabList.find('.js-tab-contents').children();\r\n\t\tvar $tabs = $tabList.find('.js-tab');\r\n\r\n\t\t$tabs.removeClass('state-selected');\r\n\t\t$this.addClass('state-selected');\r\n\r\n\t\t// Trigger a tab change event\r\n\t\t$(this).trigger('tabChange', {\r\n\t\t\ttab: this,\r\n\t\t\ttarget: $this.data('target') || null\r\n\t\t});\r\n\r\n\t\t// If there's no data-target for this tab, we're done\r\n\t\tif (!target) { return; }\r\n\r\n\t\t$contents.removeClass('state-active');\r\n\t\tvar $selectedTab = $contents.filter(target);\r\n\r\n\t\tif ($selectedTab.length) {\r\n\t\t\t$selectedTab.addClass('state-active');\r\n\t\t}\r\n\t});\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/tabs.ts","import * as $ from \"jquery\";\r\nimport \"../../lib/tooltipster.bundle.js\";\r\nimport * as Modernizr from \"../../lib/modernizr-3.5.0.min.js\";\r\ndeclare global {\r\n\tinterface Window {\r\n\t\tdataLayer:any;\r\n\t}\r\n}\r\n\r\nfunction trackTooltipContent(tooltipContent){\r\n\twindow.dataLayer = window.dataLayer || [];\r\n\twindow.dataLayer.push({\r\n\t\t'tooltipValue' : tooltipContent, //Insert the value of the tooltip\r\n\t\t'event' : 'help_tooltip'\r\n\t});\r\n\t// console.log(window.dataLayer);\r\n}\r\n\r\nfunction initTooltips() {\r\n\t$('.js-tooltip').not('.tooltipstered').each(function () {\r\n\t\tlet $this = $(this);\r\n\r\n\t\t// Each tooltip can have a data-content attribute with the selector of the DOM element that contains the content.\r\n\t\t// If no data-tooltip-content is specified, Tooltips will use the \"title\" attribute instead\r\n\t\tlet $contentTarget = $( $this.data('tooltip-content'));\r\n\r\n\t\tif($this.attr('title')) {\r\n\t\t\t$this.attr('data-content', $this.attr('title'));\r\n\t\t} else if ($contentTarget.length) {\r\n\t\t\t$this.attr('data-content', $contentTarget.text().trim());\r\n\t\t}\r\n\r\n\t\tif (!$contentTarget.length && !this.hasAttribute('title')) { return; }\r\n\r\n\t\tlet config: any = {\r\n\t\t\ttrigger: Modernizr.coarsepointer ? 'click' : 'hover',\r\n\t\t\tanimation: 'fade',\r\n\t\t\tmaxWidth: 300,\r\n\t\t\tinteractive: true,\r\n\t\t\tdelay: 200,\r\n\t\t\ttheme: 'tooltipster-light',\r\n\t\t\tcontentAsHTML: true\r\n\t\t};\r\n\r\n\t\tif ($contentTarget.length) {\r\n\t\t\tconfig.content = $contentTarget.html();\r\n\t\t\tconfig.contentAsHTML = true;\r\n\t\t}\r\n\r\n\t\t$this.tooltipster(config);\r\n\r\n\t}).on('click', function(e) {\r\n\t\tlet $this = $(this);\r\n\t\ttrackTooltipContent($this.data('content'));\r\n\t\te.preventDefault();\r\n\t}).on('mouseenter', function(){\r\n\t\tlet $this = $(this);\r\n\t\ttrackTooltipContent($this.data('content'));\r\n\t});\r\n}\r\n\r\nexport function init() {\r\n\tinitTooltips();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/tooltips.ts","/**\r\n * tooltipster http://iamceege.github.io/tooltipster/\r\n * A rockin' custom tooltip jQuery plugin\r\n * Developed by Caleb Jacob and Louis Ameline\r\n * MIT license\r\n */\r\n(function (root, factory) {\r\n\tif (typeof define === 'function' && define.amd) {\r\n\t\t// AMD. Register as an anonymous module unless amdModuleId is set\r\n\t\tdefine([\"jquery\"], function (a0) {\r\n\t\t\treturn (factory(a0));\r\n\t\t});\r\n\t} else if (typeof exports === 'object') {\r\n\t\t// Node. Does not work with strict CommonJS, but\r\n\t\t// only CommonJS-like environments that support module.exports,\r\n\t\t// like Node.\r\n\t\tmodule.exports = factory(require(\"jquery\"));\r\n\t} else {\r\n\t\tfactory(jQuery);\r\n\t}\r\n}(this, function ($) {\r\n\r\n// This file will be UMDified by a build task.\r\n\r\n\tvar defaults = {\r\n\t\t\tanimation: 'fade',\r\n\t\t\tanimationDuration: 350,\r\n\t\t\tcontent: null,\r\n\t\t\tcontentAsHTML: false,\r\n\t\t\tcontentCloning: false,\r\n\t\t\tdebug: true,\r\n\t\t\tdelay: 300,\r\n\t\t\tdelayTouch: [300, 500],\r\n\t\t\tfunctionInit: null,\r\n\t\t\tfunctionBefore: null,\r\n\t\t\tfunctionReady: null,\r\n\t\t\tfunctionAfter: null,\r\n\t\t\tfunctionFormat: null,\r\n\t\t\tIEmin: 6,\r\n\t\t\tinteractive: false,\r\n\t\t\tmultiple: false,\r\n\t\t\t// will default to document.body, or must be an element positioned at (0, 0)\r\n\t\t\t// in the document, typically like the very top views of an app.\r\n\t\t\tparent: null,\r\n\t\t\tplugins: ['sideTip'],\r\n\t\t\trepositionOnScroll: false,\r\n\t\t\trestoration: 'none',\r\n\t\t\tselfDestruction: true,\r\n\t\t\ttheme: [],\r\n\t\t\ttimer: 0,\r\n\t\t\ttrackerInterval: 500,\r\n\t\t\ttrackOrigin: false,\r\n\t\t\ttrackTooltip: false,\r\n\t\t\ttrigger: 'hover',\r\n\t\t\ttriggerClose: {\r\n\t\t\t\tclick: false,\r\n\t\t\t\tmouseleave: false,\r\n\t\t\t\toriginClick: false,\r\n\t\t\t\tscroll: false,\r\n\t\t\t\ttap: false,\r\n\t\t\t\ttouchleave: false\r\n\t\t\t},\r\n\t\t\ttriggerOpen: {\r\n\t\t\t\tclick: false,\r\n\t\t\t\tmouseenter: false,\r\n\t\t\t\ttap: false,\r\n\t\t\t\ttouchstart: false\r\n\t\t\t},\r\n\t\t\tupdateAnimation: 'rotate',\r\n\t\t\tzIndex: 9999999\r\n\t\t},\r\n\t\t// we'll avoid using the 'window' global as a good practice but npm's\r\n\t\t// jquery@<2.1.0 package actually requires a 'window' global, so not sure\r\n\t\t// it's useful at all\r\n\t\twin = (typeof window != 'undefined') ? window : null,\r\n\t\t// env will be proxied by the core for plugins to have access its properties\r\n\t\tenv = {\r\n\t\t\t// detect if this device can trigger touch events. Better have a false\r\n\t\t\t// positive (unused listeners, that's ok) than a false negative.\r\n\t\t\t// https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touchevents.js\r\n\t\t\t// http://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript\r\n\t\t\thasTouchCapability: !!(\r\n\t\t\t\twin\r\n\t\t\t\t&&\t(\t'ontouchstart' in win\r\n\t\t\t\t\t||\t(win.DocumentTouch && win.document instanceof win.DocumentTouch)\r\n\t\t\t\t\t||\twin.navigator.maxTouchPoints\r\n\t\t\t\t)\r\n\t\t\t),\r\n\t\t\thasTransitions: transitionSupport(),\r\n\t\t\tIE: false,\r\n\t\t\t// don't set manually, it will be updated by a build task after the manifest\r\n\t\t\tsemVer: '4.2.5',\r\n\t\t\twindow: win\r\n\t\t},\r\n\t\tcore = function() {\r\n\r\n\t\t\t// core variables\r\n\r\n\t\t\t// the core emitters\r\n\t\t\tthis.__$emitterPrivate = $({});\r\n\t\t\tthis.__$emitterPublic = $({});\r\n\t\t\tthis.__instancesLatestArr = [];\r\n\t\t\t// collects plugin constructors\r\n\t\t\tthis.__plugins = {};\r\n\t\t\t// proxy env variables for plugins who might use them\r\n\t\t\tthis._env = env;\r\n\t\t};\r\n\r\n// core methods\r\n\tcore.prototype = {\r\n\r\n\t\t/**\r\n\t\t * A function to proxy the public methods of an object onto another\r\n\t\t *\r\n\t\t * @param {object} constructor The constructor to bridge\r\n\t\t * @param {object} obj The object that will get new methods (an instance or the core)\r\n\t\t * @param {string} pluginName A plugin name for the console log message\r\n\t\t * @return {core}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__bridge: function(constructor, obj, pluginName) {\r\n\r\n\t\t\t// if it's not already bridged\r\n\t\t\tif (!obj[pluginName]) {\r\n\r\n\t\t\t\tvar fn = function() {};\r\n\t\t\t\tfn.prototype = constructor;\r\n\r\n\t\t\t\tvar pluginInstance = new fn();\r\n\r\n\t\t\t\t// the _init method has to exist in instance constructors but might be missing\r\n\t\t\t\t// in core constructors\r\n\t\t\t\tif (pluginInstance.__init) {\r\n\t\t\t\t\tpluginInstance.__init(obj);\r\n\t\t\t\t}\r\n\r\n\t\t\t\t$.each(constructor, function(methodName, fn) {\r\n\r\n\t\t\t\t\t// don't proxy \"private\" methods, only \"protected\" and public ones\r\n\t\t\t\t\tif (methodName.indexOf('__') != 0) {\r\n\r\n\t\t\t\t\t\t// if the method does not exist yet\r\n\t\t\t\t\t\tif (!obj[methodName]) {\r\n\r\n\t\t\t\t\t\t\tobj[methodName] = function() {\r\n\t\t\t\t\t\t\t\treturn pluginInstance[methodName].apply(pluginInstance, Array.prototype.slice.apply(arguments));\r\n\t\t\t\t\t\t\t};\r\n\r\n\t\t\t\t\t\t\t// remember to which plugin this method corresponds (several plugins may\r\n\t\t\t\t\t\t\t// have methods of the same name, we need to be sure)\r\n\t\t\t\t\t\t\tobj[methodName].bridged = pluginInstance;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse if (defaults.debug) {\r\n\r\n\t\t\t\t\t\t\tconsole.log('The '+ methodName +' method of the '+ pluginName\r\n\t\t\t\t\t\t\t\t+' plugin conflicts with another plugin or native methods');\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\tobj[pluginName] = pluginInstance;\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For mockup in Node env if need be, for testing purposes\r\n\t\t *\r\n\t\t * @return {core}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__setWindow: function(window) {\r\n\t\t\tenv.window = window;\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns a ruler, a tool to help measure the size of a tooltip under\r\n\t\t * various settings. Meant for plugins\r\n\t\t *\r\n\t\t * @see Ruler\r\n\t\t * @return {object} A Ruler instance\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_getRuler: function($tooltip) {\r\n\t\t\treturn new Ruler($tooltip);\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For internal use by plugins, if needed\r\n\t\t *\r\n\t\t * @return {core}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_off: function() {\r\n\t\t\tthis.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For internal use by plugins, if needed\r\n\t\t *\r\n\t\t * @return {core}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_on: function() {\r\n\t\t\tthis.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For internal use by plugins, if needed\r\n\t\t *\r\n\t\t * @return {core}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_one: function() {\r\n\t\t\tthis.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns (getter) or adds (setter) a plugin\r\n\t\t *\r\n\t\t * @param {string|object} plugin Provide a string (in the full form\r\n\t\t * \"namespace.name\") to use as as getter, an object to use as a setter\r\n\t\t * @return {object|core}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_plugin: function(plugin) {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\t// getter\r\n\t\t\tif (typeof plugin == 'string') {\r\n\r\n\t\t\t\tvar pluginName = plugin,\r\n\t\t\t\t\tp = null;\r\n\r\n\t\t\t\t// if the namespace is provided, it's easy to search\r\n\t\t\t\tif (pluginName.indexOf('.') > 0) {\r\n\t\t\t\t\tp = self.__plugins[pluginName];\r\n\t\t\t\t}\r\n\t\t\t\t// otherwise, return the first name that matches\r\n\t\t\t\telse {\r\n\t\t\t\t\t$.each(self.__plugins, function(i, plugin) {\r\n\r\n\t\t\t\t\t\tif (plugin.name.substring(plugin.name.length - pluginName.length - 1) == '.'+ pluginName) {\r\n\t\t\t\t\t\t\tp = plugin;\r\n\t\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\treturn p;\r\n\t\t\t}\r\n\t\t\t// setter\r\n\t\t\telse {\r\n\r\n\t\t\t\t// force namespaces\r\n\t\t\t\tif (plugin.name.indexOf('.') < 0) {\r\n\t\t\t\t\tthrow new Error('Plugins must be namespaced');\r\n\t\t\t\t}\r\n\r\n\t\t\t\tself.__plugins[plugin.name] = plugin;\r\n\r\n\t\t\t\t// if the plugin has core features\r\n\t\t\t\tif (plugin.core) {\r\n\r\n\t\t\t\t\t// bridge non-private methods onto the core to allow new core methods\r\n\t\t\t\t\tself.__bridge(plugin.core, self, plugin.name);\r\n\t\t\t\t}\r\n\r\n\t\t\t\treturn this;\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Trigger events on the core emitters\r\n\t\t *\r\n\t\t * @returns {core}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_trigger: function() {\r\n\r\n\t\t\tvar args = Array.prototype.slice.apply(arguments);\r\n\r\n\t\t\tif (typeof args[0] == 'string') {\r\n\t\t\t\targs[0] = { type: args[0] };\r\n\t\t\t}\r\n\r\n\t\t\t// note: the order of emitters matters\r\n\t\t\tthis.__$emitterPrivate.trigger.apply(this.__$emitterPrivate, args);\r\n\t\t\tthis.__$emitterPublic.trigger.apply(this.__$emitterPublic, args);\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns instances of all tooltips in the page or an a given element\r\n\t\t *\r\n\t\t * @param {string|HTML object collection} selector optional Use this\r\n\t\t * parameter to restrict the set of objects that will be inspected\r\n\t\t * for the retrieval of instances. By default, all instances in the\r\n\t\t * page are returned.\r\n\t\t * @return {array} An array of instance objects\r\n\t\t * @public\r\n\t\t */\r\n\t\tinstances: function(selector) {\r\n\r\n\t\t\tvar instances = [],\r\n\t\t\t\tsel = selector || '.tooltipstered';\r\n\r\n\t\t\t$(sel).each(function() {\r\n\r\n\t\t\t\tvar $this = $(this),\r\n\t\t\t\t\tns = $this.data('tooltipster-ns');\r\n\r\n\t\t\t\tif (ns) {\r\n\r\n\t\t\t\t\t$.each(ns, function(i, namespace) {\r\n\t\t\t\t\t\tinstances.push($this.data(namespace));\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t});\r\n\r\n\t\t\treturn instances;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns the Tooltipster objects generated by the last initializing call\r\n\t\t *\r\n\t\t * @return {array} An array of instance objects\r\n\t\t * @public\r\n\t\t */\r\n\t\tinstancesLatest: function() {\r\n\t\t\treturn this.__instancesLatestArr;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For public use only, not to be used by plugins (use ::_off() instead)\r\n\t\t *\r\n\t\t * @return {core}\r\n\t\t * @public\r\n\t\t */\r\n\t\toff: function() {\r\n\t\t\tthis.__$emitterPublic.off.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For public use only, not to be used by plugins (use ::_on() instead)\r\n\t\t *\r\n\t\t * @return {core}\r\n\t\t * @public\r\n\t\t */\r\n\t\ton: function() {\r\n\t\t\tthis.__$emitterPublic.on.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For public use only, not to be used by plugins (use ::_one() instead)\r\n\t\t *\r\n\t\t * @return {core}\r\n\t\t * @public\r\n\t\t */\r\n\t\tone: function() {\r\n\t\t\tthis.__$emitterPublic.one.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns all HTML elements which have one or more tooltips\r\n\t\t *\r\n\t\t * @param {string} selector optional Use this to restrict the results\r\n\t\t * to the descendants of an element\r\n\t\t * @return {array} An array of HTML elements\r\n\t\t * @public\r\n\t\t */\r\n\t\torigins: function(selector) {\r\n\r\n\t\t\tvar sel = selector ?\r\n\t\t\t\tselector +' ' :\r\n\t\t\t\t'';\r\n\r\n\t\t\treturn $(sel +'.tooltipstered').toArray();\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Change default options for all future instances\r\n\t\t *\r\n\t\t * @param {object} d The options that should be made defaults\r\n\t\t * @return {core}\r\n\t\t * @public\r\n\t\t */\r\n\t\tsetDefaults: function(d) {\r\n\t\t\t$.extend(defaults, d);\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For users to trigger their handlers on the public emitter\r\n\t\t *\r\n\t\t * @returns {core}\r\n\t\t * @public\r\n\t\t */\r\n\t\ttriggerHandler: function() {\r\n\t\t\tthis.__$emitterPublic.triggerHandler.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t}\r\n\t};\r\n\r\n// $.tooltipster will be used to call core methods\r\n\t$.tooltipster = new core();\r\n\r\n// the Tooltipster instance class (mind the capital T)\r\n\t$.Tooltipster = function(element, options) {\r\n\r\n\t\t// list of instance variables\r\n\r\n\t\t// stack of custom callbacks provided as parameters to API methods\r\n\t\tthis.__callbacks = {\r\n\t\t\tclose: [],\r\n\t\t\topen: []\r\n\t\t};\r\n\t\t// the schedule time of DOM removal\r\n\t\tthis.__closingTime;\r\n\t\t// this will be the user content shown in the tooltip. A capital \"C\" is used\r\n\t\t// because there is also a method called content()\r\n\t\tthis.__Content;\r\n\t\t// for the size tracker\r\n\t\tthis.__contentBcr;\r\n\t\t// to disable the tooltip after destruction\r\n\t\tthis.__destroyed = false;\r\n\t\t// we can't emit directly on the instance because if a method with the same\r\n\t\t// name as the event exists, it will be called by jQuery. Se we use a plain\r\n\t\t// object as emitter. This emitter is for internal use by plugins,\r\n\t\t// if needed.\r\n\t\tthis.__$emitterPrivate = $({});\r\n\t\t// this emitter is for the user to listen to events without risking to mess\r\n\t\t// with our internal listeners\r\n\t\tthis.__$emitterPublic = $({});\r\n\t\tthis.__enabled = true;\r\n\t\t// the reference to the gc interval\r\n\t\tthis.__garbageCollector;\r\n\t\t// various position and size data recomputed before each repositioning\r\n\t\tthis.__Geometry;\r\n\t\t// the tooltip position, saved after each repositioning by a plugin\r\n\t\tthis.__lastPosition;\r\n\t\t// a unique namespace per instance\r\n\t\tthis.__namespace = 'tooltipster-'+ Math.round(Math.random()*1000000);\r\n\t\tthis.__options;\r\n\t\t// will be used to support origins in scrollable areas\r\n\t\tthis.__$originParents;\r\n\t\tthis.__pointerIsOverOrigin = false;\r\n\t\t// to remove themes if needed\r\n\t\tthis.__previousThemes = [];\r\n\t\t// the state can be either: appearing, stable, disappearing, closed\r\n\t\tthis.__state = 'closed';\r\n\t\t// timeout references\r\n\t\tthis.__timeouts = {\r\n\t\t\tclose: [],\r\n\t\t\topen: null\r\n\t\t};\r\n\t\t// store touch events to be able to detect emulated mouse events\r\n\t\tthis.__touchEvents = [];\r\n\t\t// the reference to the tracker interval\r\n\t\tthis.__tracker = null;\r\n\t\t// the element to which this tooltip is associated\r\n\t\tthis._$origin;\r\n\t\t// this will be the tooltip element (jQuery wrapped HTML element).\r\n\t\t// It's the job of a plugin to create it and append it to the DOM\r\n\t\tthis._$tooltip;\r\n\r\n\t\t// launch\r\n\t\tthis.__init(element, options);\r\n\t};\r\n\r\n\t$.Tooltipster.prototype = {\r\n\r\n\t\t/**\r\n\t\t * @param origin\r\n\t\t * @param options\r\n\t\t * @private\r\n\t\t */\r\n\t\t__init: function(origin, options) {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\tself._$origin = $(origin);\r\n\t\t\tself.__options = $.extend(true, {}, defaults, options);\r\n\r\n\t\t\t// some options may need to be reformatted\r\n\t\t\tself.__optionsFormat();\r\n\r\n\t\t\t// don't run on old IE if asked no to\r\n\t\t\tif (\t!env.IE\r\n\t\t\t\t||\tenv.IE >= self.__options.IEmin\r\n\t\t\t) {\r\n\r\n\t\t\t\t// note: the content is null (empty) by default and can stay that\r\n\t\t\t\t// way if the plugin remains initialized but not fed any content. The\r\n\t\t\t\t// tooltip will just not appear.\r\n\r\n\t\t\t\t// let's save the initial value of the title attribute for later\r\n\t\t\t\t// restoration if need be.\r\n\t\t\t\tvar initialTitle = null;\r\n\r\n\t\t\t\t// it will already have been saved in case of multiple tooltips\r\n\t\t\t\tif (self._$origin.data('tooltipster-initialTitle') === undefined) {\r\n\r\n\t\t\t\t\tinitialTitle = self._$origin.attr('title');\r\n\r\n\t\t\t\t\t// we do not want initialTitle to be \"undefined\" because\r\n\t\t\t\t\t// of how jQuery's .data() method works\r\n\t\t\t\t\tif (initialTitle === undefined) initialTitle = null;\r\n\r\n\t\t\t\t\tself._$origin.data('tooltipster-initialTitle', initialTitle);\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// If content is provided in the options, it has precedence over the\r\n\t\t\t\t// title attribute.\r\n\t\t\t\t// Note: an empty string is considered content, only 'null' represents\r\n\t\t\t\t// the absence of content.\r\n\t\t\t\t// Also, an existing title=\"\" attribute will result in an empty string\r\n\t\t\t\t// content\r\n\t\t\t\tif (self.__options.content !== null) {\r\n\t\t\t\t\tself.__contentSet(self.__options.content);\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\r\n\t\t\t\t\tvar selector = self._$origin.attr('data-tooltip-content'),\r\n\t\t\t\t\t\t$el;\r\n\r\n\t\t\t\t\tif (selector){\r\n\t\t\t\t\t\t$el = $(selector);\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tif ($el && $el[0]) {\r\n\t\t\t\t\t\tself.__contentSet($el.first());\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\tself.__contentSet(initialTitle);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\tself._$origin\r\n\t\t\t\t// strip the title off of the element to prevent the default tooltips\r\n\t\t\t\t// from popping up\r\n\t\t\t\t\t.removeAttr('title')\r\n\t\t\t\t\t// to be able to find all instances on the page later (upon window\r\n\t\t\t\t\t// events in particular)\r\n\t\t\t\t\t.addClass('tooltipstered');\r\n\r\n\t\t\t\t// set listeners on the origin\r\n\t\t\t\tself.__prepareOrigin();\r\n\r\n\t\t\t\t// set the garbage collector\r\n\t\t\t\tself.__prepareGC();\r\n\r\n\t\t\t\t// init plugins\r\n\t\t\t\t$.each(self.__options.plugins, function(i, pluginName) {\r\n\t\t\t\t\tself._plug(pluginName);\r\n\t\t\t\t});\r\n\r\n\t\t\t\t// to detect swiping\r\n\t\t\t\tif (env.hasTouchCapability) {\r\n\t\t\t\t\t$(env.window.document.body).on('touchmove.'+ self.__namespace +'-triggerOpen', function(event) {\r\n\t\t\t\t\t\tself._touchRecordEvent(event);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tself\r\n\t\t\t\t// prepare the tooltip when it gets created. This event must\r\n\t\t\t\t// be fired by a plugin\r\n\t\t\t\t\t._on('created', function() {\r\n\t\t\t\t\t\tself.__prepareTooltip();\r\n\t\t\t\t\t})\r\n\t\t\t\t\t// save position information when it's sent by a plugin\r\n\t\t\t\t\t._on('repositioned', function(e) {\r\n\t\t\t\t\t\tself.__lastPosition = e.position;\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tself.__options.disabled = true;\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Insert the content into the appropriate HTML element of the tooltip\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__contentInsert: function() {\r\n\r\n\t\t\tvar self = this,\r\n\t\t\t\t$el = self._$tooltip.find('.tooltipster-content'),\r\n\t\t\t\tformattedContent = self.__Content,\r\n\t\t\t\tformat = function(content) {\r\n\t\t\t\t\tformattedContent = content;\r\n\t\t\t\t};\r\n\r\n\t\t\tself._trigger({\r\n\t\t\t\ttype: 'format',\r\n\t\t\t\tcontent: self.__Content,\r\n\t\t\t\tformat: format\r\n\t\t\t});\r\n\r\n\t\t\tif (self.__options.functionFormat) {\r\n\r\n\t\t\t\tformattedContent = self.__options.functionFormat.call(\r\n\t\t\t\t\tself,\r\n\t\t\t\t\tself,\r\n\t\t\t\t\t{ origin: self._$origin[0] },\r\n\t\t\t\t\tself.__Content\r\n\t\t\t\t);\r\n\t\t\t}\r\n\r\n\t\t\tif (typeof formattedContent === 'string' && !self.__options.contentAsHTML) {\r\n\t\t\t\t$el.text(formattedContent);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t$el\r\n\t\t\t\t\t.empty()\r\n\t\t\t\t\t.append(formattedContent);\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Save the content, cloning it beforehand if need be\r\n\t\t *\r\n\t\t * @param content\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__contentSet: function(content) {\r\n\r\n\t\t\t// clone if asked. Cloning the object makes sure that each instance has its\r\n\t\t\t// own version of the content (in case a same object were provided for several\r\n\t\t\t// instances)\r\n\t\t\t// reminder: typeof null === object\r\n\t\t\tif (content instanceof $ && this.__options.contentCloning) {\r\n\t\t\t\tcontent = content.clone(true);\r\n\t\t\t}\r\n\r\n\t\t\tthis.__Content = content;\r\n\r\n\t\t\tthis._trigger({\r\n\t\t\t\ttype: 'updated',\r\n\t\t\t\tcontent: content\r\n\t\t\t});\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Error message about a method call made after destruction\r\n\t\t *\r\n\t\t * @private\r\n\t\t */\r\n\t\t__destroyError: function() {\r\n\t\t\tthrow new Error('This tooltip has been destroyed and cannot execute your method call.');\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Gather all information about dimensions and available space,\r\n\t\t * called before every repositioning\r\n\t\t *\r\n\t\t * @private\r\n\t\t * @returns {object}\r\n\t\t */\r\n\t\t__geometry: function() {\r\n\r\n\t\t\tvar\tself = this,\r\n\t\t\t\t$target = self._$origin,\r\n\t\t\t\toriginIsArea = self._$origin.is('area');\r\n\r\n\t\t\t// if this._$origin is a map area, the target we'll need\r\n\t\t\t// the dimensions of is actually the image using the map,\r\n\t\t\t// not the area itself\r\n\t\t\tif (originIsArea) {\r\n\r\n\t\t\t\tvar mapName = self._$origin.parent().attr('name');\r\n\r\n\t\t\t\t$target = $('img[usemap=\"#'+ mapName +'\"]');\r\n\t\t\t}\r\n\r\n\t\t\tvar bcr = $target[0].getBoundingClientRect(),\r\n\t\t\t\t$document = $(env.window.document),\r\n\t\t\t\t$window = $(env.window),\r\n\t\t\t\t$parent = $target,\r\n\t\t\t\t// some useful properties of important elements\r\n\t\t\t\tgeo = {\r\n\t\t\t\t\t// available space for the tooltip, see down below\r\n\t\t\t\t\tavailable: {\r\n\t\t\t\t\t\tdocument: null,\r\n\t\t\t\t\t\twindow: null\r\n\t\t\t\t\t},\r\n\t\t\t\t\tdocument: {\r\n\t\t\t\t\t\tsize: {\r\n\t\t\t\t\t\t\theight: $document.height(),\r\n\t\t\t\t\t\t\twidth: $document.width()\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t},\r\n\t\t\t\t\twindow: {\r\n\t\t\t\t\t\tscroll: {\r\n\t\t\t\t\t\t\t// the second ones are for IE compatibility\r\n\t\t\t\t\t\t\tleft: env.window.scrollX || env.window.document.documentElement.scrollLeft,\r\n\t\t\t\t\t\t\ttop: env.window.scrollY || env.window.document.documentElement.scrollTop\r\n\t\t\t\t\t\t},\r\n\t\t\t\t\t\tsize: {\r\n\t\t\t\t\t\t\theight: $window.height(),\r\n\t\t\t\t\t\t\twidth: $window.width()\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t},\r\n\t\t\t\t\torigin: {\r\n\t\t\t\t\t\t// the origin has a fixed lineage if itself or one of its\r\n\t\t\t\t\t\t// ancestors has a fixed position\r\n\t\t\t\t\t\tfixedLineage: false,\r\n\t\t\t\t\t\t// relative to the document\r\n\t\t\t\t\t\toffset: {},\r\n\t\t\t\t\t\tsize: {\r\n\t\t\t\t\t\t\theight: bcr.bottom - bcr.top,\r\n\t\t\t\t\t\t\twidth: bcr.right - bcr.left\r\n\t\t\t\t\t\t},\r\n\t\t\t\t\t\tusemapImage: originIsArea ? $target[0] : null,\r\n\t\t\t\t\t\t// relative to the window\r\n\t\t\t\t\t\twindowOffset: {\r\n\t\t\t\t\t\t\tbottom: bcr.bottom,\r\n\t\t\t\t\t\t\tleft: bcr.left,\r\n\t\t\t\t\t\t\tright: bcr.right,\r\n\t\t\t\t\t\t\ttop: bcr.top\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tgeoFixed = false;\r\n\r\n\t\t\t// if the element is a map area, some properties may need\r\n\t\t\t// to be recalculated\r\n\t\t\tif (originIsArea) {\r\n\r\n\t\t\t\tvar shape = self._$origin.attr('shape'),\r\n\t\t\t\t\tcoords = self._$origin.attr('coords');\r\n\r\n\t\t\t\tif (coords) {\r\n\r\n\t\t\t\t\tcoords = coords.split(',');\r\n\r\n\t\t\t\t\t$.map(coords, function(val, i) {\r\n\t\t\t\t\t\tcoords[i] = parseInt(val);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// if the image itself is the area, nothing more to do\r\n\t\t\t\tif (shape != 'default') {\r\n\r\n\t\t\t\t\tswitch(shape) {\r\n\r\n\t\t\t\t\t\tcase 'circle':\r\n\r\n\t\t\t\t\t\t\tvar circleCenterLeft = coords[0],\r\n\t\t\t\t\t\t\t\tcircleCenterTop = coords[1],\r\n\t\t\t\t\t\t\t\tcircleRadius = coords[2],\r\n\t\t\t\t\t\t\t\tareaTopOffset = circleCenterTop - circleRadius,\r\n\t\t\t\t\t\t\t\tareaLeftOffset = circleCenterLeft - circleRadius;\r\n\r\n\t\t\t\t\t\t\tgeo.origin.size.height = circleRadius * 2;\r\n\t\t\t\t\t\t\tgeo.origin.size.width = geo.origin.size.height;\r\n\r\n\t\t\t\t\t\t\tgeo.origin.windowOffset.left += areaLeftOffset;\r\n\t\t\t\t\t\t\tgeo.origin.windowOffset.top += areaTopOffset;\r\n\r\n\t\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\t\tcase 'rect':\r\n\r\n\t\t\t\t\t\t\tvar areaLeft = coords[0],\r\n\t\t\t\t\t\t\t\tareaTop = coords[1],\r\n\t\t\t\t\t\t\t\tareaRight = coords[2],\r\n\t\t\t\t\t\t\t\tareaBottom = coords[3];\r\n\r\n\t\t\t\t\t\t\tgeo.origin.size.height = areaBottom - areaTop;\r\n\t\t\t\t\t\t\tgeo.origin.size.width = areaRight - areaLeft;\r\n\r\n\t\t\t\t\t\t\tgeo.origin.windowOffset.left += areaLeft;\r\n\t\t\t\t\t\t\tgeo.origin.windowOffset.top += areaTop;\r\n\r\n\t\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\t\tcase 'poly':\r\n\r\n\t\t\t\t\t\t\tvar areaSmallestX = 0,\r\n\t\t\t\t\t\t\t\tareaSmallestY = 0,\r\n\t\t\t\t\t\t\t\tareaGreatestX = 0,\r\n\t\t\t\t\t\t\t\tareaGreatestY = 0,\r\n\t\t\t\t\t\t\t\tarrayAlternate = 'even';\r\n\r\n\t\t\t\t\t\t\tfor (var i = 0; i < coords.length; i++) {\r\n\r\n\t\t\t\t\t\t\t\tvar areaNumber = coords[i];\r\n\r\n\t\t\t\t\t\t\t\tif (arrayAlternate == 'even') {\r\n\r\n\t\t\t\t\t\t\t\t\tif (areaNumber > areaGreatestX) {\r\n\r\n\t\t\t\t\t\t\t\t\t\tareaGreatestX = areaNumber;\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (i === 0) {\r\n\t\t\t\t\t\t\t\t\t\t\tareaSmallestX = areaGreatestX;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\tif (areaNumber < areaSmallestX) {\r\n\t\t\t\t\t\t\t\t\t\tareaSmallestX = areaNumber;\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\tarrayAlternate = 'odd';\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\tif (areaNumber > areaGreatestY) {\r\n\r\n\t\t\t\t\t\t\t\t\t\tareaGreatestY = areaNumber;\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (i == 1) {\r\n\t\t\t\t\t\t\t\t\t\t\tareaSmallestY = areaGreatestY;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\tif (areaNumber < areaSmallestY) {\r\n\t\t\t\t\t\t\t\t\t\tareaSmallestY = areaNumber;\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\tarrayAlternate = 'even';\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\tgeo.origin.size.height = areaGreatestY - areaSmallestY;\r\n\t\t\t\t\t\t\tgeo.origin.size.width = areaGreatestX - areaSmallestX;\r\n\r\n\t\t\t\t\t\t\tgeo.origin.windowOffset.left += areaSmallestX;\r\n\t\t\t\t\t\t\tgeo.origin.windowOffset.top += areaSmallestY;\r\n\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// user callback through an event\r\n\t\t\tvar edit = function(r) {\r\n\t\t\t\tgeo.origin.size.height = r.height,\r\n\t\t\t\t\tgeo.origin.windowOffset.left = r.left,\r\n\t\t\t\t\tgeo.origin.windowOffset.top = r.top,\r\n\t\t\t\t\tgeo.origin.size.width = r.width\r\n\t\t\t};\r\n\r\n\t\t\tself._trigger({\r\n\t\t\t\ttype: 'geometry',\r\n\t\t\t\tedit: edit,\r\n\t\t\t\tgeometry: {\r\n\t\t\t\t\theight: geo.origin.size.height,\r\n\t\t\t\t\tleft: geo.origin.windowOffset.left,\r\n\t\t\t\t\ttop: geo.origin.windowOffset.top,\r\n\t\t\t\t\twidth: geo.origin.size.width\r\n\t\t\t\t}\r\n\t\t\t});\r\n\r\n\t\t\t// calculate the remaining properties with what we got\r\n\r\n\t\t\tgeo.origin.windowOffset.right = geo.origin.windowOffset.left + geo.origin.size.width;\r\n\t\t\tgeo.origin.windowOffset.bottom = geo.origin.windowOffset.top + geo.origin.size.height;\r\n\r\n\t\t\tgeo.origin.offset.left = geo.origin.windowOffset.left + geo.window.scroll.left;\r\n\t\t\tgeo.origin.offset.top = geo.origin.windowOffset.top + geo.window.scroll.top;\r\n\t\t\tgeo.origin.offset.bottom = geo.origin.offset.top + geo.origin.size.height;\r\n\t\t\tgeo.origin.offset.right = geo.origin.offset.left + geo.origin.size.width;\r\n\r\n\t\t\t// the space that is available to display the tooltip relatively to the document\r\n\t\t\tgeo.available.document = {\r\n\t\t\t\tbottom: {\r\n\t\t\t\t\theight: geo.document.size.height - geo.origin.offset.bottom,\r\n\t\t\t\t\twidth: geo.document.size.width\r\n\t\t\t\t},\r\n\t\t\t\tleft: {\r\n\t\t\t\t\theight: geo.document.size.height,\r\n\t\t\t\t\twidth: geo.origin.offset.left\r\n\t\t\t\t},\r\n\t\t\t\tright: {\r\n\t\t\t\t\theight: geo.document.size.height,\r\n\t\t\t\t\twidth: geo.document.size.width - geo.origin.offset.right\r\n\t\t\t\t},\r\n\t\t\t\ttop: {\r\n\t\t\t\t\theight: geo.origin.offset.top,\r\n\t\t\t\t\twidth: geo.document.size.width\r\n\t\t\t\t}\r\n\t\t\t};\r\n\r\n\t\t\t// the space that is available to display the tooltip relatively to the viewport\r\n\t\t\t// (the resulting values may be negative if the origin overflows the viewport)\r\n\t\t\tgeo.available.window = {\r\n\t\t\t\tbottom: {\r\n\t\t\t\t\t// the inner max is here to make sure the available height is no bigger\r\n\t\t\t\t\t// than the viewport height (when the origin is off screen at the top).\r\n\t\t\t\t\t// The outer max just makes sure that the height is not negative (when\r\n\t\t\t\t\t// the origin overflows at the bottom).\r\n\t\t\t\t\theight: Math.max(geo.window.size.height - Math.max(geo.origin.windowOffset.bottom, 0), 0),\r\n\t\t\t\t\twidth: geo.window.size.width\r\n\t\t\t\t},\r\n\t\t\t\tleft: {\r\n\t\t\t\t\theight: geo.window.size.height,\r\n\t\t\t\t\twidth: Math.max(geo.origin.windowOffset.left, 0)\r\n\t\t\t\t},\r\n\t\t\t\tright: {\r\n\t\t\t\t\theight: geo.window.size.height,\r\n\t\t\t\t\twidth: Math.max(geo.window.size.width - Math.max(geo.origin.windowOffset.right, 0), 0)\r\n\t\t\t\t},\r\n\t\t\t\ttop: {\r\n\t\t\t\t\theight: Math.max(geo.origin.windowOffset.top, 0),\r\n\t\t\t\t\twidth: geo.window.size.width\r\n\t\t\t\t}\r\n\t\t\t};\r\n\r\n\t\t\twhile ($parent[0].tagName.toLowerCase() != 'html') {\r\n\r\n\t\t\t\tif ($parent.css('position') == 'fixed') {\r\n\t\t\t\t\tgeo.origin.fixedLineage = true;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t$parent = $parent.parent();\r\n\t\t\t}\r\n\r\n\t\t\treturn geo;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Some options may need to be formated before being used\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__optionsFormat: function() {\r\n\r\n\t\t\tif (typeof this.__options.animationDuration == 'number') {\r\n\t\t\t\tthis.__options.animationDuration = [this.__options.animationDuration, this.__options.animationDuration];\r\n\t\t\t}\r\n\r\n\t\t\tif (typeof this.__options.delay == 'number') {\r\n\t\t\t\tthis.__options.delay = [this.__options.delay, this.__options.delay];\r\n\t\t\t}\r\n\r\n\t\t\tif (typeof this.__options.delayTouch == 'number') {\r\n\t\t\t\tthis.__options.delayTouch = [this.__options.delayTouch, this.__options.delayTouch];\r\n\t\t\t}\r\n\r\n\t\t\tif (typeof this.__options.theme == 'string') {\r\n\t\t\t\tthis.__options.theme = [this.__options.theme];\r\n\t\t\t}\r\n\r\n\t\t\t// determine the future parent\r\n\t\t\tif (this.__options.parent === null) {\r\n\t\t\t\tthis.__options.parent = $(env.window.document.body);\r\n\t\t\t}\r\n\t\t\telse if (typeof this.__options.parent == 'string') {\r\n\t\t\t\tthis.__options.parent = $(this.__options.parent);\r\n\t\t\t}\r\n\r\n\t\t\tif (this.__options.trigger == 'hover') {\r\n\r\n\t\t\t\tthis.__options.triggerOpen = {\r\n\t\t\t\t\tmouseenter: true,\r\n\t\t\t\t\ttouchstart: true\r\n\t\t\t\t};\r\n\r\n\t\t\t\tthis.__options.triggerClose = {\r\n\t\t\t\t\tmouseleave: true,\r\n\t\t\t\t\toriginClick: true,\r\n\t\t\t\t\ttouchleave: true\r\n\t\t\t\t};\r\n\t\t\t}\r\n\t\t\telse if (this.__options.trigger == 'click') {\r\n\r\n\t\t\t\tthis.__options.triggerOpen = {\r\n\t\t\t\t\tclick: true,\r\n\t\t\t\t\ttap: true\r\n\t\t\t\t};\r\n\r\n\t\t\t\tthis.__options.triggerClose = {\r\n\t\t\t\t\tclick: true,\r\n\t\t\t\t\ttap: true\r\n\t\t\t\t};\r\n\t\t\t}\r\n\r\n\t\t\t// for the plugins\r\n\t\t\tthis._trigger('options');\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Schedules or cancels the garbage collector task\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__prepareGC: function() {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\t// in case the selfDestruction option has been changed by a method call\r\n\t\t\tif (self.__options.selfDestruction) {\r\n\r\n\t\t\t\t// the GC task\r\n\t\t\t\tself.__garbageCollector = setInterval(function() {\r\n\r\n\t\t\t\t\tvar now = new Date().getTime();\r\n\r\n\t\t\t\t\t// forget the old events\r\n\t\t\t\t\tself.__touchEvents = $.grep(self.__touchEvents, function(event, i) {\r\n\t\t\t\t\t\t// 1 minute\r\n\t\t\t\t\t\treturn now - event.time > 60000;\r\n\t\t\t\t\t});\r\n\r\n\t\t\t\t\t// auto-destruct if the origin is gone\r\n\t\t\t\t\tif (!bodyContains(self._$origin)) {\r\n\r\n\t\t\t\t\t\tself.close(function(){\r\n\t\t\t\t\t\t\tself.destroy();\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}, 20000);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tclearInterval(self.__garbageCollector);\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Sets listeners on the origin if the open triggers require them.\r\n\t\t * Unlike the listeners set at opening time, these ones\r\n\t\t * remain even when the tooltip is closed. It has been made a\r\n\t\t * separate method so it can be called when the triggers are\r\n\t\t * changed in the options. Closing is handled in _open()\r\n\t\t * because of the bindings that may be needed on the tooltip\r\n\t\t * itself\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__prepareOrigin: function() {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\t// in case we're resetting the triggers\r\n\t\t\tself._$origin.off('.'+ self.__namespace +'-triggerOpen');\r\n\r\n\t\t\t// if the device is touch capable, even if only mouse triggers\r\n\t\t\t// are asked, we need to listen to touch events to know if the mouse\r\n\t\t\t// events are actually emulated (so we can ignore them)\r\n\t\t\tif (env.hasTouchCapability) {\r\n\r\n\t\t\t\tself._$origin.on(\r\n\t\t\t\t\t'touchstart.'+ self.__namespace +'-triggerOpen ' +\r\n\t\t\t\t\t'touchend.'+ self.__namespace +'-triggerOpen ' +\r\n\t\t\t\t\t'touchcancel.'+ self.__namespace +'-triggerOpen',\r\n\t\t\t\t\tfunction(event){\r\n\t\t\t\t\t\tself._touchRecordEvent(event);\r\n\t\t\t\t\t}\r\n\t\t\t\t);\r\n\t\t\t}\r\n\r\n\t\t\t// mouse click and touch tap work the same way\r\n\t\t\tif (\tself.__options.triggerOpen.click\r\n\t\t\t\t||\t(self.__options.triggerOpen.tap && env.hasTouchCapability)\r\n\t\t\t) {\r\n\r\n\t\t\t\tvar eventNames = '';\r\n\t\t\t\tif (self.__options.triggerOpen.click) {\r\n\t\t\t\t\teventNames += 'click.'+ self.__namespace +'-triggerOpen ';\r\n\t\t\t\t}\r\n\t\t\t\tif (self.__options.triggerOpen.tap && env.hasTouchCapability) {\r\n\t\t\t\t\teventNames += 'touchend.'+ self.__namespace +'-triggerOpen';\r\n\t\t\t\t}\r\n\r\n\t\t\t\tself._$origin.on(eventNames, function(event) {\r\n\t\t\t\t\tif (self._touchIsMeaningfulEvent(event)) {\r\n\t\t\t\t\t\tself._open(event);\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// mouseenter and touch start work the same way\r\n\t\t\tif (\tself.__options.triggerOpen.mouseenter\r\n\t\t\t\t||\t(self.__options.triggerOpen.touchstart && env.hasTouchCapability)\r\n\t\t\t) {\r\n\r\n\t\t\t\tvar eventNames = '';\r\n\t\t\t\tif (self.__options.triggerOpen.mouseenter) {\r\n\t\t\t\t\teventNames += 'mouseenter.'+ self.__namespace +'-triggerOpen ';\r\n\t\t\t\t}\r\n\t\t\t\tif (self.__options.triggerOpen.touchstart && env.hasTouchCapability) {\r\n\t\t\t\t\teventNames += 'touchstart.'+ self.__namespace +'-triggerOpen';\r\n\t\t\t\t}\r\n\r\n\t\t\t\tself._$origin.on(eventNames, function(event) {\r\n\t\t\t\t\tif (\tself._touchIsTouchEvent(event)\r\n\t\t\t\t\t\t||\t!self._touchIsEmulatedEvent(event)\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tself.__pointerIsOverOrigin = true;\r\n\t\t\t\t\t\tself._openShortly(event);\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// info for the mouseleave/touchleave close triggers when they use a delay\r\n\t\t\tif (\tself.__options.triggerClose.mouseleave\r\n\t\t\t\t||\t(self.__options.triggerClose.touchleave && env.hasTouchCapability)\r\n\t\t\t) {\r\n\r\n\t\t\t\tvar eventNames = '';\r\n\t\t\t\tif (self.__options.triggerClose.mouseleave) {\r\n\t\t\t\t\teventNames += 'mouseleave.'+ self.__namespace +'-triggerOpen ';\r\n\t\t\t\t}\r\n\t\t\t\tif (self.__options.triggerClose.touchleave && env.hasTouchCapability) {\r\n\t\t\t\t\teventNames += 'touchend.'+ self.__namespace +'-triggerOpen touchcancel.'+ self.__namespace +'-triggerOpen';\r\n\t\t\t\t}\r\n\r\n\t\t\t\tself._$origin.on(eventNames, function(event) {\r\n\r\n\t\t\t\t\tif (self._touchIsMeaningfulEvent(event)) {\r\n\t\t\t\t\t\tself.__pointerIsOverOrigin = false;\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Do the things that need to be done only once after the tooltip\r\n\t\t * HTML element it has been created. It has been made a separate\r\n\t\t * method so it can be called when options are changed. Remember\r\n\t\t * that the tooltip may actually exist in the DOM before it is\r\n\t\t * opened, and present after it has been closed: it's the display\r\n\t\t * plugin that takes care of handling it.\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__prepareTooltip: function() {\r\n\r\n\t\t\tvar self = this,\r\n\t\t\t\tp = self.__options.interactive ? 'auto' : '';\r\n\r\n\t\t\t// this will be useful to know quickly if the tooltip is in\r\n\t\t\t// the DOM or not\r\n\t\t\tself._$tooltip\r\n\t\t\t\t.attr('id', self.__namespace)\r\n\t\t\t\t.css({\r\n\t\t\t\t\t// pointer events\r\n\t\t\t\t\t'pointer-events': p,\r\n\t\t\t\t\tzIndex: self.__options.zIndex\r\n\t\t\t\t});\r\n\r\n\t\t\t// themes\r\n\t\t\t// remove the old ones and add the new ones\r\n\t\t\t$.each(self.__previousThemes, function(i, theme) {\r\n\t\t\t\tself._$tooltip.removeClass(theme);\r\n\t\t\t});\r\n\t\t\t$.each(self.__options.theme, function(i, theme) {\r\n\t\t\t\tself._$tooltip.addClass(theme);\r\n\t\t\t});\r\n\r\n\t\t\tself.__previousThemes = $.merge([], self.__options.theme);\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Handles the scroll on any of the parents of the origin (when the\r\n\t\t * tooltip is open)\r\n\t\t *\r\n\t\t * @param {object} event\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__scrollHandler: function(event) {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\tif (self.__options.triggerClose.scroll) {\r\n\t\t\t\tself._close(event);\r\n\t\t\t}\r\n\t\t\telse {\r\n\r\n\t\t\t\t// if the origin or tooltip have been removed: do nothing, the tracker will\r\n\t\t\t\t// take care of it later\r\n\t\t\t\tif (bodyContains(self._$origin) && bodyContains(self._$tooltip)) {\r\n\r\n\t\t\t\t\tvar geo = null;\r\n\r\n\t\t\t\t\t// if the scroll happened on the window\r\n\t\t\t\t\tif (event.target === env.window.document) {\r\n\r\n\t\t\t\t\t\t// if the origin has a fixed lineage, window scroll will have no\r\n\t\t\t\t\t\t// effect on its position nor on the position of the tooltip\r\n\t\t\t\t\t\tif (!self.__Geometry.origin.fixedLineage) {\r\n\r\n\t\t\t\t\t\t\t// we don't need to do anything unless repositionOnScroll is true\r\n\t\t\t\t\t\t\t// because the tooltip will already have moved with the window\r\n\t\t\t\t\t\t\t// (and of course with the origin)\r\n\t\t\t\t\t\t\tif (self.__options.repositionOnScroll) {\r\n\t\t\t\t\t\t\t\tself.reposition(event);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t// if the scroll happened on another parent of the tooltip, it means\r\n\t\t\t\t\t// that it's in a scrollable area and now needs to have its position\r\n\t\t\t\t\t// adjusted or recomputed, depending ont the repositionOnScroll\r\n\t\t\t\t\t// option. Also, if the origin is partly hidden due to a parent that\r\n\t\t\t\t\t// hides its overflow, we'll just hide (not close) the tooltip.\r\n\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\tgeo = self.__geometry();\r\n\r\n\t\t\t\t\t\tvar overflows = false;\r\n\r\n\t\t\t\t\t\t// a fixed position origin is not affected by the overflow hiding\r\n\t\t\t\t\t\t// of a parent\r\n\t\t\t\t\t\tif (self._$origin.css('position') != 'fixed') {\r\n\r\n\t\t\t\t\t\t\tself.__$originParents.each(function(i, el) {\r\n\r\n\t\t\t\t\t\t\t\tvar $el = $(el),\r\n\t\t\t\t\t\t\t\t\toverflowX = $el.css('overflow-x'),\r\n\t\t\t\t\t\t\t\t\toverflowY = $el.css('overflow-y');\r\n\r\n\t\t\t\t\t\t\t\tif (overflowX != 'visible' || overflowY != 'visible') {\r\n\r\n\t\t\t\t\t\t\t\t\tvar bcr = el.getBoundingClientRect();\r\n\r\n\t\t\t\t\t\t\t\t\tif (overflowX != 'visible') {\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (\tgeo.origin.windowOffset.left < bcr.left\r\n\t\t\t\t\t\t\t\t\t\t\t||\tgeo.origin.windowOffset.right > bcr.right\r\n\t\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\t\toverflows = true;\r\n\t\t\t\t\t\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\tif (overflowY != 'visible') {\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (\tgeo.origin.windowOffset.top < bcr.top\r\n\t\t\t\t\t\t\t\t\t\t\t||\tgeo.origin.windowOffset.bottom > bcr.bottom\r\n\t\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\t\toverflows = true;\r\n\t\t\t\t\t\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t// no need to go further if fixed, for the same reason as above\r\n\t\t\t\t\t\t\t\tif ($el.css('position') == 'fixed') {\r\n\t\t\t\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tif (overflows) {\r\n\t\t\t\t\t\t\tself._$tooltip.css('visibility', 'hidden');\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t\tself._$tooltip.css('visibility', 'visible');\r\n\r\n\t\t\t\t\t\t\t// reposition\r\n\t\t\t\t\t\t\tif (self.__options.repositionOnScroll) {\r\n\t\t\t\t\t\t\t\tself.reposition(event);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t// or just adjust offset\r\n\t\t\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t\t\t// we have to use offset and not windowOffset because this way,\r\n\t\t\t\t\t\t\t\t// only the scroll distance of the scrollable areas are taken into\r\n\t\t\t\t\t\t\t\t// account (the scrolltop value of the main window must be\r\n\t\t\t\t\t\t\t\t// ignored since the tooltip already moves with it)\r\n\t\t\t\t\t\t\t\tvar offsetLeft = geo.origin.offset.left - self.__Geometry.origin.offset.left,\r\n\t\t\t\t\t\t\t\t\toffsetTop = geo.origin.offset.top - self.__Geometry.origin.offset.top;\r\n\r\n\t\t\t\t\t\t\t\t// add the offset to the position initially computed by the display plugin\r\n\t\t\t\t\t\t\t\tself._$tooltip.css({\r\n\t\t\t\t\t\t\t\t\tleft: self.__lastPosition.coord.left + offsetLeft,\r\n\t\t\t\t\t\t\t\t\ttop: self.__lastPosition.coord.top + offsetTop\r\n\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\ttype: 'scroll',\r\n\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\tgeo: geo\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Changes the state of the tooltip\r\n\t\t *\r\n\t\t * @param {string} state\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__stateSet: function(state) {\r\n\r\n\t\t\tthis.__state = state;\r\n\r\n\t\t\tthis._trigger({\r\n\t\t\t\ttype: 'state',\r\n\t\t\t\tstate: state\r\n\t\t\t});\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Clear appearance timeouts\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__timeoutsClear: function() {\r\n\r\n\t\t\t// there is only one possible open timeout: the delayed opening\r\n\t\t\t// when the mouseenter/touchstart open triggers are used\r\n\t\t\tclearTimeout(this.__timeouts.open);\r\n\t\t\tthis.__timeouts.open = null;\r\n\r\n\t\t\t// ... but several close timeouts: the delayed closing when the\r\n\t\t\t// mouseleave close trigger is used and the timer option\r\n\t\t\t$.each(this.__timeouts.close, function(i, timeout) {\r\n\t\t\t\tclearTimeout(timeout);\r\n\t\t\t});\r\n\t\t\tthis.__timeouts.close = [];\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Start the tracker that will make checks at regular intervals\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @private\r\n\t\t */\r\n\t\t__trackerStart: function() {\r\n\r\n\t\t\tvar self = this,\r\n\t\t\t\t$content = self._$tooltip.find('.tooltipster-content');\r\n\r\n\t\t\t// get the initial content size\r\n\t\t\tif (self.__options.trackTooltip) {\r\n\t\t\t\tself.__contentBcr = $content[0].getBoundingClientRect();\r\n\t\t\t}\r\n\r\n\t\t\tself.__tracker = setInterval(function() {\r\n\r\n\t\t\t\t// if the origin or tooltip elements have been removed.\r\n\t\t\t\t// Note: we could destroy the instance now if the origin has\r\n\t\t\t\t// been removed but we'll leave that task to our garbage collector\r\n\t\t\t\tif (!bodyContains(self._$origin) || !bodyContains(self._$tooltip)) {\r\n\t\t\t\t\tself._close();\r\n\t\t\t\t}\r\n\t\t\t\t// if everything is alright\r\n\t\t\t\telse {\r\n\r\n\t\t\t\t\t// compare the former and current positions of the origin to reposition\r\n\t\t\t\t\t// the tooltip if need be\r\n\t\t\t\t\tif (self.__options.trackOrigin) {\r\n\r\n\t\t\t\t\t\tvar g = self.__geometry(),\r\n\t\t\t\t\t\t\tidentical = false;\r\n\r\n\t\t\t\t\t\t// compare size first (a change requires repositioning too)\r\n\t\t\t\t\t\tif (areEqual(g.origin.size, self.__Geometry.origin.size)) {\r\n\r\n\t\t\t\t\t\t\t// for elements that have a fixed lineage (see __geometry()), we track the\r\n\t\t\t\t\t\t\t// top and left properties (relative to window)\r\n\t\t\t\t\t\t\tif (self.__Geometry.origin.fixedLineage) {\r\n\t\t\t\t\t\t\t\tif (areEqual(g.origin.windowOffset, self.__Geometry.origin.windowOffset)) {\r\n\t\t\t\t\t\t\t\t\tidentical = true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t// otherwise, track total offset (relative to document)\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\tif (areEqual(g.origin.offset, self.__Geometry.origin.offset)) {\r\n\t\t\t\t\t\t\t\t\tidentical = true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tif (!identical) {\r\n\r\n\t\t\t\t\t\t\t// close the tooltip when using the mouseleave close trigger\r\n\t\t\t\t\t\t\t// (see https://github.com/iamceege/tooltipster/pull/253)\r\n\t\t\t\t\t\t\tif (self.__options.triggerClose.mouseleave) {\r\n\t\t\t\t\t\t\t\tself._close();\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\tself.reposition();\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tif (self.__options.trackTooltip) {\r\n\r\n\t\t\t\t\t\tvar currentBcr = $content[0].getBoundingClientRect();\r\n\r\n\t\t\t\t\t\tif (\tcurrentBcr.height !== self.__contentBcr.height\r\n\t\t\t\t\t\t\t||\tcurrentBcr.width !== self.__contentBcr.width\r\n\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\tself.reposition();\r\n\t\t\t\t\t\t\tself.__contentBcr = currentBcr;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}, self.__options.trackerInterval);\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Closes the tooltip (after the closing delay)\r\n\t\t *\r\n\t\t * @param event\r\n\t\t * @param callback\r\n\t\t * @param force Set to true to override a potential refusal of the user's function\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_close: function(event, callback, force) {\r\n\r\n\t\t\tvar self = this,\r\n\t\t\t\tok = true;\r\n\r\n\t\t\tself._trigger({\r\n\t\t\t\ttype: 'close',\r\n\t\t\t\tevent: event,\r\n\t\t\t\tstop: function() {\r\n\t\t\t\t\tok = false;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\r\n\t\t\t// a destroying tooltip (force == true) may not refuse to close\r\n\t\t\tif (ok || force) {\r\n\r\n\t\t\t\t// save the method custom callback and cancel any open method custom callbacks\r\n\t\t\t\tif (callback) self.__callbacks.close.push(callback);\r\n\t\t\t\tself.__callbacks.open = [];\r\n\r\n\t\t\t\t// clear open/close timeouts\r\n\t\t\t\tself.__timeoutsClear();\r\n\r\n\t\t\t\tvar finishCallbacks = function() {\r\n\r\n\t\t\t\t\t// trigger any close method custom callbacks and reset them\r\n\t\t\t\t\t$.each(self.__callbacks.close, function(i,c) {\r\n\t\t\t\t\t\tc.call(self, self, {\r\n\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\torigin: self._$origin[0]\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t});\r\n\r\n\t\t\t\t\tself.__callbacks.close = [];\r\n\t\t\t\t};\r\n\r\n\t\t\t\tif (self.__state != 'closed') {\r\n\r\n\t\t\t\t\tvar necessary = true,\r\n\t\t\t\t\t\td = new Date(),\r\n\t\t\t\t\t\tnow = d.getTime(),\r\n\t\t\t\t\t\tnewClosingTime = now + self.__options.animationDuration[1];\r\n\r\n\t\t\t\t\t// the tooltip may already already be disappearing, but if a new\r\n\t\t\t\t\t// call to close() is made after the animationDuration was changed\r\n\t\t\t\t\t// to 0 (for example), we ought to actually close it sooner than\r\n\t\t\t\t\t// previously scheduled. In that case it should be noted that the\r\n\t\t\t\t\t// browser will not adapt the animation duration to the new\r\n\t\t\t\t\t// animationDuration that was set after the start of the closing\r\n\t\t\t\t\t// animation.\r\n\t\t\t\t\t// Note: the same thing could be considered at opening, but is not\r\n\t\t\t\t\t// really useful since the tooltip is actually opened immediately\r\n\t\t\t\t\t// upon a call to _open(). Since it would not make the opening\r\n\t\t\t\t\t// animation finish sooner, its sole impact would be to trigger the\r\n\t\t\t\t\t// state event and the open callbacks sooner than the actual end of\r\n\t\t\t\t\t// the opening animation, which is not great.\r\n\t\t\t\t\tif (self.__state == 'disappearing') {\r\n\r\n\t\t\t\t\t\tif (\tnewClosingTime > self.__closingTime\r\n\t\t\t\t\t\t\t// in case closing is actually overdue because the script\r\n\t\t\t\t\t\t\t// execution was suspended. See #679\r\n\t\t\t\t\t\t\t&&\tself.__options.animationDuration[1] > 0\r\n\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\tnecessary = false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tif (necessary) {\r\n\r\n\t\t\t\t\t\tself.__closingTime = newClosingTime;\r\n\r\n\t\t\t\t\t\tif (self.__state != 'disappearing') {\r\n\t\t\t\t\t\t\tself.__stateSet('disappearing');\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tvar finish = function() {\r\n\r\n\t\t\t\t\t\t\t// stop the tracker\r\n\t\t\t\t\t\t\tclearInterval(self.__tracker);\r\n\r\n\t\t\t\t\t\t\t// a \"beforeClose\" option has been asked several times but would\r\n\t\t\t\t\t\t\t// probably useless since the content element is still accessible\r\n\t\t\t\t\t\t\t// via ::content(), and because people can always use listeners\r\n\t\t\t\t\t\t\t// inside their content to track what's going on. For the sake of\r\n\t\t\t\t\t\t\t// simplicity, this has been denied. Bur for the rare people who\r\n\t\t\t\t\t\t\t// really need the option (for old browsers or for the case where\r\n\t\t\t\t\t\t\t// detaching the content is actually destructive, for file or\r\n\t\t\t\t\t\t\t// password inputs for example), this event will do the work.\r\n\t\t\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\t\t\ttype: 'closing',\r\n\t\t\t\t\t\t\t\tevent: event\r\n\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t// unbind listeners which are no longer needed\r\n\r\n\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t\t.off('.'+ self.__namespace +'-triggerClose')\r\n\t\t\t\t\t\t\t\t.removeClass('tooltipster-dying');\r\n\r\n\t\t\t\t\t\t\t// orientationchange, scroll and resize listeners\r\n\t\t\t\t\t\t\t$(env.window).off('.'+ self.__namespace +'-triggerClose');\r\n\r\n\t\t\t\t\t\t\t// scroll listeners\r\n\t\t\t\t\t\t\tself.__$originParents.each(function(i, el) {\r\n\t\t\t\t\t\t\t\t$(el).off('scroll.'+ self.__namespace +'-triggerClose');\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t// clear the array to prevent memory leaks\r\n\t\t\t\t\t\t\tself.__$originParents = null;\r\n\r\n\t\t\t\t\t\t\t$(env.window.document.body).off('.'+ self.__namespace +'-triggerClose');\r\n\r\n\t\t\t\t\t\t\tself._$origin.off('.'+ self.__namespace +'-triggerClose');\r\n\r\n\t\t\t\t\t\t\tself._off('dismissable');\r\n\r\n\t\t\t\t\t\t\t// a plugin that would like to remove the tooltip from the\r\n\t\t\t\t\t\t\t// DOM when closed should bind on this\r\n\t\t\t\t\t\t\tself.__stateSet('closed');\r\n\r\n\t\t\t\t\t\t\t// trigger event\r\n\t\t\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\t\t\ttype: 'after',\r\n\t\t\t\t\t\t\t\tevent: event\r\n\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t// call our constructor custom callback function\r\n\t\t\t\t\t\t\tif (self.__options.functionAfter) {\r\n\t\t\t\t\t\t\t\tself.__options.functionAfter.call(self, self, {\r\n\t\t\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\t\t\torigin: self._$origin[0]\r\n\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t// call our method custom callbacks functions\r\n\t\t\t\t\t\t\tfinishCallbacks();\r\n\t\t\t\t\t\t};\r\n\r\n\t\t\t\t\t\tif (env.hasTransitions) {\r\n\r\n\t\t\t\t\t\t\tself._$tooltip.css({\r\n\t\t\t\t\t\t\t\t'-moz-animation-duration': self.__options.animationDuration[1] + 'ms',\r\n\t\t\t\t\t\t\t\t'-ms-animation-duration': self.__options.animationDuration[1] + 'ms',\r\n\t\t\t\t\t\t\t\t'-o-animation-duration': self.__options.animationDuration[1] + 'ms',\r\n\t\t\t\t\t\t\t\t'-webkit-animation-duration': self.__options.animationDuration[1] + 'ms',\r\n\t\t\t\t\t\t\t\t'animation-duration': self.__options.animationDuration[1] + 'ms',\r\n\t\t\t\t\t\t\t\t'transition-duration': self.__options.animationDuration[1] + 'ms'\r\n\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t// clear both potential open and close tasks\r\n\t\t\t\t\t\t\t\t.clearQueue()\r\n\t\t\t\t\t\t\t\t.removeClass('tooltipster-show')\r\n\t\t\t\t\t\t\t\t// for transitions only\r\n\t\t\t\t\t\t\t\t.addClass('tooltipster-dying');\r\n\r\n\t\t\t\t\t\t\tif (self.__options.animationDuration[1] > 0) {\r\n\t\t\t\t\t\t\t\tself._$tooltip.delay(self.__options.animationDuration[1]);\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\tself._$tooltip.queue(finish);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t\t.stop()\r\n\t\t\t\t\t\t\t\t.fadeOut(self.__options.animationDuration[1], finish);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t// if the tooltip is already closed, we still need to trigger\r\n\t\t\t\t// the method custom callbacks\r\n\t\t\t\telse {\r\n\t\t\t\t\tfinishCallbacks();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For internal use by plugins, if needed\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_off: function() {\r\n\t\t\tthis.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For internal use by plugins, if needed\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_on: function() {\r\n\t\t\tthis.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For internal use by plugins, if needed\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_one: function() {\r\n\t\t\tthis.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Opens the tooltip right away.\r\n\t\t *\r\n\t\t * @param event\r\n\t\t * @param callback Will be called when the opening animation is over\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_open: function(event, callback) {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\t// if the destruction process has not begun and if this was not\r\n\t\t\t// triggered by an unwanted emulated click event\r\n\t\t\tif (!self.__destroying) {\r\n\r\n\t\t\t\t// check that the origin is still in the DOM\r\n\t\t\t\tif (\tbodyContains(self._$origin)\r\n\t\t\t\t\t// if the tooltip is enabled\r\n\t\t\t\t\t&&\tself.__enabled\r\n\t\t\t\t) {\r\n\r\n\t\t\t\t\tvar ok = true;\r\n\r\n\t\t\t\t\t// if the tooltip is not open yet, we need to call functionBefore.\r\n\t\t\t\t\t// otherwise we can jst go on\r\n\t\t\t\t\tif (self.__state == 'closed') {\r\n\r\n\t\t\t\t\t\t// trigger an event. The event.stop function allows the callback\r\n\t\t\t\t\t\t// to prevent the opening of the tooltip\r\n\t\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\t\ttype: 'before',\r\n\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\tstop: function() {\r\n\t\t\t\t\t\t\t\tok = false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\tif (ok && self.__options.functionBefore) {\r\n\r\n\t\t\t\t\t\t\t// call our custom function before continuing\r\n\t\t\t\t\t\t\tok = self.__options.functionBefore.call(self, self, {\r\n\t\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\t\torigin: self._$origin[0]\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tif (ok !== false) {\r\n\r\n\t\t\t\t\t\t// if there is some content\r\n\t\t\t\t\t\tif (self.__Content !== null) {\r\n\r\n\t\t\t\t\t\t\t// save the method callback and cancel close method callbacks\r\n\t\t\t\t\t\t\tif (callback) {\r\n\t\t\t\t\t\t\t\tself.__callbacks.open.push(callback);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tself.__callbacks.close = [];\r\n\r\n\t\t\t\t\t\t\t// get rid of any appearance timeouts\r\n\t\t\t\t\t\t\tself.__timeoutsClear();\r\n\r\n\t\t\t\t\t\t\tvar extraTime,\r\n\t\t\t\t\t\t\t\tfinish = function() {\r\n\r\n\t\t\t\t\t\t\t\t\tif (self.__state != 'stable') {\r\n\t\t\t\t\t\t\t\t\t\tself.__stateSet('stable');\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\t// trigger any open method custom callbacks and reset them\r\n\t\t\t\t\t\t\t\t\t$.each(self.__callbacks.open, function(i,c) {\r\n\t\t\t\t\t\t\t\t\t\tc.call(self, self, {\r\n\t\t\t\t\t\t\t\t\t\t\torigin: self._$origin[0],\r\n\t\t\t\t\t\t\t\t\t\t\ttooltip: self._$tooltip[0]\r\n\t\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t\t\tself.__callbacks.open = [];\r\n\t\t\t\t\t\t\t\t};\r\n\r\n\t\t\t\t\t\t\t// if the tooltip is already open\r\n\t\t\t\t\t\t\tif (self.__state !== 'closed') {\r\n\r\n\t\t\t\t\t\t\t\t// the timer (if any) will start (or restart) right now\r\n\t\t\t\t\t\t\t\textraTime = 0;\r\n\r\n\t\t\t\t\t\t\t\t// if it was disappearing, cancel that\r\n\t\t\t\t\t\t\t\tif (self.__state === 'disappearing') {\r\n\r\n\t\t\t\t\t\t\t\t\tself.__stateSet('appearing');\r\n\r\n\t\t\t\t\t\t\t\t\tif (env.hasTransitions) {\r\n\r\n\t\t\t\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t\t\t\t\t.clearQueue()\r\n\t\t\t\t\t\t\t\t\t\t\t.removeClass('tooltipster-dying')\r\n\t\t\t\t\t\t\t\t\t\t\t.addClass('tooltipster-show');\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (self.__options.animationDuration[0] > 0) {\r\n\t\t\t\t\t\t\t\t\t\t\tself._$tooltip.delay(self.__options.animationDuration[0]);\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\t\tself._$tooltip.queue(finish);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\t// in case the tooltip was currently fading out, bring it back\r\n\t\t\t\t\t\t\t\t\t\t// to life\r\n\t\t\t\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t\t\t\t\t.stop()\r\n\t\t\t\t\t\t\t\t\t\t\t.fadeIn(finish);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t// if the tooltip is already open, we still need to trigger the method\r\n\t\t\t\t\t\t\t\t// custom callback\r\n\t\t\t\t\t\t\t\telse if (self.__state == 'stable') {\r\n\t\t\t\t\t\t\t\t\tfinish();\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t// if the tooltip isn't already open, open it\r\n\t\t\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t\t\t// a plugin must bind on this and store the tooltip in this._$tooltip\r\n\t\t\t\t\t\t\t\tself.__stateSet('appearing');\r\n\r\n\t\t\t\t\t\t\t\t// the timer (if any) will start when the tooltip has fully appeared\r\n\t\t\t\t\t\t\t\t// after its transition\r\n\t\t\t\t\t\t\t\textraTime = self.__options.animationDuration[0];\r\n\r\n\t\t\t\t\t\t\t\t// insert the content inside the tooltip\r\n\t\t\t\t\t\t\t\tself.__contentInsert();\r\n\r\n\t\t\t\t\t\t\t\t// reposition the tooltip and attach to the DOM\r\n\t\t\t\t\t\t\t\tself.reposition(event, true);\r\n\r\n\t\t\t\t\t\t\t\t// animate in the tooltip. If the display plugin wants no css\r\n\t\t\t\t\t\t\t\t// animations, it may override the animation option with a\r\n\t\t\t\t\t\t\t\t// dummy value that will produce no effect\r\n\t\t\t\t\t\t\t\tif (env.hasTransitions) {\r\n\r\n\t\t\t\t\t\t\t\t\t// note: there seems to be an issue with start animations which\r\n\t\t\t\t\t\t\t\t\t// are randomly not played on fast devices in both Chrome and FF,\r\n\t\t\t\t\t\t\t\t\t// couldn't find a way to solve it yet. It seems that applying\r\n\t\t\t\t\t\t\t\t\t// the classes before appending to the DOM helps a little, but\r\n\t\t\t\t\t\t\t\t\t// it messes up some CSS transitions. The issue almost never\r\n\t\t\t\t\t\t\t\t\t// happens when delay[0]==0 though\r\n\t\t\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t\t\t\t.addClass('tooltipster-'+ self.__options.animation)\r\n\t\t\t\t\t\t\t\t\t\t.addClass('tooltipster-initial')\r\n\t\t\t\t\t\t\t\t\t\t.css({\r\n\t\t\t\t\t\t\t\t\t\t\t'-moz-animation-duration': self.__options.animationDuration[0] + 'ms',\r\n\t\t\t\t\t\t\t\t\t\t\t'-ms-animation-duration': self.__options.animationDuration[0] + 'ms',\r\n\t\t\t\t\t\t\t\t\t\t\t'-o-animation-duration': self.__options.animationDuration[0] + 'ms',\r\n\t\t\t\t\t\t\t\t\t\t\t'-webkit-animation-duration': self.__options.animationDuration[0] + 'ms',\r\n\t\t\t\t\t\t\t\t\t\t\t'animation-duration': self.__options.animationDuration[0] + 'ms',\r\n\t\t\t\t\t\t\t\t\t\t\t'transition-duration': self.__options.animationDuration[0] + 'ms'\r\n\t\t\t\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t\t\tsetTimeout(\r\n\t\t\t\t\t\t\t\t\t\tfunction() {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t// a quick hover may have already triggered a mouseleave\r\n\t\t\t\t\t\t\t\t\t\t\tif (self.__state != 'closed') {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t.addClass('tooltipster-show')\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t.removeClass('tooltipster-initial');\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tif (self.__options.animationDuration[0] > 0) {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tself._$tooltip.delay(self.__options.animationDuration[0]);\r\n\t\t\t\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tself._$tooltip.queue(finish);\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t},\r\n\t\t\t\t\t\t\t\t\t\t0\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t\t\t\t// old browsers will have to live with this\r\n\t\t\t\t\t\t\t\t\tself._$tooltip\r\n\t\t\t\t\t\t\t\t\t\t.css('display', 'none')\r\n\t\t\t\t\t\t\t\t\t\t.fadeIn(self.__options.animationDuration[0], finish);\r\n\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t// checks if the origin is removed while the tooltip is open\r\n\t\t\t\t\t\t\t\tself.__trackerStart();\r\n\r\n\t\t\t\t\t\t\t\t// NOTE: the listeners below have a '-triggerClose' namespace\r\n\t\t\t\t\t\t\t\t// because we'll remove them when the tooltip closes (unlike\r\n\t\t\t\t\t\t\t\t// the '-triggerOpen' listeners). So some of them are actually\r\n\t\t\t\t\t\t\t\t// not about close triggers, rather about positioning.\r\n\r\n\t\t\t\t\t\t\t\t$(env.window)\r\n\t\t\t\t\t\t\t\t// reposition on resize\r\n\t\t\t\t\t\t\t\t\t.on('resize.'+ self.__namespace +'-triggerClose', function(e) {\r\n\r\n\t\t\t\t\t\t\t\t\t\tvar $ae = $(document.activeElement);\r\n\r\n\t\t\t\t\t\t\t\t\t\t// reposition only if the resize event was not triggered upon the opening\r\n\t\t\t\t\t\t\t\t\t\t// of a virtual keyboard due to an input field being focused within the tooltip\r\n\t\t\t\t\t\t\t\t\t\t// (otherwise the repositioning would lose the focus)\r\n\t\t\t\t\t\t\t\t\t\tif (\t(!$ae.is('input') && !$ae.is('textarea'))\r\n\t\t\t\t\t\t\t\t\t\t\t||\t!$.contains(self._$tooltip[0], $ae[0])\r\n\t\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\t\tself.reposition(e);\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t})\r\n\t\t\t\t\t\t\t\t\t// same as below for parents\r\n\t\t\t\t\t\t\t\t\t.on('scroll.'+ self.__namespace +'-triggerClose', function(e) {\r\n\t\t\t\t\t\t\t\t\t\tself.__scrollHandler(e);\r\n\t\t\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t\tself.__$originParents = self._$origin.parents();\r\n\r\n\t\t\t\t\t\t\t\t// scrolling may require the tooltip to be moved or even\r\n\t\t\t\t\t\t\t\t// repositioned in some cases\r\n\t\t\t\t\t\t\t\tself.__$originParents.each(function(i, parent) {\r\n\r\n\t\t\t\t\t\t\t\t\t$(parent).on('scroll.'+ self.__namespace +'-triggerClose', function(e) {\r\n\t\t\t\t\t\t\t\t\t\tself.__scrollHandler(e);\r\n\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t\tif (\tself.__options.triggerClose.mouseleave\r\n\t\t\t\t\t\t\t\t\t||\t(self.__options.triggerClose.touchleave && env.hasTouchCapability)\r\n\t\t\t\t\t\t\t\t) {\r\n\r\n\t\t\t\t\t\t\t\t\t// we use an event to allow users/plugins to control when the mouseleave/touchleave\r\n\t\t\t\t\t\t\t\t\t// close triggers will come to action. It allows to have more triggering elements\r\n\t\t\t\t\t\t\t\t\t// than just the origin and the tooltip for example, or to cancel/delay the closing,\r\n\t\t\t\t\t\t\t\t\t// or to make the tooltip interactive even if it wasn't when it was open, etc.\r\n\t\t\t\t\t\t\t\t\tself._on('dismissable', function(event) {\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (event.dismissable) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\tif (event.delay) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\ttimeout = setTimeout(function() {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t// event.event may be undefined\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tself._close(event.event);\r\n\t\t\t\t\t\t\t\t\t\t\t\t}, event.delay);\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tself.__timeouts.close.push(timeout);\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\t\t\tself._close(event);\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\t\tclearTimeout(timeout);\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t\t\t// now set the listeners that will trigger 'dismissable' events\r\n\t\t\t\t\t\t\t\t\tvar $elements = self._$origin,\r\n\t\t\t\t\t\t\t\t\t\teventNamesIn = '',\r\n\t\t\t\t\t\t\t\t\t\teventNamesOut = '',\r\n\t\t\t\t\t\t\t\t\t\ttimeout = null;\r\n\r\n\t\t\t\t\t\t\t\t\t// if we have to allow interaction, bind on the tooltip too\r\n\t\t\t\t\t\t\t\t\tif (self.__options.interactive) {\r\n\t\t\t\t\t\t\t\t\t\t$elements = $elements.add(self._$tooltip);\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\tif (self.__options.triggerClose.mouseleave) {\r\n\t\t\t\t\t\t\t\t\t\teventNamesIn += 'mouseenter.'+ self.__namespace +'-triggerClose ';\r\n\t\t\t\t\t\t\t\t\t\teventNamesOut += 'mouseleave.'+ self.__namespace +'-triggerClose ';\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\tif (self.__options.triggerClose.touchleave && env.hasTouchCapability) {\r\n\t\t\t\t\t\t\t\t\t\teventNamesIn += 'touchstart.'+ self.__namespace +'-triggerClose';\r\n\t\t\t\t\t\t\t\t\t\teventNamesOut += 'touchend.'+ self.__namespace +'-triggerClose touchcancel.'+ self.__namespace +'-triggerClose';\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\t$elements\r\n\t\t\t\t\t\t\t\t\t// close after some time spent outside of the elements\r\n\t\t\t\t\t\t\t\t\t\t.on(eventNamesOut, function(event) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t// it's ok if the touch gesture ended up to be a swipe,\r\n\t\t\t\t\t\t\t\t\t\t\t// it's still a \"touch leave\" situation\r\n\t\t\t\t\t\t\t\t\t\t\tif (\tself._touchIsTouchEvent(event)\r\n\t\t\t\t\t\t\t\t\t\t\t\t||\t!self._touchIsEmulatedEvent(event)\r\n\t\t\t\t\t\t\t\t\t\t\t) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tvar delay = (event.type == 'mouseleave') ?\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tself.__options.delay :\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tself.__options.delayTouch;\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tdelay: delay[1],\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tdismissable: true,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\ttype: 'dismissable'\r\n\t\t\t\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t})\r\n\t\t\t\t\t\t\t\t\t\t// suspend the mouseleave timeout when the pointer comes back\r\n\t\t\t\t\t\t\t\t\t\t// over the elements\r\n\t\t\t\t\t\t\t\t\t\t.on(eventNamesIn, function(event) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t// it's also ok if the touch event is a swipe gesture\r\n\t\t\t\t\t\t\t\t\t\t\tif (\tself._touchIsTouchEvent(event)\r\n\t\t\t\t\t\t\t\t\t\t\t\t||\t!self._touchIsEmulatedEvent(event)\r\n\t\t\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tdismissable: false,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\ttype: 'dismissable'\r\n\t\t\t\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t// close the tooltip when the origin gets a mouse click (common behavior of\r\n\t\t\t\t\t\t\t\t// native tooltips)\r\n\t\t\t\t\t\t\t\tif (self.__options.triggerClose.originClick) {\r\n\r\n\t\t\t\t\t\t\t\t\tself._$origin.on('click.'+ self.__namespace + '-triggerClose', function(event) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t// we could actually let a tap trigger this but this feature just\r\n\t\t\t\t\t\t\t\t\t\t// does not make sense on touch devices\r\n\t\t\t\t\t\t\t\t\t\tif (\t!self._touchIsTouchEvent(event)\r\n\t\t\t\t\t\t\t\t\t\t\t&&\t!self._touchIsEmulatedEvent(event)\r\n\t\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\t\tself._close(event);\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t// set the same bindings for click and touch on the body to close the tooltip\r\n\t\t\t\t\t\t\t\tif (\tself.__options.triggerClose.click\r\n\t\t\t\t\t\t\t\t\t||\t(self.__options.triggerClose.tap && env.hasTouchCapability)\r\n\t\t\t\t\t\t\t\t) {\r\n\r\n\t\t\t\t\t\t\t\t\t// don't set right away since the click/tap event which triggered this method\r\n\t\t\t\t\t\t\t\t\t// (if it was a click/tap) is going to bubble up to the body, we don't want it\r\n\t\t\t\t\t\t\t\t\t// to close the tooltip immediately after it opened\r\n\t\t\t\t\t\t\t\t\tsetTimeout(function() {\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (self.__state != 'closed') {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\tvar eventNames = '',\r\n\t\t\t\t\t\t\t\t\t\t\t\t$body = $(env.window.document.body);\r\n\r\n\t\t\t\t\t\t\t\t\t\t\tif (self.__options.triggerClose.click) {\r\n\t\t\t\t\t\t\t\t\t\t\t\teventNames += 'click.'+ self.__namespace +'-triggerClose ';\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\tif (self.__options.triggerClose.tap && env.hasTouchCapability) {\r\n\t\t\t\t\t\t\t\t\t\t\t\teventNames += 'touchend.'+ self.__namespace +'-triggerClose';\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t$body.on(eventNames, function(event) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\tif (self._touchIsMeaningfulEvent(event)) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tself._touchRecordEvent(event);\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tif (!self.__options.interactive || !$.contains(self._$tooltip[0], event.target)) {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tself._close(event);\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t// needed to detect and ignore swiping\r\n\t\t\t\t\t\t\t\t\t\t\tif (self.__options.triggerClose.tap && env.hasTouchCapability) {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\t$body.on('touchstart.'+ self.__namespace +'-triggerClose', function(event) {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tself._touchRecordEvent(event);\r\n\t\t\t\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}, 0);\r\n\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\tself._trigger('ready');\r\n\r\n\t\t\t\t\t\t\t\t// call our custom callback\r\n\t\t\t\t\t\t\t\tif (self.__options.functionReady) {\r\n\t\t\t\t\t\t\t\t\tself.__options.functionReady.call(self, self, {\r\n\t\t\t\t\t\t\t\t\t\torigin: self._$origin[0],\r\n\t\t\t\t\t\t\t\t\t\ttooltip: self._$tooltip[0]\r\n\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t// if we have a timer set, let the countdown begin\r\n\t\t\t\t\t\t\tif (self.__options.timer > 0) {\r\n\r\n\t\t\t\t\t\t\t\tvar timeout = setTimeout(function() {\r\n\t\t\t\t\t\t\t\t\tself._close();\r\n\t\t\t\t\t\t\t\t}, self.__options.timer + extraTime);\r\n\r\n\t\t\t\t\t\t\t\tself.__timeouts.close.push(timeout);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * When using the mouseenter/touchstart open triggers, this function will\r\n\t\t * schedule the opening of the tooltip after the delay, if there is one\r\n\t\t *\r\n\t\t * @param event\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_openShortly: function(event) {\r\n\r\n\t\t\tvar self = this,\r\n\t\t\t\tok = true;\r\n\r\n\t\t\tif (self.__state != 'stable' && self.__state != 'appearing') {\r\n\r\n\t\t\t\t// if a timeout is not already running\r\n\t\t\t\tif (!self.__timeouts.open) {\r\n\r\n\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\ttype: 'start',\r\n\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\tstop: function() {\r\n\t\t\t\t\t\t\tok = false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t});\r\n\r\n\t\t\t\t\tif (ok) {\r\n\r\n\t\t\t\t\t\tvar delay = (event.type.indexOf('touch') == 0) ?\r\n\t\t\t\t\t\t\tself.__options.delayTouch :\r\n\t\t\t\t\t\t\tself.__options.delay;\r\n\r\n\t\t\t\t\t\tif (delay[0]) {\r\n\r\n\t\t\t\t\t\t\tself.__timeouts.open = setTimeout(function() {\r\n\r\n\t\t\t\t\t\t\t\tself.__timeouts.open = null;\r\n\r\n\t\t\t\t\t\t\t\t// open only if the pointer (mouse or touch) is still over the origin.\r\n\t\t\t\t\t\t\t\t// The check on the \"meaningful event\" can only be made here, after some\r\n\t\t\t\t\t\t\t\t// time has passed (to know if the touch was a swipe or not)\r\n\t\t\t\t\t\t\t\tif (self.__pointerIsOverOrigin && self._touchIsMeaningfulEvent(event)) {\r\n\r\n\t\t\t\t\t\t\t\t\t// signal that we go on\r\n\t\t\t\t\t\t\t\t\tself._trigger('startend');\r\n\r\n\t\t\t\t\t\t\t\t\tself._open(event);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t// signal that we cancel\r\n\t\t\t\t\t\t\t\t\tself._trigger('startcancel');\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}, delay[0]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t// signal that we go on\r\n\t\t\t\t\t\t\tself._trigger('startend');\r\n\r\n\t\t\t\t\t\t\tself._open(event);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Meant for plugins to get their options\r\n\t\t *\r\n\t\t * @param {string} pluginName The name of the plugin that asks for its options\r\n\t\t * @param {object} defaultOptions The default options of the plugin\r\n\t\t * @returns {object} The options\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_optionsExtract: function(pluginName, defaultOptions) {\r\n\r\n\t\t\tvar self = this,\r\n\t\t\t\toptions = $.extend(true, {}, defaultOptions);\r\n\r\n\t\t\t// if the plugin options were isolated in a property named after the\r\n\t\t\t// plugin, use them (prevents conflicts with other plugins)\r\n\t\t\tvar pluginOptions = self.__options[pluginName];\r\n\r\n\t\t\t// if not, try to get them as regular options\r\n\t\t\tif (!pluginOptions){\r\n\r\n\t\t\t\tpluginOptions = {};\r\n\r\n\t\t\t\t$.each(defaultOptions, function(optionName, value) {\r\n\r\n\t\t\t\t\tvar o = self.__options[optionName];\r\n\r\n\t\t\t\t\tif (o !== undefined) {\r\n\t\t\t\t\t\tpluginOptions[optionName] = o;\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\r\n\t\t\t// let's merge the default options and the ones that were provided. We'd want\r\n\t\t\t// to do a deep copy but not let jQuery merge arrays, so we'll do a shallow\r\n\t\t\t// extend on two levels, that will be enough if options are not more than 1\r\n\t\t\t// level deep\r\n\t\t\t$.each(options, function(optionName, value) {\r\n\r\n\t\t\t\tif (pluginOptions[optionName] !== undefined) {\r\n\r\n\t\t\t\t\tif ((\t\ttypeof value == 'object'\r\n\t\t\t\t\t\t\t&&\t!(value instanceof Array)\r\n\t\t\t\t\t\t\t&&\tvalue != null\r\n\t\t\t\t\t\t)\r\n\t\t\t\t\t\t&&\r\n\t\t\t\t\t\t(\t\ttypeof pluginOptions[optionName] == 'object'\r\n\t\t\t\t\t\t\t&&\t!(pluginOptions[optionName] instanceof Array)\r\n\t\t\t\t\t\t\t&&\tpluginOptions[optionName] != null\r\n\t\t\t\t\t\t)\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\t$.extend(options[optionName], pluginOptions[optionName]);\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\toptions[optionName] = pluginOptions[optionName];\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t});\r\n\r\n\t\t\treturn options;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Used at instantiation of the plugin, or afterwards by plugins that activate themselves\r\n\t\t * on existing instances\r\n\t\t *\r\n\t\t * @param {object} pluginName\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_plug: function(pluginName) {\r\n\r\n\t\t\tvar plugin = $.tooltipster._plugin(pluginName);\r\n\r\n\t\t\tif (plugin) {\r\n\r\n\t\t\t\t// if there is a constructor for instances\r\n\t\t\t\tif (plugin.instance) {\r\n\r\n\t\t\t\t\t// proxy non-private methods on the instance to allow new instance methods\r\n\t\t\t\t\t$.tooltipster.__bridge(plugin.instance, this, plugin.name);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthrow new Error('The \"'+ pluginName +'\" plugin is not defined');\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * This will return true if the event is a mouse event which was\r\n\t\t * emulated by the browser after a touch event. This allows us to\r\n\t\t * really dissociate mouse and touch triggers.\r\n\t\t *\r\n\t\t * There is a margin of error if a real mouse event is fired right\r\n\t\t * after (within the delay shown below) a touch event on the same\r\n\t\t * element, but hopefully it should not happen often.\r\n\t\t *\r\n\t\t * @returns {boolean}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_touchIsEmulatedEvent: function(event) {\r\n\r\n\t\t\tvar isEmulated = false,\r\n\t\t\t\tnow = new Date().getTime();\r\n\r\n\t\t\tfor (var i = this.__touchEvents.length - 1; i >= 0; i--) {\r\n\r\n\t\t\t\tvar e = this.__touchEvents[i];\r\n\r\n\t\t\t\t// delay, in milliseconds. It's supposed to be 300ms in\r\n\t\t\t\t// most browsers (350ms on iOS) to allow a double tap but\r\n\t\t\t\t// can be less (check out FastClick for more info)\r\n\t\t\t\tif (now - e.time < 500) {\r\n\r\n\t\t\t\t\tif (e.target === event.target) {\r\n\t\t\t\t\t\tisEmulated = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\treturn isEmulated;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns false if the event was an emulated mouse event or\r\n\t\t * a touch event involved in a swipe gesture.\r\n\t\t *\r\n\t\t * @param {object} event\r\n\t\t * @returns {boolean}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_touchIsMeaningfulEvent: function(event) {\r\n\t\t\treturn (\r\n\t\t\t\t(this._touchIsTouchEvent(event) && !this._touchSwiped(event.target))\r\n\t\t\t\t||\t(!this._touchIsTouchEvent(event) && !this._touchIsEmulatedEvent(event))\r\n\t\t\t);\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Checks if an event is a touch event\r\n\t\t *\r\n\t\t * @param {object} event\r\n\t\t * @returns {boolean}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_touchIsTouchEvent: function(event){\r\n\t\t\treturn event.type.indexOf('touch') == 0;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Store touch events for a while to detect swiping and emulated mouse events\r\n\t\t *\r\n\t\t * @param {object} event\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_touchRecordEvent: function(event) {\r\n\r\n\t\t\tif (this._touchIsTouchEvent(event)) {\r\n\t\t\t\tevent.time = new Date().getTime();\r\n\t\t\t\tthis.__touchEvents.push(event);\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns true if a swipe happened after the last touchstart event fired on\r\n\t\t * event.target.\r\n\t\t *\r\n\t\t * We need to differentiate a swipe from a tap before we let the event open\r\n\t\t * or close the tooltip. A swipe is when a touchmove (scroll) event happens\r\n\t\t * on the body between the touchstart and the touchend events of an element.\r\n\t\t *\r\n\t\t * @param {object} target The HTML element that may have triggered the swipe\r\n\t\t * @returns {boolean}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_touchSwiped: function(target) {\r\n\r\n\t\t\tvar swiped = false;\r\n\r\n\t\t\tfor (var i = this.__touchEvents.length - 1; i >= 0; i--) {\r\n\r\n\t\t\t\tvar e = this.__touchEvents[i];\r\n\r\n\t\t\t\tif (e.type == 'touchmove') {\r\n\t\t\t\t\tswiped = true;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\telse if (\r\n\t\t\t\t\te.type == 'touchstart'\r\n\t\t\t\t\t&&\ttarget === e.target\r\n\t\t\t\t) {\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\treturn swiped;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Triggers an event on the instance emitters\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_trigger: function() {\r\n\r\n\t\t\tvar args = Array.prototype.slice.apply(arguments);\r\n\r\n\t\t\tif (typeof args[0] == 'string') {\r\n\t\t\t\targs[0] = { type: args[0] };\r\n\t\t\t}\r\n\r\n\t\t\t// add properties to the event\r\n\t\t\targs[0].instance = this;\r\n\t\t\targs[0].origin = this._$origin ? this._$origin[0] : null;\r\n\t\t\targs[0].tooltip = this._$tooltip ? this._$tooltip[0] : null;\r\n\r\n\t\t\t// note: the order of emitters matters\r\n\t\t\tthis.__$emitterPrivate.trigger.apply(this.__$emitterPrivate, args);\r\n\t\t\t$.tooltipster._trigger.apply($.tooltipster, args);\r\n\t\t\tthis.__$emitterPublic.trigger.apply(this.__$emitterPublic, args);\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Deactivate a plugin on this instance\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @protected\r\n\t\t */\r\n\t\t_unplug: function(pluginName) {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\t// if the plugin has been activated on this instance\r\n\t\t\tif (self[pluginName]) {\r\n\r\n\t\t\t\tvar plugin = $.tooltipster._plugin(pluginName);\r\n\r\n\t\t\t\t// if there is a constructor for instances\r\n\t\t\t\tif (plugin.instance) {\r\n\r\n\t\t\t\t\t// unbridge\r\n\t\t\t\t\t$.each(plugin.instance, function(methodName, fn) {\r\n\r\n\t\t\t\t\t\t// if the method exists (privates methods do not) and comes indeed from\r\n\t\t\t\t\t\t// this plugin (may be missing or come from a conflicting plugin).\r\n\t\t\t\t\t\tif (\tself[methodName]\r\n\t\t\t\t\t\t\t&&\tself[methodName].bridged === self[pluginName]\r\n\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\tdelete self[methodName];\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// destroy the plugin\r\n\t\t\t\tif (self[pluginName].__destroy) {\r\n\t\t\t\t\tself[pluginName].__destroy();\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// remove the reference to the plugin instance\r\n\t\t\t\tdelete self[pluginName];\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * @see self::_close\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tclose: function(callback) {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\t\t\t\tthis._close(null, callback);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthis.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Sets or gets the content of the tooltip\r\n\t\t *\r\n\t\t * @returns {mixed|self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tcontent: function(content) {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\t// getter method\r\n\t\t\tif (content === undefined) {\r\n\t\t\t\treturn self.__Content;\r\n\t\t\t}\r\n\t\t\t// setter method\r\n\t\t\telse {\r\n\r\n\t\t\t\tif (!self.__destroyed) {\r\n\r\n\t\t\t\t\t// change the content\r\n\t\t\t\t\tself.__contentSet(content);\r\n\r\n\t\t\t\t\tif (self.__Content !== null) {\r\n\r\n\t\t\t\t\t\t// update the tooltip if it is open\r\n\t\t\t\t\t\tif (self.__state !== 'closed') {\r\n\r\n\t\t\t\t\t\t\t// reset the content in the tooltip\r\n\t\t\t\t\t\t\tself.__contentInsert();\r\n\r\n\t\t\t\t\t\t\t// reposition and resize the tooltip\r\n\t\t\t\t\t\t\tself.reposition();\r\n\r\n\t\t\t\t\t\t\t// if we want to play a little animation showing the content changed\r\n\t\t\t\t\t\t\tif (self.__options.updateAnimation) {\r\n\r\n\t\t\t\t\t\t\t\tif (env.hasTransitions) {\r\n\r\n\t\t\t\t\t\t\t\t\t// keep the reference in the local scope\r\n\t\t\t\t\t\t\t\t\tvar animation = self.__options.updateAnimation;\r\n\r\n\t\t\t\t\t\t\t\t\tself._$tooltip.addClass('tooltipster-update-'+ animation);\r\n\r\n\t\t\t\t\t\t\t\t\t// remove the class after a while. The actual duration of the\r\n\t\t\t\t\t\t\t\t\t// update animation may be shorter, it's set in the CSS rules\r\n\t\t\t\t\t\t\t\t\tsetTimeout(function() {\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (self.__state != 'closed') {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\tself._$tooltip.removeClass('tooltipster-update-'+ animation);\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}, 1000);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\tself._$tooltip.fadeTo(200, 0.5, function() {\r\n\t\t\t\t\t\t\t\t\t\tif (self.__state != 'closed') {\r\n\t\t\t\t\t\t\t\t\t\t\tself._$tooltip.fadeTo(200, 1);\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\tself._close();\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\tself.__destroyError();\r\n\t\t\t\t}\r\n\r\n\t\t\t\treturn self;\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Destroys the tooltip\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tdestroy: function() {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\tif (!self.__destroyed) {\r\n\r\n\t\t\t\tif(self.__state != 'closed'){\r\n\r\n\t\t\t\t\t// no closing delay\r\n\t\t\t\t\tself.option('animationDuration', 0)\r\n\t\t\t\t\t// force closing\r\n\t\t\t\t\t\t._close(null, null, true);\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\t// there might be an open timeout still running\r\n\t\t\t\t\tself.__timeoutsClear();\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// send event\r\n\t\t\t\tself._trigger('destroy');\r\n\r\n\t\t\t\tself.__destroyed = true;\r\n\r\n\t\t\t\tself._$origin\r\n\t\t\t\t\t.removeData(self.__namespace)\r\n\t\t\t\t\t// remove the open trigger listeners\r\n\t\t\t\t\t.off('.'+ self.__namespace +'-triggerOpen');\r\n\r\n\t\t\t\t// remove the touch listener\r\n\t\t\t\t$(env.window.document.body).off('.' + self.__namespace +'-triggerOpen');\r\n\r\n\t\t\t\tvar ns = self._$origin.data('tooltipster-ns');\r\n\r\n\t\t\t\t// if the origin has been removed from DOM, its data may\r\n\t\t\t\t// well have been destroyed in the process and there would\r\n\t\t\t\t// be nothing to clean up or restore\r\n\t\t\t\tif (ns) {\r\n\r\n\t\t\t\t\t// if there are no more tooltips on this element\r\n\t\t\t\t\tif (ns.length === 1) {\r\n\r\n\t\t\t\t\t\t// optional restoration of a title attribute\r\n\t\t\t\t\t\tvar title = null;\r\n\t\t\t\t\t\tif (self.__options.restoration == 'previous') {\r\n\t\t\t\t\t\t\ttitle = self._$origin.data('tooltipster-initialTitle');\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse if (self.__options.restoration == 'current') {\r\n\r\n\t\t\t\t\t\t\t// old school technique to stringify when outerHTML is not supported\r\n\t\t\t\t\t\t\ttitle = (typeof self.__Content == 'string') ?\r\n\t\t\t\t\t\t\t\tself.__Content :\r\n\t\t\t\t\t\t\t\t$('<div></div>').append(self.__Content).html();\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tif (title) {\r\n\t\t\t\t\t\t\tself._$origin.attr('title', title);\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t// final cleaning\r\n\r\n\t\t\t\t\t\tself._$origin.removeClass('tooltipstered');\r\n\r\n\t\t\t\t\t\tself._$origin\r\n\t\t\t\t\t\t\t.removeData('tooltipster-ns')\r\n\t\t\t\t\t\t\t.removeData('tooltipster-initialTitle');\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\t// remove the instance namespace from the list of namespaces of\r\n\t\t\t\t\t\t// tooltips present on the element\r\n\t\t\t\t\t\tns = $.grep(ns, function(el, i) {\r\n\t\t\t\t\t\t\treturn el !== self.__namespace;\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tself._$origin.data('tooltipster-ns', ns);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// last event\r\n\t\t\t\tself._trigger('destroyed');\r\n\r\n\t\t\t\t// unbind private and public event listeners\r\n\t\t\t\tself._off();\r\n\t\t\t\tself.off();\r\n\r\n\t\t\t\t// remove external references, just in case\r\n\t\t\t\tself.__Content = null;\r\n\t\t\t\tself.__$emitterPrivate = null;\r\n\t\t\t\tself.__$emitterPublic = null;\r\n\t\t\t\tself.__options.parent = null;\r\n\t\t\t\tself._$origin = null;\r\n\t\t\t\tself._$tooltip = null;\r\n\r\n\t\t\t\t// make sure the object is no longer referenced in there to prevent\r\n\t\t\t\t// memory leaks\r\n\t\t\t\t$.tooltipster.__instancesLatestArr = $.grep($.tooltipster.__instancesLatestArr, function(el, i) {\r\n\t\t\t\t\treturn self !== el;\r\n\t\t\t\t});\r\n\r\n\t\t\t\tclearInterval(self.__garbageCollector);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tself.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\t// we return the scope rather than true so that the call to\r\n\t\t\t// .tooltipster('destroy') actually returns the matched elements\r\n\t\t\t// and applies to all of them\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Disables the tooltip\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tdisable: function() {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\r\n\t\t\t\t// close first, in case the tooltip would not disappear on\r\n\t\t\t\t// its own (no close trigger)\r\n\t\t\t\tthis._close();\r\n\t\t\t\tthis.__enabled = false;\r\n\r\n\t\t\t\treturn this;\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthis.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns the HTML element of the origin\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\telementOrigin: function() {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\t\t\t\treturn this._$origin[0];\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthis.__destroyError();\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns the HTML element of the tooltip\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\telementTooltip: function() {\r\n\t\t\treturn this._$tooltip ? this._$tooltip[0] : null;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Enables the tooltip\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tenable: function() {\r\n\t\t\tthis.__enabled = true;\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Alias, deprecated in 4.0.0\r\n\t\t *\r\n\t\t * @param {function} callback\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\thide: function(callback) {\r\n\t\t\treturn this.close(callback);\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns the instance\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tinstance: function() {\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For public use only, not to be used by plugins (use ::_off() instead)\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\toff: function() {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\t\t\t\tthis.__$emitterPublic.off.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For public use only, not to be used by plugins (use ::_on() instead)\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\ton: function() {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\t\t\t\tthis.__$emitterPublic.on.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthis.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For public use only, not to be used by plugins\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tone: function() {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\t\t\t\tthis.__$emitterPublic.one.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthis.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * @see self::_open\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\topen: function(callback) {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\t\t\t\tthis._open(null, callback);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthis.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Get or set options. For internal use and advanced users only.\r\n\t\t *\r\n\t\t * @param {string} o Option name\r\n\t\t * @param {mixed} val optional A new value for the option\r\n\t\t * @return {mixed|self} If val is omitted, the value of the option\r\n\t\t * is returned, otherwise the instance itself is returned\r\n\t\t * @public\r\n\t\t */\r\n\t\toption: function(o, val) {\r\n\r\n\t\t\t// getter\r\n\t\t\tif (val === undefined) {\r\n\t\t\t\treturn this.__options[o];\r\n\t\t\t}\r\n\t\t\t// setter\r\n\t\t\telse {\r\n\r\n\t\t\t\tif (!this.__destroyed) {\r\n\r\n\t\t\t\t\t// change value\r\n\t\t\t\t\tthis.__options[o] = val;\r\n\r\n\t\t\t\t\t// format\r\n\t\t\t\t\tthis.__optionsFormat();\r\n\r\n\t\t\t\t\t// re-prepare the triggers if needed\r\n\t\t\t\t\tif ($.inArray(o, ['trigger', 'triggerClose', 'triggerOpen']) >= 0) {\r\n\t\t\t\t\t\tthis.__prepareOrigin();\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tif (o === 'selfDestruction') {\r\n\t\t\t\t\t\tthis.__prepareGC();\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\tthis.__destroyError();\r\n\t\t\t\t}\r\n\r\n\t\t\t\treturn this;\r\n\t\t\t}\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * This method is in charge of setting the position and size properties of the tooltip.\r\n\t\t * All the hard work is delegated to the display plugin.\r\n\t\t * Note: The tooltip may be detached from the DOM at the moment the method is called\r\n\t\t * but must be attached by the end of the method call.\r\n\t\t *\r\n\t\t * @param {object} event For internal use only. Defined if an event such as\r\n\t\t * window resizing triggered the repositioning\r\n\t\t * @param {boolean} tooltipIsDetached For internal use only. Set this to true if you\r\n\t\t * know that the tooltip not being in the DOM is not an issue (typically when the\r\n\t\t * tooltip element has just been created but has not been added to the DOM yet).\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\treposition: function(event, tooltipIsDetached) {\r\n\r\n\t\t\tvar self = this;\r\n\r\n\t\t\tif (!self.__destroyed) {\r\n\r\n\t\t\t\t// if the tooltip is still open and the origin is still in the DOM\r\n\t\t\t\tif (self.__state != 'closed' && bodyContains(self._$origin)) {\r\n\r\n\t\t\t\t\t// if the tooltip has not been removed from DOM manually (or if it\r\n\t\t\t\t\t// has been detached on purpose)\r\n\t\t\t\t\tif (tooltipIsDetached || bodyContains(self._$tooltip)) {\r\n\r\n\t\t\t\t\t\tif (!tooltipIsDetached) {\r\n\t\t\t\t\t\t\t// detach in case the tooltip overflows the window and adds\r\n\t\t\t\t\t\t\t// scrollbars to it, so __geometry can be accurate\r\n\t\t\t\t\t\t\tself._$tooltip.detach();\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t// refresh the geometry object before passing it as a helper\r\n\t\t\t\t\t\tself.__Geometry = self.__geometry();\r\n\r\n\t\t\t\t\t\t// let a plugin fo the rest\r\n\t\t\t\t\t\tself._trigger({\r\n\t\t\t\t\t\t\ttype: 'reposition',\r\n\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\thelper: {\r\n\t\t\t\t\t\t\t\tgeo: self.__Geometry\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tself.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\treturn self;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Alias, deprecated in 4.0.0\r\n\t\t *\r\n\t\t * @param callback\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\tshow: function(callback) {\r\n\t\t\treturn this.open(callback);\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns some properties about the instance\r\n\t\t *\r\n\t\t * @returns {object}\r\n\t\t * @public\r\n\t\t */\r\n\t\tstatus: function() {\r\n\r\n\t\t\treturn {\r\n\t\t\t\tdestroyed: this.__destroyed,\r\n\t\t\t\tenabled: this.__enabled,\r\n\t\t\t\topen: this.__state !== 'closed',\r\n\t\t\t\tstate: this.__state\r\n\t\t\t};\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * For public use only, not to be used by plugins\r\n\t\t *\r\n\t\t * @returns {self}\r\n\t\t * @public\r\n\t\t */\r\n\t\ttriggerHandler: function() {\r\n\r\n\t\t\tif (!this.__destroyed) {\r\n\t\t\t\tthis.__$emitterPublic.triggerHandler.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\tthis.__destroyError();\r\n\t\t\t}\r\n\r\n\t\t\treturn this;\r\n\t\t}\r\n\t};\r\n\r\n\t$.fn.tooltipster = function() {\r\n\r\n\t\t// for using in closures\r\n\t\tvar args = Array.prototype.slice.apply(arguments),\r\n\t\t\t// common mistake: an HTML element can't be in several tooltips at the same time\r\n\t\t\tcontentCloningWarning = 'You are using a single HTML element as content for several tooltips. You probably want to set the contentCloning option to TRUE.';\r\n\r\n\t\t// this happens with $(sel).tooltipster(...) when $(sel) does not match anything\r\n\t\tif (this.length === 0) {\r\n\r\n\t\t\t// still chainable\r\n\t\t\treturn this;\r\n\t\t}\r\n\t\t// this happens when calling $(sel).tooltipster('methodName or options')\r\n\t\t// where $(sel) matches one or more elements\r\n\t\telse {\r\n\r\n\t\t\t// method calls\r\n\t\t\tif (typeof args[0] === 'string') {\r\n\r\n\t\t\t\tvar v = '#*$~&';\r\n\r\n\t\t\t\tthis.each(function() {\r\n\r\n\t\t\t\t\t// retrieve the namepaces of the tooltip(s) that exist on that element.\r\n\t\t\t\t\t// We will interact with the first tooltip only.\r\n\t\t\t\t\tvar ns = $(this).data('tooltipster-ns'),\r\n\t\t\t\t\t\t// self represents the instance of the first tooltipster plugin\r\n\t\t\t\t\t\t// associated to the current HTML object of the loop\r\n\t\t\t\t\t\tself = ns ? $(this).data(ns[0]) : null;\r\n\r\n\t\t\t\t\t// if the current element holds a tooltipster instance\r\n\t\t\t\t\tif (self) {\r\n\r\n\t\t\t\t\t\tif (typeof self[args[0]] === 'function') {\r\n\r\n\t\t\t\t\t\t\tif (\tthis.length > 1\r\n\t\t\t\t\t\t\t\t&&\targs[0] == 'content'\r\n\t\t\t\t\t\t\t\t&&\t(\targs[1] instanceof $\r\n\t\t\t\t\t\t\t\t\t|| (typeof args[1] == 'object' && args[1] != null && args[1].tagName)\r\n\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t&&\t!self.__options.contentCloning\r\n\t\t\t\t\t\t\t\t&&\tself.__options.debug\r\n\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\tconsole.log(contentCloningWarning);\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t// note : args[1] and args[2] may not be defined\r\n\t\t\t\t\t\t\tvar resp = self[args[0]](args[1], args[2]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\tthrow new Error('Unknown method \"'+ args[0] +'\"');\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t// if the function returned anything other than the instance\r\n\t\t\t\t\t\t// itself (which implies chaining, except for the `instance` method)\r\n\t\t\t\t\t\tif (resp !== self || args[0] === 'instance') {\r\n\r\n\t\t\t\t\t\t\tv = resp;\r\n\r\n\t\t\t\t\t\t\t// return false to stop .each iteration on the first element\r\n\t\t\t\t\t\t\t// matched by the selector\r\n\t\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\tthrow new Error('You called Tooltipster\\'s \"'+ args[0] +'\" method on an uninitialized element');\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\treturn (v !== '#*$~&') ? v : this;\r\n\t\t\t}\r\n\t\t\t// first argument is undefined or an object: the tooltip is initializing\r\n\t\t\telse {\r\n\r\n\t\t\t\t// reset the array of last initialized objects\r\n\t\t\t\t$.tooltipster.__instancesLatestArr = [];\r\n\r\n\t\t\t\t// is there a defined value for the multiple option in the options object ?\r\n\t\t\t\tvar\tmultipleIsSet = args[0] && args[0].multiple !== undefined,\r\n\t\t\t\t\t// if the multiple option is set to true, or if it's not defined but\r\n\t\t\t\t\t// set to true in the defaults\r\n\t\t\t\t\tmultiple = (multipleIsSet && args[0].multiple) || (!multipleIsSet && defaults.multiple),\r\n\t\t\t\t\t// same for content\r\n\t\t\t\t\tcontentIsSet = args[0] && args[0].content !== undefined,\r\n\t\t\t\t\tcontent = (contentIsSet && args[0].content) || (!contentIsSet && defaults.content),\r\n\t\t\t\t\t// same for contentCloning\r\n\t\t\t\t\tcontentCloningIsSet = args[0] && args[0].contentCloning !== undefined,\r\n\t\t\t\t\tcontentCloning =\r\n\t\t\t\t\t\t(contentCloningIsSet && args[0].contentCloning)\r\n\t\t\t\t\t\t||\t(!contentCloningIsSet && defaults.contentCloning),\r\n\t\t\t\t\t// same for debug\r\n\t\t\t\t\tdebugIsSet = args[0] && args[0].debug !== undefined,\r\n\t\t\t\t\tdebug = (debugIsSet && args[0].debug) || (!debugIsSet && defaults.debug);\r\n\r\n\t\t\t\tif (\tthis.length > 1\r\n\t\t\t\t\t&&\t(\tcontent instanceof $\r\n\t\t\t\t\t\t|| (typeof content == 'object' && content != null && content.tagName)\r\n\t\t\t\t\t)\r\n\t\t\t\t\t&&\t!contentCloning\r\n\t\t\t\t\t&&\tdebug\r\n\t\t\t\t) {\r\n\t\t\t\t\tconsole.log(contentCloningWarning);\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// create a tooltipster instance for each element if it doesn't\r\n\t\t\t\t// already have one or if the multiple option is set, and attach the\r\n\t\t\t\t// object to it\r\n\t\t\t\tthis.each(function() {\r\n\r\n\t\t\t\t\tvar go = false,\r\n\t\t\t\t\t\t$this = $(this),\r\n\t\t\t\t\t\tns = $this.data('tooltipster-ns'),\r\n\t\t\t\t\t\tobj = null;\r\n\r\n\t\t\t\t\tif (!ns) {\r\n\t\t\t\t\t\tgo = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse if (multiple) {\r\n\t\t\t\t\t\tgo = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse if (debug) {\r\n\t\t\t\t\t\tconsole.log('Tooltipster: one or more tooltips are already attached to the element below. Ignoring.');\r\n\t\t\t\t\t\tconsole.log(this);\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tif (go) {\r\n\t\t\t\t\t\tobj = new $.Tooltipster(this, args[0]);\r\n\r\n\t\t\t\t\t\t// save the reference of the new instance\r\n\t\t\t\t\t\tif (!ns) ns = [];\r\n\t\t\t\t\t\tns.push(obj.__namespace);\r\n\t\t\t\t\t\t$this.data('tooltipster-ns', ns);\r\n\r\n\t\t\t\t\t\t// save the instance itself\r\n\t\t\t\t\t\t$this.data(obj.__namespace, obj);\r\n\r\n\t\t\t\t\t\t// call our constructor custom function.\r\n\t\t\t\t\t\t// we do this here and not in ::init() because we wanted\r\n\t\t\t\t\t\t// the object to be saved in $this.data before triggering\r\n\t\t\t\t\t\t// it\r\n\t\t\t\t\t\tif (obj.__options.functionInit) {\r\n\t\t\t\t\t\t\tobj.__options.functionInit.call(obj, obj, {\r\n\t\t\t\t\t\t\t\torigin: this\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t// and now the event, for the plugins and core emitter\r\n\t\t\t\t\t\tobj._trigger('init');\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t$.tooltipster.__instancesLatestArr.push(obj);\r\n\t\t\t\t});\r\n\r\n\t\t\t\treturn this;\r\n\t\t\t}\r\n\t\t}\r\n\t};\r\n\r\n// Utilities\r\n\r\n\t/**\r\n\t * A class to check if a tooltip can fit in given dimensions\r\n\t *\r\n\t * @param {object} $tooltip The jQuery wrapped tooltip element, or a clone of it\r\n\t */\r\n\tfunction Ruler($tooltip) {\r\n\r\n\t\t// list of instance variables\r\n\r\n\t\tthis.$container;\r\n\t\tthis.constraints = null;\r\n\t\tthis.__$tooltip;\r\n\r\n\t\tthis.__init($tooltip);\r\n\t}\r\n\r\n\tRuler.prototype = {\r\n\r\n\t\t/**\r\n\t\t * Move the tooltip into an invisible div that does not allow overflow to make\r\n\t\t * size tests. Note: the tooltip may or may not be attached to the DOM at the\r\n\t\t * moment this method is called, it does not matter.\r\n\t\t *\r\n\t\t * @param {object} $tooltip The object to test. May be just a clone of the\r\n\t\t * actual tooltip.\r\n\t\t * @private\r\n\t\t */\r\n\t\t__init: function($tooltip) {\r\n\r\n\t\t\tthis.__$tooltip = $tooltip;\r\n\r\n\t\t\tthis.__$tooltip\r\n\t\t\t\t.css({\r\n\t\t\t\t\t// for some reason we have to specify top and left 0\r\n\t\t\t\t\tleft: 0,\r\n\t\t\t\t\t// any overflow will be ignored while measuring\r\n\t\t\t\t\toverflow: 'hidden',\r\n\t\t\t\t\t// positions at (0,0) without the div using 100% of the available width\r\n\t\t\t\t\tposition: 'absolute',\r\n\t\t\t\t\ttop: 0\r\n\t\t\t\t})\r\n\t\t\t\t// overflow must be auto during the test. We re-set this in case\r\n\t\t\t\t// it were modified by the user\r\n\t\t\t\t.find('.tooltipster-content')\r\n\t\t\t\t.css('overflow', 'auto');\r\n\r\n\t\t\tthis.$container = $('<div class=\"tooltipster-ruler\"></div>')\r\n\t\t\t\t.append(this.__$tooltip)\r\n\t\t\t\t.appendTo(env.window.document.body);\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Force the browser to redraw (re-render) the tooltip immediately. This is required\r\n\t\t * when you changed some CSS properties and need to make something with it\r\n\t\t * immediately, without waiting for the browser to redraw at the end of instructions.\r\n\t\t *\r\n\t\t * @see http://stackoverflow.com/questions/3485365/how-can-i-force-webkit-to-redraw-repaint-to-propagate-style-changes\r\n\t\t * @private\r\n\t\t */\r\n\t\t__forceRedraw: function() {\r\n\r\n\t\t\t// note: this would work but for Webkit only\r\n\t\t\t//this.__$tooltip.close();\r\n\t\t\t//this.__$tooltip[0].offsetHeight;\r\n\t\t\t//this.__$tooltip.open();\r\n\r\n\t\t\t// works in FF too\r\n\t\t\tvar $p = this.__$tooltip.parent();\r\n\t\t\tthis.__$tooltip.detach();\r\n\t\t\tthis.__$tooltip.appendTo($p);\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Set maximum dimensions for the tooltip. A call to ::measure afterwards\r\n\t\t * will tell us if the content overflows or if it's ok\r\n\t\t *\r\n\t\t * @param {int} width\r\n\t\t * @param {int} height\r\n\t\t * @return {Ruler}\r\n\t\t * @public\r\n\t\t */\r\n\t\tconstrain: function(width, height) {\r\n\r\n\t\t\tthis.constraints = {\r\n\t\t\t\twidth: width,\r\n\t\t\t\theight: height\r\n\t\t\t};\r\n\r\n\t\t\tthis.__$tooltip.css({\r\n\t\t\t\t// we disable display:flex, otherwise the content would overflow without\r\n\t\t\t\t// creating horizontal scrolling (which we need to detect).\r\n\t\t\t\tdisplay: 'block',\r\n\t\t\t\t// reset any previous height\r\n\t\t\t\theight: '',\r\n\t\t\t\t// we'll check if horizontal scrolling occurs\r\n\t\t\t\toverflow: 'auto',\r\n\t\t\t\t// we'll set the width and see what height is generated and if there\r\n\t\t\t\t// is horizontal overflow\r\n\t\t\t\twidth: width\r\n\t\t\t});\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Reset the tooltip content overflow and remove the test container\r\n\t\t *\r\n\t\t * @returns {Ruler}\r\n\t\t * @public\r\n\t\t */\r\n\t\tdestroy: function() {\r\n\r\n\t\t\t// in case the element was not a clone\r\n\t\t\tthis.__$tooltip\r\n\t\t\t\t.detach()\r\n\t\t\t\t.find('.tooltipster-content')\r\n\t\t\t\t.css({\r\n\t\t\t\t\t// reset to CSS value\r\n\t\t\t\t\tdisplay: '',\r\n\t\t\t\t\toverflow: ''\r\n\t\t\t\t});\r\n\r\n\t\t\tthis.$container.remove();\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Removes any constraints\r\n\t\t *\r\n\t\t * @returns {Ruler}\r\n\t\t * @public\r\n\t\t */\r\n\t\tfree: function() {\r\n\r\n\t\t\tthis.constraints = null;\r\n\r\n\t\t\t// reset to natural size\r\n\t\t\tthis.__$tooltip.css({\r\n\t\t\t\tdisplay: '',\r\n\t\t\t\theight: '',\r\n\t\t\t\toverflow: 'visible',\r\n\t\t\t\twidth: ''\r\n\t\t\t});\r\n\r\n\t\t\treturn this;\r\n\t\t},\r\n\r\n\t\t/**\r\n\t\t * Returns the size of the tooltip. When constraints are applied, also returns\r\n\t\t * whether the tooltip fits in the provided dimensions.\r\n\t\t * The idea is to see if the new height is small enough and if the content does\r\n\t\t * not overflow horizontally.\r\n\t\t *\r\n\t\t * @param {int} width\r\n\t\t * @param {int} height\r\n\t\t * @returns {object} An object with a bool `fits` property and a `size` property\r\n\t\t * @public\r\n\t\t */\r\n\t\tmeasure: function() {\r\n\r\n\t\t\tthis.__forceRedraw();\r\n\r\n\t\t\tvar tooltipBcr = this.__$tooltip[0].getBoundingClientRect(),\r\n\t\t\t\tresult = { size: {\r\n\t\t\t\t\t// bcr.width/height are not defined in IE8- but in this\r\n\t\t\t\t\t// case, bcr.right/bottom will have the same value\r\n\t\t\t\t\t// except in iOS 8+ where tooltipBcr.bottom/right are wrong\r\n\t\t\t\t\t// after scrolling for reasons yet to be determined.\r\n\t\t\t\t\t// tooltipBcr.top/left might not be 0, see issue #514\r\n\t\t\t\t\theight: tooltipBcr.height || (tooltipBcr.bottom - tooltipBcr.top),\r\n\t\t\t\t\twidth: tooltipBcr.width || (tooltipBcr.right - tooltipBcr.left)\r\n\t\t\t\t}};\r\n\r\n\t\t\tif (this.constraints) {\r\n\r\n\t\t\t\t// note: we used to use offsetWidth instead of boundingRectClient but\r\n\t\t\t\t// it returned rounded values, causing issues with sub-pixel layouts.\r\n\r\n\t\t\t\t// note2: noticed that the bcrWidth of text content of a div was once\r\n\t\t\t\t// greater than the bcrWidth of its container by 1px, causing the final\r\n\t\t\t\t// tooltip box to be too small for its content. However, evaluating\r\n\t\t\t\t// their widths one against the other (below) surprisingly returned\r\n\t\t\t\t// equality. Happened only once in Chrome 48, was not able to reproduce\r\n\t\t\t\t// => just having fun with float position values...\r\n\r\n\t\t\t\tvar $content = this.__$tooltip.find('.tooltipster-content'),\r\n\t\t\t\t\theight = this.__$tooltip.outerHeight(),\r\n\t\t\t\t\tcontentBcr = $content[0].getBoundingClientRect(),\r\n\t\t\t\t\tfits = {\r\n\t\t\t\t\t\theight: height <= this.constraints.height,\r\n\t\t\t\t\t\twidth: (\r\n\t\t\t\t\t\t\t// this condition accounts for min-width property that\r\n\t\t\t\t\t\t\t// may apply\r\n\t\t\t\t\t\t\ttooltipBcr.width <= this.constraints.width\r\n\t\t\t\t\t\t\t// the -1 is here because scrollWidth actually returns\r\n\t\t\t\t\t\t\t// a rounded value, and may be greater than bcr.width if\r\n\t\t\t\t\t\t\t// it was rounded up. This may cause an issue for contents\r\n\t\t\t\t\t\t\t// which actually really overflow  by 1px or so, but that\r\n\t\t\t\t\t\t\t// should be rare. Not sure how to solve this efficiently.\r\n\t\t\t\t\t\t\t// See http://blogs.msdn.com/b/ie/archive/2012/02/17/sub-pixel-rendering-and-the-css-object-model.aspx\r\n\t\t\t\t\t\t\t&&\tcontentBcr.width >= $content[0].scrollWidth - 1\r\n\t\t\t\t\t\t)\r\n\t\t\t\t\t};\r\n\r\n\t\t\t\tresult.fits = fits.height && fits.width;\r\n\t\t\t}\r\n\r\n\t\t\t// old versions of IE get the width wrong for some reason and it causes\r\n\t\t\t// the text to be broken to a new line, so we round it up. If the width\r\n\t\t\t// is the width of the screen though, we can assume it is accurate.\r\n\t\t\tif (\tenv.IE\r\n\t\t\t\t&&\tenv.IE <= 11\r\n\t\t\t\t&&\tresult.size.width !== env.window.document.documentElement.clientWidth\r\n\t\t\t) {\r\n\t\t\t\tresult.size.width = Math.ceil(result.size.width) + 1;\r\n\t\t\t}\r\n\r\n\t\t\treturn result;\r\n\t\t}\r\n\t};\r\n\r\n// quick & dirty compare function, not bijective nor multidimensional\r\n\tfunction areEqual(a,b) {\r\n\t\tvar same = true;\r\n\t\t$.each(a, function(i, _) {\r\n\t\t\tif (b[i] === undefined || a[i] !== b[i]) {\r\n\t\t\t\tsame = false;\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t});\r\n\t\treturn same;\r\n\t}\r\n\r\n\t/**\r\n\t * A fast function to check if an element is still in the DOM. It\r\n\t * tries to use an id as ids are indexed by the browser, or falls\r\n\t * back to jQuery's `contains` method. May fail if two elements\r\n\t * have the same id, but so be it\r\n\t *\r\n\t * @param {object} $obj A jQuery-wrapped HTML element\r\n\t * @return {boolean}\r\n\t */\r\n\tfunction bodyContains($obj) {\r\n\t\tvar id = $obj.attr('id'),\r\n\t\t\tel = id ? env.window.document.getElementById(id) : null;\r\n\t\t// must also check that the element with the id is the one we want\r\n\t\treturn el ? el === $obj[0] : $.contains(env.window.document.body, $obj[0]);\r\n\t}\r\n\r\n// detect IE versions for dirty fixes\r\n\tvar uA = navigator.userAgent.toLowerCase();\r\n\tif (uA.indexOf('msie') != -1) env.IE = parseInt(uA.split('msie')[1]);\r\n\telse if (uA.toLowerCase().indexOf('trident') !== -1 && uA.indexOf(' rv:11') !== -1) env.IE = 11;\r\n\telse if (uA.toLowerCase().indexOf('edge/') != -1) env.IE = parseInt(uA.toLowerCase().split('edge/')[1]);\r\n\r\n// detecting support for CSS transitions\r\n\tfunction transitionSupport() {\r\n\r\n\t\t// env.window is not defined yet when this is called\r\n\t\tif (!win) return false;\r\n\r\n\t\tvar b = win.document.body || win.document.documentElement,\r\n\t\t\ts = b.style,\r\n\t\t\tp = 'transition',\r\n\t\t\tv = ['Moz', 'Webkit', 'Khtml', 'O', 'ms'];\r\n\r\n\t\tif (typeof s[p] == 'string') { return true; }\r\n\r\n\t\tp = p.charAt(0).toUpperCase() + p.substr(1);\r\n\t\tfor (var i=0; i<v.length; i++) {\r\n\t\t\tif (typeof s[v[i] + p] == 'string') { return true; }\r\n\t\t}\r\n\t\treturn false;\r\n\t}\r\n\r\n// we'll return jQuery for plugins not to have to declare it as a dependency,\r\n// but it's done by a build task since it should be included only once at the\r\n// end when we concatenate the main file with a plugin\r\n// sideTip is Tooltipster's default plugin.\r\n// This file will be UMDified by a build task.\r\n\r\n\tvar pluginName = 'tooltipster.sideTip';\r\n\r\n\t$.tooltipster._plugin({\r\n\t\tname: pluginName,\r\n\t\tinstance: {\r\n\t\t\t/**\r\n\t\t\t * Defaults are provided as a function for an easy override by inheritance\r\n\t\t\t *\r\n\t\t\t * @return {object} An object with the defaults options\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__defaults: function() {\r\n\r\n\t\t\t\treturn {\r\n\t\t\t\t\t// if the tooltip should display an arrow that points to the origin\r\n\t\t\t\t\tarrow: true,\r\n\t\t\t\t\t// the distance in pixels between the tooltip and the origin\r\n\t\t\t\t\tdistance: 6,\r\n\t\t\t\t\t// allows to easily change the position of the tooltip\r\n\t\t\t\t\tfunctionPosition: null,\r\n\t\t\t\t\tmaxWidth: null,\r\n\t\t\t\t\t// used to accomodate the arrow of tooltip if there is one.\r\n\t\t\t\t\t// First to make sure that the arrow target is not too close\r\n\t\t\t\t\t// to the edge of the tooltip, so the arrow does not overflow\r\n\t\t\t\t\t// the tooltip. Secondly when we reposition the tooltip to\r\n\t\t\t\t\t// make sure that it's positioned in such a way that the arrow is\r\n\t\t\t\t\t// still pointing at the target (and not a few pixels beyond it).\r\n\t\t\t\t\t// It should be equal to or greater than half the width of\r\n\t\t\t\t\t// the arrow (by width we mean the size of the side which touches\r\n\t\t\t\t\t// the side of the tooltip).\r\n\t\t\t\t\tminIntersection: 16,\r\n\t\t\t\t\tminWidth: 0,\r\n\t\t\t\t\t// deprecated in 4.0.0. Listed for _optionsExtract to pick it up\r\n\t\t\t\t\tposition: null,\r\n\t\t\t\t\tside: 'top',\r\n\t\t\t\t\t// set to false to position the tooltip relatively to the document rather\r\n\t\t\t\t\t// than the window when we open it\r\n\t\t\t\t\tviewportAware: true\r\n\t\t\t\t};\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * Run once: at instantiation of the plugin\r\n\t\t\t *\r\n\t\t\t * @param {object} instance The tooltipster object that instantiated this plugin\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__init: function(instance) {\r\n\r\n\t\t\t\tvar self = this;\r\n\r\n\t\t\t\t// list of instance variables\r\n\r\n\t\t\t\tself.__instance = instance;\r\n\t\t\t\tself.__namespace = 'tooltipster-sideTip-'+ Math.round(Math.random()*1000000);\r\n\t\t\t\tself.__previousState = 'closed';\r\n\t\t\t\tself.__options;\r\n\r\n\t\t\t\t// initial formatting\r\n\t\t\t\tself.__optionsFormat();\r\n\r\n\t\t\t\tself.__instance._on('state.'+ self.__namespace, function(event) {\r\n\r\n\t\t\t\t\tif (event.state == 'closed') {\r\n\t\t\t\t\t\tself.__close();\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse if (event.state == 'appearing' && self.__previousState == 'closed') {\r\n\t\t\t\t\t\tself.__create();\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tself.__previousState = event.state;\r\n\t\t\t\t});\r\n\r\n\t\t\t\t// reformat every time the options are changed\r\n\t\t\t\tself.__instance._on('options.'+ self.__namespace, function() {\r\n\t\t\t\t\tself.__optionsFormat();\r\n\t\t\t\t});\r\n\r\n\t\t\t\tself.__instance._on('reposition.'+ self.__namespace, function(e) {\r\n\t\t\t\t\tself.__reposition(e.event, e.helper);\r\n\t\t\t\t});\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * Called when the tooltip has closed\r\n\t\t\t *\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__close: function() {\r\n\r\n\t\t\t\t// detach our content object first, so the next jQuery's remove()\r\n\t\t\t\t// call does not unbind its event handlers\r\n\t\t\t\tif (this.__instance.content() instanceof $) {\r\n\t\t\t\t\tthis.__instance.content().detach();\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// remove the tooltip from the DOM\r\n\t\t\t\tthis.__instance._$tooltip.remove();\r\n\t\t\t\tthis.__instance._$tooltip = null;\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * Creates the HTML element of the tooltip.\r\n\t\t\t *\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__create: function() {\r\n\r\n\t\t\t\t// note: we wrap with a .tooltipster-box div to be able to set a margin on it\r\n\t\t\t\t// (.tooltipster-base must not have one)\r\n\t\t\t\tvar $html = $(\r\n\t\t\t\t\t'<div class=\"tooltipster-base tooltipster-sidetip\">' +\r\n\t\t\t\t\t'<div class=\"tooltipster-box\">' +\r\n\t\t\t\t\t'<div class=\"tooltipster-content\"></div>' +\r\n\t\t\t\t\t'</div>' +\r\n\t\t\t\t\t'<div class=\"tooltipster-arrow\">' +\r\n\t\t\t\t\t'<div class=\"tooltipster-arrow-uncropped\">' +\r\n\t\t\t\t\t'<div class=\"tooltipster-arrow-border\"></div>' +\r\n\t\t\t\t\t'<div class=\"tooltipster-arrow-background\"></div>' +\r\n\t\t\t\t\t'</div>' +\r\n\t\t\t\t\t'</div>' +\r\n\t\t\t\t\t'</div>'\r\n\t\t\t\t);\r\n\r\n\t\t\t\t// hide arrow if asked\r\n\t\t\t\tif (!this.__options.arrow) {\r\n\t\t\t\t\t$html\r\n\t\t\t\t\t\t.find('.tooltipster-box')\r\n\t\t\t\t\t\t.css('margin', 0)\r\n\t\t\t\t\t\t.end()\r\n\t\t\t\t\t\t.find('.tooltipster-arrow')\r\n\t\t\t\t\t\t.hide();\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// apply min/max width if asked\r\n\t\t\t\tif (this.__options.minWidth) {\r\n\t\t\t\t\t$html.css('min-width', this.__options.minWidth + 'px');\r\n\t\t\t\t}\r\n\t\t\t\tif (this.__options.maxWidth) {\r\n\t\t\t\t\t$html.css('max-width', this.__options.maxWidth + 'px');\r\n\t\t\t\t}\r\n\r\n\t\t\t\tthis.__instance._$tooltip = $html;\r\n\r\n\t\t\t\t// tell the instance that the tooltip element has been created\r\n\t\t\t\tthis.__instance._trigger('created');\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * Used when the plugin is to be unplugged\r\n\t\t\t *\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__destroy: function() {\r\n\t\t\t\tthis.__instance._off('.'+ self.__namespace);\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * (Re)compute this.__options from the options declared to the instance\r\n\t\t\t *\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__optionsFormat: function() {\r\n\r\n\t\t\t\tvar self = this;\r\n\r\n\t\t\t\t// get the options\r\n\t\t\t\tself.__options = self.__instance._optionsExtract(pluginName, self.__defaults());\r\n\r\n\t\t\t\t// for backward compatibility, deprecated in v4.0.0\r\n\t\t\t\tif (self.__options.position) {\r\n\t\t\t\t\tself.__options.side = self.__options.position;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// options formatting\r\n\r\n\t\t\t\t// format distance as a four-cell array if it ain't one yet and then make\r\n\t\t\t\t// it an object with top/bottom/left/right properties\r\n\t\t\t\tif (typeof self.__options.distance != 'object') {\r\n\t\t\t\t\tself.__options.distance = [self.__options.distance];\r\n\t\t\t\t}\r\n\t\t\t\tif (self.__options.distance.length < 4) {\r\n\r\n\t\t\t\t\tif (self.__options.distance[1] === undefined) self.__options.distance[1] = self.__options.distance[0];\r\n\t\t\t\t\tif (self.__options.distance[2] === undefined) self.__options.distance[2] = self.__options.distance[0];\r\n\t\t\t\t\tif (self.__options.distance[3] === undefined) self.__options.distance[3] = self.__options.distance[1];\r\n\r\n\t\t\t\t\tself.__options.distance = {\r\n\t\t\t\t\t\ttop: self.__options.distance[0],\r\n\t\t\t\t\t\tright: self.__options.distance[1],\r\n\t\t\t\t\t\tbottom: self.__options.distance[2],\r\n\t\t\t\t\t\tleft: self.__options.distance[3]\r\n\t\t\t\t\t};\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// let's transform:\r\n\t\t\t\t// 'top' into ['top', 'bottom', 'right', 'left']\r\n\t\t\t\t// 'right' into ['right', 'left', 'top', 'bottom']\r\n\t\t\t\t// 'bottom' into ['bottom', 'top', 'right', 'left']\r\n\t\t\t\t// 'left' into ['left', 'right', 'top', 'bottom']\r\n\t\t\t\tif (typeof self.__options.side == 'string') {\r\n\r\n\t\t\t\t\tvar opposites = {\r\n\t\t\t\t\t\t'top': 'bottom',\r\n\t\t\t\t\t\t'right': 'left',\r\n\t\t\t\t\t\t'bottom': 'top',\r\n\t\t\t\t\t\t'left': 'right'\r\n\t\t\t\t\t};\r\n\r\n\t\t\t\t\tself.__options.side = [self.__options.side, opposites[self.__options.side]];\r\n\r\n\t\t\t\t\tif (self.__options.side[0] == 'left' || self.__options.side[0] == 'right') {\r\n\t\t\t\t\t\tself.__options.side.push('top', 'bottom');\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\tself.__options.side.push('right', 'left');\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// misc\r\n\t\t\t\t// disable the arrow in IE6 unless the arrow option was explicitly set to true\r\n\t\t\t\tif (\t$.tooltipster._env.IE === 6\r\n\t\t\t\t\t&&\tself.__options.arrow !== true\r\n\t\t\t\t) {\r\n\t\t\t\t\tself.__options.arrow = false;\r\n\t\t\t\t}\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * This method must compute and set the positioning properties of the\r\n\t\t\t * tooltip (left, top, width, height, etc.). It must also make sure the\r\n\t\t\t * tooltip is eventually appended to its parent (since the element may be\r\n\t\t\t * detached from the DOM at the moment the method is called).\r\n\t\t\t *\r\n\t\t\t * We'll evaluate positioning scenarios to find which side can contain the\r\n\t\t\t * tooltip in the best way. We'll consider things relatively to the window\r\n\t\t\t * (unless the user asks not to), then to the document (if need be, or if the\r\n\t\t\t * user explicitly requires the tests to run on the document). For each\r\n\t\t\t * scenario, measures are taken, allowing us to know how well the tooltip\r\n\t\t\t * is going to fit. After that, a sorting function will let us know what\r\n\t\t\t * the best scenario is (we also allow the user to choose his favorite\r\n\t\t\t * scenario by using an event).\r\n\t\t\t *\r\n\t\t\t * @param {object} helper An object that contains variables that plugin\r\n\t\t\t * creators may find useful (see below)\r\n\t\t\t * @param {object} helper.geo An object with many layout properties\r\n\t\t\t * about objects of interest (window, document, origin). This should help\r\n\t\t\t * plugin users compute the optimal position of the tooltip\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__reposition: function(event, helper) {\r\n\r\n\t\t\t\tvar self = this,\r\n\t\t\t\t\tfinalResult,\r\n\t\t\t\t\t// to know where to put the tooltip, we need to know on which point\r\n\t\t\t\t\t// of the x or y axis we should center it. That coordinate is the target\r\n\t\t\t\t\ttargets = self.__targetFind(helper),\r\n\t\t\t\t\ttestResults = [];\r\n\r\n\t\t\t\t// make sure the tooltip is detached while we make tests on a clone\r\n\t\t\t\tself.__instance._$tooltip.detach();\r\n\r\n\t\t\t\t// we could actually provide the original element to the Ruler and\r\n\t\t\t\t// not a clone, but it just feels right to keep it out of the\r\n\t\t\t\t// machinery.\r\n\t\t\t\tvar $clone = self.__instance._$tooltip.clone(),\r\n\t\t\t\t\t// start position tests session\r\n\t\t\t\t\truler = $.tooltipster._getRuler($clone),\r\n\t\t\t\t\tsatisfied = false,\r\n\t\t\t\t\tanimation = self.__instance.option('animation');\r\n\r\n\t\t\t\t// an animation class could contain properties that distort the size\r\n\t\t\t\tif (animation) {\r\n\t\t\t\t\t$clone.removeClass('tooltipster-'+ animation);\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// start evaluating scenarios\r\n\t\t\t\t$.each(['window', 'document'], function(i, container) {\r\n\r\n\t\t\t\t\tvar takeTest = null;\r\n\r\n\t\t\t\t\t// let the user decide to keep on testing or not\r\n\t\t\t\t\tself.__instance._trigger({\r\n\t\t\t\t\t\tcontainer: container,\r\n\t\t\t\t\t\thelper: helper,\r\n\t\t\t\t\t\tsatisfied: satisfied,\r\n\t\t\t\t\t\ttakeTest: function(bool) {\r\n\t\t\t\t\t\t\ttakeTest = bool;\r\n\t\t\t\t\t\t},\r\n\t\t\t\t\t\tresults: testResults,\r\n\t\t\t\t\t\ttype: 'positionTest'\r\n\t\t\t\t\t});\r\n\r\n\t\t\t\t\tif (\ttakeTest == true\r\n\t\t\t\t\t\t||\t(\ttakeTest != false\r\n\t\t\t\t\t\t\t&&\tsatisfied == false\r\n\t\t\t\t\t\t\t// skip the window scenarios if asked. If they are reintegrated by\r\n\t\t\t\t\t\t\t// the callback of the positionTest event, they will have to be\r\n\t\t\t\t\t\t\t// excluded using the callback of positionTested\r\n\t\t\t\t\t\t\t&&\t(container != 'window' || self.__options.viewportAware)\r\n\t\t\t\t\t\t)\r\n\t\t\t\t\t) {\r\n\r\n\t\t\t\t\t\t// for each allowed side\r\n\t\t\t\t\t\tfor (var i=0; i < self.__options.side.length; i++) {\r\n\r\n\t\t\t\t\t\t\tvar distance = {\r\n\t\t\t\t\t\t\t\t\thorizontal: 0,\r\n\t\t\t\t\t\t\t\t\tvertical: 0\r\n\t\t\t\t\t\t\t\t},\r\n\t\t\t\t\t\t\t\tside = self.__options.side[i];\r\n\r\n\t\t\t\t\t\t\tif (side == 'top' || side == 'bottom') {\r\n\t\t\t\t\t\t\t\tdistance.vertical = self.__options.distance[side];\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\tdistance.horizontal = self.__options.distance[side];\r\n\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t// this may have an effect on the size of the tooltip if there are css\r\n\t\t\t\t\t\t\t// rules for the arrow or something else\r\n\t\t\t\t\t\t\tself.__sideChange($clone, side);\r\n\r\n\t\t\t\t\t\t\t$.each(['natural', 'constrained'], function(i, mode) {\r\n\r\n\t\t\t\t\t\t\t\ttakeTest = null;\r\n\r\n\t\t\t\t\t\t\t\t// emit an event on the instance\r\n\t\t\t\t\t\t\t\tself.__instance._trigger({\r\n\t\t\t\t\t\t\t\t\tcontainer: container,\r\n\t\t\t\t\t\t\t\t\tevent: event,\r\n\t\t\t\t\t\t\t\t\thelper: helper,\r\n\t\t\t\t\t\t\t\t\tmode: mode,\r\n\t\t\t\t\t\t\t\t\tresults: testResults,\r\n\t\t\t\t\t\t\t\t\tsatisfied: satisfied,\r\n\t\t\t\t\t\t\t\t\tside: side,\r\n\t\t\t\t\t\t\t\t\ttakeTest: function(bool) {\r\n\t\t\t\t\t\t\t\t\t\ttakeTest = bool;\r\n\t\t\t\t\t\t\t\t\t},\r\n\t\t\t\t\t\t\t\t\ttype: 'positionTest'\r\n\t\t\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t\t\t\tif (\ttakeTest == true\r\n\t\t\t\t\t\t\t\t\t||\t(\ttakeTest != false\r\n\t\t\t\t\t\t\t\t\t\t&&\tsatisfied == false\r\n\t\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t) {\r\n\r\n\t\t\t\t\t\t\t\t\tvar testResult = {\r\n\t\t\t\t\t\t\t\t\t\tcontainer: container,\r\n\t\t\t\t\t\t\t\t\t\t// we let the distance as an object here, it can make things a little easier\r\n\t\t\t\t\t\t\t\t\t\t// during the user's calculations at positionTest/positionTested\r\n\t\t\t\t\t\t\t\t\t\tdistance: distance,\r\n\t\t\t\t\t\t\t\t\t\t// whether the tooltip can fit in the size of the viewport (does not mean\r\n\t\t\t\t\t\t\t\t\t\t// that we'll be able to make it initially entirely visible, see 'whole')\r\n\t\t\t\t\t\t\t\t\t\tfits: null,\r\n\t\t\t\t\t\t\t\t\t\tmode: mode,\r\n\t\t\t\t\t\t\t\t\t\touterSize: null,\r\n\t\t\t\t\t\t\t\t\t\tside: side,\r\n\t\t\t\t\t\t\t\t\t\tsize: null,\r\n\t\t\t\t\t\t\t\t\t\ttarget: targets[side],\r\n\t\t\t\t\t\t\t\t\t\t// check if the origin has enough surface on screen for the tooltip to\r\n\t\t\t\t\t\t\t\t\t\t// aim at it without overflowing the viewport (this is due to the thickness\r\n\t\t\t\t\t\t\t\t\t\t// of the arrow represented by the minIntersection length).\r\n\t\t\t\t\t\t\t\t\t\t// If not, the tooltip will have to be partly or entirely off screen in\r\n\t\t\t\t\t\t\t\t\t\t// order to stay docked to the origin. This value will stay null when the\r\n\t\t\t\t\t\t\t\t\t\t// container is the document, as it is not relevant\r\n\t\t\t\t\t\t\t\t\t\twhole: null\r\n\t\t\t\t\t\t\t\t\t};\r\n\r\n\t\t\t\t\t\t\t\t\t// get the size of the tooltip with or without size constraints\r\n\t\t\t\t\t\t\t\t\tvar rulerConfigured = (mode == 'natural') ?\r\n\t\t\t\t\t\t\t\t\t\truler.free() :\r\n\t\t\t\t\t\t\t\t\t\truler.constrain(\r\n\t\t\t\t\t\t\t\t\t\t\thelper.geo.available[container][side].width - distance.horizontal,\r\n\t\t\t\t\t\t\t\t\t\t\thelper.geo.available[container][side].height - distance.vertical\r\n\t\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t\t\trulerResults = rulerConfigured.measure();\r\n\r\n\t\t\t\t\t\t\t\t\ttestResult.size = rulerResults.size;\r\n\t\t\t\t\t\t\t\t\ttestResult.outerSize = {\r\n\t\t\t\t\t\t\t\t\t\theight: rulerResults.size.height + distance.vertical,\r\n\t\t\t\t\t\t\t\t\t\twidth: rulerResults.size.width + distance.horizontal\r\n\t\t\t\t\t\t\t\t\t};\r\n\r\n\t\t\t\t\t\t\t\t\tif (mode == 'natural') {\r\n\r\n\t\t\t\t\t\t\t\t\t\tif(\t\thelper.geo.available[container][side].width >= testResult.outerSize.width\r\n\t\t\t\t\t\t\t\t\t\t\t&&\thelper.geo.available[container][side].height >= testResult.outerSize.height\r\n\t\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\t\ttestResult.fits = true;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\t\ttestResult.fits = false;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\ttestResult.fits = rulerResults.fits;\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\tif (container == 'window') {\r\n\r\n\t\t\t\t\t\t\t\t\t\tif (!testResult.fits) {\r\n\t\t\t\t\t\t\t\t\t\t\ttestResult.whole = false;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\t\tif (side == 'top' || side == 'bottom') {\r\n\r\n\t\t\t\t\t\t\t\t\t\t\t\ttestResult.whole = (\r\n\t\t\t\t\t\t\t\t\t\t\t\t\thelper.geo.origin.windowOffset.right >= self.__options.minIntersection\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t&&\thelper.geo.window.size.width - helper.geo.origin.windowOffset.left >= self.__options.minIntersection\r\n\t\t\t\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\t\t\ttestResult.whole = (\r\n\t\t\t\t\t\t\t\t\t\t\t\t\thelper.geo.origin.windowOffset.bottom >= self.__options.minIntersection\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t&&\thelper.geo.window.size.height - helper.geo.origin.windowOffset.top >= self.__options.minIntersection\r\n\t\t\t\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\t\t\t\ttestResults.push(testResult);\r\n\r\n\t\t\t\t\t\t\t\t\t// we don't need to compute more positions if we have one fully on screen\r\n\t\t\t\t\t\t\t\t\tif (testResult.whole) {\r\n\t\t\t\t\t\t\t\t\t\tsatisfied = true;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t\t\t// don't run the constrained test unless the natural width was greater\r\n\t\t\t\t\t\t\t\t\t\t// than the available width, otherwise it's pointless as we know it\r\n\t\t\t\t\t\t\t\t\t\t// wouldn't fit either\r\n\t\t\t\t\t\t\t\t\t\tif (\ttestResult.mode == 'natural'\r\n\t\t\t\t\t\t\t\t\t\t\t&&\t(\ttestResult.fits\r\n\t\t\t\t\t\t\t\t\t\t\t\t||\ttestResult.size.width <= helper.geo.available[container][side].width\r\n\t\t\t\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\t// the user may eliminate the unwanted scenarios from testResults, but he's\r\n\t\t\t\t// not supposed to alter them at this point. functionPosition and the\r\n\t\t\t\t// position event serve that purpose.\r\n\t\t\t\tself.__instance._trigger({\r\n\t\t\t\t\tedit: function(r) {\r\n\t\t\t\t\t\ttestResults = r;\r\n\t\t\t\t\t},\r\n\t\t\t\t\tevent: event,\r\n\t\t\t\t\thelper: helper,\r\n\t\t\t\t\tresults: testResults,\r\n\t\t\t\t\ttype: 'positionTested'\r\n\t\t\t\t});\r\n\r\n\t\t\t\t/**\r\n\t\t\t\t * Sort the scenarios to find the favorite one.\r\n\t\t\t\t *\r\n\t\t\t\t * The favorite scenario is when we can fully display the tooltip on screen,\r\n\t\t\t\t * even if it means that the middle of the tooltip is no longer centered on\r\n\t\t\t\t * the middle of the origin (when the origin is near the edge of the screen\r\n\t\t\t\t * or even partly off screen). We want the tooltip on the preferred side,\r\n\t\t\t\t * even if it means that we have to use a constrained size rather than a\r\n\t\t\t\t * natural one (as long as it fits). When the origin is off screen at the top\r\n\t\t\t\t * the tooltip will be positioned at the bottom (if allowed), if the origin\r\n\t\t\t\t * is off screen on the right, it will be positioned on the left, etc.\r\n\t\t\t\t * If there are no scenarios where the tooltip can fit on screen, or if the\r\n\t\t\t\t * user does not want the tooltip to fit on screen (viewportAware == false),\r\n\t\t\t\t * we fall back to the scenarios relative to the document.\r\n\t\t\t\t *\r\n\t\t\t\t * When the tooltip is bigger than the viewport in either dimension, we stop\r\n\t\t\t\t * looking at the window scenarios and consider the document scenarios only,\r\n\t\t\t\t * with the same logic to find on which side it would fit best.\r\n\t\t\t\t *\r\n\t\t\t\t * If the tooltip cannot fit the document on any side, we force it at the\r\n\t\t\t\t * bottom, so at least the user can scroll to see it.\r\n\t\t\t\t */\r\n\t\t\t\ttestResults.sort(function(a, b) {\r\n\r\n\t\t\t\t\t// best if it's whole (the tooltip fits and adapts to the viewport)\r\n\t\t\t\t\tif (a.whole && !b.whole) {\r\n\t\t\t\t\t\treturn -1;\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse if (!a.whole && b.whole) {\r\n\t\t\t\t\t\treturn 1;\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse if (a.whole && b.whole) {\r\n\r\n\t\t\t\t\t\tvar ai = self.__options.side.indexOf(a.side),\r\n\t\t\t\t\t\t\tbi = self.__options.side.indexOf(b.side);\r\n\r\n\t\t\t\t\t\t// use the user's sides fallback array\r\n\t\t\t\t\t\tif (ai < bi) {\r\n\t\t\t\t\t\t\treturn -1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse if (ai > bi) {\r\n\t\t\t\t\t\t\treturn 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t// will be used if the user forced the tests to continue\r\n\t\t\t\t\t\t\treturn a.mode == 'natural' ? -1 : 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t// better if it fits\r\n\t\t\t\t\t\tif (a.fits && !b.fits) {\r\n\t\t\t\t\t\t\treturn -1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse if (!a.fits && b.fits) {\r\n\t\t\t\t\t\t\treturn 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse if (a.fits && b.fits) {\r\n\r\n\t\t\t\t\t\t\tvar ai = self.__options.side.indexOf(a.side),\r\n\t\t\t\t\t\t\t\tbi = self.__options.side.indexOf(b.side);\r\n\r\n\t\t\t\t\t\t\t// use the user's sides fallback array\r\n\t\t\t\t\t\t\tif (ai < bi) {\r\n\t\t\t\t\t\t\t\treturn -1;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse if (ai > bi) {\r\n\t\t\t\t\t\t\t\treturn 1;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\t// will be used if the user forced the tests to continue\r\n\t\t\t\t\t\t\t\treturn a.mode == 'natural' ? -1 : 1;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t\t// if everything failed, this will give a preference to the case where\r\n\t\t\t\t\t\t\t// the tooltip overflows the document at the bottom\r\n\t\t\t\t\t\t\tif (\ta.container == 'document'\r\n\t\t\t\t\t\t\t\t&&\ta.side == 'bottom'\r\n\t\t\t\t\t\t\t\t&&\ta.mode == 'natural'\r\n\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\treturn -1;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\treturn 1;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\r\n\t\t\t\tfinalResult = testResults[0];\r\n\r\n\r\n\t\t\t\t// now let's find the coordinates of the tooltip relatively to the window\r\n\t\t\t\tfinalResult.coord = {};\r\n\r\n\t\t\t\tswitch (finalResult.side) {\r\n\r\n\t\t\t\t\tcase 'left':\r\n\t\t\t\t\tcase 'right':\r\n\t\t\t\t\t\tfinalResult.coord.top = Math.floor(finalResult.target - finalResult.size.height / 2);\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase 'bottom':\r\n\t\t\t\t\tcase 'top':\r\n\t\t\t\t\t\tfinalResult.coord.left = Math.floor(finalResult.target - finalResult.size.width / 2);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tswitch (finalResult.side) {\r\n\r\n\t\t\t\t\tcase 'left':\r\n\t\t\t\t\t\tfinalResult.coord.left = helper.geo.origin.windowOffset.left - finalResult.outerSize.width;\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase 'right':\r\n\t\t\t\t\t\tfinalResult.coord.left = helper.geo.origin.windowOffset.right + finalResult.distance.horizontal;\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase 'top':\r\n\t\t\t\t\t\tfinalResult.coord.top = helper.geo.origin.windowOffset.top - finalResult.outerSize.height;\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase 'bottom':\r\n\t\t\t\t\t\tfinalResult.coord.top = helper.geo.origin.windowOffset.bottom + finalResult.distance.vertical;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// if the tooltip can potentially be contained within the viewport dimensions\r\n\t\t\t\t// and that we are asked to make it fit on screen\r\n\t\t\t\tif (finalResult.container == 'window') {\r\n\r\n\t\t\t\t\t// if the tooltip overflows the viewport, we'll move it accordingly (then it will\r\n\t\t\t\t\t// not be centered on the middle of the origin anymore). We only move horizontally\r\n\t\t\t\t\t// for top and bottom tooltips and vice versa.\r\n\t\t\t\t\tif (finalResult.side == 'top' || finalResult.side == 'bottom') {\r\n\r\n\t\t\t\t\t\t// if there is an overflow on the left\r\n\t\t\t\t\t\tif (finalResult.coord.left < 0) {\r\n\r\n\t\t\t\t\t\t\t// prevent the overflow unless the origin itself gets off screen (minus the\r\n\t\t\t\t\t\t\t// margin needed to keep the arrow pointing at the target)\r\n\t\t\t\t\t\t\tif (helper.geo.origin.windowOffset.right - this.__options.minIntersection >= 0) {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.left = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.left = helper.geo.origin.windowOffset.right - this.__options.minIntersection - 1;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t// or an overflow on the right\r\n\t\t\t\t\t\telse if (finalResult.coord.left > helper.geo.window.size.width - finalResult.size.width) {\r\n\r\n\t\t\t\t\t\t\tif (helper.geo.origin.windowOffset.left + this.__options.minIntersection <= helper.geo.window.size.width) {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.left = helper.geo.window.size.width - finalResult.size.width;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.left = helper.geo.origin.windowOffset.left + this.__options.minIntersection + 1 - finalResult.size.width;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\r\n\t\t\t\t\t\t// overflow at the top\r\n\t\t\t\t\t\tif (finalResult.coord.top < 0) {\r\n\r\n\t\t\t\t\t\t\tif (helper.geo.origin.windowOffset.bottom - this.__options.minIntersection >= 0) {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.top = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.top = helper.geo.origin.windowOffset.bottom - this.__options.minIntersection - 1;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t// or at the bottom\r\n\t\t\t\t\t\telse if (finalResult.coord.top > helper.geo.window.size.height - finalResult.size.height) {\r\n\r\n\t\t\t\t\t\t\tif (helper.geo.origin.windowOffset.top + this.__options.minIntersection <= helper.geo.window.size.height) {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.top = helper.geo.window.size.height - finalResult.size.height;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\t\tfinalResult.coord.top = helper.geo.origin.windowOffset.top + this.__options.minIntersection + 1 - finalResult.size.height;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\r\n\t\t\t\t\t// there might be overflow here too but it's easier to handle. If there has\r\n\t\t\t\t\t// to be an overflow, we'll make sure it's on the right side of the screen\r\n\t\t\t\t\t// (because the browser will extend the document size if there is an overflow\r\n\t\t\t\t\t// on the right, but not on the left). The sort function above has already\r\n\t\t\t\t\t// made sure that a bottom document overflow is preferred to a top overflow,\r\n\t\t\t\t\t// so we don't have to care about it.\r\n\r\n\t\t\t\t\t// if there is an overflow on the right\r\n\t\t\t\t\tif (finalResult.coord.left > helper.geo.window.size.width - finalResult.size.width) {\r\n\r\n\t\t\t\t\t\t// this may actually create on overflow on the left but we'll fix it in a sec\r\n\t\t\t\t\t\tfinalResult.coord.left = helper.geo.window.size.width - finalResult.size.width;\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t// if there is an overflow on the left\r\n\t\t\t\t\tif (finalResult.coord.left < 0) {\r\n\r\n\t\t\t\t\t\t// don't care if it overflows the right after that, we made our best\r\n\t\t\t\t\t\tfinalResult.coord.left = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\r\n\t\t\t\t// submit the positioning proposal to the user function which may choose to change\r\n\t\t\t\t// the side, size and/or the coordinates\r\n\r\n\t\t\t\t// first, set the rules that corresponds to the proposed side: it may change\r\n\t\t\t\t// the size of the tooltip, and the custom functionPosition may want to detect the\r\n\t\t\t\t// size of something before making a decision. So let's make things easier for the\r\n\t\t\t\t// implementor\r\n\t\t\t\tself.__sideChange($clone, finalResult.side);\r\n\r\n\t\t\t\t// add some variables to the helper\r\n\t\t\t\thelper.tooltipClone = $clone[0];\r\n\t\t\t\thelper.tooltipParent = self.__instance.option('parent').parent[0];\r\n\t\t\t\t// move informative values to the helper\r\n\t\t\t\thelper.mode = finalResult.mode;\r\n\t\t\t\thelper.whole = finalResult.whole;\r\n\t\t\t\t// add some variables to the helper for the functionPosition callback (these\r\n\t\t\t\t// will also be added to the event fired by self.__instance._trigger but that's\r\n\t\t\t\t// ok, we're just being consistent)\r\n\t\t\t\thelper.origin = self.__instance._$origin[0];\r\n\t\t\t\thelper.tooltip = self.__instance._$tooltip[0];\r\n\r\n\t\t\t\t// leave only the actionable values in there for functionPosition\r\n\t\t\t\tdelete finalResult.container;\r\n\t\t\t\tdelete finalResult.fits;\r\n\t\t\t\tdelete finalResult.mode;\r\n\t\t\t\tdelete finalResult.outerSize;\r\n\t\t\t\tdelete finalResult.whole;\r\n\r\n\t\t\t\t// keep only the distance on the relevant side, for clarity\r\n\t\t\t\tfinalResult.distance = finalResult.distance.horizontal || finalResult.distance.vertical;\r\n\r\n\t\t\t\t// beginners may not be comfortable with the concept of editing the object\r\n\t\t\t\t//  passed by reference, so we provide an edit function and pass a clone\r\n\t\t\t\tvar finalResultClone = $.extend(true, {}, finalResult);\r\n\r\n\t\t\t\t// emit an event on the instance\r\n\t\t\t\tself.__instance._trigger({\r\n\t\t\t\t\tedit: function(result) {\r\n\t\t\t\t\t\tfinalResult = result;\r\n\t\t\t\t\t},\r\n\t\t\t\t\tevent: event,\r\n\t\t\t\t\thelper: helper,\r\n\t\t\t\t\tposition: finalResultClone,\r\n\t\t\t\t\ttype: 'position'\r\n\t\t\t\t});\r\n\r\n\t\t\t\tif (self.__options.functionPosition) {\r\n\r\n\t\t\t\t\tvar result = self.__options.functionPosition.call(self, self.__instance, helper, finalResultClone);\r\n\r\n\t\t\t\t\tif (result) finalResult = result;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// end the positioning tests session (the user might have had a\r\n\t\t\t\t// use for it during the position event, now it's over)\r\n\t\t\t\truler.destroy();\r\n\r\n\t\t\t\t// compute the position of the target relatively to the tooltip root\r\n\t\t\t\t// element so we can place the arrow and make the needed adjustments\r\n\t\t\t\tvar arrowCoord,\r\n\t\t\t\t\tmaxVal;\r\n\r\n\t\t\t\tif (finalResult.side == 'top' || finalResult.side == 'bottom') {\r\n\r\n\t\t\t\t\tarrowCoord = {\r\n\t\t\t\t\t\tprop: 'left',\r\n\t\t\t\t\t\tval: finalResult.target - finalResult.coord.left\r\n\t\t\t\t\t};\r\n\t\t\t\t\tmaxVal = finalResult.size.width - this.__options.minIntersection;\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\r\n\t\t\t\t\tarrowCoord = {\r\n\t\t\t\t\t\tprop: 'top',\r\n\t\t\t\t\t\tval: finalResult.target - finalResult.coord.top\r\n\t\t\t\t\t};\r\n\t\t\t\t\tmaxVal = finalResult.size.height - this.__options.minIntersection;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// cannot lie beyond the boundaries of the tooltip, minus the\r\n\t\t\t\t// arrow margin\r\n\t\t\t\tif (arrowCoord.val < this.__options.minIntersection) {\r\n\t\t\t\t\tarrowCoord.val = this.__options.minIntersection;\r\n\t\t\t\t}\r\n\t\t\t\telse if (arrowCoord.val > maxVal) {\r\n\t\t\t\t\tarrowCoord.val = maxVal;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tvar originParentOffset;\r\n\r\n\t\t\t\t// let's convert the window-relative coordinates into coordinates relative to the\r\n\t\t\t\t// future positioned parent that the tooltip will be appended to\r\n\t\t\t\tif (helper.geo.origin.fixedLineage) {\r\n\r\n\t\t\t\t\t// same as windowOffset when the position is fixed\r\n\t\t\t\t\toriginParentOffset = helper.geo.origin.windowOffset;\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\r\n\t\t\t\t\t// this assumes that the parent of the tooltip is located at\r\n\t\t\t\t\t// (0, 0) in the document, typically like when the parent is\r\n\t\t\t\t\t// <body>.\r\n\t\t\t\t\t// If we ever allow other types of parent, .tooltipster-ruler\r\n\t\t\t\t\t// will have to be appended to the parent to inherit css style\r\n\t\t\t\t\t// values that affect the display of the text and such.\r\n\t\t\t\t\toriginParentOffset = {\r\n\t\t\t\t\t\tleft: helper.geo.origin.windowOffset.left + helper.geo.window.scroll.left,\r\n\t\t\t\t\t\ttop: helper.geo.origin.windowOffset.top + helper.geo.window.scroll.top\r\n\t\t\t\t\t};\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfinalResult.coord = {\r\n\t\t\t\t\tleft: originParentOffset.left + (finalResult.coord.left - helper.geo.origin.windowOffset.left),\r\n\t\t\t\t\ttop: originParentOffset.top + (finalResult.coord.top - helper.geo.origin.windowOffset.top)\r\n\t\t\t\t};\r\n\r\n\t\t\t\t// set position values on the original tooltip element\r\n\r\n\t\t\t\tself.__sideChange(self.__instance._$tooltip, finalResult.side);\r\n\r\n\t\t\t\tif (helper.geo.origin.fixedLineage) {\r\n\t\t\t\t\tself.__instance._$tooltip\r\n\t\t\t\t\t\t.css('position', 'fixed');\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\t// CSS default\r\n\t\t\t\t\tself.__instance._$tooltip\r\n\t\t\t\t\t\t.css('position', '');\r\n\t\t\t\t}\r\n\r\n\t\t\t\tself.__instance._$tooltip\r\n\t\t\t\t\t.css({\r\n\t\t\t\t\t\tleft: finalResult.coord.left,\r\n\t\t\t\t\t\ttop: finalResult.coord.top,\r\n\t\t\t\t\t\t// we need to set a size even if the tooltip is in its natural size\r\n\t\t\t\t\t\t// because when the tooltip is positioned beyond the width of the body\r\n\t\t\t\t\t\t// (which is by default the width of the window; it will happen when\r\n\t\t\t\t\t\t// you scroll the window horizontally to get to the origin), its text\r\n\t\t\t\t\t\t// content will otherwise break lines at each word to keep up with the\r\n\t\t\t\t\t\t// body overflow strategy.\r\n\t\t\t\t\t\theight: finalResult.size.height,\r\n\t\t\t\t\t\twidth: finalResult.size.width\r\n\t\t\t\t\t})\r\n\t\t\t\t\t.find('.tooltipster-arrow')\r\n\t\t\t\t\t.css({\r\n\t\t\t\t\t\t'left': '',\r\n\t\t\t\t\t\t'top': ''\r\n\t\t\t\t\t})\r\n\t\t\t\t\t.css(arrowCoord.prop, arrowCoord.val);\r\n\r\n\t\t\t\t// append the tooltip HTML element to its parent\r\n\t\t\t\tself.__instance._$tooltip.appendTo(self.__instance.option('parent'));\r\n\r\n\t\t\t\tself.__instance._trigger({\r\n\t\t\t\t\ttype: 'repositioned',\r\n\t\t\t\t\tevent: event,\r\n\t\t\t\t\tposition: finalResult\r\n\t\t\t\t});\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * Make whatever modifications are needed when the side is changed. This has\r\n\t\t\t * been made an independant method for easy inheritance in custom plugins based\r\n\t\t\t * on this default plugin.\r\n\t\t\t *\r\n\t\t\t * @param {object} $obj\r\n\t\t\t * @param {string} side\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__sideChange: function($obj, side) {\r\n\r\n\t\t\t\t$obj\r\n\t\t\t\t\t.removeClass('tooltipster-bottom')\r\n\t\t\t\t\t.removeClass('tooltipster-left')\r\n\t\t\t\t\t.removeClass('tooltipster-right')\r\n\t\t\t\t\t.removeClass('tooltipster-top')\r\n\t\t\t\t\t.addClass('tooltipster-'+ side);\r\n\t\t\t},\r\n\r\n\t\t\t/**\r\n\t\t\t * Returns the target that the tooltip should aim at for a given side.\r\n\t\t\t * The calculated value is a distance from the edge of the window\r\n\t\t\t * (left edge for top/bottom sides, top edge for left/right side). The\r\n\t\t\t * tooltip will be centered on that position and the arrow will be\r\n\t\t\t * positioned there (as much as possible).\r\n\t\t\t *\r\n\t\t\t * @param {object} helper\r\n\t\t\t * @return {integer}\r\n\t\t\t * @private\r\n\t\t\t */\r\n\t\t\t__targetFind: function(helper) {\r\n\r\n\t\t\t\tvar target = {},\r\n\t\t\t\t\trects = this.__instance._$origin[0].getClientRects();\r\n\r\n\t\t\t\t// these lines fix a Chrome bug (issue #491)\r\n\t\t\t\tif (rects.length > 1) {\r\n\t\t\t\t\tvar opacity = this.__instance._$origin.css('opacity');\r\n\t\t\t\t\tif(opacity == 1) {\r\n\t\t\t\t\t\tthis.__instance._$origin.css('opacity', 0.99);\r\n\t\t\t\t\t\trects = this.__instance._$origin[0].getClientRects();\r\n\t\t\t\t\t\tthis.__instance._$origin.css('opacity', 1);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// by default, the target will be the middle of the origin\r\n\t\t\t\tif (rects.length < 2) {\r\n\r\n\t\t\t\t\ttarget.top = Math.floor(helper.geo.origin.windowOffset.left + (helper.geo.origin.size.width / 2));\r\n\t\t\t\t\ttarget.bottom = target.top;\r\n\r\n\t\t\t\t\ttarget.left = Math.floor(helper.geo.origin.windowOffset.top + (helper.geo.origin.size.height / 2));\r\n\t\t\t\t\ttarget.right = target.left;\r\n\t\t\t\t}\r\n\t\t\t\t// if multiple client rects exist, the element may be text split\r\n\t\t\t\t// up into multiple lines and the middle of the origin may not be\r\n\t\t\t\t// best option anymore. We need to choose the best target client rect\r\n\t\t\t\telse {\r\n\r\n\t\t\t\t\t// top: the first\r\n\t\t\t\t\tvar targetRect = rects[0];\r\n\t\t\t\t\ttarget.top = Math.floor(targetRect.left + (targetRect.right - targetRect.left) / 2);\r\n\r\n\t\t\t\t\t// right: the middle line, rounded down in case there is an even\r\n\t\t\t\t\t// number of lines (looks more centered => check out the\r\n\t\t\t\t\t// demo with 4 split lines)\r\n\t\t\t\t\tif (rects.length > 2) {\r\n\t\t\t\t\t\ttargetRect = rects[Math.ceil(rects.length / 2) - 1];\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\ttargetRect = rects[0];\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttarget.right = Math.floor(targetRect.top + (targetRect.bottom - targetRect.top) / 2);\r\n\r\n\t\t\t\t\t// bottom: the last\r\n\t\t\t\t\ttargetRect = rects[rects.length - 1];\r\n\t\t\t\t\ttarget.bottom = Math.floor(targetRect.left + (targetRect.right - targetRect.left) / 2);\r\n\r\n\t\t\t\t\t// left: the middle line, rounded up\r\n\t\t\t\t\tif (rects.length > 2) {\r\n\t\t\t\t\t\ttargetRect = rects[Math.ceil((rects.length + 1) / 2) - 1];\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\ttargetRect = rects[rects.length - 1];\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\ttarget.left = Math.floor(targetRect.top + (targetRect.bottom - targetRect.top) / 2);\r\n\t\t\t\t}\r\n\r\n\t\t\t\treturn target;\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\t/* a build task will add \"return $;\" here */\r\n\treturn $;\r\n\r\n}));\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./js/lib/tooltipster.bundle.js\n// module id = 77\n// module chunks = 0","import * as $ from \"jquery\";\r\nimport * as mojs from \"mo-js\";\r\n\r\nexport function getFavoriteProducts(): string[] {\r\n\tlet productIds: string[] = [];\r\n\tif (localStorage.getItem('favorites')) {\r\n\t\tproductIds = JSON.parse(localStorage.getItem('favorites'));\r\n\t}\r\n\r\n\treturn productIds;\r\n}\r\n\r\nexport function checkOnPageFavorites(): void {\r\n\t$('.js-save-for-later').each(function() {\r\n\t\tif ($(this).data('modelnumber')) {\r\n\t\t\tlet favorites = getFavoriteProducts();\r\n\t\t\tupdateSavedState(this, favorites);\r\n\t\t}\r\n\t});\r\n}\r\n\r\nexport function updateSavedState(el, favorites) {\r\n\tlet modelNumber = $(el).data('modelnumber');\r\n\r\n\tif (favorites.indexOf(modelNumber) > -1) {\r\n\t\t$(el).find('.favorite-toggle').addClass('state-checked');\r\n\t\tlet $label = $(el).find('.js-save-for-later-label');\r\n\r\n\t\tif ($label.length && $label.data('checked')) {\r\n\t\t\t$label.text($label.data('checked'));\r\n\t\t}\r\n\t}\r\n}\r\n\r\nexport function addFavorite(modelNumber) {\r\n\tlet productIds = getFavoriteProducts();\r\n\r\n\tif (productIds.indexOf(modelNumber) < 0) {\r\n\t\tproductIds.push(modelNumber);\r\n\t}\r\n\r\n\tlocalStorage.setItem('favorites', JSON.stringify(productIds));\r\n}\r\n\r\nexport function removeFavorite(modelNumber) {\r\n\tlet productIds = getFavoriteProducts();\r\n\r\n\tif (productIds.indexOf(modelNumber) > -1) {\r\n\t\tproductIds.splice(productIds.indexOf(modelNumber), 1);\r\n\t}\r\n\r\n\tlocalStorage.setItem('favorites', JSON.stringify(productIds));\r\n}\r\n\r\nexport function init() {\r\n\tif (window['favoriteToggleInitialized']) { return; }\r\n\r\n\tconst RADIUS = 26;\r\n\t/*const burst = new mojs.Burst({\r\n\t\tleft: 0,\r\n\t\ttop: -1,\r\n\t\tradius: {6: RADIUS - 7},\r\n\t\tangle: 45,\r\n\t\tchildren: {\r\n\t\t\tshape: 'line',\r\n\t\t\tradius: RADIUS / 7.3,\r\n\t\t\tscale: 1,\r\n\t\t\tstroke: '#ecc800',\r\n\t\t\tstrokeDasharray: '100%',\r\n\t\t\tstrokeDashoffset: {'-100%': '100%'},\r\n\t\t\tdegreeShift: 'stagger(0,-5)',\r\n\t\t\tduration: 450,\r\n\t\t\tdelay: 200,\r\n\t\t\teasing: 'quad.out',\r\n\t\t}\r\n\t});*/\r\n\r\n\t// const heartTimeline = new mojs.Timeline();\r\n\t// heartTimeline.add(burst);\r\n\r\n\t// window['heartTimeline'] = heartTimeline;\r\n\r\n\tcheckOnPageFavorites();\r\n\r\n\t$(document).on('click', '.js-save-for-later', function(e) {\r\n\t\te.preventDefault();\r\n\t\te.stopPropagation();\r\n\r\n\t\tlet $this = $(this);\r\n\t\tlet $heart = $this.find('.favorite-toggle');\r\n\t\tlet $label = $this.find('.js-save-for-later-label');\r\n\t\tlet isChecked = $heart.hasClass('state-checked');\r\n\t\tlet modelNumber = $this.data('modelnumber');\r\n\r\n\t\t$heart.toggleClass('state-checked');\r\n\r\n\t\t// If this is inside an Angular component, let Angular take care of the class change\r\n\t\tif (!$this.hasClass('ng-star-inserted')) {\r\n\t\t\t$this.toggleClass('state-favorited');\r\n\r\n\t\t\tif (!isChecked) {\r\n\t\t\t\taddFavorite(modelNumber);\r\n\t\t\t} else {\r\n\t\t\t\tremoveFavorite(modelNumber);\r\n\t\t\t}\r\n\r\n\t\t\tlet favorites = getFavoriteProducts();\r\n\t\t\tupdateSavedState(this, favorites);\r\n\r\n\t\t\tif (!isChecked && $label.length && $label.data('checked')) {\r\n\t\t\t\t$label.text($label.data('checked'));\r\n\t\t\t} else if ($label.length && $label.data('unchecked')) {\r\n\t\t\t\t$label.text($label.data('unchecked'));\r\n\t\t\t}\r\n\r\n\t\t\t// This event triggers the Favorites counter in the nav to update\r\n\t\t\twindow.dispatchEvent(new Event('favorites'));\r\n\t\t}\r\n\r\n\t\tlet pos = $heart.offset();\r\n\t\tlet burstCoords = {x: pos.left +  $heart.width() / 2, y: pos.top + $heart.height() / 2};\r\n\r\n\t\tif (!isChecked) {\r\n\t\t\t// burst.tune(burstCoords);\r\n\t\t\t// heartTimeline.replay();\r\n\t\t}\r\n\t});\r\n\r\n\twindow['favoriteToggleInitialized'] = true;\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/favoriteToggle.ts","(function ($) {\r\n\tlet defaults = {\r\n\t\tdebug: false\r\n\t};\r\n\r\n\tlet options;\r\n\tlet debugInited = false;\r\n\r\n\tconst ARROW_POINTER_OFFSETS = {\r\n\t\tsw: {\r\n\t\t\tleft: { x: -5, y: -10 },\r\n\t\t\tright: { x: 51, y: -29 }\r\n\t\t},\r\n\t\ts: {\r\n\t\t\tleft: { x: -15, y: -7 },\r\n\t\t\tright: { x: 23, y: -25 }\r\n\t\t},\r\n\t\tse: {\r\n\t\t\tleft: { x: -61, y: -34 },\r\n\t\t\tright: { x: 5, y: -0 }\r\n\t\t},\r\n\t\tnw: {\r\n\t\t\tleft: { x: -4, y: 0 },\r\n\t\t\tright: { x: 51, y: 23 }\r\n\t\t},\r\n\t\tn: {\r\n\t\t\tleft: { x: -14, y: 6 },\r\n\t\t\tright: { x: 18, y: 6 }\r\n\t\t},\r\n\t\tne: {\r\n\t\t\tleft: { x: -63, y: 26 },\r\n\t\t\tright: { x: 5, y: -6 }\r\n\t\t}\r\n\t}\r\n\r\n\t$.fn.arrowCallout = function(opts) {\r\n\t\toptions = $.extend({}, defaults, opts);\r\n\t\tlet $callouts = $(this);\r\n\r\n\t\t$callouts.each(function() {\r\n\t\t\tinit(this);\r\n\t\t\tposition(this);\r\n\t\t});\r\n\r\n\t\t$(window).on('resize', debounce(function() {\r\n\t\t\t$callouts.each(function() {\r\n\t\t\t\tposition(this);\r\n\t\t\t})\r\n\t\t}, 250));\r\n\r\n\t\t// Debug can also be enabled by setting a query string parameter, ?debug=true\r\n\t\tif (location.search.indexOf('debug=true') > 0) {\r\n\t\t\toptions.debug = true;\r\n\t\t}\r\n\r\n\t\tif (options.debug && !debugInited) {\r\n\t\t\tinitDebug();\r\n\t\t}\r\n\t};\r\n\r\n\t/**\r\n\t * @internal\r\n\t * Helper function that makes positioning callouts easier\r\n\t * How to use:\r\n\t * 1. Make sure your callouts have data-container and data-target attributes\r\n\t * 2. Click on a callout\r\n\t * 3. Click on the target image where you want the callout arrow to point\r\n\t * 4. Check the console for data-x and data-y numbers\r\n\t */\r\n\tfunction initDebug() {\r\n\t\t$('.js-arrow-callout').on('click', function() {\r\n\t\t\tlet $callout = $(this);\r\n\t\t\tlet $container = $callout.closest( $(this).data('container') );\r\n\r\n\t\t\t$callout.css('pointer-events', 'none');\r\n\r\n\t\t\tif ($container.length) {\r\n\t\t\t\tlet $targetImage = $container.find( $(this).data('target') );\r\n\r\n\t\t\t\tif ($targetImage.length) {\r\n\t\t\t\t\t$targetImage.off('click').on('click', function(e) {\r\n\t\t\t\t\t\tlet $this = $(this);\r\n\t\t\t\t\t\tlet xPct = (e.offsetX / $this.width() * 100);\r\n\t\t\t\t\t\tlet yPct = (e.offsetY / $this.height() * 100);\r\n\r\n\t\t\t\t\t\t$callout.data('x', xPct);\r\n\t\t\t\t\t\t$callout.data('y', yPct);\r\n\t\t\t\t\t\tposition( $callout.get(0) );\r\n\r\n\t\t\t\t\t\tconsole.log('data-x=\"' + xPct + '\" data-y=\"' + yPct + '\"');\r\n\t\t\t\t\t\t$callout.css('pointer-events', 'all');\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tdebugInited = true;\r\n\t\t$(window).trigger('resize');\r\n\t}\r\n\r\n\t/**\r\n\t * Sets up the markup and content of the arrow callout\r\n\t * @internal\r\n\t */\r\n\tfunction init(el) {\r\n\t\tvar $this = $(el);\r\n\t\tvar arrowDir = $this.data('arrowDir') || 'left';\r\n\t\tvar acCompass = $this.data('compass') || 'sw';\r\n\t\tvar acArrowDir = (arrowDir === \"right\") ? \"\" : \"arrow-callout__arrow--flipped\";\r\n\t\tlet randomID = 'callout' + Math.floor(Math.random() * new Date().getTime());\r\n\t\t$this.attr('data-calloutid', randomID);\r\n\r\n\t\t// Empty out the contents of the callout and replace the existing markup with our desired markup\r\n\t\tvar content = $this.text().trim();\r\n\t\t$this.empty();\r\n\r\n\t\t//inject our arrow callout code\r\n\t\tif (!arrowDir || arrowDir == \"right\") {\r\n\t\t\t$('<div class=\"arrow-callout__text\">' + content + '</div>' +\r\n\t\t\t\t'<div class=\"arrow-callout__arrow arrow-callout__arrow--' + acCompass + '\"></div>').appendTo($this);\r\n\t\t} else {\r\n\t\t\t$('<div class=\"arrow-callout__arrow ' + acArrowDir + ' arrow-callout__arrow--' + acCompass + '\"></div>' +\r\n\t\t\t\t'<div class=\"arrow-callout__text\">' + content + '</div>').appendTo($this);\r\n\t\t}\r\n\r\n\t\t// Add extra classes if this callout faces right or down - this helps with scaling\r\n\t\tif (arrowDir === 'right') {\r\n\t\t\t$this.addClass('arrow-callout--right');\r\n\t\t} if (['sw', 's', 'se'].indexOf(acCompass) >= 0) {\r\n\t\t\t$this.addClass('arrow-callout--bottom');\r\n\t\t}\r\n\r\n\r\n\t\t$(window).on('load', function(){\r\n\t\t\t$(window).trigger('resize');\r\n\t\t});\r\n\t}\r\n\r\n\t/**\r\n\t * Builds and positions the arrow callout\r\n\t * @internal\r\n\t * @param (HTMLElement) el\r\n\t */\r\n\tfunction position(el) {\r\n\t\tvar $this = $(el),\r\n\t\t\tcontainer = $this.data('container'),\r\n\t\t\ttargetImage = $this.data('target'),\r\n\t\t\tcalloutID = $this.data('calloutid'),\r\n\t\t\tdontWrap = $this.data('dontWrap') ? true : false;\r\n\r\n\t\t//set default values\r\n\t\tvar acX = $this.data('x') || 0;\r\n\t\tvar acLargeX = $this.data('largeX') || acX || 0;\r\n\t\tvar acY = $this.data('y') || 0;\r\n\t\tvar acLargeY = $this.data('largeY') || acY || 0;\r\n\t\tvar arrowDir = $this.data('arrowDir') || 'left';\r\n\t\tvar acSize = $this.data('size') || 'default';\r\n\t\tvar acCompass = $this.data('compass') || 'sw';\r\n\t\tvar fontSize;\r\n\t\tvar maxSize;\r\n\r\n\t\tlet isLargeScreen = window.innerWidth >= 1200;\r\n\r\n\t\t// Unset the transform of this object\r\n\t\tel.style.transform = '';\r\n\r\n\t\t// Wrap target image and move callouts there\r\n\t\tif (container) {\r\n\t\t\tlet $container = $this.closest(container);\r\n\t\t\tlet $targetImage = $container.find(targetImage);\r\n\t\t\tlet $imageWrapper;\r\n\r\n\t\t\tif ($container.length && !dontWrap) {\r\n\t\t\t\t$imageWrapper = $targetImage.closest('.arrow-callout-wrapper');\r\n\r\n\t\t\t\tif (!$targetImage.closest('.arrow-callout-wrapper').length) {\r\n\t\t\t\t\t$targetImage.wrap('<div class=\"arrow-callout-wrapper\" />');\r\n\t\t\t\t\t$imageWrapper = $targetImage.closest('.arrow-callout-wrapper');\r\n\t\t\t\t}\r\n\r\n\t\t\t\t$this.appendTo($imageWrapper);\r\n\t\t\t} else {\r\n\t\t\t\t$imageWrapper = $container;\r\n\t\t\t}\r\n\r\n\t\t\tif (options.debug) {\r\n\t\t\t\t$imageWrapper.addClass('v-styleguide__highlight');\r\n\t\t\t\t$this.addClass('v-styleguide__highlight');\r\n\t\t\t}\r\n\r\n\t\t\tif (options.debug) {\r\n\t\t\t\t// Add/update debug targets\r\n\t\t\t\t$imageWrapper.find('.arrow-callout-target[data-calloutID=\"' + calloutID + '\"]').remove();\r\n\t\t\t\t$('<div class=\"arrow-callout-target\" data-calloutid=\"' + calloutID + '\">').css({\r\n\t\t\t\t\tleft: (isLargeScreen ? acLargeX : acX) + '%',\r\n\t\t\t\t\ttop: acY + '%',\r\n\t\t\t\t\tzIndex: 51\r\n\t\t\t\t}).appendTo($imageWrapper);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t//change default font sizes based on size argument\r\n\t\tswitch (acSize) {\r\n\t\t\tcase \"large\":\r\n\t\t\t\tfontSize = \"56\";\r\n\t\t\t\tmaxSize = \"28\";\r\n\t\t\t\tbreak;\r\n\t\t\tcase \"small\":\r\n\t\t\t\tfontSize = \"32\";\r\n\t\t\t\tmaxSize = \"16\";\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tfontSize = \"38\";\r\n\t\t\t\tmaxSize = \"18\";\r\n\t\t}\r\n\r\n\t\t//check parents width and height\r\n\t\tvar parentWidth = $this.parent().outerWidth();\r\n\t\tvar parentHeight = $this.parent().outerHeight();\r\n\r\n\t\t//get percentage to add onto left and top positions\r\n\t\tvar calloutWidthPercentage = ($this.width() / parentWidth) * 100;\r\n\t\tvar calloutHeightPercentage = ($this.height() / parentHeight) * 100;\r\n\r\n\t\t//set positioning\r\n\t\tvar posX = (arrowDir === 'right') ? (isLargeScreen ? acLargeX : acX) - calloutWidthPercentage : (isLargeScreen ? acLargeX : acX);\r\n\t\tvar posY = (isLargeScreen ? acLargeY : acY);\r\n\t\tlet offsetX = ARROW_POINTER_OFFSETS[acCompass][arrowDir].x;\r\n\t\tlet offsetY = ARROW_POINTER_OFFSETS[acCompass][arrowDir].y;\r\n\t\tif (['sw', 's', 'se'].indexOf(acCompass) > -1) {\r\n\t\t\tposY -= calloutHeightPercentage;\r\n\t\t}\r\n\r\n\t\t//setup css\r\n\t\t//font-size -- if were over the maxSize set it to the maxSize or else scale proportionally.\r\n\t\tlet transform = getComputedStyle(el).transform;\r\n\t\t$this.css({\r\n\t\t\topacity: 1,\r\n\t\t\tzIndex: 51,\r\n\t\t\tleft: posX + \"%\",\r\n\t\t\ttop: posY + \"%\",\r\n\t\t\ttransform: '' + transform + ' translate(' + offsetX + 'px, ' + offsetY + 'px)'\r\n\t\t\t// fontSize: ((parentWidth * (fontSize / 100)) / 10) < maxSize ? ((parentWidth * (fontSize / 100)) / 10 + \"px\") : maxSize + \"px\"\r\n\t\t});\r\n\r\n\t\t//if the percent is less than 0 or greater than 100% we need to\r\n\t\t// include some margin on the parent to make room for it.\r\n\t\tif (container) {\r\n\t\t\tlet $container = $this.closest(container);\r\n\t\t\tlet containerHeight = $container.outerHeight();\r\n\t\t\tlet calloutTop = el.offsetTop;\r\n\t\t\tlet calloutBottom = el.offsetTop + el.offsetHeight;\r\n\r\n\t\t\tif (posX < 0) {\r\n\t\t\t\t$container.css('margin-top', $this.outerHeight());\r\n\t\t\t}\r\n\r\n\t\t\tif (calloutBottom > containerHeight) {\r\n\t\t\t\t$container.css('margin-bottom', $this.outerHeight());\r\n\t\t\t} else {\r\n\t\t\t\t$container.css('margin-bottom', '');\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t$this.removeClass('state-hidden');\r\n\r\n\t\t//setup resize handler to help us shrink text accordingly\r\n\t\t/*$(window).off('resize.arrowCallout').on('resize.arrowCallout', debounce(function () {\r\n\t\t\tparentWidth = $this.parent().outerWidth();\r\n\t\t\tparentHeight = $this.parent().outerHeight();\r\n\t\t\tvar overflowsRight = ($this.outerWidth() + ($this.position().left - 20)) > parentWidth;\r\n\t\t\tvar overflowsLeft = acX < 0;\r\n\t\t\t/!*$this.css({\r\n\t\t\t\tfontSize: ((parentWidth * (fontSize / 100)) / 10) < maxSize ? ((parentWidth * (fontSize / 100)) / 10 + \"px\") : maxSize + \"px\"\r\n\t\t\t});*!/\r\n\r\n\t\t\t//if the percent is less than 0 or greater than 100% we need to\r\n\t\t\t// include some margin on the parent to make room for it.\r\n\t\t\tif (posX < 0) {\r\n\t\t\t\tacContainer.css('margin-top', $this.outerHeight());\r\n\t\t\t} else if (posY > 100) {\r\n\t\t\t\tacContainer.css('margin-bottom', $this.outerHeight());\r\n\t\t\t}\r\n\r\n\t\t\t//checkOverflows(overflowsLeft, overflowsRight, isSmallScreen, $this);\r\n\t\t}, 10));*/\r\n\r\n\r\n\t\t/*function checkOverflows(overflowsLeft, overflowsRight, isSmallScreen, $this) {\r\n\t\t\tif(overflowsRight && isSmallScreen) {\r\n\t\t\t\t//$this.addClass('arrow-callout__sticky-right');\r\n\t\t\t} else {\r\n\t\t\t\t//$this.removeClass('arrow-callout__sticky-right');\r\n\t\t\t}\r\n\r\n\t\t\tif(overflowsLeft && isSmallScreen) {\r\n\t\t\t\t//$this.addClass('arrow-callout__sticky-left');\r\n\t\t\t} else {\r\n\t\t\t\t//$this.removeClass('arrow-callout__sticky-left');\r\n\t\t\t}\r\n\t\t};*/\r\n\r\n\t\t// $(window).trigger('resize');\r\n\t}\r\n\r\n\t//setup the debounce function for resize handlers\r\n\tfunction debounce(func, wait, immediate) {\r\n\t\tvar timeout;\r\n\t\treturn function () {\r\n\t\t\tvar context = this, args = arguments;\r\n\t\t\tvar later = function () {\r\n\t\t\t\ttimeout = null;\r\n\t\t\t\tif (!immediate) func.apply(context, args);\r\n\t\t\t};\r\n\t\t\tvar callNow = immediate && !timeout;\r\n\t\t\tclearTimeout(timeout);\r\n\t\t\ttimeout = setTimeout(later, wait);\r\n\t\t\tif (callNow) func.apply(context, args);\r\n\t\t};\r\n\t}\r\n\r\n}(jQuery));\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./js/lib/jquery.arrowCallout.js\n// module id = 79\n// module chunks = 0","import * as $ from \"jquery\";\r\ndeclare global {\r\n\tinterface Window {\r\n\t\tdataLayer:any;\r\n\t}\r\n}\r\n\r\nfunction trackFAQ(faqText, eventType) {\r\n\twindow.dataLayer = window.dataLayer || [];\r\n\twindow.dataLayer.push({\r\n\t\t'clickText' : faqText, //Insert the text of the FAQ\r\n\t\t'event' : eventType\r\n\t});\r\n}\r\n\r\n\r\nfunction Accordion() {\r\n\t$('.js-acc-trigger').on('click', function(e){\r\n\t\tlet $this = $(this),\r\n\t\t\t$parent = $this.parent('.accordion-list__item'),\r\n\t\t\ttextContent = $this.text();\r\n\r\n\t\t$parent.toggleClass('state-open');\r\n\t\te.preventDefault();\r\n\r\n\t\tif($this.parents('.state-open').length) {\r\n\t\t\ttrackFAQ(textContent, 'faq_expanded');\r\n\t\t} else {\r\n\t\t\ttrackFAQ(textContent, 'faq_collapsed');\r\n\t\t}\r\n\t});\r\n}\r\n\r\nexport function init() {\r\n\tAccordion();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/accordion.ts","import * as $ from \"jquery\";\r\nimport * as Swiper from 'swiper/dist/js/swiper.min';\r\nimport * as TweenLite from \"gsap/TweenLite\";\r\nimport \"../../lib/objectFitPolyfill.min.js\";\r\n\r\ndeclare var objectFitPolyfill:any;\r\n\r\nfunction slideChangeFunctions(element) {\r\n\t\tlet $el = $(element);\r\n\t\tlet actions = $el.data('slide-change');\r\n\r\n\t\tif (!actions) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (typeof(actions) === 'string') {\r\n\t\t\tactions = [{\r\n\t\t\t\taction: actions,\r\n\t\t\t\ttarget: $el.data('target'),\r\n\t\t\t\tdelay: $el.data('delay') || 0\r\n\t\t\t}];\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < actions.length; i++) {\r\n\t\t\tlet nextSequence = actions[i];\r\n\t\t\tlet nextAction = nextSequence.action;\r\n\t\t\tlet $nextTarget = $el.find(nextSequence.target) || $el;\r\n\t\t\tlet delay = nextSequence.delay || 0;\r\n\r\n\t\t\tswitch (nextAction) {\r\n\t\t\t\tcase 'applyClass':\r\n\t\t\t\tcase 'apply-class':\r\n\t\t\t\t\tTweenLite.delayedCall(delay, function () {\r\n\t\t\t\t\t\tlet scrollClass = nextSequence.class;\r\n\t\t\t\t\t\t$nextTarget.addClass(scrollClass);\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase 'removeClass':\r\n\t\t\t\tcase 'remove-class':\r\n\t\t\t\t\tTweenLite.delayedCall(delay, function () {\r\n\t\t\t\t\t\tlet scrollClass = nextSequence.class;\r\n\t\t\t\t\t\t$nextTarget.removeClass(scrollClass);\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n}\r\n\r\nfunction initBackgroundRotator(){\r\n\t//Preload our faucet images so they pop in nice and fast when we transition\r\n\tlet preloadImgs = [];\r\n\t$('.background-rotator__list-item').each(function() {\r\n\t\tlet img = new Image();\r\n\t\timg.src = $(this).data(\"img\");\r\n\t\tif(img.src) {\r\n\t\t\tpreloadImgs.push(img);\r\n\t\t}\r\n\t});\r\n\r\n\t$('.js-background-rotator').each(function(index){\r\n\r\n\t\tlet $this = $(this);\r\n\r\n\t\t$this.addClass('background-rotator-'+index);\r\n\r\n\t\t//create blank object to push data to\r\n\t\tlet sliderList = [];\r\n\r\n\t\t//setup each swiper instances\r\n\t\tlet swiper = new Swiper('.background-rotator-'+index,{\r\n\t\t\tslidesPerView: 1,\r\n\t\t\tinit: false,\r\n\t\t\tloop: true,\r\n\t\t\tspeed: 600,\r\n\t\t\t//simulateTouch: false,\r\n\t\t\tpreventInteractionOnTransition: true,\r\n\r\n\t\t\t// Navigation arrows\r\n\t\t\tnavigation: {\r\n\t\t\t\tnextEl: $this.closest('.background-rotator').find('.swiper-button-next')[0],\r\n\t\t\t\tprevEl: $this.closest('.background-rotator').find('.swiper-button-prev')[0],\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\t//push up the swiper data\r\n\t\tsliderList.push(swiper);\r\n\r\n\r\n\t\tswiper.on('init', function(){\r\n\t\t\tslideChangeFunctions(this.$el[0]);\r\n\t\t\tlet $swiperParent = $(swiper.el).parents('.background-rotator');\r\n\t\t\tlet activeImageSrc = $(swiper.slides[swiper.activeIndex]).attr('data-img');\r\n\t\t\tlet activeImageAlt = $(swiper.slides[swiper.activeIndex]).attr('data-alt');\r\n\t\t\t$swiperParent.find('.js-bg-img').attr({'src': activeImageSrc, 'alt' : activeImageAlt});\r\n\t\t\tsetTimeout(function(){\r\n\t\t\t\tobjectFitPolyfill();\r\n\t\t\t},100)\r\n\t\t});\r\n\r\n\t\t//transition start functions\r\n\t\tswiper.on('transitionStart', function(){\r\n\t\t\tlet $swiperParent = $(swiper.el).parents('.background-rotator');\r\n\t\t\tlet activeImageSrc = $(swiper.slides[swiper.activeIndex]).attr('data-img');\r\n\t\t\tlet activeImageAlt = $(swiper.slides[swiper.activeIndex]).attr('data-alt');\r\n\t\t\tlet $bgImg = $swiperParent.find('.js-bg-img');\r\n\r\n\r\n\t\t\t$bgImg.clone().removeClass('js-bg-img').addClass('background-rotator__bg-cloned js-cloned-img').insertBefore( $bgImg );\r\n\t\t\t$swiperParent.find('.js-cloned-img').attr({'src': activeImageSrc, 'alt': activeImageAlt});\r\n\t\t\t$bgImg.addClass('state-fading');\r\n\t\t});\r\n\r\n\t\tswiper.on('transitionEnd', function(){\r\n\t\t\tlet $swiperParent = $(swiper.el).parents('.background-rotator');\r\n\t\t\t$swiperParent.find('.state-fading').remove();\r\n\t\t\t$swiperParent.find('.js-cloned-img').removeClass('background-rotator__bg-cloned js-cloned-img').addClass('js-bg-img');\r\n\r\n\t\t\tsetTimeout(function() {\r\n\t\t\t\tslideChangeFunctions($swiperParent);\r\n\t\t\t}, 250);\r\n\t\t});\r\n\r\n\t\tswiper.init();\r\n\t});\r\n}\r\n\r\nexport function init() {\r\n\tinitBackgroundRotator();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/backgroundRotator.ts","import * as $ from \"jquery\";\r\nimport * as enquire from 'enquire.js';\r\n\r\nfunction initHeroImage(){\r\n\tlet $video = $('.js-desktop-video');\r\n\tlet mobileSrc = $video.data('mobile-src');\r\n\tlet desktopSrc = $video.data('desktop-src');\r\n\r\n\tenquire.register(\"screen and (max-width:767px)\", {\r\n\t\tmatch: function() {\r\n\t\t\t$video.find('source').attr('src', mobileSrc);\r\n\t\t\t$video[0].load();\r\n\t\t},\r\n\t\tunmatch: function() {\r\n\t\t\t$video.find('source').attr('src', desktopSrc);\r\n\t\t\t$video[0].load();\r\n\t\t},\r\n\t});\r\n}\r\n\r\nexport function init() {\r\n\tif($('.js-desktop-video').data('mobile-src')) {\r\n\t\tinitHeroImage();\r\n\t}\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/heroImage.ts","import * as $ from \"jquery\";\r\n\r\nfunction initFinishSwitcher() {\r\n\t$('body').on('click', '.js-fs-link', function(e){\r\n\t\tlet $this = $(this);\r\n\t\tlet imageToLoad = $this.data(\"imageid\");\r\n\t\tlet linksToLoad = $this.data(\"linksid\");\r\n\t\tlet primaryImage = $this.parents('.finish-switcher').find('.js-fs-primary-image');\r\n\t\tlet links = $this.parents('.finish-switcher').find('.js-fs-links');\r\n\r\n\t\t$this.parents('.finish-switcher').find('.js-fs-link').removeClass('state-selected');\r\n\t\t$this.addClass('state-selected');\r\n\r\n\t\tprimaryImage.removeClass('state-visible');\r\n\t\tlinks.removeClass('state-visible');\r\n\t\t$this.parents('.finish-switcher').find(`#${imageToLoad}.js-fs-primary-image`).addClass('state-visible');\r\n\t\t$this.parents('.finish-switcher').find(`#${linksToLoad}`).addClass('state-visible');\r\n\r\n\t\te.preventDefault();\r\n\t})\r\n}\r\nfunction initCollectionSwitcher() {\r\n\t$('body').on('click', '.js-cl-link', function(e){\r\n\t\tlet $this = $(this);\r\n\t\tlet value = $this.attr(\"#data-id\");\r\n\t\t$('.js-load-indicator-cover').removeClass('state-hidden');\r\n\t\t$('.js-load-indicator').addClass('state-loading');\t\t\r\n\t})\r\n}\r\n\r\nexport function init() {\t\r\n\tinitFinishSwitcher();\r\n\tinitCollectionSwitcher();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/finishSwitcher.ts","import * as $ from \"jquery\";\r\n\r\nfunction initSpoutConfiguration() {\r\n\t\r\n\t$('body').on('click', '.js-s-prod-link', function(e){\r\n\t\tlet $this = $(this).find('.state-selected');\r\n\t\tlet imageToLoad = $this.data(\"imageid\");\r\n\t\tlet linksToLoad = $this.data(\"linksid\");\r\n\t\tlet primaryImage = $this.parents('.product-info-bar').find('.js-fs-primary-image');\r\n\t\tlet links = $this.parents('.product-info-bar').find('.js-fs-links');\r\n\t\tlet primaryDetail = $this.parents('.product-info-bar').find('.js-fs-primary-detail');\r\n\t\tlet spoutImageUrl = $this.data(\"spouturl\");\r\n\t\tlet spoutDisplayName = $this.data(\"spoutdisplayname\");\r\n\t\tlet buyOnlineUrl = $this.data(\"buyonlineurl\");\r\n\t\t//let handleImageUrl = $this.data(\"handleurl\");\r\n\t\t\r\n\t\t$this.parents('.pfister-configuration').find('.product-spouturl').val(spoutImageUrl);\r\n\t\t$this.parents('.pfister-configuration').find('.product-spoutdisplayname').val(spoutDisplayName);\r\n\t\t//$this.parents('.pfister-configuration').find('.product-handleurl').val(\"handleImageUrl\");\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find('.js-s-fs-link').removeClass('state-selected');\r\n\t\t$this.addClass('state-selected');\r\n\r\n\t\tprimaryImage.removeClass('state-visible');\r\n\t\tlinks.removeClass('state-visible');\r\n\t\tprimaryDetail.removeClass('state-visible');\r\n\t\t$this.parents('.pfister-configuration').find('.product-spout-highlight').removeClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-image`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${linksToLoad}`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-detail`).addClass('state-visible');\r\n\t\t$this.parents('.product-spout-highlight').addClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.pfister-configuration').find('.product-image').attr(\"src\",spoutImageUrl+$this.parents('.pfister-configuration').find('.product-handleurl').val()+'?$PfisterConfig$');\r\n\t\t$this.parents('.pfister-configuration').find('.product-spout-displayname').html(spoutDisplayName);\r\n\t\t$this.parents('.pfister-configuration').find('.product-buyonlineurl').attr(\"href\",buyOnlineUrl)\r\n\t\te.preventDefault();\r\n\t})\t\r\n\t$('body').on('click', '.js-s-fs-link', function(e){\r\n\t\tlet $this = $(this);\r\n\t\tlet imageToLoad = $this.data(\"imageid\");\r\n\t\tlet linksToLoad = $this.data(\"linksid\");\r\n\t\tlet primaryImage = $this.parents('.product-info-bar').find('.js-fs-primary-image');\r\n\t\tlet links = $this.parents('.product-info-bar').find('.js-fs-links');\r\n\t\tlet primaryDetail = $this.parents('.product-info-bar').find('.js-fs-primary-detail');\r\n\t\tlet spoutImageUrl = $this.data(\"spouturl\");\r\n\t\tlet spoutDisplayName = $this.data(\"spoutdisplayname\");\r\n\t\tlet buyOnlineUrl = $this.data(\"buyonlineurl\");\r\n\t\t//let handleImageUrl = $this.data(\"handleurl\");\r\n\t\t\r\n\t\t$this.parents('.pfister-configuration').find('.product-spouturl').val(spoutImageUrl);\r\n\t\t$this.parents('.pfister-configuration').find('.product-spoutdisplayname').val(spoutDisplayName);\r\n\t\t//$this.parents('.pfister-configuration').find('.product-handleurl').val(\"handleImageUrl\");\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find('.js-s-fs-link').removeClass('state-selected');\r\n\t\t$this.addClass('state-selected');\r\n\r\n\t\tprimaryImage.removeClass('state-visible');\r\n\t\tlinks.removeClass('state-visible');\r\n\t\tprimaryDetail.removeClass('state-visible');\r\n\t\t$this.parents('.pfister-configuration').find('.product-spout-highlight').removeClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-image`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${linksToLoad}`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-detail`).addClass('state-visible');\r\n\t\t$this.parents('.product-spout-highlight').addClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.pfister-configuration').find('.product-image').attr(\"src\",spoutImageUrl+$this.parents('.pfister-configuration').find('.product-handleurl').val()+'?$PfisterConfig$');\r\n\t\t$this.parents('.pfister-configuration').find('.product-spout-displayname').html(spoutDisplayName);\r\n\t\t$this.parents('.pfister-configuration').find('.product-buyonlineurl').attr(\"href\",buyOnlineUrl)\r\n\t\te.preventDefault();\r\n\t})\t\r\n}\r\n\r\nfunction initHandleConfiguration() {\r\n\t$('body').on('click', '.js-h-prod-link', function(e){\r\n\t\tlet $this = $(this).find('.state-selected');\r\n\t\tlet imageToLoad = $this.data(\"imageid\");\r\n\t\tlet linksToLoad = $this.data(\"linksid\");\r\n\t\tlet primaryImage = $this.parents('.product-info-bar').find('.js-fs-primary-image');\r\n\t\tlet links = $this.parents('.product-info-bar').find('.js-fs-links');\r\n\t\tlet primaryDetail = $this.parents('.product-info-bar').find('.js-fs-primary-detail');\r\n\t\t//let spoutImageUrl = $this.data(\"spouturl\");\r\n\t\tlet handleImageUrl = $this.data(\"handleurl\");\r\n\t\tlet handleDisplayName = $this.data(\"handledisplayname\");\r\n\t\t\r\n\t\t//$this.parents('.pfister-configuration').find('.product-spouturl').val(\"spoutImageUrl\");\r\n\t\t$this.parents('.pfister-configuration').find('.product-handleurl').val(handleImageUrl);\r\n\t\t$this.parents('.pfister-configuration').find('.product-handledisplayname').val(handleDisplayName);\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find('.js-h-fs-link').removeClass('state-selected');\r\n\t\t$this.addClass('state-selected');\r\n\r\n\t\tprimaryImage.removeClass('state-visible');\r\n\t\tlinks.removeClass('state-visible');\r\n\t\tprimaryDetail.removeClass('state-visible');\r\n\t\t$this.parents('.pfister-configuration').find('.product-handle-highlight').removeClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-image`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${linksToLoad}`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-detail`).addClass('state-visible');\r\n\t\t$this.parents('.product-handle-highlight').addClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.pfister-configuration').find('.product-image').attr(\"src\",$this.parents('.pfister-configuration').find('.product-spouturl').val()+handleImageUrl+'?$PfisterConfig$');\r\n\t\t$this.parents('.pfister-configuration').find('.product-handle-displayname').html(handleDisplayName);\r\n\t\te.preventDefault();\r\n\t})\t\r\n\t\r\n\t$('body').on('click', '.js-h-fs-link', function(e){\r\n\t\tlet $this = $(this);\r\n\t\tlet imageToLoad = $this.data(\"imageid\");\r\n\t\tlet linksToLoad = $this.data(\"linksid\");\r\n\t\tlet primaryImage = $this.parents('.product-info-bar').find('.js-fs-primary-image');\r\n\t\tlet links = $this.parents('.product-info-bar').find('.js-fs-links');\r\n\t\tlet primaryDetail = $this.parents('.product-info-bar').find('.js-fs-primary-detail');\r\n\t\t//let spoutImageUrl = $this.data(\"spouturl\");\r\n\t\tlet handleImageUrl = $this.data(\"handleurl\");\r\n\t\tlet handleDisplayName = $this.data(\"handledisplayname\");\r\n\t\t\r\n\t\t//$this.parents('.pfister-configuration').find('.product-spouturl').val(\"spoutImageUrl\");\r\n\t\t$this.parents('.pfister-configuration').find('.product-handleurl').val(handleImageUrl);\r\n\t\t$this.parents('.pfister-configuration').find('.product-handledisplayname').val(handleDisplayName);\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find('.js-h-fs-link').removeClass('state-selected');\r\n\t\t$this.addClass('state-selected');\r\n\r\n\t\tprimaryImage.removeClass('state-visible');\r\n\t\tlinks.removeClass('state-visible');\r\n\t\tprimaryDetail.removeClass('state-visible');\r\n\t\t$this.parents('.pfister-configuration').find('.product-handle-highlight').removeClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-image`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${linksToLoad}`).addClass('state-visible');\r\n\t\t$this.parents('.product-info-bar').find(`#${imageToLoad}.js-fs-primary-detail`).addClass('state-visible');\r\n\t\t$this.parents('.product-handle-highlight').addClass('pfister-configuration__product-highlight');\r\n\t\t\r\n\t\t$this.parents('.pfister-configuration').find('.product-image').attr(\"src\",$this.parents('.pfister-configuration').find('.product-spouturl').val()+handleImageUrl+'?$PfisterConfig$');\r\n\t\t$this.parents('.pfister-configuration').find('.product-handle-displayname').html(handleDisplayName);\r\n\t\te.preventDefault();\r\n\t})\t\r\n}\r\n\r\nfunction printFunctionalityInit() {\r\n\t\t$('.js-window-print').on('click', function(){\r\n\t\t\t$('.site-footer').hide();\r\n\t\t\twindow.print();\r\n\t\t\t$('.site-footer').show();\r\n\t\t});\r\n\t}\r\nexport function init() {\r\n\tinitSpoutConfiguration();\r\n\tinitHandleConfiguration();\r\n\tprintFunctionalityInit();\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/pfisterConfiguration.ts","import * as $ from \"jquery\";\r\nimport \"gsap/TweenLite\";\r\nimport \"gsap/CSSPlugin\";\r\nimport { throttle, debounce } from \"throttle-debounce\";\r\nimport * as Stickyfill from \"stickyfilljs\";\r\nimport * as scrollama from \"scrollama\";\r\nimport * as Modernizr from \"../../lib/modernizr-3.5.0.min.js\";\r\nimport slugify from \"slugify\";\r\n\r\ndeclare var TweenLite: any;\r\n\r\n// Used by left/right scroll buttons\r\nenum ScrollDirections {\r\n\tLEFT = 1,\r\n\tRIGHT = -1\r\n};\r\n\r\n// Support for older browsers that don't support position: sticky\r\nfunction applyPolyfills() {\r\n\tlet elements = $('.js-sticky');\r\n\tStickyfill.add(elements);\r\n}\r\n\r\n/**\r\n * Determines whether the selected tab / link is completely visible inside the nav list. If it is, we won't bother recentering\r\n * @param el\r\n * @param list\r\n * @returns {boolean}\r\n */\r\nfunction isTriggerElementInViewport(el, list) {\r\n\tlet $el = $(el);\r\n\tlet elLeft = $el.offset().left;\r\n\tlet elRight = elLeft + $el.outerWidth(true);\r\n\r\n\treturn (elLeft >= 0) && elRight <= list.offsetWidth;\r\n}\r\n\r\n/**\r\n * Re-centers the nav list on the selected element as the user scrolls\r\n * @param el\r\n */\r\nfunction centerOnElement(el) {\r\n\tlet navList = $('.js-section-nav-list').get(0);\r\n\tlet $navList = $(navList);\r\n\tlet $nav = $navList.parent();\r\n\tlet $el = $(el);\r\n\tlet $listItem = $el.parent();\r\n\r\n\tlet listPos = 0;\r\n\tlet elPos = $listItem.get(0).offsetLeft;\r\n\tlet elWidth = $listItem.width();\r\n\tlet navWidth = $nav.width();\r\n\r\n\t// If there's a selected item\r\n\tif($el.length !== 0) {\r\n\t\tif (Modernizr.mq('(max-width: 767px)')) {\r\n\t\t\t// Mobile operation: keep it centered\r\n\t\t\tlistPos = -elPos + (navWidth / 2) - (elWidth / 2);\r\n\t\t} else {\r\n\t\t\t// Normal operation: constrain within bounds\r\n\t\t\t// if the element is already fully visible, bail\r\n\t\t\tif (isTriggerElementInViewport(el, navList)) { return; }\r\n\t\t}\r\n\r\n\t\t// Try to line up the left edge of the selected item with the left edge of the container. This may not be possible\r\n\t\t// if the selected item is close to the right or left edge of the list\r\n\t\tlet xMin = -(navList.scrollWidth - navList.offsetWidth);\r\n\t\tlet xMax = 0;\r\n\r\n\t\tlistPos = -elPos + (navWidth / 2) - (elWidth / 2);\r\n\t\tlistPos = Math.max(xMin, listPos);\r\n\t\tlistPos = Math.min(xMax, listPos);\r\n\r\n\t\tTweenLite.set(navList, {\r\n\t\t\tx: listPos,\r\n\t\t\tonComplete: function () {\r\n\t\t\t\t// When the animation finishes, update the left/right nav buttons according to our new position in the list\r\n\t\t\t\tupdateNavButtons(navList);\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n}\r\n\r\n/**\r\n * Animate the list left or right when the left/right buttons are clicked\r\n * @param dir\r\n */\r\nfunction animateList(navList, dir) {\r\n\tlet $navList = $(navList);\r\n\tlet stepWidth = window.innerWidth / 3;  // Animate by 1/3 the screen width at at time\r\n\tnavList = $navList.get(0);\r\n\r\n\t// There's no CSS/DOM property to access an item's translateX transform value.\r\n\t// navList._gsTransform is TweenLite's internal variable for keeping track of that.\r\n\t// dir is determined by whether the left or right button was clicked. See the ScrollDirections enum above.\r\n\tlet newX = (navList._gsTransform ? navList._gsTransform.x : 0) + (stepWidth * dir);\r\n\r\n\t// Prevent the list from coming unglued from the left or right edges of the container\r\n\tlet xMin = -(navList.scrollWidth - navList.offsetWidth);\r\n\tlet xMax = 0;\r\n\tnewX = Math.max(xMin, newX);\r\n\tnewX = Math.min(xMax, newX);\r\n\r\n\tTweenLite.to($navList, 0.35, {\r\n\t\tx: newX,\r\n\t\tonComplete: function () {\r\n\t\t\t// When the animation finishes, update the left/right nav buttons according to our new position in the list\r\n\t\t\tupdateNavButtons(navList);\r\n\t\t}\r\n\t});\r\n}\r\n\r\n/**\r\n * Check the list's current position within its container and enable or disable the nav buttons accordingly\r\n * @param navList\r\n */\r\nfunction updateNavButtons(navList) {\r\n\tlet $navList = $(navList);\r\n\tnavList = $navList.get(0);\r\n\tlet $nav = $navList.closest('.js-section-nav');\r\n\tlet $leftBtn = $nav.find('.js-section-nav-left');\r\n\tlet $rightBtn = $nav.find('.js-section-nav-right');\r\n\r\n\t// Prevent the list from coming unglued from the left or right edges of the container\r\n\tlet xMin = -(navList.scrollWidth - navList.offsetWidth);\r\n\tlet xMax = 0;\r\n\r\n\t// There's no CSS/DOM property to access an item's translateX transform value.\r\n\t// navList._gsTransform is TweenLite's internal variable for keeping track of that.\r\n\tlet currX = navList._gsTransform ? navList._gsTransform.x : 0;\r\n\r\n\tif (currX >= xMax) {\r\n\t\t// If we're at the left edge of the list, hide the left button\r\n\t\t$leftBtn.removeClass('state-visible');\r\n\t} else {\r\n\t\t// Otherwise show it\r\n\t\t$leftBtn.addClass('state-visible');\r\n\t}\r\n\r\n\tif (currX <= xMin) {\r\n\t\t// If we're at the right edge of the list, hide the right button\r\n\t\t$rightBtn.removeClass('state-visible');\r\n\t} else {\r\n\t\t// Otherwise show it\r\n\t\t$rightBtn.addClass('state-visible');\r\n\t}\r\n}\r\n\r\n/**\r\n * Checks to see if the navList is wider than its container. If it is not, center the list so it doesn't stick\r\n * awkwardly to the left edge of the screen\r\n * @param navList\r\n */\r\nfunction updateNavListCentering(navList){\r\n\tlet $navList = $(navList);\r\n\tlet $nav = $navList.closest('.js-section-nav');\r\n\r\n\tif(navList.scrollWidth <= navList.offsetWidth) {\r\n\t\t$nav.addClass('section-nav--centered');\r\n\t} else {\r\n\t\t$nav.removeClass('section-nav--centered');\r\n\t}\r\n\r\n\tif (!$navList.hasClass('state-visible')) {\r\n\t\t$navList.addClass('state-visible');\r\n\t}\r\n}\r\n\r\n/**\r\n * Enables \"scroll spy\" functionality, i.e. highlighting the currently-viewed section as we scroll down the page\r\n */\r\nfunction initScrollSpy() {\r\n\t// initialize the scrollama (or grab a reference if one already exists - this seems to be a Singleton)\r\n\tvar scrollSpyHandler = scrollama();\r\n\r\n\tfunction handleStepEnter(response) {\r\n\t\t//when an element enters into the scollama view range, get the element's data-section attribute value\r\n\t\tvar theSection = $(response.element).attr('data-section');\r\n\r\n\t\t//then we find the matching navigation item whose data-target matches data-section value\r\n\t\t//we just stored and add a .state-active class\r\n\t\tlet $newNavItem = $('a[data-target=\"'+theSection+'\"]');\r\n\r\n\t\tif ($newNavItem.length) {\r\n\t\t\t// Remove state-active from any currently active section-nav triggers\r\n\t\t\t$('.js-section-trigger').each(function() {\r\n\t\t\t\t$(this).parent().removeClass('state-active');\r\n\t\t\t});\r\n\r\n\t\t\t$newNavItem.parent().addClass('state-active');\r\n\t\t\tcenterOnElement($newNavItem);\r\n\t\t}\r\n\t}\r\n\r\n\tif ($('[data-section], [data-sf-element=\"Section Nav\"]').length) {\r\n\t\tscrollSpyHandler.setup({\r\n\t\t\tstep: '[data-section], [data-sf-element=\"Section Nav\"]',\r\n\t\t\toffset: 0.25\r\n\t\t}).onStepEnter(handleStepEnter)\r\n\t\t\t.onStepProgress(function () {\r\n\t\t\t\t// console.log(arguments);\r\n\t\t\t});\r\n\t}\r\n\r\n\t$(window).on('resize', function() {\r\n\t\tscrollSpyHandler.resize();\r\n\t});\r\n\r\n\tif(window.location.hash) {\r\n\t\tvar hash = window.location.hash.substring(1);\r\n\t\t$(\"a[data-target=\" + hash + \" i]\").click();\r\n\t}\r\n\r\n}\r\n\r\n/**\r\n * Initialize section nav resize handling\r\n */\r\nfunction initLists() {\r\n\t$('.js-section-nav-list').each(function () {\r\n\t\tupdateNavButtons(this);\r\n\t\tupdateNavListCentering(this);\r\n\t});\r\n\r\n\t$(window).on('resize', throttle(300, function () {\r\n\t\t$('.js-section-nav-list').each(function() {\r\n\t\t\tupdateNavButtons($(this));\r\n\t\t\tupdateNavListCentering(this);\r\n\r\n\t\t\t// Return to the beginning of the list\r\n\t\t\tTweenLite.set(this, {\r\n\t\t\t\tx: 0\r\n\t\t\t});\r\n\t\t});\r\n\t}));\r\n}\r\n\r\n/**\r\n * Enables the scroll left/scroll right buttons\r\n */\r\nfunction initLeftRightButtons() {\r\n\t$('.js-section-nav-btn').on('click', function () {\r\n\t\tlet $btn = $(this);\r\n\t\tlet dir = $btn.hasClass('js-section-nav-left') ? ScrollDirections.LEFT : ScrollDirections.RIGHT;\r\n\t\tlet navList = $btn.closest('.js-section-nav').find('.js-section-nav-list').get(0);\r\n\t\tanimateList(navList, dir);\r\n\t});\r\n}\r\n\r\n/**\r\n * Makes clicking trigger links in the section nav list jump to that section\r\n */\r\nfunction initTriggerButtons() {\r\n\t$('.js-section-trigger').on('click', function(e) {\r\n\t\tvar $this = $(this);\r\n\t\tvar dataTarget = $(this).attr('data-target');\r\n\t\tvar $target = $(`[data-section=\"${dataTarget}\"]`);\r\n\t\t$('.js-section-trigger').removeClass('state-active');\r\n\r\n\t\t$this.addClass('state-active');\r\n\r\n\t\tif ($target.length) {\r\n\t\t\t$('html, body').stop().animate({\r\n\t\t\t\tscrollTop: ( $target.offset().top - ($('.js-section-nav').height()) ) + 5\r\n\t\t\t}, 800);\r\n\t\t}\r\n\r\n\t\te.preventDefault();\r\n\t});\r\n}\r\n\r\n/**\r\n * Section navs with the [data-load-sections] attribute will construct their own list of nav triggers by scanning the\r\n * DOM For all elements with a [data-section] attribute\r\n */\r\nfunction autoLoadSections() {\r\n\t// Be aware: Auto-loading works best if there's a single sectionNav on the page. If there are multiple, things might get funky\r\n\tlet $navList = $('.js-section-nav[data-load-sections]').find('.js-section-nav-list');\r\n\r\n\tfunction constructItem(item: any) {\r\n\t\tlet itemTemplate = `<li class=\"section-nav__item\">\r\n\t\t\t<a href=\"#\" class=\"section-nav__trigger js-section-trigger\" data-target=\"${item.sectionName}\">${item.title}</a>\r\n\t\t</li>`;\r\n\t\treturn $(itemTemplate);\r\n\t}\r\n\r\n\tlet sectionNames = [];\r\n\r\n\t/**\r\n\t * Make sure that two sections in the nav don't have the same data-section attribute\r\n\t * @param {string} sectionName\r\n\t * @returns {string}\r\n\t */\r\n\tfunction ensureUnique(sectionName: string): string {\r\n\t\tfor (let nextName of sectionNames) {\r\n\t\t\tif (nextName === sectionName) {\r\n\t\t\t\t// If there's already a section by this name, add a \"-\" and the current Unix timestamp\r\n\t\t\t\tsectionName = sectionName + (new Date().getTime());\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn sectionName;\r\n\t}\r\n\r\n\t$('[data-section]:not(body), [data-sf-element=\"Section Nav\"]').each(function () {\r\n\t\tlet $this = $(this);\r\n\r\n\t\tlet title = '';\r\n\t\tif ($this.data('title') && $this.data('title') !== '') {\r\n\t\t\ttitle = $this.data('title');\r\n\t\t} else if ($this.data('placeholder-label') && $this.data('placeholder-label') !== '') {\r\n\t\t\ttitle = $this.data('placeholder-label');\r\n\t\t} else if ($this.find('h1, h2, h3').length) {\r\n\t\t\ttitle = $(this).find('h1, h2, h3').eq(0).text();\r\n\t\t}\r\n\r\n\t\tlet sectionName = '';\r\n\t\tif ($this.data('section') && $this.data('section') !== \"Section-Title\") {\r\n\t\t\tsectionName = $this.data('section');\r\n\t\t} else {\r\n\t\t\tsectionName = ensureUnique(slugify($this.data('placeholder-label') || title));\r\n\t\t\t$this.attr('data-section', sectionName);\r\n\t\t}\r\n\r\n\t\tlet item = {\r\n\t\t\tsectionName: sectionName,\r\n\t\t\ttitle: title\r\n\t\t};\r\n\r\n\t\t$navList.append( constructItem(item) );\r\n\t})\r\n}\r\n\r\nfunction setupAbsoluteVersion(instance) {\r\n\tvar $this = instance;\r\n\r\n\tfunction checkScrollPosition(){\r\n\t\tif( $(window).scrollTop() >= $this.offset().top ) {\r\n\t\t\t$this.addClass('section-nav--white');\r\n\t\t} else {\r\n\t\t\t$this.removeClass('section-nav--white');\r\n\t\t}\r\n\t}\r\n\r\n\tcheckScrollPosition();\r\n\r\n\t$(window).on('scroll', throttle(300, function () {\r\n\t\tcheckScrollPosition();\r\n\t}));\r\n}\r\n\r\nexport function init() {\r\n\tif ( $('.js-section-nav').length ) {\r\n\r\n\t\tif ( $('.js-section-nav[data-load-sections]').length ) {\r\n\t\t\tautoLoadSections();\r\n\t\t}\r\n\r\n\t\tapplyPolyfills();\r\n\t\tinitLists();\r\n\t\tinitLeftRightButtons();\r\n\t\tinitTriggerButtons();\r\n\r\n\t\tif ( $('.js-section-nav[data-scroll-spy]').length ) {\r\n\t\t\tinitScrollSpy();\r\n\t\t}\r\n\r\n\t\tif($('.js-section-nav-absolute').length) {\r\n\t\t\tsetupAbsoluteVersion($('.js-section-nav-absolute'));\r\n\t\t}\r\n\t}\r\n}\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/SectionNav.ts","/*!\n * VERSION: 1.20.5\n * DATE: 2018-05-21\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2018, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\nvar _gsScope = (typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || window; //helps ensure compatibility with AMD/RequireJS and CommonJS/Node\n(_gsScope._gsQueue || (_gsScope._gsQueue = [])).push( function() {\n\n\t\"use strict\";\n\n\t_gsScope._gsDefine(\"plugins.CSSPlugin\", [\"plugins.TweenPlugin\",\"TweenLite\"], function(TweenPlugin, TweenLite) {\n\n\t\t/** @constructor **/\n\t\tvar CSSPlugin = function() {\n\t\t\t\tTweenPlugin.call(this, \"css\");\n\t\t\t\tthis._overwriteProps.length = 0;\n\t\t\t\tthis.setRatio = CSSPlugin.prototype.setRatio; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\t\t\t},\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_hasPriority, //turns true whenever a CSSPropTween instance is created that has a priority other than 0. This helps us discern whether or not we should spend the time organizing the linked list or not after a CSSPlugin's _onInitTween() method is called.\n\t\t\t_suffixMap, //we set this in _onInitTween() each time as a way to have a persistent variable we can use in other methods like _parse() without having to pass it around as a parameter and we keep _parse() decoupled from a particular CSSPlugin instance\n\t\t\t_cs, //computed style (we store this in a shared variable to conserve memory and make minification tighter\n\t\t\t_overwriteProps, //alias to the currently instantiating CSSPlugin's _overwriteProps array. We use this closure in order to avoid having to pass a reference around from method to method and aid in minification.\n\t\t\t_specialProps = {},\n\t\t\tp = CSSPlugin.prototype = new TweenPlugin(\"css\");\n\n\t\tp.constructor = CSSPlugin;\n\t\tCSSPlugin.version = \"1.20.5\";\n\t\tCSSPlugin.API = 2;\n\t\tCSSPlugin.defaultTransformPerspective = 0;\n\t\tCSSPlugin.defaultSkewType = \"compensated\";\n\t\tCSSPlugin.defaultSmoothOrigin = true;\n\t\tp = \"px\"; //we'll reuse the \"p\" variable to keep file size down\n\t\tCSSPlugin.suffixMap = {top:p, right:p, bottom:p, left:p, width:p, height:p, fontSize:p, padding:p, margin:p, perspective:p, lineHeight:\"\"};\n\n\n\t\tvar _numExp = /(?:\\-|\\.|\\b)(\\d|\\.|e\\-)+/g,\n\t\t\t_relNumExp = /(?:\\d|\\-\\d|\\.\\d|\\-\\.\\d|\\+=\\d|\\-=\\d|\\+=.\\d|\\-=\\.\\d)+/g,\n\t\t\t_valuesExp = /(?:\\+=|\\-=|\\-|\\b)[\\d\\-\\.]+[a-zA-Z0-9]*(?:%|\\b)/gi, //finds all the values that begin with numbers or += or -= and then a number. Includes suffixes. We use this to split complex values apart like \"1px 5px 20px rgb(255,102,51)\"\n\t\t\t_NaNExp = /(?![+-]?\\d*\\.?\\d+|[+-]|e[+-]\\d+)[^0-9]/g, //also allows scientific notation and doesn't kill the leading -/+ in -= and +=\n\t\t\t_suffixExp = /(?:\\d|\\-|\\+|=|#|\\.)*/g,\n\t\t\t_opacityExp = /opacity *= *([^)]*)/i,\n\t\t\t_opacityValExp = /opacity:([^;]*)/i,\n\t\t\t_alphaFilterExp = /alpha\\(opacity *=.+?\\)/i,\n\t\t\t_rgbhslExp = /^(rgb|hsl)/,\n\t\t\t_capsExp = /([A-Z])/g,\n\t\t\t_camelExp = /-([a-z])/gi,\n\t\t\t_urlExp = /(^(?:url\\(\\\"|url\\())|(?:(\\\"\\))$|\\)$)/gi, //for pulling out urls from url(...) or url(\"...\") strings (some browsers wrap urls in quotes, some don't when reporting things like backgroundImage)\n\t\t\t_camelFunc = function(s, g) { return g.toUpperCase(); },\n\t\t\t_horizExp = /(?:Left|Right|Width)/i,\n\t\t\t_ieGetMatrixExp = /(M11|M12|M21|M22)=[\\d\\-\\.e]+/gi,\n\t\t\t_ieSetMatrixExp = /progid\\:DXImageTransform\\.Microsoft\\.Matrix\\(.+?\\)/i,\n\t\t\t_commasOutsideParenExp = /,(?=[^\\)]*(?:\\(|$))/gi, //finds any commas that are not within parenthesis\n\t\t\t_complexExp = /[\\s,\\(]/i, //for testing a string to find if it has a space, comma, or open parenthesis (clues that it's a complex value)\n\t\t\t_DEG2RAD = Math.PI / 180,\n\t\t\t_RAD2DEG = 180 / Math.PI,\n\t\t\t_forcePT = {},\n\t\t\t_dummyElement = {style:{}},\n\t\t\t_doc = _gsScope.document || {createElement: function() {return _dummyElement;}},\n\t\t\t_createElement = function(type, ns) {\n\t\t\t\treturn _doc.createElementNS ? _doc.createElementNS(ns || \"http://www.w3.org/1999/xhtml\", type) : _doc.createElement(type);\n\t\t\t},\n\t\t\t_tempDiv = _createElement(\"div\"),\n\t\t\t_tempImg = _createElement(\"img\"),\n\t\t\t_internals = CSSPlugin._internals = {_specialProps:_specialProps}, //provides a hook to a few internal methods that we need to access from inside other plugins\n\t\t\t_agent = (_gsScope.navigator || {}).userAgent || \"\",\n\t\t\t_autoRound,\n\t\t\t_reqSafariFix, //we won't apply the Safari transform fix until we actually come across a tween that affects a transform property (to maintain best performance).\n\n\t\t\t_isSafari,\n\t\t\t_isFirefox, //Firefox has a bug that causes 3D transformed elements to randomly disappear unless a repaint is forced after each update on each element.\n\t\t\t_isSafariLT6, //Safari (and Android 4 which uses a flavor of Safari) has a bug that prevents changes to \"top\" and \"left\" properties from rendering properly if changed on the same frame as a transform UNLESS we set the element's WebkitBackfaceVisibility to hidden (weird, I know). Doing this for Android 3 and earlier seems to actually cause other problems, though (fun!)\n\t\t\t_ieVers,\n\t\t\t_supportsOpacity = (function() { //we set _isSafari, _ieVers, _isFirefox, and _supportsOpacity all in one function here to reduce file size slightly, especially in the minified version.\n\t\t\t\tvar i = _agent.indexOf(\"Android\"),\n\t\t\t\t\ta = _createElement(\"a\");\n\t\t\t\t_isSafari = (_agent.indexOf(\"Safari\") !== -1 && _agent.indexOf(\"Chrome\") === -1 && (i === -1 || parseFloat(_agent.substr(i+8, 2)) > 3));\n\t\t\t\t_isSafariLT6 = (_isSafari && (parseFloat(_agent.substr(_agent.indexOf(\"Version/\")+8, 2)) < 6));\n\t\t\t\t_isFirefox = (_agent.indexOf(\"Firefox\") !== -1);\n\t\t\t\tif ((/MSIE ([0-9]{1,}[\\.0-9]{0,})/).exec(_agent) || (/Trident\\/.*rv:([0-9]{1,}[\\.0-9]{0,})/).exec(_agent)) {\n\t\t\t\t\t_ieVers = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tif (!a) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\ta.style.cssText = \"top:1px;opacity:.55;\";\n\t\t\t\treturn /^0.55/.test(a.style.opacity);\n\t\t\t}()),\n\t\t\t_getIEOpacity = function(v) {\n\t\t\t\treturn (_opacityExp.test( ((typeof(v) === \"string\") ? v : (v.currentStyle ? v.currentStyle.filter : v.style.filter) || \"\") ) ? ( parseFloat( RegExp.$1 ) / 100 ) : 1);\n\t\t\t},\n\t\t\t_log = function(s) {//for logging messages, but in a way that won't throw errors in old versions of IE.\n\t\t\t\tif (_gsScope.console) {\n\t\t\t\t\tconsole.log(s);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_target, //when initting a CSSPlugin, we set this variable so that we can access it from within many other functions without having to pass it around as params\n\t\t\t_index, //when initting a CSSPlugin, we set this variable so that we can access it from within many other functions without having to pass it around as params\n\n\t\t\t_prefixCSS = \"\", //the non-camelCase vendor prefix like \"-o-\", \"-moz-\", \"-ms-\", or \"-webkit-\"\n\t\t\t_prefix = \"\", //camelCase vendor prefix like \"O\", \"ms\", \"Webkit\", or \"Moz\".\n\n\t\t\t// @private feed in a camelCase property name like \"transform\" and it will check to see if it is valid as-is or if it needs a vendor prefix. It returns the corrected camelCase property name (i.e. \"WebkitTransform\" or \"MozTransform\" or \"transform\" or null if no such property is found, like if the browser is IE8 or before, \"transform\" won't be found at all)\n\t\t\t_checkPropPrefix = function(p, e) {\n\t\t\t\te = e || _tempDiv;\n\t\t\t\tvar s = e.style,\n\t\t\t\t\ta, i;\n\t\t\t\tif (s[p] !== undefined) {\n\t\t\t\t\treturn p;\n\t\t\t\t}\n\t\t\t\tp = p.charAt(0).toUpperCase() + p.substr(1);\n\t\t\t\ta = [\"O\",\"Moz\",\"ms\",\"Ms\",\"Webkit\"];\n\t\t\t\ti = 5;\n\t\t\t\twhile (--i > -1 && s[a[i]+p] === undefined) { }\n\t\t\t\tif (i >= 0) {\n\t\t\t\t\t_prefix = (i === 3) ? \"ms\" : a[i];\n\t\t\t\t\t_prefixCSS = \"-\" + _prefix.toLowerCase() + \"-\";\n\t\t\t\t\treturn _prefix + p;\n\t\t\t\t}\n\t\t\t\treturn null;\n\t\t\t},\n\n\t\t\t_getComputedStyle = (typeof(window) !== \"undefined\" ? window : _doc.defaultView || {getComputedStyle:function() {}}).getComputedStyle,\n\n\t\t\t/**\n\t\t\t * @private Returns the css style for a particular property of an element. For example, to get whatever the current \"left\" css value for an element with an ID of \"myElement\", you could do:\n\t\t\t * var currentLeft = CSSPlugin.getStyle( document.getElementById(\"myElement\"), \"left\");\n\t\t\t *\n\t\t\t * @param {!Object} t Target element whose style property you want to query\n\t\t\t * @param {!string} p Property name (like \"left\" or \"top\" or \"marginTop\", etc.)\n\t\t\t * @param {Object=} cs Computed style object. This just provides a way to speed processing if you're going to get several properties on the same element in quick succession - you can reuse the result of the getComputedStyle() call.\n\t\t\t * @param {boolean=} calc If true, the value will not be read directly from the element's \"style\" property (if it exists there), but instead the getComputedStyle() result will be used. This can be useful when you want to ensure that the browser itself is interpreting the value.\n\t\t\t * @param {string=} dflt Default value that should be returned in the place of null, \"none\", \"auto\" or \"auto auto\".\n\t\t\t * @return {?string} The current property value\n\t\t\t */\n\t\t\t_getStyle = CSSPlugin.getStyle = function(t, p, cs, calc, dflt) {\n\t\t\t\tvar rv;\n\t\t\t\tif (!_supportsOpacity) if (p === \"opacity\") { //several versions of IE don't use the standard \"opacity\" property - they use things like filter:alpha(opacity=50), so we parse that here.\n\t\t\t\t\treturn _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\tif (!calc && t.style[p]) {\n\t\t\t\t\trv = t.style[p];\n\t\t\t\t} else if ((cs = cs || _getComputedStyle(t))) {\n\t\t\t\t\trv = cs[p] || cs.getPropertyValue(p) || cs.getPropertyValue(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t} else if (t.currentStyle) {\n\t\t\t\t\trv = t.currentStyle[p];\n\t\t\t\t}\n\t\t\t\treturn (dflt != null && (!rv || rv === \"none\" || rv === \"auto\" || rv === \"auto auto\")) ? dflt : rv;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Pass the target element, the property name, the numeric value, and the suffix (like \"%\", \"em\", \"px\", etc.) and it will spit back the equivalent pixel number.\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (like \"left\", \"top\", \"marginLeft\", etc.)\n\t\t\t * @param {!number} v Value\n\t\t\t * @param {string=} sfx Suffix (like \"px\" or \"%\" or \"em\")\n\t\t\t * @param {boolean=} recurse If true, the call is a recursive one. In some browsers (like IE7/8), occasionally the value isn't accurately reported initially, but if we run the function again it will take effect.\n\t\t\t * @return {number} value in pixels\n\t\t\t */\n\t\t\t_convertToPixels = _internals.convertToPixels = function(t, p, v, sfx, recurse) {\n\t\t\t\tif (sfx === \"px\" || (!sfx && p !== \"lineHeight\")) { return v; }\n\t\t\t\tif (sfx === \"auto\" || !v) { return 0; }\n\t\t\t\tvar horiz = _horizExp.test(p),\n\t\t\t\t\tnode = t,\n\t\t\t\t\tstyle = _tempDiv.style,\n\t\t\t\t\tneg = (v < 0),\n\t\t\t\t\tprecise = (v === 1),\n\t\t\t\t\tpix, cache, time;\n\t\t\t\tif (neg) {\n\t\t\t\t\tv = -v;\n\t\t\t\t}\n\t\t\t\tif (precise) {\n\t\t\t\t\tv *= 100;\n\t\t\t\t}\n\t\t\t\tif (p === \"lineHeight\" && !sfx) { //special case of when a simple lineHeight (without a unit) is used. Set it to the value, read back the computed value, and then revert.\n\t\t\t\t\tcache = _getComputedStyle(t).lineHeight;\n\t\t\t\t\tt.style.lineHeight = v;\n\t\t\t\t\tpix = parseFloat(_getComputedStyle(t).lineHeight);\n\t\t\t\t\tt.style.lineHeight = cache;\n\t\t\t\t} else if (sfx === \"%\" && p.indexOf(\"border\") !== -1) {\n\t\t\t\t\tpix = (v / 100) * (horiz ? t.clientWidth : t.clientHeight);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.cssText = \"border:0 solid red;position:\" + _getStyle(t, \"position\") + \";line-height:0;\";\n\t\t\t\t\tif (sfx === \"%\" || !node.appendChild || sfx.charAt(0) === \"v\" || sfx === \"rem\") {\n\t\t\t\t\t\tnode = t.parentNode || _doc.body;\n\t\t\t\t\t\tif (_getStyle(node, \"display\").indexOf(\"flex\") !== -1) { //Edge and IE11 have a bug that causes offsetWidth to report as 0 if the container has display:flex and the child is position:relative. Switching to position: absolute solves it.\n\t\t\t\t\t\t\tstyle.position = \"absolute\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcache = node._gsCache;\n\t\t\t\t\t\ttime = TweenLite.ticker.frame;\n\t\t\t\t\t\tif (cache && horiz && cache.time === time) { //performance optimization: we record the width of elements along with the ticker frame so that we can quickly get it again on the same tick (seems relatively safe to assume it wouldn't change on the same tick)\n\t\t\t\t\t\t\treturn cache.width * v / 100;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[(horiz ? \"width\" : \"height\")] = v + sfx;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[(horiz ? \"borderLeftWidth\" : \"borderTopWidth\")] = v + sfx;\n\t\t\t\t\t}\n\t\t\t\t\tnode.appendChild(_tempDiv);\n\t\t\t\t\tpix = parseFloat(_tempDiv[(horiz ? \"offsetWidth\" : \"offsetHeight\")]);\n\t\t\t\t\tnode.removeChild(_tempDiv);\n\t\t\t\t\tif (horiz && sfx === \"%\" && CSSPlugin.cacheWidths !== false) {\n\t\t\t\t\t\tcache = node._gsCache = node._gsCache || {};\n\t\t\t\t\t\tcache.time = time;\n\t\t\t\t\t\tcache.width = pix / v * 100;\n\t\t\t\t\t}\n\t\t\t\t\tif (pix === 0 && !recurse) {\n\t\t\t\t\t\tpix = _convertToPixels(t, p, v, sfx, true);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (precise) {\n\t\t\t\t\tpix /= 100;\n\t\t\t\t}\n\t\t\t\treturn neg ? -pix : pix;\n\t\t\t},\n\t\t\t_calculateOffset = _internals.calculateOffset = function(t, p, cs) { //for figuring out \"top\" or \"left\" in px when it's \"auto\". We need to factor in margin with the offsetLeft/offsetTop\n\t\t\t\tif (_getStyle(t, \"position\", cs) !== \"absolute\") { return 0; }\n\t\t\t\tvar dim = ((p === \"left\") ? \"Left\" : \"Top\"),\n\t\t\t\t\tv = _getStyle(t, \"margin\" + dim, cs);\n\t\t\t\treturn t[\"offset\" + dim] - (_convertToPixels(t, p, parseFloat(v), v.replace(_suffixExp, \"\")) || 0);\n\t\t\t},\n\n\t\t\t// @private returns at object containing ALL of the style properties in camelCase and their associated values.\n\t\t\t_getAllStyles = function(t, cs) {\n\t\t\t\tvar s = {},\n\t\t\t\t\ti, tr, p;\n\t\t\t\tif ((cs = cs || _getComputedStyle(t, null))) {\n\t\t\t\t\tif ((i = cs.length)) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = cs[i];\n\t\t\t\t\t\t\tif (p.indexOf(\"-transform\") === -1 || _transformPropCSS === p) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[p.replace(_camelExp, _camelFunc)] = cs.getPropertyValue(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t} else { //some browsers behave differently - cs.length is always 0, so we must do a for...in loop.\n\t\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\t\tif (i.indexOf(\"Transform\") === -1 || _transformProp === i) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[i] = cs[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if ((cs = t.currentStyle || t.style)) {\n\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\tif (typeof(i) === \"string\" && s[i] === undefined) {\n\t\t\t\t\t\t\ts[i.replace(_camelExp, _camelFunc)] = cs[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!_supportsOpacity) {\n\t\t\t\t\ts.opacity = _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\ttr = _getTransform(t, cs, false);\n\t\t\t\ts.rotation = tr.rotation;\n\t\t\t\ts.skewX = tr.skewX;\n\t\t\t\ts.scaleX = tr.scaleX;\n\t\t\t\ts.scaleY = tr.scaleY;\n\t\t\t\ts.x = tr.x;\n\t\t\t\ts.y = tr.y;\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\ts.z = tr.z;\n\t\t\t\t\ts.rotationX = tr.rotationX;\n\t\t\t\t\ts.rotationY = tr.rotationY;\n\t\t\t\t\ts.scaleZ = tr.scaleZ;\n\t\t\t\t}\n\t\t\t\tif (s.filters) {\n\t\t\t\t\tdelete s.filters;\n\t\t\t\t}\n\t\t\t\treturn s;\n\t\t\t},\n\n\t\t\t// @private analyzes two style objects (as returned by _getAllStyles()) and only looks for differences between them that contain tweenable values (like a number or color). It returns an object with a \"difs\" property which refers to an object containing only those isolated properties and values for tweening, and a \"firstMPT\" property which refers to the first MiniPropTween instance in a linked list that recorded all the starting values of the different properties so that we can revert to them at the end or beginning of the tween - we don't want the cascading to get messed up. The forceLookup parameter is an optional generic object with properties that should be forced into the results - this is necessary for className tweens that are overwriting others because imagine a scenario where a rollover/rollout adds/removes a class and the user swipes the mouse over the target SUPER fast, thus nothing actually changed yet and the subsequent comparison of the properties would indicate they match (especially when px rounding is taken into consideration), thus no tweening is necessary even though it SHOULD tween and remove those properties after the tween (otherwise the inline styles will contaminate things). See the className SpecialProp code for details.\n\t\t\t_cssDif = function(t, s1, s2, vars, forceLookup) {\n\t\t\t\tvar difs = {},\n\t\t\t\t\tstyle = t.style,\n\t\t\t\t\tval, p, mpt;\n\t\t\t\tfor (p in s2) {\n\t\t\t\t\tif (p !== \"cssText\") if (p !== \"length\") if (isNaN(p)) if (s1[p] !== (val = s2[p]) || (forceLookup && forceLookup[p])) if (p.indexOf(\"Origin\") === -1) if (typeof(val) === \"number\" || typeof(val) === \"string\") {\n\t\t\t\t\t\tdifs[p] = (val === \"auto\" && (p === \"left\" || p === \"top\")) ? _calculateOffset(t, p) : ((val === \"\" || val === \"auto\" || val === \"none\") && typeof(s1[p]) === \"string\" && s1[p].replace(_NaNExp, \"\") !== \"\") ? 0 : val; //if the ending value is defaulting (\"\" or \"auto\"), we check the starting value and if it can be parsed into a number (a string which could have a suffix too, like 700px), then we swap in 0 for \"\" or \"auto\" so that things actually tween.\n\t\t\t\t\t\tif (style[p] !== undefined) { //for className tweens, we must remember which properties already existed inline - the ones that didn't should be removed when the tween isn't in progress because they were only introduced to facilitate the transition between classes.\n\t\t\t\t\t\t\tmpt = new MiniPropTween(style, p, style[p], mpt);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (vars) {\n\t\t\t\t\tfor (p in vars) { //copy properties (except className)\n\t\t\t\t\t\tif (p !== \"className\") {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn {difs:difs, firstMPT:mpt};\n\t\t\t},\n\t\t\t_dimensions = {width:[\"Left\",\"Right\"], height:[\"Top\",\"Bottom\"]},\n\t\t\t_margins = [\"marginLeft\",\"marginRight\",\"marginTop\",\"marginBottom\"],\n\n\t\t\t/**\n\t\t\t * @private Gets the width or height of an element\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (\"width\" or \"height\")\n\t\t\t * @param {Object=} cs Computed style object (if one exists). Just a speed optimization.\n\t\t\t * @return {number} Dimension (in pixels)\n\t\t\t */\n\t\t\t_getDimension = function(t, p, cs) {\n\t\t\t\tif ((t.nodeName + \"\").toLowerCase() === \"svg\") { //Chrome no longer supports offsetWidth/offsetHeight on SVG elements.\n\t\t\t\t\treturn (cs || _getComputedStyle(t))[p] || 0;\n\t\t\t\t} else if (t.getCTM && _isSVG(t)) {\n\t\t\t\t\treturn t.getBBox()[p] || 0;\n\t\t\t\t}\n\t\t\t\tvar v = parseFloat((p === \"width\") ? t.offsetWidth : t.offsetHeight),\n\t\t\t\t\ta = _dimensions[p],\n\t\t\t\t\ti = a.length;\n\t\t\t\tcs = cs || _getComputedStyle(t, null);\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"padding\" + a[i], cs, true) ) || 0;\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"border\" + a[i] + \"Width\", cs, true) ) || 0;\n\t\t\t\t}\n\t\t\t\treturn v;\n\t\t\t},\n\n\t\t\t// @private Parses position-related complex strings like \"top left\" or \"50px 10px\" or \"70% 20%\", etc. which are used for things like transformOrigin or backgroundPosition. Optionally decorates a supplied object (recObj) with the following properties: \"ox\" (offsetX), \"oy\" (offsetY), \"oxp\" (if true, \"ox\" is a percentage not a pixel value), and \"oxy\" (if true, \"oy\" is a percentage not a pixel value)\n\t\t\t_parsePosition = function(v, recObj) {\n\t\t\t\tif (v === \"contain\" || v === \"auto\" || v === \"auto auto\") { //note: Firefox uses \"auto auto\" as default whereas Chrome uses \"auto\".\n\t\t\t\t\treturn v + \" \";\n\t\t\t\t}\n\t\t\t\tif (v == null || v === \"\") {\n\t\t\t\t\tv = \"0 0\";\n\t\t\t\t}\n\t\t\t\tvar a = v.split(\" \"),\n\t\t\t\t\tx = (v.indexOf(\"left\") !== -1) ? \"0%\" : (v.indexOf(\"right\") !== -1) ? \"100%\" : a[0],\n\t\t\t\t\ty = (v.indexOf(\"top\") !== -1) ? \"0%\" : (v.indexOf(\"bottom\") !== -1) ? \"100%\" : a[1],\n\t\t\t\t\ti;\n\t\t\t\tif (a.length > 3 && !recObj) { //multiple positions\n\t\t\t\t\ta = v.split(\", \").join(\",\").split(\",\");\n\t\t\t\t\tv = [];\n\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\tv.push(_parsePosition(a[i]));\n\t\t\t\t\t}\n\t\t\t\t\treturn v.join(\",\");\n\t\t\t\t}\n\t\t\t\tif (y == null) {\n\t\t\t\t\ty = (x === \"center\") ? \"50%\" : \"0\";\n\t\t\t\t} else if (y === \"center\") {\n\t\t\t\t\ty = \"50%\";\n\t\t\t\t}\n\t\t\t\tif (x === \"center\" || (isNaN(parseFloat(x)) && (x + \"\").indexOf(\"=\") === -1)) { //remember, the user could flip-flop the values and say \"bottom center\" or \"center bottom\", etc. \"center\" is ambiguous because it could be used to describe horizontal or vertical, hence the isNaN(). If there's an \"=\" sign in the value, it's relative.\n\t\t\t\t\tx = \"50%\";\n\t\t\t\t}\n\t\t\t\tv = x + \" \" + y + ((a.length > 2) ? \" \" + a[2] : \"\");\n\t\t\t\tif (recObj) {\n\t\t\t\t\trecObj.oxp = (x.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oyp = (y.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oxr = (x.charAt(1) === \"=\");\n\t\t\t\t\trecObj.oyr = (y.charAt(1) === \"=\");\n\t\t\t\t\trecObj.ox = parseFloat(x.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.oy = parseFloat(y.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.v = v;\n\t\t\t\t}\n\t\t\t\treturn recObj || v;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes an ending value (typically a string, but can be a number) and a starting value and returns the change between the two, looking for relative value indicators like += and -= and it also ignores suffixes (but make sure the ending value starts with a number or +=/-= and that the starting value is a NUMBER!)\n\t\t\t * @param {(number|string)} e End value which is typically a string, but could be a number\n\t\t\t * @param {(number|string)} b Beginning value which is typically a string but could be a number\n\t\t\t * @return {number} Amount of change between the beginning and ending values (relative values that have a \"+=\" or \"-=\" are recognized)\n\t\t\t */\n\t\t\t_parseChange = function(e, b) {\n\t\t\t\tif (typeof(e) === \"function\") {\n\t\t\t\t\te = e(_index, _target);\n\t\t\t\t}\n\t\t\t\treturn (typeof(e) === \"string\" && e.charAt(1) === \"=\") ? parseInt(e.charAt(0) + \"1\", 10) * parseFloat(e.substr(2)) : (parseFloat(e) - parseFloat(b)) || 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes a value and a default number, checks if the value is relative, null, or numeric and spits back a normalized number accordingly. Primarily used in the _parseTransform() function.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @return {number} Parsed value\n\t\t\t */\n\t\t\t_parseVal = function(v, d) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\tv = v(_index, _target);\n\t\t\t\t}\n\t\t\t\treturn (v == null) ? d : (typeof(v) === \"string\" && v.charAt(1) === \"=\") ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(v.substr(2)) + d : parseFloat(v) || 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Translates strings like \"40deg\" or \"40\" or 40rad\" or \"+=40deg\" or \"270_short\" or \"-90_cw\" or \"+=45_ccw\" to a numeric radian angle. Of course a starting/default value must be fed in too so that relative values can be calculated properly.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @param {string=} p property name for directionalEnd (optional - only used when the parsed value is directional (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation). Property name would be \"rotation\", \"rotationX\", or \"rotationY\"\n\t\t\t * @param {Object=} directionalEnd An object that will store the raw end values for directional angles (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation.\n\t\t\t * @return {number} parsed angle in radians\n\t\t\t */\n\t\t\t_parseAngle = function(v, d, p, directionalEnd) {\n\t\t\t\tvar min = 0.000001,\n\t\t\t\t\tcap, split, dif, result, isRelative;\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\tv = v(_index, _target);\n\t\t\t\t}\n\t\t\t\tif (v == null) {\n\t\t\t\t\tresult = d;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\tresult = v;\n\t\t\t\t} else {\n\t\t\t\t\tcap = 360;\n\t\t\t\t\tsplit = v.split(\"_\");\n\t\t\t\t\tisRelative = (v.charAt(1) === \"=\");\n\t\t\t\t\tdif = (isRelative ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(split[0].substr(2)) : parseFloat(split[0])) * ((v.indexOf(\"rad\") === -1) ? 1 : _RAD2DEG) - (isRelative ? 0 : d);\n\t\t\t\t\tif (split.length) {\n\t\t\t\t\t\tif (directionalEnd) {\n\t\t\t\t\t\t\tdirectionalEnd[p] = d + dif;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"short\") !== -1) {\n\t\t\t\t\t\t\tdif = dif % cap;\n\t\t\t\t\t\t\tif (dif !== dif % (cap / 2)) {\n\t\t\t\t\t\t\t\tdif = (dif < 0) ? dif + cap : dif - cap;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"_cw\") !== -1 && dif < 0) {\n\t\t\t\t\t\t\tdif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t} else if (v.indexOf(\"ccw\") !== -1 && dif > 0) {\n\t\t\t\t\t\t\tdif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tresult = d + dif;\n\t\t\t\t}\n\t\t\t\tif (result < min && result > -min) {\n\t\t\t\t\tresult = 0;\n\t\t\t\t}\n\t\t\t\treturn result;\n\t\t\t},\n\n\t\t\t_colorLookup = {aqua:[0,255,255],\n\t\t\t\tlime:[0,255,0],\n\t\t\t\tsilver:[192,192,192],\n\t\t\t\tblack:[0,0,0],\n\t\t\t\tmaroon:[128,0,0],\n\t\t\t\tteal:[0,128,128],\n\t\t\t\tblue:[0,0,255],\n\t\t\t\tnavy:[0,0,128],\n\t\t\t\twhite:[255,255,255],\n\t\t\t\tfuchsia:[255,0,255],\n\t\t\t\tolive:[128,128,0],\n\t\t\t\tyellow:[255,255,0],\n\t\t\t\torange:[255,165,0],\n\t\t\t\tgray:[128,128,128],\n\t\t\t\tpurple:[128,0,128],\n\t\t\t\tgreen:[0,128,0],\n\t\t\t\tred:[255,0,0],\n\t\t\t\tpink:[255,192,203],\n\t\t\t\tcyan:[0,255,255],\n\t\t\t\ttransparent:[255,255,255,0]},\n\n\t\t\t_hue = function(h, m1, m2) {\n\t\t\t\th = (h < 0) ? h + 1 : (h > 1) ? h - 1 : h;\n\t\t\t\treturn ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : (h < 0.5) ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * 255) + 0.5) | 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Parses a color (like #9F0, #FF9900, rgb(255,51,153) or hsl(108, 50%, 10%)) into an array with 3 elements for red, green, and blue or if toHSL parameter is true, it will populate the array with hue, saturation, and lightness values. If a relative value is found in an hsl() or hsla() string, it will preserve those relative prefixes and all the values in the array will be strings instead of numbers (in all other cases it will be populated with numbers).\n\t\t\t * @param {(string|number)} v The value the should be parsed which could be a string like #9F0 or rgb(255,102,51) or rgba(255,0,0,0.5) or it could be a number like 0xFF00CC or even a named color like red, blue, purple, etc.\n\t\t\t * @param {(boolean)} toHSL If true, an hsl() or hsla() value will be returned instead of rgb() or rgba()\n\t\t\t * @return {Array.<number>} An array containing red, green, and blue (and optionally alpha) in that order, or if the toHSL parameter was true, the array will contain hue, saturation and lightness (and optionally alpha) in that order. Always numbers unless there's a relative prefix found in an hsl() or hsla() string and toHSL is true.\n\t\t\t */\n\t\t\t_parseColor = CSSPlugin.parseColor = function(v, toHSL) {\n\t\t\t\tvar a, r, g, b, h, s, l, max, min, d, wasHSL;\n\t\t\t\tif (!v) {\n\t\t\t\t\ta = _colorLookup.black;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t} else {\n\t\t\t\t\tif (v.charAt(v.length - 1) === \",\") { //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n\t\t\t\t\t\tv = v.substr(0, v.length - 1);\n\t\t\t\t\t}\n\t\t\t\t\tif (_colorLookup[v]) {\n\t\t\t\t\t\ta = _colorLookup[v];\n\t\t\t\t\t} else if (v.charAt(0) === \"#\") {\n\t\t\t\t\t\tif (v.length === 4) { //for shorthand like #9F0\n\t\t\t\t\t\t\tr = v.charAt(1);\n\t\t\t\t\t\t\tg = v.charAt(2);\n\t\t\t\t\t\t\tb = v.charAt(3);\n\t\t\t\t\t\t\tv = \"#\" + r + r + g + g + b + b;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tv = parseInt(v.substr(1), 16);\n\t\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t\t} else if (v.substr(0, 3) === \"hsl\") {\n\t\t\t\t\t\ta = wasHSL = v.match(_numExp);\n\t\t\t\t\t\tif (!toHSL) {\n\t\t\t\t\t\t\th = (Number(a[0]) % 360) / 360;\n\t\t\t\t\t\t\ts = Number(a[1]) / 100;\n\t\t\t\t\t\t\tl = Number(a[2]) / 100;\n\t\t\t\t\t\t\tg = (l <= 0.5) ? l * (s + 1) : l + s - l * s;\n\t\t\t\t\t\t\tr = l * 2 - g;\n\t\t\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\t\t\ta[3] = Number(a[3]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ta[0] = _hue(h + 1 / 3, r, g);\n\t\t\t\t\t\t\ta[1] = _hue(h, r, g);\n\t\t\t\t\t\t\ta[2] = _hue(h - 1 / 3, r, g);\n\t\t\t\t\t\t} else if (v.indexOf(\"=\") !== -1) { //if relative values are found, just return the raw strings with the relative prefixes in place.\n\t\t\t\t\t\t\treturn v.match(_relNumExp);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ta = v.match(_numExp) || _colorLookup.transparent;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = Number(a[0]);\n\t\t\t\t\ta[1] = Number(a[1]);\n\t\t\t\t\ta[2] = Number(a[2]);\n\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\ta[3] = Number(a[3]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (toHSL && !wasHSL) {\n\t\t\t\t\tr = a[0] / 255;\n\t\t\t\t\tg = a[1] / 255;\n\t\t\t\t\tb = a[2] / 255;\n\t\t\t\t\tmax = Math.max(r, g, b);\n\t\t\t\t\tmin = Math.min(r, g, b);\n\t\t\t\t\tl = (max + min) / 2;\n\t\t\t\t\tif (max === min) {\n\t\t\t\t\t\th = s = 0;\n\t\t\t\t\t} else {\n\t\t\t\t\t\td = max - min;\n\t\t\t\t\t\ts = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\t\t\t\t\t\th = (max === r) ? (g - b) / d + (g < b ? 6 : 0) : (max === g) ? (b - r) / d + 2 : (r - g) / d + 4;\n\t\t\t\t\t\th *= 60;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = (h + 0.5) | 0;\n\t\t\t\t\ta[1] = (s * 100 + 0.5) | 0;\n\t\t\t\t\ta[2] = (l * 100 + 0.5) | 0;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t_formatColors = function(s, toHSL) {\n\t\t\t\tvar colors = s.match(_colorExp) || [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\tparsed = \"\",\n\t\t\t\t\ti, color, temp;\n\t\t\t\tif (!colors.length) {\n\t\t\t\t\treturn s;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < colors.length; i++) {\n\t\t\t\t\tcolor = colors[i];\n\t\t\t\t\ttemp = s.substr(charIndex, s.indexOf(color, charIndex)-charIndex);\n\t\t\t\t\tcharIndex += temp.length + color.length;\n\t\t\t\t\tcolor = _parseColor(color, toHSL);\n\t\t\t\t\tif (color.length === 3) {\n\t\t\t\t\t\tcolor.push(1);\n\t\t\t\t\t}\n\t\t\t\t\tparsed += temp + (toHSL ? \"hsla(\" + color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : \"rgba(\" + color.join(\",\")) + \")\";\n\t\t\t\t}\n\t\t\t\treturn parsed + s.substr(charIndex);\n\t\t\t},\n\t\t\t_colorExp = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3}){1,2}\\\\b\"; //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.\n\n\t\tfor (p in _colorLookup) {\n\t\t\t_colorExp += \"|\" + p + \"\\\\b\";\n\t\t}\n\t\t_colorExp = new RegExp(_colorExp+\")\", \"gi\");\n\n\t\tCSSPlugin.colorStringFilter = function(a) {\n\t\t\tvar combined = a[0] + \" \" + a[1],\n\t\t\t\ttoHSL;\n\t\t\tif (_colorExp.test(combined)) {\n\t\t\t\ttoHSL = (combined.indexOf(\"hsl(\") !== -1 || combined.indexOf(\"hsla(\") !== -1);\n\t\t\t\ta[0] = _formatColors(a[0], toHSL);\n\t\t\t\ta[1] = _formatColors(a[1], toHSL);\n\t\t\t}\n\t\t\t_colorExp.lastIndex = 0;\n\t\t};\n\n\t\tif (!TweenLite.defaultStringFilter) {\n\t\t\tTweenLite.defaultStringFilter = CSSPlugin.colorStringFilter;\n\t\t}\n\n\t\t/**\n\t\t * @private Returns a formatter function that handles taking a string (or number in some cases) and returning a consistently formatted one in terms of delimiters, quantity of values, etc. For example, we may get boxShadow values defined as \"0px red\" or \"0px 0px 10px rgb(255,0,0)\" or \"0px 0px 20px 20px #F00\" and we need to ensure that what we get back is described with 4 numbers and a color. This allows us to feed it into the _parseComplex() method and split the values up appropriately. The neat thing about this _getFormatter() function is that the dflt defines a pattern as well as a default, so for example, _getFormatter(\"0px 0px 0px 0px #777\", true) not only sets the default as 0px for all distances and #777 for the color, but also sets the pattern such that 4 numbers and a color will always get returned.\n\t\t * @param {!string} dflt The default value and pattern to follow. So \"0px 0px 0px 0px #777\" will ensure that 4 numbers and a color will always get returned.\n\t\t * @param {boolean=} clr If true, the values should be searched for color-related data. For example, boxShadow values typically contain a color whereas borderRadius don't.\n\t\t * @param {boolean=} collapsible If true, the value is a top/left/right/bottom style one that acts like margin or padding, where if only one value is received, it's used for all 4; if 2 are received, the first is duplicated for 3rd (bottom) and the 2nd is duplicated for the 4th spot (left), etc.\n\t\t * @return {Function} formatter function\n\t\t */\n\t\tvar _getFormatter = function(dflt, clr, collapsible, multi) {\n\t\t\t\tif (dflt == null) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tvar dColor = clr ? (dflt.match(_colorExp) || [\"\"])[0] : \"\",\n\t\t\t\t\tdVals = dflt.split(dColor).join(\"\").match(_valuesExp) || [],\n\t\t\t\t\tpfx = dflt.substr(0, dflt.indexOf(dVals[0])),\n\t\t\t\t\tsfx = (dflt.charAt(dflt.length - 1) === \")\") ? \")\" : \"\",\n\t\t\t\t\tdelim = (dflt.indexOf(\" \") !== -1) ? \" \" : \",\",\n\t\t\t\t\tnumVals = dVals.length,\n\t\t\t\t\tdSfx = (numVals > 0) ? dVals[0].replace(_numExp, \"\") : \"\",\n\t\t\t\t\tformatter;\n\t\t\t\tif (!numVals) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tif (clr) {\n\t\t\t\t\tformatter = function(v) {\n\t\t\t\t\t\tvar color, vals, i, a;\n\t\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcolor = (v.match(_colorExp) || [dColor])[0];\n\t\t\t\t\t\tvals = v.split(color).join(\"\").match(_valuesExp) || [];\n\t\t\t\t\t\ti = vals.length;\n\t\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn pfx + vals.join(delim) + delim + color + sfx + (v.indexOf(\"inset\") !== -1 ? \" inset\" : \"\");\n\t\t\t\t\t};\n\t\t\t\t\treturn formatter;\n\n\t\t\t\t}\n\t\t\t\tformatter = function(v) {\n\t\t\t\t\tvar vals, a, i;\n\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t}\n\t\t\t\t\tvals = v.match(_valuesExp) || [];\n\t\t\t\t\ti = vals.length;\n\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn pfx + vals.join(delim) + sfx;\n\t\t\t\t};\n\t\t\t\treturn formatter;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private returns a formatter function that's used for edge-related values like marginTop, marginLeft, paddingBottom, paddingRight, etc. Just pass a comma-delimited list of property names related to the edges.\n\t\t\t * @param {!string} props a comma-delimited list of property names in order from top to left, like \"marginTop,marginRight,marginBottom,marginLeft\"\n\t\t\t * @return {Function} a formatter function\n\t\t\t */\n\t\t\t_getEdgeParser = function(props) {\n\t\t\t\tprops = props.split(\",\");\n\t\t\t\treturn function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\tvar a = (e + \"\").split(\" \"),\n\t\t\t\t\t\ti;\n\t\t\t\t\tvars = {};\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tvars[props[i]] = a[i] = a[i] || a[(((i - 1) / 2) >> 0)];\n\t\t\t\t\t}\n\t\t\t\t\treturn cssp.parse(t, vars, pt, plugin);\n\t\t\t\t};\n\t\t\t},\n\n\t\t\t// @private used when other plugins must tween values first, like BezierPlugin or ThrowPropsPlugin, etc. That plugin's setRatio() gets called first so that the values are updated, and then we loop through the MiniPropTweens which handle copying the values into their appropriate slots so that they can then be applied correctly in the main CSSPlugin setRatio() method. Remember, we typically create a proxy object that has a bunch of uniquely-named properties that we feed to the sub-plugin and it does its magic normally, and then we must interpret those values and apply them to the css because often numbers must get combined/concatenated, suffixes added, etc. to work with css, like boxShadow could have 4 values plus a color.\n\t\t\t_setPluginRatio = _internals._setPluginRatio = function(v) {\n\t\t\t\tthis.plugin.setRatio(v);\n\t\t\t\tvar d = this.data,\n\t\t\t\t\tproxy = d.proxy,\n\t\t\t\t\tmpt = d.firstMPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval, pt, i, str, p;\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tval = proxy[mpt.v];\n\t\t\t\t\tif (mpt.r) {\n\t\t\t\t\t\tval = mpt.r(val);\n\t\t\t\t\t} else if (val < min && val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tmpt.t[mpt.p] = val;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tif (d.autoRotate) {\n\t\t\t\t\td.autoRotate.rotation = d.mod ? d.mod.call(this._tween, proxy.rotation, this.t, this._tween) : proxy.rotation; //special case for ModifyPlugin to hook into an auto-rotating bezier\n\t\t\t\t}\n\t\t\t\t//at the end, we must set the CSSPropTween's \"e\" (end) value dynamically here because that's what is used in the final setRatio() method. Same for \"b\" at the beginning.\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tmpt = d.firstMPT;\n\t\t\t\t\tp = (v === 1) ? \"e\" : \"b\";\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tpt = mpt.t;\n\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\tpt[p] = pt.s + pt.xs0;\n\t\t\t\t\t\t} else if (pt.type === 1) {\n\t\t\t\t\t\t\tstr = pt.xs0 + pt.s + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[p] = str;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private @constructor Used by a few SpecialProps to hold important values for proxies. For example, _parseToProxy() creates a MiniPropTween instance for each property that must get tweened on the proxy, and we record the original property name as well as the unique one we create for the proxy, plus whether or not the value needs to be rounded plus the original value.\n\t\t\t * @param {!Object} t target object whose property we're tweening (often a CSSPropTween)\n\t\t\t * @param {!string} p property name\n\t\t\t * @param {(number|string|object)} v value\n\t\t\t * @param {MiniPropTween=} next next MiniPropTween in the linked list\n\t\t\t * @param {boolean=} r if true, the tweened value should be rounded to the nearest integer\n\t\t\t */\n\t\t\tMiniPropTween = function(t, p, v, next, r) {\n\t\t\t\tthis.t = t;\n\t\t\t\tthis.p = p;\n\t\t\t\tthis.v = v;\n\t\t\t\tthis.r = r;\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t\tthis._next = next;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Most other plugins (like BezierPlugin and ThrowPropsPlugin and others) can only tween numeric values, but CSSPlugin must accommodate special values that have a bunch of extra data (like a suffix or strings between numeric values, etc.). For example, boxShadow has values like \"10px 10px 20px 30px rgb(255,0,0)\" which would utterly confuse other plugins. This method allows us to split that data apart and grab only the numeric data and attach it to uniquely-named properties of a generic proxy object ({}) so that we can feed that to virtually any plugin to have the numbers tweened. However, we must also keep track of which properties from the proxy go with which CSSPropTween values and instances. So we create a linked list of MiniPropTweens. Each one records a target (the original CSSPropTween), property (like \"s\" or \"xn1\" or \"xn2\") that we're tweening and the unique property name that was used for the proxy (like \"boxShadow_xn1\" and \"boxShadow_xn2\") and whether or not they need to be rounded. That way, in the _setPluginRatio() method we can simply copy the values over from the proxy to the CSSPropTween instance(s). Then, when the main CSSPlugin setRatio() method runs and applies the CSSPropTween values accordingly, they're updated nicely. So the external plugin tweens the numbers, _setPluginRatio() copies them over, and setRatio() acts normally, applying css-specific values to the element.\n\t\t\t * This method returns an object that has the following properties:\n\t\t\t *  - proxy: a generic object containing the starting values for all the properties that will be tweened by the external plugin.  This is what we feed to the external _onInitTween() as the target\n\t\t\t *  - end: a generic object containing the ending values for all the properties that will be tweened by the external plugin. This is what we feed to the external plugin's _onInitTween() as the destination values\n\t\t\t *  - firstMPT: the first MiniPropTween in the linked list\n\t\t\t *  - pt: the first CSSPropTween in the linked list that was created when parsing. If shallow is true, this linked list will NOT attach to the one passed into the _parseToProxy() as the \"pt\" (4th) parameter.\n\t\t\t * @param {!Object} t target object to be tweened\n\t\t\t * @param {!(Object|string)} vars the object containing the information about the tweening values (typically the end/destination values) that should be parsed\n\t\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance\n\t\t\t * @param {CSSPropTween=} pt the next CSSPropTween in the linked list\n\t\t\t * @param {TweenPlugin=} plugin the external TweenPlugin instance that will be handling tweening the numeric values\n\t\t\t * @param {boolean=} shallow if true, the resulting linked list from the parse will NOT be attached to the CSSPropTween that was passed in as the \"pt\" (4th) parameter.\n\t\t\t * @return An object containing the following properties: proxy, end, firstMPT, and pt (see above for descriptions)\n\t\t\t */\n\t\t\t_parseToProxy = _internals._parseToProxy = function(t, vars, cssp, pt, plugin, shallow) {\n\t\t\t\tvar bpt = pt,\n\t\t\t\t\tstart = {},\n\t\t\t\t\tend = {},\n\t\t\t\t\ttransform = cssp._transform,\n\t\t\t\t\toldForce = _forcePT,\n\t\t\t\t\ti, p, xp, mpt, firstPT;\n\t\t\t\tcssp._transform = null;\n\t\t\t\t_forcePT = vars;\n\t\t\t\tpt = firstPT = cssp.parse(t, vars, pt, plugin);\n\t\t\t\t_forcePT = oldForce;\n\t\t\t\t//break off from the linked list so the new ones are isolated.\n\t\t\t\tif (shallow) {\n\t\t\t\t\tcssp._transform = transform;\n\t\t\t\t\tif (bpt) {\n\t\t\t\t\t\tbpt._prev = null;\n\t\t\t\t\t\tif (bpt._prev) {\n\t\t\t\t\t\t\tbpt._prev._next = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\twhile (pt && pt !== bpt) {\n\t\t\t\t\tif (pt.type <= 1) {\n\t\t\t\t\t\tp = pt.p;\n\t\t\t\t\t\tend[p] = pt.s + pt.c;\n\t\t\t\t\t\tstart[p] = pt.s;\n\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, \"s\", p, mpt, pt.r);\n\t\t\t\t\t\t\tpt.c = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (pt.type === 1) {\n\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\twhile (--i > 0) {\n\t\t\t\t\t\t\t\txp = \"xn\" + i;\n\t\t\t\t\t\t\t\tp = pt.p + \"_\" + xp;\n\t\t\t\t\t\t\t\tend[p] = pt.data[xp];\n\t\t\t\t\t\t\t\tstart[p] = pt[xp];\n\t\t\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, xp, p, mpt, pt.rxp[xp]);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t\treturn {proxy:start, end:end, firstMPT:mpt, pt:firstPT};\n\t\t\t},\n\n\n\n\t\t\t/**\n\t\t\t * @constructor Each property that is tweened has at least one CSSPropTween associated with it. These instances store important information like the target, property, starting value, amount of change, etc. They can also optionally have a number of \"extra\" strings and numeric values named xs1, xn1, xs2, xn2, xs3, xn3, etc. where \"s\" indicates string and \"n\" indicates number. These can be pieced together in a complex-value tween (type:1) that has alternating types of data like a string, number, string, number, etc. For example, boxShadow could be \"5px 5px 8px rgb(102, 102, 51)\". In that value, there are 6 numbers that may need to tween and then pieced back together into a string again with spaces, suffixes, etc. xs0 is special in that it stores the suffix for standard (type:0) tweens, -OR- the first string (prefix) in a complex-value (type:1) CSSPropTween -OR- it can be the non-tweening value in a type:-1 CSSPropTween. We do this to conserve memory.\n\t\t\t * CSSPropTweens have the following optional properties as well (not defined through the constructor):\n\t\t\t *  - l: Length in terms of the number of extra properties that the CSSPropTween has (default: 0). For example, for a boxShadow we may need to tween 5 numbers in which case l would be 5; Keep in mind that the start/end values for the first number that's tweened are always stored in the s and c properties to conserve memory. All additional values thereafter are stored in xn1, xn2, etc.\n\t\t\t *  - xfirst: The first instance of any sub-CSSPropTweens that are tweening properties of this instance. For example, we may split up a boxShadow tween so that there's a main CSSPropTween of type:1 that has various xs* and xn* values associated with the h-shadow, v-shadow, blur, color, etc. Then we spawn a CSSPropTween for each of those that has a higher priority and runs BEFORE the main CSSPropTween so that the values are all set by the time it needs to re-assemble them. The xfirst gives us an easy way to identify the first one in that chain which typically ends at the main one (because they're all prepende to the linked list)\n\t\t\t *  - plugin: The TweenPlugin instance that will handle the tweening of any complex values. For example, sometimes we don't want to use normal subtweens (like xfirst refers to) to tween the values - we might want ThrowPropsPlugin or BezierPlugin some other plugin to do the actual tweening, so we create a plugin instance and store a reference here. We need this reference so that if we get a request to round values or disable a tween, we can pass along that request.\n\t\t\t *  - data: Arbitrary data that needs to be stored with the CSSPropTween. Typically if we're going to have a plugin handle the tweening of a complex-value tween, we create a generic object that stores the END values that we're tweening to and the CSSPropTween's xs1, xs2, etc. have the starting values. We store that object as data. That way, we can simply pass that object to the plugin and use the CSSPropTween as the target.\n\t\t\t *  - setRatio: Only used for type:2 tweens that require custom functionality. In this case, we call the CSSPropTween's setRatio() method and pass the ratio each time the tween updates. This isn't quite as efficient as doing things directly in the CSSPlugin's setRatio() method, but it's very convenient and flexible.\n\t\t\t * @param {!Object} t Target object whose property will be tweened. Often a DOM element, but not always. It could be anything.\n\t\t\t * @param {string} p Property to tween (name). For example, to tween element.width, p would be \"width\".\n\t\t\t * @param {number} s Starting numeric value\n\t\t\t * @param {number} c Change in numeric value over the course of the entire tween. For example, if element.width starts at 5 and should end at 100, c would be 95.\n\t\t\t * @param {CSSPropTween=} next The next CSSPropTween in the linked list. If one is defined, we will define its _prev as the new instance, and the new instance's _next will be pointed at it.\n\t\t\t * @param {number=} type The type of CSSPropTween where -1 = a non-tweening value, 0 = a standard simple tween, 1 = a complex value (like one that has multiple numbers in a comma- or space-delimited string like border:\"1px solid red\"), and 2 = one that uses a custom setRatio function that does all of the work of applying the values on each update.\n\t\t\t * @param {string=} n Name of the property that should be used for overwriting purposes which is typically the same as p but not always. For example, we may need to create a subtween for the 2nd part of a \"clip:rect(...)\" tween in which case \"p\" might be xs1 but \"n\" is still \"clip\"\n\t\t\t * @param {boolean=} r If true, the value(s) should be rounded\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority CSSPropTweens will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {string=} b Beginning value. We store this to ensure that it is EXACTLY what it was when the tween began without any risk of interpretation issues.\n\t\t\t * @param {string=} e Ending value. We store this to ensure that it is EXACTLY what the user defined at the end of the tween without any risk of interpretation issues.\n\t\t\t */\n\t\t\tCSSPropTween = _internals.CSSPropTween = function(t, p, s, c, next, type, n, r, pr, b, e) {\n\t\t\t\tthis.t = t; //target\n\t\t\t\tthis.p = p; //property\n\t\t\t\tthis.s = s; //starting value\n\t\t\t\tthis.c = c; //change value\n\t\t\t\tthis.n = n || p; //name that this CSSPropTween should be associated to (usually the same as p, but not always - n is what overwriting looks at)\n\t\t\t\tif (!(t instanceof CSSPropTween)) {\n\t\t\t\t\t_overwriteProps.push(this.n);\n\t\t\t\t}\n\t\t\t\tthis.r = !r ? r : (typeof(r) === \"function\") ? r : Math.round; //round (boolean)\n\t\t\t\tthis.type = type || 0; //0 = normal tween, -1 = non-tweening (in which case xs0 will be applied to the target's property, like tp.t[tp.p] = tp.xs0), 1 = complex-value SpecialProp, 2 = custom setRatio() that does all the work\n\t\t\t\tif (pr) {\n\t\t\t\t\tthis.pr = pr;\n\t\t\t\t\t_hasPriority = true;\n\t\t\t\t}\n\t\t\t\tthis.b = (b === undefined) ? s : b;\n\t\t\t\tthis.e = (e === undefined) ? s + c : e;\n\t\t\t\tif (next) {\n\t\t\t\t\tthis._next = next;\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t_addNonTweeningNumericPT = function(target, prop, start, end, next, overwriteProp) { //cleans up some code redundancies and helps minification. Just a fast way to add a NUMERIC non-tweening CSSPropTween\n\t\t\t\tvar pt = new CSSPropTween(target, prop, start, end - start, next, -1, overwriteProp);\n\t\t\t\tpt.b = start;\n\t\t\t\tpt.e = pt.xs0 = end;\n\t\t\t\treturn pt;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Takes a target, the beginning value and ending value (as strings) and parses them into a CSSPropTween (possibly with child CSSPropTweens) that accommodates multiple numbers, colors, comma-delimited values, etc. For example:\n\t\t\t * sp.parseComplex(element, \"boxShadow\", \"5px 10px 20px rgb(255,102,51)\", \"0px 0px 0px red\", true, \"0px 0px 0px rgb(0,0,0,0)\", pt);\n\t\t\t * It will walk through the beginning and ending values (which should be in the same format with the same number and type of values) and figure out which parts are numbers, what strings separate the numeric/tweenable values, and then create the CSSPropTweens accordingly. If a plugin is defined, no child CSSPropTweens will be created. Instead, the ending values will be stored in the \"data\" property of the returned CSSPropTween like: {s:-5, xn1:-10, xn2:-20, xn3:255, xn4:0, xn5:0} so that it can be fed to any other plugin and it'll be plain numeric tweens but the recomposition of the complex value will be handled inside CSSPlugin's setRatio().\n\t\t\t * If a setRatio is defined, the type of the CSSPropTween will be set to 2 and recomposition of the values will be the responsibility of that method.\n\t\t\t *\n\t\t\t * @param {!Object} t Target whose property will be tweened\n\t\t\t * @param {!string} p Property that will be tweened (its name, like \"left\" or \"backgroundColor\" or \"boxShadow\")\n\t\t\t * @param {string} b Beginning value\n\t\t\t * @param {string} e Ending value\n\t\t\t * @param {boolean} clrs If true, the value could contain a color value like \"rgb(255,0,0)\" or \"#F00\" or \"red\". The default is false, so no colors will be recognized (a performance optimization)\n\t\t\t * @param {(string|number|Object)} dflt The default beginning value that should be used if no valid beginning value is defined or if the number of values inside the complex beginning and ending values don't match\n\t\t\t * @param {?CSSPropTween} pt CSSPropTween instance that is the current head of the linked list (we'll prepend to this).\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority properties will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {TweenPlugin=} plugin If a plugin should handle the tweening of extra properties, pass the plugin instance here. If one is defined, then NO subtweens will be created for any extra properties (the properties will be created - just not additional CSSPropTween instances to tween them) because the plugin is expected to do so. However, the end values WILL be populated in the \"data\" property, like {s:100, xn1:50, xn2:300}\n\t\t\t * @param {function(number)=} setRatio If values should be set in a custom function instead of being pieced together in a type:1 (complex-value) CSSPropTween, define that custom function here.\n\t\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parseComplex() call.\n\t\t\t */\n\t\t\t_parseComplex = CSSPlugin.parseComplex = function(t, p, b, e, clrs, dflt, pt, pr, plugin, setRatio) {\n\t\t\t\t//DEBUG: _log(\"parseComplex: \"+p+\", b: \"+b+\", e: \"+e);\n\t\t\t\tb = b || dflt || \"\";\n\t\t\t\tif (typeof(e) === \"function\") {\n\t\t\t\t\te = e(_index, _target);\n\t\t\t\t}\n\t\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, (setRatio ? 2 : 1), null, false, pr, b, e);\n\t\t\t\te += \"\"; //ensures it's a string\n\t\t\t\tif (clrs && _colorExp.test(e + b)) { //if colors are found, normalize the formatting to rgba() or hsla().\n\t\t\t\t\te = [b, e];\n\t\t\t\t\tCSSPlugin.colorStringFilter(e);\n\t\t\t\t\tb = e[0];\n\t\t\t\t\te = e[1];\n\t\t\t\t}\n\t\t\t\tvar ba = b.split(\", \").join(\",\").split(\" \"), //beginning array\n\t\t\t\t\tea = e.split(\", \").join(\",\").split(\" \"), //ending array\n\t\t\t\t\tl = ba.length,\n\t\t\t\t\tautoRound = (_autoRound !== false),\n\t\t\t\t\ti, xi, ni, bv, ev, bnums, enums, bn, hasAlpha, temp, cv, str, useHSL;\n\t\t\t\tif (e.indexOf(\",\") !== -1 || b.indexOf(\",\") !== -1) {\n\t\t\t\t\tif ((e + b).indexOf(\"rgb\") !== -1 || (e + b).indexOf(\"hsl\") !== -1) { //keep rgb(), rgba(), hsl(), and hsla() values together! (remember, we're splitting on spaces)\n\t\t\t\t\t\tba = ba.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\t\tea = ea.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\t} else {\n\t\t\t\t\t\tba = ba.join(\" \").split(\",\").join(\", \").split(\" \");\n\t\t\t\t\t\tea = ea.join(\" \").split(\",\").join(\", \").split(\" \");\n\t\t\t\t\t}\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tif (l !== ea.length) {\n\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\tba = (dflt || \"\").split(\" \");\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = setRatio;\n\t\t\t\t_colorExp.lastIndex = 0;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tbv = ba[i];\n\t\t\t\t\tev = ea[i] + \"\";\n\t\t\t\t\tbn = parseFloat(bv);\n\t\t\t\t\t//if the value begins with a number (most common). It's fine if it has a suffix like px\n\t\t\t\t\tif (bn || bn === 0) {\n\t\t\t\t\t\tpt.appendXtra(\"\", bn, _parseChange(ev, bn), ev.replace(_relNumExp, \"\"), (autoRound && ev.indexOf(\"px\") !== -1) ? Math.round : false, true);\n\n\t\t\t\t\t//if the value is a color\n\t\t\t\t\t} else if (clrs && _colorExp.test(bv)) {\n\t\t\t\t\t\tstr = ev.indexOf(\")\") + 1;\n\t\t\t\t\t\tstr = \")\" + (str ? ev.substr(str) : \"\"); //if there's a comma or ) at the end, retain it.\n\t\t\t\t\t\tuseHSL = (ev.indexOf(\"hsl\") !== -1 && _supportsOpacity);\n\t\t\t\t\t\ttemp = ev; //original string value so we can look for any prefix later.\n\t\t\t\t\t\tbv = _parseColor(bv, useHSL);\n\t\t\t\t\t\tev = _parseColor(ev, useHSL);\n\t\t\t\t\t\thasAlpha = (bv.length + ev.length > 6);\n\t\t\t\t\t\tif (hasAlpha && !_supportsOpacity && ev[3] === 0) { //older versions of IE don't support rgba(), so if the destination alpha is 0, just use \"transparent\" for the end color\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += pt.l ? \" transparent\" : \"transparent\";\n\t\t\t\t\t\t\tpt.e = pt.e.split(ea[i]).join(\"transparent\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (!_supportsOpacity) { //old versions of IE don't support rgba().\n\t\t\t\t\t\t\t\thasAlpha = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (useHSL) {\n\t\t\t\t\t\t\t\tpt.appendXtra(temp.substr(0, temp.indexOf(\"hsl\")) + (hasAlpha ? \"hsla(\" : \"hsl(\"), bv[0], _parseChange(ev[0], bv[0]), \",\", false, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], _parseChange(ev[1], bv[1]), \"%,\", false)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], _parseChange(ev[2], bv[2]), (hasAlpha ? \"%,\" : \"%\" + str), false);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tpt.appendXtra(temp.substr(0, temp.indexOf(\"rgb\")) + (hasAlpha ? \"rgba(\" : \"rgb(\"), bv[0], ev[0] - bv[0], \",\", Math.round, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], ev[1] - bv[1], \",\", Math.round)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], ev[2] - bv[2], (hasAlpha ? \",\" : str), Math.round);\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif (hasAlpha) {\n\t\t\t\t\t\t\t\tbv = (bv.length < 4) ? 1 : bv[3];\n\t\t\t\t\t\t\t\tpt.appendXtra(\"\", bv, ((ev.length < 4) ? 1 : ev[3]) - bv, str, false);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_colorExp.lastIndex = 0; //otherwise the test() on the RegExp could move the lastIndex and taint future results.\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbnums = bv.match(_numExp); //gets each group of numbers in the beginning value string and drops them into an array\n\n\t\t\t\t\t\t//if no number is found, treat it as a non-tweening value and just append the string to the current xs.\n\t\t\t\t\t\tif (!bnums) {\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += (pt.l || pt[\"xs\" + pt.l]) ? \" \" + ev : ev;\n\n\t\t\t\t\t\t//loop through all the numbers that are found and construct the extra values on the pt.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tenums = ev.match(_relNumExp); //get each group of numbers in the end value string and drop them into an array. We allow relative values too, like +=50 or -=.5\n\t\t\t\t\t\t\tif (!enums || enums.length !== bnums.length) {\n\t\t\t\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tni = 0;\n\t\t\t\t\t\t\tfor (xi = 0; xi < bnums.length; xi++) {\n\t\t\t\t\t\t\t\tcv = bnums[xi];\n\t\t\t\t\t\t\t\ttemp = bv.indexOf(cv, ni);\n\t\t\t\t\t\t\t\tpt.appendXtra(bv.substr(ni, temp - ni), Number(cv), _parseChange(enums[xi], cv), \"\", (autoRound && bv.substr(temp + cv.length, 2) === \"px\") ? Math.round : false, (xi === 0));\n\t\t\t\t\t\t\t\tni = temp + cv.length;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += bv.substr(ni);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//if there are relative values (\"+=\" or \"-=\" prefix), we need to adjust the ending value to eliminate the prefixes and combine the values properly.\n\t\t\t\tif (e.indexOf(\"=\") !== -1) if (pt.data) {\n\t\t\t\t\tstr = pt.xs0 + pt.data.s;\n\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\tstr += pt[\"xs\" + i] + pt.data[\"xn\" + i];\n\t\t\t\t\t}\n\t\t\t\t\tpt.e = str + pt[\"xs\" + i];\n\t\t\t\t}\n\t\t\t\tif (!pt.l) {\n\t\t\t\t\tpt.type = -1;\n\t\t\t\t\tpt.xs0 = pt.e;\n\t\t\t\t}\n\t\t\t\treturn pt.xfirst || pt;\n\t\t\t},\n\t\t\ti = 9;\n\n\n\t\tp = CSSPropTween.prototype;\n\t\tp.l = p.pr = 0; //length (number of extra properties like xn1, xn2, xn3, etc.\n\t\twhile (--i > 0) {\n\t\t\tp[\"xn\" + i] = 0;\n\t\t\tp[\"xs\" + i] = \"\";\n\t\t}\n\t\tp.xs0 = \"\";\n\t\tp._next = p._prev = p.xfirst = p.data = p.plugin = p.setRatio = p.rxp = null;\n\n\n\t\t/**\n\t\t * Appends and extra tweening value to a CSSPropTween and automatically manages any prefix and suffix strings. The first extra value is stored in the s and c of the main CSSPropTween instance, but thereafter any extras are stored in the xn1, xn2, xn3, etc. The prefixes and suffixes are stored in the xs0, xs1, xs2, etc. properties. For example, if I walk through a clip value like \"rect(10px, 5px, 0px, 20px)\", the values would be stored like this:\n\t\t * xs0:\"rect(\", s:10, xs1:\"px, \", xn1:5, xs2:\"px, \", xn2:0, xs3:\"px, \", xn3:20, xn4:\"px)\"\n\t\t * And they'd all get joined together when the CSSPlugin renders (in the setRatio() method).\n\t\t * @param {string=} pfx Prefix (if any)\n\t\t * @param {!number} s Starting value\n\t\t * @param {!number} c Change in numeric value over the course of the entire tween. For example, if the start is 5 and the end is 100, the change would be 95.\n\t\t * @param {string=} sfx Suffix (if any)\n\t\t * @param {boolean=} r Round (if true).\n\t\t * @param {boolean=} pad If true, this extra value should be separated by the previous one by a space. If there is no previous extra and pad is true, it will automatically drop the space.\n\t\t * @return {CSSPropTween} returns itself so that multiple methods can be chained together.\n\t\t */\n\t\tp.appendXtra = function(pfx, s, c, sfx, r, pad) {\n\t\t\tvar pt = this,\n\t\t\t\tl = pt.l;\n\t\t\tpt[\"xs\" + l] += (pad && (l || pt[\"xs\" + l])) ? \" \" + pfx : pfx || \"\";\n\t\t\tif (!c) if (l !== 0 && !pt.plugin) { //typically we'll combine non-changing values right into the xs to optimize performance, but we don't combine them when there's a plugin that will be tweening the values because it may depend on the values being split apart, like for a bezier, if a value doesn't change between the first and second iteration but then it does on the 3rd, we'll run into trouble because there's no xn slot for that value!\n\t\t\t\tpt[\"xs\" + l] += s + (sfx || \"\");\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.l++;\n\t\t\tpt.type = pt.setRatio ? 2 : 1;\n\t\t\tpt[\"xs\" + pt.l] = sfx || \"\";\n\t\t\tif (l > 0) {\n\t\t\t\tpt.data[\"xn\" + l] = s + c;\n\t\t\t\tpt.rxp[\"xn\" + l] = r; //round extra property (we need to tap into this in the _parseToProxy() method)\n\t\t\t\tpt[\"xn\" + l] = s;\n\t\t\t\tif (!pt.plugin) {\n\t\t\t\t\tpt.xfirst = new CSSPropTween(pt, \"xn\" + l, s, c, pt.xfirst || pt, 0, pt.n, r, pt.pr);\n\t\t\t\t\tpt.xfirst.xs0 = 0; //just to ensure that the property stays numeric which helps modern browsers speed up processing. Remember, in the setRatio() method, we do pt.t[pt.p] = val + pt.xs0 so if pt.xs0 is \"\" (the default), it'll cast the end value as a string. When a property is a number sometimes and a string sometimes, it prevents the compiler from locking in the data type, slowing things down slightly.\n\t\t\t\t}\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.data = {s:s + c};\n\t\t\tpt.rxp = {};\n\t\t\tpt.s = s;\n\t\t\tpt.c = c;\n\t\t\tpt.r = r;\n\t\t\treturn pt;\n\t\t};\n\n\t\t/**\n\t\t * @constructor A SpecialProp is basically a css property that needs to be treated in a non-standard way, like if it may contain a complex value like boxShadow:\"5px 10px 15px rgb(255, 102, 51)\" or if it is associated with another plugin like ThrowPropsPlugin or BezierPlugin. Every SpecialProp is associated with a particular property name like \"boxShadow\" or \"throwProps\" or \"bezier\" and it will intercept those values in the vars object that's passed to the CSSPlugin and handle them accordingly.\n\t\t * @param {!string} p Property name (like \"boxShadow\" or \"throwProps\")\n\t\t * @param {Object=} options An object containing any of the following configuration options:\n\t\t *                      - defaultValue: the default value\n\t\t *                      - parser: A function that should be called when the associated property name is found in the vars. This function should return a CSSPropTween instance and it should ensure that it is properly inserted into the linked list. It will receive 4 paramters: 1) The target, 2) The value defined in the vars, 3) The CSSPlugin instance (whose _firstPT should be used for the linked list), and 4) A computed style object if one was calculated (this is a speed optimization that allows retrieval of starting values quicker)\n\t\t *                      - formatter: a function that formats any value received for this special property (for example, boxShadow could take \"5px 5px red\" and format it to \"5px 5px 0px 0px red\" so that both the beginning and ending values have a common order and quantity of values.)\n\t\t *                      - prefix: if true, we'll determine whether or not this property requires a vendor prefix (like Webkit or Moz or ms or O)\n\t\t *                      - color: set this to true if the value for this SpecialProp may contain color-related values like rgb(), rgba(), etc.\n\t\t *                      - priority: priority in the linked list order. Higher priority SpecialProps will be updated before lower priority ones. The default priority is 0.\n\t\t *                      - multi: if true, the formatter should accommodate a comma-delimited list of values, like boxShadow could have multiple boxShadows listed out.\n\t\t *                      - collapsible: if true, the formatter should treat the value like it's a top/right/bottom/left value that could be collapsed, like \"5px\" would apply to all, \"5px, 10px\" would use 5px for top/bottom and 10px for right/left, etc.\n\t\t *                      - keyword: a special keyword that can [optionally] be found inside the value (like \"inset\" for boxShadow). This allows us to validate beginning/ending values to make sure they match (if the keyword is found in one, it'll be added to the other for consistency by default).\n\t\t */\n\t\tvar SpecialProp = function(p, options) {\n\t\t\t\toptions = options || {};\n\t\t\t\tthis.p = options.prefix ? _checkPropPrefix(p) || p : p;\n\t\t\t\t_specialProps[p] = _specialProps[this.p] = this;\n\t\t\t\tthis.format = options.formatter || _getFormatter(options.defaultValue, options.color, options.collapsible, options.multi);\n\t\t\t\tif (options.parser) {\n\t\t\t\t\tthis.parse = options.parser;\n\t\t\t\t}\n\t\t\t\tthis.clrs = options.color;\n\t\t\t\tthis.multi = options.multi;\n\t\t\t\tthis.keyword = options.keyword;\n\t\t\t\tthis.dflt = options.defaultValue;\n\t\t\t\tthis.pr = options.priority || 0;\n\t\t\t},\n\n\t\t\t//shortcut for creating a new SpecialProp that can accept multiple properties as a comma-delimited list (helps minification). dflt can be an array for multiple values (we don't do a comma-delimited list because the default value may contain commas, like rect(0px,0px,0px,0px)). We attach this method to the SpecialProp class/object instead of using a private _createSpecialProp() method so that we can tap into it externally if necessary, like from another plugin.\n\t\t\t_registerComplexSpecialProp = _internals._registerComplexSpecialProp = function(p, options, defaults) {\n\t\t\t\tif (typeof(options) !== \"object\") {\n\t\t\t\t\toptions = {parser:defaults}; //to make backwards compatible with older versions of BezierPlugin and ThrowPropsPlugin\n\t\t\t\t}\n\t\t\t\tvar a = p.split(\",\"),\n\t\t\t\t\td = options.defaultValue,\n\t\t\t\t\ti, temp;\n\t\t\t\tdefaults = defaults || [d];\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\toptions.prefix = (i === 0 && options.prefix);\n\t\t\t\t\toptions.defaultValue = defaults[i] || d;\n\t\t\t\t\ttemp = new SpecialProp(a[i], options);\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t//creates a placeholder special prop for a plugin so that the property gets caught the first time a tween of it is attempted, and at that time it makes the plugin register itself, thus taking over for all future tweens of that property. This allows us to not mandate that things load in a particular order and it also allows us to log() an error that informs the user when they attempt to tween an external plugin-related property without loading its .js file.\n\t\t\t_registerPluginProp = _internals._registerPluginProp = function(p) {\n\t\t\t\tif (!_specialProps[p]) {\n\t\t\t\t\tvar pluginName = p.charAt(0).toUpperCase() + p.substr(1) + \"Plugin\";\n\t\t\t\t\t_registerComplexSpecialProp(p, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\t\tvar pluginClass = _globals.com.greensock.plugins[pluginName];\n\t\t\t\t\t\tif (!pluginClass) {\n\t\t\t\t\t\t\t_log(\"Error: \" + pluginName + \" js file not loaded.\");\n\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpluginClass._cssRegister();\n\t\t\t\t\t\treturn _specialProps[p].parse(t, e, p, cssp, pt, plugin, vars);\n\t\t\t\t\t}});\n\t\t\t\t}\n\t\t\t};\n\n\n\t\tp = SpecialProp.prototype;\n\n\t\t/**\n\t\t * Alias for _parseComplex() that automatically plugs in certain values for this SpecialProp, like its property name, whether or not colors should be sensed, the default value, and priority. It also looks for any keyword that the SpecialProp defines (like \"inset\" for boxShadow) and ensures that the beginning and ending values have the same number of values for SpecialProps where multi is true (like boxShadow and textShadow can have a comma-delimited list)\n\t\t * @param {!Object} t target element\n\t\t * @param {(string|number|object)} b beginning value\n\t\t * @param {(string|number|object)} e ending (destination) value\n\t\t * @param {CSSPropTween=} pt next CSSPropTween in the linked list\n\t\t * @param {TweenPlugin=} plugin If another plugin will be tweening the complex value, that TweenPlugin instance goes here.\n\t\t * @param {function=} setRatio If a custom setRatio() method should be used to handle this complex value, that goes here.\n\t\t * @return {CSSPropTween=} First CSSPropTween in the linked list\n\t\t */\n\t\tp.parseComplex = function(t, b, e, pt, plugin, setRatio) {\n\t\t\tvar kwd = this.keyword,\n\t\t\t\ti, ba, ea, l, bi, ei;\n\t\t\t//if this SpecialProp's value can contain a comma-delimited list of values (like boxShadow or textShadow), we must parse them in a special way, and look for a keyword (like \"inset\" for boxShadow) and ensure that the beginning and ending BOTH have it if the end defines it as such. We also must ensure that there are an equal number of values specified (we can't tween 1 boxShadow to 3 for example)\n\t\t\tif (this.multi) if (_commasOutsideParenExp.test(e) || _commasOutsideParenExp.test(b)) {\n\t\t\t\tba = b.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\tea = e.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t} else if (kwd) {\n\t\t\t\tba = [b];\n\t\t\t\tea = [e];\n\t\t\t}\n\t\t\tif (ea) {\n\t\t\t\tl = (ea.length > ba.length) ? ea.length : ba.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tb = ba[i] = ba[i] || this.dflt;\n\t\t\t\t\te = ea[i] = ea[i] || this.dflt;\n\t\t\t\t\tif (kwd) {\n\t\t\t\t\t\tbi = b.indexOf(kwd);\n\t\t\t\t\t\tei = e.indexOf(kwd);\n\t\t\t\t\t\tif (bi !== ei) {\n\t\t\t\t\t\t\tif (ei === -1) { //if the keyword isn't in the end value, remove it from the beginning one.\n\t\t\t\t\t\t\t\tba[i] = ba[i].split(kwd).join(\"\");\n\t\t\t\t\t\t\t} else if (bi === -1) { //if the keyword isn't in the beginning, add it.\n\t\t\t\t\t\t\t\tba[i] += \" \" + kwd;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tb = ba.join(\", \");\n\t\t\t\te = ea.join(\", \");\n\t\t\t}\n\t\t\treturn _parseComplex(t, this.p, b, e, this.clrs, this.dflt, pt, this.pr, plugin, setRatio);\n\t\t};\n\n\t\t/**\n\t\t * Accepts a target and end value and spits back a CSSPropTween that has been inserted into the CSSPlugin's linked list and conforms with all the conventions we use internally, like type:-1, 0, 1, or 2, setting up any extra property tweens, priority, etc. For example, if we have a boxShadow SpecialProp and call:\n\t\t * this._firstPT = sp.parse(element, \"5px 10px 20px rgb(2550,102,51)\", \"boxShadow\", this);\n\t\t * It should figure out the starting value of the element's boxShadow, compare it to the provided end value and create all the necessary CSSPropTweens of the appropriate types to tween the boxShadow. The CSSPropTween that gets spit back should already be inserted into the linked list (the 4th parameter is the current head, so prepend to that).\n\t\t * @param {!Object} t Target object whose property is being tweened\n\t\t * @param {Object} e End value as provided in the vars object (typically a string, but not always - like a throwProps would be an object).\n\t\t * @param {!string} p Property name\n\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance that should be associated with this tween.\n\t\t * @param {?CSSPropTween} pt The CSSPropTween that is the current head of the linked list (we'll prepend to it)\n\t\t * @param {TweenPlugin=} plugin If a plugin will be used to tween the parsed value, this is the plugin instance.\n\t\t * @param {Object=} vars Original vars object that contains the data for parsing.\n\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parse() call.\n\t\t */\n\t\tp.parse = function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\treturn this.parseComplex(t.style, this.format(_getStyle(t, this.p, _cs, false, this.dflt)), this.format(e), pt, plugin);\n\t\t};\n\n\t\t/**\n\t\t * Registers a special property that should be intercepted from any \"css\" objects defined in tweens. This allows you to handle them however you want without CSSPlugin doing it for you. The 2nd parameter should be a function that accepts 3 parameters:\n\t\t *  1) Target object whose property should be tweened (typically a DOM element)\n\t\t *  2) The end/destination value (could be a string, number, object, or whatever you want)\n\t\t *  3) The tween instance (you probably don't need to worry about this, but it can be useful for looking up information like the duration)\n\t\t *\n\t\t * Then, your function should return a function which will be called each time the tween gets rendered, passing a numeric \"ratio\" parameter to your function that indicates the change factor (usually between 0 and 1). For example:\n\t\t *\n\t\t * CSSPlugin.registerSpecialProp(\"myCustomProp\", function(target, value, tween) {\n\t\t *      var start = target.style.width;\n\t\t *      return function(ratio) {\n\t\t *              target.style.width = (start + value * ratio) + \"px\";\n\t\t *              console.log(\"set width to \" + target.style.width);\n\t\t *          }\n\t\t * }, 0);\n\t\t *\n\t\t * Then, when I do this tween, it will trigger my special property:\n\t\t *\n\t\t * TweenLite.to(element, 1, {css:{myCustomProp:100}});\n\t\t *\n\t\t * In the example, of course, we're just changing the width, but you can do anything you want.\n\t\t *\n\t\t * @param {!string} name Property name (or comma-delimited list of property names) that should be intercepted and handled by your function. For example, if I define \"myCustomProp\", then it would handle that portion of the following tween: TweenLite.to(element, 1, {css:{myCustomProp:100}})\n\t\t * @param {!function(Object, Object, Object, string):function(number)} onInitTween The function that will be called when a tween of this special property is performed. The function will receive 4 parameters: 1) Target object that should be tweened, 2) Value that was passed to the tween, 3) The tween instance itself (rarely used), and 4) The property name that's being tweened. Your function should return a function that should be called on every update of the tween. That function will receive a single parameter that is a \"change factor\" value (typically between 0 and 1) indicating the amount of change as a ratio. You can use this to determine how to set the values appropriately in your function.\n\t\t * @param {number=} priority Priority that helps the engine determine the order in which to set the properties (default: 0). Higher priority properties will be updated before lower priority ones.\n\t\t */\n\t\tCSSPlugin.registerSpecialProp = function(name, onInitTween, priority) {\n\t\t\t_registerComplexSpecialProp(name, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\tvar rv = new CSSPropTween(t, p, 0, 0, pt, 2, p, false, priority);\n\t\t\t\trv.plugin = plugin;\n\t\t\t\trv.setRatio = onInitTween(t, e, cssp._tween, p);\n\t\t\t\treturn rv;\n\t\t\t}, priority:priority});\n\t\t};\n\n\n\n\n\n\n\t\t//transform-related methods and properties\n\t\tCSSPlugin.useSVGTransformAttr = true; //Safari and Firefox both have some rendering bugs when applying CSS transforms to SVG elements, so default to using the \"transform\" attribute instead (users can override this).\n\t\tvar _transformProps = (\"scaleX,scaleY,scaleZ,x,y,z,skewX,skewY,rotation,rotationX,rotationY,perspective,xPercent,yPercent\").split(\",\"),\n\t\t\t_transformProp = _checkPropPrefix(\"transform\"), //the Javascript (camelCase) transform property, like msTransform, WebkitTransform, MozTransform, or OTransform.\n\t\t\t_transformPropCSS = _prefixCSS + \"transform\",\n\t\t\t_transformOriginProp = _checkPropPrefix(\"transformOrigin\"),\n\t\t\t_supports3D = (_checkPropPrefix(\"perspective\") !== null),\n\t\t\tTransform = _internals.Transform = function() {\n\t\t\t\tthis.perspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0;\n\t\t\t\tthis.force3D = (CSSPlugin.defaultForce3D === false || !_supports3D) ? false : CSSPlugin.defaultForce3D || \"auto\";\n\t\t\t},\n\t\t\t_SVGElement = _gsScope.SVGElement,\n\t\t\t_useSVGTransformAttr,\n\t\t\t//Some browsers (like Firefox and IE) don't honor transform-origin properly in SVG elements, so we need to manually adjust the matrix accordingly. We feature detect here rather than always doing the conversion for certain browsers because they may fix the problem at some point in the future.\n\n\t\t\t_createSVG = function(type, container, attributes) {\n\t\t\t\tvar element = _doc.createElementNS(\"http://www.w3.org/2000/svg\", type),\n\t\t\t\t\treg = /([a-z])([A-Z])/g,\n\t\t\t\t\tp;\n\t\t\t\tfor (p in attributes) {\n\t\t\t\t\telement.setAttributeNS(null, p.replace(reg, \"$1-$2\").toLowerCase(), attributes[p]);\n\t\t\t\t}\n\t\t\t\tcontainer.appendChild(element);\n\t\t\t\treturn element;\n\t\t\t},\n\t\t\t_docElement = _doc.documentElement || {},\n\t\t\t_forceSVGTransformAttr = (function() {\n\t\t\t\t//IE and Android stock don't support CSS transforms on SVG elements, so we must write them to the \"transform\" attribute. We populate this variable in the _parseTransform() method, and only if/when we come across an SVG element\n\t\t\t\tvar force = _ieVers || (/Android/i.test(_agent) && !_gsScope.chrome),\n\t\t\t\t\tsvg, rect, width;\n\t\t\t\tif (_doc.createElementNS && !force) { //IE8 and earlier doesn't support SVG anyway\n\t\t\t\t\tsvg = _createSVG(\"svg\", _docElement);\n\t\t\t\t\trect = _createSVG(\"rect\", svg, {width:100, height:50, x:100});\n\t\t\t\t\twidth = rect.getBoundingClientRect().width;\n\t\t\t\t\trect.style[_transformOriginProp] = \"50% 50%\";\n\t\t\t\t\trect.style[_transformProp] = \"scaleX(0.5)\";\n\t\t\t\t\tforce = (width === rect.getBoundingClientRect().width && !(_isFirefox && _supports3D)); //note: Firefox fails the test even though it does support CSS transforms in 3D. Since we can't push 3D stuff into the transform attribute, we force Firefox to pass the test here (as long as it does truly support 3D).\n\t\t\t\t\t_docElement.removeChild(svg);\n\t\t\t\t}\n\t\t\t\treturn force;\n\t\t\t})(),\n\t\t\t_parseSVGOrigin = function(e, local, decoratee, absolute, smoothOrigin, skipRecord) {\n\t\t\t\tvar tm = e._gsTransform,\n\t\t\t\t\tm = _getMatrix(e, true),\n\t\t\t\t\tv, x, y, xOrigin, yOrigin, a, b, c, d, tx, ty, determinant, xOriginOld, yOriginOld;\n\t\t\t\tif (tm) {\n\t\t\t\t\txOriginOld = tm.xOrigin; //record the original values before we alter them.\n\t\t\t\t\tyOriginOld = tm.yOrigin;\n\t\t\t\t}\n\t\t\t\tif (!absolute || (v = absolute.split(\" \")).length < 2) {\n\t\t\t\t\tb = e.getBBox();\n\t\t\t\t\tif (b.x === 0 && b.y === 0 && b.width + b.height === 0) { //some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\t\t\t\t\t\tb = {x: parseFloat(e.hasAttribute(\"x\") ? e.getAttribute(\"x\") : e.hasAttribute(\"cx\") ? e.getAttribute(\"cx\") : 0) || 0, y: parseFloat(e.hasAttribute(\"y\") ? e.getAttribute(\"y\") : e.hasAttribute(\"cy\") ? e.getAttribute(\"cy\") : 0) || 0, width:0, height:0};\n\t\t\t\t\t}\n\t\t\t\t\tlocal = _parsePosition(local).split(\" \");\n\t\t\t\t\tv = [(local[0].indexOf(\"%\") !== -1 ? parseFloat(local[0]) / 100 * b.width : parseFloat(local[0])) + b.x,\n\t\t\t\t\t\t (local[1].indexOf(\"%\") !== -1 ? parseFloat(local[1]) / 100 * b.height : parseFloat(local[1])) + b.y];\n\t\t\t\t}\n\t\t\t\tdecoratee.xOrigin = xOrigin = parseFloat(v[0]);\n\t\t\t\tdecoratee.yOrigin = yOrigin = parseFloat(v[1]);\n\t\t\t\tif (absolute && m !== _identity2DMatrix) { //if svgOrigin is being set, we must invert the matrix and determine where the absolute point is, factoring in the current transforms. Otherwise, the svgOrigin would be based on the element's non-transformed position on the canvas.\n\t\t\t\t\ta = m[0];\n\t\t\t\t\tb = m[1];\n\t\t\t\t\tc = m[2];\n\t\t\t\t\td = m[3];\n\t\t\t\t\ttx = m[4];\n\t\t\t\t\tty = m[5];\n\t\t\t\t\tdeterminant = (a * d - b * c);\n\t\t\t\t\tif (determinant) { //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n\t\t\t\t\t\tx = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + ((c * ty - d * tx) / determinant);\n\t\t\t\t\t\ty = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - ((a * ty - b * tx) / determinant);\n\t\t\t\t\t\txOrigin = decoratee.xOrigin = v[0] = x;\n\t\t\t\t\t\tyOrigin = decoratee.yOrigin = v[1] = y;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tm) { //avoid jump when transformOrigin is changed - adjust the x/y values accordingly\n\t\t\t\t\tif (skipRecord) {\n\t\t\t\t\t\tdecoratee.xOffset = tm.xOffset;\n\t\t\t\t\t\tdecoratee.yOffset = tm.yOffset;\n\t\t\t\t\t\ttm = decoratee;\n\t\t\t\t\t}\n\t\t\t\t\tif (smoothOrigin || (smoothOrigin !== false && CSSPlugin.defaultSmoothOrigin !== false)) {\n\t\t\t\t\t\tx = xOrigin - xOriginOld;\n\t\t\t\t\t\ty = yOrigin - yOriginOld;\n\t\t\t\t\t\t//originally, we simply adjusted the x and y values, but that would cause problems if, for example, you created a rotational tween part-way through an x/y tween. Managing the offset in a separate variable gives us ultimate flexibility.\n\t\t\t\t\t\t//tm.x -= x - (x * m[0] + y * m[2]);\n\t\t\t\t\t\t//tm.y -= y - (x * m[1] + y * m[3]);\n\t\t\t\t\t\ttm.xOffset += (x * m[0] + y * m[2]) - x;\n\t\t\t\t\t\ttm.yOffset += (x * m[1] + y * m[3]) - y;\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttm.xOffset = tm.yOffset = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!skipRecord) {\n\t\t\t\t\te.setAttribute(\"data-svg-origin\", v.join(\" \"));\n\t\t\t\t}\n\t\t\t},\n\t\t\t_getBBoxHack = function(swapIfPossible) { //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a <defs> element and/or <mask>. We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n\t\t\t\tvar svg = _createElement(\"svg\", (this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\")) || \"http://www.w3.org/2000/svg\"),\n\t\t\t\t\toldParent = this.parentNode,\n\t\t\t\t\toldSibling = this.nextSibling,\n\t\t\t\t\toldCSS = this.style.cssText,\n\t\t\t\t\tbbox;\n\t\t\t\t_docElement.appendChild(svg);\n\t\t\t\tsvg.appendChild(this);\n\t\t\t\tthis.style.display = \"block\";\n\t\t\t\tif (swapIfPossible) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tbbox = this.getBBox();\n\t\t\t\t\t\tthis._originalGetBBox = this.getBBox;\n\t\t\t\t\t\tthis.getBBox = _getBBoxHack;\n\t\t\t\t\t} catch (e) { }\n\t\t\t\t} else if (this._originalGetBBox) {\n\t\t\t\t\tbbox = this._originalGetBBox();\n\t\t\t\t}\n\t\t\t\tif (oldSibling) {\n\t\t\t\t\toldParent.insertBefore(this, oldSibling);\n\t\t\t\t} else {\n\t\t\t\t\toldParent.appendChild(this);\n\t\t\t\t}\n\t\t\t\t_docElement.removeChild(svg);\n\t\t\t\tthis.style.cssText = oldCSS;\n\t\t\t\treturn bbox;\n\t\t\t},\n\t\t\t_getBBox = function(e) {\n\t\t\t\ttry {\n\t\t\t\t\treturn e.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a <symbol> or <defs>). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n\t\t\t\t} catch (error) {\n\t\t\t\t\treturn _getBBoxHack.call(e, true);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_isSVG = function(e) { //reports if the element is an SVG on which getBBox() actually works\n\t\t\t\treturn !!(_SVGElement && e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));\n\t\t\t},\n\t\t\t_identity2DMatrix = [1,0,0,1,0,0],\n\t\t\t_getMatrix = function(e, force2D) {\n\t\t\t\tvar tm = e._gsTransform || new Transform(),\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tstyle = e.style,\n\t\t\t\t\tisDefault, s, m, n, dec, none;\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\ts = _getStyle(e, _transformPropCSS, null, true);\n\t\t\t\t} else if (e.currentStyle) {\n\t\t\t\t\t//for older versions of IE, we need to interpret the filter portion that is in the format: progid:DXImageTransform.Microsoft.Matrix(M11=6.123233995736766e-17, M12=-1, M21=1, M22=6.123233995736766e-17, sizingMethod='auto expand') Notice that we need to swap b and c compared to a normal matrix.\n\t\t\t\t\ts = e.currentStyle.filter.match(_ieGetMatrixExp);\n\t\t\t\t\ts = (s && s.length === 4) ? [s[0].substr(4), Number(s[2].substr(4)), Number(s[1].substr(4)), s[3].substr(4), (tm.x || 0), (tm.y || 0)].join(\",\") : \"\";\n\t\t\t\t}\n\t\t\t\tisDefault = (!s || s === \"none\" || s === \"matrix(1, 0, 0, 1, 0, 0)\");\n\t\t\t\tif (_transformProp && ((none = (!_getComputedStyle(e) || _getComputedStyle(e).display === \"none\")) || !e.parentNode)) { //note: Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n\t\t\t\t\tif (none) { //browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n\t\t\t\t\t\tn = style.display;\n\t\t\t\t\t\tstyle.display = \"block\";\n\t\t\t\t\t}\n\t\t\t\t\tif (!e.parentNode) {\n\t\t\t\t\t\tdec = 1; //flag\n\t\t\t\t\t\t_docElement.appendChild(e);\n\t\t\t\t\t}\n\t\t\t\t\ts = _getStyle(e, _transformPropCSS, null, true);\n\t\t\t\t\tisDefault = (!s || s === \"none\" || s === \"matrix(1, 0, 0, 1, 0, 0)\");\n\t\t\t\t\tif (n) {\n\t\t\t\t\t\tstyle.display = n;\n\t\t\t\t\t} else if (none) {\n\t\t\t\t\t\t_removeProp(style, \"display\");\n\t\t\t\t\t}\n\t\t\t\t\tif (dec) {\n\t\t\t\t\t\t_docElement.removeChild(e);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tm.svg || (e.getCTM && _isSVG(e))) {\n\t\t\t\t\tif (isDefault && (style[_transformProp] + \"\").indexOf(\"matrix\") !== -1) { //some browsers (like Chrome 40) don't correctly report transforms that are applied inline on an SVG element (they don't get included in the computed style), so we double-check here and accept matrix values\n\t\t\t\t\t\ts = style[_transformProp];\n\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t}\n\t\t\t\t\tm = e.getAttribute(\"transform\");\n\t\t\t\t\tif (isDefault && m) {\n\t\t\t\t\t\tm = e.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\t\t\t\t\t\ts = \"matrix(\" + m.a + \",\" + m.b + \",\" + m.c + \",\" + m.d + \",\" + m.e + \",\" + m.f + \")\";\n\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (isDefault) {\n\t\t\t\t\treturn _identity2DMatrix;\n\t\t\t\t}\n\t\t\t\t//split the matrix values out into an array (m for matrix)\n\t\t\t\tm = (s || \"\").match(_numExp) || [];\n\t\t\t\ti = m.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tn = Number(m[i]);\n\t\t\t\t\tm[i] = (dec = n - (n |= 0)) ? ((dec * rnd + (dec < 0 ? -0.5 : 0.5)) | 0) / rnd + n : n; //convert strings to Numbers and round to 5 decimal places to avoid issues with tiny numbers. Roughly 20x faster than Number.toFixed(). We also must make sure to round before dividing so that values like 0.9999999999 become 1 to avoid glitches in browser rendering and interpretation of flipped/rotated 3D matrices. And don't just multiply the number by rnd, floor it, and then divide by rnd because the bitwise operations max out at a 32-bit signed integer, thus it could get clipped at a relatively low value (like 22,000.00000 for example).\n\t\t\t\t}\n\t\t\t\treturn (force2D && m.length > 6) ? [m[0], m[1], m[4], m[5], m[12], m[13]] : m;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Parses the transform values for an element, returning an object with x, y, z, scaleX, scaleY, scaleZ, rotation, rotationX, rotationY, skewX, and skewY properties. Note: by default (for performance reasons), all skewing is combined into skewX and rotation but skewY still has a place in the transform object so that we can record how much of the skew is attributed to skewX vs skewY. Remember, a skewY of 10 looks the same as a rotation of 10 and skewX of -10.\n\t\t\t * @param {!Object} t target element\n\t\t\t * @param {Object=} cs computed style object (optional)\n\t\t\t * @param {boolean=} rec if true, the transform values will be recorded to the target element's _gsTransform object, like target._gsTransform = {x:0, y:0, z:0, scaleX:1...}\n\t\t\t * @param {boolean=} parse if true, we'll ignore any _gsTransform values that already exist on the element, and force a reparsing of the css (calculated style)\n\t\t\t * @return {object} object containing all of the transform properties/values like {x:0, y:0, z:0, scaleX:1...}\n\t\t\t */\n\t\t\t_getTransform = _internals.getTransform = function(t, cs, rec, parse) {\n\t\t\t\tif (t._gsTransform && rec && !parse) {\n\t\t\t\t\treturn t._gsTransform; //if the element already has a _gsTransform, use that. Note: some browsers don't accurately return the calculated style for the transform (particularly for SVG), so it's almost always safest to just use the values we've already applied rather than re-parsing things.\n\t\t\t\t}\n\t\t\t\tvar tm = rec ? t._gsTransform || new Transform() : new Transform(),\n\t\t\t\t\tinvX = (tm.scaleX < 0), //in order to interpret things properly, we need to know if the user applied a negative scaleX previously so that we can adjust the rotation and skewX accordingly. Otherwise, if we always interpret a flipped matrix as affecting scaleY and the user only wants to tween the scaleX on multiple sequential tweens, it would keep the negative scaleY without that being the user's intent.\n\t\t\t\t\tmin = 0.00002,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tzOrigin = _supports3D ? parseFloat(_getStyle(t, _transformOriginProp, cs, false, \"0 0 0\").split(\" \")[2]) || tm.zOrigin  || 0 : 0,\n\t\t\t\t\tdefaultTransformPerspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0,\n\t\t\t\t\tm, i, scaleX, scaleY, rotation, skewX;\n\n\t\t\t\ttm.svg = !!(t.getCTM && _isSVG(t));\n\t\t\t\tif (tm.svg) {\n\t\t\t\t\t_parseSVGOrigin(t, _getStyle(t, _transformOriginProp, cs, false, \"50% 50%\") + \"\", tm, t.getAttribute(\"data-svg-origin\"));\n\t\t\t\t\t_useSVGTransformAttr = CSSPlugin.useSVGTransformAttr || _forceSVGTransformAttr;\n\t\t\t\t}\n\t\t\t\tm = _getMatrix(t);\n\t\t\t\tif (m !== _identity2DMatrix) {\n\n\t\t\t\t\tif (m.length === 16) {\n\t\t\t\t\t\t//we'll only look at these position-related 6 variables first because if x/y/z all match, it's relatively safe to assume we don't need to re-parse everything which risks losing important rotational information (like rotationX:180 plus rotationY:180 would look the same as rotation:180 - there's no way to know for sure which direction was taken based solely on the matrix3d() values)\n\t\t\t\t\t\tvar a11 = m[0], a21 = m[1], a31 = m[2], a41 = m[3],\n\t\t\t\t\t\t\ta12 = m[4], a22 = m[5], a32 = m[6], a42 = m[7],\n\t\t\t\t\t\t\ta13 = m[8], a23 = m[9], a33 = m[10],\n\t\t\t\t\t\t\ta14 = m[12], a24 = m[13], a34 = m[14],\n\t\t\t\t\t\t\ta43 = m[11],\n\t\t\t\t\t\t\tangle = Math.atan2(a32, a33),\n\t\t\t\t\t\t\tt1, t2, t3, t4, cos, sin;\n\t\t\t\t\t\t//we manually compensate for non-zero z component of transformOrigin to work around bugs in Safari\n\t\t\t\t\t\tif (tm.zOrigin) {\n\t\t\t\t\t\t\ta34 = -tm.zOrigin;\n\t\t\t\t\t\t\ta14 = a13*a34-m[12];\n\t\t\t\t\t\t\ta24 = a23*a34-m[13];\n\t\t\t\t\t\t\ta34 = a33*a34+tm.zOrigin-m[14];\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//note for possible future consolidation: rotationX: Math.atan2(a32, a33), rotationY: Math.atan2(-a31, Math.sqrt(a33 * a33 + a32 * a32)), rotation: Math.atan2(a21, a11), skew: Math.atan2(a12, a22). However, it doesn't seem to be quite as reliable as the full-on backwards rotation procedure.\n\t\t\t\t\t\ttm.rotationX = angle * _RAD2DEG;\n\t\t\t\t\t\t//rotationX\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\t\t\tt3 = a32*cos+a33*sin;\n\t\t\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a32*-sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a42*-sin+a43*cos;\n\t\t\t\t\t\t\ta12 = t1;\n\t\t\t\t\t\t\ta22 = t2;\n\t\t\t\t\t\t\ta32 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationY\n\t\t\t\t\t\tangle = Math.atan2(-a31, a33);\n\t\t\t\t\t\ttm.rotationY = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a11*cos-a13*sin;\n\t\t\t\t\t\t\tt2 = a21*cos-a23*sin;\n\t\t\t\t\t\t\tt3 = a31*cos-a33*sin;\n\t\t\t\t\t\t\ta23 = a21*sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a31*sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a41*sin+a43*cos;\n\t\t\t\t\t\t\ta11 = t1;\n\t\t\t\t\t\t\ta21 = t2;\n\t\t\t\t\t\t\ta31 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationZ\n\t\t\t\t\t\tangle = Math.atan2(a21, a11);\n\t\t\t\t\t\ttm.rotation = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\t\t\tt1 = a11*cos+a21*sin;\n\t\t\t\t\t\t\tt2 = a12*cos+a22*sin;\n\t\t\t\t\t\t\tt3 = a13*cos+a23*sin;\n\t\t\t\t\t\t\ta21 = a21*cos-a11*sin;\n\t\t\t\t\t\t\ta22 = a22*cos-a12*sin;\n\t\t\t\t\t\t\ta23 = a23*cos-a13*sin;\n\t\t\t\t\t\t\ta11 = t1;\n\t\t\t\t\t\t\ta12 = t2;\n\t\t\t\t\t\t\ta13 = t3;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (tm.rotationX && Math.abs(tm.rotationX) + Math.abs(tm.rotation) > 359.9) { //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n\t\t\t\t\t\t\ttm.rotationX = tm.rotation = 0;\n\t\t\t\t\t\t\ttm.rotationY = 180 - tm.rotationY;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t//skewX\n\t\t\t\t\t\tangle = Math.atan2(a12, a22);\n\n\t\t\t\t\t\t//scales\n\t\t\t\t\t\ttm.scaleX = ((Math.sqrt(a11 * a11 + a21 * a21 + a31 * a31) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleY = ((Math.sqrt(a22 * a22 + a32 * a32) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleZ = ((Math.sqrt(a13 * a13 + a23 * a23 + a33 * a33) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ta11 /= tm.scaleX;\n\t\t\t\t\t\ta12 /= tm.scaleY;\n\t\t\t\t\t\ta21 /= tm.scaleX;\n\t\t\t\t\t\ta22 /= tm.scaleY;\n\t\t\t\t\t\tif (Math.abs(angle) > min) {\n\t\t\t\t\t\t\ttm.skewX = angle * _RAD2DEG;\n\t\t\t\t\t\t\ta12 = 0; //unskews\n\t\t\t\t\t\t\tif (tm.skewType !== \"simple\") {\n\t\t\t\t\t\t\t\ttm.scaleY *= 1 / Math.cos(angle); //by default, we compensate the scale based on the skew so that the element maintains a similar proportion when skewed, so we have to alter the scaleY here accordingly to match the default (non-adjusted) skewing that CSS does (stretching more and more as it skews).\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttm.skewX = 0;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t/* //for testing purposes\n\t\t\t\t\t\tvar transform = \"matrix3d(\",\n\t\t\t\t\t\t\tcomma = \",\",\n\t\t\t\t\t\t\tzero = \"0\";\n\t\t\t\t\t\ta13 /= tm.scaleZ;\n\t\t\t\t\t\ta23 /= tm.scaleZ;\n\t\t\t\t\t\ta31 /= tm.scaleX;\n\t\t\t\t\t\ta32 /= tm.scaleY;\n\t\t\t\t\t\ta33 /= tm.scaleZ;\n\t\t\t\t\t\ttransform += ((a11 < min && a11 > -min) ? zero : a11) + comma + ((a21 < min && a21 > -min) ? zero : a21) + comma + ((a31 < min && a31 > -min) ? zero : a31);\n\t\t\t\t\t\ttransform += comma + ((a41 < min && a41 > -min) ? zero : a41) + comma + ((a12 < min && a12 > -min) ? zero : a12) + comma + ((a22 < min && a22 > -min) ? zero : a22);\n\t\t\t\t\t\ttransform += comma + ((a32 < min && a32 > -min) ? zero : a32) + comma + ((a42 < min && a42 > -min) ? zero : a42) + comma + ((a13 < min && a13 > -min) ? zero : a13);\n\t\t\t\t\t\ttransform += comma + ((a23 < min && a23 > -min) ? zero : a23) + comma + ((a33 < min && a33 > -min) ? zero : a33) + comma + ((a43 < min && a43 > -min) ? zero : a43) + comma;\n\t\t\t\t\t\ttransform += a14 + comma + a24 + comma + a34 + comma + (tm.perspective ? (1 + (-a34 / tm.perspective)) : 1) + \")\";\n\t\t\t\t\t\tconsole.log(transform);\n\t\t\t\t\t\tdocument.querySelector(\".test\").style[_transformProp] = transform;\n\t\t\t\t\t\t*/\n\n\t\t\t\t\t\ttm.perspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;\n\t\t\t\t\t\ttm.x = a14;\n\t\t\t\t\t\ttm.y = a24;\n\t\t\t\t\t\ttm.z = a34;\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a11 - tm.yOrigin * a12);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.yOrigin * a21 - tm.xOrigin * a22);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ((!_supports3D || parse || !m.length || tm.x !== m[4] || tm.y !== m[5] || (!tm.rotationX && !tm.rotationY))) { //sometimes a 6-element matrix is returned even when we performed 3D transforms, like if rotationX and rotationY are 180. In cases like this, we still need to honor the 3D transforms. If we just rely on the 2D info, it could affect how the data is interpreted, like scaleY might get set to -1 or rotation could get offset by 180 degrees. For example, do a TweenLite.to(element, 1, {css:{rotationX:180, rotationY:180}}) and then later, TweenLite.to(element, 1, {css:{rotationX:0}}) and without this conditional logic in place, it'd jump to a state of being unrotated when the 2nd tween starts. Then again, we need to honor the fact that the user COULD alter the transforms outside of CSSPlugin, like by manually applying new css, so we try to sense that by looking at x and y because if those changed, we know the changes were made outside CSSPlugin and we force a reinterpretation of the matrix values. Also, in Webkit browsers, if the element's \"display\" is \"none\", its calculated style value will always return empty, so if we've already recorded the values in the _gsTransform object, we'll just rely on those.\n\t\t\t\t\t\tvar k = (m.length >= 6),\n\t\t\t\t\t\t\ta = k ? m[0] : 1,\n\t\t\t\t\t\t\tb = m[1] || 0,\n\t\t\t\t\t\t\tc = m[2] || 0,\n\t\t\t\t\t\t\td = k ? m[3] : 1;\n\t\t\t\t\t\ttm.x = m[4] || 0;\n\t\t\t\t\t\ttm.y = m[5] || 0;\n\t\t\t\t\t\tscaleX = Math.sqrt(a * a + b * b);\n\t\t\t\t\t\tscaleY = Math.sqrt(d * d + c * c);\n\t\t\t\t\t\trotation = (a || b) ? Math.atan2(b, a) * _RAD2DEG : tm.rotation || 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\t\t\t\t\t\tskewX = (c || d) ? Math.atan2(c, d) * _RAD2DEG + rotation : tm.skewX || 0;\n\t\t\t\t\t\ttm.scaleX = scaleX;\n\t\t\t\t\t\ttm.scaleY = scaleY;\n\t\t\t\t\t\ttm.rotation = rotation;\n\t\t\t\t\t\ttm.skewX = skewX;\n\t\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\t\ttm.rotationX = tm.rotationY = tm.z = 0;\n\t\t\t\t\t\t\ttm.perspective = defaultTransformPerspective;\n\t\t\t\t\t\t\ttm.scaleZ = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a + tm.yOrigin * c);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.xOrigin * b + tm.yOrigin * d);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (Math.abs(tm.skewX) > 90 && Math.abs(tm.skewX) < 270) {\n\t\t\t\t\t\tif (invX) {\n\t\t\t\t\t\t\ttm.scaleX *= -1;\n\t\t\t\t\t\t\ttm.skewX += (tm.rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t\ttm.rotation += (tm.rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttm.scaleY *= -1;\n\t\t\t\t\t\t\ttm.skewX += (tm.skewX <= 0) ? 180 : -180;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttm.zOrigin = zOrigin;\n\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 0 in these cases. The conditional logic here is faster than calling Math.abs(). Also, browsers tend to render a SLIGHTLY rotated object in a fuzzy way, so we need to snap to exactly 0 when appropriate.\n\t\t\t\t\tfor (i in tm) {\n\t\t\t\t\t\tif (tm[i] < min) if (tm[i] > -min) {\n\t\t\t\t\t\t\ttm[i] = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//DEBUG: _log(\"parsed rotation of \" + t.getAttribute(\"id\")+\": \"+(tm.rotationX)+\", \"+(tm.rotationY)+\", \"+(tm.rotation)+\", scale: \"+tm.scaleX+\", \"+tm.scaleY+\", \"+tm.scaleZ+\", position: \"+tm.x+\", \"+tm.y+\", \"+tm.z+\", perspective: \"+tm.perspective+ \", origin: \"+ tm.xOrigin+ \",\"+ tm.yOrigin);\n\t\t\t\tif (rec) {\n\t\t\t\t\tt._gsTransform = tm; //record to the object's _gsTransform which we use so that tweens can control individual properties independently (we need all the properties to accurately recompose the matrix in the setRatio() method)\n\t\t\t\t\tif (tm.svg) { //if we're supposed to apply transforms to the SVG element's \"transform\" attribute, make sure there aren't any CSS transforms applied or they'll override the attribute ones. Also clear the transform attribute if we're using CSS, just to be clean.\n\t\t\t\t\t\tif (_useSVGTransformAttr && t.style[_transformProp]) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){ //if we apply this right away (before anything has rendered), we risk there being no transforms for a brief moment and it also interferes with adjusting the transformOrigin in a tween with immediateRender:true (it'd try reading the matrix and it wouldn't have the appropriate data in place because we just removed it).\n\t\t\t\t\t\t\t\t_removeProp(t.style, _transformProp);\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t} else if (!_useSVGTransformAttr && t.getAttribute(\"transform\")) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){\n\t\t\t\t\t\t\t\tt.removeAttribute(\"transform\");\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn tm;\n\t\t\t},\n\n\t\t\t//for setting 2D transforms in IE6, IE7, and IE8 (must use a \"filter\" to emulate the behavior of modern day browser transforms)\n\t\t\t_setIETransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tang = -t.rotation * _DEG2RAD,\n\t\t\t\t\tskew = ang + t.skewX * _DEG2RAD,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\ta = ((Math.cos(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tb = ((Math.sin(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tc = ((Math.sin(skew) * -t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\td = ((Math.cos(skew) * t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tcs = this.t.currentStyle,\n\t\t\t\t\tfilters, val;\n\t\t\t\tif (!cs) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tval = b; //just for swapping the variables an inverting them (reused \"val\" to avoid creating another variable in memory). IE's filter matrix uses a non-standard matrix configuration (angle goes the opposite way, and b and c are reversed and inverted)\n\t\t\t\tb = -c;\n\t\t\t\tc = -val;\n\t\t\t\tfilters = cs.filter;\n\t\t\t\tstyle.filter = \"\"; //remove filters so that we can accurately measure offsetWidth/offsetHeight\n\t\t\t\tvar w = this.t.offsetWidth,\n\t\t\t\t\th = this.t.offsetHeight,\n\t\t\t\t\tclip = (cs.position !== \"absolute\"),\n\t\t\t\t\tm = \"progid:DXImageTransform.Microsoft.Matrix(M11=\" + a + \", M12=\" + b + \", M21=\" + c + \", M22=\" + d,\n\t\t\t\t\tox = t.x + (w * t.xPercent / 100),\n\t\t\t\t\toy = t.y + (h * t.yPercent / 100),\n\t\t\t\t\tdx, dy;\n\n\t\t\t\t//if transformOrigin is being used, adjust the offset x and y\n\t\t\t\tif (t.ox != null) {\n\t\t\t\t\tdx = ((t.oxp) ? w * t.ox * 0.01 : t.ox) - w / 2;\n\t\t\t\t\tdy = ((t.oyp) ? h * t.oy * 0.01 : t.oy) - h / 2;\n\t\t\t\t\tox += dx - (dx * a + dy * b);\n\t\t\t\t\toy += dy - (dx * c + dy * d);\n\t\t\t\t}\n\n\t\t\t\tif (!clip) {\n\t\t\t\t\tm += \", sizingMethod='auto expand')\";\n\t\t\t\t} else {\n\t\t\t\t\tdx = (w / 2);\n\t\t\t\t\tdy = (h / 2);\n\t\t\t\t\t//translate to ensure that transformations occur around the correct origin (default is center).\n\t\t\t\t\tm += \", Dx=\" + (dx - (dx * a + dy * b) + ox) + \", Dy=\" + (dy - (dx * c + dy * d) + oy) + \")\";\n\t\t\t\t}\n\t\t\t\tif (filters.indexOf(\"DXImageTransform.Microsoft.Matrix(\") !== -1) {\n\t\t\t\t\tstyle.filter = filters.replace(_ieSetMatrixExp, m);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.filter = m + \" \" + filters; //we must always put the transform/matrix FIRST (before alpha(opacity=xx)) to avoid an IE bug that slices part of the object when rotation is applied with alpha.\n\t\t\t\t}\n\n\t\t\t\t//at the end or beginning of the tween, if the matrix is normal (1, 0, 0, 1) and opacity is 100 (or doesn't exist), remove the filter to improve browser performance.\n\t\t\t\tif (v === 0 || v === 1) if (a === 1) if (b === 0) if (c === 0) if (d === 1) if (!clip || m.indexOf(\"Dx=0, Dy=0\") !== -1) if (!_opacityExp.test(filters) || parseFloat(RegExp.$1) === 100) if (filters.indexOf(\"gradient(\" && filters.indexOf(\"Alpha\")) === -1) {\n\t\t\t\t\tstyle.removeAttribute(\"filter\");\n\t\t\t\t}\n\n\t\t\t\t//we must set the margins AFTER applying the filter in order to avoid some bugs in IE8 that could (in rare scenarios) cause them to be ignored intermittently (vibration).\n\t\t\t\tif (!clip) {\n\t\t\t\t\tvar mult = (_ieVers < 8) ? 1 : -1, //in Internet Explorer 7 and before, the box model is broken, causing the browser to treat the width/height of the actual rotated filtered image as the width/height of the box itself, but Microsoft corrected that in IE8. We must use a negative offset in IE8 on the right/bottom\n\t\t\t\t\t\tmarg, prop, dif;\n\t\t\t\t\tdx = t.ieOffsetX || 0;\n\t\t\t\t\tdy = t.ieOffsetY || 0;\n\t\t\t\t\tt.ieOffsetX = Math.round((w - ((a < 0 ? -a : a) * w + (b < 0 ? -b : b) * h)) / 2 + ox);\n\t\t\t\t\tt.ieOffsetY = Math.round((h - ((d < 0 ? -d : d) * h + (c < 0 ? -c : c) * w)) / 2 + oy);\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tprop = _margins[i];\n\t\t\t\t\t\tmarg = cs[prop];\n\t\t\t\t\t\t//we need to get the current margin in case it is being tweened separately (we want to respect that tween's changes)\n\t\t\t\t\t\tval = (marg.indexOf(\"px\") !== -1) ? parseFloat(marg) : _convertToPixels(this.t, prop, parseFloat(marg), marg.replace(_suffixExp, \"\")) || 0;\n\t\t\t\t\t\tif (val !== t[prop]) {\n\t\t\t\t\t\t\tdif = (i < 2) ? -t.ieOffsetX : -t.ieOffsetY; //if another tween is controlling a margin, we cannot only apply the difference in the ieOffsets, so we essentially zero-out the dx and dy here in that case. We record the margin(s) later so that we can keep comparing them, making this code very flexible.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tdif = (i < 2) ? dx - t.ieOffsetX : dy - t.ieOffsetY;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[prop] = (t[prop] = Math.round( val - dif * ((i === 0 || i === 2) ? 1 : mult) )) + \"px\";\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/* translates a super small decimal to a string WITHOUT scientific notation\n\t\t\t_safeDecimal = function(n) {\n\t\t\t\tvar s = (n < 0 ? -n : n) + \"\",\n\t\t\t\t\ta = s.split(\"e-\");\n\t\t\t\treturn (n < 0 ? \"-0.\" : \"0.\") + new Array(parseInt(a[1], 10) || 0).join(\"0\") + a[0].split(\".\").join(\"\");\n\t\t\t},\n\t\t\t*/\n\n\t\t\t_setTransformRatio = _internals.set3DTransformRatio = _internals.setTransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tangle = t.rotation,\n\t\t\t\t\trotationX = t.rotationX,\n\t\t\t\t\trotationY = t.rotationY,\n\t\t\t\t\tsx = t.scaleX,\n\t\t\t\t\tsy = t.scaleY,\n\t\t\t\t\tsz = t.scaleZ,\n\t\t\t\t\tx = t.x,\n\t\t\t\t\ty = t.y,\n\t\t\t\t\tz = t.z,\n\t\t\t\t\tisSVG = t.svg,\n\t\t\t\t\tperspective = t.perspective,\n\t\t\t\t\tforce3D = t.force3D,\n\t\t\t\t\tskewY = t.skewY,\n\t\t\t\t\tskewX = t.skewX,\n\t\t\t\t\tt1,\ta11, a12, a13, a21, a22, a23, a31, a32, a33, a41, a42, a43,\n\t\t\t\t\tzOrigin, min, cos, sin, t2, transform, comma, zero, skew, rnd;\n\t\t\t\tif (skewY) { //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n\t\t\t\t\tskewX += skewY;\n\t\t\t\t\tangle += skewY;\n\t\t\t\t}\n\n\t\t\t\t//check to see if we should render as 2D (and SVGs must use 2D when _useSVGTransformAttr is true)\n\t\t\t\tif (((((v === 1 || v === 0) && force3D === \"auto\" && (this.tween._totalTime === this.tween._totalDuration || !this.tween._totalTime)) || !force3D) && !z && !perspective && !rotationY && !rotationX && sz === 1) || (_useSVGTransformAttr && isSVG) || !_supports3D) { //on the final render (which could be 0 for a from tween), if there are no 3D aspects, render in 2D to free up memory and improve performance especially on mobile devices. Check the tween's totalTime/totalDuration too in order to make sure it doesn't happen between repeats if it's a repeating tween.\n\n\t\t\t\t\t//2D\n\t\t\t\t\tif (angle || skewX || isSVG) {\n\t\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\t\tskew = skewX * _DEG2RAD;\n\t\t\t\t\t\trnd = 100000;\n\t\t\t\t\t\ta11 = Math.cos(angle) * sx;\n\t\t\t\t\t\ta21 = Math.sin(angle) * sx;\n\t\t\t\t\t\ta12 = Math.sin(angle - skew) * -sy;\n\t\t\t\t\t\ta22 = Math.cos(angle - skew) * sy;\n\t\t\t\t\t\tif (skew && t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan(skew - skewY * _DEG2RAD);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\ta12 *= t1;\n\t\t\t\t\t\t\ta22 *= t1;\n\t\t\t\t\t\t\tif (skewY) {\n\t\t\t\t\t\t\t\tt1 = Math.tan(skewY * _DEG2RAD);\n\t\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (isSVG) {\n\t\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t\t\tif (_useSVGTransformAttr && (t.xPercent || t.yPercent)) { //The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the matrix to simulate it.\n\t\t\t\t\t\t\t\tmin = this.t.getBBox();\n\t\t\t\t\t\t\t\tx += t.xPercent * 0.01 * min.width;\n\t\t\t\t\t\t\t\ty += t.yPercent * 0.01 * min.height;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tmin = 0.000001;\n\t\t\t\t\t\t\tif (x < min) if (x > -min) {\n\t\t\t\t\t\t\t\tx = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (y < min) if (y > -min) {\n\t\t\t\t\t\t\t\ty = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttransform = (((a11 * rnd) | 0) / rnd) + \",\" + (((a21 * rnd) | 0) / rnd) + \",\" + (((a12 * rnd) | 0) / rnd) + \",\" + (((a22 * rnd) | 0) / rnd) + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t\tif (isSVG && _useSVGTransformAttr) {\n\t\t\t\t\t\t\tthis.t.setAttribute(\"transform\", \"matrix(\" + transform);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 5 decimal places.\n\t\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + transform;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + sx + \",0,0,\" + sy + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\t\t\t\tif (_isFirefox) { //Firefox has a bug (at least in v25) that causes it to render the transparent part of 32-bit PNG images as black when displayed inside an iframe and the 3D scale is very small and doesn't change sufficiently enough between renders (like if you use a Power4.easeInOut to scale from 0 to 1 where the beginning values only change a tiny amount to begin the tween before accelerating). In this case, we force the scale to be 0.00002 instead which is visually the same but works around the Firefox issue.\n\t\t\t\t\tmin = 0.0001;\n\t\t\t\t\tif (sx < min && sx > -min) {\n\t\t\t\t\t\tsx = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (sy < min && sy > -min) {\n\t\t\t\t\t\tsy = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (perspective && !t.z && !t.rotationX && !t.rotationY) { //Firefox has a bug that causes elements to have an odd super-thin, broken/dotted black border on elements that have a perspective set but aren't utilizing 3D space (no rotationX, rotationY, or z).\n\t\t\t\t\t\tperspective = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (angle || skewX) {\n\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\tcos = a11 = Math.cos(angle);\n\t\t\t\t\tsin = a21 = Math.sin(angle);\n\t\t\t\t\tif (skewX) {\n\t\t\t\t\t\tangle -= skewX * _DEG2RAD;\n\t\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\t\tif (t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan((skewX - skewY) * _DEG2RAD);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\tcos *= t1;\n\t\t\t\t\t\t\tsin *= t1;\n\t\t\t\t\t\t\tif (t.skewY) {\n\t\t\t\t\t\t\t\tt1 = Math.tan(skewY * _DEG2RAD);\n\t\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ta12 = -sin;\n\t\t\t\t\ta22 = cos;\n\n\t\t\t\t} else if (!rotationY && !rotationX && sz === 1 && !perspective && !isSVG) { //if we're only translating and/or 2D scaling, this is faster...\n\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) translate3d(\" : \"translate3d(\") + x + \"px,\" + y + \"px,\" + z +\"px)\" + ((sx !== 1 || sy !== 1) ? \" scale(\" + sx + \",\" + sy + \")\" : \"\");\n\t\t\t\t\treturn;\n\t\t\t\t} else {\n\t\t\t\t\ta11 = a22 = 1;\n\t\t\t\t\ta12 = a21 = 0;\n\t\t\t\t}\n\t\t\t\t// KEY  INDEX   AFFECTS a[row][column]\n\t\t\t\t// a11  0       rotation, rotationY, scaleX\n\t\t\t\t// a21  1       rotation, rotationY, scaleX\n\t\t\t\t// a31  2       rotationY, scaleX\n\t\t\t\t// a41  3       rotationY, scaleX\n\t\t\t\t// a12  4       rotation, skewX, rotationX, scaleY\n\t\t\t\t// a22  5       rotation, skewX, rotationX, scaleY\n\t\t\t\t// a32  6       rotationX, scaleY\n\t\t\t\t// a42  7       rotationX, scaleY\n\t\t\t\t// a13  8       rotationY, rotationX, scaleZ\n\t\t\t\t// a23  9       rotationY, rotationX, scaleZ\n\t\t\t\t// a33  10      rotationY, rotationX, scaleZ\n\t\t\t\t// a43  11      rotationY, rotationX, perspective, scaleZ\n\t\t\t\t// a14  12      x, zOrigin, svgOrigin\n\t\t\t\t// a24  13      y, zOrigin, svgOrigin\n\t\t\t\t// a34  14      z, zOrigin\n\t\t\t\t// a44  15\n\t\t\t\t// rotation: Math.atan2(a21, a11)\n\t\t\t\t// rotationY: Math.atan2(a13, a33) (or Math.atan2(a13, a11))\n\t\t\t\t// rotationX: Math.atan2(a32, a33)\n\t\t\t\ta33 = 1;\n\t\t\t\ta13 = a23 = a31 = a32 = a41 = a42 = 0;\n\t\t\t\ta43 = (perspective) ? -1 / perspective : 0;\n\t\t\t\tzOrigin = t.zOrigin;\n\t\t\t\tmin = 0.000001; //threshold below which browsers use scientific notation which won't work.\n\t\t\t\tcomma = \",\";\n\t\t\t\tzero = \"0\";\n\t\t\t\tangle = rotationY * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\ta31 = -sin;\n\t\t\t\t\ta41 = a43*-sin;\n\t\t\t\t\ta13 = a11*sin;\n\t\t\t\t\ta23 = a21*sin;\n\t\t\t\t\ta33 = cos;\n\t\t\t\t\ta43 *= cos;\n\t\t\t\t\ta11 *= cos;\n\t\t\t\t\ta21 *= cos;\n\t\t\t\t}\n\t\t\t\tangle = rotationX * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\ta32 = a33*sin;\n\t\t\t\t\ta42 = a43*sin;\n\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\ta33 = a33*cos;\n\t\t\t\t\ta43 = a43*cos;\n\t\t\t\t\ta12 = t1;\n\t\t\t\t\ta22 = t2;\n\t\t\t\t}\n\t\t\t\tif (sz !== 1) {\n\t\t\t\t\ta13*=sz;\n\t\t\t\t\ta23*=sz;\n\t\t\t\t\ta33*=sz;\n\t\t\t\t\ta43*=sz;\n\t\t\t\t}\n\t\t\t\tif (sy !== 1) {\n\t\t\t\t\ta12*=sy;\n\t\t\t\t\ta22*=sy;\n\t\t\t\t\ta32*=sy;\n\t\t\t\t\ta42*=sy;\n\t\t\t\t}\n\t\t\t\tif (sx !== 1) {\n\t\t\t\t\ta11*=sx;\n\t\t\t\t\ta21*=sx;\n\t\t\t\t\ta31*=sx;\n\t\t\t\t\ta41*=sx;\n\t\t\t\t}\n\n\t\t\t\tif (zOrigin || isSVG) {\n\t\t\t\t\tif (zOrigin) {\n\t\t\t\t\t\tx += a13*-zOrigin;\n\t\t\t\t\t\ty += a23*-zOrigin;\n\t\t\t\t\t\tz += a33*-zOrigin+zOrigin;\n\t\t\t\t\t}\n\t\t\t\t\tif (isSVG) { //due to bugs in some browsers, we need to manage the transform-origin of SVG manually\n\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t}\n\t\t\t\t\tif (x < min && x > -min) {\n\t\t\t\t\t\tx = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (y < min && y > -min) {\n\t\t\t\t\t\ty = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (z < min && z > -min) {\n\t\t\t\t\t\tz = 0; //don't use string because we calculate perspective later and need the number.\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t//optimized way of concatenating all the values into a string. If we do it all in one shot, it's slower because of the way browsers have to create temp strings and the way it affects memory. If we do it piece-by-piece with +=, it's a bit slower too. We found that doing it in these sized chunks works best overall:\n\t\t\t\ttransform = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix3d(\" : \"matrix3d(\");\n\t\t\t\ttransform += ((a11 < min && a11 > -min) ? zero : a11) + comma + ((a21 < min && a21 > -min) ? zero : a21) + comma + ((a31 < min && a31 > -min) ? zero : a31);\n\t\t\t\ttransform += comma + ((a41 < min && a41 > -min) ? zero : a41) + comma + ((a12 < min && a12 > -min) ? zero : a12) + comma + ((a22 < min && a22 > -min) ? zero : a22);\n\t\t\t\tif (rotationX || rotationY || sz !== 1) { //performance optimization (often there's no rotationX or rotationY, so we can skip these calculations)\n\t\t\t\t\ttransform += comma + ((a32 < min && a32 > -min) ? zero : a32) + comma + ((a42 < min && a42 > -min) ? zero : a42) + comma + ((a13 < min && a13 > -min) ? zero : a13);\n\t\t\t\t\ttransform += comma + ((a23 < min && a23 > -min) ? zero : a23) + comma + ((a33 < min && a33 > -min) ? zero : a33) + comma + ((a43 < min && a43 > -min) ? zero : a43) + comma;\n\t\t\t\t} else {\n\t\t\t\t\ttransform += \",0,0,0,0,1,0,\";\n\t\t\t\t}\n\t\t\t\ttransform += x + comma + y + comma + z + comma + (perspective ? (1 + (-z / perspective)) : 1) + \")\";\n\n\t\t\t\tstyle[_transformProp] = transform;\n\t\t\t};\n\n\t\tp = Transform.prototype;\n\t\tp.x = p.y = p.z = p.skewX = p.skewY = p.rotation = p.rotationX = p.rotationY = p.zOrigin = p.xPercent = p.yPercent = p.xOffset = p.yOffset = 0;\n\t\tp.scaleX = p.scaleY = p.scaleZ = 1;\n\n\t\t_registerComplexSpecialProp(\"transform,scale,scaleX,scaleY,scaleZ,x,y,z,rotation,rotationX,rotationY,rotationZ,skewX,skewY,shortRotation,shortRotationX,shortRotationY,shortRotationZ,transformOrigin,svgOrigin,transformPerspective,directionalRotation,parseTransform,force3D,skewType,xPercent,yPercent,smoothOrigin\", {parser:function(t, e, parsingProp, cssp, pt, plugin, vars) {\n\t\t\tif (cssp._lastParsedTransform === vars) { return pt; } //only need to parse the transform once, and only if the browser supports it.\n\t\t\tcssp._lastParsedTransform = vars;\n\t\t\tvar scaleFunc = (vars.scale && typeof(vars.scale) === \"function\") ? vars.scale : 0, //if there's a function-based \"scale\" value, swap in the resulting numeric value temporarily. Otherwise, if it's called for both scaleX and scaleY independently, they may not match (like if the function uses Math.random()).\n\t\t\t\tswapFunc;\n\t\t\tif (typeof(vars[parsingProp]) === \"function\") { //whatever property triggers the initial parsing might be a function-based value in which case it already got called in parse(), thus we don't want to call it again in here. The most efficient way to avoid this is to temporarily swap the value directly into the vars object, and then after we do all our parsing in this function, we'll swap it back again.\n\t\t\t\tswapFunc = vars[parsingProp];\n\t\t\t\tvars[parsingProp] = e;\n\t\t\t}\n\t\t\tif (scaleFunc) {\n\t\t\t\tvars.scale = scaleFunc(_index, t);\n\t\t\t}\n\t\t\tvar originalGSTransform = t._gsTransform,\n\t\t\t\tstyle = t.style,\n\t\t\t\tmin = 0.000001,\n\t\t\t\ti = _transformProps.length,\n\t\t\t\tv = vars,\n\t\t\t\tendRotations = {},\n\t\t\t\ttransformOriginString = \"transformOrigin\",\n\t\t\t\tm1 = _getTransform(t, _cs, true, v.parseTransform),\n\t\t\t\torig = v.transform && ((typeof(v.transform) === \"function\") ? v.transform(_index, _target) : v.transform),\n\t\t\t\tm2, copy, has3D, hasChange, dr, x, y, matrix, p;\n\t\t\tm1.skewType = v.skewType || m1.skewType || CSSPlugin.defaultSkewType;\n\t\t\tcssp._transform = m1;\n\t\t\tif (orig && typeof(orig) === \"string\" && _transformProp) { //for values like transform:\"rotate(60deg) scale(0.5, 0.8)\"\n\t\t\t\tcopy = _tempDiv.style; //don't use the original target because it might be SVG in which case some browsers don't report computed style correctly.\n\t\t\t\tcopy[_transformProp] = orig;\n\t\t\t\tcopy.display = \"block\"; //if display is \"none\", the browser often refuses to report the transform properties correctly.\n\t\t\t\tcopy.position = \"absolute\";\n\t\t\t\tif (orig.indexOf(\"%\") !== -1) { //%-based translations will fail unless we set the width/height to match the original target...\n\t\t\t\t\tcopy.width = _getStyle(t, \"width\");\n\t\t\t\t\tcopy.height = _getStyle(t, \"height\");\n\t\t\t\t}\n\t\t\t\t_doc.body.appendChild(_tempDiv);\n\t\t\t\tm2 = _getTransform(_tempDiv, null, false);\n\t\t\t\tif (m1.skewType === \"simple\") { //the default _getTransform() reports the skewX/scaleY as if skewType is \"compensated\", thus we need to adjust that here if skewType is \"simple\".\n\t\t\t\t\tm2.scaleY *= Math.cos(m2.skewX * _DEG2RAD);\n\t\t\t\t}\n\t\t\t\tif (m1.svg) { //if it's an SVG element, x/y part of the matrix will be affected by whatever we use as the origin and the offsets, so compensate here...\n\t\t\t\t\tx = m1.xOrigin;\n\t\t\t\t\ty = m1.yOrigin;\n\t\t\t\t\tm2.x -= m1.xOffset;\n\t\t\t\t\tm2.y -= m1.yOffset;\n\t\t\t\t\tif (v.transformOrigin || v.svgOrigin) { //if this tween is altering the origin, we must factor that in here. The actual work of recording the transformOrigin values and setting up the PropTween is done later (still inside this function) so we cannot leave the changes intact here - we only want to update the x/y accordingly.\n\t\t\t\t\t\torig = {};\n\t\t\t\t\t\t_parseSVGOrigin(t, _parsePosition(v.transformOrigin), orig, v.svgOrigin, v.smoothOrigin, true);\n\t\t\t\t\t\tx = orig.xOrigin;\n\t\t\t\t\t\ty = orig.yOrigin;\n\t\t\t\t\t\tm2.x -= orig.xOffset - m1.xOffset;\n\t\t\t\t\t\tm2.y -= orig.yOffset - m1.yOffset;\n\t\t\t\t\t}\n\t\t\t\t\tif (x || y) {\n\t\t\t\t\t\tmatrix = _getMatrix(_tempDiv, true);\n\t\t\t\t\t\tm2.x -= x - (x * matrix[0] + y * matrix[2]);\n\t\t\t\t\t\tm2.y -= y - (x * matrix[1] + y * matrix[3]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_doc.body.removeChild(_tempDiv);\n\t\t\t\tif (!m2.perspective) {\n\t\t\t\t\tm2.perspective = m1.perspective; //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n\t\t\t\t}\n\t\t\t\tif (v.xPercent != null) {\n\t\t\t\t\tm2.xPercent = _parseVal(v.xPercent, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (v.yPercent != null) {\n\t\t\t\t\tm2.yPercent = _parseVal(v.yPercent, m1.yPercent);\n\t\t\t\t}\n\t\t\t} else if (typeof(v) === \"object\") { //for values like scaleX, scaleY, rotation, x, y, skewX, and skewY or transform:{...} (object)\n\t\t\t\tm2 = {scaleX:_parseVal((v.scaleX != null) ? v.scaleX : v.scale, m1.scaleX),\n\t\t\t\t\tscaleY:_parseVal((v.scaleY != null) ? v.scaleY : v.scale, m1.scaleY),\n\t\t\t\t\tscaleZ:_parseVal(v.scaleZ, m1.scaleZ),\n\t\t\t\t\tx:_parseVal(v.x, m1.x),\n\t\t\t\t\ty:_parseVal(v.y, m1.y),\n\t\t\t\t\tz:_parseVal(v.z, m1.z),\n\t\t\t\t\txPercent:_parseVal(v.xPercent, m1.xPercent),\n\t\t\t\t\tyPercent:_parseVal(v.yPercent, m1.yPercent),\n\t\t\t\t\tperspective:_parseVal(v.transformPerspective, m1.perspective)};\n\t\t\t\tdr = v.directionalRotation;\n\t\t\t\tif (dr != null) {\n\t\t\t\t\tif (typeof(dr) === \"object\") {\n\t\t\t\t\t\tfor (copy in dr) {\n\t\t\t\t\t\t\tv[copy] = dr[copy];\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tv.rotation = dr;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (typeof(v.x) === \"string\" && v.x.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.x = 0;\n\t\t\t\t\tm2.xPercent = _parseVal(v.x, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (typeof(v.y) === \"string\" && v.y.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.y = 0;\n\t\t\t\t\tm2.yPercent = _parseVal(v.y, m1.yPercent);\n\t\t\t\t}\n\n\t\t\t\tm2.rotation = _parseAngle((\"rotation\" in v) ? v.rotation : (\"shortRotation\" in v) ? v.shortRotation + \"_short\" : (\"rotationZ\" in v) ? v.rotationZ : m1.rotation, m1.rotation, \"rotation\", endRotations);\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\tm2.rotationX = _parseAngle((\"rotationX\" in v) ? v.rotationX : (\"shortRotationX\" in v) ? v.shortRotationX + \"_short\" : m1.rotationX || 0, m1.rotationX, \"rotationX\", endRotations);\n\t\t\t\t\tm2.rotationY = _parseAngle((\"rotationY\" in v) ? v.rotationY : (\"shortRotationY\" in v) ? v.shortRotationY + \"_short\" : m1.rotationY || 0, m1.rotationY, \"rotationY\", endRotations);\n\t\t\t\t}\n\t\t\t\tm2.skewX = _parseAngle(v.skewX, m1.skewX);\n\t\t\t\tm2.skewY = _parseAngle(v.skewY, m1.skewY);\n\t\t\t}\n\t\t\tif (_supports3D && v.force3D != null) {\n\t\t\t\tm1.force3D = v.force3D;\n\t\t\t\thasChange = true;\n\t\t\t}\n\n\t\t\thas3D = (m1.force3D || m1.z || m1.rotationX || m1.rotationY || m2.z || m2.rotationX || m2.rotationY || m2.perspective);\n\t\t\tif (!has3D && v.scale != null) {\n\t\t\t\tm2.scaleZ = 1; //no need to tween scaleZ.\n\t\t\t}\n\n\t\t\twhile (--i > -1) {\n\t\t\t\tp = _transformProps[i];\n\t\t\t\torig = m2[p] - m1[p];\n\t\t\t\tif (orig > min || orig < -min || v[p] != null || _forcePT[p] != null) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tpt = new CSSPropTween(m1, p, m1[p], orig, pt);\n\t\t\t\t\tif (p in endRotations) {\n\t\t\t\t\t\tpt.e = endRotations[p]; //directional rotations typically have compensated values during the tween, but we need to make sure they end at exactly what the user requested\n\t\t\t\t\t}\n\t\t\t\t\tpt.xs0 = 0; //ensures the value stays numeric in setRatio()\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\torig = v.transformOrigin;\n\t\t\tif (m1.svg && (orig || v.svgOrigin)) {\n\t\t\t\tx = m1.xOffset; //when we change the origin, in order to prevent things from jumping we adjust the x/y so we must record those here so that we can create PropTweens for them and flip them at the same time as the origin\n\t\t\t\ty = m1.yOffset;\n\t\t\t\t_parseSVGOrigin(t, _parsePosition(orig), m2, v.svgOrigin, v.smoothOrigin);\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOrigin\", (originalGSTransform ? m1 : m2).xOrigin, m2.xOrigin, pt, transformOriginString); //note: if there wasn't a transformOrigin defined yet, just start with the destination one; it's wasteful otherwise, and it causes problems with fromTo() tweens. For example, TweenLite.to(\"#wheel\", 3, {rotation:180, transformOrigin:\"50% 50%\", delay:1}); TweenLite.fromTo(\"#wheel\", 3, {scale:0.5, transformOrigin:\"50% 50%\"}, {scale:1, delay:2}); would cause a jump when the from values revert at the beginning of the 2nd tween.\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOrigin\", (originalGSTransform ? m1 : m2).yOrigin, m2.yOrigin, pt, transformOriginString);\n\t\t\t\tif (x !== m1.xOffset || y !== m1.yOffset) {\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOffset\", (originalGSTransform ? x : m1.xOffset), m1.xOffset, pt, transformOriginString);\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOffset\", (originalGSTransform ? y : m1.yOffset), m1.yOffset, pt, transformOriginString);\n\t\t\t\t}\n\t\t\t\torig = \"0px 0px\"; //certain browsers (like firefox) completely botch transform-origin, so we must remove it to prevent it from contaminating transforms. We manage it ourselves with xOrigin and yOrigin\n\t\t\t}\n\t\t\tif (orig || (_supports3D && has3D && m1.zOrigin)) { //if anything 3D is happening and there's a transformOrigin with a z component that's non-zero, we must ensure that the transformOrigin's z-component is set to 0 so that we can manually do those calculations to get around Safari bugs. Even if the user didn't specifically define a \"transformOrigin\" in this particular tween (maybe they did it via css directly).\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tp = _transformOriginProp;\n\t\t\t\t\torig = (orig || _getStyle(t, p, _cs, false, \"50% 50%\")) + \"\"; //cast as string to avoid errors\n\t\t\t\t\tpt = new CSSPropTween(style, p, 0, 0, pt, -1, transformOriginString);\n\t\t\t\t\tpt.b = style[p];\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\tcopy = m1.zOrigin;\n\t\t\t\t\t\torig = orig.split(\" \");\n\t\t\t\t\t\tm1.zOrigin = ((orig.length > 2 && !(copy !== 0 && orig[2] === \"0px\")) ? parseFloat(orig[2]) : copy) || 0; //Safari doesn't handle the z part of transformOrigin correctly, so we'll manually handle it in the _set3DTransformRatio() method.\n\t\t\t\t\t\tpt.xs0 = pt.e = orig[0] + \" \" + (orig[1] || \"50%\") + \" 0px\"; //we must define a z value of 0px specifically otherwise iOS 5 Safari will stick with the old one (if one was defined)!\n\t\t\t\t\t\tpt = new CSSPropTween(m1, \"zOrigin\", 0, 0, pt, -1, pt.n); //we must create a CSSPropTween for the _gsTransform.zOrigin so that it gets reset properly at the beginning if the tween runs backward (as opposed to just setting m1.zOrigin here)\n\t\t\t\t\t\tpt.b = copy;\n\t\t\t\t\t\tpt.xs0 = pt.e = m1.zOrigin;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.xs0 = pt.e = orig;\n\t\t\t\t\t}\n\n\t\t\t\t\t//for older versions of IE (6-8), we need to manually calculate things inside the setRatio() function. We record origin x and y (ox and oy) and whether or not the values are percentages (oxp and oyp).\n\t\t\t\t} else {\n\t\t\t\t\t_parsePosition(orig + \"\", m1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (hasChange) {\n\t\t\t\tcssp._transformType = (!(m1.svg && _useSVGTransformAttr) && (has3D || this._transformType === 3)) ? 3 : 2; //quicker than calling cssp._enableTransforms();\n\t\t\t}\n\t\t\tif (swapFunc) {\n\t\t\t\tvars[parsingProp] = swapFunc;\n\t\t\t}\n\t\t\tif (scaleFunc) {\n\t\t\t\tvars.scale = scaleFunc;\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, prefix:true});\n\n\t\t_registerComplexSpecialProp(\"boxShadow\", {defaultValue:\"0px 0px 0px 0px #999\", prefix:true, color:true, multi:true, keyword:\"inset\"});\n\n\t\t_registerComplexSpecialProp(\"borderRadius\", {defaultValue:\"0px\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\te = this.format(e);\n\t\t\tvar props = [\"borderTopLeftRadius\",\"borderTopRightRadius\",\"borderBottomRightRadius\",\"borderBottomLeftRadius\"],\n\t\t\t\tstyle = t.style,\n\t\t\t\tea1, i, es2, bs2, bs, es, bn, en, w, h, esfx, bsfx, rel, hn, vn, em;\n\t\t\tw = parseFloat(t.offsetWidth);\n\t\t\th = parseFloat(t.offsetHeight);\n\t\t\tea1 = e.split(\" \");\n\t\t\tfor (i = 0; i < props.length; i++) { //if we're dealing with percentages, we must convert things separately for the horizontal and vertical axis!\n\t\t\t\tif (this.p.indexOf(\"border\")) { //older browsers used a prefix\n\t\t\t\t\tprops[i] = _checkPropPrefix(props[i]);\n\t\t\t\t}\n\t\t\t\tbs = bs2 = _getStyle(t, props[i], _cs, false, \"0px\");\n\t\t\t\tif (bs.indexOf(\" \") !== -1) {\n\t\t\t\t\tbs2 = bs.split(\" \");\n\t\t\t\t\tbs = bs2[0];\n\t\t\t\t\tbs2 = bs2[1];\n\t\t\t\t}\n\t\t\t\tes = es2 = ea1[i];\n\t\t\t\tbn = parseFloat(bs);\n\t\t\t\tbsfx = bs.substr((bn + \"\").length);\n\t\t\t\trel = (es.charAt(1) === \"=\");\n\t\t\t\tif (rel) {\n\t\t\t\t\ten = parseInt(es.charAt(0)+\"1\", 10);\n\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length - (en < 0 ? 1 : 0)) || \"\";\n\t\t\t\t} else {\n\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length);\n\t\t\t\t}\n\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\tesfx = _suffixMap[p] || bsfx;\n\t\t\t\t}\n\t\t\t\tif (esfx !== bsfx) {\n\t\t\t\t\thn = _convertToPixels(t, \"borderLeft\", bn, bsfx); //horizontal number (we use a bogus \"borderLeft\" property just because the _convertToPixels() method searches for the keywords \"Left\", \"Right\", \"Top\", and \"Bottom\" to determine of it's a horizontal or vertical property, and we need \"border\" in the name so that it knows it should measure relative to the element itself, not its parent.\n\t\t\t\t\tvn = _convertToPixels(t, \"borderTop\", bn, bsfx); //vertical number\n\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\tbs = (hn / w * 100) + \"%\";\n\t\t\t\t\t\tbs2 = (vn / h * 100) + \"%\";\n\t\t\t\t\t} else if (esfx === \"em\") {\n\t\t\t\t\t\tem = _convertToPixels(t, \"borderLeft\", 1, \"em\");\n\t\t\t\t\t\tbs = (hn / em) + \"em\";\n\t\t\t\t\t\tbs2 = (vn / em) + \"em\";\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbs = hn + \"px\";\n\t\t\t\t\t\tbs2 = vn + \"px\";\n\t\t\t\t\t}\n\t\t\t\t\tif (rel) {\n\t\t\t\t\t\tes = (parseFloat(bs) + en) + esfx;\n\t\t\t\t\t\tes2 = (parseFloat(bs2) + en) + esfx;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = _parseComplex(style, props[i], bs + \" \" + bs2, es + \" \" + es2, false, \"0px\", pt);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, prefix:true, formatter:_getFormatter(\"0px 0px 0px 0px\", false, true)});\n\t\t_registerComplexSpecialProp(\"borderBottomLeftRadius,borderBottomRightRadius,borderTopLeftRadius,borderTopRightRadius\", {defaultValue:\"0px\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\treturn _parseComplex(t.style, p, this.format(_getStyle(t, p, _cs, false, \"0px 0px\")), this.format(e), false, \"0px\", pt);\n\t\t}, prefix:true, formatter:_getFormatter(\"0px 0px\", false, true)});\n\t\t_registerComplexSpecialProp(\"backgroundPosition\", {defaultValue:\"0 0\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar bp = \"background-position\",\n\t\t\t\tcs = (_cs || _getComputedStyle(t, null)),\n\t\t\t\tbs = this.format( ((cs) ? _ieVers ? cs.getPropertyValue(bp + \"-x\") + \" \" + cs.getPropertyValue(bp + \"-y\") : cs.getPropertyValue(bp) : t.currentStyle.backgroundPositionX + \" \" + t.currentStyle.backgroundPositionY) || \"0 0\"), //Internet Explorer doesn't report background-position correctly - we must query background-position-x and background-position-y and combine them (even in IE10). Before IE9, we must do the same with the currentStyle object and use camelCase\n\t\t\t\tes = this.format(e),\n\t\t\t\tba, ea, i, pct, overlap, src;\n\t\t\tif ((bs.indexOf(\"%\") !== -1) !== (es.indexOf(\"%\") !== -1) && es.split(\",\").length < 2) {\n\t\t\t\tsrc = _getStyle(t, \"backgroundImage\").replace(_urlExp, \"\");\n\t\t\t\tif (src && src !== \"none\") {\n\t\t\t\t\tba = bs.split(\" \");\n\t\t\t\t\tea = es.split(\" \");\n\t\t\t\t\t_tempImg.setAttribute(\"src\", src); //set the temp IMG's src to the background-image so that we can measure its width/height\n\t\t\t\t\ti = 2;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tbs = ba[i];\n\t\t\t\t\t\tpct = (bs.indexOf(\"%\") !== -1);\n\t\t\t\t\t\tif (pct !== (ea[i].indexOf(\"%\") !== -1)) {\n\t\t\t\t\t\t\toverlap = (i === 0) ? t.offsetWidth - _tempImg.width : t.offsetHeight - _tempImg.height;\n\t\t\t\t\t\t\tba[i] = pct ? (parseFloat(bs) / 100 * overlap) + \"px\" : (parseFloat(bs) / overlap * 100) + \"%\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tbs = ba.join(\" \");\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, bs, es, pt, plugin);\n\t\t}, formatter:_parsePosition});\n\t\t_registerComplexSpecialProp(\"backgroundSize\", {defaultValue:\"0 0\", formatter:function(v) {\n\t\t\tv += \"\"; //ensure it's a string\n\t\t\treturn (v.substr(0,2) === \"co\") ? v : _parsePosition(v.indexOf(\" \") === -1 ? v + \" \" + v : v); //if set to something like \"100% 100%\", Safari typically reports the computed style as just \"100%\" (no 2nd value), but we should ensure that there are two values, so copy the first one. Otherwise, it'd be interpreted as \"100% 0\" (wrong). Also remember that it could be \"cover\" or \"contain\" which we can't tween but should be able to set.\n\t\t}});\n\t\t_registerComplexSpecialProp(\"perspective\", {defaultValue:\"0px\", prefix:true});\n\t\t_registerComplexSpecialProp(\"perspectiveOrigin\", {defaultValue:\"50% 50%\", prefix:true});\n\t\t_registerComplexSpecialProp(\"transformStyle\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"backfaceVisibility\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"userSelect\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"margin\", {parser:_getEdgeParser(\"marginTop,marginRight,marginBottom,marginLeft\")});\n\t\t_registerComplexSpecialProp(\"padding\", {parser:_getEdgeParser(\"paddingTop,paddingRight,paddingBottom,paddingLeft\")});\n\t\t_registerComplexSpecialProp(\"clip\", {defaultValue:\"rect(0px,0px,0px,0px)\", parser:function(t, e, p, cssp, pt, plugin){\n\t\t\tvar b, cs, delim;\n\t\t\tif (_ieVers < 9) { //IE8 and earlier don't report a \"clip\" value in the currentStyle - instead, the values are split apart into clipTop, clipRight, clipBottom, and clipLeft. Also, in IE7 and earlier, the values inside rect() are space-delimited, not comma-delimited.\n\t\t\t\tcs = t.currentStyle;\n\t\t\t\tdelim = _ieVers < 8 ? \" \" : \",\";\n\t\t\t\tb = \"rect(\" + cs.clipTop + delim + cs.clipRight + delim + cs.clipBottom + delim + cs.clipLeft + \")\";\n\t\t\t\te = this.format(e).split(\",\").join(delim);\n\t\t\t} else {\n\t\t\t\tb = this.format(_getStyle(t, this.p, _cs, false, this.dflt));\n\t\t\t\te = this.format(e);\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, b, e, pt, plugin);\n\t\t}});\n\t\t_registerComplexSpecialProp(\"textShadow\", {defaultValue:\"0px 0px 0px #999\", color:true, multi:true});\n\t\t_registerComplexSpecialProp(\"autoRound,strictUnits\", {parser:function(t, e, p, cssp, pt) {return pt;}}); //just so that we can ignore these properties (not tween them)\n\t\t_registerComplexSpecialProp(\"border\", {defaultValue:\"0px solid #000\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar bw = _getStyle(t, \"borderTopWidth\", _cs, false, \"0px\"),\n\t\t\t\tend = this.format(e).split(\" \"),\n\t\t\t\tesfx = end[0].replace(_suffixExp, \"\");\n\t\t\tif (esfx !== \"px\") { //if we're animating to a non-px value, we need to convert the beginning width to that unit.\n\t\t\t\tbw = (parseFloat(bw) / _convertToPixels(t, \"borderTopWidth\", 1, esfx)) + esfx;\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, this.format(bw + \" \" + _getStyle(t, \"borderTopStyle\", _cs, false, \"solid\") + \" \" + _getStyle(t, \"borderTopColor\", _cs, false, \"#000\")), end.join(\" \"), pt, plugin);\n\t\t\t}, color:true, formatter:function(v) {\n\t\t\t\tvar a = v.split(\" \");\n\t\t\t\treturn a[0] + \" \" + (a[1] || \"solid\") + \" \" + (v.match(_colorExp) || [\"#000\"])[0];\n\t\t\t}});\n\t\t_registerComplexSpecialProp(\"borderWidth\", {parser:_getEdgeParser(\"borderTopWidth,borderRightWidth,borderBottomWidth,borderLeftWidth\")}); //Firefox doesn't pick up on borderWidth set in style sheets (only inline).\n\t\t_registerComplexSpecialProp(\"float,cssFloat,styleFloat\", {parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar s = t.style,\n\t\t\t\tprop = (\"cssFloat\" in s) ? \"cssFloat\" : \"styleFloat\";\n\t\t\treturn new CSSPropTween(s, prop, 0, 0, pt, -1, p, false, 0, s[prop], e);\n\t\t}});\n\n\t\t//opacity-related\n\t\tvar _setIEOpacityRatio = function(v) {\n\t\t\t\tvar t = this.t, //refers to the element's style property\n\t\t\t\t\tfilters = t.filter || _getStyle(this.data, \"filter\") || \"\",\n\t\t\t\t\tval = (this.s + this.c * v) | 0,\n\t\t\t\t\tskip;\n\t\t\t\tif (val === 100) { //for older versions of IE that need to use a filter to apply opacity, we should remove the filter if opacity hits 1 in order to improve performance, but make sure there isn't a transform (matrix) or gradient in the filters.\n\t\t\t\t\tif (filters.indexOf(\"atrix(\") === -1 && filters.indexOf(\"radient(\") === -1 && filters.indexOf(\"oader(\") === -1) {\n\t\t\t\t\t\tt.removeAttribute(\"filter\");\n\t\t\t\t\t\tskip = (!_getStyle(this.data, \"filter\")); //if a class is applied that has an alpha filter, it will take effect (we don't want that), so re-apply our alpha filter in that case. We must first remove it and then check.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_alphaFilterExp, \"\");\n\t\t\t\t\t\tskip = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!skip) {\n\t\t\t\t\tif (this.xn1) {\n\t\t\t\t\t\tt.filter = filters = filters || (\"alpha(opacity=\" + val + \")\"); //works around bug in IE7/8 that prevents changes to \"visibility\" from being applied properly if the filter is changed to a different alpha on the same frame.\n\t\t\t\t\t}\n\t\t\t\t\tif (filters.indexOf(\"pacity\") === -1) { //only used if browser doesn't support the standard opacity style property (IE 7 and 8). We omit the \"O\" to avoid case-sensitivity issues\n\t\t\t\t\t\tif (val !== 0 || !this.xn1) { //bugs in IE7/8 won't render the filter properly if opacity is ADDED on the same frame/render as \"visibility\" changes (this.xn1 is 1 if this tween is an \"autoAlpha\" tween)\n\t\t\t\t\t\t\tt.filter = filters + \" alpha(opacity=\" + val + \")\"; //we round the value because otherwise, bugs in IE7/8 can prevent \"visibility\" changes from being applied properly.\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_opacityExp, \"opacity=\" + val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"opacity,alpha,autoAlpha\", {defaultValue:\"1\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar b = parseFloat(_getStyle(t, \"opacity\", _cs, false, \"1\")),\n\t\t\t\tstyle = t.style,\n\t\t\t\tisAutoAlpha = (p === \"autoAlpha\");\n\t\t\tif (typeof(e) === \"string\" && e.charAt(1) === \"=\") {\n\t\t\t\te = ((e.charAt(0) === \"-\") ? -1 : 1) * parseFloat(e.substr(2)) + b;\n\t\t\t}\n\t\t\tif (isAutoAlpha && b === 1 && _getStyle(t, \"visibility\", _cs) === \"hidden\" && e !== 0) { //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n\t\t\t\tb = 0;\n\t\t\t}\n\t\t\tif (_supportsOpacity) {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b, e - b, pt);\n\t\t\t} else {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b * 100, (e - b) * 100, pt);\n\t\t\t\tpt.xn1 = isAutoAlpha ? 1 : 0; //we need to record whether or not this is an autoAlpha so that in the setRatio(), we know to duplicate the setting of the alpha in order to work around a bug in IE7 and IE8 that prevents changes to \"visibility\" from taking effect if the filter is changed to a different alpha(opacity) at the same time. Setting it to the SAME value first, then the new value works around the IE7/8 bug.\n\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\tpt.type = 2;\n\t\t\t\tpt.b = \"alpha(opacity=\" + pt.s + \")\";\n\t\t\t\tpt.e = \"alpha(opacity=\" + (pt.s + pt.c) + \")\";\n\t\t\t\tpt.data = t;\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = _setIEOpacityRatio;\n\t\t\t}\n\t\t\tif (isAutoAlpha) { //we have to create the \"visibility\" PropTween after the opacity one in the linked list so that they run in the order that works properly in IE8 and earlier\n\t\t\t\tpt = new CSSPropTween(style, \"visibility\", 0, 0, pt, -1, null, false, 0, ((b !== 0) ? \"inherit\" : \"hidden\"), ((e === 0) ? \"hidden\" : \"inherit\"));\n\t\t\t\tpt.xs0 = \"inherit\";\n\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\tcssp._overwriteProps.push(p);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _removeProp = function(s, p) {\n\t\t\t\tif (p) {\n\t\t\t\t\tif (s.removeProperty) {\n\t\t\t\t\t\tif (p.substr(0,2) === \"ms\" || p.substr(0,6) === \"webkit\") { //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n\t\t\t\t\t\t\tp = \"-\" + p;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ts.removeProperty(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t\t} else { //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n\t\t\t\t\t\ts.removeAttribute(p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\t_setClassNameRatio = function(v) {\n\t\t\t\tthis.t._gsClassPT = this;\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", (v === 0) ? this.b : this.e);\n\t\t\t\t\tvar mpt = this.data, //first MiniPropTween\n\t\t\t\t\t\ts = this.t.style;\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tif (!mpt.v) {\n\t\t\t\t\t\t\t_removeProp(s, mpt.p);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ts[mpt.p] = mpt.v;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t\tif (v === 1 && this.t._gsClassPT === this) {\n\t\t\t\t\t\tthis.t._gsClassPT = null;\n\t\t\t\t\t}\n\t\t\t\t} else if (this.t.getAttribute(\"class\") !== this.e) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", this.e);\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"className\", {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\tvar b = t.getAttribute(\"class\") || \"\", //don't use t.className because it doesn't work consistently on SVG elements; getAttribute(\"class\") and setAttribute(\"class\", value\") is more reliable.\n\t\t\t\tcssText = t.style.cssText,\n\t\t\t\tdifData, bs, cnpt, cnptLookup, mpt;\n\t\t\tpt = cssp._classNamePT = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClassNameRatio;\n\t\t\tpt.pr = -11;\n\t\t\t_hasPriority = true;\n\t\t\tpt.b = b;\n\t\t\tbs = _getAllStyles(t, _cs);\n\t\t\t//if there's a className tween already operating on the target, force it to its end so that the necessary inline styles are removed and the class name is applied before we determine the end state (we don't want inline styles interfering that were there just for class-specific values)\n\t\t\tcnpt = t._gsClassPT;\n\t\t\tif (cnpt) {\n\t\t\t\tcnptLookup = {};\n\t\t\t\tmpt = cnpt.data; //first MiniPropTween which stores the inline styles - we need to force these so that the inline styles don't contaminate things. Otherwise, there's a small chance that a tween could start and the inline values match the destination values and they never get cleaned.\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tcnptLookup[mpt.p] = 1;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tcnpt.setRatio(1);\n\t\t\t}\n\t\t\tt._gsClassPT = pt;\n\t\t\tpt.e = (e.charAt(1) !== \"=\") ? e : b.replace(new RegExp(\"(?:\\\\s|^)\" + e.substr(2) + \"(?![\\\\w-])\"), \"\") + ((e.charAt(0) === \"+\") ? \" \" + e.substr(2) : \"\");\n\t\t\tt.setAttribute(\"class\", pt.e);\n\t\t\tdifData = _cssDif(t, bs, _getAllStyles(t), vars, cnptLookup);\n\t\t\tt.setAttribute(\"class\", b);\n\t\t\tpt.data = difData.firstMPT;\n\t\t\tt.style.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n\t\t\tpt = pt.xfirst = cssp.parse(t, difData.difs, pt, plugin); //we record the CSSPropTween as the xfirst so that we can handle overwriting propertly (if \"className\" gets overwritten, we must kill all the properties associated with the className part of the tween, so we can loop through from xfirst to the pt itself)\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _setClearPropsRatio = function(v) {\n\t\t\tif (v === 1 || v === 0) if (this.data._totalTime === this.data._totalDuration && this.data.data !== \"isFromStart\") { //this.data refers to the tween. Only clear at the END of the tween (remember, from() tweens make the ratio go from 1 to 0, so we can't just check that and if the tween is the zero-duration one that's created internally to render the starting values in a from() tween, ignore that because otherwise, for example, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in).\n\t\t\t\tvar s = this.t.style,\n\t\t\t\t\ttransformParse = _specialProps.transform.parse,\n\t\t\t\t\ta, p, i, clearTransform, transform;\n\t\t\t\tif (this.e === \"all\") {\n\t\t\t\t\ts.cssText = \"\";\n\t\t\t\t\tclearTransform = true;\n\t\t\t\t} else {\n\t\t\t\t\ta = this.e.split(\" \").join(\"\").split(\",\");\n\t\t\t\t\ti = a.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tp = a[i];\n\t\t\t\t\t\tif (_specialProps[p]) {\n\t\t\t\t\t\t\tif (_specialProps[p].parse === transformParse) {\n\t\t\t\t\t\t\t\tclearTransform = true;\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tp = (p === \"transformOrigin\") ? _transformOriginProp : _specialProps[p].p; //ensures that special properties use the proper browser-specific property name, like \"scaleX\" might be \"-webkit-transform\" or \"boxShadow\" might be \"-moz-box-shadow\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_removeProp(s, p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (clearTransform) {\n\t\t\t\t\t_removeProp(s, _transformProp);\n\t\t\t\t\ttransform = this.t._gsTransform;\n\t\t\t\t\tif (transform) {\n\t\t\t\t\t\tif (transform.svg) {\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"data-svg-origin\");\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"transform\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdelete this.t._gsTransform;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\t\t};\n\t\t_registerComplexSpecialProp(\"clearProps\", {parser:function(t, e, p, cssp, pt) {\n\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClearPropsRatio;\n\t\t\tpt.e = e;\n\t\t\tpt.pr = -10;\n\t\t\tpt.data = cssp._tween;\n\t\t\t_hasPriority = true;\n\t\t\treturn pt;\n\t\t}});\n\n\t\tp = \"bezier,throwProps,physicsProps,physics2D\".split(\",\");\n\t\ti = p.length;\n\t\twhile (i--) {\n\t\t\t_registerPluginProp(p[i]);\n\t\t}\n\n\n\n\n\n\n\n\n\t\tp = CSSPlugin.prototype;\n\t\tp._firstPT = p._lastParsedTransform = p._transform = null;\n\n\t\t//gets called when the tween renders for the first time. This kicks everything off, recording start/end values, etc.\n\t\tp._onInitTween = function(target, vars, tween, index) {\n\t\t\tif (!target.nodeType) { //css is only for dom elements\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tthis._target = _target = target;\n\t\t\tthis._tween = tween;\n\t\t\tthis._vars = vars;\n\t\t\t_index = index;\n\t\t\t_autoRound = vars.autoRound;\n\t\t\t_hasPriority = false;\n\t\t\t_suffixMap = vars.suffixMap || CSSPlugin.suffixMap;\n\t\t\t_cs = _getComputedStyle(target, \"\");\n\t\t\t_overwriteProps = this._overwriteProps;\n\t\t\tvar style = target.style,\n\t\t\t\tv, pt, pt2, first, last, next, zIndex, tpt, threeD;\n\t\t\tif (_reqSafariFix) if (style.zIndex === \"\") {\n\t\t\t\tv = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\tif (v === \"auto\" || v === \"\") {\n\t\t\t\t\t//corrects a bug in [non-Android] Safari that prevents it from repainting elements in their new positions if they don't have a zIndex set. We also can't just apply this inside _parseTransform() because anything that's moved in any way (like using \"left\" or \"top\" instead of transforms like \"x\" and \"y\") can be affected, so it is best to ensure that anything that's tweening has a z-index. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly. Plus zIndex is less memory-intensive.\n\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (typeof(vars) === \"string\") {\n\t\t\t\tfirst = style.cssText;\n\t\t\t\tv = _getAllStyles(target, _cs);\n\t\t\t\tstyle.cssText = first + \";\" + vars;\n\t\t\t\tv = _cssDif(target, v, _getAllStyles(target)).difs;\n\t\t\t\tif (!_supportsOpacity && _opacityValExp.test(vars)) {\n\t\t\t\t\tv.opacity = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tvars = v;\n\t\t\t\tstyle.cssText = first;\n\t\t\t}\n\n\t\t\tif (vars.className) { //className tweens will combine any differences they find in the css with the vars that are passed in, so {className:\"myClass\", scale:0.5, left:20} would work.\n\t\t\t\tthis._firstPT = pt = _specialProps.className.parse(target, vars.className, \"className\", this, null, null, vars);\n\t\t\t} else {\n\t\t\t\tthis._firstPT = pt = this.parse(target, vars, null);\n\t\t\t}\n\n\t\t\tif (this._transformType) {\n\t\t\t\tthreeD = (this._transformType === 3);\n\t\t\t\tif (!_transformProp) {\n\t\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\t} else if (_isSafari) {\n\t\t\t\t\t_reqSafariFix = true;\n\t\t\t\t\t//if zIndex isn't set, iOS Safari doesn't repaint things correctly sometimes (seemingly at random).\n\t\t\t\t\tif (style.zIndex === \"\") {\n\t\t\t\t\t\tzIndex = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\t\t\tif (zIndex === \"auto\" || zIndex === \"\") {\n\t\t\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//Setting WebkitBackfaceVisibility corrects 3 bugs:\n\t\t\t\t\t// 1) [non-Android] Safari skips rendering changes to \"top\" and \"left\" that are made on the same frame/render as a transform update.\n\t\t\t\t\t// 2) iOS Safari sometimes neglects to repaint elements in their new positions. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly.\n\t\t\t\t\t// 3) Safari sometimes displayed odd artifacts when tweening the transform (or WebkitTransform) property, like ghosts of the edges of the element remained. Definitely a browser bug.\n\t\t\t\t\t//Note: we allow the user to override the auto-setting by defining WebkitBackfaceVisibility in the vars of the tween.\n\t\t\t\t\tif (_isSafariLT6) {\n\t\t\t\t\t\tthis._addLazySet(style, \"WebkitBackfaceVisibility\", this._vars.WebkitBackfaceVisibility || (threeD ? \"visible\" : \"hidden\"));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt2 = pt;\n\t\t\t\twhile (pt2 && pt2._next) {\n\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t}\n\t\t\t\ttpt = new CSSPropTween(target, \"transform\", 0, 0, null, 2);\n\t\t\t\tthis._linkCSSP(tpt, null, pt2);\n\t\t\t\ttpt.setRatio = _transformProp ? _setTransformRatio : _setIETransformRatio;\n\t\t\t\ttpt.data = this._transform || _getTransform(target, _cs, true);\n\t\t\t\ttpt.tween = tween;\n\t\t\t\ttpt.pr = -1; //ensures that the transforms get applied after the components are updated.\n\t\t\t\t_overwriteProps.pop(); //we don't want to force the overwrite of all \"transform\" tweens of the target - we only care about individual transform properties like scaleX, rotation, etc. The CSSPropTween constructor automatically adds the property to _overwriteProps which is why we need to pop() here.\n\t\t\t}\n\n\t\t\tif (_hasPriority) {\n\t\t\t\t//reorders the linked list in order of pr (priority)\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tthis._firstPT = first;\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\n\t\tp.parse = function(target, vars, pt, plugin) {\n\t\t\tvar style = target.style,\n\t\t\t\tp, sp, bn, en, bs, es, bsfx, esfx, isStr, rel;\n\t\t\tfor (p in vars) {\n\t\t\t\tes = vars[p]; //ending value string\n\t\t\t\tif (typeof(es) === \"function\") {\n\t\t\t\t\tes = es(_index, _target);\n\t\t\t\t}\n\t\t\t\tsp = _specialProps[p]; //SpecialProp lookup.\n\t\t\t\tif (sp) {\n\t\t\t\t\tpt = sp.parse(target, es, p, this, pt, plugin, vars);\n\t\t\t\t} else if (p.substr(0,2) === \"--\") { //for tweening CSS variables (which always start with \"--\"). To maximize performance and simplicity, we bypass CSSPlugin altogether and just add a normal property tween to the tween instance itself.\n\t\t\t\t\tthis._tween._propLookup[p] = this._addTween.call(this._tween, target.style, \"setProperty\", _getComputedStyle(target).getPropertyValue(p) + \"\", es + \"\", p, false, p);\n\t\t\t\t\tcontinue;\n\t\t\t\t} else {\n\t\t\t\t\tbs = _getStyle(target, p, _cs) + \"\";\n\t\t\t\t\tisStr = (typeof(es) === \"string\");\n\t\t\t\t\tif (p === \"color\" || p === \"fill\" || p === \"stroke\" || p.indexOf(\"Color\") !== -1 || (isStr && _rgbhslExp.test(es))) { //Opera uses background: to define color sometimes in addition to backgroundColor:\n\t\t\t\t\t\tif (!isStr) {\n\t\t\t\t\t\t\tes = _parseColor(es);\n\t\t\t\t\t\t\tes = ((es.length > 3) ? \"rgba(\" : \"rgb(\") + es.join(\",\") + \")\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, \"transparent\", pt, 0, plugin);\n\n\t\t\t\t\t} else if (isStr && _complexExp.test(es)) {\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, null, pt, 0, plugin);\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbn = parseFloat(bs);\n\t\t\t\t\t\tbsfx = (bn || bn === 0) ? bs.substr((bn + \"\").length) : \"\"; //remember, bs could be non-numeric like \"normal\" for fontWeight, so we should default to a blank suffix in that case.\n\n\t\t\t\t\t\tif (bs === \"\" || bs === \"auto\") {\n\t\t\t\t\t\t\tif (p === \"width\" || p === \"height\") {\n\t\t\t\t\t\t\t\tbn = _getDimension(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else if (p === \"left\" || p === \"top\") {\n\t\t\t\t\t\t\t\tbn = _calculateOffset(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tbn = (p !== \"opacity\") ? 0 : 1;\n\t\t\t\t\t\t\t\tbsfx = \"\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\trel = (isStr && es.charAt(1) === \"=\");\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten = parseInt(es.charAt(0) + \"1\", 10);\n\t\t\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\t\t\tesfx = es.replace(_suffixExp, \"\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\t\t\tesfx = isStr ? es.replace(_suffixExp, \"\") : \"\";\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\t\t\tesfx = (p in _suffixMap) ? _suffixMap[p] : bsfx; //populate the end suffix, prioritizing the map, then if none is found, use the beginning suffix.\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tes = (en || en === 0) ? (rel ? en + bn : en) + esfx : vars[p]; //ensures that any += or -= prefixes are taken care of. Record the end value before normalizing the suffix because we always want to end the tween on exactly what they intended even if it doesn't match the beginning value's suffix.\n\t\t\t\t\t\t//if the beginning/ending suffixes don't match, normalize them...\n\t\t\t\t\t\tif (bsfx !== esfx) if (esfx !== \"\" || p === \"lineHeight\") if (en || en === 0) if (bn) { //note: if the beginning value (bn) is 0, we don't need to convert units!\n\t\t\t\t\t\t\tbn = _convertToPixels(target, p, bn, bsfx);\n\t\t\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 100, \"%\") / 100;\n\t\t\t\t\t\t\t\tif (vars.strictUnits !== true) { //some browsers report only \"px\" values instead of allowing \"%\" with getComputedStyle(), so we assume that if we're tweening to a %, we should start there too unless strictUnits:true is defined. This approach is particularly useful for responsive designs that use from() tweens.\n\t\t\t\t\t\t\t\t\tbs = bn + \"%\";\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else if (esfx === \"em\" || esfx === \"rem\" || esfx === \"vw\" || esfx === \"vh\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 1, esfx);\n\n\t\t\t\t\t\t\t//otherwise convert to pixels.\n\t\t\t\t\t\t\t} else if (esfx !== \"px\") {\n\t\t\t\t\t\t\t\ten = _convertToPixels(target, p, en, esfx);\n\t\t\t\t\t\t\t\tesfx = \"px\"; //we don't use bsfx after this, so we don't need to set it to px too.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (rel) if (en || en === 0) {\n\t\t\t\t\t\t\t\tes = (en + bn) + esfx; //the changes we made affect relative calculations, so adjust the end value here.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten += bn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ((bn || bn === 0) && (en || en === 0)) { //faster than isNaN(). Also, previously we required en !== bn but that doesn't really gain much performance and it prevents _parseToProxy() from working properly if beginning and ending values match but need to get tweened by an external plugin anyway. For example, a bezier tween where the target starts at left:0 and has these points: [{left:50},{left:0}] wouldn't work properly because when parsing the last point, it'd match the first (current) one and a non-tweening CSSPropTween would be recorded when we actually need a normal tween (type:0) so that things get updated during the tween properly.\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, bn, en - bn, pt, 0, p, (_autoRound !== false && (esfx === \"px\" || p === \"zIndex\")), 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = esfx;\n\t\t\t\t\t\t\t//DEBUG: _log(\"tween \"+p+\" from \"+pt.b+\" (\"+bn+esfx+\") to \"+pt.e+\" with suffix: \"+pt.xs0);\n\t\t\t\t\t\t} else if (style[p] === undefined || !es && (es + \"\" === \"NaN\" || es == null)) {\n\t\t\t\t\t\t\t_log(\"invalid \" + p + \" tween value: \" + vars[p]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, en || bn || 0, 0, pt, -1, p, false, 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = (es === \"none\" && (p === \"display\" || p.indexOf(\"Style\") !== -1)) ? bs : es; //intermediate value should typically be set immediately (end value) except for \"display\" or things like borderTopStyle, borderBottomStyle, etc. which should use the beginning value during the tween.\n\t\t\t\t\t\t\t//DEBUG: _log(\"non-tweening value \"+p+\": \"+pt.xs0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (plugin) if (pt && !pt.plugin) {\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\n\t\t//gets called every time the tween updates, passing the new ratio (typically a value between 0 and 1, but not always (for example, if an Elastic.easeOut is used, the value can jump above 1 mid-tween). It will always start and 0 and end at 1.\n\t\tp.setRatio = function(v) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tmin = 0.000001,\n\t\t\t\tval, str, i;\n\t\t\t//at the end of the tween, we set the values to exactly what we received in order to make sure non-tweening values (like \"position\" or \"float\" or whatever) are set and so that if the beginning/ending suffixes (units) didn't match and we normalized to px, the value that the user passed in is used here. We check to see if the tween is at its beginning in case it's a from() tween in which case the ratio will actually go from 1 to 0 over the course of the tween (backwards).\n\t\t\tif (v === 1 && (this._tween._time === this._tween._duration || this._tween._time === 0)) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tif (pt.r && pt.type !== -1) {\n\t\t\t\t\t\t\tval = pt.r(pt.s + pt.c);\n\t\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.e;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t} else if (v || !(this._tween._time === this._tween._duration || this._tween._time === 0) || this._tween._rawPrevTime === -0.000001) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = pt.c * v + pt.s;\n\t\t\t\t\tif (pt.r) {\n\t\t\t\t\t\tval = pt.r(val);\n\t\t\t\t\t} else if (val < min) if (val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\tif (i === 2) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2;\n\t\t\t\t\t\t} else if (i === 3) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3;\n\t\t\t\t\t\t} else if (i === 4) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4;\n\t\t\t\t\t\t} else if (i === 5) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4 + pt.xn4 + pt.xs5;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if (pt.type === -1) { //non-tweening value\n\t\t\t\t\t\tpt.t[pt.p] = pt.xs0;\n\n\t\t\t\t\t} else if (pt.setRatio) { //custom setRatio() for things like SpecialProps, external plugins, etc.\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t//if the tween is reversed all the way back to the beginning, we need to restore the original values which may have different units (like % instead of px or em or whatever).\n\t\t\t} else {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tpt.t[pt.p] = pt.b;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * @private\n\t\t * Forces rendering of the target's transforms (rotation, scale, etc.) whenever the CSSPlugin's setRatio() is called.\n\t\t * Basically, this tells the CSSPlugin to create a CSSPropTween (type 2) after instantiation that runs last in the linked\n\t\t * list and calls the appropriate (3D or 2D) rendering function. We separate this into its own method so that we can call\n\t\t * it from other plugins like BezierPlugin if, for example, it needs to apply an autoRotation and this CSSPlugin\n\t\t * doesn't have any transform-related properties of its own. You can call this method as many times as you\n\t\t * want and it won't create duplicate CSSPropTweens.\n\t\t *\n\t\t * @param {boolean} threeD if true, it should apply 3D tweens (otherwise, just 2D ones are fine and typically faster)\n\t\t */\n\t\tp._enableTransforms = function(threeD) {\n\t\t\tthis._transform = this._transform || _getTransform(this._target, _cs, true); //ensures that the element has a _gsTransform property with the appropriate values.\n\t\t\tthis._transformType = (!(this._transform.svg && _useSVGTransformAttr) && (threeD || this._transformType === 3)) ? 3 : 2;\n\t\t};\n\n\t\tvar lazySet = function(v) {\n\t\t\tthis.t[this.p] = this.e;\n\t\t\tthis.data._linkCSSP(this, this._next, null, true); //we purposefully keep this._next even though it'd make sense to null it, but this is a performance optimization, as this happens during the while (pt) {} loop in setRatio() at the bottom of which it sets pt = pt._next, so if we null it, the linked list will be broken in that loop.\n\t\t};\n\t\t/** @private Gives us a way to set a value on the first render (and only the first render). **/\n\t\tp._addLazySet = function(t, p, v) {\n\t\t\tvar pt = this._firstPT = new CSSPropTween(t, p, 0, 0, this._firstPT, 2);\n\t\t\tpt.e = v;\n\t\t\tpt.setRatio = lazySet;\n\t\t\tpt.data = this;\n\t\t};\n\n\t\t/** @private **/\n\t\tp._linkCSSP = function(pt, next, prev, remove) {\n\t\t\tif (pt) {\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = pt;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t}\n\t\t\t\tif (pt._prev) {\n\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\tremove = true; //just to prevent resetting this._firstPT 5 lines down in case pt._next is null. (optimized for speed)\n\t\t\t\t}\n\t\t\t\tif (prev) {\n\t\t\t\t\tprev._next = pt;\n\t\t\t\t} else if (!remove && this._firstPT === null) {\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t}\n\t\t\t\tpt._next = next;\n\t\t\t\tpt._prev = prev;\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\t\tp._mod = function(lookup) {\n\t\t\tvar pt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (typeof(lookup[pt.p]) === \"function\") { //only gets called by RoundPropsPlugin (ModifyPlugin manages all the rendering internally for CSSPlugin properties that need modification). Remember, we handle rounding a bit differently in this plugin for performance reasons, leveraging \"r\" as an indicator that the value should be rounded internally.\n\t\t\t\t\tpt.r = lookup[pt.p];\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t};\n\n\t\t//we need to make sure that if alpha or autoAlpha is killed, opacity is too. And autoAlpha affects the \"visibility\" property.\n\t\tp._kill = function(lookup) {\n\t\t\tvar copy = lookup,\n\t\t\t\tpt, p, xfirst;\n\t\t\tif (lookup.autoAlpha || lookup.alpha) {\n\t\t\t\tcopy = {};\n\t\t\t\tfor (p in lookup) { //copy the lookup so that we're not changing the original which may be passed elsewhere.\n\t\t\t\t\tcopy[p] = lookup[p];\n\t\t\t\t}\n\t\t\t\tcopy.opacity = 1;\n\t\t\t\tif (copy.autoAlpha) {\n\t\t\t\t\tcopy.visibility = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (lookup.className && (pt = this._classNamePT)) { //for className tweens, we need to kill any associated CSSPropTweens too; a linked list starts at the className's \"xfirst\".\n\t\t\t\txfirst = pt.xfirst;\n\t\t\t\tif (xfirst && xfirst._prev) {\n\t\t\t\t\tthis._linkCSSP(xfirst._prev, pt._next, xfirst._prev._prev); //break off the prev\n\t\t\t\t} else if (xfirst === this._firstPT) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tthis._linkCSSP(pt._next, pt._next._next, xfirst._prev);\n\t\t\t\t}\n\t\t\t\tthis._classNamePT = null;\n\t\t\t}\n\t\t\tpt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.plugin && pt.plugin !== p && pt.plugin._kill) { //for plugins that are registered with CSSPlugin, we should notify them of the kill.\n\t\t\t\t\tpt.plugin._kill(lookup);\n\t\t\t\t\tp = pt.plugin;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn TweenPlugin.prototype._kill.call(this, copy);\n\t\t};\n\n\n\n\t\t//used by cascadeTo() for gathering all the style properties of each child element into an array for comparison.\n\t\tvar _getChildStyles = function(e, props, targets) {\n\t\t\t\tvar children, i, child, type;\n\t\t\t\tif (e.slice) {\n\t\t\t\t\ti = e.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_getChildStyles(e[i], props, targets);\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tchildren = e.childNodes;\n\t\t\t\ti = children.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tchild = children[i];\n\t\t\t\t\ttype = child.type;\n\t\t\t\t\tif (child.style) {\n\t\t\t\t\t\tprops.push(_getAllStyles(child));\n\t\t\t\t\t\tif (targets) {\n\t\t\t\t\t\t\ttargets.push(child);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ((type === 1 || type === 9 || type === 11) && child.childNodes.length) {\n\t\t\t\t\t\t_getChildStyles(child, props, targets);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t/**\n\t\t * Typically only useful for className tweens that may affect child elements, this method creates a TweenLite\n\t\t * and then compares the style properties of all the target's child elements at the tween's start and end, and\n\t\t * if any are different, it also creates tweens for those and returns an array containing ALL of the resulting\n\t\t * tweens (so that you can easily add() them to a TimelineLite, for example). The reason this functionality is\n\t\t * wrapped into a separate static method of CSSPlugin instead of being integrated into all regular className tweens\n\t\t * is because it creates entirely new tweens that may have completely different targets than the original tween,\n\t\t * so if they were all lumped into the original tween instance, it would be inconsistent with the rest of the API\n\t\t * and it would create other problems. For example:\n\t\t *  - If I create a tween of elementA, that tween instance may suddenly change its target to include 50 other elements (unintuitive if I specifically defined the target I wanted)\n\t\t *  - We can't just create new independent tweens because otherwise, what happens if the original/parent tween is reversed or pause or dropped into a TimelineLite for tight control? You'd expect that tween's behavior to affect all the others.\n\t\t *  - Analyzing every style property of every child before and after the tween is an expensive operation when there are many children, so this behavior shouldn't be imposed on all className tweens by default, especially since it's probably rare that this extra functionality is needed.\n\t\t *\n\t\t * @param {Object} target object to be tweened\n\t\t * @param {number} Duration in seconds (or frames for frames-based tweens)\n\t\t * @param {Object} Object containing the end values, like {className:\"newClass\", ease:Linear.easeNone}\n\t\t * @return {Array} An array of TweenLite instances\n\t\t */\n\t\tCSSPlugin.cascadeTo = function(target, duration, vars) {\n\t\t\tvar tween = TweenLite.to(target, duration, vars),\n\t\t\t\tresults = [tween],\n\t\t\t\tb = [],\n\t\t\t\te = [],\n\t\t\t\ttargets = [],\n\t\t\t\t_reservedProps = TweenLite._internals.reservedProps,\n\t\t\t\ti, difs, p, from;\n\t\t\ttarget = tween._targets || tween.target;\n\t\t\t_getChildStyles(target, b, targets);\n\t\t\ttween.render(duration, true, true);\n\t\t\t_getChildStyles(target, e);\n\t\t\ttween.render(0, true, true);\n\t\t\ttween._enabled(true);\n\t\t\ti = targets.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tdifs = _cssDif(targets[i], b[i], e[i]);\n\t\t\t\tif (difs.firstMPT) {\n\t\t\t\t\tdifs = difs.difs;\n\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tfrom = {};\n\t\t\t\t\tfor (p in difs) {\n\t\t\t\t\t\tfrom[p] = b[i][p];\n\t\t\t\t\t}\n\t\t\t\t\tresults.push(TweenLite.fromTo(targets[i], duration, from, difs));\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t\tTweenPlugin.activate([CSSPlugin]);\n\t\treturn CSSPlugin;\n\n\t}, true);\n\t\n}); if (_gsScope._gsDefine) { _gsScope._gsQueue.pop()(); }\n\n//export to AMD/RequireJS and CommonJS/Node (precursor to full modular build system coming at a later date)\n(function(name) {\n\t\"use strict\";\n\tvar getGlobal = function() {\n\t\treturn (_gsScope.GreenSockGlobals || _gsScope)[name];\n\t};\n\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\trequire(\"gsap/TweenLite\");\n\t\tmodule.exports = getGlobal();\n\t} else if (typeof(define) === \"function\" && define.amd) { //AMD\n\t\tdefine([\"gsap/TweenLite\"], getGlobal);\n\t}\n}(\"CSSPlugin\"));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/gsap/CSSPlugin.js\n// module id = 86\n// module chunks = 0","/*!\r\n  * Stickyfill – `position: sticky` polyfill\r\n  * v. 2.1.0 | https://github.com/wilddeer/stickyfill\r\n  * MIT License\r\n  */\r\n\r\n;(function(window, document) {\r\n    'use strict';\r\n    \r\n    /*\r\n     * 1. Check if the browser supports `position: sticky` natively or is too old to run the polyfill.\r\n     *    If either of these is the case set `seppuku` flag. It will be checked later to disable key features\r\n     *    of the polyfill, but the API will remain functional to avoid breaking things.\r\n     */\r\n    \r\n    var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\r\n    \r\n    function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\r\n    \r\n    var seppuku = false;\r\n    \r\n    var isWindowDefined = typeof window !== 'undefined';\r\n    \r\n    // The polyfill can’t function properly without `window` or `window.getComputedStyle`.\r\n    if (!isWindowDefined || !window.getComputedStyle) seppuku = true;\r\n    // Dont’t get in a way if the browser supports `position: sticky` natively.\r\n    else {\r\n            (function () {\r\n                var testNode = document.createElement('div');\r\n    \r\n                if (['', '-webkit-', '-moz-', '-ms-'].some(function (prefix) {\r\n                    try {\r\n                        testNode.style.position = prefix + 'sticky';\r\n                    } catch (e) {}\r\n    \r\n                    return testNode.style.position != '';\r\n                })) seppuku = true;\r\n            })();\r\n        }\r\n    \r\n    /*\r\n     * 2. “Global” vars used across the polyfill\r\n     */\r\n    var isInitialized = false;\r\n    \r\n    // Check if Shadow Root constructor exists to make further checks simpler\r\n    var shadowRootExists = typeof ShadowRoot !== 'undefined';\r\n    \r\n    // Last saved scroll position\r\n    var scroll = {\r\n        top: null,\r\n        left: null\r\n    };\r\n    \r\n    // Array of created Sticky instances\r\n    var stickies = [];\r\n    \r\n    /*\r\n     * 3. Utility functions\r\n     */\r\n    function extend(targetObj, sourceObject) {\r\n        for (var key in sourceObject) {\r\n            if (sourceObject.hasOwnProperty(key)) {\r\n                targetObj[key] = sourceObject[key];\r\n            }\r\n        }\r\n    }\r\n    \r\n    function parseNumeric(val) {\r\n        return parseFloat(val) || 0;\r\n    }\r\n    \r\n    function getDocOffsetTop(node) {\r\n        var docOffsetTop = 0;\r\n    \r\n        while (node) {\r\n            docOffsetTop += node.offsetTop;\r\n            node = node.offsetParent;\r\n        }\r\n    \r\n        return docOffsetTop;\r\n    }\r\n    \r\n    /*\r\n     * 4. Sticky class\r\n     */\r\n    \r\n    var Sticky = function () {\r\n        function Sticky(node) {\r\n            _classCallCheck(this, Sticky);\r\n    \r\n            if (!(node instanceof HTMLElement)) throw new Error('First argument must be HTMLElement');\r\n            if (stickies.some(function (sticky) {\r\n                return sticky._node === node;\r\n            })) throw new Error('Stickyfill is already applied to this node');\r\n    \r\n            this._node = node;\r\n            this._stickyMode = null;\r\n            this._active = false;\r\n    \r\n            stickies.push(this);\r\n    \r\n            this.refresh();\r\n        }\r\n    \r\n        _createClass(Sticky, [{\r\n            key: 'refresh',\r\n            value: function refresh() {\r\n                if (seppuku || this._removed) return;\r\n                if (this._active) this._deactivate();\r\n    \r\n                var node = this._node;\r\n    \r\n                /*\r\n                 * 1. Save node computed props\r\n                 */\r\n                var nodeComputedStyle = getComputedStyle(node);\r\n                var nodeComputedProps = {\r\n                    position: nodeComputedStyle.position,\r\n                    top: nodeComputedStyle.top,\r\n                    display: nodeComputedStyle.display,\r\n                    marginTop: nodeComputedStyle.marginTop,\r\n                    marginBottom: nodeComputedStyle.marginBottom,\r\n                    marginLeft: nodeComputedStyle.marginLeft,\r\n                    marginRight: nodeComputedStyle.marginRight,\r\n                    cssFloat: nodeComputedStyle.cssFloat\r\n                };\r\n    \r\n                /*\r\n                 * 2. Check if the node can be activated\r\n                 */\r\n                if (isNaN(parseFloat(nodeComputedProps.top)) || nodeComputedProps.display == 'table-cell' || nodeComputedProps.display == 'none') return;\r\n    \r\n                this._active = true;\r\n    \r\n                /*\r\n                 * 3. Check if the current node position is `sticky`. If it is, it means that the browser supports sticky positioning,\r\n                 *    but the polyfill was force-enabled. We set the node’s position to `static` before continuing, so that the node\r\n                 *    is in it’s initial position when we gather its params.\r\n                 */\r\n                var originalPosition = node.style.position;\r\n                if (nodeComputedStyle.position == 'sticky' || nodeComputedStyle.position == '-webkit-sticky') node.style.position = 'static';\r\n    \r\n                /*\r\n                 * 4. Get necessary node parameters\r\n                 */\r\n                var referenceNode = node.parentNode;\r\n                var parentNode = shadowRootExists && referenceNode instanceof ShadowRoot ? referenceNode.host : referenceNode;\r\n                var nodeWinOffset = node.getBoundingClientRect();\r\n                var parentWinOffset = parentNode.getBoundingClientRect();\r\n                var parentComputedStyle = getComputedStyle(parentNode);\r\n    \r\n                this._parent = {\r\n                    node: parentNode,\r\n                    styles: {\r\n                        position: parentNode.style.position\r\n                    },\r\n                    offsetHeight: parentNode.offsetHeight\r\n                };\r\n                this._offsetToWindow = {\r\n                    left: nodeWinOffset.left,\r\n                    right: document.documentElement.clientWidth - nodeWinOffset.right\r\n                };\r\n                this._offsetToParent = {\r\n                    top: nodeWinOffset.top - parentWinOffset.top - parseNumeric(parentComputedStyle.borderTopWidth),\r\n                    left: nodeWinOffset.left - parentWinOffset.left - parseNumeric(parentComputedStyle.borderLeftWidth),\r\n                    right: -nodeWinOffset.right + parentWinOffset.right - parseNumeric(parentComputedStyle.borderRightWidth)\r\n                };\r\n                this._styles = {\r\n                    position: originalPosition,\r\n                    top: node.style.top,\r\n                    bottom: node.style.bottom,\r\n                    left: node.style.left,\r\n                    right: node.style.right,\r\n                    width: node.style.width,\r\n                    marginTop: node.style.marginTop,\r\n                    marginLeft: node.style.marginLeft,\r\n                    marginRight: node.style.marginRight\r\n                };\r\n    \r\n                var nodeTopValue = parseNumeric(nodeComputedProps.top);\r\n                this._limits = {\r\n                    start: nodeWinOffset.top + window.pageYOffset - nodeTopValue,\r\n                    end: parentWinOffset.top + window.pageYOffset + parentNode.offsetHeight - parseNumeric(parentComputedStyle.borderBottomWidth) - node.offsetHeight - nodeTopValue - parseNumeric(nodeComputedProps.marginBottom)\r\n                };\r\n    \r\n                /*\r\n                 * 5. Ensure that the node will be positioned relatively to the parent node\r\n                 */\r\n                var parentPosition = parentComputedStyle.position;\r\n    \r\n                if (parentPosition != 'absolute' && parentPosition != 'relative') {\r\n                    parentNode.style.position = 'relative';\r\n                }\r\n    \r\n                /*\r\n                 * 6. Recalc node position.\r\n                 *    It’s important to do this before clone injection to avoid scrolling bug in Chrome.\r\n                 */\r\n                this._recalcPosition();\r\n    \r\n                /*\r\n                 * 7. Create a clone\r\n                 */\r\n                var clone = this._clone = {};\r\n                clone.node = document.createElement('div');\r\n    \r\n                // Apply styles to the clone\r\n                extend(clone.node.style, {\r\n                    width: nodeWinOffset.right - nodeWinOffset.left + 'px',\r\n                    height: nodeWinOffset.bottom - nodeWinOffset.top + 'px',\r\n                    marginTop: nodeComputedProps.marginTop,\r\n                    marginBottom: nodeComputedProps.marginBottom,\r\n                    marginLeft: nodeComputedProps.marginLeft,\r\n                    marginRight: nodeComputedProps.marginRight,\r\n                    cssFloat: nodeComputedProps.cssFloat,\r\n                    padding: 0,\r\n                    border: 0,\r\n                    borderSpacing: 0,\r\n                    fontSize: '1em',\r\n                    position: 'static'\r\n                });\r\n    \r\n                referenceNode.insertBefore(clone.node, node);\r\n                clone.docOffsetTop = getDocOffsetTop(clone.node);\r\n            }\r\n        }, {\r\n            key: '_recalcPosition',\r\n            value: function _recalcPosition() {\r\n                if (!this._active || this._removed) return;\r\n    \r\n                var stickyMode = scroll.top <= this._limits.start ? 'start' : scroll.top >= this._limits.end ? 'end' : 'middle';\r\n    \r\n                if (this._stickyMode == stickyMode) return;\r\n    \r\n                switch (stickyMode) {\r\n                    case 'start':\r\n                        extend(this._node.style, {\r\n                            position: 'absolute',\r\n                            left: this._offsetToParent.left + 'px',\r\n                            right: this._offsetToParent.right + 'px',\r\n                            top: this._offsetToParent.top + 'px',\r\n                            bottom: 'auto',\r\n                            width: 'auto',\r\n                            marginLeft: 0,\r\n                            marginRight: 0,\r\n                            marginTop: 0\r\n                        });\r\n                        break;\r\n    \r\n                    case 'middle':\r\n                        extend(this._node.style, {\r\n                            position: 'fixed',\r\n                            left: this._offsetToWindow.left + 'px',\r\n                            right: this._offsetToWindow.right + 'px',\r\n                            top: this._styles.top,\r\n                            bottom: 'auto',\r\n                            width: 'auto',\r\n                            marginLeft: 0,\r\n                            marginRight: 0,\r\n                            marginTop: 0\r\n                        });\r\n                        break;\r\n    \r\n                    case 'end':\r\n                        extend(this._node.style, {\r\n                            position: 'absolute',\r\n                            left: this._offsetToParent.left + 'px',\r\n                            right: this._offsetToParent.right + 'px',\r\n                            top: 'auto',\r\n                            bottom: 0,\r\n                            width: 'auto',\r\n                            marginLeft: 0,\r\n                            marginRight: 0\r\n                        });\r\n                        break;\r\n                }\r\n    \r\n                this._stickyMode = stickyMode;\r\n            }\r\n        }, {\r\n            key: '_fastCheck',\r\n            value: function _fastCheck() {\r\n                if (!this._active || this._removed) return;\r\n    \r\n                if (Math.abs(getDocOffsetTop(this._clone.node) - this._clone.docOffsetTop) > 1 || Math.abs(this._parent.node.offsetHeight - this._parent.offsetHeight) > 1) this.refresh();\r\n            }\r\n        }, {\r\n            key: '_deactivate',\r\n            value: function _deactivate() {\r\n                var _this = this;\r\n    \r\n                if (!this._active || this._removed) return;\r\n    \r\n                this._clone.node.parentNode.removeChild(this._clone.node);\r\n                delete this._clone;\r\n    \r\n                extend(this._node.style, this._styles);\r\n                delete this._styles;\r\n    \r\n                // Check whether element’s parent node is used by other stickies.\r\n                // If not, restore parent node’s styles.\r\n                if (!stickies.some(function (sticky) {\r\n                    return sticky !== _this && sticky._parent && sticky._parent.node === _this._parent.node;\r\n                })) {\r\n                    extend(this._parent.node.style, this._parent.styles);\r\n                }\r\n                delete this._parent;\r\n    \r\n                this._stickyMode = null;\r\n                this._active = false;\r\n    \r\n                delete this._offsetToWindow;\r\n                delete this._offsetToParent;\r\n                delete this._limits;\r\n            }\r\n        }, {\r\n            key: 'remove',\r\n            value: function remove() {\r\n                var _this2 = this;\r\n    \r\n                this._deactivate();\r\n    \r\n                stickies.some(function (sticky, index) {\r\n                    if (sticky._node === _this2._node) {\r\n                        stickies.splice(index, 1);\r\n                        return true;\r\n                    }\r\n                });\r\n    \r\n                this._removed = true;\r\n            }\r\n        }]);\r\n    \r\n        return Sticky;\r\n    }();\r\n    \r\n    /*\r\n     * 5. Stickyfill API\r\n     */\r\n    \r\n    \r\n    var Stickyfill = {\r\n        stickies: stickies,\r\n        Sticky: Sticky,\r\n    \r\n        forceSticky: function forceSticky() {\r\n            seppuku = false;\r\n            init();\r\n    \r\n            this.refreshAll();\r\n        },\r\n        addOne: function addOne(node) {\r\n            // Check whether it’s a node\r\n            if (!(node instanceof HTMLElement)) {\r\n                // Maybe it’s a node list of some sort?\r\n                // Take first node from the list then\r\n                if (node.length && node[0]) node = node[0];else return;\r\n            }\r\n    \r\n            // Check if Stickyfill is already applied to the node\r\n            // and return existing sticky\r\n            for (var i = 0; i < stickies.length; i++) {\r\n                if (stickies[i]._node === node) return stickies[i];\r\n            }\r\n    \r\n            // Create and return new sticky\r\n            return new Sticky(node);\r\n        },\r\n        add: function add(nodeList) {\r\n            // If it’s a node make an array of one node\r\n            if (nodeList instanceof HTMLElement) nodeList = [nodeList];\r\n            // Check if the argument is an iterable of some sort\r\n            if (!nodeList.length) return;\r\n    \r\n            // Add every element as a sticky and return an array of created Sticky instances\r\n            var addedStickies = [];\r\n    \r\n            var _loop = function _loop(i) {\r\n                var node = nodeList[i];\r\n    \r\n                // If it’s not an HTMLElement – create an empty element to preserve 1-to-1\r\n                // correlation with input list\r\n                if (!(node instanceof HTMLElement)) {\r\n                    addedStickies.push(void 0);\r\n                    return 'continue';\r\n                }\r\n    \r\n                // If Stickyfill is already applied to the node\r\n                // add existing sticky\r\n                if (stickies.some(function (sticky) {\r\n                    if (sticky._node === node) {\r\n                        addedStickies.push(sticky);\r\n                        return true;\r\n                    }\r\n                })) return 'continue';\r\n    \r\n                // Create and add new sticky\r\n                addedStickies.push(new Sticky(node));\r\n            };\r\n    \r\n            for (var i = 0; i < nodeList.length; i++) {\r\n                var _ret2 = _loop(i);\r\n    \r\n                if (_ret2 === 'continue') continue;\r\n            }\r\n    \r\n            return addedStickies;\r\n        },\r\n        refreshAll: function refreshAll() {\r\n            stickies.forEach(function (sticky) {\r\n                return sticky.refresh();\r\n            });\r\n        },\r\n        removeOne: function removeOne(node) {\r\n            // Check whether it’s a node\r\n            if (!(node instanceof HTMLElement)) {\r\n                // Maybe it’s a node list of some sort?\r\n                // Take first node from the list then\r\n                if (node.length && node[0]) node = node[0];else return;\r\n            }\r\n    \r\n            // Remove the stickies bound to the nodes in the list\r\n            stickies.some(function (sticky) {\r\n                if (sticky._node === node) {\r\n                    sticky.remove();\r\n                    return true;\r\n                }\r\n            });\r\n        },\r\n        remove: function remove(nodeList) {\r\n            // If it’s a node make an array of one node\r\n            if (nodeList instanceof HTMLElement) nodeList = [nodeList];\r\n            // Check if the argument is an iterable of some sort\r\n            if (!nodeList.length) return;\r\n    \r\n            // Remove the stickies bound to the nodes in the list\r\n    \r\n            var _loop2 = function _loop2(i) {\r\n                var node = nodeList[i];\r\n    \r\n                stickies.some(function (sticky) {\r\n                    if (sticky._node === node) {\r\n                        sticky.remove();\r\n                        return true;\r\n                    }\r\n                });\r\n            };\r\n    \r\n            for (var i = 0; i < nodeList.length; i++) {\r\n                _loop2(i);\r\n            }\r\n        },\r\n        removeAll: function removeAll() {\r\n            while (stickies.length) {\r\n                stickies[0].remove();\r\n            }\r\n        }\r\n    };\r\n    \r\n    /*\r\n     * 6. Setup events (unless the polyfill was disabled)\r\n     */\r\n    function init() {\r\n        if (isInitialized) {\r\n            return;\r\n        }\r\n    \r\n        isInitialized = true;\r\n    \r\n        // Watch for scroll position changes and trigger recalc/refresh if needed\r\n        function checkScroll() {\r\n            if (window.pageXOffset != scroll.left) {\r\n                scroll.top = window.pageYOffset;\r\n                scroll.left = window.pageXOffset;\r\n    \r\n                Stickyfill.refreshAll();\r\n            } else if (window.pageYOffset != scroll.top) {\r\n                scroll.top = window.pageYOffset;\r\n                scroll.left = window.pageXOffset;\r\n    \r\n                // recalc position for all stickies\r\n                stickies.forEach(function (sticky) {\r\n                    return sticky._recalcPosition();\r\n                });\r\n            }\r\n        }\r\n    \r\n        checkScroll();\r\n        window.addEventListener('scroll', checkScroll);\r\n    \r\n        // Watch for window resizes and device orientation changes and trigger refresh\r\n        window.addEventListener('resize', Stickyfill.refreshAll);\r\n        window.addEventListener('orientationchange', Stickyfill.refreshAll);\r\n    \r\n        //Fast dirty check for layout changes every 500ms\r\n        var fastCheckTimer = void 0;\r\n    \r\n        function startFastCheckTimer() {\r\n            fastCheckTimer = setInterval(function () {\r\n                stickies.forEach(function (sticky) {\r\n                    return sticky._fastCheck();\r\n                });\r\n            }, 500);\r\n        }\r\n    \r\n        function stopFastCheckTimer() {\r\n            clearInterval(fastCheckTimer);\r\n        }\r\n    \r\n        var docHiddenKey = void 0;\r\n        var visibilityChangeEventName = void 0;\r\n    \r\n        if ('hidden' in document) {\r\n            docHiddenKey = 'hidden';\r\n            visibilityChangeEventName = 'visibilitychange';\r\n        } else if ('webkitHidden' in document) {\r\n            docHiddenKey = 'webkitHidden';\r\n            visibilityChangeEventName = 'webkitvisibilitychange';\r\n        }\r\n    \r\n        if (visibilityChangeEventName) {\r\n            if (!document[docHiddenKey]) startFastCheckTimer();\r\n    \r\n            document.addEventListener(visibilityChangeEventName, function () {\r\n                if (document[docHiddenKey]) {\r\n                    stopFastCheckTimer();\r\n                } else {\r\n                    startFastCheckTimer();\r\n                }\r\n            });\r\n        } else startFastCheckTimer();\r\n    }\r\n    \r\n    if (!seppuku) init();\r\n    \r\n    /*\r\n     * 7. Expose Stickyfill\r\n     */\r\n    if (typeof module != 'undefined' && module.exports) {\r\n        module.exports = Stickyfill;\r\n    } else if (isWindowDefined) {\r\n        window.Stickyfill = Stickyfill;\r\n    }\r\n    \r\n})(window, document);\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/stickyfilljs/dist/stickyfill.js\n// module id = 87\n// module chunks = 0","import * as $ from \"jquery\";\r\nimport \"../../lib/jquery.matchHeight.js\";\r\n\r\n/* Search-related functions */\r\nexport function init(): void {\r\n\t$.fn.matchHeight._update()\r\n}\r\n\r\n\r\n\n\n\n// WEBPACK FOOTER //\n// ./js/PFF/modules/stack.ts","/**\r\n * jquery-match-height master by @liabru\r\n * http://brm.io/jquery-match-height/\r\n * License: MIT\r\n */\r\n\r\n;(function(factory) { // eslint-disable-line no-extra-semi\r\n\t'use strict';\r\n\tif (typeof define === 'function' && define.amd) {\r\n\t\t// AMD\r\n\t\tdefine(['jquery'], factory);\r\n\t} else if (typeof module !== 'undefined' && module.exports) {\r\n\t\t// CommonJS\r\n\t\tmodule.exports = factory(require('jquery'));\r\n\t} else {\r\n\t\t// Global\r\n\t\tfactory(jQuery);\r\n\t}\r\n})(function($) {\r\n\t/*\r\n\t*  internal\r\n\t*/\r\n\r\n\tvar _previousResizeWidth = -1,\r\n\t\t_updateTimeout = -1;\r\n\r\n\t/*\r\n\t*  _parse\r\n\t*  value parse utility function\r\n\t*/\r\n\r\n\tvar _parse = function(value) {\r\n\t\t// parse value and convert NaN to 0\r\n\t\treturn parseFloat(value) || 0;\r\n\t};\r\n\r\n\t/*\r\n\t*  _rows\r\n\t*  utility function returns array of jQuery selections representing each row\r\n\t*  (as displayed after float wrapping applied by browser)\r\n\t*/\r\n\r\n\tvar _rows = function(elements) {\r\n\t\tvar tolerance = 1,\r\n\t\t\t$elements = $(elements),\r\n\t\t\tlastTop = null,\r\n\t\t\trows = [];\r\n\r\n\t\t// group elements by their top position\r\n\t\t$elements.each(function(){\r\n\t\t\tvar $that = $(this),\r\n\t\t\t\ttop = $that.offset().top - _parse($that.css('margin-top')),\r\n\t\t\t\tlastRow = rows.length > 0 ? rows[rows.length - 1] : null;\r\n\r\n\t\t\tif (lastRow === null) {\r\n\t\t\t\t// first item on the row, so just push it\r\n\t\t\t\trows.push($that);\r\n\t\t\t} else {\r\n\t\t\t\t// if the row top is the same, add to the row group\r\n\t\t\t\tif (Math.floor(Math.abs(lastTop - top)) <= tolerance) {\r\n\t\t\t\t\trows[rows.length - 1] = lastRow.add($that);\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// otherwise start a new row group\r\n\t\t\t\t\trows.push($that);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// keep track of the last row top\r\n\t\t\tlastTop = top;\r\n\t\t});\r\n\r\n\t\treturn rows;\r\n\t};\r\n\r\n\t/*\r\n\t*  _parseOptions\r\n\t*  handle plugin options\r\n\t*/\r\n\r\n\tvar _parseOptions = function(options) {\r\n\t\tvar opts = {\r\n\t\t\tbyRow: true,\r\n\t\t\tproperty: 'height',\r\n\t\t\ttarget: null,\r\n\t\t\tremove: false\r\n\t\t};\r\n\r\n\t\tif (typeof options === 'object') {\r\n\t\t\treturn $.extend(opts, options);\r\n\t\t}\r\n\r\n\t\tif (typeof options === 'boolean') {\r\n\t\t\topts.byRow = options;\r\n\t\t} else if (options === 'remove') {\r\n\t\t\topts.remove = true;\r\n\t\t}\r\n\r\n\t\treturn opts;\r\n\t};\r\n\r\n\t/*\r\n\t*  matchHeight\r\n\t*  plugin definition\r\n\t*/\r\n\r\n\tvar matchHeight = $.fn.matchHeight = function(options) {\r\n\t\tvar opts = _parseOptions(options);\r\n\r\n\t\t// handle remove\r\n\t\tif (opts.remove) {\r\n\t\t\tvar that = this;\r\n\r\n\t\t\t// remove fixed height from all selected elements\r\n\t\t\tthis.css(opts.property, '');\r\n\r\n\t\t\t// remove selected elements from all groups\r\n\t\t\t$.each(matchHeight._groups, function(key, group) {\r\n\t\t\t\tgroup.elements = group.elements.not(that);\r\n\t\t\t});\r\n\r\n\t\t\t// TODO: cleanup empty groups\r\n\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tif (this.length <= 1 && !opts.target) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\t// keep track of this group so we can re-apply later on load and resize events\r\n\t\tmatchHeight._groups.push({\r\n\t\t\telements: this,\r\n\t\t\toptions: opts\r\n\t\t});\r\n\r\n\t\t// match each element's height to the tallest element in the selection\r\n\t\tmatchHeight._apply(this, opts);\r\n\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/*\r\n\t*  plugin global options\r\n\t*/\r\n\r\n\tmatchHeight.version = 'master';\r\n\tmatchHeight._groups = [];\r\n\tmatchHeight._throttle = 80;\r\n\tmatchHeight._maintainScroll = false;\r\n\tmatchHeight._beforeUpdate = null;\r\n\tmatchHeight._afterUpdate = null;\r\n\tmatchHeight._rows = _rows;\r\n\tmatchHeight._parse = _parse;\r\n\tmatchHeight._parseOptions = _parseOptions;\r\n\r\n\t/*\r\n\t*  matchHeight._apply\r\n\t*  apply matchHeight to given elements\r\n\t*/\r\n\r\n\tmatchHeight._apply = function(elements, options) {\r\n\t\tvar opts = _parseOptions(options),\r\n\t\t\t$elements = $(elements),\r\n\t\t\trows = [$elements];\r\n\r\n\t\t// take note of scroll position\r\n\t\tvar scrollTop = $(window).scrollTop(),\r\n\t\t\thtmlHeight = $('html').outerHeight(true);\r\n\r\n\t\t// get hidden parents\r\n\t\tvar $hiddenParents = $elements.parents().filter(':hidden');\r\n\r\n\t\t// cache the original inline style\r\n\t\t$hiddenParents.each(function() {\r\n\t\t\tvar $that = $(this);\r\n\t\t\t$that.data('style-cache', $that.attr('style'));\r\n\t\t});\r\n\r\n\t\t// temporarily must force hidden parents visible\r\n\t\t$hiddenParents.css('display', 'block');\r\n\r\n\t\t// get rows if using byRow, otherwise assume one row\r\n\t\tif (opts.byRow && !opts.target) {\r\n\r\n\t\t\t// must first force an arbitrary equal height so floating elements break evenly\r\n\t\t\t$elements.each(function() {\r\n\t\t\t\tvar $that = $(this),\r\n\t\t\t\t\tdisplay = $that.css('display');\r\n\r\n\t\t\t\t// temporarily force a usable display value\r\n\t\t\t\tif (display !== 'inline-block' && display !== 'flex' && display !== 'inline-flex') {\r\n\t\t\t\t\tdisplay = 'block';\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// cache the original inline style\r\n\t\t\t\t$that.data('style-cache', $that.attr('style'));\r\n\r\n\t\t\t\t$that.css({\r\n\t\t\t\t\t'display': display,\r\n\t\t\t\t\t'padding-top': '0',\r\n\t\t\t\t\t'padding-bottom': '0',\r\n\t\t\t\t\t'margin-top': '0',\r\n\t\t\t\t\t'margin-bottom': '0',\r\n\t\t\t\t\t'border-top-width': '0',\r\n\t\t\t\t\t'border-bottom-width': '0',\r\n\t\t\t\t\t'height': '100px',\r\n\t\t\t\t\t'overflow': 'hidden'\r\n\t\t\t\t});\r\n\t\t\t});\r\n\r\n\t\t\t// get the array of rows (based on element top position)\r\n\t\t\trows = _rows($elements);\r\n\r\n\t\t\t// revert original inline styles\r\n\t\t\t$elements.each(function() {\r\n\t\t\t\tvar $that = $(this);\r\n\t\t\t\t$that.attr('style', $that.data('style-cache') || '');\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\t$.each(rows, function(key, row) {\r\n\t\t\tvar $row = $(row),\r\n\t\t\t\ttargetHeight = 0;\r\n\r\n\t\t\tif (!opts.target) {\r\n\t\t\t\t// skip apply to rows with only one item\r\n\t\t\t\tif (opts.byRow && $row.length <= 1) {\r\n\t\t\t\t\t$row.css(opts.property, '');\r\n\t\t\t\t\treturn;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// iterate the row and find the max height\r\n\t\t\t\t$row.each(function(){\r\n\t\t\t\t\tvar $that = $(this),\r\n\t\t\t\t\t\tstyle = $that.attr('style'),\r\n\t\t\t\t\t\tdisplay = $that.css('display');\r\n\r\n\t\t\t\t\t// temporarily force a usable display value\r\n\t\t\t\t\tif (display !== 'inline-block' && display !== 'flex' && display !== 'inline-flex') {\r\n\t\t\t\t\t\tdisplay = 'block';\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t// ensure we get the correct actual height (and not a previously set height value)\r\n\t\t\t\t\tvar css = { 'display': display };\r\n\t\t\t\t\tcss[opts.property] = '';\r\n\t\t\t\t\t$that.css(css);\r\n\r\n\t\t\t\t\t// find the max height (including padding, but not margin)\r\n\t\t\t\t\tif ($that.outerHeight(false) > targetHeight) {\r\n\t\t\t\t\t\ttargetHeight = $that.outerHeight(false);\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t// revert styles\r\n\t\t\t\t\tif (style) {\r\n\t\t\t\t\t\t$that.attr('style', style);\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\t$that.css('display', '');\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t} else {\r\n\t\t\t\t// if target set, use the height of the target element\r\n\t\t\t\ttargetHeight = opts.target.outerHeight(false);\r\n\t\t\t}\r\n\r\n\t\t\t// iterate the row and apply the height to all elements\r\n\t\t\t$row.each(function(){\r\n\t\t\t\tvar $that = $(this),\r\n\t\t\t\t\tverticalPadding = 0;\r\n\r\n\t\t\t\t// don't apply to a target\r\n\t\t\t\tif (opts.target && $that.is(opts.target)) {\r\n\t\t\t\t\treturn;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// handle padding and border correctly (required when not using border-box)\r\n\t\t\t\tif ($that.css('box-sizing') !== 'border-box') {\r\n\t\t\t\t\tverticalPadding += _parse($that.css('border-top-width')) + _parse($that.css('border-bottom-width'));\r\n\t\t\t\t\tverticalPadding += _parse($that.css('padding-top')) + _parse($that.css('padding-bottom'));\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// set the height (accounting for padding and border)\r\n\t\t\t\t$that.css(opts.property, (targetHeight - verticalPadding) + 'px');\r\n\t\t\t});\r\n\t\t});\r\n\r\n\t\t// revert hidden parents\r\n\t\t$hiddenParents.each(function() {\r\n\t\t\tvar $that = $(this);\r\n\t\t\t$that.attr('style', $that.data('style-cache') || null);\r\n\t\t});\r\n\r\n\t\t// restore scroll position if enabled\r\n\t\tif (matchHeight._maintainScroll) {\r\n\t\t\t$(window).scrollTop((scrollTop / htmlHeight) * $('html').outerHeight(true));\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/*\r\n\t*  matchHeight._applyDataApi\r\n\t*  applies matchHeight to all elements with a data-match-height attribute\r\n\t*/\r\n\r\n\tmatchHeight._applyDataApi = function() {\r\n\t\tvar groups = {};\r\n\r\n\t\t// generate groups by their groupId set by elements using data-match-height\r\n\t\t$('[data-match-height], [data-mh]').each(function() {\r\n\t\t\tvar $this = $(this),\r\n\t\t\t\tgroupId = $this.attr('data-mh') || $this.attr('data-match-height');\r\n\r\n\t\t\tif (groupId in groups) {\r\n\t\t\t\tgroups[groupId] = groups[groupId].add($this);\r\n\t\t\t} else {\r\n\t\t\t\tgroups[groupId] = $this;\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\t// apply matchHeight to each group\r\n\t\t$.each(groups, function() {\r\n\t\t\tthis.matchHeight(true);\r\n\t\t});\r\n\t};\r\n\r\n\t/*\r\n\t*  matchHeight._update\r\n\t*  updates matchHeight on all current groups with their correct options\r\n\t*/\r\n\r\n\tvar _update = function(event) {\r\n\t\tif (matchHeight._beforeUpdate) {\r\n\t\t\tmatchHeight._beforeUpdate(event, matchHeight._groups);\r\n\t\t}\r\n\r\n\t\t$.each(matchHeight._groups, function() {\r\n\t\t\tmatchHeight._apply(this.elements, this.options);\r\n\t\t});\r\n\r\n\t\tif (matchHeight._afterUpdate) {\r\n\t\t\tmatchHeight._afterUpdate(event, matchHeight._groups);\r\n\t\t}\r\n\t};\r\n\r\n\tmatchHeight._update = function(throttle, event) {\r\n\t\t// prevent update if fired from a resize event\r\n\t\t// where the viewport width hasn't actually changed\r\n\t\t// fixes an event looping bug in IE8\r\n\t\tif (event && event.type === 'resize') {\r\n\t\t\tvar windowWidth = $(window).width();\r\n\t\t\tif (windowWidth === _previousResizeWidth) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\t_previousResizeWidth = windowWidth;\r\n\t\t}\r\n\r\n\t\t// throttle updates\r\n\t\tif (!throttle) {\r\n\t\t\t_update(event);\r\n\t\t} else if (_updateTimeout === -1) {\r\n\t\t\t_updateTimeout = setTimeout(function() {\r\n\t\t\t\t_update(event);\r\n\t\t\t\t_updateTimeout = -1;\r\n\t\t\t}, matchHeight._throttle);\r\n\t\t}\r\n\t};\r\n\r\n\t/*\r\n\t*  bind events\r\n\t*/\r\n\r\n\t// apply on DOM ready event\r\n\t$(matchHeight._applyDataApi);\r\n\r\n\t// use on or bind where supported\r\n\tvar on = $.fn.on ? 'on' : 'bind';\r\n\r\n\t// update heights on load and resize events\r\n\t$(window)[on]('load', function(event) {\r\n\t\tmatchHeight._update(false, event);\r\n\t});\r\n\r\n\t// throttled update heights on resize events\r\n\t$(window)[on]('resize orientationchange', function(event) {\r\n\t\tmatchHeight._update(true, event);\r\n\t});\r\n\r\n});\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./js/lib/jquery.matchHeight.js\n// module id = 89\n// module chunks = 0"],"sourceRoot":""}